1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
25 class WXDLLIMPEXP_BASE wxAppConsole
;
26 class WXDLLIMPEXP_BASE wxAppTraits
;
27 class WXDLLIMPEXP_BASE wxCmdLineParser
;
28 class WXDLLIMPEXP_BASE wxEventLoopBase
;
29 class WXDLLIMPEXP_BASE wxLog
;
30 class WXDLLIMPEXP_BASE wxMessageOutput
;
33 struct WXDLLIMPEXP_CORE wxVideoMode
;
36 // ----------------------------------------------------------------------------
38 // ----------------------------------------------------------------------------
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
50 wxPRINT_POSTSCRIPT
= 2
53 // ----------------------------------------------------------------------------
54 // wxAppConsole: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
57 class WXDLLIMPEXP_BASE wxAppConsole
: public wxEvtHandler
62 virtual ~wxAppConsole();
65 // the virtual functions which may/must be overridden in the derived class
66 // -----------------------------------------------------------------------
68 // This is the very first function called for a newly created wxApp object,
69 // it is used by the library to do the global initialization. If, for some
70 // reason, you must override it (instead of just overriding OnInit(), as
71 // usual, for app-specific initializations), do not forget to call the base
73 virtual bool Initialize(int& argc
, wxChar
**argv
);
75 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
76 virtual bool CallOnInit() { return OnInit(); }
78 // Called before OnRun(), this is a good place to do initialization -- if
79 // anything fails, return false from here to prevent the program from
80 // continuing. The command line is normally parsed here, call the base
81 // class OnInit() to do it.
82 virtual bool OnInit();
84 // this is here only temporary hopefully (FIXME)
85 virtual bool OnInitGui() { return true; }
87 // This is the replacement for the normal main(): all program work should
88 // be done here. When OnRun() returns, the programs starts shutting down.
91 // This is only called if OnInit() returned true so it's a good place to do
92 // any cleanup matching the initializations done there.
95 // This is the very last function called on wxApp object before it is
96 // destroyed. If you override it (instead of overriding OnExit() as usual)
97 // do not forget to call the base class version!
98 virtual void CleanUp();
100 // Called when a fatal exception occurs, this function should take care not
101 // to do anything which might provoke a nested exception! It may be
102 // overridden if you wish to react somehow in non-default way (core dump
103 // under Unix, application crash under Windows) to fatal program errors,
104 // however extreme care should be taken if you don't want this function to
106 virtual void OnFatalException() { }
108 // Called from wxExit() function, should terminate the application a.s.a.p.
112 // application info: name, description, vendor
113 // -------------------------------------------
115 // NB: all these should be set by the application itself, there are no
116 // reasonable default except for the application name which is taken to
119 // set/get the application name
120 wxString
GetAppName() const
122 return m_appName
.empty() ? m_className
: m_appName
;
124 void SetAppName(const wxString
& name
) { m_appName
= name
; }
126 // set/get the app class name
127 wxString
GetClassName() const { return m_className
; }
128 void SetClassName(const wxString
& name
) { m_className
= name
; }
130 // set/get the vendor name
131 const wxString
& GetVendorName() const { return m_vendorName
; }
132 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
135 // cmd line parsing stuff
136 // ----------------------
138 // all of these methods may be overridden in the derived class to
139 // customize the command line parsing (by default only a few standard
140 // options are handled)
142 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
145 #if wxUSE_CMDLINE_PARSER
146 // this one is called from OnInit() to add all supported options
147 // to the given parser (don't forget to call the base class version if you
149 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
151 // called after successfully parsing the command line, return true
152 // to continue and false to exit (don't forget to call the base class
153 // version if you override it!)
154 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
156 // called if "--help" option was specified, return true to continue
158 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
160 // called if incorrect command line options were given, return
161 // false to abort and true to continue
162 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
163 #endif // wxUSE_CMDLINE_PARSER
166 // miscellaneous customization functions
167 // -------------------------------------
169 // create the app traits object to which we delegate for everything which
170 // either should be configurable by the user (then he can change the
171 // default behaviour simply by overriding CreateTraits() and returning his
172 // own traits object) or which is GUI/console dependent as then wxAppTraits
173 // allows us to abstract the differences behind the common fa�de
174 wxAppTraits
*GetTraits();
177 // event processing functions
178 // --------------------------
180 // this method allows to filter all the events processed by the program, so
181 // you should try to return quickly from it to avoid slowing down the
182 // program to the crawl
184 // return value should be -1 to continue with the normal event processing,
185 // or TRUE or FALSE to stop further processing and pretend that the event
186 // had been already processed or won't be processed at all, respectively
187 virtual int FilterEvent(wxEvent
& event
);
190 // call the specified handler on the given object with the given event
192 // this method only exists to allow catching the exceptions thrown by any
193 // event handler, it would lead to an extra (useless) virtual function call
194 // if the exceptions were not used, so it doesn't even exist in that case
195 virtual void HandleEvent(wxEvtHandler
*handler
,
196 wxEventFunction func
,
197 wxEvent
& event
) const;
199 // Called when an unhandled C++ exception occurs inside OnRun(): note that
200 // the exception type is lost by now, so if you really want to handle the
201 // exception you should override OnRun() and put a try/catch around
202 // MainLoop() call there or use OnExceptionInMainLoop()
203 virtual void OnUnhandledException() { }
204 #endif // wxUSE_EXCEPTIONS
206 // event processing functions
207 // --------------------------
209 // return true if we're running event loop, i.e. if the events can
210 // (already) be dispatched
211 static bool IsMainLoopRunning()
213 const wxAppConsole
* const app
= GetInstance();
214 return app
&& app
->m_mainLoop
!= NULL
;
217 // process all events in the wxPendingEvents list -- it is necessary to
218 // call this function to process posted events. This happens during each
219 // event loop iteration in GUI mode but if there is no main loop, it may be
220 // also called directly.
221 virtual void ProcessPendingEvents();
223 // check if there are pending events on global pending event list
224 bool HasPendingEvents() const;
226 // doesn't do anything in this class, just a hook for GUI wxApp
227 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
229 // make sure that idle events are sent again
230 virtual void WakeUpIdle();
232 // execute the main GUI loop, the function returns when the loop ends
233 virtual int MainLoop();
235 // exit the main GUI loop during the next iteration (i.e. it does not
236 // stop the program immediately!)
237 virtual void ExitMainLoop();
239 // returns true if there are unprocessed events in the event queue
240 virtual bool Pending();
242 // process the first event in the event queue (blocks until an event
243 // appears if there are none currently, use Pending() if this is not
244 // wanted), returns false if the event loop should stop and true
246 virtual bool Dispatch();
248 // this virtual function is called when the application
249 // becomes idle and normally just sends wxIdleEvent to all interested
252 // it should return true if more idle events are needed, false if not
253 virtual bool ProcessIdle();
256 // Function called if an uncaught exception is caught inside the main
257 // event loop: it may return true to continue running the event loop or
258 // false to stop it (in the latter case it may rethrow the exception as
260 virtual bool OnExceptionInMainLoop();
261 #endif // wxUSE_EXCEPTIONS
267 // this function is called when an assert failure occurs, the base class
268 // version does the normal processing (i.e. shows the usual assert failure
271 // the arguments are the location of the failed assert (func may be empty
272 // if the compiler doesn't support C99 __FUNCTION__), the text of the
273 // assert itself and the user-specified message
274 virtual void OnAssertFailure(const wxChar
*file
,
280 // old version of the function without func parameter, for compatibility
281 // only, override OnAssertFailure() in the new code
282 virtual void OnAssert(const wxChar
*file
,
286 #endif // __WXDEBUG__
288 // check that the wxBuildOptions object (constructed in the application
289 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
290 // options of the library and abort if it doesn't
291 static bool CheckBuildOptions(const char *optionsSignature
,
292 const char *componentName
);
294 // implementation only from now on
295 // -------------------------------
297 // helpers for dynamic wxApp construction
298 static void SetInitializerFunction(wxAppInitializerFunction fn
)
299 { ms_appInitFn
= fn
; }
300 static wxAppInitializerFunction
GetInitializerFunction()
301 { return ms_appInitFn
; }
303 // accessors for ms_appInstance field (external code might wish to modify
304 // it, this is why we provide a setter here as well, but you should really
305 // know what you're doing if you call it), wxTheApp is usually used instead
307 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
308 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
311 // command line arguments (public for backwards compatibility)
316 // the function which creates the traits object when GetTraits() needs it
317 // for the first time
318 virtual wxAppTraits
*CreateTraits();
321 // function used for dynamic wxApp creation
322 static wxAppInitializerFunction ms_appInitFn
;
324 // the one and only global application object
325 static wxAppConsole
*ms_appInstance
;
327 // create main loop from AppTraits or return NULL if
328 // there is no main loop implementation
329 wxEventLoopBase
*CreateMainLoop();
331 // application info (must be set from the user code)
332 wxString m_vendorName
, // vendor name (ACME Inc)
333 m_appName
, // app name
334 m_className
; // class name
336 // the class defining the application behaviour, NULL initially and created
337 // by GetTraits() when first needed
338 wxAppTraits
*m_traits
;
340 // the main event loop of the application (may be NULL if the loop hasn't
341 // been started yet or has already terminated)
342 wxEventLoopBase
*m_mainLoop
;
344 // the application object is a singleton anyhow, there is no sense in
346 DECLARE_NO_COPY_CLASS(wxAppConsole
)
349 // ----------------------------------------------------------------------------
350 // wxAppBase: the common part of wxApp implementations for all platforms
351 // ----------------------------------------------------------------------------
355 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
359 virtual ~wxAppBase();
361 // the virtual functions which may/must be overridden in the derived class
362 // -----------------------------------------------------------------------
364 // very first initialization function
366 // Override: very rarely
367 virtual bool Initialize(int& argc
, wxChar
**argv
);
369 // a platform-dependent version of OnInit(): the code here is likely to
370 // depend on the toolkit. default version does nothing.
373 virtual bool OnInitGui();
375 // called to start program execution - the default version just enters
376 // the main GUI loop in which events are received and processed until
377 // the last window is not deleted (if GetExitOnFrameDelete) or
378 // ExitMainLoop() is called. In console mode programs, the execution
379 // of the program really starts here
381 // Override: rarely in GUI applications, always in console ones.
384 // a matching function for OnInit()
385 virtual int OnExit();
387 // very last clean up function
389 // Override: very rarely
390 virtual void CleanUp();
393 // the worker functions - usually not used directly by the user code
394 // -----------------------------------------------------------------
398 // process all currently pending events right now
400 // it is an error to call Yield() recursively unless the value of
401 // onlyIfNeeded is true
403 // WARNING: this function is dangerous as it can lead to unexpected
404 // reentrancies (i.e. when called from an event handler it
405 // may result in calling the same event handler again), use
406 // with _extreme_ care or, better, don't use at all!
407 virtual bool Yield(bool onlyIfNeeded
= false) = 0;
409 // this virtual function is called in the GUI mode when the application
410 // becomes idle and normally just sends wxIdleEvent to all interested
413 // it should return true if more idle events are needed, false if not
414 virtual bool ProcessIdle();
416 // Send idle event to window and all subwindows
417 // Returns true if more idle time is requested.
418 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
421 // top level window functions
422 // --------------------------
424 // return true if our app has focus
425 virtual bool IsActive() const { return m_isActive
; }
427 // set the "main" top level window
428 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
430 // return the "main" top level window (if it hadn't been set previously
431 // with SetTopWindow(), will return just some top level window and, if
432 // there are none, will return NULL)
433 virtual wxWindow
*GetTopWindow() const;
435 // control the exit behaviour: by default, the program will exit the
436 // main loop (and so, usually, terminate) when the last top-level
437 // program window is deleted. Beware that if you disable this behaviour
438 // (with SetExitOnFrameDelete(false)), you'll have to call
439 // ExitMainLoop() explicitly from somewhere.
440 void SetExitOnFrameDelete(bool flag
)
441 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
442 bool GetExitOnFrameDelete() const
443 { return m_exitOnFrameDelete
== Yes
; }
446 // display mode, visual, printing mode, ...
447 // ------------------------------------------------------------------------
449 // Get display mode that is used use. This is only used in framebuffer
450 // wxWin ports (such as wxMGL or wxDFB).
451 virtual wxVideoMode
GetDisplayMode() const;
452 // Set display mode to use. This is only used in framebuffer wxWin
453 // ports (such as wxMGL or wxDFB). This method should be called from
455 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
457 // set use of best visual flag (see below)
458 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
459 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
460 bool GetUseBestVisual() const { return m_useBestVisual
; }
462 // set/get printing mode: see wxPRINT_XXX constants.
464 // default behaviour is the normal one for Unix: always use PostScript
466 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
467 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
469 // Return the layout direction for the current locale or wxLayout_Default
471 virtual wxLayoutDirection
GetLayoutDirection() const;
474 // command line parsing (GUI-specific)
475 // ------------------------------------------------------------------------
477 #if wxUSE_CMDLINE_PARSER
478 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
479 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
482 // miscellaneous other stuff
483 // ------------------------------------------------------------------------
485 // called by toolkit-specific code to set the app status: active (we have
486 // focus) or not and also the last window which had focus before we were
488 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
490 #if WXWIN_COMPATIBILITY_2_6
491 // OBSOLETE: don't use, always returns true
493 // returns true if the program is successfully initialized
494 wxDEPRECATED( bool Initialized() );
495 #endif // WXWIN_COMPATIBILITY_2_6
497 // perform standard OnIdle behaviour, ensure that this is always called
498 void OnIdle(wxIdleEvent
& event
);
502 // delete all objects in wxPendingDelete list
503 void DeletePendingObjects();
505 // override base class method to use GUI traits
506 virtual wxAppTraits
*CreateTraits();
509 // the main top level window (may be NULL)
510 wxWindow
*m_topWindow
;
512 // if Yes, exit the main loop when the last top level window is deleted, if
513 // No don't do it and if Later -- only do it once we reach our OnRun()
515 // the explanation for using this strange scheme is given in appcmn.cpp
521 } m_exitOnFrameDelete
;
523 // true if the app wants to use the best visual on systems where
524 // more than one are available (Sun, SGI, XFree86 4.0 ?)
525 bool m_useBestVisual
;
526 // force TrueColour just in case "best" isn't TrueColour
527 bool m_forceTrueColour
;
529 // does any of our windows have focus?
533 DECLARE_NO_COPY_CLASS(wxAppBase
)
536 #if WXWIN_COMPATIBILITY_2_6
537 inline bool wxAppBase::Initialized() { return true; }
538 #endif // WXWIN_COMPATIBILITY_2_6
542 // ----------------------------------------------------------------------------
543 // now include the declaration of the real class
544 // ----------------------------------------------------------------------------
547 #if defined(__WXPALMOS__)
548 #include "wx/palmos/app.h"
549 #elif defined(__WXMSW__)
550 #include "wx/msw/app.h"
551 #elif defined(__WXMOTIF__)
552 #include "wx/motif/app.h"
553 #elif defined(__WXMGL__)
554 #include "wx/mgl/app.h"
555 #elif defined(__WXDFB__)
556 #include "wx/dfb/app.h"
557 #elif defined(__WXGTK20__)
558 #include "wx/gtk/app.h"
559 #elif defined(__WXGTK__)
560 #include "wx/gtk1/app.h"
561 #elif defined(__WXX11__)
562 #include "wx/x11/app.h"
563 #elif defined(__WXMAC__)
564 #include "wx/mac/app.h"
565 #elif defined(__WXCOCOA__)
566 #include "wx/cocoa/app.h"
567 #elif defined(__WXPM__)
568 #include "wx/os2/app.h"
571 // wxApp is defined in core and we cannot define another one in wxBase,
572 // so we create a different class and typedef it to wxApp instead
573 #if defined(__UNIX__)
574 #include "wx/unix/app.h"
575 class wxApp
: public wxAppConsoleUnix
{ };
577 // allow using just wxApp (instead of wxAppConsole) in console programs
578 class wxApp
: public wxAppConsole
{ };
582 // ----------------------------------------------------------------------------
584 // ----------------------------------------------------------------------------
586 // for compatibility, we define this macro to access the global application
587 // object of type wxApp
589 // note that instead of using of wxTheApp in application code you should
590 // consider using DECLARE_APP() after which you may call wxGetApp() which will
591 // return the object of the correct type (i.e. MyApp and not wxApp)
593 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
594 // console mode it does nothing at all
595 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
597 // ----------------------------------------------------------------------------
599 // ----------------------------------------------------------------------------
601 // event loop related functions only work in GUI programs
602 // ------------------------------------------------------
604 // Force an exit from main loop
605 extern void WXDLLIMPEXP_BASE
wxExit();
607 // Yield to other apps/messages
608 extern bool WXDLLIMPEXP_BASE
wxYield();
610 // Yield to other apps/messages
611 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
613 // ----------------------------------------------------------------------------
614 // macros for dynamic creation of the application object
615 // ----------------------------------------------------------------------------
617 // Having a global instance of this class allows wxApp to be aware of the app
618 // creator function. wxApp can then call this function to create a new app
619 // object. Convoluted, but necessary.
621 class WXDLLIMPEXP_BASE wxAppInitializer
624 wxAppInitializer(wxAppInitializerFunction fn
)
625 { wxApp::SetInitializerFunction(fn
); }
628 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
629 // your compiler really, really wants main() to be in your main program (e.g.
630 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
632 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
633 int main(int argc, char **argv) { return wxEntry(argc, argv); }
635 // port-specific header could have defined it already in some special way
636 #ifndef IMPLEMENT_WXWIN_MAIN
637 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
638 #endif // defined(IMPLEMENT_WXWIN_MAIN)
640 #ifdef __WXUNIVERSAL__
641 #include "wx/univ/theme.h"
643 #ifdef wxUNIV_DEFAULT_THEME
644 #define IMPLEMENT_WX_THEME_SUPPORT \
645 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
647 #define IMPLEMENT_WX_THEME_SUPPORT
650 #define IMPLEMENT_WX_THEME_SUPPORT
653 // Use this macro if you want to define your own main() or WinMain() function
654 // and call wxEntry() from there.
655 #define IMPLEMENT_APP_NO_MAIN(appname) \
656 wxAppConsole *wxCreateApp() \
658 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
660 return new appname; \
663 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
664 DECLARE_APP(appname) \
665 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
667 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
668 // wxUniversal builds
669 #define IMPLEMENT_APP_NO_THEMES(appname) \
670 IMPLEMENT_APP_NO_MAIN(appname) \
673 // Use this macro exactly once, the argument is the name of the wxApp-derived
674 // class which is the class of your application.
675 #define IMPLEMENT_APP(appname) \
676 IMPLEMENT_APP_NO_THEMES(appname) \
677 IMPLEMENT_WX_THEME_SUPPORT
679 // Same as IMPLEMENT_APP(), but for console applications.
680 #define IMPLEMENT_APP_CONSOLE(appname) \
681 IMPLEMENT_APP_NO_MAIN(appname) \
682 IMPLEMENT_WXWIN_MAIN_CONSOLE
684 // this macro can be used multiple times and just allows you to use wxGetApp()
686 #define DECLARE_APP(appname) extern appname& wxGetApp();
689 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
690 // anywhere else but at the very least it suppresses icc warnings about
691 // defining extern symbols without prior declaration, and it shouldn't do any
693 extern wxAppConsole
*wxCreateApp();
694 extern wxAppInitializer wxTheAppInitializer
;
696 #endif // _WX_APP_H_BASE_