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git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/mainpages/platdetails.h
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
12 @page page_port Platform Details
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
21 @li @ref page_port_wxgtk
22 @li @ref page_port_wxosx_carbon
23 @li @ref page_port_wxosx_cocoa
24 @li @ref page_port_wxos2
25 @li @ref page_port_wxmgl
26 @li @ref page_port_wxx11
27 @li @ref page_port_wxmotif
28 @li @ref page_port_wxmsw
29 @li @ref page_port_nativedocs
36 @section page_port_wxgtk wxGTK
39 <img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
42 wxGTK is a port of wxWidgets using the GTK+ library.
43 It makes use of GTK+'s native widgets wherever possible and uses
44 wxWidgets' generic controls when needed. GTK+ itself has been
45 ported to a number of systems, but so far only the original X11
46 version is supported. Support for other GTK+ backends is planned,
47 such as the new DirectFB backend.
49 All work is being done on GTK+ version 2.0 and above. Support for
50 GTK+ 1.2 will be deprecated in a later release.
52 You will need GTK+ 2.6 or higher which is available from:
56 The newer version of GTK+ you use, the more native widgets and
57 features will be utilized. We have gone to great lengths to
58 allow compiling wxWidgets applications with the latest version of
59 GTK+, with the resulting binary working on systems even with a
60 much earlier version of GTK+. You will have to ensure that the
61 application is launched with lazy symbol binding for that.
63 In order to configure wxWidgets to compile wxGTK you will
64 need use the @c --with-gtk argument to the @c configure script.
65 This is the default for many systems.
67 GTK+ 1.2 can still be used, albeit discouraged. For that you can
68 pass @c --with-gtk=1 to the @c configure script.
70 For further information, please see the files in @c docs/gtk
76 @section page_port_wxosx_carbon wxOSX/Carbon
79 <img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
80 title="Mac OS X (Leopard) logo" class="logo">
83 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
84 Currently MacOS X 10.4 or higher are supported. wxOSX/Carbon can
85 be compiled both using Apple's command line developer tools
86 as well as Apple's XCode IDE. wxOSX/Carbon supports both the Intel
87 and PowerPC architectures and can be used to produce
88 "universal binaries" in order create application which can run
89 both architecture. Unfortunately, wxOSX/Carbon does not support any
90 64-bit architecture since Apple decided not to port its Carbon
91 API entirely to 64-bit.
93 For further information, please see the files in @c docs/osx
98 @section page_port_wxosx_cocoa wxOSX/Cocoa
101 <img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
102 title="Mac OS X (Leopard) logo" class="logo">
105 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
106 platform. In contrast to wxOSX/Carbon, it uses the Cocoa API
107 in place of Carbon. Much work has gone into this port and many
108 controls are functional, but the port has not reached the maturity
109 of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
110 on 64-bit architectures.
112 For further information, please see the files in @c docs/osx
115 Note that there was a previous effort towards a Cocoa port called
116 wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
117 which uses OS X C APIs to share code, and while it is no longer being actively
118 developed, docs for it are available in @c docs/cocoa in the distribution.
122 @section page_port_wxmgl wxMGL
124 wxMGL is a port of wxWidgets using the MGL library available
125 from SciTech as the underlying graphics backend. wxMGL draws
126 its widgets using the wxUniversal widget set which is part
127 of wxWidgets. MGL itself runs on a variety of platforms
128 including DOS, Linux hardware (similar to the Linux framebuffer)
129 and various graphics systems such as Win32, X11 and OS/2.
130 Note that currently MGL for Linux runs only on x86-based systems.
132 You will MGL 5.0 or higher which is available from
134 http://www.scitechsoft.com/products/product_download.html
136 In order to configure wxWidgets to compile wxMGL you will
139 @verbatim configure --with-mgl --with-universal @endverbatim
141 Under DOS, wxMGL uses a dmake based make system.
143 For further information, please see the files in @c docs/mgl
148 @section page_port_wxos2 wxOS2
150 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
151 This port is currently under construction and in beta phase.
153 For further information, please see the files in @c docs/os2
158 @section page_port_wxx11 wxX11
161 <img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
164 wxX11 is a port of wxWidgets using X11 (The X Window System)
165 as the underlying graphics backend. wxX11 draws its widgets
166 using the wxUniversal widget set which is now part of wxWidgets.
167 wxX11 is well-suited for a number of special applications such
168 as those running on systems with few resources (PDAs) or for
169 applications which need to use a special themed look.
171 In order to configure wxWidgets to compile wxX11 you will
174 @verbatim configure --with-x11 --with-universal @endverbatim
176 For further information, please see the files in @c docs/x11
177 in the distribution. There is also a page on the use of
178 wxWidgets for embedded applications on the wxWidgets web site.
182 @section page_port_wxmotif wxMotif
185 <img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
188 wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
189 Motif libraries provide a clean and fast user interface at the expense
190 of the beauty and candy of newer interfaces like GTK.
192 For further information, please see the files in @c docs/motif
198 @section page_port_wxmsw wxMSW
201 <img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
204 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
205 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
206 ME through the MSLU extension library). wxMSW ensures native look and feel for
207 XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
208 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
209 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
212 For further information, please see the files in docs/msw
215 @subsection page_port_wxmsw_themedborders Themed borders on Windows
217 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
218 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
219 with an extra 1-pixel border in the window client background colour (usually white) to
220 separate the client area's scrollbars from the border.
222 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
223 the control themed borders automatically, where previously they would take the Windows 95-style
224 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
225 already paint themed borders where appropriate. To use themed borders on other windows, such
226 as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
228 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
229 and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
230 This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
231 definitely be @e no border.
233 @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
235 The way that wxMSW decides whether to apply a themed border is as follows.
236 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
237 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
238 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
240 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
241 which is a virtual function that tells wxWidgets whether a control can have a theme
242 applied explicitly (some native controls already paint a theme in which case we should not
243 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
244 we wish to create a window with no border (for example, notebook pages). So wxPanel
245 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
246 returning wxBORDER_NONE.
248 @subsection page_port_wxmsw_wince wxWinCE
250 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
251 most of wxMSW is common to Win32 and Windows CE but there are
252 some simplifications, enhancements, and differences in
255 For building instructions, see docs/msw/wince in the
256 distribution, also the section about Visual Studio 2005 project
257 files below. The rest of this section documents issues you
258 need to be aware of when programming for Windows CE devices.
260 @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
262 Mobile applications generally have fewer features and
263 simpler user interfaces. Simply omit whole sizers, static
264 lines and controls in your dialogs, and use comboboxes instead
265 of listboxes where appropriate. You also need to reduce
266 the amount of spacing used by sizers, for which you can
267 use a macro such as this:
270 #if defined(__WXWINCE__)
271 #define wxLARGESMALL(large,small) small
273 #define wxLARGESMALL(large,small) large
277 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
280 There is only ever one instance of a Windows CE application running,
281 and wxWidgets will take care of showing the current instance and
282 shutting down the second instance if necessary.
284 You can test the return value of wxSystemSettings::GetScreenType()
285 for a qualitative assessment of what kind of display is available,
286 or use wxGetDisplaySize() if you need more information.
288 You can also use wxGetOsVersion to test for a version of Windows CE at
289 run-time (see the next section). However, because different builds
290 are currently required to target different kinds of device, these
291 values are hard-wired according to the build, and you cannot
292 dynamically adapt the same executable for different major Windows CE
293 platforms. This would require a different approach to the way
294 wxWidgets adapts its behaviour (such as for menubars) to suit the
297 See the "Life!" example (demos/life) for an example of
298 an application that has been tailored for PocketPC and Smartphone use.
300 @note don't forget to have this line in your .rc file, as for
301 desktop Windows applications:
303 @verbatim #include "wx/msw/wx.rc" @endverbatim
305 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
307 Use these preprocessor symbols to test for the different types of device or SDK:
309 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
310 @li @b __PDA__ Generic mobile devices with no phone
311 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
312 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
313 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
314 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
315 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
316 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
318 wxGetOsVersion will return these values:
320 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
321 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
322 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
325 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
327 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
328 level windows but instead will scale window content.
330 If the screen orientation changes, the windows will automatically be resized
331 so no further action needs to be taken (unless you want to change the layout
332 according to the orientation, which you could detect in idle time, for example).
333 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
334 accordingly (see wxTopLevelWindow::HandleSettingChange()).
336 @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
338 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
339 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
340 event to force the application to close down.
342 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
344 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
345 memory conditions. Your application should release memory and close dialogs,
346 and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
347 (@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
348 in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
350 @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
352 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
353 under Smartphone and PocketPC. You should first register each required button with
354 wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
357 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
358 win->UnregisterHotKey(0);
361 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
362 since other applications will grab the buttons.
364 There is currently no method of finding out the names of the special
365 buttons or how many there are.
367 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
369 PocketPC dialogs have an OK button on the caption, and so you should generally
370 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
371 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
372 to make up for it). When the user clicks on the OK button, your dialog will receive
373 a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
374 with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
375 have wxWidgets simply call Close to dismiss the dialog).
377 Smartphone dialogs do @e not have an OK button on the caption, and are closed
378 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
379 and wxTopLevelWindow::SetRightMenu(), for example:
382 #ifdef __SMARTPHONE__
383 SetLeftMenu(wxID_OK);
384 SetRightMenu(wxID_CANCEL, _("Cancel"));
385 #elif defined(__POCKETPC__)
386 // No OK/Cancel buttons on PocketPC, OK on caption will close
388 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
392 For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
393 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
394 to eliminate spurious borders. You can do this by using a negative spacing in your
395 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
396 provided, to show settings in the correct style on PocketPC and on other platforms.
398 Notifications (bubble HTML text with optional buttons and links) will also be
399 implemented in the future for PocketPC.
401 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
402 frames and dialogs are normally full-screen, and a modeless dialog is normally
403 intended to co-exist with the main application frame.
405 @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
407 On PocketPC, a frame must always have a menubar, even if it's empty.
408 An empty menubar/toolbar is automatically provided for dialogs, to hide
409 any existing menubar for the duration of the dialog.
411 Menubars and toolbars are implemented using a combined control,
412 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
413 and toolbar. However, there are some restrictions:
415 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
416 because this uses the special wxToolMenuBar class (derived from wxToolBar)
417 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
418 using the wxToolBar class as usual, for example to implement an optional
419 formatting toolbar above the menubar as Pocket Word does. But don't assign
420 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
421 for the main frame toolbar.
422 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
423 @li For speed, colours are not remapped to the system colours as they are
424 in wxMSW. Provide the tool bitmaps either with the correct system button background,
425 or with transparency (for example, using XPMs).
426 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
429 Unlike in all other ports, a wxDialog has a wxToolBar automatically created
430 for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
431 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
434 @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
436 On Smartphone, there are only two menu buttons, so a menubar is simulated
437 using a nested menu on the right menu button. Any toolbars are simply ignored on
440 @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
442 The guidelines state that applications should not have a Quit menu item,
443 since the user should not have to know whether an application is in memory
444 or not. The close button on a window does not call the window's
445 close handler; it simply hides the window. However, the guidelines say that
446 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
447 defines this accelerator by default and if your application handles
448 wxID_EXIT, it will do the right thing.
450 @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
452 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
453 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
454 never be sent. This API is subject to change.
456 Context menus are not supported in Smartphone.
458 @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
460 These controls and styles are specific to wxWinCE:
462 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
463 be created, which capitalizes the first letter.
465 These controls are missing from wxWinCE:
467 @li MDI classes MDI is not supported under Windows CE.
468 @li wxMiniFrame Not supported under Windows CE.
470 Tooltips are not currently supported for controls, since on PocketPC controls with
471 tooltips are distinct controls, and it will be hard to add dynamic
474 Control borders on PocketPC and Smartphone should normally be specified with
475 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
476 appropriately by virtue of their GetDefaultBorder() function, but if you
477 wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
478 which will give a simple border on PocketPC and Smartphone, and the sunken border on
481 @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
483 You can use the help controller wxWinceHelpController which controls
484 simple @c .htm files, usually installed in the Windows directory.
485 See the Windows CE reference for how to format the HTML files.
487 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
489 To install your application, you need to build a CAB file using
490 the parameters defined in a special .inf file. The CabWiz program
491 in your SDK will compile the CAB file from the .inf file and
492 files that it specifies.
494 For delivery, you can simply ask the user to copy the CAB file to the
495 device and execute the CAB file using File Explorer. Or, you can
496 write a program for the desktop PC that will find the ActiveSync
497 Application Manager and install the CAB file on the device,
498 which is obviously much easier for the user.
500 Here are some links that may help.
502 @li A setup builder that takes CABs and builds a setup program is at
503 http://www.eskimo.com/~scottlu/win/index.html.
504 @li Sample installation files can be found in
505 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
506 @li An installer generator using wxPython can be found at
507 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
508 @li Miscellaneous Windows CE resources can be found at
509 http://www.orbworks.com/pcce/resources.html.
510 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
511 http://www.pocketpcdn.com/articles/creatingsetup.html.
512 @li Microsoft instructions are at
513 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
514 @li Troubleshooting WinCE application installations:
515 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
517 You may also check out <tt>demos/life/setup/wince</tt> which contains
518 scripts to create a PocketPC installation for ARM-based
519 devices. In particular, @c build.bat builds the distribution and
520 copies it to a directory called @c Deliver.
522 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
524 Allowing the user to access files on memory cards, or on arbitrary
525 parts of the filesystem, is a pain; the standard file dialog only
526 shows folders under My Documents or folders on memory cards
527 (not the system or card root directory, for example). This is
528 a known problem for PocketPC developers.
530 If you need a file dialog that allows access to all folders,
531 you can use wxGenericFileDialog instead. You will need to include
532 @c wx/generic/filedlgg.h.
534 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
536 <b>Run-time type information</b>
538 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
539 an extra library, @c ccrtrtti.lib, and link with it. At the time of
540 writing you can get it from here:
543 http://support.microsoft.com/kb/830482/en-us
546 Otherwise you will get linker errors similar to this:
549 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
552 <b>Windows Mobile 5.0 emulator</b>
554 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
555 emulator runs the ARM code directly.
557 <b>Visual Studio 2005 project files</b>
559 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
560 doesn't do a perfect job of converting the project files from eVC++ format.
562 When you have converted the wxWidgets workspace, edit the configuration properties
563 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
564 each library path. For example:
565 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
567 Then, for a sample you want to compile, edit the configuration properties
569 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
570 is in the Linker/General/Additional Library Directories property.
571 Also change the Linker/Input/Additional Dependencies property to something like
572 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
573 commctrl.lib winsock.lib wininet.lib</tt>
574 (since the library names in the wxWidgets workspace were changed by VS 2005).
576 Alternately, you could edit all the names to be identical to the original eVC++
577 names, but this will probably be more fiddly.
579 @subsubsection page_port_wxmsw_wince_issues Remaining issues
581 These are some of the remaining problems to be sorted out, and features
584 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
585 the command bar on Mobile 5, so the menubar functions need to be rewritten
586 to get the individual menus without use of a menubar handle. Also the
587 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
589 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
590 layout seems slow. Some analysis is required.
591 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
592 icons, should be implemented. This will be quite straightforward.
593 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
594 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
595 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
596 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
597 show the SIP automatically using the @c WC_SIPREF control.
598 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
599 the correct size on the emulator, but too small on a VGA Pocket Loox device.
600 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
601 missing styles are implemented with @c WM_PAINT.
602 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
603 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
604 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
606 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
607 tooltips, with the tooltip separated from the label with a double tilde. We need to support
608 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
609 so an extra style may be required.)
610 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
611 between controls. The focus handling in wxWidgets needs investigation. See in particular
612 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
613 sets the focus to the first child of the dialog.
614 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
615 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
616 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
617 than preprocessor tests, so that the same WinCE application can run on different
618 versions of the operating system.
619 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
620 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
621 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
622 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
623 on deactivation and activation.
624 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
625 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
626 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
627 a generic plugin that takes registry information from a given application, with
628 options to display information in a particular way using icons and text from
629 a specified location.
630 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
631 between desktop and mobile applications, in particular for sizer layout.
632 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
633 should be catered for, either by hard-wiring the capability into all dialogs and panels,
634 or by providing a standard component and sizer.
637 @section page_port_nativedocs Documentation for the native toolkits
639 It's sometimes useful to interface directly with the underlying toolkit
640 used by wxWidgets to e.g. use toolkit-specific features.
641 In such case (or when you want to e.g. write a port-specific patch) it can be
642 necessary to use the underlying toolkit API directly:
644 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
645 - wxGTK port uses GTK+ and other lower-level libraries; see
646 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
647 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
648 - GLib docs at http://library.gnome.org/devel/glib/unstable/
649 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
650 - Pango docs at http://library.gnome.org/devel/pango/unstable/
651 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
652 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa