1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
21 #include "wx/eventfilter.h" // (and another one)
23 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
24 #include "wx/init.h" // we must declare wxEntry()
25 #include "wx/intl.h" // for wxLayoutDirection
26 #include "wx/log.h" // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
28 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
29 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
30 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
31 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
32 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
35 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
36 class WXDLLIMPEXP_FWD_CORE wxWindow
;
39 // this macro should be used in any main() or equivalent functions defined in wx
40 #define wxDISABLE_DEBUG_SUPPORT() \
41 wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
42 wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 // the type of the function used to create a wxApp object on program start up
49 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
51 // ----------------------------------------------------------------------------
53 // ----------------------------------------------------------------------------
58 wxPRINT_POSTSCRIPT
= 2
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
65 // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
66 // and IsScheduledForDestruction() methods instead of this list directly, it
67 // is here for compatibility purposes only
68 extern WXDLLIMPEXP_DATA_BASE(wxList
) wxPendingDelete
;
70 // ----------------------------------------------------------------------------
71 // wxAppConsoleBase: wxApp for non-GUI applications
72 // ----------------------------------------------------------------------------
74 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
,
80 virtual ~wxAppConsoleBase();
83 // the virtual functions which may/must be overridden in the derived class
84 // -----------------------------------------------------------------------
86 // This is the very first function called for a newly created wxApp object,
87 // it is used by the library to do the global initialization. If, for some
88 // reason, you must override it (instead of just overriding OnInit(), as
89 // usual, for app-specific initializations), do not forget to call the base
91 virtual bool Initialize(int& argc
, wxChar
**argv
);
93 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
94 virtual bool CallOnInit() { return OnInit(); }
96 // Called before OnRun(), this is a good place to do initialization -- if
97 // anything fails, return false from here to prevent the program from
98 // continuing. The command line is normally parsed here, call the base
99 // class OnInit() to do it.
100 virtual bool OnInit();
102 // This is the replacement for the normal main(): all program work should
103 // be done here. When OnRun() returns, the programs starts shutting down.
106 // Called before the first events are handled, called from within MainLoop()
107 virtual void OnLaunched();
109 // This is called by wxEventLoopBase::SetActive(): you should put the code
110 // which needs an active event loop here.
111 // Note that this function is called whenever an event loop is activated;
112 // you may want to use wxEventLoopBase::IsMain() to perform initialization
113 // specific for the app's main event loop.
114 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
116 // This is only called if OnInit() returned true so it's a good place to do
117 // any cleanup matching the initializations done there.
118 virtual int OnExit();
120 // This is called by wxEventLoopBase::OnExit() for each event loop which
122 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
124 // This is the very last function called on wxApp object before it is
125 // destroyed. If you override it (instead of overriding OnExit() as usual)
126 // do not forget to call the base class version!
127 virtual void CleanUp();
129 // Called when a fatal exception occurs, this function should take care not
130 // to do anything which might provoke a nested exception! It may be
131 // overridden if you wish to react somehow in non-default way (core dump
132 // under Unix, application crash under Windows) to fatal program errors,
133 // however extreme care should be taken if you don't want this function to
135 virtual void OnFatalException() { }
137 // Called from wxExit() function, should terminate the application a.s.a.p.
141 // application info: name, description, vendor
142 // -------------------------------------------
144 // NB: all these should be set by the application itself, there are no
145 // reasonable default except for the application name which is taken to
148 // set/get the application name
149 wxString
GetAppName() const;
150 void SetAppName(const wxString
& name
) { m_appName
= name
; }
152 // set/get the application display name: the display name is the name
153 // shown to the user in titles, reports, etc while the app name is
154 // used for paths, config, and other places the user doesn't see
156 // by default the display name is the same as app name or a capitalized
157 // version of the program if app name was not set neither but it's
158 // usually better to set it explicitly to something nicer
159 wxString
GetAppDisplayName() const;
161 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
163 // set/get the app class name
164 wxString
GetClassName() const { return m_className
; }
165 void SetClassName(const wxString
& name
) { m_className
= name
; }
167 // set/get the vendor name
168 const wxString
& GetVendorName() const { return m_vendorName
; }
169 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
171 // set/get the vendor display name: the display name is shown
172 // in titles/reports/dialogs to the user, while the vendor name
173 // is used in some areas such as wxConfig, wxStandardPaths, etc
174 const wxString
& GetVendorDisplayName() const
176 return m_vendorDisplayName
.empty() ? GetVendorName()
177 : m_vendorDisplayName
;
179 void SetVendorDisplayName(const wxString
& name
)
181 m_vendorDisplayName
= name
;
185 // cmd line parsing stuff
186 // ----------------------
188 // all of these methods may be overridden in the derived class to
189 // customize the command line parsing (by default only a few standard
190 // options are handled)
192 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
195 #if wxUSE_CMDLINE_PARSER
196 // this one is called from OnInit() to add all supported options
197 // to the given parser (don't forget to call the base class version if you
199 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
201 // called after successfully parsing the command line, return true
202 // to continue and false to exit (don't forget to call the base class
203 // version if you override it!)
204 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
206 // called if "--help" option was specified, return true to continue
208 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
210 // called if incorrect command line options were given, return
211 // false to abort and true to continue
212 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
213 #endif // wxUSE_CMDLINE_PARSER
216 // miscellaneous customization functions
217 // -------------------------------------
219 // create the app traits object to which we delegate for everything which
220 // either should be configurable by the user (then he can change the
221 // default behaviour simply by overriding CreateTraits() and returning his
222 // own traits object) or which is GUI/console dependent as then wxAppTraits
223 // allows us to abstract the differences behind the common facade
224 wxAppTraits
*GetTraits();
226 // this function provides safer access to traits object than
227 // wxTheApp->GetTraits() during startup or termination when the global
228 // application object itself may be unavailable
230 // of course, it still returns NULL in this case and the caller must check
232 static wxAppTraits
*GetTraitsIfExists();
234 // Return some valid traits object.
236 // This method checks if we have wxTheApp and returns its traits if it does
237 // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
238 // falls back to wxConsoleAppTraits to ensure that it always returns
240 static wxAppTraits
& GetValidTraits();
242 // returns the main event loop instance, i.e. the event loop which is started
243 // by OnRun() and which dispatches all events sent from the native toolkit
244 // to the application (except when new event loops are temporarily set-up).
245 // The returned value maybe NULL. Put initialization code which needs a
246 // non-NULL main event loop into OnEventLoopEnter().
247 wxEventLoopBase
* GetMainLoop() const
248 { return m_mainLoop
; }
250 // This function sets the C locale to the default locale for the current
251 // environment. It is advised to call this to ensure that the underlying
252 // toolkit uses the locale in which the numbers and monetary amounts are
253 // shown in the format expected by user and so on.
255 // Notice that this does _not_ change the global C++ locale, you need to do
256 // it explicitly if you want.
258 // Finally, notice that while this function is virtual, it is not supposed
259 // to be overridden outside of the library itself.
260 virtual void SetCLocale();
263 // event processing functions
264 // --------------------------
266 // Implement the inherited wxEventFilter method but just return -1 from it
267 // to indicate that default processing should take place.
268 virtual int FilterEvent(wxEvent
& event
);
270 // return true if we're running event loop, i.e. if the events can
271 // (already) be dispatched
272 static bool IsMainLoopRunning();
275 // execute the functor to handle the given event
277 // this is a generalization of HandleEvent() below and the base class
278 // implementation of CallEventHandler() still calls HandleEvent() for
279 // compatibility for functors which are just wxEventFunctions (i.e. methods
281 virtual void CallEventHandler(wxEvtHandler
*handler
,
282 wxEventFunctor
& functor
,
283 wxEvent
& event
) const;
285 // call the specified handler on the given object with the given event
287 // this method only exists to allow catching the exceptions thrown by any
288 // event handler, it would lead to an extra (useless) virtual function call
289 // if the exceptions were not used, so it doesn't even exist in that case
290 virtual void HandleEvent(wxEvtHandler
*handler
,
291 wxEventFunction func
,
292 wxEvent
& event
) const;
294 // Called when an unhandled C++ exception occurs inside OnRun(): note that
295 // the main event loop has already terminated by now and the program will
296 // exit, if you need to really handle the exceptions you need to override
297 // OnExceptionInMainLoop()
298 virtual void OnUnhandledException();
300 // Function called if an uncaught exception is caught inside the main
301 // event loop: it may return true to continue running the event loop or
302 // false to stop it (in the latter case it may rethrow the exception as
304 virtual bool OnExceptionInMainLoop();
306 #endif // wxUSE_EXCEPTIONS
312 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
313 // but for many reasons we need to allow queuing of events
314 // even when there's no event loop (e.g. in wxApp::OnInit);
315 // this feature is used e.g. to queue events on secondary threads
316 // or in wxPython to use wx.CallAfter before the GUI is initialized
318 // process all events in the m_handlersWithPendingEvents list -- it is necessary
319 // to call this function to process posted events. This happens during each
320 // event loop iteration in GUI mode but if there is no main loop, it may be
321 // also called directly.
322 virtual void ProcessPendingEvents();
324 // check if there are pending events on global pending event list
325 bool HasPendingEvents() const;
327 // temporary suspends processing of the pending events
328 void SuspendProcessingOfPendingEvents();
330 // resume processing of the pending events previously stopped because of a
331 // call to SuspendProcessingOfPendingEvents()
332 void ResumeProcessingOfPendingEvents();
334 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
335 // the handlers with pending events
336 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
338 // adds an event handler to the list of the handlers with pending events
339 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
341 // moves the event handler from the list of the handlers with pending events
342 //to the list of the handlers with _delayed_ pending events
343 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
345 // deletes the current pending events
346 void DeletePendingEvents();
349 // delayed destruction
350 // -------------------
352 // If an object may have pending events for it, it shouldn't be deleted
353 // immediately as this would result in a crash when trying to handle these
354 // events: instead, it should be scheduled for destruction and really
355 // destroyed only after processing all pending events.
357 // Notice that this is only possible if we have a running event loop,
358 // otherwise the object is just deleted directly by ScheduleForDestruction()
359 // and IsScheduledForDestruction() always returns false.
361 // schedule the object for destruction in the near future
362 void ScheduleForDestruction(wxObject
*object
);
364 // return true if the object is scheduled for destruction
365 bool IsScheduledForDestruction(wxObject
*object
) const;
368 // wxEventLoop-related methods
369 // ---------------------------
371 // all these functions are forwarded to the corresponding methods of the
372 // currently active event loop -- and do nothing if there is none
373 virtual bool Pending();
374 virtual bool Dispatch();
376 virtual int MainLoop();
377 virtual void ExitMainLoop();
379 bool Yield(bool onlyIfNeeded
= false);
381 virtual void WakeUpIdle();
383 // this method is called by the active event loop when there are no events
386 // by default it generates the idle events and if you override it in your
387 // derived class you should call the base class version to ensure that idle
388 // events are still sent out
389 virtual bool ProcessIdle();
391 // this virtual function is overridden in GUI wxApp to always return true
392 // as GUI applications always have an event loop -- but console ones may
393 // have it or not, so it simply returns true if already have an event loop
394 // running but false otherwise
395 virtual bool UsesEventLoop() const;
401 // this function is called when an assert failure occurs, the base class
402 // version does the normal processing (i.e. shows the usual assert failure
405 // the arguments are the location of the failed assert (func may be empty
406 // if the compiler doesn't support C99 __FUNCTION__), the text of the
407 // assert itself and the user-specified message
408 virtual void OnAssertFailure(const wxChar
*file
,
414 // old version of the function without func parameter, for compatibility
415 // only, override OnAssertFailure() in the new code
416 virtual void OnAssert(const wxChar
*file
,
421 // check that the wxBuildOptions object (constructed in the application
422 // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
423 // options of the library and abort if it doesn't
424 static bool CheckBuildOptions(const char *optionsSignature
,
425 const char *componentName
);
427 // implementation only from now on
428 // -------------------------------
430 // helpers for dynamic wxApp construction
431 static void SetInitializerFunction(wxAppInitializerFunction fn
)
432 { ms_appInitFn
= fn
; }
433 static wxAppInitializerFunction
GetInitializerFunction()
434 { return ms_appInitFn
; }
436 // accessors for ms_appInstance field (external code might wish to modify
437 // it, this is why we provide a setter here as well, but you should really
438 // know what you're doing if you call it), wxTheApp is usually used instead
440 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
441 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
444 // command line arguments (public for backwards compatibility)
447 // this object is implicitly convertible to either "char**" (traditional
448 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
449 // with Unicode build in previous wx versions and because the command line
452 wxCmdLineArgsArray argv
;
458 // delete all objects in wxPendingDelete list
460 // called from ProcessPendingEvents()
461 void DeletePendingObjects();
463 // the function which creates the traits object when GetTraits() needs it
464 // for the first time
465 virtual wxAppTraits
*CreateTraits();
467 // function used for dynamic wxApp creation
468 static wxAppInitializerFunction ms_appInitFn
;
470 // the one and only global application object
471 static wxAppConsole
*ms_appInstance
;
473 // create main loop from AppTraits or return NULL if
474 // there is no main loop implementation
475 wxEventLoopBase
*CreateMainLoop();
477 // application info (must be set from the user code)
478 wxString m_vendorName
, // vendor name ("acme")
479 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
480 m_appName
, // app name ("myapp")
481 m_appDisplayName
, // app display name ("My Application")
482 m_className
; // class name
484 // the class defining the application behaviour, NULL initially and created
485 // by GetTraits() when first needed
486 wxAppTraits
*m_traits
;
488 // the main event loop of the application (may be NULL if the loop hasn't
489 // been started yet or has already terminated)
490 wxEventLoopBase
*m_mainLoop
;
493 // pending events management vars:
495 // the array of the handlers with pending events which needs to be processed
496 // inside ProcessPendingEvents()
497 wxEvtHandlerArray m_handlersWithPendingEvents
;
499 // helper array used by ProcessPendingEvents() to store the event handlers
500 // which have pending events but of these events none can be processed right now
501 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
503 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
506 // this critical section protects both the lists above
507 wxCriticalSection m_handlersWithPendingEventsLocker
;
510 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
511 bool m_bDoPendingEventProcessing
;
513 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
515 // the application object is a singleton anyhow, there is no sense in
517 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
520 #if defined(__UNIX__) && !defined(__WXMSW__)
521 #include "wx/unix/app.h"
523 // this has to be a class and not a typedef as we forward declare it
524 class wxAppConsole
: public wxAppConsoleBase
{ };
527 // ----------------------------------------------------------------------------
528 // wxAppBase: the common part of wxApp implementations for all platforms
529 // ----------------------------------------------------------------------------
533 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
537 virtual ~wxAppBase();
539 // the virtual functions which may/must be overridden in the derived class
540 // -----------------------------------------------------------------------
542 // very first initialization function
544 // Override: very rarely
545 virtual bool Initialize(int& argc
, wxChar
**argv
);
547 // a platform-dependent version of OnInit(): the code here is likely to
548 // depend on the toolkit. default version does nothing.
551 virtual bool OnInitGui();
553 // called to start program execution - the default version just enters
554 // the main GUI loop in which events are received and processed until
555 // the last window is not deleted (if GetExitOnFrameDelete) or
556 // ExitMainLoop() is called. In console mode programs, the execution
557 // of the program really starts here
559 // Override: rarely in GUI applications, always in console ones.
562 // a matching function for OnInit()
563 virtual int OnExit();
565 // very last clean up function
567 // Override: very rarely
568 virtual void CleanUp();
571 // the worker functions - usually not used directly by the user code
572 // -----------------------------------------------------------------
574 // safer alternatives to Yield(), using wxWindowDisabler
575 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
576 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
578 // this virtual function is called in the GUI mode when the application
579 // becomes idle and normally just sends wxIdleEvent to all interested
582 // it should return true if more idle events are needed, false if not
583 virtual bool ProcessIdle();
585 // override base class version: GUI apps always use an event loop
586 virtual bool UsesEventLoop() const { return true; }
589 // top level window functions
590 // --------------------------
592 // return true if our app has focus
593 virtual bool IsActive() const { return m_isActive
; }
595 // set the "main" top level window
596 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
598 // return the "main" top level window (if it hadn't been set previously
599 // with SetTopWindow(), will return just some top level window and, if
600 // there are none, will return NULL)
601 virtual wxWindow
*GetTopWindow() const;
603 // control the exit behaviour: by default, the program will exit the
604 // main loop (and so, usually, terminate) when the last top-level
605 // program window is deleted. Beware that if you disable this behaviour
606 // (with SetExitOnFrameDelete(false)), you'll have to call
607 // ExitMainLoop() explicitly from somewhere.
608 void SetExitOnFrameDelete(bool flag
)
609 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
610 bool GetExitOnFrameDelete() const
611 { return m_exitOnFrameDelete
== Yes
; }
614 // display mode, visual, printing mode, ...
615 // ------------------------------------------------------------------------
617 // Get display mode that is used use. This is only used in framebuffer
618 // wxWin ports such as wxDFB.
619 virtual wxVideoMode
GetDisplayMode() const;
620 // Set display mode to use. This is only used in framebuffer wxWin
621 // ports such as wxDFB. This method should be called from
623 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
625 // set use of best visual flag (see below)
626 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
627 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
628 bool GetUseBestVisual() const { return m_useBestVisual
; }
630 // set/get printing mode: see wxPRINT_XXX constants.
632 // default behaviour is the normal one for Unix: always use PostScript
634 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
635 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
637 // Return the layout direction for the current locale or wxLayout_Default
639 virtual wxLayoutDirection
GetLayoutDirection() const;
641 // Change the theme used by the application, return true on success.
642 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
645 // command line parsing (GUI-specific)
646 // ------------------------------------------------------------------------
648 #if wxUSE_CMDLINE_PARSER
649 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
650 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
653 // miscellaneous other stuff
654 // ------------------------------------------------------------------------
656 // called by toolkit-specific code to set the app status: active (we have
657 // focus) or not and also the last window which had focus before we were
659 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
661 #if WXWIN_COMPATIBILITY_2_6
662 // OBSOLETE: don't use, always returns true
664 // returns true if the program is successfully initialized
665 wxDEPRECATED( bool Initialized() );
666 #endif // WXWIN_COMPATIBILITY_2_6
669 // override base class method to use GUI traits
670 virtual wxAppTraits
*CreateTraits();
673 // the main top level window (may be NULL)
674 wxWindow
*m_topWindow
;
676 // if Yes, exit the main loop when the last top level window is deleted, if
677 // No don't do it and if Later -- only do it once we reach our OnRun()
679 // the explanation for using this strange scheme is given in appcmn.cpp
685 } m_exitOnFrameDelete
;
687 // true if the app wants to use the best visual on systems where
688 // more than one are available (Sun, SGI, XFree86 4.0 ?)
689 bool m_useBestVisual
;
690 // force TrueColour just in case "best" isn't TrueColour
691 bool m_forceTrueColour
;
693 // does any of our windows have focus?
696 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
699 #if WXWIN_COMPATIBILITY_2_6
700 inline bool wxAppBase::Initialized() { return true; }
701 #endif // WXWIN_COMPATIBILITY_2_6
703 // ----------------------------------------------------------------------------
704 // now include the declaration of the real class
705 // ----------------------------------------------------------------------------
707 #if defined(__WXMSW__)
708 #include "wx/msw/app.h"
709 #elif defined(__WXMOTIF__)
710 #include "wx/motif/app.h"
711 #elif defined(__WXDFB__)
712 #include "wx/dfb/app.h"
713 #elif defined(__WXGTK20__)
714 #include "wx/gtk/app.h"
715 #elif defined(__WXGTK__)
716 #include "wx/gtk1/app.h"
717 #elif defined(__WXX11__)
718 #include "wx/x11/app.h"
719 #elif defined(__WXMAC__)
720 #include "wx/osx/app.h"
721 #elif defined(__WXCOCOA__)
722 #include "wx/cocoa/app.h"
723 #elif defined(__WXPM__)
724 #include "wx/os2/app.h"
729 // wxApp is defined in core and we cannot define another one in wxBase,
730 // so use the preprocessor to allow using wxApp in console programs too
731 #define wxApp wxAppConsole
735 // ----------------------------------------------------------------------------
737 // ----------------------------------------------------------------------------
739 // for compatibility, we define this macro to access the global application
740 // object of type wxApp
742 // note that instead of using of wxTheApp in application code you should
743 // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
744 // return the object of the correct type (i.e. MyApp and not wxApp)
746 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
747 // console mode it does nothing at all
748 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
750 // ----------------------------------------------------------------------------
752 // ----------------------------------------------------------------------------
754 // event loop related functions only work in GUI programs
755 // ------------------------------------------------------
757 // Force an exit from main loop
758 WXDLLIMPEXP_BASE
void wxExit();
760 // avoid redeclaring this function here if it had been already declared by
761 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
762 #ifndef wx_YIELD_DECLARED
763 #define wx_YIELD_DECLARED
765 // Yield to other apps/messages
766 WXDLLIMPEXP_CORE
bool wxYield();
768 #endif // wx_YIELD_DECLARED
770 // Yield to other apps/messages
771 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
773 // ----------------------------------------------------------------------------
774 // macros for dynamic creation of the application object
775 // ----------------------------------------------------------------------------
777 // Having a global instance of this class allows wxApp to be aware of the app
778 // creator function. wxApp can then call this function to create a new app
779 // object. Convoluted, but necessary.
781 class WXDLLIMPEXP_BASE wxAppInitializer
784 wxAppInitializer(wxAppInitializerFunction fn
)
785 { wxApp::SetInitializerFunction(fn
); }
788 // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
789 // your compiler really, really wants main() to be in your main program (e.g.
790 // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
792 // For compilers that support it, prefer to use wmain() as this ensures any
793 // Unicode strings can be passed as command line parameters and not just those
794 // representable in the current locale.
795 #if wxUSE_UNICODE && defined(__VISUALC__)
796 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
797 int wmain(int argc, wchar_t **argv) \
799 wxDISABLE_DEBUG_SUPPORT(); \
801 return wxEntry(argc, argv); \
803 #else // Use standard main()
804 #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
805 int main(int argc, char **argv) \
807 wxDISABLE_DEBUG_SUPPORT(); \
809 return wxEntry(argc, argv); \
813 // port-specific header could have defined it already in some special way
814 #ifndef wxIMPLEMENT_WXWIN_MAIN
815 #define wxIMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN_CONSOLE
816 #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
818 #ifdef __WXUNIVERSAL__
819 #include "wx/univ/theme.h"
821 #ifdef wxUNIV_DEFAULT_THEME
822 #define wxIMPLEMENT_WX_THEME_SUPPORT \
823 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
825 #define wxIMPLEMENT_WX_THEME_SUPPORT
828 #define wxIMPLEMENT_WX_THEME_SUPPORT
831 // Use this macro if you want to define your own main() or WinMain() function
832 // and call wxEntry() from there.
833 #define wxIMPLEMENT_APP_NO_MAIN(appname) \
834 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); } \
835 wxAppConsole *wxCreateApp() \
837 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
839 return new appname; \
842 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
844 // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
845 // wxUniversal builds
846 #define wxIMPLEMENT_APP_NO_THEMES(appname) \
847 wxIMPLEMENT_WXWIN_MAIN \
848 wxIMPLEMENT_APP_NO_MAIN(appname)
850 // Use this macro exactly once, the argument is the name of the wxApp-derived
851 // class which is the class of your application.
852 #define wxIMPLEMENT_APP(appname) \
853 wxIMPLEMENT_WX_THEME_SUPPORT \
854 wxIMPLEMENT_APP_NO_THEMES(appname)
856 // Same as IMPLEMENT_APP(), but for console applications.
857 #define wxIMPLEMENT_APP_CONSOLE(appname) \
858 wxIMPLEMENT_WXWIN_MAIN_CONSOLE \
859 wxIMPLEMENT_APP_NO_MAIN(appname)
861 // this macro can be used multiple times and just allows you to use wxGetApp()
863 #define wxDECLARE_APP(appname) \
864 extern appname& wxGetApp()
867 // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
868 // anywhere else but at the very least it suppresses icc warnings about
869 // defining extern symbols without prior declaration, and it shouldn't do any
871 extern wxAppConsole
*wxCreateApp();
872 extern wxAppInitializer wxTheAppInitializer
;
874 // ----------------------------------------------------------------------------
875 // Compatibility macro aliases
876 // ----------------------------------------------------------------------------
878 // deprecated variants _not_ requiring a semicolon after them
879 // (note that also some wx-prefixed macro do _not_ require a semicolon because
880 // it's not always possible to force the compire to require it)
882 #define IMPLEMENT_WXWIN_MAIN_CONSOLE wxIMPLEMENT_WXWIN_MAIN_CONSOLE
883 #define IMPLEMENT_WXWIN_MAIN wxIMPLEMENT_WXWIN_MAIN
884 #define IMPLEMENT_WX_THEME_SUPPORT wxIMPLEMENT_WX_THEME_SUPPORT
885 #define IMPLEMENT_APP_NO_MAIN(app) wxIMPLEMENT_APP_NO_MAIN(app);
886 #define IMPLEMENT_APP_NO_THEMES(app) wxIMPLEMENT_APP_NO_THEMES(app);
887 #define IMPLEMENT_APP(app) wxIMPLEMENT_APP(app);
888 #define IMPLEMENT_APP_CONSOLE(app) wxIMPLEMENT_APP_CONSOLE(app);
889 #define DECLARE_APP(app) wxDECLARE_APP(app);
891 #endif // _WX_APP_H_BASE_