2 =================================================
3 Welcome to wxWidgets/CE 2.5.2
4 =================================================
6 You have downloaded version 2.5.2 of the Windows CE port of
7 the wxWidgets GUI library. This runs on PocketPC 2002,
8 SmartPhone 2002, and Windows CE .NET 4.x.
10 More information about the wxWidgets project as a whole
13 http://www.wxwidgets.org
15 Information about the Windows CE port in particular
18 http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
23 These are the supported platforms at the moment:
25 - x86 emulator build in eVC 3 and eVC 4.x
26 - PocketPC (StrongARM)
28 You can test the library and applications using PocketPC emulator
29 and/or Compaq iPAQ or other PDAs using PocketPC
34 Get the Visual C++ embedded (FREE) from Microsoft website
35 http://msdn.microsoft.com/vstudio/device/embedded/download.asp
37 You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
39 Install selecting only the two target platforms used:
41 - WCE x86em (PocketPC emulation)
42 - WCE ARM (PocketPC StrongARM)
44 You can install other targets but you will need
45 to create new configurations for them in the
46 wxWidgets project files.
48 wxWidgets/CE Configuration
49 ================================
51 You may wish to customize the following file
52 before compiling wxWinCE:
54 include/wx/msw/wince/setup.h
56 wxWidgets/CE Compilation
57 ================================
59 NOTE: in lack of workspace and project files for eVC IDE
60 in source tree of wxWidgets you should build them yourself using Bakefile.
61 See technote docs/tech/tn0016.txt for details.
63 Open build/wince/wxWidgetsCE.vcw, select an
64 ARM or x86 target (or emulator target for eVC++ 4),
67 Then open samples/minimal/minimal.vcw, select an
68 ARM, x86 or emulator target, and compile. You can
69 use the emulator or real hardware to run the
72 There may be long delays while VC++ computes dependencies, and expect
73 to wait a long time for loading and saving the workspace.
75 To compile using the emulator on eVC++3:
77 - Open build/wince/wxWidgetsCE.vcw, select the
78 WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
79 then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
82 - Open samples/minimal/minimal.vcw, select the
83 WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
84 Pocket PC 2002 Emulation as before, and compile.
86 To compile using the emulator on eVC++4:
88 - Open build/wince/wxWidgetsCE.vcw, select the
89 WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
91 - Open samples/minimal/minimal.vcw with eCV 4.0, select the
92 WIN32 (WCE emulator) Debug configuration, and compile.
97 Currently under development. For further information
98 about what has been done and what needs to be
101 http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
106 All product names are used for identification purposes and are trademarks
107 or registered trademarks owned by their respective companies.