1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
434 // This function works fine, and may be used in the future
436 // RenumberDockRows() takes a dock and assigns sequential numbers
437 // to existing rows. Basically it takes out the gaps; so if a
438 // dock has rows with numbers 0,2,5, they will become 0,1,2
439 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
442 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
444 wxAuiDockInfo& dock = *docks.Item(i);
448 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
449 dock.panes.Item(j)->dock_row = i;
455 // SetActivePane() sets the active pane, as well as cycles through
456 // every other pane and makes sure that all others' active flags
458 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
461 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
463 wxAuiPaneInfo
& pane
= panes
.Item(i
);
464 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
465 if (pane
.window
== active_pane
)
466 pane
.state
|= wxAuiPaneInfo::optionActive
;
471 // this function is used to sort panes by dock position
472 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
474 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
478 // -- wxAuiManager class implementation --
481 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
482 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
483 EVT_AUI_RENDER(wxAuiManager::OnRender
)
484 EVT_PAINT(wxAuiManager::OnPaint
)
485 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
486 EVT_SIZE(wxAuiManager::OnSize
)
487 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
488 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
489 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
490 EVT_MOTION(wxAuiManager::OnMotion
)
491 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
492 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
493 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
494 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
498 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
500 m_action
= actionNone
;
501 m_last_mouse_move
= wxPoint();
502 m_hover_button
= NULL
;
503 m_art
= new wxAuiDefaultDockArt
;
507 m_has_maximized
= false;
509 m_dock_constraint_x
= 0.3;
510 m_dock_constraint_y
= 0.3;
515 SetManagedWindow(managed_wnd
);
519 wxAuiManager::~wxAuiManager()
521 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
523 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
524 if (pinfo
.window
&& !pinfo
.window
->GetParent())
531 // creates a floating frame for the windows
532 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
533 const wxAuiPaneInfo
& pane_info
)
535 return new wxAuiFloatingFrame(parent
, this, pane_info
);
538 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
540 // if a key modifier is pressed while dragging the frame,
541 // don't dock the window
542 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
545 // GetPane() looks up a wxAuiPaneInfo structure based
546 // on the supplied window pointer. Upon failure, GetPane()
547 // returns an empty wxAuiPaneInfo, a condition which can be checked
548 // by calling wxAuiPaneInfo::IsOk().
550 // The pane info's structure may then be modified. Once a pane's
551 // info is modified, wxAuiManager::Update() must be called to
552 // realize the changes in the UI.
554 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
557 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
559 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
560 if (p
.window
== window
)
563 return wxAuiNullPaneInfo
;
566 // this version of GetPane() looks up a pane based on a
567 // 'pane name', see above comment for more info
568 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
571 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
573 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
577 return wxAuiNullPaneInfo
;
580 // GetAllPanes() returns a reference to all the pane info structures
581 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
586 // HitTest() is an internal function which determines
587 // which UI item the specified coordinates are over
588 // (x,y) specify a position in client coordinates
589 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
591 wxAuiDockUIPart
* result
= NULL
;
594 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
596 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
598 // we are not interested in typeDock, because this space
599 // isn't used to draw anything, just for measurements;
600 // besides, the entire dock area is covered with other
601 // rectangles, which we are interested in.
602 if (item
->type
== wxAuiDockUIPart::typeDock
)
605 // if we already have a hit on a more specific item, we are not
606 // interested in a pane hit. If, however, we don't already have
607 // a hit, returning a pane hit is necessary for some operations
608 if ((item
->type
== wxAuiDockUIPart::typePane
||
609 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
612 // if the point is inside the rectangle, we have a hit
613 if (item
->rect
.Contains(x
,y
))
621 // SetFlags() and GetFlags() allow the owner to set various
622 // options which are global to wxAuiManager
623 void wxAuiManager::SetFlags(unsigned int flags
)
625 // find out if we have to call UpdateHintWindowConfig()
626 bool update_hint_wnd
= false;
627 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
628 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
629 wxAUI_MGR_RECTANGLE_HINT
;
630 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
631 update_hint_wnd
= true;
639 UpdateHintWindowConfig();
643 unsigned int wxAuiManager::GetFlags() const
649 // don't use these anymore as they are deprecated
650 // use Set/GetManagedFrame() instead
651 void wxAuiManager::SetFrame(wxFrame
* frame
)
653 SetManagedWindow((wxWindow
*)frame
);
656 wxFrame
* wxAuiManager::GetFrame() const
658 return (wxFrame
*)m_frame
;
662 // this function will return the aui manager for a given
663 // window. The |window| parameter should be any child window
664 // or grand-child window (and so on) of the frame/window
665 // managed by wxAuiManager. The |window| parameter does not
666 // need to be managed by the manager itself.
667 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
669 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
670 evt
.SetManager(NULL
);
671 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
672 if (!window
->ProcessEvent(evt
))
675 return evt
.GetManager();
679 void wxAuiManager::UpdateHintWindowConfig()
681 // find out if the the system can do transparent frames
682 bool can_do_transparent
= false;
684 wxWindow
* w
= m_frame
;
687 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
689 wxFrame
* f
= static_cast<wxFrame
*>(w
);
690 can_do_transparent
= f
->CanSetTransparent();
697 // if there is an existing hint window, delete it
700 m_hint_wnd
->Destroy();
707 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
709 // Make a window to use for a transparent hint
710 #if defined(__WXMSW__) || defined(__WXGTK__)
711 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
712 wxDefaultPosition
, wxSize(1,1),
713 wxFRAME_TOOL_WINDOW
|
714 wxFRAME_FLOAT_ON_PARENT
|
718 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
719 #elif defined(__WXMAC__)
720 // Using a miniframe with float and tool styles keeps the parent
721 // frame activated and highlighted as such...
722 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
723 wxDefaultPosition
, wxSize(1,1),
724 wxFRAME_FLOAT_ON_PARENT
725 | wxFRAME_TOOL_WINDOW
);
727 // Can't set the bg colour of a Frame in wxMac
728 wxPanel
* p
= new wxPanel(m_hint_wnd
);
730 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
731 // color that is really hard to see, especially transparent.
732 // Until a better system color is decided upon we'll just use
734 p
->SetBackgroundColour(*wxBLUE
);
740 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
741 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
743 // system can't support transparent fade, or the venetian
744 // blinds effect was explicitly requested
745 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
750 wxFRAME_TOOL_WINDOW
|
751 wxFRAME_FLOAT_ON_PARENT
|
754 m_hint_fademax
= 128;
760 // SetManagedWindow() is usually called once when the frame
761 // manager class is being initialized. "frame" specifies
762 // the frame which should be managed by the frame mananger
763 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
765 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
768 m_frame
->PushEventHandler(this);
771 // if the owner is going to manage an MDI parent frame,
772 // we need to add the MDI client window as the default
775 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
777 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
778 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
780 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
782 AddPane(client_window
,
783 wxAuiPaneInfo().Name(wxT("mdiclient")).
784 CenterPane().PaneBorder(false));
786 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
788 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
789 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
790 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
792 AddPane(client_window
,
793 wxAuiPaneInfo().Name(wxT("mdiclient")).
794 CenterPane().PaneBorder(false));
799 UpdateHintWindowConfig();
803 // UnInit() must be called, usually in the destructor
804 // of the frame class. If it is not called, usually this
805 // will result in a crash upon program exit
806 void wxAuiManager::UnInit()
810 m_frame
->RemoveEventHandler(this);
814 // GetManagedWindow() returns the window pointer being managed
815 wxWindow
* wxAuiManager::GetManagedWindow() const
820 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
825 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
827 // first, give the owner frame a chance to override
830 if (m_frame
->ProcessEvent(event
))
837 // SetArtProvider() instructs wxAuiManager to use the
838 // specified art provider for all drawing calls. This allows
839 // plugable look-and-feel features. The pointer that is
840 // passed to this method subsequently belongs to wxAuiManager,
841 // and is deleted in the frame manager destructor
842 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
844 // delete the last art provider, if any
847 // assign the new art provider
848 m_art
= art_provider
;
852 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
854 // check if the pane has a valid window
858 // check if the window is already managed by us
859 if (GetPane(pane_info
.window
).IsOk())
862 // check if the pane name already exists, this could reveal a
863 // bug in the library user's application
864 bool already_exists
= false;
865 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
867 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
868 already_exists
= true;
871 // if the new pane is docked then we should undo maximize
872 if (pane_info
.IsDocked())
873 RestoreMaximizedPane();
875 m_panes
.Add(pane_info
);
877 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
879 // set the pane window
880 pinfo
.window
= window
;
883 // if the pane's name identifier is blank, create a random string
884 if (pinfo
.name
.empty() || already_exists
)
886 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
887 ((unsigned long)pinfo
.window
) & 0xffffffff,
888 (unsigned int)time(NULL
),
890 (unsigned int)GetTickCount(),
892 (unsigned int)clock(),
894 (unsigned long)m_panes
.GetCount());
897 // set initial proportion (if not already set)
898 if (pinfo
.dock_proportion
== 0)
899 pinfo
.dock_proportion
= 100000;
901 if (pinfo
.HasMaximizeButton())
903 wxAuiPaneButton button
;
904 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
905 pinfo
.buttons
.Add(button
);
908 if (pinfo
.HasPinButton())
910 wxAuiPaneButton button
;
911 button
.button_id
= wxAUI_BUTTON_PIN
;
912 pinfo
.buttons
.Add(button
);
915 if (pinfo
.HasCloseButton())
917 wxAuiPaneButton button
;
918 button
.button_id
= wxAUI_BUTTON_CLOSE
;
919 pinfo
.buttons
.Add(button
);
922 if (pinfo
.best_size
== wxDefaultSize
&&
925 pinfo
.best_size
= pinfo
.window
->GetClientSize();
927 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
929 // GetClientSize() doesn't get the best size for
930 // a toolbar under some newer versions of wxWidgets,
931 // so use GetBestSize()
932 pinfo
.best_size
= pinfo
.window
->GetBestSize();
934 // for some reason, wxToolBar::GetBestSize() is returning
935 // a size that is a pixel shy of the correct amount.
936 // I believe this to be the correct action, until
937 // wxToolBar::GetBestSize() is fixed. Is this assumption
939 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
940 // pinfo.best_size.y++;
943 if (pinfo
.min_size
!= wxDefaultSize
)
945 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
946 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
947 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
948 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
955 bool wxAuiManager::AddPane(wxWindow
* window
,
957 const wxString
& caption
)
960 pinfo
.Caption(caption
);
963 case wxTOP
: pinfo
.Top(); break;
964 case wxBOTTOM
: pinfo
.Bottom(); break;
965 case wxLEFT
: pinfo
.Left(); break;
966 case wxRIGHT
: pinfo
.Right(); break;
967 case wxCENTER
: pinfo
.CenterPane(); break;
969 return AddPane(window
, pinfo
);
972 bool wxAuiManager::AddPane(wxWindow
* window
,
973 const wxAuiPaneInfo
& pane_info
,
974 const wxPoint
& drop_pos
)
976 if (!AddPane(window
, pane_info
))
979 wxAuiPaneInfo
& pane
= GetPane(window
);
981 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
986 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
989 // shift the panes around, depending on the insert level
990 switch (insert_level
)
992 case wxAUI_INSERT_PANE
:
993 DoInsertPane(m_panes
,
994 pane_info
.dock_direction
,
995 pane_info
.dock_layer
,
999 case wxAUI_INSERT_ROW
:
1000 DoInsertDockRow(m_panes
,
1001 pane_info
.dock_direction
,
1002 pane_info
.dock_layer
,
1003 pane_info
.dock_row
);
1005 case wxAUI_INSERT_DOCK
:
1006 DoInsertDockLayer(m_panes
,
1007 pane_info
.dock_direction
,
1008 pane_info
.dock_layer
);
1012 // if the window already exists, we are basically just moving/inserting the
1013 // existing window. If it doesn't exist, we need to add it and insert it
1014 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1015 if (!existing_pane
.IsOk())
1017 return AddPane(window
, pane_info
);
1021 if (pane_info
.IsFloating())
1023 existing_pane
.Float();
1024 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1025 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1026 if (pane_info
.floating_size
!= wxDefaultSize
)
1027 existing_pane
.FloatingSize(pane_info
.floating_size
);
1031 // if the new pane is docked then we should undo maximize
1032 RestoreMaximizedPane();
1034 existing_pane
.Direction(pane_info
.dock_direction
);
1035 existing_pane
.Layer(pane_info
.dock_layer
);
1036 existing_pane
.Row(pane_info
.dock_row
);
1037 existing_pane
.Position(pane_info
.dock_pos
);
1045 // DetachPane() removes a pane from the frame manager. This
1046 // method will not destroy the window that is removed.
1047 bool wxAuiManager::DetachPane(wxWindow
* window
)
1050 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1052 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1053 if (p
.window
== window
)
1057 // we have a floating frame which is being detached. We need to
1058 // reparent it to m_frame and destroy the floating frame
1061 p
.window
->SetSize(1,1);
1063 if (p
.frame
->IsShown())
1064 p
.frame
->Show(false);
1066 // reparent to m_frame and destroy the pane
1067 if (m_action_window
== p
.frame
)
1069 m_action_window
= NULL
;
1072 p
.window
->Reparent(m_frame
);
1073 p
.frame
->SetSizer(NULL
);
1078 // make sure there are no references to this pane in our uiparts,
1079 // just in case the caller doesn't call Update() immediately after
1080 // the DetachPane() call. This prevets obscure crashes which would
1081 // happen at window repaint if the caller forgets to call Update()
1083 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1085 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1086 if (part
.pane
== &p
)
1088 m_uiparts
.RemoveAt(pi
);
1095 m_panes
.RemoveAt(i
);
1102 // ClosePane() destroys or hides the pane depending on its flags
1103 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1105 // if we were maximized, restore
1106 if (pane_info
.IsMaximized())
1108 RestorePane(pane_info
);
1111 // first, hide the window
1112 if (pane_info
.window
&& pane_info
.window
->IsShown())
1114 pane_info
.window
->Show(false);
1117 // make sure that we are the parent of this window
1118 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1120 pane_info
.window
->Reparent(m_frame
);
1123 // if we have a frame, destroy it
1124 if (pane_info
.frame
)
1126 pane_info
.frame
->Destroy();
1127 pane_info
.frame
= NULL
;
1130 // now we need to either destroy or hide the pane
1131 if (pane_info
.IsDestroyOnClose())
1133 wxWindow
* window
= pane_info
.window
;
1146 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1150 // un-maximize and hide all other panes
1151 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1153 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1158 // save hidden state
1159 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1160 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1162 // hide the pane, because only the newly
1163 // maximized pane should show
1168 // mark ourselves maximized
1169 pane_info
.Maximize();
1171 m_has_maximized
= true;
1173 // last, show the window
1174 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1176 pane_info
.window
->Show(true);
1180 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1184 // restore all the panes
1185 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1187 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1190 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1191 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1195 // mark ourselves non-maximized
1196 pane_info
.Restore();
1197 m_has_maximized
= false;
1199 // last, show the window
1200 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1202 pane_info
.window
->Show(true);
1206 void wxAuiManager::RestoreMaximizedPane()
1210 // restore all the panes
1211 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1213 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1214 if (p
.IsMaximized())
1222 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1223 // in the input string. This is an internal functions which is
1224 // used for saving perspectives
1225 static wxString
EscapeDelimiters(const wxString
& s
)
1228 result
.Alloc(s
.length());
1229 const wxChar
* ch
= s
.c_str();
1232 if (*ch
== wxT(';') || *ch
== wxT('|'))
1233 result
+= wxT('\\');
1240 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1242 wxString result
= wxT("name=");
1243 result
+= EscapeDelimiters(pane
.name
);
1246 result
+= wxT("caption=");
1247 result
+= EscapeDelimiters(pane
.caption
);
1250 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1251 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1252 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1253 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1254 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1255 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1256 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1257 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1258 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1259 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1260 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1261 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1262 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1263 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1264 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1265 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1270 // Load a "pane" with the pane infor settings in pane_part
1271 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1273 // replace escaped characters so we can
1274 // split up the string easily
1275 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1276 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1280 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1281 pane_part
= pane_part
.AfterFirst(wxT(';'));
1282 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1283 wxString value
= val_part
.AfterFirst(wxT('='));
1284 val_name
.MakeLower();
1285 val_name
.Trim(true);
1286 val_name
.Trim(false);
1290 if (val_name
.empty())
1293 if (val_name
== wxT("name"))
1295 else if (val_name
== wxT("caption"))
1296 pane
.caption
= value
;
1297 else if (val_name
== wxT("state"))
1298 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1299 else if (val_name
== wxT("dir"))
1300 pane
.dock_direction
= wxAtoi(value
.c_str());
1301 else if (val_name
== wxT("layer"))
1302 pane
.dock_layer
= wxAtoi(value
.c_str());
1303 else if (val_name
== wxT("row"))
1304 pane
.dock_row
= wxAtoi(value
.c_str());
1305 else if (val_name
== wxT("pos"))
1306 pane
.dock_pos
= wxAtoi(value
.c_str());
1307 else if (val_name
== wxT("prop"))
1308 pane
.dock_proportion
= wxAtoi(value
.c_str());
1309 else if (val_name
== wxT("bestw"))
1310 pane
.best_size
.x
= wxAtoi(value
.c_str());
1311 else if (val_name
== wxT("besth"))
1312 pane
.best_size
.y
= wxAtoi(value
.c_str());
1313 else if (val_name
== wxT("minw"))
1314 pane
.min_size
.x
= wxAtoi(value
.c_str());
1315 else if (val_name
== wxT("minh"))
1316 pane
.min_size
.y
= wxAtoi(value
.c_str());
1317 else if (val_name
== wxT("maxw"))
1318 pane
.max_size
.x
= wxAtoi(value
.c_str());
1319 else if (val_name
== wxT("maxh"))
1320 pane
.max_size
.y
= wxAtoi(value
.c_str());
1321 else if (val_name
== wxT("floatx"))
1322 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1323 else if (val_name
== wxT("floaty"))
1324 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1325 else if (val_name
== wxT("floatw"))
1326 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1327 else if (val_name
== wxT("floath"))
1328 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1330 wxFAIL_MSG(wxT("Bad Perspective String"));
1334 // replace escaped characters so we can
1335 // split up the string easily
1336 pane
.name
.Replace(wxT("\a"), wxT("|"));
1337 pane
.name
.Replace(wxT("\b"), wxT(";"));
1338 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1339 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1340 pane_part
.Replace(wxT("\a"), wxT("|"));
1341 pane_part
.Replace(wxT("\b"), wxT(";"));
1347 // SavePerspective() saves all pane information as a single string.
1348 // This string may later be fed into LoadPerspective() to restore
1349 // all pane settings. This save and load mechanism allows an
1350 // exact pane configuration to be saved and restored at a later time
1352 wxString
wxAuiManager::SavePerspective()
1356 result
= wxT("layout2|");
1358 int pane_i
, pane_count
= m_panes
.GetCount();
1359 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1361 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1362 result
+= SavePaneInfo(pane
)+wxT("|");
1365 int dock_i
, dock_count
= m_docks
.GetCount();
1366 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1368 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1370 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1371 dock
.dock_direction
, dock
.dock_layer
,
1372 dock
.dock_row
, dock
.size
);
1378 // LoadPerspective() loads a layout which was saved with SavePerspective()
1379 // If the "update" flag parameter is true, the GUI will immediately be updated
1381 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1383 wxString input
= layout
;
1386 // check layout string version
1387 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1388 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1389 part
= input
.BeforeFirst(wxT('|'));
1390 input
= input
.AfterFirst(wxT('|'));
1393 if (part
!= wxT("layout2"))
1396 // mark all panes currently managed as docked and hidden
1397 int pane_i
, pane_count
= m_panes
.GetCount();
1398 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1399 m_panes
.Item(pane_i
).Dock().Hide();
1401 // clear out the dock array; this will be reconstructed
1404 // replace escaped characters so we can
1405 // split up the string easily
1406 input
.Replace(wxT("\\|"), wxT("\a"));
1407 input
.Replace(wxT("\\;"), wxT("\b"));
1413 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1414 input
= input
.AfterFirst(wxT('|'));
1415 pane_part
.Trim(true);
1417 // if the string is empty, we're done parsing
1418 if (pane_part
.empty())
1421 if (pane_part
.Left(9) == wxT("dock_size"))
1423 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1424 wxString value
= pane_part
.AfterFirst(wxT('='));
1426 long dir
, layer
, row
, size
;
1427 wxString piece
= val_name
.AfterFirst(wxT('('));
1428 piece
= piece
.BeforeLast(wxT(')'));
1429 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1430 piece
= piece
.AfterFirst(wxT(','));
1431 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1432 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1433 value
.ToLong(&size
);
1436 dock
.dock_direction
= dir
;
1437 dock
.dock_layer
= layer
;
1438 dock
.dock_row
= row
;
1444 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1445 // name so it can be called by external callers
1446 pane_part
.Replace(wxT("\a"), wxT("|"));
1447 pane_part
.Replace(wxT("\b"), wxT(";"));
1449 LoadPaneInfo(pane_part
, pane
);
1451 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1454 // the pane window couldn't be found
1455 // in the existing layout -- skip it
1468 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1469 wxArrayInt
& positions
,
1472 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1473 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1474 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1479 int offset
, action_pane
= -1;
1480 int pane_i
, pane_count
= dock
.panes
.GetCount();
1482 // find the pane marked as our action pane
1483 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1485 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1487 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1489 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1490 action_pane
= pane_i
;
1494 // set up each panes default position, and
1495 // determine the size (width or height, depending
1496 // on the dock's orientation) of each pane
1497 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1499 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1500 positions
.Add(pane
.dock_pos
);
1503 if (pane
.HasBorder())
1504 size
+= (pane_border_size
*2);
1506 if (dock
.IsHorizontal())
1508 if (pane
.HasGripper() && !pane
.HasGripperTop())
1509 size
+= gripper_size
;
1510 size
+= pane
.best_size
.x
;
1514 if (pane
.HasGripper() && pane
.HasGripperTop())
1515 size
+= gripper_size
;
1517 if (pane
.HasCaption())
1518 size
+= caption_size
;
1519 size
+= pane
.best_size
.y
;
1525 // if there is no action pane, just return the default
1526 // positions (as specified in pane.pane_pos)
1527 if (action_pane
== -1)
1531 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1533 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1538 positions
[pane_i
] -= -amount
;
1540 offset
+= sizes
[pane_i
];
1543 // if the dock mode is fixed, make sure none of the panes
1544 // overlap; we will bump panes that overlap
1546 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1548 int amount
= positions
[pane_i
] - offset
;
1552 positions
[pane_i
] += -amount
;
1554 offset
+= sizes
[pane_i
];
1559 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1560 wxAuiDockInfo
& dock
,
1561 wxAuiPaneInfo
& pane
,
1562 wxAuiDockUIPartArray
& uiparts
,
1565 wxAuiDockUIPart part
;
1566 wxSizerItem
* sizer_item
;
1568 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1569 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1570 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1571 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1573 // find out the orientation of the item (orientation for panes
1574 // is the same as the dock's orientation)
1576 if (dock
.IsHorizontal())
1577 orientation
= wxHORIZONTAL
;
1579 orientation
= wxVERTICAL
;
1581 // this variable will store the proportion
1582 // value that the pane will receive
1583 int pane_proportion
= pane
.dock_proportion
;
1585 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1586 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1588 if (pane
.HasGripper())
1590 if (pane
.HasGripperTop())
1591 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1593 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1595 part
.type
= wxAuiDockUIPart::typeGripper
;
1599 part
.orientation
= orientation
;
1600 part
.cont_sizer
= horz_pane_sizer
;
1601 part
.sizer_item
= sizer_item
;
1605 if (pane
.HasCaption())
1607 // create the caption sizer
1608 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1610 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1612 part
.type
= wxAuiDockUIPart::typeCaption
;
1616 part
.orientation
= orientation
;
1617 part
.cont_sizer
= vert_pane_sizer
;
1618 part
.sizer_item
= sizer_item
;
1619 int caption_part_idx
= uiparts
.GetCount();
1622 // add pane buttons to the caption
1623 int i
, button_count
;
1624 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1625 i
< button_count
; ++i
)
1627 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1629 sizer_item
= caption_sizer
->Add(pane_button_size
,
1633 part
.type
= wxAuiDockUIPart::typePaneButton
;
1636 part
.button
= &button
;
1637 part
.orientation
= orientation
;
1638 part
.cont_sizer
= caption_sizer
;
1639 part
.sizer_item
= sizer_item
;
1643 // if we have buttons, add a little space to the right
1644 // of them to ease visual crowding
1645 if (button_count
>= 1)
1647 caption_sizer
->Add(3,1);
1650 // add the caption sizer
1651 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1653 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1656 // add the pane window itself
1659 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1663 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1664 // Don't do this because it breaks the pane size in floating windows
1665 // BIW: Right now commenting this out is causing problems with
1666 // an mdi client window as the center pane.
1667 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1670 part
.type
= wxAuiDockUIPart::typePane
;
1674 part
.orientation
= orientation
;
1675 part
.cont_sizer
= vert_pane_sizer
;
1676 part
.sizer_item
= sizer_item
;
1680 // determine if the pane should have a minimum size; if the pane is
1681 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1682 // if the pane.min_size is set, we must use that value as well
1684 wxSize min_size
= pane
.min_size
;
1687 if (min_size
== wxDefaultSize
)
1689 min_size
= pane
.best_size
;
1690 pane_proportion
= 0;
1694 if (min_size
!= wxDefaultSize
)
1696 vert_pane_sizer
->SetItemMinSize(
1697 vert_pane_sizer
->GetChildren().GetCount()-1,
1698 min_size
.x
, min_size
.y
);
1702 // add the verticle sizer (caption, pane window) to the
1703 // horizontal sizer (gripper, verticle sizer)
1704 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1706 // finally, add the pane sizer to the dock sizer
1708 if (pane
.HasBorder())
1710 // allowing space for the pane's border
1711 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1712 wxEXPAND
| wxALL
, pane_border_size
);
1714 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1718 part
.orientation
= orientation
;
1719 part
.cont_sizer
= cont
;
1720 part
.sizer_item
= sizer_item
;
1725 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1729 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1730 wxAuiDockInfo
& dock
,
1731 wxAuiDockUIPartArray
& uiparts
,
1734 wxSizerItem
* sizer_item
;
1735 wxAuiDockUIPart part
;
1737 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1738 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1740 // resizable bottom and right docks have a sash before them
1741 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1742 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1744 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1746 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1747 part
.orientation
= orientation
;
1751 part
.cont_sizer
= cont
;
1752 part
.sizer_item
= sizer_item
;
1756 // create the sizer for the dock
1757 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1759 // add each pane to the dock
1760 bool has_maximized_pane
= false;
1761 int pane_i
, pane_count
= dock
.panes
.GetCount();
1765 wxArrayInt pane_positions
, pane_sizes
;
1767 // figure out the real pane positions we will
1768 // use, without modifying the each pane's pane_pos member
1769 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1772 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1774 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1775 int pane_pos
= pane_positions
.Item(pane_i
);
1777 if (pane
.IsMaximized())
1778 has_maximized_pane
= true;
1781 int amount
= pane_pos
- offset
;
1784 if (dock
.IsVertical())
1785 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1787 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1789 part
.type
= wxAuiDockUIPart::typeBackground
;
1793 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1794 part
.cont_sizer
= dock_sizer
;
1795 part
.sizer_item
= sizer_item
;
1801 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1803 offset
+= pane_sizes
.Item(pane_i
);
1806 // at the end add a very small stretchable background area
1807 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1809 part
.type
= wxAuiDockUIPart::typeBackground
;
1813 part
.orientation
= orientation
;
1814 part
.cont_sizer
= dock_sizer
;
1815 part
.sizer_item
= sizer_item
;
1820 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1822 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1824 if (pane
.IsMaximized())
1825 has_maximized_pane
= true;
1827 // if this is not the first pane being added,
1828 // we need to add a pane sizer
1829 if (!m_has_maximized
&& pane_i
> 0)
1831 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1833 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1835 part
.pane
= dock
.panes
.Item(pane_i
-1);
1837 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1838 part
.cont_sizer
= dock_sizer
;
1839 part
.sizer_item
= sizer_item
;
1843 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1847 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1848 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1850 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1852 part
.type
= wxAuiDockUIPart::typeDock
;
1856 part
.orientation
= orientation
;
1857 part
.cont_sizer
= cont
;
1858 part
.sizer_item
= sizer_item
;
1861 if (dock
.IsHorizontal())
1862 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1864 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1866 // top and left docks have a sash after them
1867 if (!m_has_maximized
&&
1869 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1870 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1872 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1874 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1878 part
.orientation
= orientation
;
1879 part
.cont_sizer
= cont
;
1880 part
.sizer_item
= sizer_item
;
1885 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1886 wxAuiDockInfoArray
& docks
,
1887 wxAuiDockUIPartArray
& uiparts
,
1890 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1892 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1893 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1894 wxSize cli_size
= m_frame
->GetClientSize();
1895 int i
, dock_count
, pane_count
;
1898 // empty all docks out
1899 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1901 wxAuiDockInfo
& dock
= docks
.Item(i
);
1903 // empty out all panes, as they will be readded below
1908 // always reset fixed docks' sizes, because
1909 // the contained windows may have been resized
1915 // iterate through all known panes, filing each
1916 // of them into the appropriate dock. If the
1917 // pane does not exist in the dock, add it
1918 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1920 wxAuiPaneInfo
& p
= panes
.Item(i
);
1922 // find any docks with the same dock direction, dock layer, and
1923 // dock row as the pane we are working on
1924 wxAuiDockInfo
* dock
;
1925 wxAuiDockInfoPtrArray arr
;
1926 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1928 if (arr
.GetCount() > 0)
1930 // found the right dock
1935 // dock was not found, so we need to create a new one
1937 d
.dock_direction
= p
.dock_direction
;
1938 d
.dock_layer
= p
.dock_layer
;
1939 d
.dock_row
= p
.dock_row
;
1941 dock
= &docks
.Last();
1945 if (p
.IsDocked() && p
.IsShown())
1947 // remove the pane from any existing docks except this one
1948 RemovePaneFromDocks(docks
, p
, dock
);
1950 // pane needs to be added to the dock,
1951 // if it doesn't already exist
1952 if (!FindPaneInDock(*dock
, p
.window
))
1953 dock
->panes
.Add(&p
);
1957 // remove the pane from any existing docks
1958 RemovePaneFromDocks(docks
, p
);
1963 // remove any empty docks
1964 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1966 if (docks
.Item(i
).panes
.GetCount() == 0)
1970 // configure the docks further
1971 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1973 wxAuiDockInfo
& dock
= docks
.Item(i
);
1974 int j
, dock_pane_count
= dock
.panes
.GetCount();
1976 // sort the dock pane array by the pane's
1977 // dock position (dock_pos), in ascending order
1978 dock
.panes
.Sort(PaneSortFunc
);
1980 // for newly created docks, set up their initial size
1985 for (j
= 0; j
< dock_pane_count
; ++j
)
1987 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1988 wxSize pane_size
= pane
.best_size
;
1989 if (pane_size
== wxDefaultSize
)
1990 pane_size
= pane
.min_size
;
1991 if (pane_size
== wxDefaultSize
)
1992 pane_size
= pane
.window
->GetSize();
1994 if (dock
.IsHorizontal())
1995 size
= wxMax(pane_size
.y
, size
);
1997 size
= wxMax(pane_size
.x
, size
);
2000 // add space for the border (two times), but only
2001 // if at least one pane inside the dock has a pane border
2002 for (j
= 0; j
< dock_pane_count
; ++j
)
2004 if (dock
.panes
.Item(j
)->HasBorder())
2006 size
+= (pane_border_size
*2);
2011 // if pane is on the top or bottom, add the caption height,
2012 // but only if at least one pane inside the dock has a caption
2013 if (dock
.IsHorizontal())
2015 for (j
= 0; j
< dock_pane_count
; ++j
)
2017 if (dock
.panes
.Item(j
)->HasCaption())
2019 size
+= caption_size
;
2026 // new dock's size may not be more than the dock constraint
2027 // parameter specifies. See SetDockSizeConstraint()
2029 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2030 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2032 if (dock
.IsHorizontal())
2033 size
= wxMin(size
, max_dock_y_size
);
2035 size
= wxMin(size
, max_dock_x_size
);
2037 // absolute minimum size for a dock is 10 pixels
2045 // determine the dock's minimum size
2046 bool plus_border
= false;
2047 bool plus_caption
= false;
2048 int dock_min_size
= 0;
2049 for (j
= 0; j
< dock_pane_count
; ++j
)
2051 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2052 if (pane
.min_size
!= wxDefaultSize
)
2054 if (pane
.HasBorder())
2056 if (pane
.HasCaption())
2057 plus_caption
= true;
2058 if (dock
.IsHorizontal())
2060 if (pane
.min_size
.y
> dock_min_size
)
2061 dock_min_size
= pane
.min_size
.y
;
2065 if (pane
.min_size
.x
> dock_min_size
)
2066 dock_min_size
= pane
.min_size
.x
;
2072 dock_min_size
+= (pane_border_size
*2);
2073 if (plus_caption
&& dock
.IsHorizontal())
2074 dock_min_size
+= (caption_size
);
2076 dock
.min_size
= dock_min_size
;
2079 // if the pane's current size is less than it's
2080 // minimum, increase the dock's size to it's minimum
2081 if (dock
.size
< dock
.min_size
)
2082 dock
.size
= dock
.min_size
;
2085 // determine the dock's mode (fixed or proportional);
2086 // determine whether the dock has only toolbars
2087 bool action_pane_marked
= false;
2089 dock
.toolbar
= true;
2090 for (j
= 0; j
< dock_pane_count
; ++j
)
2092 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2093 if (!pane
.IsFixed())
2095 if (!pane
.IsToolbar())
2096 dock
.toolbar
= false;
2097 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2099 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2100 action_pane_marked
= true;
2104 // if the dock mode is proportional and not fixed-pixel,
2105 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2106 // e.g. remove gaps like 1, 2, 30, 500
2109 for (j
= 0; j
< dock_pane_count
; ++j
)
2111 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2116 // if the dock mode is fixed, and none of the panes
2117 // are being moved right now, make sure the panes
2118 // do not overlap each other. If they do, we will
2119 // adjust the positions of the panes
2120 if (dock
.fixed
&& !action_pane_marked
)
2122 wxArrayInt pane_positions
, pane_sizes
;
2123 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2126 for (j
= 0; j
< dock_pane_count
; ++j
)
2128 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2129 pane
.dock_pos
= pane_positions
[j
];
2131 int amount
= pane
.dock_pos
- offset
;
2135 pane
.dock_pos
+= -amount
;
2137 offset
+= pane_sizes
[j
];
2142 // discover the maximum dock layer
2144 for (i
= 0; i
< dock_count
; ++i
)
2145 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2148 // clear out uiparts
2151 // create a bunch of box sizers,
2152 // from the innermost level outwards.
2153 wxSizer
* cont
= NULL
;
2154 wxSizer
* middle
= NULL
;
2158 for (layer
= 0; layer
<= max_layer
; ++layer
)
2160 wxAuiDockInfoPtrArray arr
;
2162 // find any docks in this layer
2163 FindDocks(docks
, -1, layer
, -1, arr
);
2165 // if there aren't any, skip to the next layer
2169 wxSizer
* old_cont
= cont
;
2171 // create a container which will hold this layer's
2172 // docks (top, bottom, left, right)
2173 cont
= new wxBoxSizer(wxVERTICAL
);
2176 // find any top docks in this layer
2177 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2180 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2181 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2185 // fill out the middle layer (which consists
2186 // of left docks, content area and right docks)
2188 middle
= new wxBoxSizer(wxHORIZONTAL
);
2190 // find any left docks in this layer
2191 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2194 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2195 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2198 // add content dock (or previous layer's sizer
2202 // find any center docks
2203 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2206 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2207 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2209 else if (!m_has_maximized
)
2211 // there are no center docks, add a background area
2212 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2213 wxAuiDockUIPart part
;
2214 part
.type
= wxAuiDockUIPart::typeBackground
;
2218 part
.cont_sizer
= middle
;
2219 part
.sizer_item
= sizer_item
;
2225 middle
->Add(old_cont
, 1, wxEXPAND
);
2228 // find any right docks in this layer
2229 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2232 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2233 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2236 cont
->Add(middle
, 1, wxEXPAND
);
2240 // find any bottom docks in this layer
2241 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2244 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2245 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2252 // no sizer available, because there are no docks,
2253 // therefore we will create a simple background area
2254 cont
= new wxBoxSizer(wxVERTICAL
);
2255 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2256 wxAuiDockUIPart part
;
2257 part
.type
= wxAuiDockUIPart::typeBackground
;
2261 part
.cont_sizer
= middle
;
2262 part
.sizer_item
= sizer_item
;
2266 container
->Add(cont
, 1, wxEXPAND
);
2271 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2272 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2273 // not be larger than half of the window's size
2275 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2277 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2278 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2281 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2284 *width_pct
= m_dock_constraint_x
;
2287 *height_pct
= m_dock_constraint_y
;
2292 // Update() updates the layout. Whenever changes are made to
2293 // one or more panes, this function should be called. It is the
2294 // external entry point for running the layout engine.
2296 void wxAuiManager::Update()
2298 m_hover_button
= NULL
;
2301 int i
, pane_count
= m_panes
.GetCount();
2304 // destroy floating panes which have been
2305 // redocked or are becoming non-floating
2306 for (i
= 0; i
< pane_count
; ++i
)
2308 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2310 if (!p
.IsFloating() && p
.frame
)
2312 // because the pane is no longer in a floating, we need to
2313 // reparent it to m_frame and destroy the floating frame
2316 p
.window
->SetSize(1,1);
2319 // the following block is a workaround for bug #1531361
2320 // (see wxWidgets sourceforge page). On wxGTK (only), when
2321 // a frame is shown/hidden, a move event unfortunately
2322 // also gets fired. Because we may be dragging around
2323 // a pane, we need to cancel that action here to prevent
2324 // a spurious crash.
2325 if (m_action_window
== p
.frame
)
2327 if (wxWindow::GetCapture() == m_frame
)
2328 m_frame
->ReleaseMouse();
2329 m_action
= actionNone
;
2330 m_action_window
= NULL
;
2334 if (p
.frame
->IsShown())
2335 p
.frame
->Show(false);
2337 // reparent to m_frame and destroy the pane
2338 if (m_action_window
== p
.frame
)
2340 m_action_window
= NULL
;
2343 p
.window
->Reparent(m_frame
);
2344 p
.frame
->SetSizer(NULL
);
2351 // delete old sizer first
2352 m_frame
->SetSizer(NULL
);
2354 // create a layout for all of the panes
2355 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2357 // hide or show panes as necessary,
2358 // and float panes as necessary
2359 for (i
= 0; i
< pane_count
; ++i
)
2361 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2365 if (p
.frame
== NULL
)
2367 // we need to create a frame for this
2368 // pane, which has recently been floated
2369 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2371 // on MSW and Mac, if the owner desires transparent dragging, and
2372 // the dragging is happening right now, then the floating
2373 // window should have this style by default
2374 if (m_action
== actionDragFloatingPane
&&
2375 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2376 frame
->SetTransparent(150);
2378 frame
->SetPaneWindow(p
);
2381 if (p
.IsShown() && !frame
->IsShown())
2386 // frame already exists, make sure it's position
2387 // and size reflect the information in wxAuiPaneInfo
2388 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2390 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2391 p
.floating_size
.x
, p
.floating_size
.y
,
2392 wxSIZE_USE_EXISTING
);
2394 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2395 wxDefaultCoord, wxDefaultCoord,
2396 wxSIZE_USE_EXISTING);
2397 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2401 if (p
.frame
->IsShown() != p
.IsShown())
2402 p
.frame
->Show(p
.IsShown());
2407 if (p
.window
->IsShown() != p
.IsShown())
2408 p
.window
->Show(p
.IsShown());
2411 // if "active panes" are no longer allowed, clear
2412 // any optionActive values from the pane states
2413 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2415 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2420 // keep track of the old window rectangles so we can
2421 // refresh those windows whose rect has changed
2422 wxAuiRectArray old_pane_rects
;
2423 for (i
= 0; i
< pane_count
; ++i
)
2426 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2428 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2431 old_pane_rects
.Add(r
);
2437 // apply the new sizer
2438 m_frame
->SetSizer(sizer
);
2439 m_frame
->SetAutoLayout(false);
2444 // now that the frame layout is done, we need to check
2445 // the new pane rectangles against the old rectangles that
2446 // we saved a few lines above here. If the rectangles have
2447 // changed, the corresponding panes must also be updated
2448 for (i
= 0; i
< pane_count
; ++i
)
2450 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2451 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2453 if (p
.rect
!= old_pane_rects
[i
])
2455 p
.window
->Refresh();
2464 // set frame's minimum size
2467 // N.B. More work needs to be done on frame minimum sizes;
2468 // this is some intresting code that imposes the minimum size,
2469 // but we may want to include a more flexible mechanism or
2470 // options for multiple minimum-size modes, e.g. strict or lax
2471 wxSize min_size = sizer->GetMinSize();
2472 wxSize frame_size = m_frame->GetSize();
2473 wxSize client_size = m_frame->GetClientSize();
2475 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2476 min_size.y+frame_size.y-client_size.y );
2478 m_frame->SetMinSize(minframe_size);
2480 if (frame_size.x < minframe_size.x ||
2481 frame_size.y < minframe_size.y)
2482 sizer->Fit(m_frame);
2487 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2488 // on the frame's main sizer, then measures all the various UI items
2489 // and updates their internal rectangles. This should always be called
2490 // instead of calling m_frame->Layout() directly
2492 void wxAuiManager::DoFrameLayout()
2497 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2499 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2501 // get the rectangle of the UI part
2502 // originally, this code looked like this:
2503 // part.rect = wxRect(part.sizer_item->GetPosition(),
2504 // part.sizer_item->GetSize());
2505 // this worked quite well, with one exception: the mdi
2506 // client window had a "deferred" size variable
2507 // that returned the wrong size. It looks like
2508 // a bug in wx, because the former size of the window
2509 // was being returned. So, we will retrieve the part's
2510 // rectangle via other means
2513 part
.rect
= part
.sizer_item
->GetRect();
2514 int flag
= part
.sizer_item
->GetFlag();
2515 int border
= part
.sizer_item
->GetBorder();
2518 part
.rect
.y
-= border
;
2519 part
.rect
.height
+= border
;
2523 part
.rect
.x
-= border
;
2524 part
.rect
.width
+= border
;
2526 if (flag
& wxBOTTOM
)
2527 part
.rect
.height
+= border
;
2529 part
.rect
.width
+= border
;
2532 if (part
.type
== wxAuiDockUIPart::typeDock
)
2533 part
.dock
->rect
= part
.rect
;
2534 if (part
.type
== wxAuiDockUIPart::typePane
)
2535 part
.pane
->rect
= part
.rect
;
2539 // GetPanePart() looks up the pane the pane border UI part (or the regular
2540 // pane part if there is no border). This allows the caller to get the exact
2541 // rectangle of the pane in question, including decorations like
2542 // caption and border (if any).
2544 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2547 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2549 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2550 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2551 part
.pane
&& part
.pane
->window
== wnd
)
2554 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2556 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2557 if (part
.type
== wxAuiDockUIPart::typePane
&&
2558 part
.pane
&& part
.pane
->window
== wnd
)
2566 // GetDockPixelOffset() is an internal function which returns
2567 // a dock's offset in pixels from the left side of the window
2568 // (for horizontal docks) or from the top of the window (for
2569 // vertical docks). This value is necessary for calculating
2570 // fixel-pane/toolbar offsets when they are dragged.
2572 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2574 // the only way to accurately calculate the dock's
2575 // offset is to actually run a theoretical layout
2577 int i
, part_count
, dock_count
;
2578 wxAuiDockInfoArray docks
;
2579 wxAuiPaneInfoArray panes
;
2580 wxAuiDockUIPartArray uiparts
;
2581 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2584 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2585 wxSize client_size
= m_frame
->GetClientSize();
2586 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2589 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2591 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2592 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2593 part
.sizer_item
->GetSize());
2594 if (part
.type
== wxAuiDockUIPart::typeDock
)
2595 part
.dock
->rect
= part
.rect
;
2600 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2602 wxAuiDockInfo
& dock
= docks
.Item(i
);
2603 if (test
.dock_direction
== dock
.dock_direction
&&
2604 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2606 if (dock
.IsVertical())
2618 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2619 // if a dock operation is allowed, the new dock position is copied into
2620 // the target info. If the operation was allowed, the function returns true.
2622 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2623 const wxAuiPaneInfo
& new_pos
)
2625 bool allowed
= false;
2626 switch (new_pos
.dock_direction
)
2628 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2629 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2630 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2631 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2641 // DoDrop() is an important function. It basically takes a mouse position,
2642 // and determines where the pane's new position would be. If the pane is to be
2643 // dropped, it performs the drop operation using the specified dock and pane
2644 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2645 // scenario can be performed, giving precise coordinates for drop hints.
2646 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2647 // as parameters, the changes will be made to the main state arrays
2649 const int auiInsertRowPixels
= 10;
2650 const int auiNewRowPixels
= 40;
2651 const int auiLayerInsertPixels
= 40;
2652 const int auiLayerInsertOffset
= 5;
2654 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2655 wxAuiPaneInfoArray
& panes
,
2656 wxAuiPaneInfo
& target
,
2658 const wxPoint
& offset
)
2660 wxSize cli_size
= m_frame
->GetClientSize();
2662 wxAuiPaneInfo drop
= target
;
2665 // The result should always be shown
2669 // Check to see if the pane has been dragged outside of the window
2670 // (or near to the outside of the window), if so, dock it along the edge
2673 int layer_insert_offset
= auiLayerInsertOffset
;
2674 if (drop
.IsToolbar())
2675 layer_insert_offset
= 0;
2678 if (pt
.x
< layer_insert_offset
&&
2679 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2681 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2682 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2683 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2685 if (drop
.IsToolbar())
2686 new_layer
= auiToolBarLayer
;
2691 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2692 return ProcessDockResult(target
, drop
);
2694 else if (pt
.y
< layer_insert_offset
&&
2695 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2697 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2698 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2699 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2701 if (drop
.IsToolbar())
2702 new_layer
= auiToolBarLayer
;
2707 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2708 return ProcessDockResult(target
, drop
);
2710 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2711 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2713 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2714 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2715 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2717 if (drop
.IsToolbar())
2718 new_layer
= auiToolBarLayer
;
2720 drop
.Dock().Right().
2723 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2724 return ProcessDockResult(target
, drop
);
2726 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2727 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2729 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2730 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2731 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2733 if (drop
.IsToolbar())
2734 new_layer
= auiToolBarLayer
;
2736 drop
.Dock().Bottom().
2739 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2740 return ProcessDockResult(target
, drop
);
2744 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2747 if (drop
.IsToolbar())
2749 if (!part
|| !part
->dock
)
2752 // calculate the offset from where the dock begins
2753 // to the point where the user dropped the pane
2754 int dock_drop_offset
= 0;
2755 if (part
->dock
->IsHorizontal())
2756 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2758 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2761 // toolbars may only be moved in and to fixed-pane docks,
2762 // otherwise we will try to float the pane. Also, the pane
2763 // should float if being dragged over center pane windows
2764 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2766 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2772 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2773 (drop
.IsFloatable() ||
2774 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2775 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2782 return ProcessDockResult(target
, drop
);
2785 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2787 return ProcessDockResult(target
, drop
);
2792 m_last_rect
= part
->dock
->rect
;
2793 m_last_rect
.Inflate( 15, 15 );
2796 Direction(part
->dock
->dock_direction
).
2797 Layer(part
->dock
->dock_layer
).
2798 Row(part
->dock
->dock_row
).
2799 Position(dock_drop_offset
);
2802 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2803 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2804 ) && part
->dock
->panes
.GetCount() > 1)
2806 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2807 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2809 int row
= drop
.dock_row
;
2810 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2811 part
->dock
->dock_layer
,
2812 part
->dock
->dock_row
);
2813 drop
.dock_row
= row
;
2817 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2818 part
->dock
->dock_layer
,
2819 part
->dock
->dock_row
+1);
2820 drop
.dock_row
= part
->dock
->dock_row
+1;
2825 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2826 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2827 ) && part
->dock
->panes
.GetCount() > 1)
2829 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2830 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2832 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2833 part
->dock
->dock_layer
,
2834 part
->dock
->dock_row
+1);
2835 drop
.dock_row
= part
->dock
->dock_row
+1;
2839 int row
= drop
.dock_row
;
2840 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2841 part
->dock
->dock_layer
,
2842 part
->dock
->dock_row
);
2843 drop
.dock_row
= row
;
2847 return ProcessDockResult(target
, drop
);
2856 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2857 part
->type
== wxAuiDockUIPart::typeCaption
||
2858 part
->type
== wxAuiDockUIPart::typeGripper
||
2859 part
->type
== wxAuiDockUIPart::typePaneButton
||
2860 part
->type
== wxAuiDockUIPart::typePane
||
2861 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2862 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2863 part
->type
== wxAuiDockUIPart::typeBackground
)
2865 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2867 if (part
->dock
->panes
.GetCount() != 1)
2869 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2876 // If a normal frame is being dragged over a toolbar, insert it
2877 // along the edge under the toolbar, but over all other panes.
2878 // (this could be done much better, but somehow factoring this
2879 // calculation with the one at the beginning of this function)
2880 if (part
->dock
&& part
->dock
->toolbar
)
2884 switch (part
->dock
->dock_direction
)
2886 case wxAUI_DOCK_LEFT
:
2887 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2888 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2889 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2891 case wxAUI_DOCK_TOP
:
2892 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2893 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2894 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2896 case wxAUI_DOCK_RIGHT
:
2897 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2898 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2899 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2901 case wxAUI_DOCK_BOTTOM
:
2902 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2903 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2904 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2908 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2911 Direction(part
->dock
->dock_direction
).
2912 Layer(layer
).Row(0).Position(0);
2913 return ProcessDockResult(target
, drop
);
2920 part
= GetPanePart(part
->pane
->window
);
2924 bool insert_dock_row
= false;
2925 int insert_row
= part
->pane
->dock_row
;
2926 int insert_dir
= part
->pane
->dock_direction
;
2927 int insert_layer
= part
->pane
->dock_layer
;
2929 switch (part
->pane
->dock_direction
)
2931 case wxAUI_DOCK_TOP
:
2932 if (pt
.y
>= part
->rect
.y
&&
2933 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2934 insert_dock_row
= true;
2936 case wxAUI_DOCK_BOTTOM
:
2937 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2938 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2939 insert_dock_row
= true;
2941 case wxAUI_DOCK_LEFT
:
2942 if (pt
.x
>= part
->rect
.x
&&
2943 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2944 insert_dock_row
= true;
2946 case wxAUI_DOCK_RIGHT
:
2947 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2948 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2949 insert_dock_row
= true;
2951 case wxAUI_DOCK_CENTER
:
2953 // "new row pixels" will be set to the default, but
2954 // must never exceed 20% of the window size
2955 int new_row_pixels_x
= auiNewRowPixels
;
2956 int new_row_pixels_y
= auiNewRowPixels
;
2958 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2959 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2961 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2962 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2965 // determine if the mouse pointer is in a location that
2966 // will cause a new row to be inserted. The hot spot positions
2967 // are along the borders of the center pane
2970 insert_dock_row
= true;
2971 const wxRect
& pr
= part
->rect
;
2972 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2973 insert_dir
= wxAUI_DOCK_LEFT
;
2974 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2975 insert_dir
= wxAUI_DOCK_TOP
;
2976 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2977 pt
.x
< pr
.x
+ pr
.width
)
2978 insert_dir
= wxAUI_DOCK_RIGHT
;
2979 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2980 pt
.y
< pr
.y
+ pr
.height
)
2981 insert_dir
= wxAUI_DOCK_BOTTOM
;
2985 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2989 if (insert_dock_row
)
2991 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2992 drop
.Dock().Direction(insert_dir
).
2993 Layer(insert_layer
).
2996 return ProcessDockResult(target
, drop
);
2999 // determine the mouse offset and the pane size, both in the
3000 // direction of the dock itself, and perpendicular to the dock
3004 if (part
->orientation
== wxVERTICAL
)
3006 offset
= pt
.y
- part
->rect
.y
;
3007 size
= part
->rect
.GetHeight();
3011 offset
= pt
.x
- part
->rect
.x
;
3012 size
= part
->rect
.GetWidth();
3015 int drop_position
= part
->pane
->dock_pos
;
3017 // if we are in the top/left part of the pane,
3018 // insert the pane before the pane being hovered over
3019 if (offset
<= size
/2)
3021 drop_position
= part
->pane
->dock_pos
;
3023 part
->pane
->dock_direction
,
3024 part
->pane
->dock_layer
,
3025 part
->pane
->dock_row
,
3026 part
->pane
->dock_pos
);
3029 // if we are in the bottom/right part of the pane,
3030 // insert the pane before the pane being hovered over
3031 if (offset
> size
/2)
3033 drop_position
= part
->pane
->dock_pos
+1;
3035 part
->pane
->dock_direction
,
3036 part
->pane
->dock_layer
,
3037 part
->pane
->dock_row
,
3038 part
->pane
->dock_pos
+1);
3042 Direction(part
->dock
->dock_direction
).
3043 Layer(part
->dock
->dock_layer
).
3044 Row(part
->dock
->dock_row
).
3045 Position(drop_position
);
3046 return ProcessDockResult(target
, drop
);
3053 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3055 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3057 m_hint_fadetimer
.Stop();
3061 m_hint_fadeamt
+= 4;
3062 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3065 void wxAuiManager::ShowHint(const wxRect
& rect
)
3069 // if the hint rect is the same as last time, don't do anything
3070 if (m_last_hint
== rect
)
3074 m_hint_fadeamt
= m_hint_fademax
;
3076 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3077 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3078 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3082 m_hint_wnd
->SetSize(rect
);
3083 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3085 if (!m_hint_wnd
->IsShown())
3088 // if we are dragging a floating pane, set the focus
3089 // back to that floating pane (otherwise it becomes unfocused)
3090 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3091 m_action_window
->SetFocus();
3093 m_hint_wnd
->Raise();
3096 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3098 // start fade in timer
3099 m_hint_fadetimer
.SetOwner(this, 101);
3100 m_hint_fadetimer
.Start(5);
3103 else // Not using a transparent hint window...
3105 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3108 if (m_last_hint
!= rect
)
3110 // remove the last hint rectangle
3116 wxScreenDC screendc
;
3117 wxRegion
clip(1, 1, 10000, 10000);
3119 // clip all floating windows, so we don't draw over them
3121 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3123 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3125 if (pane
.IsFloating() &&
3126 pane
.frame
->IsShown())
3128 wxRect rect
= pane
.frame
->GetRect();
3130 // wxGTK returns the client size, not the whole frame size
3136 clip
.Subtract(rect
);
3140 // As we can only hide the hint by redrawing the managed window, we
3141 // need to clip the region to the managed window too or we get
3142 // nasty redrawn problems.
3143 clip
.Intersect(m_frame
->GetRect());
3145 screendc
.SetClippingRegion(clip
);
3147 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3148 wxBrush
brush(stipple
);
3149 screendc
.SetBrush(brush
);
3150 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3152 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3153 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3154 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3155 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3159 void wxAuiManager::HideHint()
3161 // hides a transparent window hint, if there is one
3164 if (m_hint_wnd
->IsShown())
3165 m_hint_wnd
->Show(false);
3166 m_hint_wnd
->SetTransparent(0);
3167 m_hint_fadetimer
.Stop();
3168 m_last_hint
= wxRect();
3172 // hides a painted hint by redrawing the frame window
3173 if (!m_last_hint
.IsEmpty())
3177 m_last_hint
= wxRect();
3183 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3184 const wxPoint
& offset
)
3186 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3190 if (pane
.IsToolbar())
3192 m_action
= actionDragToolbarPane
;
3196 m_action
= actionDragFloatingPane
;
3199 m_action_window
= pane_window
;
3200 m_action_offset
= offset
;
3201 m_frame
->CaptureMouse();
3205 // CalculateHintRect() calculates the drop hint rectangle. The method
3206 // first calls DoDrop() to determine the exact position the pane would
3207 // be at were if dropped. If the pane would indeed become docked at the
3208 // specified drop point, the the rectangle hint will be returned in
3209 // screen coordinates. Otherwise, an empty rectangle is returned.
3210 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3211 // the mouse position, in client coordinates. |offset| describes the offset
3212 // that the mouse is from the upper-left corner of the item being dragged
3214 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3216 const wxPoint
& offset
)
3220 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3221 // we will create a new temporary layout and then measure the resulting
3222 // rectangle; we will create a copy of the docking structures (m_dock)
3223 // so that we don't modify the real thing on screen
3225 int i
, pane_count
, part_count
;
3226 wxAuiDockInfoArray docks
;
3227 wxAuiPaneInfoArray panes
;
3228 wxAuiDockUIPartArray uiparts
;
3229 wxAuiPaneInfo hint
= GetPane(pane_window
);
3230 hint
.name
= wxT("__HINT__");
3231 hint
.PaneBorder(true);
3237 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3239 // remove any pane already there which bears the same window;
3240 // this happens when you are moving a pane around in a dock
3241 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3243 if (panes
.Item(i
).window
== pane_window
)
3245 RemovePaneFromDocks(docks
, panes
.Item(i
));
3251 // find out where the new pane would be
3252 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3259 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3260 wxSize client_size
= m_frame
->GetClientSize();
3261 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3264 for (i
= 0, part_count
= uiparts
.GetCount();
3265 i
< part_count
; ++i
)
3267 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3269 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3270 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3272 rect
= wxRect(part
.sizer_item
->GetPosition(),
3273 part
.sizer_item
->GetSize());
3285 // actually show the hint rectangle on the screen
3286 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3288 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3290 // Mirror rectangle in RTL mode
3291 rect
.x
-= rect
.GetWidth();
3297 // DrawHintRect() calculates the hint rectangle by calling
3298 // CalculateHintRect(). If there is a rectangle, it shows it
3299 // by calling ShowHint(), otherwise it hides any hint
3300 // rectangle currently shown
3301 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3303 const wxPoint
& offset
)
3305 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3317 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3319 // try to find the pane
3320 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3321 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3323 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3324 pane
.frame
->SetTransparent(150);
3327 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3329 // try to find the pane
3330 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3331 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3333 wxPoint pt
= ::wxGetMousePosition();
3336 // Adapt pt to direction
3339 // move to pane's upper border
3341 pos
= wnd
->ClientToScreen( pos
);
3343 // and some more pixels for the title bar
3346 else if (dir
== wxWEST
)
3348 // move to pane's left border
3350 pos
= wnd
->ClientToScreen( pos
);
3353 else if (dir
== wxEAST
)
3355 // move to pane's right border
3356 wxPoint
pos( wnd
->GetSize().x
, 0 );
3357 pos
= wnd
->ClientToScreen( pos
);
3360 else if (dir
== wxSOUTH
)
3362 // move to pane's bottom border
3363 wxPoint
pos( 0, wnd
->GetSize().y
);
3364 pos
= wnd
->ClientToScreen( pos
);
3371 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3373 // calculate the offset from the upper left-hand corner
3374 // of the frame to the mouse pointer
3375 wxPoint frame_pos
= pane
.frame
->GetPosition();
3376 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3378 // no hint for toolbar floating windows
3379 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3381 wxAuiDockInfoArray docks
;
3382 wxAuiPaneInfoArray panes
;
3383 wxAuiDockUIPartArray uiparts
;
3384 wxAuiPaneInfo hint
= pane
;
3386 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3388 // find out where the new pane would be
3389 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3391 if (hint
.IsFloating())
3395 m_action
= actionDragToolbarPane
;
3396 m_action_window
= pane
.window
;
3404 // if a key modifier is pressed while dragging the frame,
3405 // don't dock the window
3406 if (!CanDockPanel(pane
))
3413 DrawHintRect(wnd
, client_pt
, action_offset
);
3416 // this cleans up some screen artifacts that are caused on GTK because
3417 // we aren't getting the exact size of the window (see comment
3427 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3429 // try to find the pane
3430 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3431 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3433 wxPoint pt
= ::wxGetMousePosition();
3436 // Adapt pt to direction
3439 // move to pane's upper border
3441 pos
= wnd
->ClientToScreen( pos
);
3443 // and some more pixels for the title bar
3446 else if (dir
== wxWEST
)
3448 // move to pane's left border
3450 pos
= wnd
->ClientToScreen( pos
);
3453 else if (dir
== wxEAST
)
3455 // move to pane's right border
3456 wxPoint
pos( wnd
->GetSize().x
, 0 );
3457 pos
= wnd
->ClientToScreen( pos
);
3460 else if (dir
== wxSOUTH
)
3462 // move to pane's bottom border
3463 wxPoint
pos( 0, wnd
->GetSize().y
);
3464 pos
= wnd
->ClientToScreen( pos
);
3471 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3473 // calculate the offset from the upper left-hand corner
3474 // of the frame to the mouse pointer
3475 wxPoint frame_pos
= pane
.frame
->GetPosition();
3476 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3479 // if a key modifier is pressed while dragging the frame,
3480 // don't dock the window
3481 if (CanDockPanel(pane
))
3483 // do the drop calculation
3484 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3487 // if the pane is still floating, update it's floating
3488 // position (that we store)
3489 if (pane
.IsFloating())
3491 pane
.floating_pos
= pane
.frame
->GetPosition();
3493 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3494 pane
.frame
->SetTransparent(255);
3496 else if (m_has_maximized
)
3498 RestoreMaximizedPane();
3506 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3508 // try to find the pane
3509 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3510 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3512 pane
.floating_size
= size
;
3516 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3518 // try to find the pane
3519 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3520 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3523 // fire pane close event
3524 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3526 e
.SetCanVeto(evt
.CanVeto());
3536 // close the pane, but check that it
3537 // still exists in our pane array first
3538 // (the event handler above might have removed it)
3540 wxAuiPaneInfo
& check
= GetPane(wnd
);
3550 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3552 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3554 SetActivePane(m_panes
, wnd
);
3559 // OnRender() draws all of the pane captions, sashes,
3560 // backgrounds, captions, grippers, pane borders and buttons.
3561 // It renders the entire user interface.
3563 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3565 // if the frame is about to be deleted, don't bother
3566 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3569 wxDC
* dc
= evt
.GetDC();
3575 for (i
= 0, part_count
= m_uiparts
.GetCount();
3576 i
< part_count
; ++i
)
3578 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3580 // don't draw hidden pane items or items that aren't windows
3581 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3586 case wxAuiDockUIPart::typeDockSizer
:
3587 case wxAuiDockUIPart::typePaneSizer
:
3588 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3590 case wxAuiDockUIPart::typeBackground
:
3591 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3593 case wxAuiDockUIPart::typeCaption
:
3594 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3596 case wxAuiDockUIPart::typeGripper
:
3597 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3599 case wxAuiDockUIPart::typePaneBorder
:
3600 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3602 case wxAuiDockUIPart::typePaneButton
:
3603 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3604 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3611 // Render() fire a render event, which is normally handled by
3612 // wxAuiManager::OnRender(). This allows the render function to
3613 // be overridden via the render event. This can be useful for paintin
3614 // custom graphics in the main window. Default behavior can be
3615 // invoked in the overridden function by calling OnRender()
3617 void wxAuiManager::Render(wxDC
* dc
)
3619 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3625 void wxAuiManager::Repaint(wxDC
* dc
)
3630 m_frame
->Refresh() ;
3636 m_frame
->GetClientSize(&w
, &h
);
3638 // figure out which dc to use; if one
3639 // has been specified, use it, otherwise
3641 wxClientDC
* client_dc
= NULL
;
3644 client_dc
= new wxClientDC(m_frame
);
3648 // if the frame has a toolbar, the client area
3649 // origin will not be (0,0).
3650 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3651 if (pt
.x
!= 0 || pt
.y
!= 0)
3652 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3654 // render all the items
3657 // if we created a client_dc, delete it
3662 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3664 wxPaintDC
dc(m_frame
);
3668 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3677 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3685 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3687 // for MDI parent frames, this event must not
3688 // be "skipped". In other words, the parent frame
3689 // must not be allowed to resize the client window
3690 // after we are finished processing sizing changes
3698 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3700 // get the window we are managing, if none, return NULL
3701 wxWindow
* window
= GetManagedWindow();
3704 evt
.SetManager(NULL
);
3708 // if we are managing a child frame, get the 'real' manager
3709 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3711 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3712 evt
.SetManager(float_frame
->GetOwnerManager());
3716 // return pointer to ourself
3717 evt
.SetManager(this);
3720 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3723 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3724 wxCursor cursor
= wxNullCursor
;
3728 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3729 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3731 // a dock may not be resized if it has a single
3732 // pane which is not resizable
3733 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3734 part
->dock
->panes
.GetCount() == 1 &&
3735 part
->dock
->panes
.Item(0)->IsFixed())
3738 // panes that may not be resized do not get a sizing cursor
3739 if (part
->pane
&& part
->pane
->IsFixed())
3742 if (part
->orientation
== wxVERTICAL
)
3743 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3745 cursor
= wxCursor(wxCURSOR_SIZENS
);
3747 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3749 cursor
= wxCursor(wxCURSOR_SIZING
);
3753 event
.SetCursor(cursor
);
3758 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3759 const wxMouseEvent
& event
)
3761 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3762 if (!hit_test
|| !button_ui_part
)
3765 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3767 if (hit_test
== button_ui_part
)
3769 if (event
.LeftDown())
3770 state
= wxAUI_BUTTON_STATE_PRESSED
;
3772 state
= wxAUI_BUTTON_STATE_HOVER
;
3776 if (event
.LeftDown())
3777 state
= wxAUI_BUTTON_STATE_HOVER
;
3780 // now repaint the button with hover state
3781 wxClientDC
cdc(m_frame
);
3783 // if the frame has a toolbar, the client area
3784 // origin will not be (0,0).
3785 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3786 if (pt
.x
!= 0 || pt
.y
!= 0)
3787 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3791 m_art
->DrawPaneButton(cdc
, m_frame
,
3792 button_ui_part
->button
->button_id
,
3794 button_ui_part
->rect
,
3799 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3801 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3804 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3805 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3807 // Removing this restriction so that a centre pane can be resized
3808 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3811 // a dock may not be resized if it has a single
3812 // pane which is not resizable
3813 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3814 part
->dock
->panes
.GetCount() == 1 &&
3815 part
->dock
->panes
.Item(0)->IsFixed())
3818 // panes that may not be resized should be ignored here
3819 if (part
->pane
&& part
->pane
->IsFixed())
3822 m_action
= actionResize
;
3823 m_action_part
= part
;
3824 m_action_hintrect
= wxRect();
3825 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3826 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3827 event
.m_y
- part
->rect
.y
);
3828 m_frame
->CaptureMouse();
3830 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3832 m_action
= actionClickButton
;
3833 m_action_part
= part
;
3834 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3835 m_frame
->CaptureMouse();
3837 UpdateButtonOnScreen(part
, event
);
3839 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3840 part
->type
== wxAuiDockUIPart::typeGripper
)
3842 // if we are managing a wxAuiFloatingFrame window, then
3843 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3844 // We want to initiate a toolbar drag in our owner manager
3845 wxWindow
* managed_wnd
= GetManagedWindow();
3848 part
->pane
->window
&&
3850 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3852 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3853 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3854 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3855 wxPoint(event
.m_x
- part
->rect
.x
,
3856 event
.m_y
- part
->rect
.y
));
3862 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3864 // set the caption as active
3865 SetActivePane(m_panes
, part
->pane
->window
);
3869 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3872 m_action
= actionClickCaption
;
3873 m_action_part
= part
;
3874 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3875 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3876 event
.m_y
- part
->rect
.y
);
3877 m_frame
->CaptureMouse();
3897 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3899 if (m_action
== actionResize
)
3901 m_frame
->ReleaseMouse();
3903 // get rid of the hint rectangle
3905 DrawResizeHint(dc
, m_action_hintrect
);
3907 // resize the dock or the pane
3908 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3910 wxRect
& rect
= m_action_part
->dock
->rect
;
3912 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3913 event
.m_y
- m_action_offset
.y
);
3915 switch (m_action_part
->dock
->dock_direction
)
3917 case wxAUI_DOCK_LEFT
:
3918 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3920 case wxAUI_DOCK_TOP
:
3921 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3923 case wxAUI_DOCK_RIGHT
:
3924 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3925 new_pos
.x
- m_action_part
->rect
.GetWidth();
3927 case wxAUI_DOCK_BOTTOM
:
3928 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3929 new_pos
.y
- m_action_part
->rect
.GetHeight();
3936 else if (m_action_part
&&
3937 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3939 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3940 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3942 int total_proportion
= 0;
3943 int dock_pixels
= 0;
3944 int new_pixsize
= 0;
3946 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3947 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3948 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3950 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3951 event
.m_y
- m_action_offset
.y
);
3953 // determine the pane rectangle by getting the pane part
3954 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3955 wxASSERT_MSG(pane_part
,
3956 wxT("Pane border part not found -- shouldn't happen"));
3958 // determine the new pixel size that the user wants;
3959 // this will help us recalculate the pane's proportion
3960 if (dock
.IsHorizontal())
3961 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3963 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3965 // determine the size of the dock, based on orientation
3966 if (dock
.IsHorizontal())
3967 dock_pixels
= dock
.rect
.GetWidth();
3969 dock_pixels
= dock
.rect
.GetHeight();
3971 // determine the total proportion of all resizable panes,
3972 // and the total size of the dock minus the size of all
3974 int i
, dock_pane_count
= dock
.panes
.GetCount();
3975 int pane_position
= -1;
3976 for (i
= 0; i
< dock_pane_count
; ++i
)
3978 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3979 if (p
.window
== pane
.window
)
3982 // while we're at it, subtract the pane sash
3983 // width from the dock width, because this would
3984 // skew our proportion calculations
3986 dock_pixels
-= sash_size
;
3988 // also, the whole size (including decorations) of
3989 // all fixed panes must also be subtracted, because they
3990 // are not part of the proportion calculation
3993 if (dock
.IsHorizontal())
3994 dock_pixels
-= p
.best_size
.x
;
3996 dock_pixels
-= p
.best_size
.y
;
4000 total_proportion
+= p
.dock_proportion
;
4004 // find a pane in our dock to 'steal' space from or to 'give'
4005 // space to -- this is essentially what is done when a pane is
4006 // resized; the pane should usually be the first non-fixed pane
4007 // to the right of the action pane
4008 int borrow_pane
= -1;
4009 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4011 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4020 // demand that the pane being resized is found in this dock
4021 // (this assert really never should be raised)
4022 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4024 // prevent division by zero
4025 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4027 m_action
= actionNone
;
4031 // calculate the new proportion of the pane
4032 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4034 // default minimum size
4037 // check against the pane's minimum size, if specified. please note
4038 // that this is not enough to ensure that the minimum size will
4039 // not be violated, because the whole frame might later be shrunk,
4040 // causing the size of the pane to violate it's minimum size
4041 if (pane
.min_size
.IsFullySpecified())
4045 if (pane
.HasBorder())
4046 min_size
+= (pane_border_size
*2);
4048 // calculate minimum size with decorations (border,caption)
4049 if (pane_part
->orientation
== wxVERTICAL
)
4051 min_size
+= pane
.min_size
.y
;
4052 if (pane
.HasCaption())
4053 min_size
+= caption_size
;
4057 min_size
+= pane
.min_size
.x
;
4062 // for some reason, an arithmatic error somewhere is causing
4063 // the proportion calculations to always be off by 1 pixel;
4064 // for now we will add the 1 pixel on, but we really should
4065 // determine what's causing this.
4068 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4070 if (new_proportion
< min_proportion
)
4071 new_proportion
= min_proportion
;
4075 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4077 // borrow the space from our neighbor pane to the
4078 // right or bottom (depending on orientation)
4079 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4080 pane
.dock_proportion
= new_proportion
;
4087 else if (m_action
== actionClickButton
)
4089 m_hover_button
= NULL
;
4090 m_frame
->ReleaseMouse();
4091 UpdateButtonOnScreen(m_action_part
, event
);
4093 // make sure we're still over the item that was originally clicked
4094 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4096 // fire button-click event
4097 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4099 e
.SetPane(m_action_part
->pane
);
4100 e
.SetButton(m_action_part
->button
->button_id
);
4104 else if (m_action
== actionClickCaption
)
4106 m_frame
->ReleaseMouse();
4108 else if (m_action
== actionDragFloatingPane
)
4110 m_frame
->ReleaseMouse();
4112 else if (m_action
== actionDragToolbarPane
)
4114 m_frame
->ReleaseMouse();
4116 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4117 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4119 // save the new positions
4120 wxAuiDockInfoPtrArray docks
;
4121 FindDocks(m_docks
, pane
.dock_direction
,
4122 pane
.dock_layer
, pane
.dock_row
, docks
);
4123 if (docks
.GetCount() == 1)
4125 wxAuiDockInfo
& dock
= *docks
.Item(0);
4127 wxArrayInt pane_positions
, pane_sizes
;
4128 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4130 int i
, dock_pane_count
= dock
.panes
.GetCount();
4131 for (i
= 0; i
< dock_pane_count
; ++i
)
4132 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4135 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4143 m_action
= actionNone
;
4144 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4148 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4150 // sometimes when Update() is called from inside this method,
4151 // a spurious mouse move event is generated; this check will make
4152 // sure that only real mouse moves will get anywhere in this method;
4153 // this appears to be a bug somewhere, and I don't know where the
4154 // mouse move event is being generated. only verified on MSW
4156 wxPoint mouse_pos
= event
.GetPosition();
4157 if (m_last_mouse_move
== mouse_pos
)
4159 m_last_mouse_move
= mouse_pos
;
4162 if (m_action
== actionResize
)
4164 wxPoint pos
= m_action_part
->rect
.GetPosition();
4165 if (m_action_part
->orientation
== wxHORIZONTAL
)
4166 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4168 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4170 wxRect
rect(m_frame
->ClientToScreen(pos
),
4171 m_action_part
->rect
.GetSize());
4174 if (!m_action_hintrect
.IsEmpty())
4175 DrawResizeHint(dc
, m_action_hintrect
);
4176 DrawResizeHint(dc
, rect
);
4177 m_action_hintrect
= rect
;
4179 else if (m_action
== actionClickCaption
)
4181 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4182 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4184 // caption has been clicked. we need to check if the mouse
4185 // is now being dragged. if it is, we need to change the
4186 // mouse action to 'drag'
4187 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4188 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4190 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4192 if (!pane_info
->IsToolbar())
4194 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4195 pane_info
->IsFloatable())
4197 m_action
= actionDragFloatingPane
;
4199 // set initial float position
4200 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4201 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4202 pt
.y
- m_action_offset
.y
);
4205 if (pane_info
->IsMaximized())
4206 RestorePane(*pane_info
);
4210 m_action_window
= pane_info
->frame
;
4212 // action offset is used here to make it feel "natural" to the user
4213 // to drag a docked pane and suddenly have it become a floating frame.
4214 // Sometimes, however, the offset where the user clicked on the docked
4215 // caption is bigger than the width of the floating frame itself, so
4216 // in that case we need to set the action offset to a sensible value
4217 wxSize frame_size
= m_action_window
->GetSize();
4218 if (frame_size
.x
<= m_action_offset
.x
)
4219 m_action_offset
.x
= 30;
4224 m_action
= actionDragToolbarPane
;
4225 m_action_window
= pane_info
->window
;
4229 else if (m_action
== actionDragFloatingPane
)
4231 if (m_action_window
)
4233 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4234 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4235 pt
.y
- m_action_offset
.y
);
4238 else if (m_action
== actionDragToolbarPane
)
4240 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4241 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4243 pane
.state
|= wxAuiPaneInfo::actionPane
;
4245 wxPoint pt
= event
.GetPosition();
4246 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4248 // if DoDrop() decided to float the pane, set up
4249 // the floating pane's initial position
4250 if (pane
.IsFloating())
4252 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4253 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4254 pt
.y
- m_action_offset
.y
);
4257 // this will do the actiual move operation;
4258 // in the case that the pane has been floated,
4259 // this call will create the floating pane
4260 // and do the reparenting
4263 // if the pane has been floated, change the mouse
4264 // action actionDragFloatingPane so that subsequent
4265 // EVT_MOTION() events will move the floating pane
4266 if (pane
.IsFloating())
4268 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4269 m_action
= actionDragFloatingPane
;
4270 m_action_window
= pane
.frame
;
4275 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4276 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4278 if (part
!= m_hover_button
)
4280 // make the old button normal
4283 UpdateButtonOnScreen(m_hover_button
, event
);
4287 // mouse is over a button, so repaint the
4288 // button in hover mode
4289 UpdateButtonOnScreen(part
, event
);
4290 m_hover_button
= part
;
4298 m_hover_button
= NULL
;
4309 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4313 m_hover_button
= NULL
;
4318 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4320 // when a child pane has it's focus set, we should change the
4321 // pane's active state to reflect this. (this is only true if
4322 // active panes are allowed by the owner)
4323 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4325 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4326 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4328 SetActivePane(m_panes
, event
.GetWindow());
4337 // OnPaneButton() is an event handler that is called
4338 // when a pane button has been pressed.
4339 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4341 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4343 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4345 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4347 // fire pane close event
4348 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4350 e
.SetPane(evt
.pane
);
4355 // close the pane, but check that it
4356 // still exists in our pane array first
4357 // (the event handler above might have removed it)
4359 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4368 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4370 // fire pane close event
4371 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4373 e
.SetPane(evt
.pane
);
4382 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4384 // fire pane close event
4385 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4387 e
.SetPane(evt
.pane
);
4396 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4398 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&