1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
28 class WXDLLEXPORT wxDC
;
29 class WXDLLEXPORT wxWindow
;
31 #include "wx/gdicmn.h" // for wxPoint
32 #include "wx/colour.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
41 #undef wxHAS_NATIVE_RENDERER
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // control state flags used in wxRenderer and wxColourScheme
51 wxCONTROL_DISABLED
= 0x00000001, // control is disabled
52 wxCONTROL_FOCUSED
= 0x00000002, // currently has keyboard focus
53 wxCONTROL_PRESSED
= 0x00000004, // (button) is pressed
54 wxCONTROL_SPECIAL
= 0x00000008, // control-specific bit:
55 wxCONTROL_ISDEFAULT
= wxCONTROL_SPECIAL
, // only for the buttons
56 wxCONTROL_ISSUBMENU
= wxCONTROL_SPECIAL
, // only for the menu items
57 wxCONTROL_EXPANDED
= wxCONTROL_SPECIAL
, // only for the tree items
58 wxCONTROL_SIZEGRIP
= wxCONTROL_SPECIAL
, // only for the status bar panes
59 wxCONTROL_CURRENT
= 0x00000010, // mouse is currently over the control
60 wxCONTROL_SELECTED
= 0x00000020, // selected item in e.g. listbox
61 wxCONTROL_CHECKED
= 0x00000040, // (check/radio button) is checked
62 wxCONTROL_CHECKABLE
= 0x00000080, // (menu) item can be checked
63 wxCONTROL_UNDETERMINED
= wxCONTROL_CHECKABLE
, // (check) undetermined state
65 wxCONTROL_SIZE_NORMAL
= 0x00000100,
66 wxCONTROL_SIZE_LARGE
= 0x00000200,
67 wxCONTROL_SIZE_SMALL
= 0x00000400,
68 wxCONTROL_SIZE_MINI
= 0x00000800,
70 wxCONTROL_FLAGS_MASK
= 0x00000fff,
72 // this is a pseudo flag not used directly by wxRenderer but rather by some
73 // controls internally
74 wxCONTROL_DIRTY
= 0x80000000
77 // ----------------------------------------------------------------------------
79 // ----------------------------------------------------------------------------
81 // wxSplitterWindow parameters
82 struct WXDLLEXPORT wxSplitterRenderParams
84 // the only way to initialize this struct is by using this ctor
85 wxSplitterRenderParams(wxCoord widthSash_
, wxCoord border_
, bool isSens_
)
86 : widthSash(widthSash_
), border(border_
), isHotSensitive(isSens_
)
90 // the width of the splitter sash
91 const wxCoord widthSash
;
93 // the width of the border of the splitter window
96 // true if the splitter changes its appearance when the mouse is over it
97 const bool isHotSensitive
;
101 // extra optional parameters for DrawHeaderButton
102 struct WXDLLEXPORT wxHeaderButtonParams
104 wxHeaderButtonParams()
105 : m_labelAlignment(wxALIGN_LEFT
)
108 wxColour m_arrowColour
;
109 wxColour m_selectionColour
;
110 wxString m_labelText
;
112 wxColour m_labelColour
;
113 wxBitmap m_labelBitmap
;
114 int m_labelAlignment
;
117 enum wxHeaderSortIconType
{
118 wxHDR_SORT_ICON_NONE
, // Header button has no sort arrow
119 wxHDR_SORT_ICON_UP
, // Header button an an up sort arrow icon
120 wxHDR_SORT_ICON_DOWN
// Header button an a down sort arrow icon
124 // wxRendererNative interface version
125 struct WXDLLEXPORT wxRendererVersion
127 wxRendererVersion(int version_
, int age_
) : version(version_
), age(age_
) { }
129 // default copy ctor, assignment operator and dtor are ok
131 // the current version and age of wxRendererNative interface: different
132 // versions are incompatible (in both ways) while the ages inside the same
133 // version are upwards compatible, i.e. the version of the renderer must
134 // match the version of the main program exactly while the age may be
135 // highergreater or equal to it
137 // NB: don't forget to increment age after adding any new virtual function!
145 // check if the given version is compatible with the current one
146 static bool IsCompatible(const wxRendererVersion
& ver
)
148 return ver
.version
== Current_Version
&& ver
.age
>= Current_Age
;
155 // ----------------------------------------------------------------------------
156 // wxRendererNative: abstracts drawing methods needed by the native controls
157 // ----------------------------------------------------------------------------
159 class WXDLLEXPORT wxRendererNative
165 // draw the header control button (used by wxListCtrl) Returns optimal
166 // width for the label contents.
167 virtual int DrawHeaderButton(wxWindow
*win
,
171 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
172 wxHeaderButtonParams
* params
=NULL
) = 0;
175 // Draw the contents of a header control button (label, sort arrows, etc.)
176 // Normally only called by DrawHeaderButton.
177 virtual int DrawHeaderButtonContents(wxWindow
*win
,
181 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
182 wxHeaderButtonParams
* params
=NULL
) = 0;
184 // Returns the default height of a header button, either a fixed platform
185 // height if available, or a generic height based on the window's font.
186 virtual int GetHeaderButtonHeight(wxWindow
*win
) = 0;
189 // draw the expanded/collapsed icon for a tree control item
190 virtual void DrawTreeItemButton(wxWindow
*win
,
195 // draw the border for sash window: this border must be such that the sash
196 // drawn by DrawSash() blends into it well
197 virtual void DrawSplitterBorder(wxWindow
*win
,
202 // draw a (vertical) sash
203 virtual void DrawSplitterSash(wxWindow
*win
,
207 wxOrientation orient
,
210 // draw a combobox dropdown button
212 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
213 virtual void DrawComboBoxDropButton(wxWindow
*win
,
218 // draw a dropdown arrow
220 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
221 virtual void DrawDropArrow(wxWindow
*win
,
228 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
229 virtual void DrawCheckBox(wxWindow
*win
,
236 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
237 virtual void DrawPushButton(wxWindow
*win
,
242 // draw rectangle indicating that an item in e.g. a list control
243 // has been selected or focused
246 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
247 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
248 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
249 virtual void DrawItemSelectionRect(wxWindow
*win
,
254 // geometry functions
255 // ------------------
257 // get the splitter parameters: the x field of the returned point is the
258 // sash width and the y field is the border width
259 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
) = 0;
262 // pseudo constructors
263 // -------------------
265 // return the currently used renderer
266 static wxRendererNative
& Get();
268 // return the generic implementation of the renderer
269 static wxRendererNative
& GetGeneric();
271 // return the default (native) implementation for this platform
272 static wxRendererNative
& GetDefault();
275 // changing the global renderer
276 // ----------------------------
278 #if wxUSE_DYNLIB_CLASS
279 // load the renderer from the specified DLL, the returned pointer must be
280 // deleted by caller if not NULL when it is not used any more
281 static wxRendererNative
*Load(const wxString
& name
);
282 #endif // wxUSE_DYNLIB_CLASS
284 // set the renderer to use, passing NULL reverts to using the default
287 // return the previous renderer used with Set() or NULL if none
288 static wxRendererNative
*Set(wxRendererNative
*renderer
);
291 // miscellaneous stuff
292 // -------------------
294 // this function is used for version checking: Load() refuses to load any
295 // DLLs implementing an older or incompatible version; it should be
296 // implemented simply by returning wxRendererVersion::Current_XXX values
297 virtual wxRendererVersion
GetVersion() const = 0;
299 // virtual dtor for any base class
300 virtual ~wxRendererNative();
303 // ----------------------------------------------------------------------------
304 // wxDelegateRendererNative: allows reuse of renderers code
305 // ----------------------------------------------------------------------------
307 class WXDLLEXPORT wxDelegateRendererNative
: public wxRendererNative
310 wxDelegateRendererNative()
311 : m_rendererNative(GetGeneric()) { }
313 wxDelegateRendererNative(wxRendererNative
& rendererNative
)
314 : m_rendererNative(rendererNative
) { }
317 virtual int DrawHeaderButton(wxWindow
*win
,
321 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
322 wxHeaderButtonParams
* params
= NULL
)
323 { return m_rendererNative
.DrawHeaderButton(win
, dc
, rect
, flags
, sortArrow
, params
); }
325 virtual int DrawHeaderButtonContents(wxWindow
*win
,
329 wxHeaderSortIconType sortArrow
= wxHDR_SORT_ICON_NONE
,
330 wxHeaderButtonParams
* params
= NULL
)
331 { return m_rendererNative
.DrawHeaderButtonContents(win
, dc
, rect
, flags
, sortArrow
, params
); }
333 virtual int GetHeaderButtonHeight(wxWindow
*win
)
334 { return m_rendererNative
.GetHeaderButtonHeight(win
); }
336 virtual void DrawTreeItemButton(wxWindow
*win
,
340 { m_rendererNative
.DrawTreeItemButton(win
, dc
, rect
, flags
); }
342 virtual void DrawSplitterBorder(wxWindow
*win
,
346 { m_rendererNative
.DrawSplitterBorder(win
, dc
, rect
, flags
); }
348 virtual void DrawSplitterSash(wxWindow
*win
,
352 wxOrientation orient
,
354 { m_rendererNative
.DrawSplitterSash(win
, dc
, size
,
355 position
, orient
, flags
); }
357 virtual void DrawComboBoxDropButton(wxWindow
*win
,
361 { m_rendererNative
.DrawComboBoxDropButton(win
, dc
, rect
, flags
); }
363 virtual void DrawDropArrow(wxWindow
*win
,
367 { m_rendererNative
.DrawDropArrow(win
, dc
, rect
, flags
); }
369 virtual void DrawCheckBox(wxWindow
*win
,
373 { m_rendererNative
.DrawCheckBox( win
, dc
, rect
, flags
); }
375 virtual void DrawPushButton(wxWindow
*win
,
379 { m_rendererNative
.DrawPushButton( win
, dc
, rect
, flags
); }
381 virtual void DrawItemSelectionRect(wxWindow
*win
,
385 { m_rendererNative
.DrawItemSelectionRect( win
, dc
, rect
, flags
); }
387 virtual wxSplitterRenderParams
GetSplitterParams(const wxWindow
*win
)
388 { return m_rendererNative
.GetSplitterParams(win
); }
390 virtual wxRendererVersion
GetVersion() const
391 { return m_rendererNative
.GetVersion(); }
394 wxRendererNative
& m_rendererNative
;
396 DECLARE_NO_COPY_CLASS(wxDelegateRendererNative
)
399 // ----------------------------------------------------------------------------
400 // inline functions implementation
401 // ----------------------------------------------------------------------------
403 #ifndef wxHAS_NATIVE_RENDERER
405 // default native renderer is the generic one then
407 wxRendererNative
& wxRendererNative::GetDefault()
412 #endif // !wxHAS_NATIVE_RENDERER
414 #endif // _WX_RENDERER_H_