1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FINDMANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
72 // private manager flags (not yet on the public API)
73 enum wxAuiPrivateManagerOption
75 wxAUI_MGR_NO_DOCK_SIZE_LIMIT
= 1 << 28
79 const int auiToolBarLayer
= 10;
82 class wxPseudoTransparentFrame
: public wxFrame
85 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
86 wxWindowID id
= wxID_ANY
,
87 const wxString
& title
= wxEmptyString
,
88 const wxPoint
& pos
= wxDefaultPosition
,
89 const wxSize
& size
= wxDefaultSize
,
90 long style
= wxDEFAULT_FRAME_STYLE
,
91 const wxString
&name
= wxT("frame"))
92 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
94 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
101 m_CanSetShape
= false; // have to wait for window create event on GTK
103 m_CanSetShape
= true;
105 m_Region
= wxRegion(0, 0, 0, 0);
109 virtual bool SetTransparent(wxByte alpha
)
113 int w
=100; // some defaults
115 GetClientSize(&w
, &h
);
121 // m_Region.Union(0, 0, 1, m_MaxWidth);
124 for (int y
=0; y
<m_MaxHeight
; y
++)
126 // Reverse the order of the bottom 4 bits
127 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
128 if ((j
*16+8)<m_Amount
)
129 m_Region
.Union(0, y
, m_MaxWidth
, 1);
138 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
142 if (m_Region
.IsEmpty())
146 dc
.SetBrush(wxColour(128, 192, 255));
148 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
150 dc
.SetPen(*wxTRANSPARENT_PEN
);
152 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
156 wxRect
rect(upd
.GetRect());
157 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
164 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
171 void OnSize(wxSizeEvent
& event
)
173 // We sometimes get surplus size events
174 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
175 (event
.GetSize().GetHeight() == m_lastHeight
))
180 m_lastWidth
= event
.GetSize().GetWidth();
181 m_lastHeight
= event
.GetSize().GetHeight();
183 SetTransparent(m_Amount
);
184 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
185 event
.GetSize().GetHeight());
196 int m_lastWidth
,m_lastHeight
;
200 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
201 DECLARE_EVENT_TABLE()
205 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
207 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
208 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
209 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
211 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
216 // -- static utility functions --
218 static wxBitmap
wxPaneCreateStippleBitmap()
220 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
221 wxImage
img(2,2,data
,true);
222 return wxBitmap(img
);
225 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
227 wxBitmap stipple
= wxPaneCreateStippleBitmap();
228 wxBrush
brush(stipple
);
230 dc
.SetPen(*wxTRANSPARENT_PEN
);
232 dc
.SetLogicalFunction(wxXOR
);
233 dc
.DrawRectangle(rect
);
238 // CopyDocksAndPanes() - this utility function creates copies of
239 // the dock and pane info. wxAuiDockInfo's usually contain pointers
240 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
241 // reconstruct that relationship in the new dock info and pane info arrays
243 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
244 wxAuiPaneInfoArray
& dest_panes
,
245 const wxAuiDockInfoArray
& src_docks
,
246 const wxAuiPaneInfoArray
& src_panes
)
248 dest_docks
= src_docks
;
249 dest_panes
= src_panes
;
250 int i
, j
, k
, dock_count
, pc1
, pc2
;
251 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
253 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
254 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
255 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
256 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
257 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
261 // GetMaxLayer() is an internal function which returns
262 // the highest layer inside the specified dock
263 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
266 int i
, dock_count
, max_layer
= 0;
267 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
269 wxAuiDockInfo
& dock
= docks
.Item(i
);
270 if (dock
.dock_direction
== dock_direction
&&
271 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
272 max_layer
= dock
.dock_layer
;
278 // GetMaxRow() is an internal function which returns
279 // the highest layer inside the specified dock
280 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
282 int i
, pane_count
, max_row
= 0;
283 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
285 wxAuiPaneInfo
& pane
= panes
.Item(i
);
286 if (pane
.dock_direction
== direction
&&
287 pane
.dock_layer
== layer
&&
288 pane
.dock_row
> max_row
)
289 max_row
= pane
.dock_row
;
296 // DoInsertDockLayer() is an internal function that inserts a new dock
297 // layer by incrementing all existing dock layer values by one
298 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
303 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
305 wxAuiPaneInfo
& pane
= panes
.Item(i
);
306 if (!pane
.IsFloating() &&
307 pane
.dock_direction
== dock_direction
&&
308 pane
.dock_layer
>= dock_layer
)
313 // DoInsertDockLayer() is an internal function that inserts a new dock
314 // row by incrementing all existing dock row values by one
315 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
321 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
323 wxAuiPaneInfo
& pane
= panes
.Item(i
);
324 if (!pane
.IsFloating() &&
325 pane
.dock_direction
== dock_direction
&&
326 pane
.dock_layer
== dock_layer
&&
327 pane
.dock_row
>= dock_row
)
332 // DoInsertDockLayer() is an internal function that inserts a space for
333 // another dock pane by incrementing all existing dock row values by one
334 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
341 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
343 wxAuiPaneInfo
& pane
= panes
.Item(i
);
344 if (!pane
.IsFloating() &&
345 pane
.dock_direction
== dock_direction
&&
346 pane
.dock_layer
== dock_layer
&&
347 pane
.dock_row
== dock_row
&&
348 pane
.dock_pos
>= dock_pos
)
353 // FindDocks() is an internal function that returns a list of docks which meet
354 // the specified conditions in the parameters and returns a sorted array
355 // (sorted by layer and then row)
356 static void FindDocks(wxAuiDockInfoArray
& docks
,
360 wxAuiDockInfoPtrArray
& arr
)
362 int begin_layer
= dock_layer
;
363 int end_layer
= dock_layer
;
364 int begin_row
= dock_row
;
365 int end_row
= dock_row
;
366 int dock_count
= docks
.GetCount();
367 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
369 // discover the maximum dock layer and the max row
370 for (i
= 0; i
< dock_count
; ++i
)
372 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
373 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
376 // if no dock layer was specified, search all dock layers
377 if (dock_layer
== -1)
380 end_layer
= max_layer
;
383 // if no dock row was specified, search all dock row
392 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
393 for (row
= begin_row
; row
<= end_row
; ++row
)
394 for (i
= 0; i
< dock_count
; ++i
)
396 wxAuiDockInfo
& d
= docks
.Item(i
);
397 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
399 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
405 // FindPaneInDock() looks up a specified window pointer inside a dock.
406 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
407 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
409 int i
, count
= dock
.panes
.GetCount();
410 for (i
= 0; i
< count
; ++i
)
412 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
413 if (p
->window
== window
)
419 // RemovePaneFromDocks() removes a pane window from all docks
420 // with a possible exception specified by parameter "ex_cept"
421 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
423 wxAuiDockInfo
* ex_cept
= NULL
)
426 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
428 wxAuiDockInfo
& d
= docks
.Item(i
);
431 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
437 // RenumberDockRows() takes a dock and assigns sequential numbers
438 // to existing rows. Basically it takes out the gaps; so if a
439 // dock has rows with numbers 0,2,5, they will become 0,1,2
440 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
442 int i
, dock_count
, j
, pane_count
;
443 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
445 wxAuiDockInfo
& dock
= *docks
.Item(i
);
447 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
448 dock
.panes
.Item(j
)->dock_row
= i
;
453 // SetActivePane() sets the active pane, as well as cycles through
454 // every other pane and makes sure that all others' active flags
456 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
459 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
461 wxAuiPaneInfo
& pane
= panes
.Item(i
);
462 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
463 if (pane
.window
== active_pane
)
464 pane
.state
|= wxAuiPaneInfo::optionActive
;
469 // this function is used to sort panes by dock position
470 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
472 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
476 // -- wxAuiManager class implementation --
479 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
480 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
481 EVT_AUI_RENDER(wxAuiManager::OnRender
)
482 EVT_PAINT(wxAuiManager::OnPaint
)
483 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
484 EVT_SIZE(wxAuiManager::OnSize
)
485 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
486 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
487 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
488 EVT_MOTION(wxAuiManager::OnMotion
)
489 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
490 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
491 EVT_AUI_FINDMANAGER(wxAuiManager::OnFindManager
)
492 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
496 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
498 m_action
= actionNone
;
499 m_last_mouse_move
= wxPoint();
500 m_hover_button
= NULL
;
501 m_art
= new wxAuiDefaultDockArt
;
505 m_has_maximized
= false;
510 SetManagedWindow(managed_wnd
);
514 wxAuiManager::~wxAuiManager()
519 // creates a floating frame for the windows
520 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
521 const wxAuiPaneInfo
& pane_info
)
523 return new wxAuiFloatingFrame(parent
, this, pane_info
);
526 // GetPane() looks up a wxAuiPaneInfo structure based
527 // on the supplied window pointer. Upon failure, GetPane()
528 // returns an empty wxAuiPaneInfo, a condition which can be checked
529 // by calling wxAuiPaneInfo::IsOk().
531 // The pane info's structure may then be modified. Once a pane's
532 // info is modified, wxAuiManager::Update() must be called to
533 // realize the changes in the UI.
535 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
538 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
540 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
541 if (p
.window
== window
)
544 return wxAuiNullPaneInfo
;
547 // this version of GetPane() looks up a pane based on a
548 // 'pane name', see above comment for more info
549 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
552 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
554 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
558 return wxAuiNullPaneInfo
;
561 // GetAllPanes() returns a reference to all the pane info structures
562 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
567 // HitTest() is an internal function which determines
568 // which UI item the specified coordinates are over
569 // (x,y) specify a position in client coordinates
570 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
572 wxAuiDockUIPart
* result
= NULL
;
575 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
577 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
579 // we are not interested in typeDock, because this space
580 // isn't used to draw anything, just for measurements;
581 // besides, the entire dock area is covered with other
582 // rectangles, which we are interested in.
583 if (item
->type
== wxAuiDockUIPart::typeDock
)
586 // if we already have a hit on a more specific item, we are not
587 // interested in a pane hit. If, however, we don't already have
588 // a hit, returning a pane hit is necessary for some operations
589 if ((item
->type
== wxAuiDockUIPart::typePane
||
590 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
593 // if the point is inside the rectangle, we have a hit
594 if (item
->rect
.Contains(x
,y
))
602 // SetFlags() and GetFlags() allow the owner to set various
603 // options which are global to wxAuiManager
604 void wxAuiManager::SetFlags(unsigned int flags
)
606 // find out if we have to call UpdateHintWindowConfig()
607 bool update_hint_wnd
= false;
608 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
609 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
610 wxAUI_MGR_RECTANGLE_HINT
;
611 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
612 update_hint_wnd
= true;
620 UpdateHintWindowConfig();
624 unsigned int wxAuiManager::GetFlags() const
630 // don't use these anymore as they are deprecated
631 // use Set/GetManagedFrame() instead
632 void wxAuiManager::SetFrame(wxFrame
* frame
)
634 SetManagedWindow((wxWindow
*)frame
);
637 wxFrame
* wxAuiManager::GetFrame() const
639 return (wxFrame
*)m_frame
;
643 // this function will return the aui manager for a given
644 // window. The |window| parameter should be any child window
645 // or grand-child window (and so on) of the frame/window
646 // managed by wxAuiManager. The |window| parameter does not
647 // need to be managed by the manager itself.
648 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
650 wxAuiManagerEvent
evt(wxEVT_AUI_FINDMANAGER
);
651 evt
.SetManager(NULL
);
652 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
653 if (!window
->ProcessEvent(evt
))
656 return evt
.GetManager();
660 void wxAuiManager::UpdateHintWindowConfig()
662 // find out if the the system can do transparent frames
663 bool can_do_transparent
= false;
665 wxWindow
* w
= m_frame
;
668 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
670 wxFrame
* f
= static_cast<wxFrame
*>(w
);
671 can_do_transparent
= f
->CanSetTransparent();
678 // if there is an existing hint window, delete it
681 m_hint_wnd
->Destroy();
688 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
690 // Make a window to use for a transparent hint
691 #if defined(__WXMSW__) || defined(__WXGTK__)
692 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
693 wxDefaultPosition
, wxSize(1,1),
694 wxFRAME_TOOL_WINDOW
|
695 wxFRAME_FLOAT_ON_PARENT
|
699 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
700 #elif defined(__WXMAC__)
701 // Using a miniframe with float and tool styles keeps the parent
702 // frame activated and highlighted as such...
703 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
704 wxDefaultPosition
, wxSize(1,1),
705 wxFRAME_FLOAT_ON_PARENT
706 | wxFRAME_TOOL_WINDOW
);
708 // Can't set the bg colour of a Frame in wxMac
709 wxPanel
* p
= new wxPanel(m_hint_wnd
);
711 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
712 // color that is really hard to see, especially transparent.
713 // Until a better system color is decided upon we'll just use
715 p
->SetBackgroundColour(*wxBLUE
);
721 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
722 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
724 // system can't support transparent fade, or the venetian
725 // blinds effect was explicitly requested
726 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
731 wxFRAME_TOOL_WINDOW
|
732 wxFRAME_FLOAT_ON_PARENT
|
735 m_hint_fademax
= 128;
741 // SetManagedWindow() is usually called once when the frame
742 // manager class is being initialized. "frame" specifies
743 // the frame which should be managed by the frame mananger
744 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
746 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
749 m_frame
->PushEventHandler(this);
752 // if the owner is going to manage an MDI parent frame,
753 // we need to add the MDI client window as the default
756 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
758 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
759 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
761 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
763 AddPane(client_window
,
764 wxAuiPaneInfo().Name(wxT("mdiclient")).
765 CenterPane().PaneBorder(false));
769 UpdateHintWindowConfig();
773 // UnInit() must be called, usually in the destructor
774 // of the frame class. If it is not called, usually this
775 // will result in a crash upon program exit
776 void wxAuiManager::UnInit()
780 m_frame
->RemoveEventHandler(this);
784 // GetManagedWindow() returns the window pointer being managed
785 wxWindow
* wxAuiManager::GetManagedWindow() const
790 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
795 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
797 // first, give the owner frame a chance to override
800 if (m_frame
->ProcessEvent(event
))
807 // SetArtProvider() instructs wxAuiManager to use the
808 // specified art provider for all drawing calls. This allows
809 // plugable look-and-feel features. The pointer that is
810 // passed to this method subsequently belongs to wxAuiManager,
811 // and is deleted in the frame manager destructor
812 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
814 // delete the last art provider, if any
817 // assign the new art provider
818 m_art
= art_provider
;
822 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
824 // check if the pane has a valid window
828 bool already_exists
= false;
830 // check if the pane already exists
831 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
833 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
834 already_exists
= true;
837 // if the new pane is docked then we should undo maximize
838 if (pane_info
.IsDocked())
839 RestoreMaximizedPane();
841 m_panes
.Add(pane_info
);
843 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
845 // set the pane window
846 pinfo
.window
= window
;
849 // if the pane's name identifier is blank, create a random string
850 if (pinfo
.name
.empty() || already_exists
)
852 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
853 ((unsigned long)pinfo
.window
) & 0xffffffff,
854 (unsigned int)time(NULL
),
856 (unsigned int)GetTickCount(),
858 (unsigned int)clock(),
860 (unsigned long)m_panes
.GetCount());
863 // set initial proportion (if not already set)
864 if (pinfo
.dock_proportion
== 0)
865 pinfo
.dock_proportion
= 100000;
867 if (pinfo
.HasMaximizeButton())
869 wxAuiPaneButton button
;
870 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
871 pinfo
.buttons
.Add(button
);
874 if (pinfo
.HasPinButton())
876 wxAuiPaneButton button
;
877 button
.button_id
= wxAUI_BUTTON_PIN
;
878 pinfo
.buttons
.Add(button
);
881 if (pinfo
.HasCloseButton())
883 wxAuiPaneButton button
;
884 button
.button_id
= wxAUI_BUTTON_CLOSE
;
885 pinfo
.buttons
.Add(button
);
888 if (pinfo
.best_size
== wxDefaultSize
&&
891 pinfo
.best_size
= pinfo
.window
->GetClientSize();
893 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
895 // GetClientSize() doesn't get the best size for
896 // a toolbar under some newer versions of wxWidgets,
897 // so use GetBestSize()
898 pinfo
.best_size
= pinfo
.window
->GetBestSize();
900 // for some reason, wxToolBar::GetBestSize() is returning
901 // a size that is a pixel shy of the correct amount.
902 // I believe this to be the correct action, until
903 // wxToolBar::GetBestSize() is fixed. Is this assumption
908 if (pinfo
.min_size
!= wxDefaultSize
)
910 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
911 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
912 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
913 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
920 bool wxAuiManager::AddPane(wxWindow
* window
,
922 const wxString
& caption
)
925 pinfo
.Caption(caption
);
928 case wxTOP
: pinfo
.Top(); break;
929 case wxBOTTOM
: pinfo
.Bottom(); break;
930 case wxLEFT
: pinfo
.Left(); break;
931 case wxRIGHT
: pinfo
.Right(); break;
932 case wxCENTER
: pinfo
.CenterPane(); break;
934 return AddPane(window
, pinfo
);
937 bool wxAuiManager::AddPane(wxWindow
* window
,
938 const wxAuiPaneInfo
& pane_info
,
939 const wxPoint
& drop_pos
)
941 if (!AddPane(window
, pane_info
))
944 wxAuiPaneInfo
& pane
= GetPane(window
);
946 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
951 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
954 // shift the panes around, depending on the insert level
955 switch (insert_level
)
957 case wxAUI_INSERT_PANE
:
958 DoInsertPane(m_panes
,
959 pane_info
.dock_direction
,
960 pane_info
.dock_layer
,
964 case wxAUI_INSERT_ROW
:
965 DoInsertDockRow(m_panes
,
966 pane_info
.dock_direction
,
967 pane_info
.dock_layer
,
970 case wxAUI_INSERT_DOCK
:
971 DoInsertDockLayer(m_panes
,
972 pane_info
.dock_direction
,
973 pane_info
.dock_layer
);
977 // if the window already exists, we are basically just moving/inserting the
978 // existing window. If it doesn't exist, we need to add it and insert it
979 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
980 if (!existing_pane
.IsOk())
982 return AddPane(window
, pane_info
);
986 if (pane_info
.IsFloating())
988 existing_pane
.Float();
989 if (pane_info
.floating_pos
!= wxDefaultPosition
)
990 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
991 if (pane_info
.floating_size
!= wxDefaultSize
)
992 existing_pane
.FloatingSize(pane_info
.floating_size
);
996 // if the new pane is docked then we should undo maximize
997 RestoreMaximizedPane();
999 existing_pane
.Direction(pane_info
.dock_direction
);
1000 existing_pane
.Layer(pane_info
.dock_layer
);
1001 existing_pane
.Row(pane_info
.dock_row
);
1002 existing_pane
.Position(pane_info
.dock_pos
);
1010 // DetachPane() removes a pane from the frame manager. This
1011 // method will not destroy the window that is removed.
1012 bool wxAuiManager::DetachPane(wxWindow
* window
)
1015 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1017 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1018 if (p
.window
== window
)
1022 // we have a floating frame which is being detached. We need to
1023 // reparent it to m_frame and destroy the floating frame
1026 p
.window
->SetSize(1,1);
1028 if (p
.frame
->IsShown())
1029 p
.frame
->Show(false);
1031 // reparent to m_frame and destroy the pane
1032 if (m_action_window
== p
.frame
)
1034 m_action_window
= NULL
;
1037 p
.window
->Reparent(m_frame
);
1038 p
.frame
->SetSizer(NULL
);
1043 // make sure there are no references to this pane in our uiparts,
1044 // just in case the caller doesn't call Update() immediately after
1045 // the DetachPane() call. This prevets obscure crashes which would
1046 // happen at window repaint if the caller forgets to call Update()
1048 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1050 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1051 if (part
.pane
== &p
)
1053 m_uiparts
.RemoveAt(pi
);
1060 m_panes
.RemoveAt(i
);
1067 // ClosePane() destroys or hides the pane depending on its
1069 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1071 // if we were maximized, restore
1072 if (pane_info
.IsMaximized())
1074 RestorePane(pane_info
);
1077 // first, hide the window
1078 if (pane_info
.window
&& pane_info
.window
->IsShown())
1080 pane_info
.window
->Show(false);
1083 // make sure that we are the parent of this window
1084 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1086 pane_info
.window
->Reparent(m_frame
);
1089 // if we have a frame, destroy it
1090 if (pane_info
.frame
)
1092 pane_info
.frame
->Destroy();
1093 pane_info
.frame
= NULL
;
1096 // now we need to either destroy or hide the pane
1097 if (pane_info
.IsDestroyOnClose())
1099 wxWindow
* window
= pane_info
.window
;
1112 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1116 // un-maximize and hide all other panes
1117 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1119 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1128 // mark ourselves maximized
1129 pane_info
.Maximize();
1131 m_has_maximized
= true;
1133 // last, show the window
1134 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1136 pane_info
.window
->Show(true);
1140 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1144 // restore all the panes
1145 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1147 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1154 // mark ourselves non-maximized
1155 pane_info
.Restore();
1156 m_has_maximized
= false;
1158 // last, show the window
1159 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1161 pane_info
.window
->Show(true);
1165 void wxAuiManager::RestoreMaximizedPane()
1169 // restore all the panes
1170 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1172 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1173 if (p
.IsMaximized())
1181 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1182 // in the input string. This is an internal functions which is
1183 // used for saving perspectives
1184 static wxString
EscapeDelimiters(const wxString
& s
)
1187 result
.Alloc(s
.length());
1188 const wxChar
* ch
= s
.c_str();
1191 if (*ch
== wxT(';') || *ch
== wxT('|'))
1192 result
+= wxT('\\');
1199 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1201 wxString result
= wxT("name=");
1202 result
+= EscapeDelimiters(pane
.name
);
1205 result
+= wxT("caption=");
1206 result
+= EscapeDelimiters(pane
.caption
);
1209 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1210 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1211 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1212 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1213 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1214 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1215 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1216 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1217 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1218 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1219 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1220 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1221 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1222 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1223 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1224 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1229 // Load a "pane" with the pane infor settings in pane_part
1230 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1232 // replace escaped characters so we can
1233 // split up the string easily
1234 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1235 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1239 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1240 pane_part
= pane_part
.AfterFirst(wxT(';'));
1241 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1242 wxString value
= val_part
.AfterFirst(wxT('='));
1243 val_name
.MakeLower();
1244 val_name
.Trim(true);
1245 val_name
.Trim(false);
1249 if (val_name
.empty())
1252 if (val_name
== wxT("name"))
1254 else if (val_name
== wxT("caption"))
1255 pane
.caption
= value
;
1256 else if (val_name
== wxT("state"))
1257 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1258 else if (val_name
== wxT("dir"))
1259 pane
.dock_direction
= wxAtoi(value
.c_str());
1260 else if (val_name
== wxT("layer"))
1261 pane
.dock_layer
= wxAtoi(value
.c_str());
1262 else if (val_name
== wxT("row"))
1263 pane
.dock_row
= wxAtoi(value
.c_str());
1264 else if (val_name
== wxT("pos"))
1265 pane
.dock_pos
= wxAtoi(value
.c_str());
1266 else if (val_name
== wxT("prop"))
1267 pane
.dock_proportion
= wxAtoi(value
.c_str());
1268 else if (val_name
== wxT("bestw"))
1269 pane
.best_size
.x
= wxAtoi(value
.c_str());
1270 else if (val_name
== wxT("besth"))
1271 pane
.best_size
.y
= wxAtoi(value
.c_str());
1272 else if (val_name
== wxT("minw"))
1273 pane
.min_size
.x
= wxAtoi(value
.c_str());
1274 else if (val_name
== wxT("minh"))
1275 pane
.min_size
.y
= wxAtoi(value
.c_str());
1276 else if (val_name
== wxT("maxw"))
1277 pane
.max_size
.x
= wxAtoi(value
.c_str());
1278 else if (val_name
== wxT("maxh"))
1279 pane
.max_size
.y
= wxAtoi(value
.c_str());
1280 else if (val_name
== wxT("floatx"))
1281 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1282 else if (val_name
== wxT("floaty"))
1283 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1284 else if (val_name
== wxT("floatw"))
1285 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1286 else if (val_name
== wxT("floath"))
1287 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1289 wxFAIL_MSG(wxT("Bad Perspective String"));
1293 // replace escaped characters so we can
1294 // split up the string easily
1295 pane
.name
.Replace(wxT("\a"), wxT("|"));
1296 pane
.name
.Replace(wxT("\b"), wxT(";"));
1297 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1298 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1299 pane_part
.Replace(wxT("\a"), wxT("|"));
1300 pane_part
.Replace(wxT("\b"), wxT(";"));
1306 // SavePerspective() saves all pane information as a single string.
1307 // This string may later be fed into LoadPerspective() to restore
1308 // all pane settings. This save and load mechanism allows an
1309 // exact pane configuration to be saved and restored at a later time
1311 wxString
wxAuiManager::SavePerspective()
1315 result
= wxT("layout1|");
1317 int pane_i
, pane_count
= m_panes
.GetCount();
1318 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1320 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1321 result
+= SavePaneInfo(pane
)+wxT("|");
1324 int dock_i
, dock_count
= m_docks
.GetCount();
1325 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1327 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1329 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1330 dock
.dock_direction
, dock
.dock_layer
,
1331 dock
.dock_row
, dock
.size
);
1337 // LoadPerspective() loads a layout which was saved with SavePerspective()
1338 // If the "update" flag parameter is true, the GUI will immediately be updated
1340 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1342 wxString input
= layout
;
1345 // check layout string version
1346 part
= input
.BeforeFirst(wxT('|'));
1347 input
= input
.AfterFirst(wxT('|'));
1350 if (part
!= wxT("layout1"))
1353 // mark all panes currently managed as docked and hidden
1354 int pane_i
, pane_count
= m_panes
.GetCount();
1355 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1356 m_panes
.Item(pane_i
).Dock().Hide();
1358 // clear out the dock array; this will be reconstructed
1361 // replace escaped characters so we can
1362 // split up the string easily
1363 input
.Replace(wxT("\\|"), wxT("\a"));
1364 input
.Replace(wxT("\\;"), wxT("\b"));
1370 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1371 input
= input
.AfterFirst(wxT('|'));
1372 pane_part
.Trim(true);
1374 // if the string is empty, we're done parsing
1375 if (pane_part
.empty())
1378 if (pane_part
.Left(9) == wxT("dock_size"))
1380 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1381 wxString value
= pane_part
.AfterFirst(wxT('='));
1383 long dir
, layer
, row
, size
;
1384 wxString piece
= val_name
.AfterFirst(wxT('('));
1385 piece
= piece
.BeforeLast(wxT(')'));
1386 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1387 piece
= piece
.AfterFirst(wxT(','));
1388 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1389 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1390 value
.ToLong(&size
);
1393 dock
.dock_direction
= dir
;
1394 dock
.dock_layer
= layer
;
1395 dock
.dock_row
= row
;
1401 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1402 // name so it can be called by external callers
1403 pane_part
.Replace(wxT("\a"), wxT("|"));
1404 pane_part
.Replace(wxT("\b"), wxT(";"));
1406 LoadPaneInfo(pane_part
, pane
);
1408 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1411 // the pane window couldn't be found
1412 // in the existing layout
1426 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1427 wxArrayInt
& positions
,
1430 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1431 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1432 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1437 int offset
, action_pane
= -1;
1438 int pane_i
, pane_count
= dock
.panes
.GetCount();
1440 // find the pane marked as our action pane
1441 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1443 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1445 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1447 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1448 action_pane
= pane_i
;
1452 // set up each panes default position, and
1453 // determine the size (width or height, depending
1454 // on the dock's orientation) of each pane
1455 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1457 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1458 positions
.Add(pane
.dock_pos
);
1461 if (pane
.HasBorder())
1462 size
+= (pane_border_size
*2);
1464 if (dock
.IsHorizontal())
1466 if (pane
.HasGripper() && !pane
.HasGripperTop())
1467 size
+= gripper_size
;
1468 size
+= pane
.best_size
.x
;
1472 if (pane
.HasGripper() && pane
.HasGripperTop())
1473 size
+= gripper_size
;
1475 if (pane
.HasCaption())
1476 size
+= caption_size
;
1477 size
+= pane
.best_size
.y
;
1483 // if there is no action pane, just return the default
1484 // positions (as specified in pane.pane_pos)
1485 if (action_pane
== -1)
1489 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1491 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1496 positions
[pane_i
] -= -amount
;
1498 offset
+= sizes
[pane_i
];
1501 // if the dock mode is fixed, make sure none of the panes
1502 // overlap; we will bump panes that overlap
1504 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1506 int amount
= positions
[pane_i
] - offset
;
1510 positions
[pane_i
] += -amount
;
1512 offset
+= sizes
[pane_i
];
1517 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1518 wxAuiDockInfo
& dock
,
1519 wxAuiPaneInfo
& pane
,
1520 wxAuiDockUIPartArray
& uiparts
,
1523 wxAuiDockUIPart part
;
1524 wxSizerItem
* sizer_item
;
1526 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1527 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1528 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1529 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1531 // find out the orientation of the item (orientation for panes
1532 // is the same as the dock's orientation)
1534 if (dock
.IsHorizontal())
1535 orientation
= wxHORIZONTAL
;
1537 orientation
= wxVERTICAL
;
1539 // this variable will store the proportion
1540 // value that the pane will receive
1541 int pane_proportion
= pane
.dock_proportion
;
1543 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1544 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1546 if (pane
.HasGripper())
1548 if (pane
.HasGripperTop())
1549 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1551 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1553 part
.type
= wxAuiDockUIPart::typeGripper
;
1557 part
.orientation
= orientation
;
1558 part
.cont_sizer
= horz_pane_sizer
;
1559 part
.sizer_item
= sizer_item
;
1563 if (pane
.HasCaption())
1565 // create the caption sizer
1566 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1568 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1570 part
.type
= wxAuiDockUIPart::typeCaption
;
1574 part
.orientation
= orientation
;
1575 part
.cont_sizer
= vert_pane_sizer
;
1576 part
.sizer_item
= sizer_item
;
1577 int caption_part_idx
= uiparts
.GetCount();
1580 // add pane buttons to the caption
1581 int i
, button_count
;
1582 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1583 i
< button_count
; ++i
)
1585 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1587 sizer_item
= caption_sizer
->Add(pane_button_size
,
1591 part
.type
= wxAuiDockUIPart::typePaneButton
;
1594 part
.button
= &button
;
1595 part
.orientation
= orientation
;
1596 part
.cont_sizer
= caption_sizer
;
1597 part
.sizer_item
= sizer_item
;
1601 // if we have buttons, add a little space to the right
1602 // of them to ease visual crowding
1603 if (button_count
>= 1)
1605 caption_sizer
->Add(3,1);
1608 // add the caption sizer
1609 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1611 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1614 // add the pane window itself
1617 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1621 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1622 // Don't do this because it breaks the pane size in floating windows
1623 // BIW: Right now commenting this out is causing problems with
1624 // an mdi client window as the center pane.
1625 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1628 part
.type
= wxAuiDockUIPart::typePane
;
1632 part
.orientation
= orientation
;
1633 part
.cont_sizer
= vert_pane_sizer
;
1634 part
.sizer_item
= sizer_item
;
1638 // determine if the pane should have a minimum size; if the pane is
1639 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1640 // if the pane.min_size is set, we must use that value as well
1642 wxSize min_size
= pane
.min_size
;
1645 if (min_size
== wxDefaultSize
)
1647 min_size
= pane
.best_size
;
1648 pane_proportion
= 0;
1652 if (min_size
!= wxDefaultSize
)
1654 vert_pane_sizer
->SetItemMinSize(
1655 vert_pane_sizer
->GetChildren().GetCount()-1,
1656 min_size
.x
, min_size
.y
);
1660 // add the verticle sizer (caption, pane window) to the
1661 // horizontal sizer (gripper, verticle sizer)
1662 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1664 // finally, add the pane sizer to the dock sizer
1666 if (pane
.HasBorder())
1668 // allowing space for the pane's border
1669 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1670 wxEXPAND
| wxALL
, pane_border_size
);
1672 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1676 part
.orientation
= orientation
;
1677 part
.cont_sizer
= cont
;
1678 part
.sizer_item
= sizer_item
;
1683 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1687 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1688 wxAuiDockInfo
& dock
,
1689 wxAuiDockUIPartArray
& uiparts
,
1692 wxSizerItem
* sizer_item
;
1693 wxAuiDockUIPart part
;
1695 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1696 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1698 // resizable bottom and right docks have a sash before them
1699 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1700 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1702 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1704 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1705 part
.orientation
= orientation
;
1709 part
.cont_sizer
= cont
;
1710 part
.sizer_item
= sizer_item
;
1714 // create the sizer for the dock
1715 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1717 // add each pane to the dock
1718 bool has_maximized_pane
= false;
1719 int pane_i
, pane_count
= dock
.panes
.GetCount();
1723 wxArrayInt pane_positions
, pane_sizes
;
1725 // figure out the real pane positions we will
1726 // use, without modifying the each pane's pane_pos member
1727 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1730 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1732 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1733 int pane_pos
= pane_positions
.Item(pane_i
);
1735 if (pane
.IsMaximized())
1736 has_maximized_pane
= true;
1739 int amount
= pane_pos
- offset
;
1742 if (dock
.IsVertical())
1743 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1745 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1747 part
.type
= wxAuiDockUIPart::typeBackground
;
1751 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1752 part
.cont_sizer
= dock_sizer
;
1753 part
.sizer_item
= sizer_item
;
1759 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1761 offset
+= pane_sizes
.Item(pane_i
);
1764 // at the end add a very small stretchable background area
1765 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1767 part
.type
= wxAuiDockUIPart::typeBackground
;
1771 part
.orientation
= orientation
;
1772 part
.cont_sizer
= dock_sizer
;
1773 part
.sizer_item
= sizer_item
;
1778 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1780 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1782 if (pane
.IsMaximized())
1783 has_maximized_pane
= true;
1785 // if this is not the first pane being added,
1786 // we need to add a pane sizer
1787 if (!m_has_maximized
&& pane_i
> 0)
1789 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1791 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1793 part
.pane
= dock
.panes
.Item(pane_i
-1);
1795 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1796 part
.cont_sizer
= dock_sizer
;
1797 part
.sizer_item
= sizer_item
;
1801 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1805 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1806 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1808 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1810 part
.type
= wxAuiDockUIPart::typeDock
;
1814 part
.orientation
= orientation
;
1815 part
.cont_sizer
= cont
;
1816 part
.sizer_item
= sizer_item
;
1819 if (dock
.IsHorizontal())
1820 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1822 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1824 // top and left docks have a sash after them
1825 if (!m_has_maximized
&&
1827 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1828 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1830 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1832 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1836 part
.orientation
= orientation
;
1837 part
.cont_sizer
= cont
;
1838 part
.sizer_item
= sizer_item
;
1843 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1844 wxAuiDockInfoArray
& docks
,
1845 wxAuiDockUIPartArray
& uiparts
,
1848 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1850 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1851 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1852 wxSize cli_size
= m_frame
->GetClientSize();
1853 int i
, dock_count
, pane_count
;
1856 // empty all docks out
1857 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1858 docks
.Item(i
).panes
.Empty();
1861 // iterate through all known panes, filing each
1862 // of them into the appropriate dock. If the
1863 // pane does not exist in the dock, add it
1864 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1866 wxAuiPaneInfo
& p
= panes
.Item(i
);
1868 // find any docks with the same dock direction, dock layer, and
1869 // dock row as the pane we are working on
1870 wxAuiDockInfo
* dock
;
1871 wxAuiDockInfoPtrArray arr
;
1872 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1874 if (arr
.GetCount() > 0)
1876 // found the right dock
1881 // dock was not found, so we need to create a new one
1883 d
.dock_direction
= p
.dock_direction
;
1884 d
.dock_layer
= p
.dock_layer
;
1885 d
.dock_row
= p
.dock_row
;
1887 dock
= &docks
.Last();
1891 if (p
.IsDocked() && p
.IsShown())
1893 // remove the pane from any existing docks except this one
1894 RemovePaneFromDocks(docks
, p
, dock
);
1896 // pane needs to be added to the dock,
1897 // if it doesn't already exist
1898 if (!FindPaneInDock(*dock
, p
.window
))
1899 dock
->panes
.Add(&p
);
1903 // remove the pane from any existing docks
1904 RemovePaneFromDocks(docks
, p
);
1909 // remove any empty docks
1910 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1912 if (docks
.Item(i
).panes
.GetCount() == 0)
1916 // configure the docks further
1917 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1919 wxAuiDockInfo
& dock
= docks
.Item(i
);
1920 int j
, dock_pane_count
= dock
.panes
.GetCount();
1922 // sort the dock pane array by the pane's
1923 // dock position (dock_pos), in ascending order
1924 dock
.panes
.Sort(PaneSortFunc
);
1926 // for newly created docks, set up their initial size
1931 for (j
= 0; j
< dock_pane_count
; ++j
)
1933 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1934 wxSize pane_size
= pane
.best_size
;
1935 if (pane_size
== wxDefaultSize
)
1936 pane_size
= pane
.min_size
;
1937 if (pane_size
== wxDefaultSize
)
1938 pane_size
= pane
.window
->GetSize();
1940 if (dock
.IsHorizontal())
1941 size
= wxMax(pane_size
.y
, size
);
1943 size
= wxMax(pane_size
.x
, size
);
1946 // add space for the border (two times), but only
1947 // if at least one pane inside the dock has a pane border
1948 for (j
= 0; j
< dock_pane_count
; ++j
)
1950 if (dock
.panes
.Item(j
)->HasBorder())
1952 size
+= (pane_border_size
*2);
1957 // if pane is on the top or bottom, add the caption height,
1958 // but only if at least one pane inside the dock has a caption
1959 if (dock
.IsHorizontal())
1961 for (j
= 0; j
< dock_pane_count
; ++j
)
1963 if (dock
.panes
.Item(j
)->HasCaption())
1965 size
+= caption_size
;
1971 if (!(m_flags
& wxAUI_MGR_NO_DOCK_SIZE_LIMIT
))
1973 // new dock's size may not be more than 1/3 of the frame size
1974 if (dock
.IsHorizontal())
1975 size
= wxMin(size
, cli_size
.y
/3);
1977 size
= wxMin(size
, cli_size
.x
/3);
1986 // determine the dock's minimum size
1987 bool plus_border
= false;
1988 bool plus_caption
= false;
1989 int dock_min_size
= 0;
1990 for (j
= 0; j
< dock_pane_count
; ++j
)
1992 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1993 if (pane
.min_size
!= wxDefaultSize
)
1995 if (pane
.HasBorder())
1997 if (pane
.HasCaption())
1998 plus_caption
= true;
1999 if (dock
.IsHorizontal())
2001 if (pane
.min_size
.y
> dock_min_size
)
2002 dock_min_size
= pane
.min_size
.y
;
2006 if (pane
.min_size
.x
> dock_min_size
)
2007 dock_min_size
= pane
.min_size
.x
;
2013 dock_min_size
+= (pane_border_size
*2);
2014 if (plus_caption
&& dock
.IsHorizontal())
2015 dock_min_size
+= (caption_size
);
2017 dock
.min_size
= dock_min_size
;
2020 // if the pane's current size is less than it's
2021 // minimum, increase the dock's size to it's minimum
2022 if (dock
.size
< dock
.min_size
)
2023 dock
.size
= dock
.min_size
;
2026 // determine the dock's mode (fixed or proportional);
2027 // determine whether the dock has only toolbars
2028 bool action_pane_marked
= false;
2030 dock
.toolbar
= true;
2031 for (j
= 0; j
< dock_pane_count
; ++j
)
2033 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2034 if (!pane
.IsFixed())
2036 if (!pane
.IsToolbar())
2037 dock
.toolbar
= false;
2038 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2039 action_pane_marked
= true;
2043 // if the dock mode is proportional and not fixed-pixel,
2044 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2045 // e.g. remove gaps like 1, 2, 30, 500
2048 for (j
= 0; j
< dock_pane_count
; ++j
)
2050 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2055 // if the dock mode is fixed, and none of the panes
2056 // are being moved right now, make sure the panes
2057 // do not overlap each other. If they do, we will
2058 // adjust the positions of the panes
2059 if (dock
.fixed
&& !action_pane_marked
)
2061 wxArrayInt pane_positions
, pane_sizes
;
2062 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2065 for (j
= 0; j
< dock_pane_count
; ++j
)
2067 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2068 pane
.dock_pos
= pane_positions
[j
];
2070 int amount
= pane
.dock_pos
- offset
;
2074 pane
.dock_pos
+= -amount
;
2076 offset
+= pane_sizes
[j
];
2081 // discover the maximum dock layer
2083 for (i
= 0; i
< dock_count
; ++i
)
2084 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2087 // clear out uiparts
2090 // create a bunch of box sizers,
2091 // from the innermost level outwards.
2092 wxSizer
* cont
= NULL
;
2093 wxSizer
* middle
= NULL
;
2097 for (layer
= 0; layer
<= max_layer
; ++layer
)
2099 wxAuiDockInfoPtrArray arr
;
2101 // find any docks in this layer
2102 FindDocks(docks
, -1, layer
, -1, arr
);
2104 // if there aren't any, skip to the next layer
2108 wxSizer
* old_cont
= cont
;
2110 // create a container which will hold this layer's
2111 // docks (top, bottom, left, right)
2112 cont
= new wxBoxSizer(wxVERTICAL
);
2115 // find any top docks in this layer
2116 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2117 RenumberDockRows(arr
);
2120 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2121 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2125 // fill out the middle layer (which consists
2126 // of left docks, content area and right docks)
2128 middle
= new wxBoxSizer(wxHORIZONTAL
);
2130 // find any left docks in this layer
2131 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2132 RenumberDockRows(arr
);
2135 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2136 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2139 // add content dock (or previous layer's sizer
2143 // find any center docks
2144 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2147 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2148 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2150 else if (!m_has_maximized
)
2152 // there are no center docks, add a background area
2153 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2154 wxAuiDockUIPart part
;
2155 part
.type
= wxAuiDockUIPart::typeBackground
;
2159 part
.cont_sizer
= middle
;
2160 part
.sizer_item
= sizer_item
;
2166 middle
->Add(old_cont
, 1, wxEXPAND
);
2169 // find any right docks in this layer
2170 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2171 RenumberDockRows(arr
);
2174 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2175 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2178 cont
->Add(middle
, 1, wxEXPAND
);
2182 // find any bottom docks in this layer
2183 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2184 RenumberDockRows(arr
);
2187 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2188 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2195 // no sizer available, because there are no docks,
2196 // therefore we will create a simple background area
2197 cont
= new wxBoxSizer(wxVERTICAL
);
2198 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2199 wxAuiDockUIPart part
;
2200 part
.type
= wxAuiDockUIPart::typeBackground
;
2204 part
.cont_sizer
= middle
;
2205 part
.sizer_item
= sizer_item
;
2209 container
->Add(cont
, 1, wxEXPAND
);
2214 // Update() updates the layout. Whenever changes are made to
2215 // one or more panes, this function should be called. It is the
2216 // external entry point for running the layout engine.
2218 void wxAuiManager::Update()
2221 int i
, pane_count
= m_panes
.GetCount();
2224 // destroy floating panes which have been
2225 // redocked or are becoming non-floating
2226 for (i
= 0; i
< pane_count
; ++i
)
2228 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2230 if (!p
.IsFloating() && p
.frame
)
2232 // because the pane is no longer in a floating, we need to
2233 // reparent it to m_frame and destroy the floating frame
2236 p
.window
->SetSize(1,1);
2239 // the following block is a workaround for bug #1531361
2240 // (see wxWidgets sourceforge page). On wxGTK (only), when
2241 // a frame is shown/hidden, a move event unfortunately
2242 // also gets fired. Because we may be dragging around
2243 // a pane, we need to cancel that action here to prevent
2244 // a spurious crash.
2245 if (m_action_window
== p
.frame
)
2247 if (wxWindow::GetCapture() == m_frame
)
2248 m_frame
->ReleaseMouse();
2249 m_action
= actionNone
;
2250 m_action_window
= NULL
;
2254 if (p
.frame
->IsShown())
2255 p
.frame
->Show(false);
2257 // reparent to m_frame and destroy the pane
2258 if (m_action_window
== p
.frame
)
2260 m_action_window
= NULL
;
2263 p
.window
->Reparent(m_frame
);
2264 p
.frame
->SetSizer(NULL
);
2271 // delete old sizer first
2272 m_frame
->SetSizer(NULL
);
2274 // create a layout for all of the panes
2275 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2277 // hide or show panes as necessary,
2278 // and float panes as necessary
2279 for (i
= 0; i
< pane_count
; ++i
)
2281 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2285 if (p
.frame
== NULL
)
2287 // we need to create a frame for this
2288 // pane, which has recently been floated
2289 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2291 // on MSW and Mac, if the owner desires transparent dragging, and
2292 // the dragging is happening right now, then the floating
2293 // window should have this style by default
2294 if (m_action
== actionDragFloatingPane
&&
2295 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2296 frame
->SetTransparent(150);
2298 frame
->SetPaneWindow(p
);
2301 if (p
.IsShown() && !frame
->IsShown())
2306 // frame already exists, make sure it's position
2307 // and size reflect the information in wxAuiPaneInfo
2308 if (p
.frame
->GetPosition() != p
.floating_pos
)
2310 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2311 p
.floating_size
.x
, p
.floating_size
.y
,
2312 wxSIZE_USE_EXISTING
);
2314 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2315 wxDefaultCoord, wxDefaultCoord,
2316 wxSIZE_USE_EXISTING);
2317 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2321 if (p
.frame
->IsShown() != p
.IsShown())
2322 p
.frame
->Show(p
.IsShown());
2327 if (p
.window
->IsShown() != p
.IsShown())
2328 p
.window
->Show(p
.IsShown());
2331 // if "active panes" are no longer allowed, clear
2332 // any optionActive values from the pane states
2333 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2335 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2340 // keep track of the old window rectangles so we can
2341 // refresh those windows whose rect has changed
2342 wxAuiRectArray old_pane_rects
;
2343 for (i
= 0; i
< pane_count
; ++i
)
2346 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2348 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2351 old_pane_rects
.Add(r
);
2357 // apply the new sizer
2358 m_frame
->SetSizer(sizer
);
2359 m_frame
->SetAutoLayout(false);
2364 // now that the frame layout is done, we need to check
2365 // the new pane rectangles against the old rectangles that
2366 // we saved a few lines above here. If the rectangles have
2367 // changed, the corresponding panes must also be updated
2368 for (i
= 0; i
< pane_count
; ++i
)
2370 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2371 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2373 if (p
.rect
!= old_pane_rects
[i
])
2375 p
.window
->Refresh();
2384 // set frame's minimum size
2387 // N.B. More work needs to be done on frame minimum sizes;
2388 // this is some intresting code that imposes the minimum size,
2389 // but we may want to include a more flexible mechanism or
2390 // options for multiple minimum-size modes, e.g. strict or lax
2391 wxSize min_size = sizer->GetMinSize();
2392 wxSize frame_size = m_frame->GetSize();
2393 wxSize client_size = m_frame->GetClientSize();
2395 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2396 min_size.y+frame_size.y-client_size.y );
2398 m_frame->SetMinSize(minframe_size);
2400 if (frame_size.x < minframe_size.x ||
2401 frame_size.y < minframe_size.y)
2402 sizer->Fit(m_frame);
2407 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2408 // on the frame's main sizer, then measures all the various UI items
2409 // and updates their internal rectangles. This should always be called
2410 // instead of calling m_frame->Layout() directly
2412 void wxAuiManager::DoFrameLayout()
2417 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2419 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2421 // get the rectangle of the UI part
2422 // originally, this code looked like this:
2423 // part.rect = wxRect(part.sizer_item->GetPosition(),
2424 // part.sizer_item->GetSize());
2425 // this worked quite well, with one exception: the mdi
2426 // client window had a "deferred" size variable
2427 // that returned the wrong size. It looks like
2428 // a bug in wx, because the former size of the window
2429 // was being returned. So, we will retrieve the part's
2430 // rectangle via other means
2433 part
.rect
= part
.sizer_item
->GetRect();
2434 int flag
= part
.sizer_item
->GetFlag();
2435 int border
= part
.sizer_item
->GetBorder();
2438 part
.rect
.y
-= border
;
2439 part
.rect
.height
+= border
;
2443 part
.rect
.x
-= border
;
2444 part
.rect
.width
+= border
;
2446 if (flag
& wxBOTTOM
)
2447 part
.rect
.height
+= border
;
2449 part
.rect
.width
+= border
;
2452 if (part
.type
== wxAuiDockUIPart::typeDock
)
2453 part
.dock
->rect
= part
.rect
;
2454 if (part
.type
== wxAuiDockUIPart::typePane
)
2455 part
.pane
->rect
= part
.rect
;
2459 // GetPanePart() looks up the pane the pane border UI part (or the regular
2460 // pane part if there is no border). This allows the caller to get the exact
2461 // rectangle of the pane in question, including decorations like
2462 // caption and border (if any).
2464 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2467 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2469 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2470 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2471 part
.pane
&& part
.pane
->window
== wnd
)
2474 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2476 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2477 if (part
.type
== wxAuiDockUIPart::typePane
&&
2478 part
.pane
&& part
.pane
->window
== wnd
)
2486 // GetDockPixelOffset() is an internal function which returns
2487 // a dock's offset in pixels from the left side of the window
2488 // (for horizontal docks) or from the top of the window (for
2489 // vertical docks). This value is necessary for calculating
2490 // fixel-pane/toolbar offsets when they are dragged.
2492 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2494 // the only way to accurately calculate the dock's
2495 // offset is to actually run a theoretical layout
2497 int i
, part_count
, dock_count
;
2498 wxAuiDockInfoArray docks
;
2499 wxAuiPaneInfoArray panes
;
2500 wxAuiDockUIPartArray uiparts
;
2501 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2504 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2505 wxSize client_size
= m_frame
->GetClientSize();
2506 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2509 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2511 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2512 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2513 part
.sizer_item
->GetSize());
2514 if (part
.type
== wxAuiDockUIPart::typeDock
)
2515 part
.dock
->rect
= part
.rect
;
2520 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2522 wxAuiDockInfo
& dock
= docks
.Item(i
);
2523 if (test
.dock_direction
== dock
.dock_direction
&&
2524 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2526 if (dock
.IsVertical())
2538 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2539 // if a dock operation is allowed, the new dock position is copied into
2540 // the target info. If the operation was allowed, the function returns true.
2542 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2543 const wxAuiPaneInfo
& new_pos
)
2545 bool allowed
= false;
2546 switch (new_pos
.dock_direction
)
2548 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2549 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2550 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2551 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2561 // DoDrop() is an important function. It basically takes a mouse position,
2562 // and determines where the pane's new position would be. If the pane is to be
2563 // dropped, it performs the drop operation using the specified dock and pane
2564 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2565 // scenario can be performed, giving precise coordinates for drop hints.
2566 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2567 // as parameters, the changes will be made to the main state arrays
2569 const int auiInsertRowPixels
= 10;
2570 const int auiNewRowPixels
= 40;
2571 const int auiLayerInsertPixels
= 40;
2572 const int auiLayerInsertOffset
= 5;
2574 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2575 wxAuiPaneInfoArray
& panes
,
2576 wxAuiPaneInfo
& target
,
2578 const wxPoint
& offset
)
2580 wxSize cli_size
= m_frame
->GetClientSize();
2582 wxAuiPaneInfo drop
= target
;
2585 // The result should always be shown
2589 // Check to see if the pane has been dragged outside of the window
2590 // (or near to the outside of the window), if so, dock it along the edge
2593 int layer_insert_offset
= auiLayerInsertOffset
;
2594 if (drop
.IsToolbar())
2595 layer_insert_offset
= 0;
2598 if (pt
.x
< layer_insert_offset
&&
2599 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2601 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2602 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2603 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2605 if (drop
.IsToolbar())
2606 new_layer
= auiToolBarLayer
;
2611 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2612 return ProcessDockResult(target
, drop
);
2614 else if (pt
.y
< layer_insert_offset
&&
2615 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2617 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2618 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2619 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2621 if (drop
.IsToolbar())
2622 new_layer
= auiToolBarLayer
;
2627 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2628 return ProcessDockResult(target
, drop
);
2630 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2631 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2633 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2634 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2635 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2637 if (drop
.IsToolbar())
2638 new_layer
= auiToolBarLayer
;
2640 drop
.Dock().Right().
2643 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2644 return ProcessDockResult(target
, drop
);
2646 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2647 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2649 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2650 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2651 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2653 if (drop
.IsToolbar())
2654 new_layer
= auiToolBarLayer
;
2656 drop
.Dock().Bottom().
2659 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2660 return ProcessDockResult(target
, drop
);
2664 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2667 if (drop
.IsToolbar())
2669 if (!part
|| !part
->dock
)
2672 // calculate the offset from where the dock begins
2673 // to the point where the user dropped the pane
2674 int dock_drop_offset
= 0;
2675 if (part
->dock
->IsHorizontal())
2676 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2678 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2681 // toolbars may only be moved in and to fixed-pane docks,
2682 // otherwise we will try to float the pane. Also, the pane
2683 // should float if being dragged over center pane windows
2684 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2686 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2692 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2693 (drop
.IsFloatable() ||
2694 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2695 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2702 return ProcessDockResult(target
, drop
);
2705 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2707 return ProcessDockResult(target
, drop
);
2716 m_last_rect
= part
->dock
->rect
;
2717 m_last_rect
.Inflate( 15, 15 );
2721 Direction(part
->dock
->dock_direction
).
2722 Layer(part
->dock
->dock_layer
).
2723 Row(part
->dock
->dock_row
).
2724 Position(dock_drop_offset
);
2727 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2728 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2729 ) && part
->dock
->panes
.GetCount() > 1)
2731 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2732 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2734 int row
= drop
.dock_row
;
2735 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2736 part
->dock
->dock_layer
,
2737 part
->dock
->dock_row
);
2738 drop
.dock_row
= row
;
2742 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2743 part
->dock
->dock_layer
,
2744 part
->dock
->dock_row
+1);
2745 drop
.dock_row
= part
->dock
->dock_row
+1;
2750 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2751 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2752 ) && part
->dock
->panes
.GetCount() > 1)
2754 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2755 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2757 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2758 part
->dock
->dock_layer
,
2759 part
->dock
->dock_row
+1);
2760 drop
.dock_row
= part
->dock
->dock_row
+1;
2764 int row
= drop
.dock_row
;
2765 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2766 part
->dock
->dock_layer
,
2767 part
->dock
->dock_row
);
2768 drop
.dock_row
= row
;
2772 return ProcessDockResult(target
, drop
);
2781 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2782 part
->type
== wxAuiDockUIPart::typeCaption
||
2783 part
->type
== wxAuiDockUIPart::typeGripper
||
2784 part
->type
== wxAuiDockUIPart::typePaneButton
||
2785 part
->type
== wxAuiDockUIPart::typePane
||
2786 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2787 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2788 part
->type
== wxAuiDockUIPart::typeBackground
)
2790 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2792 if (part
->dock
->panes
.GetCount() != 1)
2794 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2801 // If a normal frame is being dragged over a toolbar, insert it
2802 // along the edge under the toolbar, but over all other panes.
2803 // (this could be done much better, but somehow factoring this
2804 // calculation with the one at the beginning of this function)
2805 if (part
->dock
&& part
->dock
->toolbar
)
2809 switch (part
->dock
->dock_direction
)
2811 case wxAUI_DOCK_LEFT
:
2812 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2813 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2814 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2816 case wxAUI_DOCK_TOP
:
2817 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2818 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2819 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2821 case wxAUI_DOCK_RIGHT
:
2822 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2823 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2824 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2826 case wxAUI_DOCK_BOTTOM
:
2827 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2828 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2829 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2833 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2836 Direction(part
->dock
->dock_direction
).
2837 Layer(layer
).Row(0).Position(0);
2838 return ProcessDockResult(target
, drop
);
2845 part
= GetPanePart(part
->pane
->window
);
2849 bool insert_dock_row
= false;
2850 int insert_row
= part
->pane
->dock_row
;
2851 int insert_dir
= part
->pane
->dock_direction
;
2852 int insert_layer
= part
->pane
->dock_layer
;
2854 switch (part
->pane
->dock_direction
)
2856 case wxAUI_DOCK_TOP
:
2857 if (pt
.y
>= part
->rect
.y
&&
2858 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2859 insert_dock_row
= true;
2861 case wxAUI_DOCK_BOTTOM
:
2862 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2863 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2864 insert_dock_row
= true;
2866 case wxAUI_DOCK_LEFT
:
2867 if (pt
.x
>= part
->rect
.x
&&
2868 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2869 insert_dock_row
= true;
2871 case wxAUI_DOCK_RIGHT
:
2872 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2873 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2874 insert_dock_row
= true;
2876 case wxAUI_DOCK_CENTER
:
2878 // "new row pixels" will be set to the default, but
2879 // must never exceed 20% of the window size
2880 int new_row_pixels_x
= auiNewRowPixels
;
2881 int new_row_pixels_y
= auiNewRowPixels
;
2883 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2884 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2886 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2887 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2890 // determine if the mouse pointer is in a location that
2891 // will cause a new row to be inserted. The hot spot positions
2892 // are along the borders of the center pane
2895 insert_dock_row
= true;
2896 if (pt
.x
>= part
->rect
.x
&&
2897 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2898 insert_dir
= wxAUI_DOCK_LEFT
;
2900 if (pt
.y
>= part
->rect
.y
&&
2901 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2902 insert_dir
= wxAUI_DOCK_TOP
;
2904 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2905 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2906 insert_dir
= wxAUI_DOCK_RIGHT
;
2908 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2909 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2910 insert_dir
= wxAUI_DOCK_BOTTOM
;
2914 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2918 if (insert_dock_row
)
2920 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2921 drop
.Dock().Direction(insert_dir
).
2922 Layer(insert_layer
).
2925 return ProcessDockResult(target
, drop
);
2928 // determine the mouse offset and the pane size, both in the
2929 // direction of the dock itself, and perpendicular to the dock
2933 if (part
->orientation
== wxVERTICAL
)
2935 offset
= pt
.y
- part
->rect
.y
;
2936 size
= part
->rect
.GetHeight();
2940 offset
= pt
.x
- part
->rect
.x
;
2941 size
= part
->rect
.GetWidth();
2944 int drop_position
= part
->pane
->dock_pos
;
2946 // if we are in the top/left part of the pane,
2947 // insert the pane before the pane being hovered over
2948 if (offset
<= size
/2)
2950 drop_position
= part
->pane
->dock_pos
;
2952 part
->pane
->dock_direction
,
2953 part
->pane
->dock_layer
,
2954 part
->pane
->dock_row
,
2955 part
->pane
->dock_pos
);
2958 // if we are in the bottom/right part of the pane,
2959 // insert the pane before the pane being hovered over
2960 if (offset
> size
/2)
2962 drop_position
= part
->pane
->dock_pos
+1;
2964 part
->pane
->dock_direction
,
2965 part
->pane
->dock_layer
,
2966 part
->pane
->dock_row
,
2967 part
->pane
->dock_pos
+1);
2971 Direction(part
->dock
->dock_direction
).
2972 Layer(part
->dock
->dock_layer
).
2973 Row(part
->dock
->dock_row
).
2974 Position(drop_position
);
2975 return ProcessDockResult(target
, drop
);
2982 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2984 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2986 m_hint_fadetimer
.Stop();
2990 m_hint_fadeamt
+= 4;
2991 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2994 void wxAuiManager::ShowHint(const wxRect
& rect
)
2998 // if the hint rect is the same as last time, don't do anything
2999 if (m_last_hint
== rect
)
3003 m_hint_fadeamt
= m_hint_fademax
;
3005 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3006 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3007 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3011 m_hint_wnd
->SetSize(rect
);
3013 if (!m_hint_wnd
->IsShown())
3016 // if we are dragging a floating pane, set the focus
3017 // back to that floating pane (otherwise it becomes unfocused)
3018 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3019 m_action_window
->SetFocus();
3021 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3022 m_hint_wnd
->Raise();
3025 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3027 // start fade in timer
3028 m_hint_fadetimer
.SetOwner(this, 101);
3029 m_hint_fadetimer
.Start(5);
3032 else // Not using a transparent hint window...
3034 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3037 if (m_last_hint
!= rect
)
3039 // remove the last hint rectangle
3045 wxScreenDC screendc
;
3046 wxRegion
clip(1, 1, 10000, 10000);
3048 // clip all floating windows, so we don't draw over them
3050 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3052 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3054 if (pane
.IsFloating() &&
3055 pane
.frame
->IsShown())
3057 wxRect rect
= pane
.frame
->GetRect();
3059 // wxGTK returns the client size, not the whole frame size
3065 clip
.Subtract(rect
);
3069 // As we can only hide the hint by redrawing the managed window, we
3070 // need to clip the region to the managed window too or we get
3071 // nasty redrawn problems.
3072 clip
.Intersect(m_frame
->GetRect());
3074 screendc
.SetClippingRegion(clip
);
3076 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3077 wxBrush
brush(stipple
);
3078 screendc
.SetBrush(brush
);
3079 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3081 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3082 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3083 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3084 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3088 void wxAuiManager::HideHint()
3090 // hides a transparent window hint, if there is one
3093 if (m_hint_wnd
->IsShown())
3094 m_hint_wnd
->Show(false);
3095 m_hint_wnd
->SetTransparent(0);
3096 m_hint_fadetimer
.Stop();
3097 m_last_hint
= wxRect();
3101 // hides a painted hint by redrawing the frame window
3102 if (!m_last_hint
.IsEmpty())
3106 m_last_hint
= wxRect();
3112 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3113 const wxPoint
& offset
)
3115 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3119 if (pane
.IsToolbar())
3121 m_action
= actionDragToolbarPane
;
3125 m_action
= actionDragFloatingPane
;
3128 m_action_window
= pane_window
;
3129 m_action_offset
= offset
;
3130 m_frame
->CaptureMouse();
3134 // CalculateHintRect() calculates the drop hint rectangle. The method
3135 // first calls DoDrop() to determine the exact position the pane would
3136 // be at were if dropped. If the pane would indeed become docked at the
3137 // specified drop point, the the rectangle hint will be returned in
3138 // screen coordinates. Otherwise, an empty rectangle is returned.
3139 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3140 // the mouse position, in client coordinates. |offset| describes the offset
3141 // that the mouse is from the upper-left corner of the item being dragged
3143 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3145 const wxPoint
& offset
)
3149 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3150 // we will create a new temporary layout and then measure the resulting
3151 // rectangle; we will create a copy of the docking structures (m_dock)
3152 // so that we don't modify the real thing on screen
3154 int i
, pane_count
, part_count
;
3155 wxAuiDockInfoArray docks
;
3156 wxAuiPaneInfoArray panes
;
3157 wxAuiDockUIPartArray uiparts
;
3158 wxAuiPaneInfo hint
= GetPane(pane_window
);
3159 hint
.name
= wxT("__HINT__");
3165 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3167 // remove any pane already there which bears the same window;
3168 // this happens when you are moving a pane around in a dock
3169 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3171 if (panes
.Item(i
).window
== pane_window
)
3173 RemovePaneFromDocks(docks
, panes
.Item(i
));
3179 // find out where the new pane would be
3180 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3187 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3188 wxSize client_size
= m_frame
->GetClientSize();
3189 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3192 for (i
= 0, part_count
= uiparts
.GetCount();
3193 i
< part_count
; ++i
)
3195 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3197 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3198 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3200 rect
= wxRect(part
.sizer_item
->GetPosition(),
3201 part
.sizer_item
->GetSize());
3213 // actually show the hint rectangle on the screen
3214 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3219 // DrawHintRect() calculates the hint rectangle by calling
3220 // CalculateHintRect(). If there is a rectangle, it shows it
3221 // by calling ShowHint(), otherwise it hides any hint
3222 // rectangle currently shown
3223 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3225 const wxPoint
& offset
)
3227 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3239 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3241 // try to find the pane
3242 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3243 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3245 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3246 pane
.frame
->SetTransparent(150);
3249 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3251 // try to find the pane
3252 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3253 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3255 wxPoint pt
= ::wxGetMousePosition();
3258 // Adapt pt to direction
3261 // move to pane's upper border
3263 pos
= wnd
->ClientToScreen( pos
);
3265 // and some more pixels for the title bar
3270 // move to pane's left border
3272 pos
= wnd
->ClientToScreen( pos
);
3277 // move to pane's right border
3278 wxPoint
pos( wnd
->GetSize().x
, 0 );
3279 pos
= wnd
->ClientToScreen( pos
);
3284 // move to pane's bottom border
3285 wxPoint
pos( 0, wnd
->GetSize().y
);
3286 pos
= wnd
->ClientToScreen( pos
);
3293 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3295 // calculate the offset from the upper left-hand corner
3296 // of the frame to the mouse pointer
3297 wxPoint frame_pos
= pane
.frame
->GetPosition();
3298 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3300 // no hint for toolbar floating windows
3301 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3303 if (m_action
== actionDragFloatingPane
)
3305 wxAuiDockInfoArray docks
;
3306 wxAuiPaneInfoArray panes
;
3307 wxAuiDockUIPartArray uiparts
;
3308 wxAuiPaneInfo hint
= pane
;
3310 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3312 // find out where the new pane would be
3313 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3315 if (hint
.IsFloating())
3319 m_action
= actionDragToolbarPane
;
3320 m_action_window
= pane
.window
;
3329 // if a key modifier is pressed while dragging the frame,
3330 // don't dock the window
3331 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3338 DrawHintRect(wnd
, client_pt
, action_offset
);
3341 // this cleans up some screen artifacts that are caused on GTK because
3342 // we aren't getting the exact size of the window (see comment
3352 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3354 // try to find the pane
3355 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3356 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3358 wxPoint pt
= ::wxGetMousePosition();
3361 // Adapt pt to direction
3364 // move to pane's upper border
3366 pos
= wnd
->ClientToScreen( pos
);
3368 // and some more pixels for the title bar
3373 // move to pane's left border
3375 pos
= wnd
->ClientToScreen( pos
);
3380 // move to pane's right border
3381 wxPoint
pos( wnd
->GetSize().x
, 0 );
3382 pos
= wnd
->ClientToScreen( pos
);
3387 // move to pane's bottom border
3388 wxPoint
pos( 0, wnd
->GetSize().y
);
3389 pos
= wnd
->ClientToScreen( pos
);
3396 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3398 // calculate the offset from the upper left-hand corner
3399 // of the frame to the mouse pointer
3400 wxPoint frame_pos
= pane
.frame
->GetPosition();
3401 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3404 // if a key modifier is pressed while dragging the frame,
3405 // don't dock the window
3406 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3408 // do the drop calculation
3409 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3412 // if the pane is still floating, update it's floating
3413 // position (that we store)
3414 if (pane
.IsFloating())
3416 pane
.floating_pos
= pane
.frame
->GetPosition();
3418 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3419 pane
.frame
->SetTransparent(255);
3421 else if (m_has_maximized
)
3423 RestoreMaximizedPane();
3431 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3433 // try to find the pane
3434 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3435 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3437 pane
.floating_size
= size
;
3441 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3443 // try to find the pane
3444 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3445 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3448 // fire pane close event
3449 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3451 e
.SetCanVeto(evt
.CanVeto());
3467 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3469 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3471 // try to find the pane
3472 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3474 SetActivePane(m_panes
, wnd
);
3479 // OnRender() draws all of the pane captions, sashes,
3480 // backgrounds, captions, grippers, pane borders and buttons.
3481 // It renders the entire user interface.
3483 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3485 wxDC
* dc
= evt
.GetDC();
3491 for (i
= 0, part_count
= m_uiparts
.GetCount();
3492 i
< part_count
; ++i
)
3494 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3496 // don't draw hidden pane items
3497 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3502 case wxAuiDockUIPart::typeDockSizer
:
3503 case wxAuiDockUIPart::typePaneSizer
:
3504 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3506 case wxAuiDockUIPart::typeBackground
:
3507 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3509 case wxAuiDockUIPart::typeCaption
:
3510 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3512 case wxAuiDockUIPart::typeGripper
:
3513 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3515 case wxAuiDockUIPart::typePaneBorder
:
3516 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3518 case wxAuiDockUIPart::typePaneButton
:
3519 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3520 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3527 // Render() fire a render event, which is normally handled by
3528 // wxAuiManager::OnRender(). This allows the render function to
3529 // be overridden via the render event. This can be useful for paintin
3530 // custom graphics in the main window. Default behavior can be
3531 // invoked in the overridden function by calling OnRender()
3533 void wxAuiManager::Render(wxDC
* dc
)
3535 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3541 void wxAuiManager::Repaint(wxDC
* dc
)
3546 m_frame
->Refresh() ;
3552 m_frame
->GetClientSize(&w
, &h
);
3554 // figure out which dc to use; if one
3555 // has been specified, use it, otherwise
3557 wxClientDC
* client_dc
= NULL
;
3560 client_dc
= new wxClientDC(m_frame
);
3564 // if the frame has a toolbar, the client area
3565 // origin will not be (0,0).
3566 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3567 if (pt
.x
!= 0 || pt
.y
!= 0)
3568 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3570 // render all the items
3573 // if we created a client_dc, delete it
3578 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3580 wxPaintDC
dc(m_frame
);
3584 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3593 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3601 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3603 // for MDI parent frames, this event must not
3604 // be "skipped". In other words, the parent frame
3605 // must not be allowed to resize the client window
3606 // after we are finished processing sizing changes
3614 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3616 // get the window we are managing, if none, return NULL
3617 wxWindow
* window
= GetManagedWindow();
3620 evt
.SetManager(NULL
);
3624 // if we are managing a child frame, get the 'real' manager
3625 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3627 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3628 evt
.SetManager(float_frame
->GetOwnerManager());
3632 // return pointer to ourself
3633 evt
.SetManager(this);
3636 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3639 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3640 wxCursor cursor
= wxNullCursor
;
3644 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3645 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3647 // a dock may not be resized if it has a single
3648 // pane which is not resizable
3649 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3650 part
->dock
->panes
.GetCount() == 1 &&
3651 part
->dock
->panes
.Item(0)->IsFixed())
3654 // panes that may not be resized do not get a sizing cursor
3655 if (part
->pane
&& part
->pane
->IsFixed())
3658 if (part
->orientation
== wxVERTICAL
)
3659 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3661 cursor
= wxCursor(wxCURSOR_SIZENS
);
3663 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3665 cursor
= wxCursor(wxCURSOR_SIZING
);
3669 event
.SetCursor(cursor
);
3674 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3675 const wxMouseEvent
& event
)
3677 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3678 if (!hit_test
|| !button_ui_part
)
3681 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3683 if (hit_test
== button_ui_part
)
3685 if (event
.LeftDown())
3686 state
= wxAUI_BUTTON_STATE_PRESSED
;
3688 state
= wxAUI_BUTTON_STATE_HOVER
;
3692 if (event
.LeftDown())
3693 state
= wxAUI_BUTTON_STATE_HOVER
;
3696 // now repaint the button with hover state
3697 wxClientDC
cdc(m_frame
);
3699 // if the frame has a toolbar, the client area
3700 // origin will not be (0,0).
3701 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3702 if (pt
.x
!= 0 || pt
.y
!= 0)
3703 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3707 m_art
->DrawPaneButton(cdc
, m_frame
,
3708 button_ui_part
->button
->button_id
,
3710 button_ui_part
->rect
,
3715 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3717 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3720 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3721 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3723 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3726 // a dock may not be resized if it has a single
3727 // pane which is not resizable
3728 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3729 part
->dock
->panes
.GetCount() == 1 &&
3730 part
->dock
->panes
.Item(0)->IsFixed())
3733 // panes that may not be resized should be ignored here
3734 if (part
->pane
&& part
->pane
->IsFixed())
3737 m_action
= actionResize
;
3738 m_action_part
= part
;
3739 m_action_hintrect
= wxRect();
3740 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3741 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3742 event
.m_y
- part
->rect
.y
);
3743 m_frame
->CaptureMouse();
3745 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3747 m_action
= actionClickButton
;
3748 m_action_part
= part
;
3749 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3750 m_frame
->CaptureMouse();
3752 UpdateButtonOnScreen(part
, event
);
3754 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3755 part
->type
== wxAuiDockUIPart::typeGripper
)
3757 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3760 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3762 // set the caption as active
3763 SetActivePane(m_panes
, part
->pane
->window
);
3767 m_action
= actionClickCaption
;
3768 m_action_part
= part
;
3769 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3770 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3771 event
.m_y
- part
->rect
.y
);
3772 m_frame
->CaptureMouse();
3792 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3794 if (m_action
== actionResize
)
3796 m_frame
->ReleaseMouse();
3798 // get rid of the hint rectangle
3800 DrawResizeHint(dc
, m_action_hintrect
);
3802 // resize the dock or the pane
3803 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3805 wxRect
& rect
= m_action_part
->dock
->rect
;
3807 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3808 event
.m_y
- m_action_offset
.y
);
3810 switch (m_action_part
->dock
->dock_direction
)
3812 case wxAUI_DOCK_LEFT
:
3813 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3815 case wxAUI_DOCK_TOP
:
3816 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3818 case wxAUI_DOCK_RIGHT
:
3819 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3820 new_pos
.x
- m_action_part
->rect
.GetWidth();
3822 case wxAUI_DOCK_BOTTOM
:
3823 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3824 new_pos
.y
- m_action_part
->rect
.GetHeight();
3831 else if (m_action_part
&&
3832 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3834 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3835 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3837 int total_proportion
= 0;
3838 int dock_pixels
= 0;
3839 int new_pixsize
= 0;
3841 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3842 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3843 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3845 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3846 event
.m_y
- m_action_offset
.y
);
3848 // determine the pane rectangle by getting the pane part
3849 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3850 wxASSERT_MSG(pane_part
,
3851 wxT("Pane border part not found -- shouldn't happen"));
3853 // determine the new pixel size that the user wants;
3854 // this will help us recalculate the pane's proportion
3855 if (dock
.IsHorizontal())
3856 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3858 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3860 // determine the size of the dock, based on orientation
3861 if (dock
.IsHorizontal())
3862 dock_pixels
= dock
.rect
.GetWidth();
3864 dock_pixels
= dock
.rect
.GetHeight();
3866 // determine the total proportion of all resizable panes,
3867 // and the total size of the dock minus the size of all
3869 int i
, dock_pane_count
= dock
.panes
.GetCount();
3870 int pane_position
= -1;
3871 for (i
= 0; i
< dock_pane_count
; ++i
)
3873 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3874 if (p
.window
== pane
.window
)
3877 // while we're at it, subtract the pane sash
3878 // width from the dock width, because this would
3879 // skew our proportion calculations
3881 dock_pixels
-= sash_size
;
3883 // also, the whole size (including decorations) of
3884 // all fixed panes must also be subtracted, because they
3885 // are not part of the proportion calculation
3888 if (dock
.IsHorizontal())
3889 dock_pixels
-= p
.best_size
.x
;
3891 dock_pixels
-= p
.best_size
.y
;
3895 total_proportion
+= p
.dock_proportion
;
3899 // find a pane in our dock to 'steal' space from or to 'give'
3900 // space to -- this is essentially what is done when a pane is
3901 // resized; the pane should usually be the first non-fixed pane
3902 // to the right of the action pane
3903 int borrow_pane
= -1;
3904 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3906 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3915 // demand that the pane being resized is found in this dock
3916 // (this assert really never should be raised)
3917 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3919 // prevent division by zero
3920 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3922 m_action
= actionNone
;
3926 // calculate the new proportion of the pane
3927 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3929 // default minimum size
3932 // check against the pane's minimum size, if specified. please note
3933 // that this is not enough to ensure that the minimum size will
3934 // not be violated, because the whole frame might later be shrunk,
3935 // causing the size of the pane to violate it's minimum size
3936 if (pane
.min_size
.IsFullySpecified())
3940 if (pane
.HasBorder())
3941 min_size
+= (pane_border_size
*2);
3943 // calculate minimum size with decorations (border,caption)
3944 if (pane_part
->orientation
== wxVERTICAL
)
3946 min_size
+= pane
.min_size
.y
;
3947 if (pane
.HasCaption())
3948 min_size
+= caption_size
;
3952 min_size
+= pane
.min_size
.x
;
3957 // for some reason, an arithmatic error somewhere is causing
3958 // the proportion calculations to always be off by 1 pixel;
3959 // for now we will add the 1 pixel on, but we really should
3960 // determine what's causing this.
3963 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3965 if (new_proportion
< min_proportion
)
3966 new_proportion
= min_proportion
;
3970 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3972 // borrow the space from our neighbor pane to the
3973 // right or bottom (depending on orientation)
3974 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3975 pane
.dock_proportion
= new_proportion
;
3982 else if (m_action
== actionClickButton
)
3984 m_hover_button
= NULL
;
3985 m_frame
->ReleaseMouse();
3986 UpdateButtonOnScreen(m_action_part
, event
);
3988 // make sure we're still over the item that was originally clicked
3989 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3991 // fire button-click event
3992 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3994 e
.SetPane(m_action_part
->pane
);
3995 e
.SetButton(m_action_part
->button
->button_id
);
3999 else if (m_action
== actionClickCaption
)
4001 m_frame
->ReleaseMouse();
4003 else if (m_action
== actionDragFloatingPane
)
4005 m_frame
->ReleaseMouse();
4007 else if (m_action
== actionDragToolbarPane
)
4009 m_frame
->ReleaseMouse();
4011 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4012 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4014 // save the new positions
4015 wxAuiDockInfoPtrArray docks
;
4016 FindDocks(m_docks
, pane
.dock_direction
,
4017 pane
.dock_layer
, pane
.dock_row
, docks
);
4018 if (docks
.GetCount() == 1)
4020 wxAuiDockInfo
& dock
= *docks
.Item(0);
4022 wxArrayInt pane_positions
, pane_sizes
;
4023 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4025 int i
, dock_pane_count
= dock
.panes
.GetCount();
4026 for (i
= 0; i
< dock_pane_count
; ++i
)
4027 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4030 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4038 m_action
= actionNone
;
4039 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4043 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4045 // sometimes when Update() is called from inside this method,
4046 // a spurious mouse move event is generated; this check will make
4047 // sure that only real mouse moves will get anywhere in this method;
4048 // this appears to be a bug somewhere, and I don't know where the
4049 // mouse move event is being generated. only verified on MSW
4051 wxPoint mouse_pos
= event
.GetPosition();
4052 if (m_last_mouse_move
== mouse_pos
)
4054 m_last_mouse_move
= mouse_pos
;
4057 if (m_action
== actionResize
)
4059 wxPoint pos
= m_action_part
->rect
.GetPosition();
4060 if (m_action_part
->orientation
== wxHORIZONTAL
)
4061 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4063 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4065 wxRect
rect(m_frame
->ClientToScreen(pos
),
4066 m_action_part
->rect
.GetSize());
4069 if (!m_action_hintrect
.IsEmpty())
4070 DrawResizeHint(dc
, m_action_hintrect
);
4071 DrawResizeHint(dc
, rect
);
4072 m_action_hintrect
= rect
;
4074 else if (m_action
== actionClickCaption
)
4076 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4077 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4079 // caption has been clicked. we need to check if the mouse
4080 // is now being dragged. if it is, we need to change the
4081 // mouse action to 'drag'
4082 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4083 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4085 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4087 if (!pane_info
->IsToolbar())
4089 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4090 pane_info
->IsFloatable())
4092 m_action
= actionDragFloatingPane
;
4094 // set initial float position
4095 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4096 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4097 pt
.y
- m_action_offset
.y
);
4100 if (pane_info
->IsMaximized())
4101 RestorePane(*pane_info
);
4105 m_action_window
= pane_info
->frame
;
4107 // action offset is used here to make it feel "natural" to the user
4108 // to drag a docked pane and suddenly have it become a floating frame.
4109 // Sometimes, however, the offset where the user clicked on the docked
4110 // caption is bigger than the width of the floating frame itself, so
4111 // in that case we need to set the action offset to a sensible value
4112 wxSize frame_size
= m_action_window
->GetSize();
4113 if (frame_size
.x
<= m_action_offset
.x
)
4114 m_action_offset
.x
= 30;
4119 m_action
= actionDragToolbarPane
;
4120 m_action_window
= pane_info
->window
;
4124 else if (m_action
== actionDragFloatingPane
)
4126 if (m_action_window
)
4128 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4129 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4130 pt
.y
- m_action_offset
.y
);
4133 else if (m_action
== actionDragToolbarPane
)
4135 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4136 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4138 pane
.state
|= wxAuiPaneInfo::actionPane
;
4140 wxPoint pt
= event
.GetPosition();
4141 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4143 // if DoDrop() decided to float the pane, set up
4144 // the floating pane's initial position
4145 if (pane
.IsFloating())
4147 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4148 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4149 pt
.y
- m_action_offset
.y
);
4152 // this will do the actiual move operation;
4153 // in the case that the pane has been floated,
4154 // this call will create the floating pane
4155 // and do the reparenting
4158 // if the pane has been floated, change the mouse
4159 // action actionDragFloatingPane so that subsequent
4160 // EVT_MOTION() events will move the floating pane
4161 if (pane
.IsFloating())
4163 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4164 m_action
= actionDragFloatingPane
;
4165 m_action_window
= pane
.frame
;
4170 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4171 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4173 if (part
!= m_hover_button
)
4175 // make the old button normal
4178 UpdateButtonOnScreen(m_hover_button
, event
);
4182 // mouse is over a button, so repaint the
4183 // button in hover mode
4184 UpdateButtonOnScreen(part
, event
);
4185 m_hover_button
= part
;
4193 m_hover_button
= NULL
;
4204 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4208 m_hover_button
= NULL
;
4213 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4215 // when a child pane has it's focus set, we should change the
4216 // pane's active state to reflect this. (this is only true if
4217 // active panes are allowed by the owner)
4218 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4220 if (GetPane(event
.GetWindow()).IsOk())
4222 SetActivePane(m_panes
, event
.GetWindow());
4231 // OnPaneButton() is an event handler that is called
4232 // when a pane button has been pressed.
4233 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4235 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4237 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4239 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4241 // fire pane close event
4242 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4244 e
.SetPane(evt
.pane
);
4253 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4255 // fire pane close event
4256 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4258 e
.SetPane(evt
.pane
);
4267 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4269 // fire pane close event
4270 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4272 e
.SetPane(evt
.pane
);
4281 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4283 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&