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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
11 @page overview_validator wxValidator Overview
13 Classes: wxValidator, wxTextValidator, wxGenericValidator
15 @li @ref overview_validator_intro
16 @li @ref overview_validator_anatomy
17 @li @ref overview_validator_dialogs
23 @section overview_validator_intro Validator basic concepts
25 The aim of the validator concept is to make dialogs very much easier to write.
26 A validator is an object that can be plugged into a control (such as a
27 wxTextCtrl), and mediates between C++ data and the control, transferring the
28 data in either direction and validating it. It also is able to intercept events
29 generated by the control, providing filtering behaviour without the need to
30 derive a new control class.
32 You can use a stock validator, such as wxTextValidator (which does text control
33 data transfer, validation and filtering) and wxGenericValidator (which does
34 data transfer for a range of controls); or you can write your own.
36 Here is an example of wxTextValidator usage.
39 wxTextCtrl *txt1 = new wxTextCtrl(
40 this, -1, wxT(""), wxDefaultPosition, wxDefaultSize, 0,
41 wxTextValidator(wxFILTER_ALPHA, &g_data.m_string));
44 In this example, the text validator object provides the following
47 @li It transfers the value of g_data.m_string (a wxString variable) to the
48 wxTextCtrl when the dialog is initialised.
49 @li It transfers the wxTextCtrl data back to this variable when the dialog is
51 @li It filters input characters so that only alphabetic characters are allowed.
53 The validation and filtering of input is accomplished in two ways. When a
54 character is input, wxTextValidator checks the character against the allowed
55 filter flag (@c wxFILTER_ALPHA in this case). If the character is inappropriate,
56 it is vetoed (does not appear) and a warning beep sounds (unless
57 wxValidator::SetBellOnError(false) has been called).
58 The second type of validation is performed when the dialog is about to be dismissed,
59 so if the default string contained invalid characters already, a dialog box is shown
60 giving the error, and the dialog is not dismissed.
62 Note that any wxWindow may have a validator; using the @c wxWS_EX_VALIDATE_RECURSIVELY
63 style (see wxWindow extended styles) you can also implement recursive validation.
66 @section overview_validator_anatomy Anatomy of a Validator
68 A programmer creating a new validator class should provide the following
71 A validator constructor is responsible for allowing the programmer to specify
72 the kind of validation required, and perhaps a pointer to a C++ variable that
73 is used for storing the data for the control. If such a variable address is not
74 supplied by the user, then the validator should store the data internally.
76 The wxValidator::Validate member function should return @true if the data in
77 the control (not the C++ variable) is valid. It should also show an appropriate
78 message if data was not valid.
80 The wxValidator::TransferToWindow member function should transfer the data from
81 the validator or associated C++ variable to the control.
83 The wxValidator::TransferFromWindow member function should transfer the data
84 from the control to the validator or associated C++ variable.
86 There should be a copy constructor, and a wxValidator::Clone function which
87 returns a copy of the validator object. This is important because validators
88 are passed by reference to window constructors, and must therefore be cloned
91 You can optionally define event handlers for the validator, to implement
92 filtering. These handlers will capture events before the control itself does
93 (see @ref overview_events_processing).
94 For an example implementation, see the @c valtext.h and @c valtext.cpp files in the
98 @section overview_validator_dialogs How Validators Interact with Dialogs
100 For validators to work correctly, validator functions must be called at the
101 right times during dialog initialisation and dismissal.
103 When a wxDialog::Show is called (for a modeless dialog) or wxDialog::ShowModal
104 is called (for a modal dialog), the function wxWindow::InitDialog is
105 automatically called. This in turn sends an initialisation event to the dialog.
106 The default handler for the @c wxEVT_INIT_DIALOG event is defined in the wxWindow
107 class to simply call the function wxWindow::TransferDataToWindow.
108 This function finds all the validators in the window's children and calls the
109 wxValidator::TransferToWindow function for each. Thus, data is transferred from C++
110 variables to the dialog just as the dialog is being shown.
112 @note If you are using a window or panel instead of a dialog, you will need to
113 call wxWindow::InitDialog explicitly before showing the window.
115 When the user clicks on a button, for example the OK button, the application
116 should first call wxWindow::Validate, which returns @false if any of the child
117 window validators failed to validate the window data. The button handler should
118 return immediately if validation failed. Secondly, the application should call
119 wxWindow::TransferDataFromWindow and return if this failed. It is then safe to
120 end the dialog by calling wxDialog::EndModal (if modal) or wxDialog::Show (if modeless).
122 In fact, wxDialog contains a default command event handler for the @c wxID_OK
123 button. It goes like this:
126 void wxDialog::OnOK(wxCommandEvent& event)
128 if ( Validate() && TransferDataFromWindow() )
134 SetReturnCode(wxID_OK);
141 So if using validators and a normal OK button, you may not even need to write
142 any code for handling dialog dismissal.
144 If you load your dialog from a resource file, you will need to iterate through
145 the controls setting validators, since validators can't be specified in a