1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
9 // -----------------------------------------------------------------------
14 Base class for custom wxPropertyGrid editors.
17 - Names of built-in property editors are: TextCtrl, Choice,
18 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
19 editors include SpinCtrl and DatePickerCtrl, but using them requires
20 calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
22 - Pointer to built-in editor is available as wxPGEditor_EditorName
23 (eg. wxPGEditor_TextCtrl).
25 - Before you start using new editor you just created, you need to register
26 it using static function
27 wxPropertyGrid::RegisterEditorClass(), with code like this:
29 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
31 After that, wxPropertyGrid will take ownership of the given object, but
32 you should still store editorPointer somewhere, so you can pass it to
33 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
38 class wxPGEditor
: public wxObject
50 virtual ~wxPGEditor();
53 Returns pointer to the name of the editor. For example,
54 wxPGEditor_TextCtrl has name "TextCtrl".
56 virtual wxString
GetName() const = 0;
59 Instantiates editor controls.
62 wxPropertyGrid to which the property belongs (use as parent for control).
65 Property for which this method is called.
68 Position, inside wxPropertyGrid, to create control(s) to.
71 Initial size for control(s).
74 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
75 shall use wxPG_SUBID2.
76 - Implementation shoud connect all necessary events to the
77 wxPropertyGrid::OnCustomEditorEvent. For Example:
79 // Relays wxEVT_COMMAND_TEXT_UPDATED events of primary editor
80 // control to the OnEvent.
81 control->Connect(control->GetId(), wxEVT_COMMAND_TEXT_UPDATED,
82 wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent),
85 OnCustomEditorEvent will then forward events, first to
86 wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent().
88 virtual wxPGWindowList
CreateControls( wxPropertyGrid
* propgrid
,
89 wxPGProperty
* property
,
91 const wxSize
& size
) const = 0;
93 /** Loads value from property to the control. */
94 virtual void UpdateControl( wxPGProperty
* property
, wxWindow
* ctrl
) const = 0;
97 Draws value for given property.
99 virtual void DrawValue( wxDC
& dc
, const wxRect
& rect
,
100 wxPGProperty
* property
, const wxString
& text
) const;
103 Handles events. Returns @true if value in control was modified
104 (see wxPGProperty::OnEvent() for more information).
106 @remarks wxPropertyGrid will automatically unfocus the editor when
107 wxEVT_COMMAND_TEXT_ENTER is received and when it results in
108 property value being modified. This happens regardless of
109 editor type (ie. behavior is same for any wxTextCtrl and
110 wxComboBox based editor).
112 virtual bool OnEvent( wxPropertyGrid
* propgrid
, wxPGProperty
* property
,
113 wxWindow
* wnd_primary
, wxEvent
& event
) const = 0;
116 Returns value from control, via parameter 'variant'.
117 Usually ends up calling property's StringToValue() or IntToValue().
118 Returns @true if value was different.
120 virtual bool GetValueFromControl( wxVariant
& variant
, wxPGProperty
* property
,
121 wxWindow
* ctrl
) const;
123 /** Sets value in control to unspecified. */
124 virtual void SetValueToUnspecified( wxPGProperty
* property
,
125 wxWindow
* ctrl
) const = 0;
127 /** Sets control's value specifically from string. */
128 virtual void SetControlStringValue( wxPGProperty
* property
,
129 wxWindow
* ctrl
, const wxString
& txt
) const;
131 /** Sets control's value specifically from int (applies to choice etc.). */
132 virtual void SetControlIntValue( wxPGProperty
* property
,
133 wxWindow
* ctrl
, int value
) const;
136 Inserts item to existing control. Index -1 means end of list.
137 Default implementation does nothing. Returns index of item added.
139 virtual int InsertItem( wxWindow
* ctrl
, const wxString
& label
,
143 Deletes item from existing control.
144 Default implementation does nothing.
146 virtual void DeleteItem( wxWindow
* ctrl
, int index
) const;
149 Extra processing when control gains focus. For example, wxTextCtrl
150 based controls should select all text.
152 virtual void OnFocus( wxPGProperty
* property
, wxWindow
* wnd
) const;
155 Returns @true if control itself can contain the custom image. Default
156 implementation returns @false.
158 virtual bool CanContainCustomImage() const;
161 // -----------------------------------------------------------------------
164 @class wxPGMultiButton
166 This class can be used to have multiple buttons in a property editor.
167 You will need to create a new property editor class, override CreateControls,
168 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
170 For instance, here we add three buttons to a TextCtrl editor:
174 #include <wx/propgrid/editors.h>
176 class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
178 DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
180 wxSampleMultiButtonEditor() {}
181 virtual ~wxSampleMultiButtonEditor() {}
183 virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
185 virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
186 wxPGProperty* property,
188 const wxSize& sz ) const;
189 virtual bool OnEvent( wxPropertyGrid* propGrid,
190 wxPGProperty* property,
192 wxEvent& event ) const;
195 IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
197 wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
198 wxPGProperty* property,
200 const wxSize& sz ) const
202 // Create and populate buttons-subwindow
203 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
205 // Add two regular buttons
206 buttons->Add( "..." );
208 // Add a bitmap button
209 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
211 // Create the 'primary' editor control (textctrl in this case)
212 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
213 ( propGrid, property, pos,
214 buttons->GetPrimarySize() );
216 // Finally, move buttons-subwindow to correct position and make sure
217 // returned wxPGWindowList contains our custom button list.
218 buttons->Finalize(propGrid, pos);
220 wndList.SetSecondary( buttons );
224 bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
225 wxPGProperty* property,
227 wxEvent& event ) const
229 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
231 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
233 if ( event.GetId() == buttons->GetButtonId(0) )
235 // Do something when first button is pressed
238 if ( event.GetId() == buttons->GetButtonId(1) )
240 // Do something when second button is pressed
243 if ( event.GetId() == buttons->GetButtonId(2) )
245 // Do something when third button is pressed
249 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
254 Further to use this editor, code like this can be used:
258 // Register editor class - needs only to be called once
259 wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
260 wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
262 // Insert the property that will have multiple buttons
263 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
265 // Change property to use editor created in the previous code segment
266 propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
273 class WXDLLIMPEXP_PROPGRID wxPGMultiButton
: public wxWindow
280 wxPGMultiButton( wxPropertyGrid
* pg
, const wxSize
& sz
);
285 virtual ~wxPGMultiButton() { }
288 Adds new button, with given label.
290 void Add( const wxString
& label
, int id
= -2 );
293 Adds new bitmap button.
295 void Add( const wxBitmap
& bitmap
, int id
= -2 );
298 Call this in CreateControls() of your custom editor class
299 after all buttons have been added.
302 wxPropertyGrid given in CreateControls().
305 wxPoint given in CreateControls().
307 void Finalize( wxPropertyGrid
* propGrid
, const wxPoint
& pos
);
310 Returns pointer to one of the buttons.
312 wxWindow
* GetButton( unsigned int i
);
315 Returns Id of one of the buttons. This is utility function to be
316 used in event handlers.
318 int GetButtonId( unsigned int i
) const;
321 Returns number of buttons.
326 Returns size of primary editor control, as appropriately
327 reduced by number of buttons present.
329 wxSize
GetPrimarySize() const;
332 // -----------------------------------------------------------------------