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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/evtloop.h
3 // Purpose: declares wxEventLoop class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_EVTLOOP_H_
13 #define _WX_EVTLOOP_H_
14
15 #include "wx/utils.h"
16
17 // ----------------------------------------------------------------------------
18 // wxEventLoopBase: interface for wxEventLoop
19 // ----------------------------------------------------------------------------
20
21 class WXDLLIMPEXP_BASE wxEventLoopBase
22 {
23 public:
24 // trivial, but needed (because of wxEventLoopBase) ctor
25 wxEventLoopBase() { }
26
27 // dtor
28 virtual ~wxEventLoopBase() { }
29
30 // use this to check whether the event loop was successfully created before
31 // using it
32 virtual bool IsOk() const { return true; }
33
34
35 // start the event loop, return the exit code when it is finished
36 virtual int Run() = 0;
37
38 // exit from the loop with the given exit code
39 virtual void Exit(int rc = 0) = 0;
40
41 // return true if any events are available
42 virtual bool Pending() const = 0;
43
44 // dispatch a single event, return false if we should exit from the loop
45 virtual bool Dispatch() = 0;
46
47 // same as Dispatch() but doesn't wait for longer than the specified (in
48 // ms) timeout, return true if an event was processed, false if we should
49 // exit the loop or -1 if timeout expired
50 virtual int DispatchTimeout(unsigned long timeout) = 0;
51
52
53 // return currently active (running) event loop, may be NULL
54 static wxEventLoopBase *GetActive() { return ms_activeLoop; }
55
56 // set currently active (running) event loop
57 static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
58
59 // is this event loop running now?
60 //
61 // notice that even if this event loop hasn't terminated yet but has just
62 // spawned a nested (e.g. modal) event loop, this would return false
63 bool IsRunning() const;
64
65 // implement this to wake up the loop: usually done by posting a dummy event
66 // to it (can be called from non main thread)
67 virtual void WakeUp() = 0;
68
69 protected:
70 // this function should be called before the event loop terminates, whether
71 // this happens normally (because of Exit() call) or abnormally (because of
72 // an exception thrown from inside the loop)
73 virtual void OnExit() { }
74
75
76 // the pointer to currently active loop
77 static wxEventLoopBase *ms_activeLoop;
78
79 DECLARE_NO_COPY_CLASS(wxEventLoopBase)
80 };
81
82 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
83
84 // this class can be used to implement a standard event loop logic using
85 // Pending() and Dispatch()
86 //
87 // it also handles idle processing automatically
88 class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
89 {
90 public:
91 wxEventLoopManual();
92
93 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
94 // terminating when Exit() is called
95 virtual int Run();
96
97 // sets the "should exit" flag and wakes up the loop so that it terminates
98 // soon
99 virtual void Exit(int rc = 0);
100
101 protected:
102 // may be overridden to perform some action at the start of each new event
103 // loop iteration
104 virtual void OnNextIteration() { }
105
106
107 // the loop exit code
108 int m_exitcode;
109
110 // should we exit the loop?
111 bool m_shouldExit;
112 };
113
114 #endif // platforms using "manual" loop
115
116 // we're moving away from old m_impl wxEventLoop model as otherwise the user
117 // code doesn't have access to platform-specific wxEventLoop methods and this
118 // can sometimes be very useful (e.g. under MSW this is necessary for
119 // integration with MFC) but currently this is done for MSW only, other ports
120 // should follow a.s.a.p.
121 #if defined(__WXPALMOS__)
122 #include "wx/palmos/evtloop.h"
123 #elif defined(__WXMSW__)
124 #include "wx/msw/evtloop.h"
125 #elif defined(__WXMAC__)
126 #include "wx/osx/evtloop.h"
127 #elif defined(__WXDFB__)
128 #include "wx/dfb/evtloop.h"
129 #else // other platform
130
131 #define wxNEEDS_GENERIC_DISPATCH_TIMEOUT
132
133 class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
134
135 class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
136 {
137 public:
138 wxGUIEventLoop() { m_impl = NULL; }
139 virtual ~wxGUIEventLoop();
140
141 virtual int Run();
142 virtual void Exit(int rc = 0);
143 virtual bool Pending() const;
144 virtual bool Dispatch();
145 virtual int DispatchTimeout(unsigned long timeout);
146 virtual void WakeUp() { }
147
148 protected:
149 // the pointer to the port specific implementation class
150 wxEventLoopImpl *m_impl;
151
152 DECLARE_NO_COPY_CLASS(wxGUIEventLoop)
153 };
154
155 #endif // platforms
156
157 // also include the header defining wxConsoleEventLoop for Unix systems
158 #if defined(__UNIX__)
159 #include "wx/unix/evtloop.h"
160 #endif
161
162 // we use a class rather than a typedef because wxEventLoop is forward-declared
163 // in many places
164 #if wxUSE_GUI
165 class wxEventLoop : public wxGUIEventLoop { };
166 #else // !GUI
167 // we can't define wxEventLoop differently in GUI and base libraries so use
168 // a #define to still allow writing wxEventLoop in the user code
169 #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
170 #define wxEventLoop wxConsoleEventLoop
171 #else // we still must define it somehow for the code below...
172 #define wxEventLoop wxEventLoopBase
173 #endif
174 #endif
175
176 inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
177
178 #if wxUSE_GUI
179 // ----------------------------------------------------------------------------
180 // wxModalEventLoop
181 // ----------------------------------------------------------------------------
182
183 // this is a naive generic implementation which uses wxWindowDisabler to
184 // implement modality, we will surely need platform-specific implementations
185 // too, this generic implementation is here only temporarily to see how it
186 // works
187 class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
188 {
189 public:
190 wxModalEventLoop(wxWindow *winModal)
191 {
192 m_windowDisabler = new wxWindowDisabler(winModal);
193 }
194
195 protected:
196 virtual void OnExit()
197 {
198 delete m_windowDisabler;
199 m_windowDisabler = NULL;
200
201 wxGUIEventLoop::OnExit();
202 }
203
204 private:
205 wxWindowDisabler *m_windowDisabler;
206 };
207
208 #endif //wxUSE_GUI
209
210 // ----------------------------------------------------------------------------
211 // wxEventLoopActivator: helper class for wxEventLoop implementations
212 // ----------------------------------------------------------------------------
213
214 // this object sets the wxEventLoop given to the ctor as the currently active
215 // one and unsets it in its dtor, this is especially useful in presence of
216 // exceptions but is more tidy even when we don't use them
217 class wxEventLoopActivator
218 {
219 public:
220 wxEventLoopActivator(wxEventLoopBase *evtLoop)
221 {
222 m_evtLoopOld = wxEventLoopBase::GetActive();
223 wxEventLoopBase::SetActive(evtLoop);
224 }
225
226 ~wxEventLoopActivator()
227 {
228 // restore the previously active event loop
229 wxEventLoopBase::SetActive(m_evtLoopOld);
230 }
231
232 private:
233 wxEventLoopBase *m_evtLoopOld;
234 };
235
236 #if wxUSE_CONSOLE_EVENTLOOP
237
238 class wxEventLoopGuarantor
239 {
240 public:
241 wxEventLoopGuarantor()
242 {
243 m_evtLoopNew = NULL;
244 if (!wxEventLoop::GetActive())
245 {
246 m_evtLoopNew = new wxEventLoop;
247 wxEventLoop::SetActive(m_evtLoopNew);
248 }
249 }
250
251 ~wxEventLoopGuarantor()
252 {
253 if (m_evtLoopNew)
254 {
255 wxEventLoop::SetActive(NULL);
256 delete m_evtLoopNew;
257 }
258 }
259
260 private:
261 wxEventLoop *m_evtLoopNew;
262 };
263
264 #endif // wxUSE_CONSOLE_EVENTLOOP
265
266 #endif // _WX_EVTLOOP_H_