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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mac/renderer.cpp
3 // Purpose: implementation of wxRendererNative for Mac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #include "wx/dc.h"
30 #include "wx/bitmap.h"
31 #include "wx/settings.h"
32 #endif //WX_PRECOMP
33
34 #include "wx/renderer.h"
35
36 // ----------------------------------------------------------------------------
37 // wxRendererMac: our wxRendererNative implementation
38 // ----------------------------------------------------------------------------
39
40 class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
41 {
42 public:
43 // draw the header control button (used by wxListCtrl)
44 virtual void DrawHeaderButton(wxWindow *win,
45 wxDC& dc,
46 const wxRect& rect,
47 int flags = 0);
48
49 // draw the expanded/collapsed icon for a tree control item
50 virtual void DrawTreeItemButton(wxWindow *win,
51 wxDC& dc,
52 const wxRect& rect,
53 int flags = 0);
54
55 // draw a (vertical) sash
56 virtual void DrawSplitterSash(wxWindow *win,
57 wxDC& dc,
58 const wxSize& size,
59 wxCoord position,
60 wxOrientation orient);
61
62 private:
63 // the tree buttons
64 wxBitmap m_bmpTreeExpanded,
65 m_bmpTreeCollapsed;
66 };
67
68 // ----------------------------------------------------------------------------
69 // Aqua arrows
70 // ----------------------------------------------------------------------------
71
72 /* XPM */
73 static const char *aqua_arrow_right_xpm[] = {
74 /* columns rows colors chars-per-pixel */
75 "13 11 4 1",
76 " c None",
77 "b c #C0C0C0",
78 "c c #707070",
79 "d c #A0A0A0",
80 /* pixels */
81 " b ",
82 " ddb ",
83 " cccdb ",
84 " cccccd ",
85 " ccccccdb ",
86 " ccccccccd",
87 " ccccccdb ",
88 " cccccb ",
89 " cccdb ",
90 " ddb ",
91 " b "
92 };
93
94 /* XPM */
95 static const char *aqua_arrow_down_xpm[] = {
96 /* columns rows colors chars-per-pixel */
97 "13 11 4 1",
98 " c None",
99 "b c #C0C0C0",
100 "c c #707070",
101 "d c #A0A0A0",
102 /* pixels */
103 " ",
104 " ",
105 " bdcccccccdb ",
106 " dcccccccd ",
107 " bcccccccb ",
108 " dcccccd ",
109 " bcccccb ",
110 " bcccd ",
111 " dcd ",
112 " bcb ",
113 " d "
114 };
115
116 // ============================================================================
117 // implementation
118 // ============================================================================
119
120 /* static */
121 wxRendererNative& wxRendererNative::Get()
122 {
123 static wxRendererMac s_rendererMac;
124
125 return s_rendererMac;
126 }
127
128 void
129 wxRendererMac::DrawHeaderButton(wxWindow *win,
130 wxDC& dc,
131 const wxRect& rect,
132 int WXUNUSED(flags))
133 {
134 const int CORNER = 1;
135
136 const wxCoord x = rect.x,
137 y = rect.y,
138 w = rect.width,
139 h = rect.height;
140
141 dc.SetBrush( *wxTRANSPARENT_BRUSH );
142
143 dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
144 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
145 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
146
147 wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
148
149 dc.SetPen( pen );
150 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
151 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
152
153 dc.SetPen( *wxWHITE_PEN );
154 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
155 dc.DrawRectangle( x, y, 1, h ); // left (outer)
156 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
157 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
158 }
159
160 void
161 wxRendererMac::DrawTreeItemButton(wxWindow *win,
162 wxDC& dc,
163 const wxRect& rect,
164 int flags)
165 {
166 // init the buttons on demand
167 if ( !m_bmpTreeExpanded.Ok() )
168 {
169 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
170 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
171 }
172
173 // draw them
174
175 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
176 // but I kept it here just in case it is needed -- if not, please
177 // remove it
178 #if 0 // def __WXMAC__
179 wxMacPortSetter helper(&dc) ;
180 wxMacWindowClipper clipper(this) ;
181 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
182
183 int loc_x = x - 5 ;
184 int loc_y = y_mid - 6 ;
185 MacWindowToRootWindow( & loc_x , & loc_y ) ;
186 Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
187 ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
188 kThemeAdornmentNone };
189 DrawThemeButton( &bounds, kThemeDisclosureButton ,
190 &info , NULL , NULL , NULL , NULL ) ;
191 #else // 1
192 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
193 : m_bmpTreeCollapsed,
194 rect.x, rect.y, true /* use mask */);
195 #endif // 0/1
196 }
197
198 void
199 wxRendererMac::DrawSplitterSash(wxWindow *win,
200 wxDC& dc,
201 const wxSize& size,
202 wxCoord position,
203 wxOrientation orient)
204 {
205 // VZ: we have to somehow determine if we're drawing a normal sash or
206 // a brushed metal one as they look quite differently... this is
207 // completely bogus anyhow, of course (TODO)
208
209 dc.SetPen(*wxLIGHT_GREY_PEN);
210 dc.SetBrush(*wxWHITE_BRUSH);
211 if ( orient == wxVERTICAL )
212 dc.DrawRectangle(position, 0, 7, size.y);
213 else
214 dc.DrawRectangle(0, position, size.x, 7);
215 }
216