1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: SWIG interface for wxWindow
7 // Created: 24-June-1997
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
16 //---------------------------------------------------------------------------
21 MAKE_CONST_WXSTRING(PanelNameStr);
23 //---------------------------------------------------------------------------
27 DocStr(wxVisualAttributes,
28 "struct containing all the visual attributes of a control", "");
30 struct wxVisualAttributes
33 wxVisualAttributes() { return new wxVisualAttributes; }
34 ~wxVisualAttributes() { delete self; }
37 // the font used for control label/text inside it
40 // the foreground colour
43 // the background colour, may be wxNullColour if the controls background
44 // colour is not solid
53 wxWINDOW_VARIANT_NORMAL, // Normal size
54 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal )
55 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal )
56 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal )
62 "wx.Window is the base class for all windows and represents any visible
63 object on the screen. All controls, top level windows and so on are
64 wx.Windows. Sizers and device contexts are not however, as they don't
65 appear on screen themselves.
70 ============================= =====================================
71 wx.SIMPLE_BORDER Displays a thin border around the window.
73 wx.DOUBLE_BORDER Displays a double border. Windows and Mac only.
75 wx.SUNKEN_BORDER Displays a sunken border.
77 wx.RAISED_BORDER Displays a raised border.
79 wx.STATIC_BORDER Displays a border suitable for a static
80 control. Windows only.
82 wx.NO_BORDER Displays no border, overriding the default
83 border style for the window.
85 wx.TRANSPARENT_WINDOW The window is transparent, that is, it
86 will not receive paint events. Windows only.
88 wx.TAB_TRAVERSAL Use this to enable tab traversal for
91 wx.WANTS_CHARS Use this to indicate that the window
92 wants to get all char/key events for
93 all keys - even for keys like TAB or
94 ENTER which are usually used for
95 dialog navigation and which wouldn't
96 be generated without this style. If
97 you need to use this style in order to
98 get the arrows or etc., but would
99 still like to have normal keyboard
100 navigation take place, you should
101 create and send a wxNavigationKeyEvent
102 in response to the key events for Tab
105 wx.NO_FULL_REPAINT_ON_RESIZE Disables repainting the window
106 completely when its size is changed.
107 You will have to repaint the new
108 window area manually if you use this
109 style. As of version 2.5.1 this
110 style is on by default. Use
111 wx.FULL_REPAINT_ON_RESIZE to
114 wx.VSCROLL Use this style to enable a vertical scrollbar.
116 wx.HSCROLL Use this style to enable a horizontal scrollbar.
118 wx.ALWAYS_SHOW_SB If a window has scrollbars, disable them
119 instead of hiding them when they are
120 not needed (i.e. when the size of the
121 window is big enough to not require
122 the scrollbars to navigate it). This
123 style is currently only implemented
124 for wxMSW and wxUniversal and does
125 nothing on the other platforms.
127 wx.CLIP_CHILDREN Use this style to eliminate flicker caused by
128 the background being repainted, then
129 children being painted over
132 wx.FULL_REPAINT_ON_RESIZE Use this style to force a complete
133 redraw of the window whenever it is
134 resized instead of redrawing just the
135 part of the window affected by
136 resizing. Note that this was the
137 behaviour by default before 2.5.1
138 release and that if you experience
139 redraw problems with the code which
140 previously used to work you may want
142 ============================= =====================================
147 ============================= =====================================
148 wx.WS_EX_VALIDATE_RECURSIVELY By default,
149 Validate/TransferDataTo/FromWindow()
150 only work on direct children of
151 the window (compatible
152 behaviour). Set this flag to make
153 them recursively descend into all
156 wx.WS_EX_BLOCK_EVENTS wx.CommandEvents and the objects of the
157 derived classes are forwarded to
158 the parent window and so on
159 recursively by default. Using this
160 flag for the given window allows
161 to block this propagation at this
162 window, i.e. prevent the events
163 from being propagated further
164 upwards. Dialogs have this flag on
167 wx.WS_EX_TRANSIENT Don't use this window as an implicit parent for
168 the other windows: this must be
169 used with transient windows as
170 otherwise there is the risk of
171 creating a dialog/frame with this
172 window as a parent which would
173 lead to a crash if the parent is
174 destroyed before the child.
176 wx.WS_EX_PROCESS_IDLE This window should always process idle
177 events, even if the mode set by
178 wx.IdleEvent.SetMode is
179 wx.IDLE_PROCESS_SPECIFIED.
181 wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
182 update events, even if the mode
183 set by wxUpdateUIEvent::SetMode is
184 wxUPDATE_UI_PROCESS_SPECIFIED.
185 ============================= =====================================
190 MustHaveApp(wxWindow);
191 MustHaveApp(wxWindow::FindFocus);
192 MustHaveApp(wxWindow::GetCapture);
193 MustHaveApp(wxWindow::GetClassDefaultAttributes);
195 class wxWindow : public wxEvtHandler
198 %pythonAppend wxWindow "self._setOORInfo(self)"
199 %pythonAppend wxWindow() ""
202 wxWindow(wxWindow* parent, const wxWindowID id=-1,
203 const wxPoint& pos = wxDefaultPosition,
204 const wxSize& size = wxDefaultSize,
206 const wxString& name = wxPyPanelNameStr),
207 "Construct and show a generic Window.", "");
211 "Precreate a Window for 2-phase creation.", "",
216 bool , Create(wxWindow* parent, const wxWindowID id=-1,
217 const wxPoint& pos = wxDefaultPosition,
218 const wxSize& size = wxDefaultSize,
220 const wxString& name = wxPyPanelNameStr),
221 "Create the GUI part of the Window for 2-phase creation mode.", "");
224 // deleting the window
225 // -------------------
229 bool , Close( bool force = False ),
230 "This function simply generates a EVT_CLOSE event whose handler usually
231 tries to close the window. It doesn't close the window itself,
232 however. If force is False (the default) then the window's close
233 handler will be allowed to veto the destruction of the window.",
235 Usually Close is only used with the top level windows (wx.Frame and
236 wx.Dialog classes) as the others are not supposed to have any special
239 The close handler should check whether the window is being deleted
240 forcibly, using wx.CloseEvent.GetForce, in which case it should
241 destroy the window using wx.Window.Destroy.
243 Note that calling Close does not guarantee that the window will be
244 destroyed; but it provides a way to simulate a manual close of a
245 window, which may or may not be implemented by destroying the
246 window. The default EVT_CLOSE handler for wx.Dialog does not
247 necessarily delete the dialog, since it will simply simulate an
248 wxID_CANCEL event which is handled by the appropriate button event
249 handler and may do anything at all.
251 To guarantee that the window will be destroyed, call wx.Window.Destroy
257 virtual bool , Destroy(),
258 "Destroys the window safely. Frames and dialogs are not destroyed
259 immediately when this function is called -- they are added to a list
260 of windows to be deleted on idle time, when all the window's events
261 have been processed. This prevents problems with events being sent to
262 non-existent windows.
264 Returns True if the window has either been successfully deleted, or it
265 has been added to the list of windows pending real deletion.", "");
269 bool , DestroyChildren(),
270 "Destroys all children of a window. Called automatically by the
275 bool , IsBeingDeleted() const,
276 "Is the window in the process of being deleted?", "");
284 virtual void , SetTitle( const wxString& title),
285 "Sets the window's title. Applicable only to frames and dialogs.", "");
288 virtual wxString , GetTitle() const,
289 "Gets the window's title. Applicable only to frames and dialogs.", "");
293 virtual void , SetLabel(const wxString& label),
294 "Set the text which the window shows in its label if applicable.", "");
297 virtual wxString , GetLabel() const,
298 "Generic way of getting a label from any window, for identification
299 purposes. The interpretation of this function differs from class to
300 class. For frames and dialogs, the value returned is the title. For
301 buttons or static text controls, it is the button text. This function
302 can be useful for meta-programs such as testing tools or special-needs
303 access programs)which need to identify windows by name.", "");
307 virtual void , SetName( const wxString &name ),
308 "Sets the window's name. The window name is used for ressource setting
309 in X, it is not the same as the window title/label", "");
312 virtual wxString , GetName() const,
313 "Returns the windows name. This name is not guaranteed to be unique;
314 it is up to the programmer to supply an appropriate name in the window
315 constructor or via wx.Window.SetName.", "");
319 void , SetWindowVariant( wxWindowVariant variant ),
320 "Sets the variant of the window/font size to use for this window, if
321 the platform supports variants, for example, wxMac.",
325 ======================== =======================================
326 wx.WINDOW_VARIANT_NORMAL Normal size
327 wx.WINDOW_VARIANT_SMALL Smaller size (about 25 % smaller than normal)
328 wx.WINDOW_VARIANT_MINI Mini size (about 33 % smaller than normal)
329 wx.WINDOW_VARIANT_LARGE Large size (about 25 % larger than normal)
330 ======================== =======================================
334 wxWindowVariant , GetWindowVariant() const,
339 void , SetId( wxWindowID winid ),
340 "Sets the identifier of the window. Each window has an integer
341 identifier. If the application has not provided one, an identifier
342 will be generated. Normally, the identifier should be provided on
343 creation and should not be modified subsequently.", "");
346 wxWindowID , GetId() const,
347 "Returns the identifier of the window. Each window has an integer
348 identifier. If the application has not provided one (or the default Id
349 -1 is used) then an unique identifier with a negative value will be
354 static int , NewControlId(),
355 "Generate a control id for the controls which were not given one.", "");
359 static int , NextControlId(int winid),
360 "Get the id of the control following the one with the given
361 autogenerated) id", "");
365 static int , PrevControlId(int winid),
366 "Get the id of the control preceding the one with the given
367 autogenerated) id", "");
377 void , SetSize( const wxSize& size ),
378 "Sets the size of the window in pixels.", "");
382 void , SetSize( int x, int y, int width, int height,
383 int sizeFlags = wxSIZE_AUTO ),
384 "Sets the position and size of the window in pixels. The sizeFlags
385 parameter indicates the interpretation of the other params if they are
386 -1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
387 shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
388 used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
389 dimensions of -1 and less to be interpreted as real dimensions, not
390 default values.", "",
395 void , SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO),
396 "Sets the position and size of the window in pixels using a wx.Rect.", "",
401 void , SetSize( int width, int height ),
402 "Sets the size of the window in pixels.", "",
407 void , Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING),
408 "Moves the window to the given position.", "");
410 %pythoncode { SetPosition = Move }
414 void , Move(int x, int y, int flags = wxSIZE_USE_EXISTING),
415 "Moves the window to the given position.", "",
421 virtual void , Raise(),
422 "Raises the window to the top of the window hierarchy if it is a
423 managed window (dialog or frame).", "");
426 virtual void , Lower(),
427 "Lowers the window to the bottom of the window hierarchy if it is a
428 managed window (dialog or frame).", "");
432 // client size is the size of the area available for subwindows
433 DocStr(SetClientSize,
434 "This sets the size of the window client area in pixels. Using this
435 function to size a window tends to be more device-independent than
436 wx.Window.SetSize, since the application need not worry about what
437 dimensions the border or title bar have when trying to fit the window
438 around panel items, for example.", "");
439 void SetClientSize( const wxSize& size );
440 %name(SetClientSizeWH) void SetClientSize( int width, int height );
441 %name(SetClientRect) void SetClientSize(const wxRect& rect);
444 DocStr(GetPosition, // sets the docstring for both
445 "Get the window's position.", "");
446 wxPoint GetPosition();
449 void, GetPosition(int *OUTPUT, int *OUTPUT),
450 "GetPositionTuple() -> (x,y)",
454 DocStr(GetSize, "Get the window size.", "");
455 wxSize GetSize() const;
457 void, GetSize( int *OUTPUT, int *OUTPUT ) const,
458 "GetSizeTuple() -> (width, height)",
464 wxRect , GetRect() const,
465 "Returns the size and position of the window as a wx.Rect object.", "");
468 DocStr(GetClientSize,
469 "This gets the size of the window's 'client area' in pixels. The client
470 area is the area which may be drawn on by the programmer, excluding
471 title bar, border, scrollbars, etc.", "");
472 wxSize GetClientSize() const;
474 void, GetClientSize( int *OUTPUT, int *OUTPUT ) const,
475 "GetClientSizeTuple() -> (width, height)",
481 virtual wxPoint , GetClientAreaOrigin() const,
482 "Get the origin of the client area of the window relative to the
483 window's top left corner (the client area may be shifted because of
484 the borders, scrollbars, other decorations...)", "");
488 wxRect , GetClientRect() const,
489 "Get the client area position and size as a `wx.Rect` object.", "");
494 "This function returns the best acceptable minimal size for the
495 window, if applicable. For example, for a static text control, it will
496 be the minimal size such that the control label is not truncated. For
497 windows containing subwindows (suzh aswx.Panel), the size returned by
498 this function will be the same as the size the window would have had
499 after calling Fit.", "");
500 wxSize GetBestSize() const;
502 void, GetBestSize(int *OUTPUT, int *OUTPUT) const,
503 "GetBestSizeTuple() -> (width, height)",
508 wxSize , GetAdjustedBestSize() const,
509 "This method is similar to GetBestSize, except in one
510 thing. GetBestSize should return the minimum untruncated size of the
511 window, while this method will return the largest of BestSize and any
512 user specified minimum size. ie. it is the minimum size the window
513 should currently be drawn at, not the minimal size it can possibly
520 void , Center( int direction = wxBOTH ),
521 "Centers the window. The parameter specifies the direction for
522 cetering, and may be wx.HORIZONTAL, wx.VERTICAL or wx.BOTH. It may
523 also include wx.CENTER_ON_SCREEN flag if you want to center the window
524 on the entire screen and not on its parent window. If it is a
525 top-level window and has no parent then it will always be centered
526 relative to the screen.", "");
528 %pythoncode { Centre = Center }
532 void , CenterOnScreen(int dir = wxBOTH),
533 "Center on screen (only works for top level windows)", "");
534 %pythoncode { CentreOnScreen = CenterOnScreen }
538 void , CenterOnParent(int dir = wxBOTH),
539 "Center with respect to the the parent window", "");
540 %pythoncode { CentreOnParent = CenterOnParent }
545 virtual void , Fit(),
546 "Sizes the window so that it fits around its subwindows. This function
547 won't do anything if there are no subwindows and will only really work
548 correctly if sizers are used for the subwindows layout. Also, if the
549 window has exactly one subwindow it is better (faster and the result
550 is more precise as Fit adds some margin to account for fuzziness of
551 its calculations) to call window.SetClientSize(child.GetSize())
552 instead of calling Fit.", "");
556 virtual void , FitInside(),
557 "Similar to Fit, but sizes the interior (virtual) size of a
558 window. Mainly useful with scrolled windows to reset scrollbars after
559 sizing changes that do not trigger a size event, and/or scrolled
560 windows without an interior sizer. This function similarly won't do
561 anything if there are no subwindows.", "");
565 %nokwargs SetSizeHints;
567 "Allows specification of minimum and maximum window sizes, and window
568 size increments. If a pair of values is not set (or set to -1), the
569 default values will be used. If this function is called, the user
570 will not be able to size the window outside the given bounds. The
571 resizing increments are only significant under Motif or Xt.", "");
572 virtual void SetSizeHints( int minW, int minH,
573 int maxW = -1, int maxH = -1,
574 int incW = -1, int incH = -1 );
575 void SetSizeHints( const wxSize& minSize,
576 const wxSize& maxSize=wxDefaultSize,
577 const wxSize& incSize=wxDefaultSize);
580 %nokwargs SetVirtualSizeHints;
581 DocStr(SetVirtualSizeHints,
582 "Allows specification of minimum and maximum virtual window sizes. If a
583 pair of values is not set (or set to -1), the default values will be
584 used. If this function is called, the user will not be able to size
585 the virtual area of the window outside the given bounds.", "");
586 virtual void SetVirtualSizeHints( int minW, int minH,
587 int maxW = -1, int maxH = -1 );
588 void SetVirtualSizeHints( const wxSize& minSize,
589 const wxSize& maxSize=wxDefaultSize);
592 virtual int , GetMinWidth() const,
596 virtual int , GetMinHeight() const,
600 int , GetMaxWidth() const,
604 int , GetMaxHeight() const,
609 virtual wxSize , GetMaxSize() const,
614 virtual wxSize , GetMinSize() const,
618 DocStr(SetVirtualSize,
619 "Set the the virtual size of a window in pixels. For most windows this
620 is just the client area of the window, but for some like scrolled
621 windows it is more or less independent of the screen window size.", "");
622 void SetVirtualSize(const wxSize& size );
623 %name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
626 DocStr(GetVirtualSize,
627 "Get the the virtual size of the window in pixels. For most windows
628 this is just the client area of the window, but for some like scrolled
629 windows it is more or less independent of the screen window size.", "");
630 wxSize GetVirtualSize() const;
632 void, GetVirtualSize( int *OUTPUT, int *OUTPUT ) const,
633 "GetVirtualSizeTuple() -> (width, height)",
634 GetVirtualSizeTuple);
637 // TODO: using directors?
638 // // Override these methods for windows that have a virtual size
639 // // independent of their client size. eg. the virtual area of a
640 // // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
641 // virtual void DoSetVirtualSize( int x, int y );
642 // virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
646 virtual wxSize , GetBestVirtualSize() const,
647 "Return the largest of ClientSize and BestSize (as determined by a
648 sizer, interior children, or other means)", "");
656 virtual bool , Show( bool show = True ),
657 "Shows or hides the window. You may need to call Raise for a top level
658 window if you want to bring it to top, although this is not needed if
659 Show is called immediately after the frame creation. Returns True if
660 the window has been shown or hidden or False if nothing was done
661 because it already was in the requested state.", "");
665 "Equivalent to calling Show(False).", "");
669 virtual bool , Enable( bool enable = True ),
670 "Enable or disable the window for user input. Note that when a parent
671 window is disabled, all of its children are disabled as well and they
672 are reenabled again when the parent is. Returns true if the window
673 has been enabled or disabled, false if nothing was done, i.e. if the
674 window had already been in the specified state.", "");
678 "Disables the window, same as Enable(false).", "");
682 bool , IsShown() const,
683 "Returns true if the window is shown, false if it has been hidden.", "");
686 bool , IsEnabled() const,
687 "Returns true if the window is enabled for input, false otherwise.", "");
693 virtual void , SetWindowStyleFlag( long style ),
694 "Sets the style of the window. Please note that some styles cannot be
695 changed after the window creation and that Refresh() might need to be
696 called after changing the others for the change to take place
700 virtual long , GetWindowStyleFlag() const,
701 "Gets the window style that was passed to the constructor or Create
704 %pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag }
708 bool , HasFlag(int flag) const,
709 "Test if the given style is set for this window.", "");
713 virtual bool , IsRetained() const,
714 "Returns true if the window is retained, false otherwise. Retained
715 windows are only available on X platforms.", "");
720 virtual void , SetExtraStyle(long exStyle),
721 "Sets the extra style bits for the window. Extra styles are the less
722 often used style bits which can't be set with the constructor or with
723 SetWindowStyleFlag()", "");
726 long , GetExtraStyle() const,
727 "Returns the extra style bits for the window.", "");
732 virtual void , MakeModal(bool modal = True),
733 "Disables all other windows in the application so that the user can
734 only interact with this window. Passing False will reverse this
740 virtual void , SetThemeEnabled(bool enableTheme),
741 "This function tells a window if it should use the system's \"theme\"
742 code to draw the windows' background instead if its own background
743 drawing code. This will only have an effect on platforms that support
744 the notion of themes in user defined windows. One such platform is
745 GTK+ where windows can have (very colourful) backgrounds defined by a
746 user's selected theme.
748 Dialogs, notebook pages and the status bar have this flag set to true
749 by default so that the default look and feel is simulated best.", "");
752 virtual bool , GetThemeEnabled() const,
753 "Return the themeEnabled flag.", "");
756 // TODO with directors
757 // // controls by default inherit the colours of their parents, if a
758 // // particular control class doesn't want to do it, it can override
759 // // ShouldInheritColours() to return False
760 // virtual bool ShouldInheritColours() const;
766 // focus and keyboard handling
767 // ---------------------------
771 virtual void , SetFocus(),
772 "Set's the focus to this window, allowing it to receive keyboard input.", "");
775 virtual void , SetFocusFromKbd(),
776 "Set focus to this window as the result of a keyboard action. Normally
777 only called internally.", "");
782 static wxWindow *, FindFocus(),
783 "Returns the window or control that currently has the keyboard focus,
788 virtual bool , AcceptsFocus() const,
789 "Can this window have focus?", "");
793 virtual bool , AcceptsFocusFromKeyboard() const,
794 "Can this window be given focus by keyboard navigation? if not, the
795 only way to give it focus (provided it accepts it at all) is to click
802 virtual wxWindow *, GetDefaultItem() const,
803 "Get the default child of this parent, i.e. the one which is activated
804 by pressing <Enter> such as the OK button on a wx.Dialog.", "");
807 virtual wxWindow *, SetDefaultItem(wxWindow * child),
808 "Set this child as default, return the old default.", "");
811 virtual void , SetTmpDefaultItem(wxWindow * win),
812 "Set this child as temporary default", "");
818 // parent/children relations
819 // -------------------------
822 //wxWindowList& GetChildren(); // TODO: Do a typemap or a wrapper for wxWindowList
825 "Returns a list of the window's children. NOTE: Currently this is a
826 copy of the child window list maintained by the window, so the return
827 value of this function is only valid as long as the window's children
828 do not change.", "");
829 PyObject* GetChildren() {
830 wxWindowList& list = self->GetChildren();
831 return wxPy_ConvertList(&list);
836 wxWindow *, GetParent() const,
837 "Returns the parent window of this window, or None if there isn't one.", "");
840 wxWindow *, GetGrandParent() const,
841 "Returns the parent of the parent of this window, or None if there
847 virtual bool , IsTopLevel() const,
848 "Returns true if the given window is a top-level one. Currently all
849 frames and dialogs are always considered to be top-level windows (even
850 if they have a parent window).", "");
853 // change the real parent of this window, return True if the parent
854 // was changed, False otherwise (error or newParent == oldParent)
856 virtual bool , Reparent( wxWindow *newParent ),
857 "Reparents the window, i.e the window will be removed from its current
858 parent window (e.g. a non-standard toolbar in a wxFrame) and then
859 re-inserted into another. Available on Windows and GTK. Returns True
860 if the parent was changed, False otherwise (error or newParent ==
865 virtual void , AddChild( wxWindow *child ),
866 "Adds a child window. This is called automatically by window creation
867 functions so should not be required by the application programmer.", "");
870 virtual void , RemoveChild( wxWindow *child ),
871 "Removes a child window. This is called automatically by window
872 deletion functions so should not be required by the application
878 // looking for windows
879 // -------------------
882 wxWindow *, FindWindow( long winid ),
883 "Find a chld of this window by window ID", "",
887 wxWindow *, FindWindow( const wxString& name ),
888 "Find a child of this window by name", "",
893 // event handler stuff
894 // -------------------
897 wxEvtHandler *, GetEventHandler() const,
898 "Returns the event handler for this window. By default, the window is
899 its own event handler.", "");
903 void , SetEventHandler( wxEvtHandler *handler ),
904 "Sets the event handler for this window. An event handler is an object
905 that is capable of processing the events sent to a window. By default,
906 the window is its own event handler, but an application may wish to
907 substitute another, for example to allow central implementation of
908 event-handling for a variety of different window classes.
910 It is usually better to use `wx.Window.PushEventHandler` since this sets
911 up a chain of event handlers, where an event not handled by one event
912 handler is handed to the next one in the chain.", "");
916 void , PushEventHandler( wxEvtHandler *handler ),
917 "Pushes this event handler onto the event handler stack for the window.
918 An event handler is an object that is capable of processing the events
919 sent to a window. By default, the window is its own event handler, but
920 an application may wish to substitute another, for example to allow
921 central implementation of event-handling for a variety of different
924 wx.Window.PushEventHandler allows an application to set up a chain of
925 event handlers, where an event not handled by one event handler is
926 handed to the next one in the chain. Use `wx.Window.PopEventHandler` to
927 remove the event handler.", "");
931 wxEvtHandler *, PopEventHandler( bool deleteHandler = False ),
932 "Removes and returns the top-most event handler on the event handler
933 stack. If deleteHandler is True then the wx.EvtHandler object will be
934 destroyed after it is popped.", "");
938 bool , RemoveEventHandler(wxEvtHandler *handler),
939 "Find the given handler in the event handler chain and remove (but not
940 delete) it from the event handler chain, return True if it was found
941 and False otherwise (this also results in an assert failure so this
942 function should only be called when the handler is supposed to be
951 // a window may have an associated validator which is used to control
954 virtual void , SetValidator( const wxValidator &validator ),
955 "Deletes the current validator (if any) and sets the window validator,
956 having called wx.Validator.Clone to create a new validator of this
960 virtual wxValidator *, GetValidator(),
961 "Returns a pointer to the current validator for the window, or None if
962 there is none.", "");
966 virtual bool , Validate(),
967 "Validates the current values of the child controls using their
968 validators. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra
969 style flag set, the method will also call Validate() of all child
970 windows. Returns false if any of the validations failed.", "");
974 virtual bool , TransferDataToWindow(),
975 "Transfers values to child controls from data areas specified by their
976 validators. If the window has wx.WS_EX_VALIDATE_RECURSIVELY extra
977 style flag set, the method will also call TransferDataToWindow() of
978 all child windows.", "");
981 virtual bool , TransferDataFromWindow(),
982 "Transfers values from child controls to data areas specified by their
983 validators. Returns false if a transfer failed. If the window has
984 wx.WS_EX_VALIDATE_RECURSIVELY extra style flag set, the method will
985 also call TransferDataFromWindow() of all child windows.", "");
989 virtual void , InitDialog(),
990 "Sends an EVT_INIT_DIALOG event, whose handler usually transfers data
991 to the dialog via validators.", "");
1000 virtual void , SetAcceleratorTable( const wxAcceleratorTable& accel ),
1001 "Sets the accelerator table for this window.", "");
1004 wxAcceleratorTable *, GetAcceleratorTable(),
1005 "Gets the accelerator table for this window.", "");
1011 // hot keys (system wide accelerators)
1012 // -----------------------------------
1014 DocStr(RegisterHotKey,
1015 "Registers a system wide hotkey. Every time the user presses the hotkey
1016 registered here, this window will receive a hotkey event. It will
1017 receive the event even if the application is in the background and
1018 does not have the input focus because the user is working with some
1019 other application. To bind an event handler function to this hotkey
1020 use EVT_HOTKEY with an id equal to hotkeyId. Returns True if the
1021 hotkey was registered successfully.", "");
1022 bool RegisterHotKey(int hotkeyId, int modifiers, int keycode) {
1024 return self->RegisterHotKey(hotkeyId, modifiers, keycode);
1031 DocStr(UnregisterHotKey,
1032 "Unregisters a system wide hotkey.", "");
1033 bool UnregisterHotKey(int hotkeyId) {
1035 return self->UnregisterHotKey(hotkeyId);
1044 // "dialog units" translations
1045 // ---------------------------
1047 DocStr(ConvertDialogToPixels,
1048 "Converts a point or size from dialog units to pixels. Dialog units
1049 are used for maintaining a dialog's proportions even if the font
1050 changes. For the x dimension, the dialog units are multiplied by the
1051 average character width and then divided by 4. For the y dimension,
1052 the dialog units are multiplied by the average character height and
1053 then divided by 8.", "");
1054 %name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
1055 %name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
1056 %name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
1057 %name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
1060 DocStr(ConvertPixelPointToDialog,
1061 "Converts a point or size from pixels to dialog units. Dialog units
1062 are used for maintaining a dialog's proportions even if the font
1063 changes. For the x dimension, the dialog units are multiplied by the
1064 average character width and then divided by 4. For the y dimension,
1065 the dialog units are multiplied by the average character height and
1066 then divided by 8.", "");
1067 %name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
1068 %name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
1076 virtual void , WarpPointer(int x, int y),
1077 "Moves the pointer to the given position on the window.
1079 NOTE: This function is not supported under Mac because Apple Human
1080 Interface Guidelines forbid moving the mouse cursor programmatically.", "");
1084 void , CaptureMouse(),
1085 "Directs all mouse input to this window. Call wx.Window.ReleaseMouse to
1086 release the capture.
1088 Note that wxWindows maintains the stack of windows having captured the
1089 mouse and when the mouse is released the capture returns to the window
1090 which had had captured it previously and it is only really released if
1091 there were no previous window. In particular, this means that you must
1092 release the mouse as many times as you capture it.", "");
1095 void , ReleaseMouse(),
1096 "Releases mouse input captured with wx.Window.CaptureMouse.", "");
1100 static wxWindow *, GetCapture(),
1101 "Returns the window which currently captures the mouse or None", "");
1105 virtual bool , HasCapture() const,
1106 "Returns true if this window has the current mouse capture.", "");
1112 // painting the window
1113 // -------------------
1116 virtual void , Refresh( bool eraseBackground = True,
1117 const wxRect *rect = NULL ),
1118 "Mark the specified rectangle (or the whole window) as \"dirty\" so it
1119 will be repainted. Causes an EVT_PAINT event to be generated and sent
1120 to the window.", "");
1124 void , RefreshRect(const wxRect& rect),
1125 "Redraws the contents of the given rectangle: the area inside it will
1126 be repainted. This is the same as Refresh but has a nicer syntax.", "");
1130 virtual void , Update(),
1131 "Calling this method immediately repaints the invalidated area of the
1132 window instead of waiting for the EVT_PAINT event to happen, (normally
1133 this would usually only happen when the flow of control returns to the
1134 event loop.) Notice that this function doesn't refresh the window and
1135 does nothing if the window has been already repainted. Use Refresh
1136 first if you want to immediately redraw the window (or some portion of
1137 it) unconditionally.", "");
1141 virtual void , ClearBackground(),
1142 "Clears the window by filling it with the current background
1143 colour. Does not cause an erase background event to be generated.", "");
1148 virtual void , Freeze(),
1149 "Freezes the window or, in other words, prevents any updates from
1150 taking place on screen, the window is not redrawn at all. Thaw must be
1151 called to reenable window redrawing. Calls to Freeze/Thaw may be
1152 nested, with the actual Thaw being delayed until all the nesting has
1155 This method is useful for visual appearance optimization (for example,
1156 it is a good idea to use it before inserting large amount of text into
1157 a wxTextCtrl under wxGTK) but is not implemented on all platforms nor
1158 for all controls so it is mostly just a hint to wxWindows and not a
1159 mandatory directive.", "");
1163 virtual void , Thaw(),
1164 "Reenables window updating after a previous call to Freeze. Calls to
1165 Freeze/Thaw may be nested, so Thaw must be called the same number of
1166 times that Freeze was before the window will be updated.", "");
1170 virtual void , PrepareDC( wxDC & dc ),
1171 "Call this function to prepare the device context for drawing a
1172 scrolled image. It sets the device origin according to the current
1173 scroll position.", "");
1177 wxRegion& , GetUpdateRegion(),
1178 "Returns the region specifying which parts of the window have been
1179 damaged. Should only be called within an EVT_PAINT handler.", "");
1183 wxRect , GetUpdateClientRect() const,
1184 "Get the update rectangle region bounding box in client coords.", "");
1188 "Returns true if the given point or rectangle area has been exposed
1189 since the last repaint. Call this in an paint event handler to
1190 optimize redrawing by only redrawing those areas, which have been
1192 bool IsExposed( int x, int y, int w=1, int h=1 ) const;
1193 %name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
1194 %name(IsExposedRect) bool IsExposed( const wxRect& rect ) const;
1198 // colours, fonts and cursors
1199 // --------------------------
1203 virtual wxVisualAttributes , GetDefaultAttributes() const,
1204 "Get the default attributes for an instance of this class. This is
1205 useful if you want to use the same font or colour in your own control
1206 as in a standard control -- which is a much better idea than hard
1207 coding specific colours or fonts which might look completely out of
1208 place on the user's system, especially if it uses themes.", "");
1212 static wxVisualAttributes ,
1213 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL),
1214 "Get the default attributes for this class. This is useful if you want
1215 to use the same font or colour in your own control as in a standard
1216 control -- which is a much better idea than hard coding specific
1217 colours or fonts which might look completely out of place on the
1218 user's system, especially if it uses themes.
1220 The variant parameter is only relevant under Mac currently and is
1221 ignore under other platforms. Under Mac, it will change the size of
1222 the returned font. See `wx.Window.SetWindowVariant` for more about
1227 virtual bool , SetBackgroundColour( const wxColour &colour ),
1228 "Sets the background colour of the window. Returns True if the colour
1229 was changed. The background colour is usually painted by the default
1230 EVT_ERASE_BACKGROUND event handler function under Windows and
1231 automatically under GTK.
1233 Note that setting the background colour may not cause an immediate
1234 refresh, so you may wish to call ClearBackground or Refresh after
1235 calling this function.
1237 Use this function with care under GTK+ as the new appearance of the
1238 window might not look equally well when used with themes, i.e GTK+'s
1239 ability to change its look as the user wishes with run-time loadable
1243 void , SetDefaultBackgroundColour(const wxColour& colour),
1249 virtual bool , SetForegroundColour( const wxColour &colour ),
1250 "Sets the foreground colour of the window. Returns True is the colour
1251 was changed. The interpretation of foreground colour is dependent on
1252 the window class; it may be the text colour or other colour, or it may
1253 not be used at all.", "");
1256 void , SetDefaultForegroundColour(const wxColour& colour),
1262 wxColour , GetBackgroundColour() const,
1263 "Returns the background colour of the window.", "");
1266 wxColour , GetForegroundColour() const,
1267 "Returns the foreground colour of the window. The interpretation of
1268 foreground colour is dependent on the window class; it may be the text
1269 colour or other colour, or it may not be used at all.", "");
1275 virtual bool , SetCursor( const wxCursor &cursor ),
1276 "Sets the window's cursor. Notice that the window cursor also sets it
1277 for the children of the window implicitly.
1279 The cursor may be wx.NullCursor in which case the window cursor will
1280 be reset back to default.", "");
1283 wxCursor& , GetCursor(),
1284 "Return the cursor associated with this window.", "");
1289 virtual bool , SetFont( const wxFont &font ),
1290 "Sets the font for this window.", "");
1293 void , SetDefaultFont(const wxFont& font),
1299 wxFont& , GetFont(),
1300 "Returns the default font used for this window.", "");
1305 void , SetCaret(wxCaret *caret),
1306 "Sets the caret associated with the window.", "");
1309 wxCaret *, GetCaret() const,
1310 "Returns the caret associated with the window.", "");
1315 virtual int , GetCharHeight() const,
1316 "Get the (average) character size for the current font.", "");
1319 virtual int , GetCharWidth() const,
1320 "Get the (average) character size for the current font.", "");
1325 void, GetTextExtent(const wxString& string, int *OUTPUT, int *OUTPUT),
1326 "GetTextExtent(String string) -> (width, height)",
1327 "Get the width and height of the text using the current font.", "");
1329 void, GetTextExtent(const wxString& string,
1330 int *OUTPUT, int *OUTPUT, int *OUTPUT, int* OUTPUT,
1331 const wxFont* font = NULL),
1332 "GetFullTextExtent(String string, Font font=None) ->\n (width, height, descent, externalLeading)",
1333 "Get the width, height, decent and leading of the text using the
1334 current or specified font.", "",
1339 // client <-> screen coords
1340 // ------------------------
1342 %apply int * INOUT { int* x, int* y };
1344 // translate to/from screen/client coordinates
1346 void , ClientToScreen( int *x, int *y ) const,
1347 "ClientToScreenXY(int x, int y) -> (x,y)",
1348 "Converts to screen coordinates from coordinates relative to this window.", "",
1352 void , ScreenToClient( int *x, int *y ) const,
1353 "ScreenToClientXY(int x, int y) -> (x,y)",
1354 "Converts from screen to client window coordinates.", "",
1359 wxPoint , ClientToScreen(const wxPoint& pt) const,
1360 "Converts to screen coordinates from coordinates relative to this window.", "");
1363 wxPoint , ScreenToClient(const wxPoint& pt) const,
1364 "Converts from screen to client window coordinates.", "");
1369 wxHitTest , HitTest(wxCoord x, wxCoord y) const,
1370 "Test where the given (in client coords) point lies", "",
1374 wxHitTest , HitTest(const wxPoint& pt) const,
1375 "Test where the given (in client coords) point lies", "");
1383 %nokwargs GetBorder;
1385 wxBorder , GetBorder(long flags) const,
1386 "Get the window border style from the given flags: this is different
1387 from simply doing flags & wxBORDER_MASK because it uses
1388 GetDefaultBorder() to translate wxBORDER_DEFAULT to something
1393 wxBorder , GetBorder() const,
1394 "Get border for the flags of this window", "");
1400 virtual void , UpdateWindowUI(long flags = wxUPDATE_UI_NONE),
1401 "This function sends EVT_UPDATE_UI events to the window. The particular
1402 implementation depends on the window; for example a wx.ToolBar will
1403 send an update UI event for each toolbar button, and a wx.Frame will
1404 send an update UI event for each menubar menu item. You can call this
1405 function from your application to ensure that your UI is up-to-date at
1406 a particular point in time (as far as your EVT_UPDATE_UI handlers are
1407 concerned). This may be necessary if you have called
1408 wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to
1409 limit the overhead that wxWindows incurs by sending update UI events
1412 The flags should be a bitlist of one or more of the following values:
1414 ===================== ==============================
1415 wx.UPDATE_UI_NONE No particular value
1416 wx.UPDATE_UI_RECURSE Call the function for descendants
1417 wx.UPDATE_UI_FROMIDLE Invoked from OnIdle
1418 ===================== ==============================
1420 If you are calling this function from an OnIdle function, make sure
1421 you pass the wx.UPDATE_UI_FROMIDLE flag, since this tells the window
1422 to only update the UI elements that need to be updated in idle
1423 time. Some windows update their elements only when necessary, for
1424 example when a menu is about to be shown. The following is an example
1425 of how to call UpdateWindowUI from an idle function::
1427 def OnIdle(self, evt):
1428 if wx.UpdateUIEvent.CanUpdate(self):
1429 self.UpdateWindowUI(wx.UPDATE_UI_FROMIDLE);
1433 // TODO: using directors?
1434 // // do the window-specific processing after processing the update event
1435 // virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
1439 "Pops up the given menu at the specified coordinates, relative to this window,
1440 and returns control when the user has dismissed the menu. If a menu item is
1441 selected, the corresponding menu event is generated and will be processed as
1442 usual. If the default position is given then the current position of the
1443 mouse cursor will be used.", "");
1444 %name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x=-1, int y=-1);
1445 bool PopupMenu(wxMenu *menu, const wxPoint& pos=wxDefaultPosition);
1452 "Returns the platform-specific handle (as a long integer) of the
1453 physical window. Currently on wxMac it returns the handle of the
1454 toplevel parent of the window.", "");
1456 return wxPyGetWinHandle(self);
1463 // A way to do the native draw first... Too bad it isn't in wxGTK too.
1464 void OnPaint(wxPaintEvent& event);
1474 bool , HasScrollbar(int orient) const,
1475 "Does the window have the scrollbar for this orientation?", "");
1478 // configure the window scrollbars
1480 virtual void , SetScrollbar( int orientation,
1484 bool refresh = True ),
1485 "Sets the scrollbar properties of a built-in scrollbar.",
1487 :param orientation: Determines the scrollbar whose page size is to
1488 be set. May be wx.HORIZONTAL or wx.VERTICAL.
1490 :param position: The position of the scrollbar in scroll units.
1492 :param thumbSize: The size of the thumb, or visible portion of the
1493 scrollbar, in scroll units.
1495 :param range: The maximum position of the scrollbar.
1497 :param refresh: True to redraw the scrollbar, false otherwise.
1501 virtual void , SetScrollPos( int orientation, int pos, bool refresh = True ),
1502 "Sets the position of one of the built-in scrollbars.", "");
1505 virtual int , GetScrollPos( int orientation ) const,
1506 "Returns the built-in scrollbar position.", "");
1509 virtual int , GetScrollThumb( int orientation ) const,
1510 "Returns the built-in scrollbar thumb size.", "");
1513 virtual int , GetScrollRange( int orientation ) const,
1514 "Returns the built-in scrollbar range.", "");
1520 virtual void , ScrollWindow( int dx, int dy,
1521 const wxRect* rect = NULL ),
1522 "Physically scrolls the pixels in the window and move child windows
1523 accordingly. Use this function to optimise your scrolling
1524 implementations, to minimise the area that must be redrawn. Note that
1525 it is rarely required to call this function from a user program.",
1527 :param dx: Amount to scroll horizontally.
1529 :param dy: Amount to scroll vertically.
1531 :param rect: Rectangle to invalidate. If this is None, the whole
1532 window is invalidated. If you pass a rectangle corresponding
1533 to the area of the window exposed by the scroll, your
1534 painting handler can optimize painting by checking for the
1535 invalidated region.");
1539 virtual bool , ScrollLines(int lines),
1540 "If the platform and window class supports it, scrolls the window by
1541 the given number of lines down, if lines is positive, or up if lines
1542 is negative. Returns True if the window was scrolled, False if it was
1543 already on top/bottom and nothing was done.", "");
1546 virtual bool , ScrollPages(int pages),
1547 "If the platform and window class supports it, scrolls the window by
1548 the given number of pages down, if pages is positive, or up if pages
1549 is negative. Returns True if the window was scrolled, False if it was
1550 already on top/bottom and nothing was done.", "");
1555 "This is just a wrapper for ScrollLines(-1).", "");
1559 "This is just a wrapper for ScrollLines(1).", "");
1563 "This is just a wrapper for ScrollPages(-1).", "");
1567 "This is just a wrapper for ScrollPages(1).", "");
1572 // context-sensitive help
1573 // ----------------------
1576 void , SetHelpText(const wxString& text),
1577 "Sets the help text to be used as context-sensitive help for this
1578 window. Note that the text is actually stored by the current
1579 wxHelpProvider implementation, and not in the window object itself.", "");
1583 void , SetHelpTextForId(const wxString& text),
1584 "Associate this help text with all windows with the same id as this
1589 wxString , GetHelpText() const,
1590 "Gets the help text to be used as context-sensitive help for this
1591 window. Note that the text is actually stored by the current
1592 wxHelpProvider implementation, and not in the window object itself.", "");
1601 "Attach a tooltip to the window.", "");
1602 %name(SetToolTipString) void SetToolTip( const wxString &tip );
1603 void SetToolTip( wxToolTip *tip );
1606 wxToolTip* , GetToolTip() const,
1607 "get the associated tooltip or None if none", "");
1609 // LINK ERROR --> wxString GetToolTipText() const;
1618 // set/retrieve the drop target associated with this window (may be
1619 // NULL; it's owned by the window and will be deleted by it)
1620 %apply SWIGTYPE *DISOWN { wxPyDropTarget *dropTarget };
1623 virtual void , SetDropTarget( wxPyDropTarget *dropTarget ),
1624 "Associates a drop target with this window. If the window already has
1625 a drop target, it is deleted.", "");
1627 %clear wxPyDropTarget *dropTarget;
1631 virtual wxPyDropTarget *, GetDropTarget() const,
1632 "Returns the associated drop target, which may be None.", "");
1635 #ifdef __WXMSW__ // TODO: should I drop-kick this?
1637 void , DragAcceptFiles(bool accept),
1638 "Enables or disables eligibility for drop file events, EVT_DROP_FILES.
1639 Only available on Windows.", "");
1644 // constraints and sizers
1645 // ----------------------
1647 // set the constraints for this window or retrieve them (may be NULL)
1649 void , SetConstraints( wxLayoutConstraints *constraints ),
1650 "Sets the window to have the given layout constraints. If an existing
1651 layout constraints object is already owned by the window, it will be
1652 deleted. Pass None to disassociate and delete the window's current
1655 You must call SetAutoLayout to tell a window to use the constraints
1656 automatically in its default EVT_SIZE handler; otherwise, you must
1657 handle EVT_SIZE yourself and call Layout() explicitly. When setting
1658 both a wx.LayoutConstraints and a wx.Sizer, only the sizer will have
1662 wxLayoutConstraints *, GetConstraints() const,
1663 "Returns a pointer to the window's layout constraints, or None if there
1668 void , SetAutoLayout( bool autoLayout ),
1669 "Determines whether the Layout function will be called automatically
1670 when the window is resized. It is called implicitly by SetSizer but
1671 if you use SetConstraints you should call it manually or otherwise the
1672 window layout won't be correctly updated when its size changes.", "");
1675 bool , GetAutoLayout() const,
1676 "Returns the current autoLayout setting", "");
1680 virtual bool , Layout(),
1681 "Invokes the constraint-based layout algorithm or the sizer-based
1682 algorithm for this window. See SetAutoLayout: when auto layout is on,
1683 this function gets called automatically by the default EVT_SIZE
1684 handler when the window is resized.", "");
1688 void , SetSizer(wxSizer *sizer, bool deleteOld = True ),
1689 "Sets the window to have the given layout sizer. The window will then
1690 own the object, and will take care of its deletion. If an existing
1691 layout sizer object is already owned by the window, it will be deleted
1692 if the deleteOld parameter is true. Note that this function will also
1693 call SetAutoLayout implicitly with a True parameter if the sizer is
1694 non-NoneL and False otherwise.", "");
1697 void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = True ),
1698 "The same as SetSizer, except it also sets the size hints for the
1699 window based on the sizer's minimum size.", "");
1703 wxSizer *, GetSizer() const,
1704 "Return the sizer associated with the window by a previous call to
1705 SetSizer or None if there isn't one.", "");
1708 // Track if this window is a member of a sizer
1710 void , SetContainingSizer(wxSizer* sizer),
1711 "This normally does not need to be called by application code. It is
1712 called internally when a window is added to a sizer, and is used so
1713 the window can remove itself from the sizer when it is destroyed.", "");
1716 wxSizer *, GetContainingSizer() const,
1717 "Return the sizer that this window is a member of, if any, otherwise None.", "");
1723 // ----------------------
1724 #if wxUSE_ACCESSIBILITY
1725 // Override to create a specific accessible object.
1726 virtual wxAccessible* CreateAccessible();
1728 // Sets the accessible object.
1729 void SetAccessible(wxAccessible* accessible) ;
1731 // Returns the accessible object.
1732 wxAccessible* GetAccessible() { return m_accessible; };
1734 // Returns the accessible object, creating if necessary.
1735 wxAccessible* GetOrCreateAccessible() ;
1742 virtual void , InheritAttributes(),
1743 "This function is (or should be, in case of custom controls) called
1744 during window creation to intelligently set up the window visual
1745 attributes, that is the font and the foreground and background
1748 By 'intelligently' the following is meant: by default, all windows use
1749 their own default attributes. However if some of the parent's
1750 attributes are explicitly changed (that is, using SetFont and not
1751 SetDefaultFont) and if the corresponding attribute hadn't been
1752 explicitly set for this window itself, then this window takes the same
1753 value as used by the parent. In addition, if the window overrides
1754 ShouldInheritColours to return false, the colours will not be changed
1755 no matter what and only the font might.
1757 This rather complicated logic is necessary in order to accomodate the
1758 different usage scenarius. The most common one is when all default
1759 attributes are used and in this case, nothing should be inherited as
1760 in modern GUIs different controls use different fonts (and colours)
1761 than their siblings so they can't inherit the same value from the
1762 parent. However it was also deemed desirable to allow to simply change
1763 the attributes of all children at once by just changing the font or
1764 colour of their common parent, hence in this case we do inherit the
1769 // TODO: Virtualize this with directors
1771 virtual bool , ShouldInheritColours() const,
1772 "Return true from here to allow the colours of this window to be
1773 changed by InheritAttributes, returning false forbids inheriting them
1774 from the parent window.
1776 The base class version returns false, but this method is overridden in
1777 wxControl where it returns true.", "");
1782 def PostCreate(self, pre):
1784 Phase 3 of the 2-phase create <wink!>
1785 Call this method after precreating the window with the 2-phase create method.
1787 self.this = pre.this
1788 self.thisown = pre.thisown
1790 if hasattr(self, '_setOORInfo'):
1791 self._setOORInfo(self)
1792 if hasattr(self, '_setCallbackInfo'):
1793 self._setCallbackInfo(self, self.__class__)
1805 def DLG_PNT(win, point_or_x, y=None):
1807 Convenience function for converting a Point or (x,y) in
1808 dialog units to pixel units.
1811 return win.ConvertDialogPointToPixels(point_or_x)
1813 return win.ConvertDialogPointToPixels(wx.Point(point_or_x, y))
1815 def DLG_SZE(win, size_width, height=None):
1817 Convenience function for converting a Size or (w,h) in
1818 dialog units to pixel units.
1821 return win.ConvertDialogSizeToPixels(size_width)
1823 return win.ConvertDialogSizeToPixels(wx.Size(size_width, height))
1829 // Unfortunatly the names of these new static methods clash with the
1830 // names wxPython has been using forever for the overloaded
1831 // wxWindow::FindWindow, so instead of swigging them as statics create
1832 // standalone functions for them.
1835 DocStr(wxFindWindowById,
1836 "Find the first window in the application with the given id. If parent
1837 is None, the search will start from all top-level frames and dialog
1838 boxes; if non-None, the search will be limited to the given window
1839 hierarchy. The search is recursive in both cases.", "");
1841 DocStr(wxFindWindowByName,
1842 "Find a window by its name (as given in a window constructor or Create
1843 function call). If parent is None, the search will start from all
1844 top-level frames and dialog boxes; if non-None, the search will be
1845 limited to the given window hierarchy. The search is recursive in both
1848 If no window with such name is found, wx.FindWindowByLabel is called.", "");
1850 DocStr(wxFindWindowByLabel,
1851 "Find a window by its label. Depending on the type of window, the label
1852 may be a window title or panel item label. If parent is None, the
1853 search will start from all top-level frames and dialog boxes; if
1854 non-None, the search will be limited to the given window
1855 hierarchy. The search is recursive in both cases.", "");
1858 MustHaveApp(wxFindWindowById);
1859 MustHaveApp(wxFindWindowByName);
1860 MustHaveApp(wxFindWindowByLabel);
1863 wxWindow* wxFindWindowById( long id, const wxWindow *parent = NULL ) {
1864 return wxWindow::FindWindowById(id, parent);
1867 wxWindow* wxFindWindowByName( const wxString& name,
1868 const wxWindow *parent = NULL ) {
1869 return wxWindow::FindWindowByName(name, parent);
1872 wxWindow* wxFindWindowByLabel( const wxString& label,
1873 const wxWindow *parent = NULL ) {
1874 return wxWindow::FindWindowByLabel(label, parent);
1882 #include <wx/msw/private.h> // to get wxGetWindowId
1887 wxWindow* wxWindow_FromHWND(wxWindow* parent, unsigned long _hWnd) {
1889 WXHWND hWnd = (WXHWND)_hWnd;
1890 long id = wxGetWindowId(hWnd);
1891 wxWindow* win = new wxWindow;
1892 parent->AddChild(win);
1893 win->SetEventHandler(win);
1896 win->SubclassWin(hWnd);
1897 win->AdoptAttributesFromHWND();
1898 win->SetupColours();
1901 wxPyRaiseNotImplemented();
1907 //---------------------------------------------------------------------------
1908 //---------------------------------------------------------------------------