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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: sndfile.tex
3 %% Purpose: wxMMedia docs
4 %% Author: Guilhem Lavaux <lavaux@easynet.fr>
5 %% Modified by:
6 %% Created: 2000
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWindows team
9 %% Licence: wxWindows licence
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11 \section{\class{wxSoundFileStream}}\label{wxsoundfilestream}
12
13 Base class for file coders/decoders. This class is not constructor (it is an abstract
14 class).
15
16 \wxheading{Derived from}
17
18 \helpref{wxSoundStream}{wxsoundstream}
19
20 \wxheading{Include file}
21
22 wx/sndfile.h
23
24 \wxheading{Data structures}
25
26 \latexignore{\rtfignore{\wxheading{Members}}}
27
28 \membersection{wxSoundFileStream::wxSoundFileStream}\label{wxsoundfilestreamwxsoundfilestream}
29
30 \func{}{wxSoundFileStream}{\param{wxInputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
31
32 It constructs a new file decoder object which will send
33 audio data to the specified sound stream.
34 The {\it stream} is the input stream to be decoded. The
35 {\it io_sound} is the destination sound stream.
36 Once it has been constructed, you cannot change any of
37 the specified streams nor the direction of the stream.
38
39 You will have access to the playback functions.
40
41 \func{}{wxSoundFileStream}{\param{wxOutputStream\& }{stream}, \param{wxSoundStream\& }{io\_sound}}
42
43 It constructs a new file coder object which will get
44 data to be recorded from the specified sound stream.
45 The {\it stream} is the output wxStream. The {\it io_sound}
46 is the source sound stream of the audio data. Once
47 it has been constructed, you cannot change any of
48 the specified streams nor the direction of the stream.
49
50 \membersection{wxSoundFileStream::\destruct{wxSoundFileStream}}\label{wxsoundfilestreamdtor}
51 \func{}{\destruct{wxSoundFileStream}}{\void}
52
53 It destroys the current sound file codec.
54
55 \membersection{wxSoundFileStream::Play}\label{wxsoundfilestreamplay}
56 \func{bool}{Play}{\void}
57
58 It starts playing the file. The playing begins, in background
59 in nearly all cases, after the return of the function. The
60 codec returns to a {\bf stopped} state when it reaches the
61 end of the file.
62 On success, it returns TRUE.
63
64 \membersection{wxSoundFileStream::Record}\label{wxsoundfilestreamrecord}
65 \func{bool}{Record}{\param{wxUint32 }{time}}
66
67 It starts recording data from the sound stream and writing them
68 to the output stream. You have to precise the recording length in
69 parameter. This length is expressed in seconds. If you want to
70 control the record length (using \helpref{Stop}{wxsoundfilestreamstop}),
71 you can set it to wxSOUND_INFINITE_TIME.
72
73 On success, it returns TRUE.
74
75 \membersection{wxSoundFileStream::Stop}\label{wxsoundfilestreamstop}
76 \func{bool}{Stop}{\void}
77
78 It stops either recording or playing. Whatever happens (even unexpected
79 errors), the stream is stopped when the function returns. When you are
80 in recording mode, the file headers are updated and flushed if possible
81 (ie: if the output stream is seekable).
82
83 On success, it returns TRUE.
84
85 \membersection{wxSoundFileStream::Pause}\label{wxsoundfilestreampause}
86 \func{bool}{Pause}{\void}
87
88 The file codec tries to pause the stream: it means that it stops audio
89 production but keep the file pointer at the place.
90
91 If the file codec is already paused, it returns FALSE.
92
93 On success, it returns TREE.
94
95 \membersection{wxSoundFileStream::Resume}\label{wxsoundfilestreamresume}
96 \func{bool}{Resume}{\void}
97
98 When the file codec has been paused using
99 \helpref{Pause}{wxsoundfilestreampause}, you could be interrested in
100 resuming it. This is the goal of this function.
101
102 \membersection{wxSoundFileStream::IsStopped}\label{wxsoundfilestreamisstopped}
103 \constfunc{bool}{IsStopped}{\void}
104
105 It returns TRUE when the stream is stopped, in another case it returns
106 FALSE.
107
108 \membersection{wxSoundFileStream::IsPaused}\label{wxsoundfilestreamispaused}
109 \constfunc{bool}{IsPaused}{\void}
110
111 It returns TRUE when the stream is paused, in another case it returns
112 FALSE.
113
114 \membersection{wxSoundFileStream::StartProduction}\label{wxsoundfilestreamstartproduction}
115 \func{bool}{StartProduction}{\param{int }{evt}}
116
117 It is really not advised you call this function. From the wxSoundFileStream
118 point of view it is an internal function. Internally, it is called after
119 the file stream has been prepared to be played or to receive audio data and
120 when it wants to start processing audio data.
121
122 \membersection{wxSoundFileStream::StopProduction}\label{wxsoundfilestreamstopproduction}
123 \func{bool}{StopProduction}{\void}
124
125 As for \helpref{StartProduction}{wxsoundfilestreamstopproduction}, it is not
126 advised for you to call this function. It is called by
127 \helpref{Stop}{wxsoundfilestreamstop} when it needs to stop the audio data
128 processing.
129
130 \membersection{wxSoundFileStream::GetLength}\label{wxsoundfilestreamgetlength}
131 \func{wxUint32}{GetLength}{\void}
132
133 It returns the audio data length of the file stream. This length is expressed
134 in bytes. If you need the length in seconds, you will need to use
135 \helpref{GetSoundFormat}{wxsoundstreamgetsoundformat} and
136 \helpref{GetTimeFromBytes}{wxsoundformatbasegettimefrombytes}.
137
138 \membersection{wxSoundFileStream::GetPosition}\label{wxsoundfilestreamgetposition}
139 \func{wxUint32}{GetPosition}{\void}
140
141 It returns the current position in the soundfile stream. The position
142 is expressed in bytes. If you need the length in seconds, you will need to use
143 \helpref{GetSoundFormat}{wxsoundstreamgetsoundformat} and
144 \helpref{GetTimeFromBytes}{wxsoundformatbasegettimefrombytes}.
145
146 \membersection{wxSoundFileStream::SetPosition}\label{wxsoundfilestreamsetposition}
147 \func{wxUint32}{SetPosition}{\param{wxUint32 }{new\_position}}
148
149 It sets the current in the soundfile stream. The position
150 {\it new\_position} must be expressed in bytes. You can get
151 a length/position in bytes from a time value using
152 \helpref{GetSoundFormat}{wxsoundstreamgetsoundformat} and
153 \helpref{GetTimeFromBytes}{wxsoundformatbasegettimefrombytes}.
154
155 On success, it returns TRUE.
156
157 \wxheading{Warning}
158
159 Some wxStream may not be capable to support this function as
160 it may not support the seekable functionnality. If this happens,
161 it returns FALSE and leave the stream at the same position.
162
163 \membersection{wxSoundFileStream::Read}\label{wxsoundfilestreamread}
164 \func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
165
166 You can obtain the audio data encoded in the file using this function.
167 But it must be considered as an internal function. Used carelessly, it
168 may corrupt the current state of the stream.
169 Data are returned using in the original file coding (You must use a sound
170 format object to decode it).
171
172 \membersection{wxSoundFileStream::Write}\label{wxsoundfilestreamwrite}
173 \func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
174
175 You can put encoded audio data to the file using this function.
176 But it must be considered as an internal function. Used carelessly, it
177 may corrupt the current state of the stream.
178 Data must be coded with the specified file coding (You must use a sound
179 format object to do this).
180
181 \membersection{wxSoundFileStream::SetSoundFormat}\label{wxsoundfilestreamsetsoundformat}
182 \func{bool}{SetSoundFormat}{\param{const wxSoundFormatBase\& }{format}}
183
184 \membersection{wxSoundFileStream::GetCodecName}\label{wxsoundfilestreamgetcodecname}
185 \constfunc{wxString}{GetCodecName}{\void}
186
187 This function returns the Codec name. This is useful for those who
188 want to build a player (But also in some other case).
189
190 \membersection{wxSoundFileStream::CanRead}\label{wxsoundfilestreamcanread}
191 \func{bool}{CanRead}{\void}
192
193 You should use this function to test whether this file codec can read
194 the stream you passed to it.
195
196
197 \membersection{wxSoundFileStream::PrepareToPlay}\label{wxsoundfilestreampreparetoplay}
198 \func{bool}{PrepareToPlay}{\void}
199
200
201 \membersection{wxSoundFileStream::PrepareToRecord}\label{wxsoundfilestreampreparetorecord}
202 \func{bool}{PrepareToRecord}{\param{wxUint32 }{time}}
203
204
205 \membersection{wxSoundFileStream::FinishRecording}\label{wxsoundfilestreamfinishrecording}
206 \func{bool}{FinishRecording}{\void}
207
208
209 \membersection{wxSoundFileStream::RepositionStream}\label{wxsoundfilestreamrepositionstream}
210
211 \func{bool}{RepositionStream}{\param{wxUint32 }{position}}
212
213
214 \membersection{wxSoundFileStream::FinishPreparation}\label{wxsoundfilestreamfinishpreparation}
215
216 \func{void}{FinishPreparation}{\param{wxUint32 }{len}}
217
218
219 \membersection{wxSoundFileStream::GetData}\label{wxsoundfilestreamgetdata}
220
221 \func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
222
223
224 \membersection{wxSoundFileStream::PutData}\label{wxsoundfilestreamputdata}
225
226 \func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
227
228
229 \membersection{wxSoundFileStream::OnSoundEvent}\label{wxsoundfilestreamonsoundevent}
230
231 \func{void}{OnSoundEvent}{\param{int }{evt}}
232