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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/dfb/dcclient.cpp
3 // Purpose: wxWindowDC, wxClientDC and wxPaintDC
4 // Author: Vaclav Slavik
5 // Created: 2006-08-10
6 // RCS-ID: $Id$
7 // Copyright: (c) 2006 REA Elektronik GmbH
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ===========================================================================
12 // declarations
13 // ===========================================================================
14
15 // ---------------------------------------------------------------------------
16 // headers
17 // ---------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/dcclient.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/window.h"
30 #endif
31
32 #include "wx/dfb/private.h"
33
34 #define TRACE_PAINT _T("paint")
35
36 // ===========================================================================
37 // implementation
38 // ===========================================================================
39
40 //-----------------------------------------------------------------------------
41 // helpers
42 //-----------------------------------------------------------------------------
43
44 // Returns subrect of the window that is not outside of its parent's
45 // boundaries ("hidden behind its borders"), recursively:
46 static wxRect GetUncoveredWindowArea(wxWindow *win)
47 {
48 wxRect r(win->GetSize());
49
50 if ( win->IsTopLevel() )
51 return r;
52
53 wxWindow *parent = win->GetParent();
54 if ( !parent )
55 return r;
56
57 // intersect with parent's uncovered area, after offsetting it into win's
58 // coordinates; this will remove parts of 'r' that are outside of the
59 // parent's area:
60 wxRect rp(GetUncoveredWindowArea(parent));
61
62 // normal windows cannot extend out of its parent's client area:
63 if ( !win->CanBeOutsideClientArea() )
64 rp.Intersect(parent->GetClientRect());
65
66 rp.Offset(-win->GetPosition());
67 rp.Offset(-parent->GetClientAreaOrigin());
68 r.Intersect(rp);
69
70 return r;
71 }
72
73 // creates a dummy surface that has the same format as the real window's
74 // surface, but is not visible and so can be painted on even if the window
75 // is hidden
76 static
77 wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
78 {
79 wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
80 win, win->GetName().c_str());
81 wxSize size(rect ? rect->GetSize() : win->GetSize());
82 return win->GetDfbSurface()->CreateCompatible
83 (
84 size,
85 wxIDirectFBSurface::CreateCompatible_NoBackBuffer
86 );
87 }
88
89 //-----------------------------------------------------------------------------
90 // wxWindowDC
91 //-----------------------------------------------------------------------------
92
93 IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
94
95 wxWindowDC::wxWindowDC(wxWindow *win)
96 {
97 InitForWin(win, NULL);
98 }
99
100 void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
101 {
102 wxCHECK_RET( win, _T("invalid window") );
103
104 m_win = win;
105
106 // obtain the surface used for painting:
107 wxPoint origin;
108 wxIDirectFBSurfacePtr surface;
109
110 wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
111 wxRect r;
112
113 if ( !win->IsShownOnScreen() )
114 {
115 // leave 'r' rectangle empty to indicate the window is not visible,
116 // see below (below "create the surface:") for how is this case handled
117 }
118 else
119 {
120 // compute painting rectangle after clipping if we're in PaintWindow
121 // code, otherwise paint on the entire window:
122 r = rectOrig;
123
124 const wxRegion& updateRegion = win->GetUpdateRegion();
125 if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
126 {
127 r.Intersect(updateRegion.AsRect());
128 wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
129
130 // parent TLW will flip the entire surface when painting is done
131 m_shouldFlip = false;
132 }
133 else
134 {
135 // One of two things happened:
136 // (1) the TLW is not being painted by PaintWindow() now; or
137 // (2) we're drawing on some window other than the one that is
138 // currently painted on by PaintWindow()
139 // In either case, we need to flip the surface when we're done
140 // painting and we don't have to use updateRegion for clipping.
141 // OTOH, if the window is (partially) hidden by being
142 // out of its parent's area, we must clip the surface accordingly.
143 r.Intersect(GetUncoveredWindowArea(win));
144 m_shouldFlip = true; // paint the results immediately
145 }
146 }
147
148 // create the surface:
149 if ( r.IsEmpty() )
150 {
151 // we're painting on invisible window: the changes won't have any
152 // effect, as the window will be repainted anyhow when it is shown,
153 // but we still need a valid DC so that e.g. text extents can be
154 // measured, so let's create a dummy surface that has the same
155 // format as the real one would have and let the code paint on it:
156 surface = CreateDummySurface(win, rect);
157
158 // painting on hidden window has no effect on TLW's surface, don't
159 // waste time flipping the dummy surface:
160 m_shouldFlip = false;
161 }
162 else
163 {
164 m_winRect = r;
165 DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
166 surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
167
168 // if the DC was clipped thanks to rectPaint, we must adjust the
169 // origin accordingly; but we do *not* adjust for 'rect', because
170 // rect.GetPosition() has coordinates (0,0) in the DC:
171 origin.x = rectOrig.x - r.x;
172 origin.y = rectOrig.y - r.y;
173
174 // m_shouldFlip was set in the "if" block above this one
175 }
176
177 if ( !surface )
178 return;
179
180 wxLogTrace(TRACE_PAINT,
181 _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
182 win, win->GetName().c_str(),
183 rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
184 r.x, r.y, r.GetRight(), r.GetBottom(),
185 origin.x, origin.y);
186
187 DFBInit(surface);
188 SetFont(win->GetFont());
189
190 // offset coordinates to account for subsurface's origin coordinates:
191 SetDeviceOrigin(origin.x, origin.y);
192 }
193
194 wxWindowDC::~wxWindowDC()
195 {
196 wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
197 if ( !surface )
198 return;
199
200 // if no painting was done on the DC, we don't have to flip the surface:
201 if ( !m_isBBoxValid )
202 return;
203
204 if ( m_shouldFlip )
205 {
206 // paint overlays on top of the surface being drawn to by this DC
207 // before showing anything on the screen:
208 m_win->PaintOverlays(m_winRect);
209
210 DFBSurfaceCapabilities caps = DSCAPS_NONE;
211 surface->GetCapabilities(&caps);
212 if ( caps & DSCAPS_DOUBLE )
213 {
214 // FIXME: flip only modified parts of the surface
215 surface->FlipToFront();
216 }
217 // else: the surface is not double-buffered and so cannot be flipped
218 }
219 // else: don't flip the surface, wxTLW will do it when it finishes
220 // painting of its invalidated areas
221 }
222
223 //-----------------------------------------------------------------------------
224 // wxClientDC
225 //-----------------------------------------------------------------------------
226
227 IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
228
229 wxClientDC::wxClientDC(wxWindow *win)
230 {
231 wxCHECK_RET( win, _T("invalid window") );
232
233 wxRect rect = win->GetClientRect();
234 InitForWin(win, &rect);
235 }
236
237 //-----------------------------------------------------------------------------
238 // wxPaintDC
239 //-----------------------------------------------------------------------------
240
241 IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)