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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
24
25 class WXDLLIMPEXP_BASE wxAppConsole;
26 class WXDLLIMPEXP_BASE wxAppTraits;
27 class WXDLLIMPEXP_BASE wxCmdLineParser;
28 class WXDLLIMPEXP_BASE wxEventLoopBase;
29 class WXDLLIMPEXP_BASE wxLog;
30 class WXDLLIMPEXP_BASE wxMessageOutput;
31
32 #if wxUSE_GUI
33 struct WXDLLIMPEXP_CORE wxVideoMode;
34 #endif
35
36 // ----------------------------------------------------------------------------
37 // typedefs
38 // ----------------------------------------------------------------------------
39
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole* (*wxAppInitializerFunction)();
42
43 // ----------------------------------------------------------------------------
44 // constants
45 // ----------------------------------------------------------------------------
46
47 enum
48 {
49 wxPRINT_WINDOWS = 1,
50 wxPRINT_POSTSCRIPT = 2
51 };
52
53 // ----------------------------------------------------------------------------
54 // wxAppConsole: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
56
57 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
58 {
59 public:
60 // ctor and dtor
61 wxAppConsole();
62 virtual ~wxAppConsole();
63
64
65 // the virtual functions which may/must be overridden in the derived class
66 // -----------------------------------------------------------------------
67
68 // This is the very first function called for a newly created wxApp object,
69 // it is used by the library to do the global initialization. If, for some
70 // reason, you must override it (instead of just overriding OnInit(), as
71 // usual, for app-specific initializations), do not forget to call the base
72 // class version!
73 virtual bool Initialize(int& argc, wxChar **argv);
74
75 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
76 virtual bool CallOnInit() { return OnInit(); }
77
78 // Called before OnRun(), this is a good place to do initialization -- if
79 // anything fails, return false from here to prevent the program from
80 // continuing. The command line is normally parsed here, call the base
81 // class OnInit() to do it.
82 virtual bool OnInit();
83
84 // this is here only temporary hopefully (FIXME)
85 virtual bool OnInitGui() { return true; }
86
87 // This is the replacement for the normal main(): all program work should
88 // be done here. When OnRun() returns, the programs starts shutting down.
89 virtual int OnRun();
90
91 // This is only called if OnInit() returned true so it's a good place to do
92 // any cleanup matching the initializations done there.
93 virtual int OnExit();
94
95 // This is the very last function called on wxApp object before it is
96 // destroyed. If you override it (instead of overriding OnExit() as usual)
97 // do not forget to call the base class version!
98 virtual void CleanUp();
99
100 // Called when a fatal exception occurs, this function should take care not
101 // to do anything which might provoke a nested exception! It may be
102 // overridden if you wish to react somehow in non-default way (core dump
103 // under Unix, application crash under Windows) to fatal program errors,
104 // however extreme care should be taken if you don't want this function to
105 // crash.
106 virtual void OnFatalException() { }
107
108 // Called from wxExit() function, should terminate the application a.s.a.p.
109 virtual void Exit();
110
111
112 // application info: name, description, vendor
113 // -------------------------------------------
114
115 // NB: all these should be set by the application itself, there are no
116 // reasonable default except for the application name which is taken to
117 // be argv[0]
118
119 // set/get the application name
120 wxString GetAppName() const
121 {
122 return m_appName.empty() ? m_className : m_appName;
123 }
124 void SetAppName(const wxString& name) { m_appName = name; }
125
126 // set/get the app class name
127 wxString GetClassName() const { return m_className; }
128 void SetClassName(const wxString& name) { m_className = name; }
129
130 // set/get the vendor name
131 const wxString& GetVendorName() const { return m_vendorName; }
132 void SetVendorName(const wxString& name) { m_vendorName = name; }
133
134
135 // cmd line parsing stuff
136 // ----------------------
137
138 // all of these methods may be overridden in the derived class to
139 // customize the command line parsing (by default only a few standard
140 // options are handled)
141 //
142 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
143 // this to work
144
145 #if wxUSE_CMDLINE_PARSER
146 // this one is called from OnInit() to add all supported options
147 // to the given parser (don't forget to call the base class version if you
148 // override it!)
149 virtual void OnInitCmdLine(wxCmdLineParser& parser);
150
151 // called after successfully parsing the command line, return true
152 // to continue and false to exit (don't forget to call the base class
153 // version if you override it!)
154 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
155
156 // called if "--help" option was specified, return true to continue
157 // and false to exit
158 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
159
160 // called if incorrect command line options were given, return
161 // false to abort and true to continue
162 virtual bool OnCmdLineError(wxCmdLineParser& parser);
163 #endif // wxUSE_CMDLINE_PARSER
164
165
166 // miscellaneous customization functions
167 // -------------------------------------
168
169 // create the app traits object to which we delegate for everything which
170 // either should be configurable by the user (then he can change the
171 // default behaviour simply by overriding CreateTraits() and returning his
172 // own traits object) or which is GUI/console dependent as then wxAppTraits
173 // allows us to abstract the differences behind the common fa�de
174 wxAppTraits *GetTraits();
175
176
177 // event processing functions
178 // --------------------------
179
180 // this method allows to filter all the events processed by the program, so
181 // you should try to return quickly from it to avoid slowing down the
182 // program to the crawl
183 //
184 // return value should be -1 to continue with the normal event processing,
185 // or TRUE or FALSE to stop further processing and pretend that the event
186 // had been already processed or won't be processed at all, respectively
187 virtual int FilterEvent(wxEvent& event);
188
189 #if wxUSE_EXCEPTIONS
190 // call the specified handler on the given object with the given event
191 //
192 // this method only exists to allow catching the exceptions thrown by any
193 // event handler, it would lead to an extra (useless) virtual function call
194 // if the exceptions were not used, so it doesn't even exist in that case
195 virtual void HandleEvent(wxEvtHandler *handler,
196 wxEventFunction func,
197 wxEvent& event) const;
198
199 // Called when an unhandled C++ exception occurs inside OnRun(): note that
200 // the exception type is lost by now, so if you really want to handle the
201 // exception you should override OnRun() and put a try/catch around
202 // MainLoop() call there or use OnExceptionInMainLoop()
203 virtual void OnUnhandledException() { }
204 #endif // wxUSE_EXCEPTIONS
205
206 // event processing functions
207 // --------------------------
208
209 // return true if we're running event loop, i.e. if the events can
210 // (already) be dispatched
211 static bool IsMainLoopRunning()
212 {
213 const wxAppConsole * const app = GetInstance();
214 return app && app->m_mainLoop != NULL;
215 }
216
217 // process all events in the wxPendingEvents list -- it is necessary to
218 // call this function to process posted events. This happens during each
219 // event loop iteration in GUI mode but if there is no main loop, it may be
220 // also called directly.
221 virtual void ProcessPendingEvents();
222
223 // check if there are pending events on global pending event list
224 bool HasPendingEvents() const;
225
226 // doesn't do anything in this class, just a hook for GUI wxApp
227 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
228
229 // make sure that idle events are sent again
230 virtual void WakeUpIdle();
231
232 // execute the main GUI loop, the function returns when the loop ends
233 virtual int MainLoop();
234
235 // exit the main GUI loop during the next iteration (i.e. it does not
236 // stop the program immediately!)
237 virtual void ExitMainLoop();
238
239 // returns true if there are unprocessed events in the event queue
240 virtual bool Pending();
241
242 // process the first event in the event queue (blocks until an event
243 // appears if there are none currently, use Pending() if this is not
244 // wanted), returns false if the event loop should stop and true
245 // otherwise
246 virtual bool Dispatch();
247
248 // this virtual function is called when the application
249 // becomes idle and normally just sends wxIdleEvent to all interested
250 // parties
251 //
252 // it should return true if more idle events are needed, false if not
253 virtual bool ProcessIdle();
254
255 #if wxUSE_EXCEPTIONS
256 // Function called if an uncaught exception is caught inside the main
257 // event loop: it may return true to continue running the event loop or
258 // false to stop it (in the latter case it may rethrow the exception as
259 // well)
260 virtual bool OnExceptionInMainLoop();
261 #endif // wxUSE_EXCEPTIONS
262
263 // debugging support
264 // -----------------
265
266 #ifdef __WXDEBUG__
267 // this function is called when an assert failure occurs, the base class
268 // version does the normal processing (i.e. shows the usual assert failure
269 // dialog box)
270 //
271 // the arguments are the location of the failed assert (func may be empty
272 // if the compiler doesn't support C99 __FUNCTION__), the text of the
273 // assert itself and the user-specified message
274 virtual void OnAssertFailure(const wxChar *file,
275 int line,
276 const wxChar *func,
277 const wxChar *cond,
278 const wxChar *msg);
279
280 // old version of the function without func parameter, for compatibility
281 // only, override OnAssertFailure() in the new code
282 virtual void OnAssert(const wxChar *file,
283 int line,
284 const wxChar *cond,
285 const wxChar *msg);
286 #endif // __WXDEBUG__
287
288 // check that the wxBuildOptions object (constructed in the application
289 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
290 // options of the library and abort if it doesn't
291 static bool CheckBuildOptions(const char *optionsSignature,
292 const char *componentName);
293
294 // implementation only from now on
295 // -------------------------------
296
297 // helpers for dynamic wxApp construction
298 static void SetInitializerFunction(wxAppInitializerFunction fn)
299 { ms_appInitFn = fn; }
300 static wxAppInitializerFunction GetInitializerFunction()
301 { return ms_appInitFn; }
302
303 // accessors for ms_appInstance field (external code might wish to modify
304 // it, this is why we provide a setter here as well, but you should really
305 // know what you're doing if you call it), wxTheApp is usually used instead
306 // of GetInstance()
307 static wxAppConsole *GetInstance() { return ms_appInstance; }
308 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
309
310
311 // command line arguments (public for backwards compatibility)
312 int argc;
313 wxChar **argv;
314
315 protected:
316 // the function which creates the traits object when GetTraits() needs it
317 // for the first time
318 virtual wxAppTraits *CreateTraits();
319
320
321 // function used for dynamic wxApp creation
322 static wxAppInitializerFunction ms_appInitFn;
323
324 // the one and only global application object
325 static wxAppConsole *ms_appInstance;
326
327 // create main loop from AppTraits or return NULL if
328 // there is no main loop implementation
329 wxEventLoopBase *CreateMainLoop();
330
331 // application info (must be set from the user code)
332 wxString m_vendorName, // vendor name (ACME Inc)
333 m_appName, // app name
334 m_className; // class name
335
336 // the class defining the application behaviour, NULL initially and created
337 // by GetTraits() when first needed
338 wxAppTraits *m_traits;
339
340 // the main event loop of the application (may be NULL if the loop hasn't
341 // been started yet or has already terminated)
342 wxEventLoopBase *m_mainLoop;
343
344 // the application object is a singleton anyhow, there is no sense in
345 // copying it
346 DECLARE_NO_COPY_CLASS(wxAppConsole)
347 };
348
349 // ----------------------------------------------------------------------------
350 // wxAppBase: the common part of wxApp implementations for all platforms
351 // ----------------------------------------------------------------------------
352
353 #if wxUSE_GUI
354
355 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
356 {
357 public:
358 wxAppBase();
359 virtual ~wxAppBase();
360
361 // the virtual functions which may/must be overridden in the derived class
362 // -----------------------------------------------------------------------
363
364 // very first initialization function
365 //
366 // Override: very rarely
367 virtual bool Initialize(int& argc, wxChar **argv);
368
369 // a platform-dependent version of OnInit(): the code here is likely to
370 // depend on the toolkit. default version does nothing.
371 //
372 // Override: rarely.
373 virtual bool OnInitGui();
374
375 // called to start program execution - the default version just enters
376 // the main GUI loop in which events are received and processed until
377 // the last window is not deleted (if GetExitOnFrameDelete) or
378 // ExitMainLoop() is called. In console mode programs, the execution
379 // of the program really starts here
380 //
381 // Override: rarely in GUI applications, always in console ones.
382 virtual int OnRun();
383
384 // a matching function for OnInit()
385 virtual int OnExit();
386
387 // very last clean up function
388 //
389 // Override: very rarely
390 virtual void CleanUp();
391
392
393 // the worker functions - usually not used directly by the user code
394 // -----------------------------------------------------------------
395
396
397
398 // process all currently pending events right now
399 //
400 // it is an error to call Yield() recursively unless the value of
401 // onlyIfNeeded is true
402 //
403 // WARNING: this function is dangerous as it can lead to unexpected
404 // reentrancies (i.e. when called from an event handler it
405 // may result in calling the same event handler again), use
406 // with _extreme_ care or, better, don't use at all!
407 virtual bool Yield(bool onlyIfNeeded = false) = 0;
408
409 // this virtual function is called in the GUI mode when the application
410 // becomes idle and normally just sends wxIdleEvent to all interested
411 // parties
412 //
413 // it should return true if more idle events are needed, false if not
414 virtual bool ProcessIdle();
415
416 // Send idle event to window and all subwindows
417 // Returns true if more idle time is requested.
418 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
419
420
421 // top level window functions
422 // --------------------------
423
424 // return true if our app has focus
425 virtual bool IsActive() const { return m_isActive; }
426
427 // set the "main" top level window
428 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
429
430 // return the "main" top level window (if it hadn't been set previously
431 // with SetTopWindow(), will return just some top level window and, if
432 // there are none, will return NULL)
433 virtual wxWindow *GetTopWindow() const;
434
435 // control the exit behaviour: by default, the program will exit the
436 // main loop (and so, usually, terminate) when the last top-level
437 // program window is deleted. Beware that if you disable this behaviour
438 // (with SetExitOnFrameDelete(false)), you'll have to call
439 // ExitMainLoop() explicitly from somewhere.
440 void SetExitOnFrameDelete(bool flag)
441 { m_exitOnFrameDelete = flag ? Yes : No; }
442 bool GetExitOnFrameDelete() const
443 { return m_exitOnFrameDelete == Yes; }
444
445
446 // display mode, visual, printing mode, ...
447 // ------------------------------------------------------------------------
448
449 // Get display mode that is used use. This is only used in framebuffer
450 // wxWin ports (such as wxMGL or wxDFB).
451 virtual wxVideoMode GetDisplayMode() const;
452 // Set display mode to use. This is only used in framebuffer wxWin
453 // ports (such as wxMGL or wxDFB). This method should be called from
454 // wxApp::OnInitGui
455 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
456
457 // set use of best visual flag (see below)
458 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
459 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
460 bool GetUseBestVisual() const { return m_useBestVisual; }
461
462 // set/get printing mode: see wxPRINT_XXX constants.
463 //
464 // default behaviour is the normal one for Unix: always use PostScript
465 // printing.
466 virtual void SetPrintMode(int WXUNUSED(mode)) { }
467 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
468
469 // Return the layout direction for the current locale or wxLayout_Default
470 // if it's unknown
471 virtual wxLayoutDirection GetLayoutDirection() const;
472
473
474 // command line parsing (GUI-specific)
475 // ------------------------------------------------------------------------
476
477 #if wxUSE_CMDLINE_PARSER
478 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
479 virtual void OnInitCmdLine(wxCmdLineParser& parser);
480 #endif
481
482 // miscellaneous other stuff
483 // ------------------------------------------------------------------------
484
485 // called by toolkit-specific code to set the app status: active (we have
486 // focus) or not and also the last window which had focus before we were
487 // deactivated
488 virtual void SetActive(bool isActive, wxWindow *lastFocus);
489
490 #if WXWIN_COMPATIBILITY_2_6
491 // OBSOLETE: don't use, always returns true
492 //
493 // returns true if the program is successfully initialized
494 wxDEPRECATED( bool Initialized() );
495 #endif // WXWIN_COMPATIBILITY_2_6
496
497 // perform standard OnIdle behaviour, ensure that this is always called
498 void OnIdle(wxIdleEvent& event);
499
500
501 protected:
502 // delete all objects in wxPendingDelete list
503 void DeletePendingObjects();
504
505 // override base class method to use GUI traits
506 virtual wxAppTraits *CreateTraits();
507
508
509 // the main top level window (may be NULL)
510 wxWindow *m_topWindow;
511
512 // if Yes, exit the main loop when the last top level window is deleted, if
513 // No don't do it and if Later -- only do it once we reach our OnRun()
514 //
515 // the explanation for using this strange scheme is given in appcmn.cpp
516 enum
517 {
518 Later = -1,
519 No,
520 Yes
521 } m_exitOnFrameDelete;
522
523 // true if the app wants to use the best visual on systems where
524 // more than one are available (Sun, SGI, XFree86 4.0 ?)
525 bool m_useBestVisual;
526 // force TrueColour just in case "best" isn't TrueColour
527 bool m_forceTrueColour;
528
529 // does any of our windows have focus?
530 bool m_isActive;
531
532
533 DECLARE_NO_COPY_CLASS(wxAppBase)
534 };
535
536 #if WXWIN_COMPATIBILITY_2_6
537 inline bool wxAppBase::Initialized() { return true; }
538 #endif // WXWIN_COMPATIBILITY_2_6
539
540 #endif // wxUSE_GUI
541
542 // ----------------------------------------------------------------------------
543 // now include the declaration of the real class
544 // ----------------------------------------------------------------------------
545
546 #if wxUSE_GUI
547 #if defined(__WXPALMOS__)
548 #include "wx/palmos/app.h"
549 #elif defined(__WXMSW__)
550 #include "wx/msw/app.h"
551 #elif defined(__WXMOTIF__)
552 #include "wx/motif/app.h"
553 #elif defined(__WXMGL__)
554 #include "wx/mgl/app.h"
555 #elif defined(__WXDFB__)
556 #include "wx/dfb/app.h"
557 #elif defined(__WXGTK20__)
558 #include "wx/gtk/app.h"
559 #elif defined(__WXGTK__)
560 #include "wx/gtk1/app.h"
561 #elif defined(__WXX11__)
562 #include "wx/x11/app.h"
563 #elif defined(__WXMAC__)
564 #include "wx/mac/app.h"
565 #elif defined(__WXCOCOA__)
566 #include "wx/cocoa/app.h"
567 #elif defined(__WXPM__)
568 #include "wx/os2/app.h"
569 #endif
570 #else // !GUI
571 // wxApp is defined in core and we cannot define another one in wxBase,
572 // so we create a different class and typedef it to wxApp instead
573 #if defined(__UNIX__)
574 #include "wx/unix/app.h"
575 class wxApp : public wxAppConsoleUnix { };
576 #else
577 // allow using just wxApp (instead of wxAppConsole) in console programs
578 class wxApp : public wxAppConsole { };
579 #endif
580 #endif // GUI/!GUI
581
582 // ----------------------------------------------------------------------------
583 // the global data
584 // ----------------------------------------------------------------------------
585
586 // for compatibility, we define this macro to access the global application
587 // object of type wxApp
588 //
589 // note that instead of using of wxTheApp in application code you should
590 // consider using DECLARE_APP() after which you may call wxGetApp() which will
591 // return the object of the correct type (i.e. MyApp and not wxApp)
592 //
593 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
594 // console mode it does nothing at all
595 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
596
597 // ----------------------------------------------------------------------------
598 // global functions
599 // ----------------------------------------------------------------------------
600
601 // event loop related functions only work in GUI programs
602 // ------------------------------------------------------
603
604 // Force an exit from main loop
605 extern void WXDLLIMPEXP_BASE wxExit();
606
607 // Yield to other apps/messages
608 extern bool WXDLLIMPEXP_BASE wxYield();
609
610 // Yield to other apps/messages
611 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
612
613 // ----------------------------------------------------------------------------
614 // macros for dynamic creation of the application object
615 // ----------------------------------------------------------------------------
616
617 // Having a global instance of this class allows wxApp to be aware of the app
618 // creator function. wxApp can then call this function to create a new app
619 // object. Convoluted, but necessary.
620
621 class WXDLLIMPEXP_BASE wxAppInitializer
622 {
623 public:
624 wxAppInitializer(wxAppInitializerFunction fn)
625 { wxApp::SetInitializerFunction(fn); }
626 };
627
628 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
629 // your compiler really, really wants main() to be in your main program (e.g.
630 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
631
632 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
633 int main(int argc, char **argv) { return wxEntry(argc, argv); }
634
635 // port-specific header could have defined it already in some special way
636 #ifndef IMPLEMENT_WXWIN_MAIN
637 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
638 #endif // defined(IMPLEMENT_WXWIN_MAIN)
639
640 #ifdef __WXUNIVERSAL__
641 #include "wx/univ/theme.h"
642
643 #ifdef wxUNIV_DEFAULT_THEME
644 #define IMPLEMENT_WX_THEME_SUPPORT \
645 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
646 #else
647 #define IMPLEMENT_WX_THEME_SUPPORT
648 #endif
649 #else
650 #define IMPLEMENT_WX_THEME_SUPPORT
651 #endif
652
653 // Use this macro if you want to define your own main() or WinMain() function
654 // and call wxEntry() from there.
655 #define IMPLEMENT_APP_NO_MAIN(appname) \
656 wxAppConsole *wxCreateApp() \
657 { \
658 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
659 "your program"); \
660 return new appname; \
661 } \
662 wxAppInitializer \
663 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
664 DECLARE_APP(appname) \
665 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
666
667 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
668 // wxUniversal builds
669 #define IMPLEMENT_APP_NO_THEMES(appname) \
670 IMPLEMENT_APP_NO_MAIN(appname) \
671 IMPLEMENT_WXWIN_MAIN
672
673 // Use this macro exactly once, the argument is the name of the wxApp-derived
674 // class which is the class of your application.
675 #define IMPLEMENT_APP(appname) \
676 IMPLEMENT_APP_NO_THEMES(appname) \
677 IMPLEMENT_WX_THEME_SUPPORT
678
679 // Same as IMPLEMENT_APP(), but for console applications.
680 #define IMPLEMENT_APP_CONSOLE(appname) \
681 IMPLEMENT_APP_NO_MAIN(appname) \
682 IMPLEMENT_WXWIN_MAIN_CONSOLE
683
684 // this macro can be used multiple times and just allows you to use wxGetApp()
685 // function
686 #define DECLARE_APP(appname) extern appname& wxGetApp();
687
688
689 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
690 // anywhere else but at the very least it suppresses icc warnings about
691 // defining extern symbols without prior declaration, and it shouldn't do any
692 // harm
693 extern wxAppConsole *wxCreateApp();
694 extern wxAppInitializer wxTheAppInitializer;
695
696 #endif // _WX_APP_H_BASE_