1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas demo program
4 // Author: Brian Paul (original gltk version), Wolfram Gloger
5 // Modified by: Julian Smart, Francesco Montorsi
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
24 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
28 #include "wx/glcanvas.h"
31 #include "wx/cmdline.h"
32 #include "wx/wfstream.h"
33 #include "wx/zstream.h"
34 #include "wx/txtstrm.h"
37 #include "../../sample.xpm"
40 // global options which can be set through command-line options
41 GLboolean g_use_vertex_arrays
= GL_FALSE
;
42 GLboolean g_doubleBuffer
= GL_TRUE
;
43 GLboolean g_smooth
= GL_TRUE
;
44 GLboolean g_lighting
= GL_TRUE
;
48 //---------------------------------------------------------------------------
50 //---------------------------------------------------------------------------
56 if ( !wxApp::OnInit() )
59 // Create the main frame window
60 SetTopWindow(new MyFrame(NULL
, wxT("wxWidgets OpenGL Isosurf Sample")));
65 void MyApp::OnInitCmdLine(wxCmdLineParser
& parser
)
67 parser
.AddSwitch("", "sb", "Do not use double buffering");
68 parser
.AddSwitch("", "db", "Use double buffering");
69 parser
.AddSwitch("", "va", "Use vertex arrays");
71 wxApp::OnInitCmdLine(parser
);
74 bool MyApp::OnCmdLineParsed(wxCmdLineParser
& parser
)
76 if (parser
.Found("sb"))
77 g_doubleBuffer
= GL_FALSE
;
78 else if (parser
.Found("db"))
79 g_doubleBuffer
= GL_TRUE
;
81 if (parser
.Found("va"))
82 g_use_vertex_arrays
= GL_TRUE
;
84 return wxApp::OnCmdLineParsed(parser
);
87 //---------------------------------------------------------------------------
89 //---------------------------------------------------------------------------
91 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
92 EVT_MENU(wxID_EXIT
, MyFrame::OnExit
)
95 MyFrame::MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
,
96 const wxSize
& size
, long style
)
97 : wxFrame(frame
, wxID_ANY
, title
, pos
, size
, style
),
100 SetIcon(wxICON(sample
));
104 wxMenu
*fileMenu
= new wxMenu
;
106 fileMenu
->Append(wxID_EXIT
, wxT("E&xit"));
107 wxMenuBar
*menuBar
= new wxMenuBar
;
108 menuBar
->Append(fileMenu
, wxT("&File"));
112 // Make a TestGLCanvas
116 int *gl_attrib
= NULL
;
119 { WX_GL_RGBA
, WX_GL_MIN_RED
, 1, WX_GL_MIN_GREEN
, 1,
120 WX_GL_MIN_BLUE
, 1, WX_GL_DEPTH_SIZE
, 1,
122 # if defined(__WXMAC__) || defined(__WXCOCOA__)
131 wxLogWarning("Disabling double buffering");
136 g_doubleBuffer
= GL_FALSE
;
142 m_canvas
= new TestGLCanvas(this, wxID_ANY
, gl_attrib
);
150 // Intercept menu commands
151 void MyFrame::OnExit( wxCommandEvent
& WXUNUSED(event
) )
153 // true is to force the frame to close
158 //---------------------------------------------------------------------------
160 //---------------------------------------------------------------------------
162 BEGIN_EVENT_TABLE(TestGLCanvas
, wxGLCanvas
)
163 EVT_SIZE(TestGLCanvas::OnSize
)
164 EVT_PAINT(TestGLCanvas::OnPaint
)
165 EVT_CHAR(TestGLCanvas::OnChar
)
166 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent
)
169 TestGLCanvas::TestGLCanvas(wxWindow
*parent
,
172 : wxGLCanvas(parent
, id
, gl_attrib
)
178 // Explicitly create a new rendering context instance for this canvas.
179 m_glRC
= new wxGLContext(this);
181 // Make the new context current (activate it for use) with this canvas.
186 LoadSurface("isosurf.dat.gz");
189 TestGLCanvas::~TestGLCanvas()
194 void TestGLCanvas::LoadSurface(const wxString
& filename
)
197 // we need to set english locale to force wxTextInputStream's calls to
198 // wxStrtod to use the point and not the comma as decimal separator...
199 // (the isosurf.dat contains points and not commas)...
200 wxLocale
l(wxLANGUAGE_ENGLISH
);
202 wxZlibInputStream
* stream
=
203 new wxZlibInputStream(new wxFFileInputStream(filename
));
204 if (!stream
|| !stream
->IsOk())
206 wxLogError("Cannot load '%s' type of files!", filename
.c_str());
212 // we suppose to have in input a text file containing floating numbers
213 // space/newline-separed... first 3 numbers are the coordinates of a
214 // vertex and the following 3 are the relative vertex normal and so on...
216 wxTextInputStream
inFile(*stream
);
219 while (!stream
->Eof() && m_numverts
< MAXVERTS
)// && m_numverts<MAXVERTS)
221 inFile
>> m_verts
[m_numverts
][0] >> m_verts
[m_numverts
][1] >> m_verts
[m_numverts
][2];
222 inFile
>> m_norms
[m_numverts
][0] >> m_norms
[m_numverts
][1] >> m_norms
[m_numverts
][2];
227 // discard last vertex; it is a zero caused by the EOF
233 wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
234 m_numverts
, m_numverts
-2, filename
.c_str());
236 // NOTE: for some reason under wxGTK the following is required to avoid that
237 // the surface gets rendered in a small rectangle in the top-left corner of the frame
238 PostSizeEventToParent();
241 void TestGLCanvas::OnPaint( wxPaintEvent
& WXUNUSED(event
) )
243 // This is a dummy, to avoid an endless succession of paint messages.
244 // OnPaint handlers must always create a wxPaintDC.
247 // This is normally only necessary if there is more than one wxGLCanvas
248 // or more than one wxGLContext in the application.
251 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
253 glRotatef( m_yrot
, 0.0f
, 1.0f
, 0.0f
);
254 glRotatef( m_xrot
, 1.0f
, 0.0f
, 0.0f
);
257 if (g_use_vertex_arrays
)
259 glDrawArrays( GL_TRIANGLE_STRIP
, 0, m_numverts
);
263 glBegin( GL_TRIANGLE_STRIP
);
265 for (int i
=0;i
<m_numverts
;i
++)
267 glNormal3fv( m_norms
[i
] );
268 glVertex3fv( m_verts
[i
] );
275 glFlush(); // Not really necessary: buffer swapping below implies glFlush()
280 void TestGLCanvas::OnSize(wxSizeEvent
& event
)
282 // This is normally only necessary if there is more than one wxGLCanvas
283 // or more than one wxGLContext in the application.
286 // It's up to the application code to update the OpenGL viewport settings.
287 // This is OK here only because there is only one canvas that uses the
288 // context. See the cube sample for that case that multiple canvases are
289 // made current with one context.
290 glViewport(0, 0, event
.GetSize().x
, event
.GetSize().y
);
293 void TestGLCanvas::OnChar(wxKeyEvent
& event
)
295 switch( event
.GetKeyCode() )
298 wxTheApp
->ExitMainLoop();
318 g_smooth
= !g_smooth
;
320 glShadeModel(GL_SMOOTH
);
322 glShadeModel(GL_FLAT
);
326 g_lighting
= !g_lighting
;
328 glEnable(GL_LIGHTING
);
330 glDisable(GL_LIGHTING
);
341 void TestGLCanvas::OnMouseEvent(wxMouseEvent
& event
)
343 static int dragging
= 0;
344 static float last_x
, last_y
;
346 // Allow default processing to happen, or else the canvas cannot gain focus
350 if (event
.LeftIsDown())
358 m_yrot
+= (event
.GetX() - last_x
)*1.0;
359 m_xrot
+= (event
.GetY() - last_y
)*1.0;
362 last_x
= event
.GetX();
363 last_y
= event
.GetY();
371 void TestGLCanvas::InitMaterials()
373 static const GLfloat ambient
[4] = {0.1f
, 0.1f
, 0.1f
, 1.0f
};
374 static const GLfloat diffuse
[4] = {0.5f
, 1.0f
, 1.0f
, 1.0f
};
375 static const GLfloat position0
[4] = {0.0f
, 0.0f
, 20.0f
, 0.0f
};
376 static const GLfloat position1
[4] = {0.0f
, 0.0f
, -20.0f
, 0.0f
};
377 static const GLfloat front_mat_shininess
[1] = {60.0f
};
378 static const GLfloat front_mat_specular
[4] = {0.2f
, 0.2f
, 0.2f
, 1.0f
};
379 static const GLfloat front_mat_diffuse
[4] = {0.5f
, 0.28f
, 0.38f
, 1.0f
};
381 static const GLfloat back_mat_shininess[1] = {60.0f};
382 static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
383 static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
385 static const GLfloat lmodel_ambient
[4] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
386 static const GLfloat lmodel_twoside
[1] = {GL_FALSE
};
388 glLightfv(GL_LIGHT0
, GL_AMBIENT
, ambient
);
389 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, diffuse
);
390 glLightfv(GL_LIGHT0
, GL_POSITION
, position0
);
393 glLightfv(GL_LIGHT1
, GL_AMBIENT
, ambient
);
394 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, diffuse
);
395 glLightfv(GL_LIGHT1
, GL_POSITION
, position1
);
398 glLightModelfv(GL_LIGHT_MODEL_AMBIENT
, lmodel_ambient
);
399 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE
, lmodel_twoside
);
400 glEnable(GL_LIGHTING
);
402 glMaterialfv(GL_FRONT_AND_BACK
, GL_SHININESS
, front_mat_shininess
);
403 glMaterialfv(GL_FRONT_AND_BACK
, GL_SPECULAR
, front_mat_specular
);
404 glMaterialfv(GL_FRONT_AND_BACK
, GL_DIFFUSE
, front_mat_diffuse
);
407 void TestGLCanvas::InitGL()
409 glClearColor(0.0f
, 0.0f
, 0.0f
, 0.0f
);
411 glShadeModel(GL_SMOOTH
);
412 glEnable(GL_DEPTH_TEST
);
416 glMatrixMode(GL_PROJECTION
);
418 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
420 glMatrixMode(GL_MODELVIEW
);
422 glTranslatef( 0.0, 0.0, -6.0 );
424 if (g_use_vertex_arrays
)
426 glVertexPointer( 3, GL_FLOAT
, 0, m_verts
);
427 glNormalPointer( GL_FLOAT
, 0, m_norms
);
428 glEnable( GL_VERTEX_ARRAY
);
429 glEnable( GL_NORMAL_ARRAY
);