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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/dcbase.cpp
3 // Purpose: generic methods of the wxDC Class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 05/25/99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/dc.h"
28 #include "wx/dcbuffer.h" // for IMPLEMENT_DYNAMIC_CLASS
29
30 #ifndef WX_PRECOMP
31 #include "wx/math.h"
32 #endif
33
34 // bool wxDCBase::sm_cacheing = false;
35
36 IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
37
38 // ============================================================================
39 // implementation
40 // ============================================================================
41
42 IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC, wxMemoryDC)
43 IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC, wxBufferedDC)
44
45 #if WXWIN_COMPATIBILITY_2_6
46 void wxDCBase::BeginDrawing()
47 {
48 }
49
50 void wxDCBase::EndDrawing()
51 {
52 }
53 #endif // WXWIN_COMPATIBILITY_2_6
54
55 // ----------------------------------------------------------------------------
56 // special symbols
57 // ----------------------------------------------------------------------------
58
59 void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
60 wxCoord width, wxCoord height)
61 {
62 wxCHECK_RET( Ok(), wxT("invalid window dc") );
63
64 wxCoord x2 = x1 + width,
65 y2 = y1 + height;
66
67 // the pen width is calibrated to give 3 for width == height == 10
68 wxDCPenChanger pen((wxDC&)*this,
69 wxPen(GetTextForeground(), (width + height + 1)/7));
70
71 // we're drawing a scaled version of wx/generic/tick.xpm here
72 wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
73 y3 = y1 + height / 2; // y of the left tick branch
74 DoDrawLine(x1, y3, x3, y2);
75 DoDrawLine(x3, y2, x2, y1);
76
77 CalcBoundingBox(x1, y1);
78 CalcBoundingBox(x2, y2);
79 }
80
81 // ----------------------------------------------------------------------------
82 // line/polygons
83 // ----------------------------------------------------------------------------
84
85 void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
86 {
87 int n = list->GetCount();
88 wxPoint *points = new wxPoint[n];
89
90 int i = 0;
91 for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
92 {
93 wxPoint *point = (wxPoint *)node->GetData();
94 points[i].x = point->x;
95 points[i].y = point->y;
96 }
97
98 DoDrawLines(n, points, xoffset, yoffset);
99
100 delete [] points;
101 }
102
103
104 void wxDCBase::DrawPolygon(const wxList *list,
105 wxCoord xoffset, wxCoord yoffset,
106 int fillStyle)
107 {
108 int n = list->GetCount();
109 wxPoint *points = new wxPoint[n];
110
111 int i = 0;
112 for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
113 {
114 wxPoint *point = (wxPoint *)node->GetData();
115 points[i].x = point->x;
116 points[i].y = point->y;
117 }
118
119 DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
120
121 delete [] points;
122 }
123
124 void
125 wxDCBase::DoDrawPolyPolygon(int n,
126 int count[],
127 wxPoint points[],
128 wxCoord xoffset, wxCoord yoffset,
129 int fillStyle)
130 {
131 if ( n == 1 )
132 {
133 DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle);
134 return;
135 }
136
137 int i, j, lastOfs;
138 wxPoint* pts;
139 wxPen pen;
140
141 for (i = j = lastOfs = 0; i < n; i++)
142 {
143 lastOfs = j;
144 j += count[i];
145 }
146 pts = new wxPoint[j+n-1];
147 for (i = 0; i < j; i++)
148 pts[i] = points[i];
149 for (i = 2; i <= n; i++)
150 {
151 lastOfs -= count[n-i];
152 pts[j++] = pts[lastOfs];
153 }
154
155 pen = GetPen();
156 SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT));
157 DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle);
158 SetPen(pen);
159 for (i = j = 0; i < n; i++)
160 {
161 DoDrawLines(count[i], pts+j, xoffset, yoffset);
162 j += count[i];
163 }
164 delete[] pts;
165 }
166
167 // ----------------------------------------------------------------------------
168 // splines
169 // ----------------------------------------------------------------------------
170
171 #if wxUSE_SPLINES
172
173 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
174 void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
175 {
176 wxList point_list;
177
178 wxPoint *point1 = new wxPoint;
179 point1->x = x1; point1->y = y1;
180 point_list.Append((wxObject*)point1);
181
182 wxPoint *point2 = new wxPoint;
183 point2->x = x2; point2->y = y2;
184 point_list.Append((wxObject*)point2);
185
186 wxPoint *point3 = new wxPoint;
187 point3->x = x3; point3->y = y3;
188 point_list.Append((wxObject*)point3);
189
190 DrawSpline(&point_list);
191
192 for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
193 {
194 wxPoint *p = (wxPoint *)node->GetData();
195 delete p;
196 }
197 }
198
199 void wxDCBase::DrawSpline(int n, wxPoint points[])
200 {
201 wxList list;
202 for (int i =0; i < n; i++)
203 {
204 list.Append((wxObject*)&points[i]);
205 }
206
207 DrawSpline(&list);
208 }
209
210 // ----------------------------------- spline code ----------------------------------------
211
212 void wx_quadratic_spline(double a1, double b1, double a2, double b2,
213 double a3, double b3, double a4, double b4);
214 void wx_clear_stack();
215 int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
216 double *y3, double *x4, double *y4);
217 void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
218 double x4, double y4);
219 static bool wx_spline_add_point(double x, double y);
220 static void wx_spline_draw_point_array(wxDCBase *dc);
221
222 wxList wx_spline_point_list;
223
224 #define half(z1, z2) ((z1+z2)/2.0)
225 #define THRESHOLD 5
226
227 /* iterative version */
228
229 void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
230 double b4)
231 {
232 register double xmid, ymid;
233 double x1, y1, x2, y2, x3, y3, x4, y4;
234
235 wx_clear_stack();
236 wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
237
238 while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
239 xmid = (double)half(x2, x3);
240 ymid = (double)half(y2, y3);
241 if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
242 fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
243 wx_spline_add_point( x1, y1 );
244 wx_spline_add_point( xmid, ymid );
245 } else {
246 wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
247 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
248 wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
249 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
250 }
251 }
252 }
253
254 /* utilities used by spline drawing routines */
255
256 typedef struct wx_spline_stack_struct {
257 double x1, y1, x2, y2, x3, y3, x4, y4;
258 } Stack;
259
260 #define SPLINE_STACK_DEPTH 20
261 static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
262 static Stack *wx_stack_top;
263 static int wx_stack_count;
264
265 void wx_clear_stack()
266 {
267 wx_stack_top = wx_spline_stack;
268 wx_stack_count = 0;
269 }
270
271 void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
272 {
273 wx_stack_top->x1 = x1;
274 wx_stack_top->y1 = y1;
275 wx_stack_top->x2 = x2;
276 wx_stack_top->y2 = y2;
277 wx_stack_top->x3 = x3;
278 wx_stack_top->y3 = y3;
279 wx_stack_top->x4 = x4;
280 wx_stack_top->y4 = y4;
281 wx_stack_top++;
282 wx_stack_count++;
283 }
284
285 int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
286 double *x3, double *y3, double *x4, double *y4)
287 {
288 if (wx_stack_count == 0)
289 return (0);
290 wx_stack_top--;
291 wx_stack_count--;
292 *x1 = wx_stack_top->x1;
293 *y1 = wx_stack_top->y1;
294 *x2 = wx_stack_top->x2;
295 *y2 = wx_stack_top->y2;
296 *x3 = wx_stack_top->x3;
297 *y3 = wx_stack_top->y3;
298 *x4 = wx_stack_top->x4;
299 *y4 = wx_stack_top->y4;
300 return (1);
301 }
302
303 static bool wx_spline_add_point(double x, double y)
304 {
305 wxPoint *point = new wxPoint ;
306 point->x = (int) x;
307 point->y = (int) y;
308 wx_spline_point_list.Append((wxObject*)point);
309 return true;
310 }
311
312 static void wx_spline_draw_point_array(wxDCBase *dc)
313 {
314 dc->DrawLines(&wx_spline_point_list, 0, 0 );
315 wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
316 while (node)
317 {
318 wxPoint *point = (wxPoint *)node->GetData();
319 delete point;
320 wx_spline_point_list.Erase(node);
321 node = wx_spline_point_list.GetFirst();
322 }
323 }
324
325 void wxDCBase::DoDrawSpline( wxList *points )
326 {
327 wxCHECK_RET( Ok(), wxT("invalid window dc") );
328
329 wxPoint *p;
330 double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
331 double x1, y1, x2, y2;
332
333 wxList::compatibility_iterator node = points->GetFirst();
334 if (!node)
335 // empty list
336 return;
337
338 p = (wxPoint *)node->GetData();
339
340 x1 = p->x;
341 y1 = p->y;
342
343 node = node->GetNext();
344 p = (wxPoint *)node->GetData();
345
346 x2 = p->x;
347 y2 = p->y;
348 cx1 = (double)((x1 + x2) / 2);
349 cy1 = (double)((y1 + y2) / 2);
350 cx2 = (double)((cx1 + x2) / 2);
351 cy2 = (double)((cy1 + y2) / 2);
352
353 wx_spline_add_point(x1, y1);
354
355 while ((node = node->GetNext())
356 #if !wxUSE_STL
357 != NULL
358 #endif // !wxUSE_STL
359 )
360 {
361 p = (wxPoint *)node->GetData();
362 x1 = x2;
363 y1 = y2;
364 x2 = p->x;
365 y2 = p->y;
366 cx4 = (double)(x1 + x2) / 2;
367 cy4 = (double)(y1 + y2) / 2;
368 cx3 = (double)(x1 + cx4) / 2;
369 cy3 = (double)(y1 + cy4) / 2;
370
371 wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
372
373 cx1 = cx4;
374 cy1 = cy4;
375 cx2 = (double)(cx1 + x2) / 2;
376 cy2 = (double)(cy1 + y2) / 2;
377 }
378
379 wx_spline_add_point( cx1, cy1 );
380 wx_spline_add_point( x2, y2 );
381
382 wx_spline_draw_point_array( this );
383 }
384
385 #endif // wxUSE_SPLINES
386
387 // ----------------------------------------------------------------------------
388 // Partial Text Extents
389 // ----------------------------------------------------------------------------
390
391
392 // Each element of the widths array will be the width of the string up to and
393 // including the corresponding character in text. This is the generic
394 // implementation, the port-specific classes should do this with native APIs
395 // if available and if faster. Note: pango_layout_index_to_pos is much slower
396 // than calling GetTextExtent!!
397
398 #define FWC_SIZE 256
399
400 class FontWidthCache
401 {
402 public:
403 FontWidthCache() : m_scaleX(1), m_widths(NULL) { }
404 ~FontWidthCache() { delete []m_widths; }
405
406 void Reset()
407 {
408 if (!m_widths)
409 m_widths = new int[FWC_SIZE];
410
411 memset(m_widths, 0, sizeof(int)*FWC_SIZE);
412 }
413
414 wxFont m_font;
415 double m_scaleX;
416 int *m_widths;
417 };
418
419 static FontWidthCache s_fontWidthCache;
420
421 bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const
422 {
423 int totalWidth = 0;
424
425 const size_t len = text.length();
426 widths.Empty();
427 widths.Add(0, len);
428
429 // reset the cache if font or horizontal scale have changed
430 if ( !s_fontWidthCache.m_widths ||
431 !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
432 (s_fontWidthCache.m_font != GetFont()) )
433 {
434 s_fontWidthCache.Reset();
435 s_fontWidthCache.m_font = GetFont();
436 s_fontWidthCache.m_scaleX = m_scaleX;
437 }
438
439 // Calculate the position of each character based on the widths of
440 // the previous characters
441 int w, h;
442 for ( size_t i = 0; i < len; i++ )
443 {
444 const wxChar c = text[i];
445 unsigned int c_int = (unsigned int)c;
446
447 if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0))
448 {
449 w = s_fontWidthCache.m_widths[c_int];
450 }
451 else
452 {
453 GetTextExtent(c, &w, &h);
454 if (c_int < FWC_SIZE)
455 s_fontWidthCache.m_widths[c_int] = w;
456 }
457
458 totalWidth += w;
459 widths[i] = totalWidth;
460 }
461
462 return true;
463 }
464
465
466 // ----------------------------------------------------------------------------
467 // enhanced text drawing
468 // ----------------------------------------------------------------------------
469
470 void wxDCBase::GetMultiLineTextExtent(const wxString& text,
471 wxCoord *x,
472 wxCoord *y,
473 wxCoord *h,
474 wxFont *font)
475 {
476 wxCoord widthTextMax = 0, widthLine,
477 heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
478
479 wxString curLine;
480 for ( const wxChar *pc = text; ; pc++ )
481 {
482 if ( *pc == _T('\n') || *pc == _T('\0') )
483 {
484 if ( curLine.empty() )
485 {
486 // we can't use GetTextExtent - it will return 0 for both width
487 // and height and an empty line should count in height
488 // calculation
489
490 // assume that this line has the same height as the previous
491 // one
492 if ( !heightLineDefault )
493 heightLineDefault = heightLine;
494
495 if ( !heightLineDefault )
496 {
497 // but we don't know it yet - choose something reasonable
498 GetTextExtent(_T("W"), NULL, &heightLineDefault,
499 NULL, NULL, font);
500 }
501
502 heightTextTotal += heightLineDefault;
503 }
504 else
505 {
506 GetTextExtent(curLine, &widthLine, &heightLine,
507 NULL, NULL, font);
508 if ( widthLine > widthTextMax )
509 widthTextMax = widthLine;
510 heightTextTotal += heightLine;
511 }
512
513 if ( *pc == _T('\n') )
514 {
515 curLine.clear();
516 }
517 else
518 {
519 // the end of string
520 break;
521 }
522 }
523 else
524 {
525 curLine += *pc;
526 }
527 }
528
529 if ( x )
530 *x = widthTextMax;
531 if ( y )
532 *y = heightTextTotal;
533 if ( h )
534 *h = heightLine;
535 }
536
537 void wxDCBase::DrawLabel(const wxString& text,
538 const wxBitmap& bitmap,
539 const wxRect& rect,
540 int alignment,
541 int indexAccel,
542 wxRect *rectBounding)
543 {
544 // find the text position
545 wxCoord widthText, heightText, heightLine;
546 GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine);
547
548 wxCoord width, height;
549 if ( bitmap.Ok() )
550 {
551 width = widthText + bitmap.GetWidth();
552 height = bitmap.GetHeight();
553 }
554 else // no bitmap
555 {
556 width = widthText;
557 height = heightText;
558 }
559
560 wxCoord x, y;
561 if ( alignment & wxALIGN_RIGHT )
562 {
563 x = rect.GetRight() - width;
564 }
565 else if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
566 {
567 x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2;
568 }
569 else // alignment & wxALIGN_LEFT
570 {
571 x = rect.GetLeft();
572 }
573
574 if ( alignment & wxALIGN_BOTTOM )
575 {
576 y = rect.GetBottom() - height;
577 }
578 else if ( alignment & wxALIGN_CENTRE_VERTICAL )
579 {
580 y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
581 }
582 else // alignment & wxALIGN_TOP
583 {
584 y = rect.GetTop();
585 }
586
587 // draw the bitmap first
588 wxCoord x0 = x,
589 y0 = y,
590 width0 = width;
591 if ( bitmap.Ok() )
592 {
593 DrawBitmap(bitmap, x, y, true /* use mask */);
594
595 wxCoord offset = bitmap.GetWidth() + 4;
596 x += offset;
597 width -= offset;
598
599 y += (height - heightText) / 2;
600 }
601
602 // we will draw the underscore under the accel char later
603 wxCoord startUnderscore = 0,
604 endUnderscore = 0,
605 yUnderscore = 0;
606
607 // split the string into lines and draw each of them separately
608 wxString curLine;
609 for ( const wxChar *pc = text; ; pc++ )
610 {
611 if ( *pc == _T('\n') || *pc == _T('\0') )
612 {
613 int xRealStart = x; // init it here to avoid compielr warnings
614
615 if ( !curLine.empty() )
616 {
617 // NB: can't test for !(alignment & wxALIGN_LEFT) because
618 // wxALIGN_LEFT is 0
619 if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
620 {
621 wxCoord widthLine;
622 GetTextExtent(curLine, &widthLine, NULL);
623
624 if ( alignment & wxALIGN_RIGHT )
625 {
626 xRealStart += width - widthLine;
627 }
628 else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
629 {
630 xRealStart += (width - widthLine) / 2;
631 }
632 }
633 //else: left aligned, nothing to do
634
635 DrawText(curLine, xRealStart, y);
636 }
637
638 y += heightLine;
639
640 // do we have underscore in this line? we can check yUnderscore
641 // because it is set below to just y + heightLine if we do
642 if ( y == yUnderscore )
643 {
644 // adjust the horz positions to account for the shift
645 startUnderscore += xRealStart;
646 endUnderscore += xRealStart;
647 }
648
649 if ( *pc == _T('\0') )
650 break;
651
652 curLine.clear();
653 }
654 else // not end of line
655 {
656 if ( pc - text.c_str() == indexAccel )
657 {
658 // remeber to draw underscore here
659 GetTextExtent(curLine, &startUnderscore, NULL);
660 curLine += *pc;
661 GetTextExtent(curLine, &endUnderscore, NULL);
662
663 yUnderscore = y + heightLine;
664 }
665 else
666 {
667 curLine += *pc;
668 }
669 }
670 }
671
672 // draw the underscore if found
673 if ( startUnderscore != endUnderscore )
674 {
675 // it should be of the same colour as text
676 SetPen(wxPen(GetTextForeground(), 0, wxSOLID));
677
678 yUnderscore--;
679
680 DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
681 }
682
683 // return bounding rect if requested
684 if ( rectBounding )
685 {
686 *rectBounding = wxRect(x, y - heightText, widthText, heightText);
687 }
688
689 CalcBoundingBox(x0, y0);
690 CalcBoundingBox(x0 + width0, y0 + height);
691 }
692
693
694 void wxDCBase::DoGradientFillLinear(const wxRect& rect,
695 const wxColour& initialColour,
696 const wxColour& destColour,
697 wxDirection nDirection)
698 {
699 // save old pen
700 wxPen oldPen = m_pen;
701
702 wxUint8 nR1 = destColour.Red();
703 wxUint8 nG1 = destColour.Green();
704 wxUint8 nB1 = destColour.Blue();
705 wxUint8 nR2 = initialColour.Red();
706 wxUint8 nG2 = initialColour.Green();
707 wxUint8 nB2 = initialColour.Blue();
708 wxUint8 nR, nG, nB;
709
710 if ( nDirection == wxEAST || nDirection == wxWEST )
711 {
712 wxInt32 x = rect.GetWidth();
713 wxInt32 w = x; // width of area to shade
714 wxInt32 xDelta = w/256; // height of one shade bend
715 if (xDelta < 1)
716 xDelta = 1;
717
718 while (x >= xDelta)
719 {
720 x -= xDelta;
721 if (nR1 > nR2)
722 nR = nR1 - (nR1-nR2)*(w-x)/w;
723 else
724 nR = nR1 + (nR2-nR1)*(w-x)/w;
725
726 if (nG1 > nG2)
727 nG = nG1 - (nG1-nG2)*(w-x)/w;
728 else
729 nG = nG1 + (nG2-nG1)*(w-x)/w;
730
731 if (nB1 > nB2)
732 nB = nB1 - (nB1-nB2)*(w-x)/w;
733 else
734 nB = nB1 + (nB2-nB1)*(w-x)/w;
735
736 SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
737 if(nDirection == wxEAST)
738 DrawRectangle(rect.GetLeft()+x, rect.GetTop(),
739 xDelta, rect.GetHeight());
740 else //nDirection == wxWEST
741 DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
742 xDelta, rect.GetHeight());
743 }
744 }
745 else // nDirection == wxNORTH || nDirection == wxSOUTH
746 {
747 wxInt32 y = rect.GetHeight();
748 wxInt32 w = y; // height of area to shade
749 wxInt32 yDelta = w/255; // height of one shade bend
750 if (yDelta < 1)
751 yDelta = 1;
752
753 while (y > 0)
754 {
755 y -= yDelta;
756 if (nR1 > nR2)
757 nR = nR1 - (nR1-nR2)*(w-y)/w;
758 else
759 nR = nR1 + (nR2-nR1)*(w-y)/w;
760
761 if (nG1 > nG2)
762 nG = nG1 - (nG1-nG2)*(w-y)/w;
763 else
764 nG = nG1 + (nG2-nG1)*(w-y)/w;
765
766 if (nB1 > nB2)
767 nB = nB1 - (nB1-nB2)*(w-y)/w;
768 else
769 nB = nB1 + (nB2-nB1)*(w-y)/w;
770
771 SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
772 if(nDirection == wxNORTH)
773 DrawRectangle(rect.GetLeft(), rect.GetTop()+y,
774 rect.GetWidth(), yDelta);
775 else //nDirection == wxSOUTH
776 DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta,
777 rect.GetWidth(), yDelta);
778 }
779 }
780
781 SetPen(oldPen);
782 }
783
784 void wxDCBase::DoGradientFillConcentric(const wxRect& rect,
785 const wxColour& initialColour,
786 const wxColour& destColour,
787 const wxPoint& circleCenter)
788 {
789 //save the old pen color
790 wxColour oldPenColour = m_pen.GetColour();
791
792 wxUint8 nR1 = destColour.Red();
793 wxUint8 nG1 = destColour.Green();
794 wxUint8 nB1 = destColour.Blue();
795 wxUint8 nR2 = initialColour.Red();
796 wxUint8 nG2 = initialColour.Green();
797 wxUint8 nB2 = initialColour.Blue();
798 wxUint8 nR, nG, nB;
799
800
801 //Radius
802 wxInt32 cx = rect.GetWidth() / 2;
803 wxInt32 cy = rect.GetHeight() / 2;
804 wxInt32 nRadius;
805 if (cx < cy)
806 nRadius = cx;
807 else
808 nRadius = cy;
809
810 //Offset of circle
811 wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2);
812 wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2);
813
814 for ( wxInt32 x = 0; x < rect.GetWidth(); x++ )
815 {
816 for ( wxInt32 y = 0; y < rect.GetHeight(); y++ )
817 {
818 //get color difference
819 wxInt32 nGradient = ((nRadius -
820 (wxInt32)sqrt(
821 pow((double)(x - cx - nCircleOffX), 2) +
822 pow((double)(y - cy - nCircleOffY), 2)
823 )) * 100) / nRadius;
824
825 //normalize Gradient
826 if (nGradient < 0 )
827 nGradient = 0;
828
829 //get dest colors
830 nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100));
831 nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100));
832 nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100));
833
834 //set the pixel
835 m_pen.SetColour(wxColour(nR,nG,nB));
836 DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop()));
837 }
838 }
839 //return old pen color
840 m_pen.SetColour(oldPenColour);
841 }
842
843 /*
844 Notes for wxWidgets DrawEllipticArcRot(...)
845
846 wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
847 It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
848 which are also new.
849
850 All methods are generic, so they can be implemented in wxDCBase.
851 DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
852 methods like (WinCE) wxDC::DoDrawArc(...).
853
854 CalculateEllipticPoints(...) fills a given list of wxPoints with some points
855 of an elliptic arc. The algorithm is pixel-based: In every row (in flat
856 parts) or every column (in steep parts) only one pixel is calculated.
857 Trigonometric calculation (sin, cos, tan, atan) is only done if the
858 starting angle is not equal to the ending angle. The calculation of the
859 pixels is done using simple arithmetic only and should perform not too
860 bad even on devices without floating point processor. I didn't test this yet.
861
862 Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
863 For instance: an ellipse rotated 180 degrees is drawn
864 slightly different from the original.
865
866 The points are then moved to an array and used to draw a polyline and/or polygon
867 (with center added, the pie).
868 The result looks quite similar to the native ellipse, only e few pixels differ.
869
870 The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
871 slower as DrawEllipse(...), which calls the native API.
872 An rotated ellipse outside the clipping region takes nearly the same time,
873 while an native ellipse outside takes nearly no time to draw.
874
875 If you draw an arc with this new method, you will see the starting and ending angles
876 are calculated properly.
877 If you use DrawEllipticArc(...), you will see they are only correct for circles
878 and not properly calculated for ellipses.
879
880 Peter Lenhard
881 p.lenhard@t-online.de
882 */
883
884 #ifdef __WXWINCE__
885 void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
886 wxCoord w, wxCoord h,
887 double sa, double ea, double angle )
888 {
889 wxList list;
890
891 CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
892 Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
893
894 // Add center (for polygon/pie)
895 list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) );
896
897 // copy list into array and delete list elements
898 int n = list.GetCount();
899 wxPoint *points = new wxPoint[n];
900 int i = 0;
901 wxNode* node = 0;
902 for ( node = list.GetFirst(); node; node = node->GetNext(), i++ )
903 {
904 wxPoint *point = (wxPoint *)node->GetData();
905 points[i].x = point->x;
906 points[i].y = point->y;
907 delete point;
908 }
909
910 // first draw the pie without pen, if necessary
911 if( GetBrush() != *wxTRANSPARENT_BRUSH )
912 {
913 wxPen tempPen( GetPen() );
914 SetPen( *wxTRANSPARENT_PEN );
915 DoDrawPolygon( n, points, 0, 0 );
916 SetPen( tempPen );
917 }
918
919 // then draw the arc without brush, if necessary
920 if( GetPen() != *wxTRANSPARENT_PEN )
921 {
922 // without center
923 DoDrawLines( n-1, points, 0, 0 );
924 }
925
926 delete [] points;
927
928 } // DrawEllipticArcRot
929
930 void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
931 {
932 if( angle != 0.0 )
933 {
934 double pi(M_PI);
935 double dSinA = -sin(angle*2.0*pi/360.0);
936 double dCosA = cos(angle*2.0*pi/360.0);
937 for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() )
938 {
939 wxPoint* point = (wxPoint*)node->GetData();
940
941 // transform coordinates, if necessary
942 if( center.x ) point->x -= center.x;
943 if( center.y ) point->y -= center.y;
944
945 // calculate rotation, rounding simply by implicit cast to integer
946 int xTemp = point->x * dCosA - point->y * dSinA;
947 point->y = point->x * dSinA + point->y * dCosA;
948 point->x = xTemp;
949
950 // back transform coordinates, if necessary
951 if( center.x ) point->x += center.x;
952 if( center.y ) point->y += center.y;
953 }
954 }
955 }
956
957 void wxDCBase::CalculateEllipticPoints( wxList* points,
958 wxCoord xStart, wxCoord yStart,
959 wxCoord w, wxCoord h,
960 double sa, double ea )
961 {
962 double pi = M_PI;
963 double sar = 0;
964 double ear = 0;
965 int xsa = 0;
966 int ysa = 0;
967 int xea = 0;
968 int yea = 0;
969 int sq = 0;
970 int eq = 0;
971 bool bUseAngles = false;
972 if( w<0 ) w = -w;
973 if( h<0 ) h = -h;
974 // half-axes
975 wxCoord a = w/2;
976 wxCoord b = h/2;
977 // decrement 1 pixel if ellipse is smaller than 2*a, 2*b
978 int decrX = 0;
979 if( 2*a == w ) decrX = 1;
980 int decrY = 0;
981 if( 2*b == h ) decrY = 1;
982 // center
983 wxCoord xCenter = xStart + a;
984 wxCoord yCenter = yStart + b;
985 // calculate data for start and end, if necessary
986 if( sa != ea )
987 {
988 bUseAngles = true;
989 // normalisation of angles
990 while( sa<0 ) sa += 360;
991 while( ea<0 ) ea += 360;
992 while( sa>=360 ) sa -= 360;
993 while( ea>=360 ) ea -= 360;
994 // calculate quadrant numbers
995 if( sa > 270 ) sq = 3;
996 else if( sa > 180 ) sq = 2;
997 else if( sa > 90 ) sq = 1;
998 if( ea > 270 ) eq = 3;
999 else if( ea > 180 ) eq = 2;
1000 else if( ea > 90 ) eq = 1;
1001 sar = sa * pi / 180.0;
1002 ear = ea * pi / 180.0;
1003 // correct angle circle -> ellipse
1004 sar = atan( -a/(double)b * tan( sar ) );
1005 if ( sq == 1 || sq == 2 ) sar += pi;
1006 ear = atan( -a/(double)b * tan( ear ) );
1007 if ( eq == 1 || eq == 2 ) ear += pi;
1008 // coordinates of points
1009 xsa = xCenter + a * cos( sar );
1010 if( sq == 0 || sq == 3 ) xsa -= decrX;
1011 ysa = yCenter + b * sin( sar );
1012 if( sq == 2 || sq == 3 ) ysa -= decrY;
1013 xea = xCenter + a * cos( ear );
1014 if( eq == 0 || eq == 3 ) xea -= decrX;
1015 yea = yCenter + b * sin( ear );
1016 if( eq == 2 || eq == 3 ) yea -= decrY;
1017 } // if iUseAngles
1018 // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
1019 double c1 = b * b;
1020 double c2 = 2.0 / w;
1021 c2 *= c2;
1022 c2 *= c1;
1023 wxCoord x = 0;
1024 wxCoord y = b;
1025 long x2 = 1;
1026 long y2 = y*y;
1027 long y2_old = 0;
1028 long y_old = 0;
1029 // Lists for quadrant 1 to 4
1030 wxList pointsarray[4];
1031 // Calculate points for first quadrant and set in all quadrants
1032 for( x = 0; x <= a; ++x )
1033 {
1034 x2 = x2+x+x-1;
1035 y2_old = y2;
1036 y_old = y;
1037 bool bNewPoint = false;
1038 while( y2 > c1 - c2 * x2 && y > 0 )
1039 {
1040 bNewPoint = true;
1041 y2 = y2-y-y+1;
1042 --y;
1043 }
1044 // old y now to big: set point with old y, old x
1045 if( bNewPoint && x>1)
1046 {
1047 int x1 = x - 1;
1048 // remove points on the same line
1049 pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
1050 pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) );
1051 pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
1052 pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
1053 } // set point
1054 } // calculate point
1055
1056 // Starting and/or ending points for the quadrants, first quadrant gets both.
1057 pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
1058 pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );
1059 pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) );
1060 pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) );
1061 pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
1062
1063 // copy quadrants in original list
1064 if( bUseAngles )
1065 {
1066 // Copy the right part of the points in the lists
1067 // and delete the wxPoints, because they do not leave this method.
1068 points->Append( (wxObject*) new wxPoint( xsa, ysa ) );
1069 int q = sq;
1070 bool bStarted = false;
1071 bool bReady = false;
1072 bool bForceTurn = ( sq == eq && sa > ea );
1073 while( !bReady )
1074 {
1075 for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
1076 {
1077 // once: go to starting point in start quadrant
1078 if( !bStarted &&
1079 (
1080 ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1
1081 ||
1082 ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2
1083 )
1084 )
1085 {
1086 bStarted = true;
1087 }
1088
1089 // copy point, if not at ending point
1090 if( bStarted )
1091 {
1092 if( q != eq || bForceTurn
1093 ||
1094 ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1
1095 ||
1096 ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2
1097 )
1098 {
1099 // copy point
1100 wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) );
1101 points->Append( (wxObject*) pPoint );
1102 }
1103 else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea)
1104 {
1105 bReady = true;
1106 }
1107 }
1108 } // for node
1109 ++q;
1110 if( q > 3 ) q = 0;
1111 bForceTurn = false;
1112 bStarted = true;
1113 } // while not bReady
1114 points->Append( (wxObject*) new wxPoint( xea, yea ) );
1115
1116 // delete points
1117 for( q = 0; q < 4; ++q )
1118 {
1119 for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
1120 {
1121 wxPoint *p = (wxPoint *)node->GetData();
1122 delete p;
1123 }
1124 }
1125 }
1126 else
1127 {
1128 wxNode* node;
1129 // copy whole ellipse, wxPoints will be deleted outside
1130 for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() )
1131 {
1132 wxObject *p = node->GetData();
1133 points->Append( p );
1134 }
1135 for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() )
1136 {
1137 wxObject *p = node->GetData();
1138 points->Append( p );
1139 }
1140 for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() )
1141 {
1142 wxObject *p = node->GetData();
1143 points->Append( p );
1144 }
1145 for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() )
1146 {
1147 wxObject *p = node->GetData();
1148 points->Append( p );
1149 }
1150 } // not iUseAngles
1151 } // CalculateEllipticPoints
1152
1153 #endif