1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FINDMANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
72 // private manager flags (not yet on the public API)
73 enum wxAuiPrivateManagerOption
75 wxAUI_MGR_NO_DOCK_SIZE_LIMIT
= 1 << 28
79 const int auiToolBarLayer
= 10;
82 class wxPseudoTransparentFrame
: public wxFrame
85 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
86 wxWindowID id
= wxID_ANY
,
87 const wxString
& title
= wxEmptyString
,
88 const wxPoint
& pos
= wxDefaultPosition
,
89 const wxSize
& size
= wxDefaultSize
,
90 long style
= wxDEFAULT_FRAME_STYLE
,
91 const wxString
&name
= wxT("frame"))
92 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
94 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
101 m_CanSetShape
= false; // have to wait for window create event on GTK
103 m_CanSetShape
= true;
105 m_Region
= wxRegion(0, 0, 0, 0);
109 virtual bool SetTransparent(wxByte alpha
)
113 int w
=100; // some defaults
115 GetClientSize(&w
, &h
);
121 // m_Region.Union(0, 0, 1, m_MaxWidth);
124 for (int y
=0; y
<m_MaxHeight
; y
++)
126 // Reverse the order of the bottom 4 bits
127 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
128 if ((j
*16+8)<m_Amount
)
129 m_Region
.Union(0, y
, m_MaxWidth
, 1);
138 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
142 if (m_Region
.IsEmpty())
146 dc
.SetBrush(wxColour(128, 192, 255));
148 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
150 dc
.SetPen(*wxTRANSPARENT_PEN
);
152 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
156 wxRect
rect(upd
.GetRect());
157 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
164 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
171 void OnSize(wxSizeEvent
& event
)
173 // We sometimes get surplus size events
174 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
175 (event
.GetSize().GetHeight() == m_lastHeight
))
180 m_lastWidth
= event
.GetSize().GetWidth();
181 m_lastHeight
= event
.GetSize().GetHeight();
183 SetTransparent(m_Amount
);
184 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
185 event
.GetSize().GetHeight());
196 int m_lastWidth
,m_lastHeight
;
200 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
201 DECLARE_EVENT_TABLE()
205 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
207 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
208 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
209 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
211 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
216 // -- static utility functions --
218 static wxBitmap
wxPaneCreateStippleBitmap()
220 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
221 wxImage
img(2,2,data
,true);
222 return wxBitmap(img
);
225 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
227 wxBitmap stipple
= wxPaneCreateStippleBitmap();
228 wxBrush
brush(stipple
);
230 dc
.SetPen(*wxTRANSPARENT_PEN
);
232 dc
.SetLogicalFunction(wxXOR
);
233 dc
.DrawRectangle(rect
);
238 // CopyDocksAndPanes() - this utility function creates copies of
239 // the dock and pane info. wxAuiDockInfo's usually contain pointers
240 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
241 // reconstruct that relationship in the new dock info and pane info arrays
243 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
244 wxAuiPaneInfoArray
& dest_panes
,
245 const wxAuiDockInfoArray
& src_docks
,
246 const wxAuiPaneInfoArray
& src_panes
)
248 dest_docks
= src_docks
;
249 dest_panes
= src_panes
;
250 int i
, j
, k
, dock_count
, pc1
, pc2
;
251 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
253 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
254 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
255 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
256 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
257 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
261 // GetMaxLayer() is an internal function which returns
262 // the highest layer inside the specified dock
263 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
266 int i
, dock_count
, max_layer
= 0;
267 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
269 wxAuiDockInfo
& dock
= docks
.Item(i
);
270 if (dock
.dock_direction
== dock_direction
&&
271 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
272 max_layer
= dock
.dock_layer
;
278 // GetMaxRow() is an internal function which returns
279 // the highest layer inside the specified dock
280 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
282 int i
, pane_count
, max_row
= 0;
283 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
285 wxAuiPaneInfo
& pane
= panes
.Item(i
);
286 if (pane
.dock_direction
== direction
&&
287 pane
.dock_layer
== layer
&&
288 pane
.dock_row
> max_row
)
289 max_row
= pane
.dock_row
;
296 // DoInsertDockLayer() is an internal function that inserts a new dock
297 // layer by incrementing all existing dock layer values by one
298 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
303 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
305 wxAuiPaneInfo
& pane
= panes
.Item(i
);
306 if (!pane
.IsFloating() &&
307 pane
.dock_direction
== dock_direction
&&
308 pane
.dock_layer
>= dock_layer
)
313 // DoInsertDockLayer() is an internal function that inserts a new dock
314 // row by incrementing all existing dock row values by one
315 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
321 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
323 wxAuiPaneInfo
& pane
= panes
.Item(i
);
324 if (!pane
.IsFloating() &&
325 pane
.dock_direction
== dock_direction
&&
326 pane
.dock_layer
== dock_layer
&&
327 pane
.dock_row
>= dock_row
)
332 // DoInsertDockLayer() is an internal function that inserts a space for
333 // another dock pane by incrementing all existing dock row values by one
334 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
341 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
343 wxAuiPaneInfo
& pane
= panes
.Item(i
);
344 if (!pane
.IsFloating() &&
345 pane
.dock_direction
== dock_direction
&&
346 pane
.dock_layer
== dock_layer
&&
347 pane
.dock_row
== dock_row
&&
348 pane
.dock_pos
>= dock_pos
)
353 // FindDocks() is an internal function that returns a list of docks which meet
354 // the specified conditions in the parameters and returns a sorted array
355 // (sorted by layer and then row)
356 static void FindDocks(wxAuiDockInfoArray
& docks
,
360 wxAuiDockInfoPtrArray
& arr
)
362 int begin_layer
= dock_layer
;
363 int end_layer
= dock_layer
;
364 int begin_row
= dock_row
;
365 int end_row
= dock_row
;
366 int dock_count
= docks
.GetCount();
367 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
369 // discover the maximum dock layer and the max row
370 for (i
= 0; i
< dock_count
; ++i
)
372 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
373 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
376 // if no dock layer was specified, search all dock layers
377 if (dock_layer
== -1)
380 end_layer
= max_layer
;
383 // if no dock row was specified, search all dock row
392 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
393 for (row
= begin_row
; row
<= end_row
; ++row
)
394 for (i
= 0; i
< dock_count
; ++i
)
396 wxAuiDockInfo
& d
= docks
.Item(i
);
397 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
399 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
405 // FindPaneInDock() looks up a specified window pointer inside a dock.
406 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
407 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
409 int i
, count
= dock
.panes
.GetCount();
410 for (i
= 0; i
< count
; ++i
)
412 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
413 if (p
->window
== window
)
419 // RemovePaneFromDocks() removes a pane window from all docks
420 // with a possible exception specified by parameter "ex_cept"
421 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
423 wxAuiDockInfo
* ex_cept
= NULL
)
426 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
428 wxAuiDockInfo
& d
= docks
.Item(i
);
431 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
437 // RenumberDockRows() takes a dock and assigns sequential numbers
438 // to existing rows. Basically it takes out the gaps; so if a
439 // dock has rows with numbers 0,2,5, they will become 0,1,2
440 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
442 int i
, dock_count
, j
, pane_count
;
443 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
445 wxAuiDockInfo
& dock
= *docks
.Item(i
);
447 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
448 dock
.panes
.Item(j
)->dock_row
= i
;
453 // SetActivePane() sets the active pane, as well as cycles through
454 // every other pane and makes sure that all others' active flags
456 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
459 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
461 wxAuiPaneInfo
& pane
= panes
.Item(i
);
462 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
463 if (pane
.window
== active_pane
)
464 pane
.state
|= wxAuiPaneInfo::optionActive
;
469 // this function is used to sort panes by dock position
470 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
472 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
476 // -- wxAuiManager class implementation --
479 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
480 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
481 EVT_AUI_RENDER(wxAuiManager::OnRender
)
482 EVT_PAINT(wxAuiManager::OnPaint
)
483 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
484 EVT_SIZE(wxAuiManager::OnSize
)
485 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
486 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
487 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
488 EVT_MOTION(wxAuiManager::OnMotion
)
489 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
490 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
491 EVT_AUI_FINDMANAGER(wxAuiManager::OnFindManager
)
492 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
496 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
498 m_action
= actionNone
;
499 m_last_mouse_move
= wxPoint();
500 m_hover_button
= NULL
;
501 m_art
= new wxAuiDefaultDockArt
;
505 m_has_maximized
= false;
510 SetManagedWindow(managed_wnd
);
514 wxAuiManager::~wxAuiManager()
519 // creates a floating frame for the windows
520 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
521 const wxAuiPaneInfo
& pane_info
)
523 return new wxAuiFloatingFrame(parent
, this, pane_info
);
526 // GetPane() looks up a wxAuiPaneInfo structure based
527 // on the supplied window pointer. Upon failure, GetPane()
528 // returns an empty wxAuiPaneInfo, a condition which can be checked
529 // by calling wxAuiPaneInfo::IsOk().
531 // The pane info's structure may then be modified. Once a pane's
532 // info is modified, wxAuiManager::Update() must be called to
533 // realize the changes in the UI.
535 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
538 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
540 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
541 if (p
.window
== window
)
544 return wxAuiNullPaneInfo
;
547 // this version of GetPane() looks up a pane based on a
548 // 'pane name', see above comment for more info
549 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
552 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
554 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
558 return wxAuiNullPaneInfo
;
561 // GetAllPanes() returns a reference to all the pane info structures
562 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
567 // HitTest() is an internal function which determines
568 // which UI item the specified coordinates are over
569 // (x,y) specify a position in client coordinates
570 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
572 wxAuiDockUIPart
* result
= NULL
;
575 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
577 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
579 // we are not interested in typeDock, because this space
580 // isn't used to draw anything, just for measurements;
581 // besides, the entire dock area is covered with other
582 // rectangles, which we are interested in.
583 if (item
->type
== wxAuiDockUIPart::typeDock
)
586 // if we already have a hit on a more specific item, we are not
587 // interested in a pane hit. If, however, we don't already have
588 // a hit, returning a pane hit is necessary for some operations
589 if ((item
->type
== wxAuiDockUIPart::typePane
||
590 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
593 // if the point is inside the rectangle, we have a hit
594 if (item
->rect
.Contains(x
,y
))
602 // SetFlags() and GetFlags() allow the owner to set various
603 // options which are global to wxAuiManager
604 void wxAuiManager::SetFlags(unsigned int flags
)
606 // find out if we have to call UpdateHintWindowConfig()
607 bool update_hint_wnd
= false;
608 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
609 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
610 wxAUI_MGR_RECTANGLE_HINT
;
611 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
612 update_hint_wnd
= true;
620 UpdateHintWindowConfig();
624 unsigned int wxAuiManager::GetFlags() const
630 // don't use these anymore as they are deprecated
631 // use Set/GetManagedFrame() instead
632 void wxAuiManager::SetFrame(wxFrame
* frame
)
634 SetManagedWindow((wxWindow
*)frame
);
637 wxFrame
* wxAuiManager::GetFrame() const
639 return (wxFrame
*)m_frame
;
643 // this function will return the aui manager for a given
644 // window. The |window| parameter should be any child window
645 // or grand-child window (and so on) of the frame/window
646 // managed by wxAuiManager. The |window| parameter does not
647 // need to be managed by the manager itself.
648 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
650 wxAuiManagerEvent
evt(wxEVT_AUI_FINDMANAGER
);
651 evt
.SetManager(NULL
);
652 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
653 if (!window
->ProcessEvent(evt
))
656 return evt
.GetManager();
660 void wxAuiManager::UpdateHintWindowConfig()
662 // find out if the the system can do transparent frames
663 bool can_do_transparent
= false;
665 wxWindow
* w
= m_frame
;
668 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
670 wxFrame
* f
= static_cast<wxFrame
*>(w
);
671 can_do_transparent
= f
->CanSetTransparent();
678 // if there is an existing hint window, delete it
681 m_hint_wnd
->Destroy();
688 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
690 // Make a window to use for a transparent hint
691 #if defined(__WXMSW__) || defined(__WXGTK__)
692 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
693 wxDefaultPosition
, wxSize(1,1),
694 wxFRAME_TOOL_WINDOW
|
695 wxFRAME_FLOAT_ON_PARENT
|
699 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
700 #elif defined(__WXMAC__)
701 // Using a miniframe with float and tool styles keeps the parent
702 // frame activated and highlighted as such...
703 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
704 wxDefaultPosition
, wxSize(1,1),
705 wxFRAME_FLOAT_ON_PARENT
706 | wxFRAME_TOOL_WINDOW
);
708 // Can't set the bg colour of a Frame in wxMac
709 wxPanel
* p
= new wxPanel(m_hint_wnd
);
711 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
712 // color that is really hard to see, especially transparent.
713 // Until a better system color is decided upon we'll just use
715 p
->SetBackgroundColour(*wxBLUE
);
721 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
722 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
724 // system can't support transparent fade, or the venetian
725 // blinds effect was explicitly requested
726 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
731 wxFRAME_TOOL_WINDOW
|
732 wxFRAME_FLOAT_ON_PARENT
|
735 m_hint_fademax
= 128;
741 // SetManagedWindow() is usually called once when the frame
742 // manager class is being initialized. "frame" specifies
743 // the frame which should be managed by the frame mananger
744 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
746 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
749 m_frame
->PushEventHandler(this);
752 // if the owner is going to manage an MDI parent frame,
753 // we need to add the MDI client window as the default
756 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
758 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
759 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
761 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
763 AddPane(client_window
,
764 wxAuiPaneInfo().Name(wxT("mdiclient")).
765 CenterPane().PaneBorder(false));
769 UpdateHintWindowConfig();
773 // UnInit() must be called, usually in the destructor
774 // of the frame class. If it is not called, usually this
775 // will result in a crash upon program exit
776 void wxAuiManager::UnInit()
780 m_frame
->RemoveEventHandler(this);
784 // GetManagedWindow() returns the window pointer being managed
785 wxWindow
* wxAuiManager::GetManagedWindow() const
790 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
795 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
797 // first, give the owner frame a chance to override
800 if (m_frame
->ProcessEvent(event
))
807 // SetArtProvider() instructs wxAuiManager to use the
808 // specified art provider for all drawing calls. This allows
809 // plugable look-and-feel features. The pointer that is
810 // passed to this method subsequently belongs to wxAuiManager,
811 // and is deleted in the frame manager destructor
812 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
814 // delete the last art provider, if any
817 // assign the new art provider
818 m_art
= art_provider
;
822 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
824 // check if the pane has a valid window
828 // check if the pane already exists
829 if (GetPane(pane_info
.window
).IsOk())
832 // if the new pane is docked then we should undo maximize
833 if (pane_info
.IsDocked())
834 RestoreMaximizedPane();
836 m_panes
.Add(pane_info
);
838 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
840 // set the pane window
841 pinfo
.window
= window
;
843 // if the pane's name identifier is blank, create a random string
844 if (pinfo
.name
.empty())
846 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
847 ((unsigned long)pinfo
.window
) & 0xffffffff,
848 (unsigned int)time(NULL
),
850 (unsigned int)GetTickCount(),
852 (unsigned int)clock(),
854 (unsigned long)m_panes
.GetCount());
857 // set initial proportion (if not already set)
858 if (pinfo
.dock_proportion
== 0)
859 pinfo
.dock_proportion
= 100000;
861 if (pinfo
.HasMaximizeButton())
863 wxAuiPaneButton button
;
864 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
865 pinfo
.buttons
.Add(button
);
868 if (pinfo
.HasPinButton())
870 wxAuiPaneButton button
;
871 button
.button_id
= wxAUI_BUTTON_PIN
;
872 pinfo
.buttons
.Add(button
);
875 if (pinfo
.HasCloseButton())
877 wxAuiPaneButton button
;
878 button
.button_id
= wxAUI_BUTTON_CLOSE
;
879 pinfo
.buttons
.Add(button
);
882 if (pinfo
.best_size
== wxDefaultSize
&&
885 pinfo
.best_size
= pinfo
.window
->GetClientSize();
887 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
889 // GetClientSize() doesn't get the best size for
890 // a toolbar under some newer versions of wxWidgets,
891 // so use GetBestSize()
892 pinfo
.best_size
= pinfo
.window
->GetBestSize();
894 // for some reason, wxToolBar::GetBestSize() is returning
895 // a size that is a pixel shy of the correct amount.
896 // I believe this to be the correct action, until
897 // wxToolBar::GetBestSize() is fixed. Is this assumption
902 if (pinfo
.min_size
!= wxDefaultSize
)
904 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
905 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
906 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
907 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
914 bool wxAuiManager::AddPane(wxWindow
* window
,
916 const wxString
& caption
)
919 pinfo
.Caption(caption
);
922 case wxTOP
: pinfo
.Top(); break;
923 case wxBOTTOM
: pinfo
.Bottom(); break;
924 case wxLEFT
: pinfo
.Left(); break;
925 case wxRIGHT
: pinfo
.Right(); break;
926 case wxCENTER
: pinfo
.CenterPane(); break;
928 return AddPane(window
, pinfo
);
931 bool wxAuiManager::AddPane(wxWindow
* window
,
932 const wxAuiPaneInfo
& pane_info
,
933 const wxPoint
& drop_pos
)
935 if (!AddPane(window
, pane_info
))
938 wxAuiPaneInfo
& pane
= GetPane(window
);
940 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
945 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
948 // shift the panes around, depending on the insert level
949 switch (insert_level
)
951 case wxAUI_INSERT_PANE
:
952 DoInsertPane(m_panes
,
953 pane_info
.dock_direction
,
954 pane_info
.dock_layer
,
958 case wxAUI_INSERT_ROW
:
959 DoInsertDockRow(m_panes
,
960 pane_info
.dock_direction
,
961 pane_info
.dock_layer
,
964 case wxAUI_INSERT_DOCK
:
965 DoInsertDockLayer(m_panes
,
966 pane_info
.dock_direction
,
967 pane_info
.dock_layer
);
971 // if the window already exists, we are basically just moving/inserting the
972 // existing window. If it doesn't exist, we need to add it and insert it
973 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
974 if (!existing_pane
.IsOk())
976 return AddPane(window
, pane_info
);
980 if (pane_info
.IsFloating())
982 existing_pane
.Float();
983 if (pane_info
.floating_pos
!= wxDefaultPosition
)
984 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
985 if (pane_info
.floating_size
!= wxDefaultSize
)
986 existing_pane
.FloatingSize(pane_info
.floating_size
);
990 // if the new pane is docked then we should undo maximize
991 RestoreMaximizedPane();
993 existing_pane
.Direction(pane_info
.dock_direction
);
994 existing_pane
.Layer(pane_info
.dock_layer
);
995 existing_pane
.Row(pane_info
.dock_row
);
996 existing_pane
.Position(pane_info
.dock_pos
);
1004 // DetachPane() removes a pane from the frame manager. This
1005 // method will not destroy the window that is removed.
1006 bool wxAuiManager::DetachPane(wxWindow
* window
)
1009 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1011 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1012 if (p
.window
== window
)
1016 // we have a floating frame which is being detached. We need to
1017 // reparent it to m_frame and destroy the floating frame
1020 p
.window
->SetSize(1,1);
1022 if (p
.frame
->IsShown())
1023 p
.frame
->Show(false);
1025 // reparent to m_frame and destroy the pane
1026 if (m_action_window
== p
.frame
)
1028 m_action_window
= NULL
;
1031 p
.window
->Reparent(m_frame
);
1032 p
.frame
->SetSizer(NULL
);
1037 // make sure there are no references to this pane in our uiparts,
1038 // just in case the caller doesn't call Update() immediately after
1039 // the DetachPane() call. This prevets obscure crashes which would
1040 // happen at window repaint if the caller forgets to call Update()
1042 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1044 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1045 if (part
.pane
== &p
)
1047 m_uiparts
.RemoveAt(pi
);
1054 m_panes
.RemoveAt(i
);
1061 // ClosePane() destroys or hides the pane depending on its
1063 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1065 // if we were maximized, restore
1066 if (pane_info
.IsMaximized())
1068 RestorePane(pane_info
);
1071 // first, hide the window
1072 if (pane_info
.window
&& pane_info
.window
->IsShown())
1074 pane_info
.window
->Show(false);
1077 // make sure that we are the parent of this window
1078 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1080 pane_info
.window
->Reparent(m_frame
);
1083 // if we have a frame, destroy it
1084 if (pane_info
.frame
)
1086 pane_info
.frame
->Destroy();
1087 pane_info
.frame
= NULL
;
1090 // now we need to either destroy or hide the pane
1091 if (pane_info
.IsDestroyOnClose())
1093 wxWindow
* window
= pane_info
.window
;
1106 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1110 // un-maximize and hide all other panes
1111 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1113 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1122 // mark ourselves maximized
1123 pane_info
.Maximize();
1125 m_has_maximized
= true;
1127 // last, show the window
1128 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1130 pane_info
.window
->Show(true);
1134 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1138 // restore all the panes
1139 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1141 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1148 // mark ourselves non-maximized
1149 pane_info
.Restore();
1150 m_has_maximized
= false;
1152 // last, show the window
1153 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1155 pane_info
.window
->Show(true);
1159 void wxAuiManager::RestoreMaximizedPane()
1163 // restore all the panes
1164 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1166 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1167 if (p
.IsMaximized())
1175 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1176 // in the input string. This is an internal functions which is
1177 // used for saving perspectives
1178 static wxString
EscapeDelimiters(const wxString
& s
)
1181 result
.Alloc(s
.length());
1182 const wxChar
* ch
= s
.c_str();
1185 if (*ch
== wxT(';') || *ch
== wxT('|'))
1186 result
+= wxT('\\');
1193 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1195 wxString result
= wxT("name=");
1196 result
+= EscapeDelimiters(pane
.name
);
1199 result
+= wxT("caption=");
1200 result
+= EscapeDelimiters(pane
.caption
);
1203 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1204 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1205 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1206 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1207 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1208 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1209 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1210 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1211 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1212 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1213 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1214 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1215 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1216 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1217 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1218 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1223 // Load a "pane" with the pane infor settings in pane_part
1224 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1226 // replace escaped characters so we can
1227 // split up the string easily
1228 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1229 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1233 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1234 pane_part
= pane_part
.AfterFirst(wxT(';'));
1235 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1236 wxString value
= val_part
.AfterFirst(wxT('='));
1237 val_name
.MakeLower();
1238 val_name
.Trim(true);
1239 val_name
.Trim(false);
1243 if (val_name
.empty())
1246 if (val_name
== wxT("name"))
1248 else if (val_name
== wxT("caption"))
1249 pane
.caption
= value
;
1250 else if (val_name
== wxT("state"))
1251 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1252 else if (val_name
== wxT("dir"))
1253 pane
.dock_direction
= wxAtoi(value
.c_str());
1254 else if (val_name
== wxT("layer"))
1255 pane
.dock_layer
= wxAtoi(value
.c_str());
1256 else if (val_name
== wxT("row"))
1257 pane
.dock_row
= wxAtoi(value
.c_str());
1258 else if (val_name
== wxT("pos"))
1259 pane
.dock_pos
= wxAtoi(value
.c_str());
1260 else if (val_name
== wxT("prop"))
1261 pane
.dock_proportion
= wxAtoi(value
.c_str());
1262 else if (val_name
== wxT("bestw"))
1263 pane
.best_size
.x
= wxAtoi(value
.c_str());
1264 else if (val_name
== wxT("besth"))
1265 pane
.best_size
.y
= wxAtoi(value
.c_str());
1266 else if (val_name
== wxT("minw"))
1267 pane
.min_size
.x
= wxAtoi(value
.c_str());
1268 else if (val_name
== wxT("minh"))
1269 pane
.min_size
.y
= wxAtoi(value
.c_str());
1270 else if (val_name
== wxT("maxw"))
1271 pane
.max_size
.x
= wxAtoi(value
.c_str());
1272 else if (val_name
== wxT("maxh"))
1273 pane
.max_size
.y
= wxAtoi(value
.c_str());
1274 else if (val_name
== wxT("floatx"))
1275 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1276 else if (val_name
== wxT("floaty"))
1277 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1278 else if (val_name
== wxT("floatw"))
1279 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1280 else if (val_name
== wxT("floath"))
1281 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1283 wxFAIL_MSG(wxT("Bad Perspective String"));
1287 // replace escaped characters so we can
1288 // split up the string easily
1289 pane
.name
.Replace(wxT("\a"), wxT("|"));
1290 pane
.name
.Replace(wxT("\b"), wxT(";"));
1291 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1292 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1293 pane_part
.Replace(wxT("\a"), wxT("|"));
1294 pane_part
.Replace(wxT("\b"), wxT(";"));
1300 // SavePerspective() saves all pane information as a single string.
1301 // This string may later be fed into LoadPerspective() to restore
1302 // all pane settings. This save and load mechanism allows an
1303 // exact pane configuration to be saved and restored at a later time
1305 wxString
wxAuiManager::SavePerspective()
1309 result
= wxT("layout1|");
1311 int pane_i
, pane_count
= m_panes
.GetCount();
1312 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1314 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1315 result
+= SavePaneInfo(pane
)+wxT("|");
1318 int dock_i
, dock_count
= m_docks
.GetCount();
1319 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1321 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1323 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1324 dock
.dock_direction
, dock
.dock_layer
,
1325 dock
.dock_row
, dock
.size
);
1331 // LoadPerspective() loads a layout which was saved with SavePerspective()
1332 // If the "update" flag parameter is true, the GUI will immediately be updated
1334 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1336 wxString input
= layout
;
1339 // check layout string version
1340 part
= input
.BeforeFirst(wxT('|'));
1341 input
= input
.AfterFirst(wxT('|'));
1344 if (part
!= wxT("layout1"))
1347 // mark all panes currently managed as docked and hidden
1348 int pane_i
, pane_count
= m_panes
.GetCount();
1349 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1350 m_panes
.Item(pane_i
).Dock().Hide();
1352 // clear out the dock array; this will be reconstructed
1355 // replace escaped characters so we can
1356 // split up the string easily
1357 input
.Replace(wxT("\\|"), wxT("\a"));
1358 input
.Replace(wxT("\\;"), wxT("\b"));
1364 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1365 input
= input
.AfterFirst(wxT('|'));
1366 pane_part
.Trim(true);
1368 // if the string is empty, we're done parsing
1369 if (pane_part
.empty())
1372 if (pane_part
.Left(9) == wxT("dock_size"))
1374 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1375 wxString value
= pane_part
.AfterFirst(wxT('='));
1377 long dir
, layer
, row
, size
;
1378 wxString piece
= val_name
.AfterFirst(wxT('('));
1379 piece
= piece
.BeforeLast(wxT(')'));
1380 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1381 piece
= piece
.AfterFirst(wxT(','));
1382 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1383 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1384 value
.ToLong(&size
);
1387 dock
.dock_direction
= dir
;
1388 dock
.dock_layer
= layer
;
1389 dock
.dock_row
= row
;
1395 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1396 // name so it can be called by external callers
1397 pane_part
.Replace(wxT("\a"), wxT("|"));
1398 pane_part
.Replace(wxT("\b"), wxT(";"));
1400 LoadPaneInfo(pane_part
, pane
);
1402 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1405 // the pane window couldn't be found
1406 // in the existing layout
1420 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1421 wxArrayInt
& positions
,
1424 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1425 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1426 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1431 int offset
, action_pane
= -1;
1432 int pane_i
, pane_count
= dock
.panes
.GetCount();
1434 // find the pane marked as our action pane
1435 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1437 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1439 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1441 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1442 action_pane
= pane_i
;
1446 // set up each panes default position, and
1447 // determine the size (width or height, depending
1448 // on the dock's orientation) of each pane
1449 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1451 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1452 positions
.Add(pane
.dock_pos
);
1455 if (pane
.HasBorder())
1456 size
+= (pane_border_size
*2);
1458 if (dock
.IsHorizontal())
1460 if (pane
.HasGripper() && !pane
.HasGripperTop())
1461 size
+= gripper_size
;
1462 size
+= pane
.best_size
.x
;
1466 if (pane
.HasGripper() && pane
.HasGripperTop())
1467 size
+= gripper_size
;
1469 if (pane
.HasCaption())
1470 size
+= caption_size
;
1471 size
+= pane
.best_size
.y
;
1477 // if there is no action pane, just return the default
1478 // positions (as specified in pane.pane_pos)
1479 if (action_pane
== -1)
1483 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1485 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1490 positions
[pane_i
] -= -amount
;
1492 offset
+= sizes
[pane_i
];
1495 // if the dock mode is fixed, make sure none of the panes
1496 // overlap; we will bump panes that overlap
1498 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1500 int amount
= positions
[pane_i
] - offset
;
1504 positions
[pane_i
] += -amount
;
1506 offset
+= sizes
[pane_i
];
1511 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1512 wxAuiDockInfo
& dock
,
1513 wxAuiPaneInfo
& pane
,
1514 wxAuiDockUIPartArray
& uiparts
,
1517 wxAuiDockUIPart part
;
1518 wxSizerItem
* sizer_item
;
1520 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1521 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1522 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1523 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1525 // find out the orientation of the item (orientation for panes
1526 // is the same as the dock's orientation)
1528 if (dock
.IsHorizontal())
1529 orientation
= wxHORIZONTAL
;
1531 orientation
= wxVERTICAL
;
1533 // this variable will store the proportion
1534 // value that the pane will receive
1535 int pane_proportion
= pane
.dock_proportion
;
1537 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1538 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1540 if (pane
.HasGripper())
1542 if (pane
.HasGripperTop())
1543 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1545 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1547 part
.type
= wxAuiDockUIPart::typeGripper
;
1551 part
.orientation
= orientation
;
1552 part
.cont_sizer
= horz_pane_sizer
;
1553 part
.sizer_item
= sizer_item
;
1557 if (pane
.HasCaption())
1559 // create the caption sizer
1560 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1562 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1564 part
.type
= wxAuiDockUIPart::typeCaption
;
1568 part
.orientation
= orientation
;
1569 part
.cont_sizer
= vert_pane_sizer
;
1570 part
.sizer_item
= sizer_item
;
1571 int caption_part_idx
= uiparts
.GetCount();
1574 // add pane buttons to the caption
1575 int i
, button_count
;
1576 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1577 i
< button_count
; ++i
)
1579 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1581 sizer_item
= caption_sizer
->Add(pane_button_size
,
1585 part
.type
= wxAuiDockUIPart::typePaneButton
;
1588 part
.button
= &button
;
1589 part
.orientation
= orientation
;
1590 part
.cont_sizer
= caption_sizer
;
1591 part
.sizer_item
= sizer_item
;
1595 // if we have buttons, add a little space to the right
1596 // of them to ease visual crowding
1597 if (button_count
>= 1)
1599 caption_sizer
->Add(3,1);
1602 // add the caption sizer
1603 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1605 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1608 // add the pane window itself
1611 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1615 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1616 // Don't do this because it breaks the pane size in floating windows
1617 // BIW: Right now commenting this out is causing problems with
1618 // an mdi client window as the center pane.
1619 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1622 part
.type
= wxAuiDockUIPart::typePane
;
1626 part
.orientation
= orientation
;
1627 part
.cont_sizer
= vert_pane_sizer
;
1628 part
.sizer_item
= sizer_item
;
1632 // determine if the pane should have a minimum size; if the pane is
1633 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1634 // if the pane.min_size is set, we must use that value as well
1636 wxSize min_size
= pane
.min_size
;
1639 if (min_size
== wxDefaultSize
)
1641 min_size
= pane
.best_size
;
1642 pane_proportion
= 0;
1646 if (min_size
!= wxDefaultSize
)
1648 vert_pane_sizer
->SetItemMinSize(
1649 vert_pane_sizer
->GetChildren().GetCount()-1,
1650 min_size
.x
, min_size
.y
);
1654 // add the verticle sizer (caption, pane window) to the
1655 // horizontal sizer (gripper, verticle sizer)
1656 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1658 // finally, add the pane sizer to the dock sizer
1660 if (pane
.HasBorder())
1662 // allowing space for the pane's border
1663 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1664 wxEXPAND
| wxALL
, pane_border_size
);
1666 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1670 part
.orientation
= orientation
;
1671 part
.cont_sizer
= cont
;
1672 part
.sizer_item
= sizer_item
;
1677 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1681 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1682 wxAuiDockInfo
& dock
,
1683 wxAuiDockUIPartArray
& uiparts
,
1686 wxSizerItem
* sizer_item
;
1687 wxAuiDockUIPart part
;
1689 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1690 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1692 // resizable bottom and right docks have a sash before them
1693 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1694 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1696 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1698 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1699 part
.orientation
= orientation
;
1703 part
.cont_sizer
= cont
;
1704 part
.sizer_item
= sizer_item
;
1708 // create the sizer for the dock
1709 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1711 // add each pane to the dock
1712 bool has_maximized_pane
= false;
1713 int pane_i
, pane_count
= dock
.panes
.GetCount();
1717 wxArrayInt pane_positions
, pane_sizes
;
1719 // figure out the real pane positions we will
1720 // use, without modifying the each pane's pane_pos member
1721 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1724 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1726 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1727 int pane_pos
= pane_positions
.Item(pane_i
);
1729 if (pane
.IsMaximized())
1730 has_maximized_pane
= true;
1733 int amount
= pane_pos
- offset
;
1736 if (dock
.IsVertical())
1737 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1739 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1741 part
.type
= wxAuiDockUIPart::typeBackground
;
1745 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1746 part
.cont_sizer
= dock_sizer
;
1747 part
.sizer_item
= sizer_item
;
1753 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1755 offset
+= pane_sizes
.Item(pane_i
);
1758 // at the end add a very small stretchable background area
1759 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1761 part
.type
= wxAuiDockUIPart::typeBackground
;
1765 part
.orientation
= orientation
;
1766 part
.cont_sizer
= dock_sizer
;
1767 part
.sizer_item
= sizer_item
;
1772 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1774 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1776 if (pane
.IsMaximized())
1777 has_maximized_pane
= true;
1779 // if this is not the first pane being added,
1780 // we need to add a pane sizer
1781 if (!m_has_maximized
&& pane_i
> 0)
1783 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1785 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1787 part
.pane
= dock
.panes
.Item(pane_i
-1);
1789 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1790 part
.cont_sizer
= dock_sizer
;
1791 part
.sizer_item
= sizer_item
;
1795 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1799 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1800 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1802 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1804 part
.type
= wxAuiDockUIPart::typeDock
;
1808 part
.orientation
= orientation
;
1809 part
.cont_sizer
= cont
;
1810 part
.sizer_item
= sizer_item
;
1813 if (dock
.IsHorizontal())
1814 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1816 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1818 // top and left docks have a sash after them
1819 if (!m_has_maximized
&&
1821 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1822 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1824 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1826 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1830 part
.orientation
= orientation
;
1831 part
.cont_sizer
= cont
;
1832 part
.sizer_item
= sizer_item
;
1837 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1838 wxAuiDockInfoArray
& docks
,
1839 wxAuiDockUIPartArray
& uiparts
,
1842 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1844 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1845 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1846 wxSize cli_size
= m_frame
->GetClientSize();
1847 int i
, dock_count
, pane_count
;
1850 // empty all docks out
1851 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1852 docks
.Item(i
).panes
.Empty();
1855 // iterate through all known panes, filing each
1856 // of them into the appropriate dock. If the
1857 // pane does not exist in the dock, add it
1858 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1860 wxAuiPaneInfo
& p
= panes
.Item(i
);
1862 // find any docks with the same dock direction, dock layer, and
1863 // dock row as the pane we are working on
1864 wxAuiDockInfo
* dock
;
1865 wxAuiDockInfoPtrArray arr
;
1866 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1868 if (arr
.GetCount() > 0)
1870 // found the right dock
1875 // dock was not found, so we need to create a new one
1877 d
.dock_direction
= p
.dock_direction
;
1878 d
.dock_layer
= p
.dock_layer
;
1879 d
.dock_row
= p
.dock_row
;
1881 dock
= &docks
.Last();
1885 if (p
.IsDocked() && p
.IsShown())
1887 // remove the pane from any existing docks except this one
1888 RemovePaneFromDocks(docks
, p
, dock
);
1890 // pane needs to be added to the dock,
1891 // if it doesn't already exist
1892 if (!FindPaneInDock(*dock
, p
.window
))
1893 dock
->panes
.Add(&p
);
1897 // remove the pane from any existing docks
1898 RemovePaneFromDocks(docks
, p
);
1903 // remove any empty docks
1904 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1906 if (docks
.Item(i
).panes
.GetCount() == 0)
1910 // configure the docks further
1911 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1913 wxAuiDockInfo
& dock
= docks
.Item(i
);
1914 int j
, dock_pane_count
= dock
.panes
.GetCount();
1916 // sort the dock pane array by the pane's
1917 // dock position (dock_pos), in ascending order
1918 dock
.panes
.Sort(PaneSortFunc
);
1920 // for newly created docks, set up their initial size
1925 for (j
= 0; j
< dock_pane_count
; ++j
)
1927 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1928 wxSize pane_size
= pane
.best_size
;
1929 if (pane_size
== wxDefaultSize
)
1930 pane_size
= pane
.min_size
;
1931 if (pane_size
== wxDefaultSize
)
1932 pane_size
= pane
.window
->GetSize();
1934 if (dock
.IsHorizontal())
1935 size
= wxMax(pane_size
.y
, size
);
1937 size
= wxMax(pane_size
.x
, size
);
1940 // add space for the border (two times), but only
1941 // if at least one pane inside the dock has a pane border
1942 for (j
= 0; j
< dock_pane_count
; ++j
)
1944 if (dock
.panes
.Item(j
)->HasBorder())
1946 size
+= (pane_border_size
*2);
1951 // if pane is on the top or bottom, add the caption height,
1952 // but only if at least one pane inside the dock has a caption
1953 if (dock
.IsHorizontal())
1955 for (j
= 0; j
< dock_pane_count
; ++j
)
1957 if (dock
.panes
.Item(j
)->HasCaption())
1959 size
+= caption_size
;
1965 if (!(m_flags
& wxAUI_MGR_NO_DOCK_SIZE_LIMIT
))
1967 // new dock's size may not be more than 1/3 of the frame size
1968 if (dock
.IsHorizontal())
1969 size
= wxMin(size
, cli_size
.y
/3);
1971 size
= wxMin(size
, cli_size
.x
/3);
1980 // determine the dock's minimum size
1981 bool plus_border
= false;
1982 bool plus_caption
= false;
1983 int dock_min_size
= 0;
1984 for (j
= 0; j
< dock_pane_count
; ++j
)
1986 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1987 if (pane
.min_size
!= wxDefaultSize
)
1989 if (pane
.HasBorder())
1991 if (pane
.HasCaption())
1992 plus_caption
= true;
1993 if (dock
.IsHorizontal())
1995 if (pane
.min_size
.y
> dock_min_size
)
1996 dock_min_size
= pane
.min_size
.y
;
2000 if (pane
.min_size
.x
> dock_min_size
)
2001 dock_min_size
= pane
.min_size
.x
;
2007 dock_min_size
+= (pane_border_size
*2);
2008 if (plus_caption
&& dock
.IsHorizontal())
2009 dock_min_size
+= (caption_size
);
2011 dock
.min_size
= dock_min_size
;
2014 // if the pane's current size is less than it's
2015 // minimum, increase the dock's size to it's minimum
2016 if (dock
.size
< dock
.min_size
)
2017 dock
.size
= dock
.min_size
;
2020 // determine the dock's mode (fixed or proportional);
2021 // determine whether the dock has only toolbars
2022 bool action_pane_marked
= false;
2024 dock
.toolbar
= true;
2025 for (j
= 0; j
< dock_pane_count
; ++j
)
2027 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2028 if (!pane
.IsFixed())
2030 if (!pane
.IsToolbar())
2031 dock
.toolbar
= false;
2032 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2033 action_pane_marked
= true;
2037 // if the dock mode is proportional and not fixed-pixel,
2038 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2039 // e.g. remove gaps like 1, 2, 30, 500
2042 for (j
= 0; j
< dock_pane_count
; ++j
)
2044 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2049 // if the dock mode is fixed, and none of the panes
2050 // are being moved right now, make sure the panes
2051 // do not overlap each other. If they do, we will
2052 // adjust the positions of the panes
2053 if (dock
.fixed
&& !action_pane_marked
)
2055 wxArrayInt pane_positions
, pane_sizes
;
2056 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2059 for (j
= 0; j
< dock_pane_count
; ++j
)
2061 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2062 pane
.dock_pos
= pane_positions
[j
];
2064 int amount
= pane
.dock_pos
- offset
;
2068 pane
.dock_pos
+= -amount
;
2070 offset
+= pane_sizes
[j
];
2075 // discover the maximum dock layer
2077 for (i
= 0; i
< dock_count
; ++i
)
2078 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2081 // clear out uiparts
2084 // create a bunch of box sizers,
2085 // from the innermost level outwards.
2086 wxSizer
* cont
= NULL
;
2087 wxSizer
* middle
= NULL
;
2091 for (layer
= 0; layer
<= max_layer
; ++layer
)
2093 wxAuiDockInfoPtrArray arr
;
2095 // find any docks in this layer
2096 FindDocks(docks
, -1, layer
, -1, arr
);
2098 // if there aren't any, skip to the next layer
2102 wxSizer
* old_cont
= cont
;
2104 // create a container which will hold this layer's
2105 // docks (top, bottom, left, right)
2106 cont
= new wxBoxSizer(wxVERTICAL
);
2109 // find any top docks in this layer
2110 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2111 RenumberDockRows(arr
);
2114 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2115 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2119 // fill out the middle layer (which consists
2120 // of left docks, content area and right docks)
2122 middle
= new wxBoxSizer(wxHORIZONTAL
);
2124 // find any left docks in this layer
2125 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2126 RenumberDockRows(arr
);
2129 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2130 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2133 // add content dock (or previous layer's sizer
2137 // find any center docks
2138 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2141 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2142 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2144 else if (!m_has_maximized
)
2146 // there are no center docks, add a background area
2147 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2148 wxAuiDockUIPart part
;
2149 part
.type
= wxAuiDockUIPart::typeBackground
;
2153 part
.cont_sizer
= middle
;
2154 part
.sizer_item
= sizer_item
;
2160 middle
->Add(old_cont
, 1, wxEXPAND
);
2163 // find any right docks in this layer
2164 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2165 RenumberDockRows(arr
);
2168 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2169 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2172 cont
->Add(middle
, 1, wxEXPAND
);
2176 // find any bottom docks in this layer
2177 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2178 RenumberDockRows(arr
);
2181 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2182 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2189 // no sizer available, because there are no docks,
2190 // therefore we will create a simple background area
2191 cont
= new wxBoxSizer(wxVERTICAL
);
2192 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2193 wxAuiDockUIPart part
;
2194 part
.type
= wxAuiDockUIPart::typeBackground
;
2198 part
.cont_sizer
= middle
;
2199 part
.sizer_item
= sizer_item
;
2203 container
->Add(cont
, 1, wxEXPAND
);
2208 // Update() updates the layout. Whenever changes are made to
2209 // one or more panes, this function should be called. It is the
2210 // external entry point for running the layout engine.
2212 void wxAuiManager::Update()
2215 int i
, pane_count
= m_panes
.GetCount();
2218 // destroy floating panes which have been
2219 // redocked or are becoming non-floating
2220 for (i
= 0; i
< pane_count
; ++i
)
2222 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2224 if (!p
.IsFloating() && p
.frame
)
2226 // because the pane is no longer in a floating, we need to
2227 // reparent it to m_frame and destroy the floating frame
2230 p
.window
->SetSize(1,1);
2233 // the following block is a workaround for bug #1531361
2234 // (see wxWidgets sourceforge page). On wxGTK (only), when
2235 // a frame is shown/hidden, a move event unfortunately
2236 // also gets fired. Because we may be dragging around
2237 // a pane, we need to cancel that action here to prevent
2238 // a spurious crash.
2239 if (m_action_window
== p
.frame
)
2241 if (wxWindow::GetCapture() == m_frame
)
2242 m_frame
->ReleaseMouse();
2243 m_action
= actionNone
;
2244 m_action_window
= NULL
;
2248 if (p
.frame
->IsShown())
2249 p
.frame
->Show(false);
2251 // reparent to m_frame and destroy the pane
2252 if (m_action_window
== p
.frame
)
2254 m_action_window
= NULL
;
2257 p
.window
->Reparent(m_frame
);
2258 p
.frame
->SetSizer(NULL
);
2265 // delete old sizer first
2266 m_frame
->SetSizer(NULL
);
2268 // create a layout for all of the panes
2269 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2271 // hide or show panes as necessary,
2272 // and float panes as necessary
2273 for (i
= 0; i
< pane_count
; ++i
)
2275 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2279 if (p
.frame
== NULL
)
2281 // we need to create a frame for this
2282 // pane, which has recently been floated
2283 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2285 // on MSW and Mac, if the owner desires transparent dragging, and
2286 // the dragging is happening right now, then the floating
2287 // window should have this style by default
2288 if (m_action
== actionDragFloatingPane
&&
2289 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2290 frame
->SetTransparent(150);
2292 frame
->SetPaneWindow(p
);
2295 if (p
.IsShown() && !frame
->IsShown())
2300 // frame already exists, make sure it's position
2301 // and size reflect the information in wxAuiPaneInfo
2302 if (p
.frame
->GetPosition() != p
.floating_pos
)
2304 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2305 p
.floating_size
.x
, p
.floating_size
.y
,
2306 wxSIZE_USE_EXISTING
);
2308 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2309 wxDefaultCoord, wxDefaultCoord,
2310 wxSIZE_USE_EXISTING);
2311 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2315 if (p
.frame
->IsShown() != p
.IsShown())
2316 p
.frame
->Show(p
.IsShown());
2321 if (p
.window
->IsShown() != p
.IsShown())
2322 p
.window
->Show(p
.IsShown());
2325 // if "active panes" are no longer allowed, clear
2326 // any optionActive values from the pane states
2327 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2329 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2334 // keep track of the old window rectangles so we can
2335 // refresh those windows whose rect has changed
2336 wxAuiRectArray old_pane_rects
;
2337 for (i
= 0; i
< pane_count
; ++i
)
2340 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2342 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2345 old_pane_rects
.Add(r
);
2351 // apply the new sizer
2352 m_frame
->SetSizer(sizer
);
2353 m_frame
->SetAutoLayout(false);
2358 // now that the frame layout is done, we need to check
2359 // the new pane rectangles against the old rectangles that
2360 // we saved a few lines above here. If the rectangles have
2361 // changed, the corresponding panes must also be updated
2362 for (i
= 0; i
< pane_count
; ++i
)
2364 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2365 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2367 if (p
.rect
!= old_pane_rects
[i
])
2369 p
.window
->Refresh();
2378 // set frame's minimum size
2381 // N.B. More work needs to be done on frame minimum sizes;
2382 // this is some intresting code that imposes the minimum size,
2383 // but we may want to include a more flexible mechanism or
2384 // options for multiple minimum-size modes, e.g. strict or lax
2385 wxSize min_size = sizer->GetMinSize();
2386 wxSize frame_size = m_frame->GetSize();
2387 wxSize client_size = m_frame->GetClientSize();
2389 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2390 min_size.y+frame_size.y-client_size.y );
2392 m_frame->SetMinSize(minframe_size);
2394 if (frame_size.x < minframe_size.x ||
2395 frame_size.y < minframe_size.y)
2396 sizer->Fit(m_frame);
2401 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2402 // on the frame's main sizer, then measures all the various UI items
2403 // and updates their internal rectangles. This should always be called
2404 // instead of calling m_frame->Layout() directly
2406 void wxAuiManager::DoFrameLayout()
2411 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2413 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2415 // get the rectangle of the UI part
2416 // originally, this code looked like this:
2417 // part.rect = wxRect(part.sizer_item->GetPosition(),
2418 // part.sizer_item->GetSize());
2419 // this worked quite well, with one exception: the mdi
2420 // client window had a "deferred" size variable
2421 // that returned the wrong size. It looks like
2422 // a bug in wx, because the former size of the window
2423 // was being returned. So, we will retrieve the part's
2424 // rectangle via other means
2427 part
.rect
= part
.sizer_item
->GetRect();
2428 int flag
= part
.sizer_item
->GetFlag();
2429 int border
= part
.sizer_item
->GetBorder();
2432 part
.rect
.y
-= border
;
2433 part
.rect
.height
+= border
;
2437 part
.rect
.x
-= border
;
2438 part
.rect
.width
+= border
;
2440 if (flag
& wxBOTTOM
)
2441 part
.rect
.height
+= border
;
2443 part
.rect
.width
+= border
;
2446 if (part
.type
== wxAuiDockUIPart::typeDock
)
2447 part
.dock
->rect
= part
.rect
;
2448 if (part
.type
== wxAuiDockUIPart::typePane
)
2449 part
.pane
->rect
= part
.rect
;
2453 // GetPanePart() looks up the pane the pane border UI part (or the regular
2454 // pane part if there is no border). This allows the caller to get the exact
2455 // rectangle of the pane in question, including decorations like
2456 // caption and border (if any).
2458 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2461 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2463 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2464 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2465 part
.pane
&& part
.pane
->window
== wnd
)
2468 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2470 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2471 if (part
.type
== wxAuiDockUIPart::typePane
&&
2472 part
.pane
&& part
.pane
->window
== wnd
)
2480 // GetDockPixelOffset() is an internal function which returns
2481 // a dock's offset in pixels from the left side of the window
2482 // (for horizontal docks) or from the top of the window (for
2483 // vertical docks). This value is necessary for calculating
2484 // fixel-pane/toolbar offsets when they are dragged.
2486 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2488 // the only way to accurately calculate the dock's
2489 // offset is to actually run a theoretical layout
2491 int i
, part_count
, dock_count
;
2492 wxAuiDockInfoArray docks
;
2493 wxAuiPaneInfoArray panes
;
2494 wxAuiDockUIPartArray uiparts
;
2495 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2498 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2499 wxSize client_size
= m_frame
->GetClientSize();
2500 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2503 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2505 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2506 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2507 part
.sizer_item
->GetSize());
2508 if (part
.type
== wxAuiDockUIPart::typeDock
)
2509 part
.dock
->rect
= part
.rect
;
2514 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2516 wxAuiDockInfo
& dock
= docks
.Item(i
);
2517 if (test
.dock_direction
== dock
.dock_direction
&&
2518 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2520 if (dock
.IsVertical())
2532 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2533 // if a dock operation is allowed, the new dock position is copied into
2534 // the target info. If the operation was allowed, the function returns true.
2536 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2537 const wxAuiPaneInfo
& new_pos
)
2539 bool allowed
= false;
2540 switch (new_pos
.dock_direction
)
2542 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2543 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2544 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2545 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2555 // DoDrop() is an important function. It basically takes a mouse position,
2556 // and determines where the pane's new position would be. If the pane is to be
2557 // dropped, it performs the drop operation using the specified dock and pane
2558 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2559 // scenario can be performed, giving precise coordinates for drop hints.
2560 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2561 // as parameters, the changes will be made to the main state arrays
2563 const int auiInsertRowPixels
= 10;
2564 const int auiNewRowPixels
= 40;
2565 const int auiLayerInsertPixels
= 40;
2566 const int auiLayerInsertOffset
= 5;
2568 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2569 wxAuiPaneInfoArray
& panes
,
2570 wxAuiPaneInfo
& target
,
2572 const wxPoint
& offset
)
2574 wxSize cli_size
= m_frame
->GetClientSize();
2576 wxAuiPaneInfo drop
= target
;
2579 // The result should always be shown
2583 // Check to see if the pane has been dragged outside of the window
2584 // (or near to the outside of the window), if so, dock it along the edge
2587 int layer_insert_offset
= auiLayerInsertOffset
;
2588 if (drop
.IsToolbar())
2589 layer_insert_offset
= 0;
2592 if (pt
.x
< layer_insert_offset
&&
2593 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2595 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2596 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2597 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2599 if (drop
.IsToolbar())
2600 new_layer
= auiToolBarLayer
;
2605 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2606 return ProcessDockResult(target
, drop
);
2608 else if (pt
.y
< layer_insert_offset
&&
2609 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2611 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2612 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2613 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2615 if (drop
.IsToolbar())
2616 new_layer
= auiToolBarLayer
;
2621 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2622 return ProcessDockResult(target
, drop
);
2624 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2625 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2627 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2628 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2629 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2631 if (drop
.IsToolbar())
2632 new_layer
= auiToolBarLayer
;
2634 drop
.Dock().Right().
2637 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2638 return ProcessDockResult(target
, drop
);
2640 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2641 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2643 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2644 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2645 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2647 if (drop
.IsToolbar())
2648 new_layer
= auiToolBarLayer
;
2650 drop
.Dock().Bottom().
2653 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2654 return ProcessDockResult(target
, drop
);
2658 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2661 if (drop
.IsToolbar())
2663 if (!part
|| !part
->dock
)
2666 // calculate the offset from where the dock begins
2667 // to the point where the user dropped the pane
2668 int dock_drop_offset
= 0;
2669 if (part
->dock
->IsHorizontal())
2670 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2672 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2675 // toolbars may only be moved in and to fixed-pane docks,
2676 // otherwise we will try to float the pane. Also, the pane
2677 // should float if being dragged over center pane windows
2678 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2680 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2686 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2687 (drop
.IsFloatable() ||
2688 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2689 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2696 return ProcessDockResult(target
, drop
);
2699 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2701 return ProcessDockResult(target
, drop
);
2710 m_last_rect
= part
->dock
->rect
;
2711 m_last_rect
.Inflate( 15, 15 );
2715 Direction(part
->dock
->dock_direction
).
2716 Layer(part
->dock
->dock_layer
).
2717 Row(part
->dock
->dock_row
).
2718 Position(dock_drop_offset
);
2721 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2722 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2723 ) && part
->dock
->panes
.GetCount() > 1)
2725 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2726 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2728 int row
= drop
.dock_row
;
2729 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2730 part
->dock
->dock_layer
,
2731 part
->dock
->dock_row
);
2732 drop
.dock_row
= row
;
2736 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2737 part
->dock
->dock_layer
,
2738 part
->dock
->dock_row
+1);
2739 drop
.dock_row
= part
->dock
->dock_row
+1;
2744 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2745 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2746 ) && part
->dock
->panes
.GetCount() > 1)
2748 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2749 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2751 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2752 part
->dock
->dock_layer
,
2753 part
->dock
->dock_row
+1);
2754 drop
.dock_row
= part
->dock
->dock_row
+1;
2758 int row
= drop
.dock_row
;
2759 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2760 part
->dock
->dock_layer
,
2761 part
->dock
->dock_row
);
2762 drop
.dock_row
= row
;
2766 return ProcessDockResult(target
, drop
);
2775 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2776 part
->type
== wxAuiDockUIPart::typeCaption
||
2777 part
->type
== wxAuiDockUIPart::typeGripper
||
2778 part
->type
== wxAuiDockUIPart::typePaneButton
||
2779 part
->type
== wxAuiDockUIPart::typePane
||
2780 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2781 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2782 part
->type
== wxAuiDockUIPart::typeBackground
)
2784 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2786 if (part
->dock
->panes
.GetCount() != 1)
2788 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2795 // If a normal frame is being dragged over a toolbar, insert it
2796 // along the edge under the toolbar, but over all other panes.
2797 // (this could be done much better, but somehow factoring this
2798 // calculation with the one at the beginning of this function)
2799 if (part
->dock
&& part
->dock
->toolbar
)
2803 switch (part
->dock
->dock_direction
)
2805 case wxAUI_DOCK_LEFT
:
2806 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2807 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2808 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2810 case wxAUI_DOCK_TOP
:
2811 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2812 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2813 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2815 case wxAUI_DOCK_RIGHT
:
2816 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2817 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2818 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2820 case wxAUI_DOCK_BOTTOM
:
2821 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2822 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2823 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2827 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2830 Direction(part
->dock
->dock_direction
).
2831 Layer(layer
).Row(0).Position(0);
2832 return ProcessDockResult(target
, drop
);
2839 part
= GetPanePart(part
->pane
->window
);
2843 bool insert_dock_row
= false;
2844 int insert_row
= part
->pane
->dock_row
;
2845 int insert_dir
= part
->pane
->dock_direction
;
2846 int insert_layer
= part
->pane
->dock_layer
;
2848 switch (part
->pane
->dock_direction
)
2850 case wxAUI_DOCK_TOP
:
2851 if (pt
.y
>= part
->rect
.y
&&
2852 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2853 insert_dock_row
= true;
2855 case wxAUI_DOCK_BOTTOM
:
2856 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2857 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2858 insert_dock_row
= true;
2860 case wxAUI_DOCK_LEFT
:
2861 if (pt
.x
>= part
->rect
.x
&&
2862 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2863 insert_dock_row
= true;
2865 case wxAUI_DOCK_RIGHT
:
2866 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2867 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2868 insert_dock_row
= true;
2870 case wxAUI_DOCK_CENTER
:
2872 // "new row pixels" will be set to the default, but
2873 // must never exceed 20% of the window size
2874 int new_row_pixels_x
= auiNewRowPixels
;
2875 int new_row_pixels_y
= auiNewRowPixels
;
2877 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2878 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2880 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2881 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2884 // determine if the mouse pointer is in a location that
2885 // will cause a new row to be inserted. The hot spot positions
2886 // are along the borders of the center pane
2889 insert_dock_row
= true;
2890 if (pt
.x
>= part
->rect
.x
&&
2891 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2892 insert_dir
= wxAUI_DOCK_LEFT
;
2894 if (pt
.y
>= part
->rect
.y
&&
2895 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2896 insert_dir
= wxAUI_DOCK_TOP
;
2898 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2899 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2900 insert_dir
= wxAUI_DOCK_RIGHT
;
2902 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2903 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2904 insert_dir
= wxAUI_DOCK_BOTTOM
;
2908 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2912 if (insert_dock_row
)
2914 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2915 drop
.Dock().Direction(insert_dir
).
2916 Layer(insert_layer
).
2919 return ProcessDockResult(target
, drop
);
2922 // determine the mouse offset and the pane size, both in the
2923 // direction of the dock itself, and perpendicular to the dock
2927 if (part
->orientation
== wxVERTICAL
)
2929 offset
= pt
.y
- part
->rect
.y
;
2930 size
= part
->rect
.GetHeight();
2934 offset
= pt
.x
- part
->rect
.x
;
2935 size
= part
->rect
.GetWidth();
2938 int drop_position
= part
->pane
->dock_pos
;
2940 // if we are in the top/left part of the pane,
2941 // insert the pane before the pane being hovered over
2942 if (offset
<= size
/2)
2944 drop_position
= part
->pane
->dock_pos
;
2946 part
->pane
->dock_direction
,
2947 part
->pane
->dock_layer
,
2948 part
->pane
->dock_row
,
2949 part
->pane
->dock_pos
);
2952 // if we are in the bottom/right part of the pane,
2953 // insert the pane before the pane being hovered over
2954 if (offset
> size
/2)
2956 drop_position
= part
->pane
->dock_pos
+1;
2958 part
->pane
->dock_direction
,
2959 part
->pane
->dock_layer
,
2960 part
->pane
->dock_row
,
2961 part
->pane
->dock_pos
+1);
2965 Direction(part
->dock
->dock_direction
).
2966 Layer(part
->dock
->dock_layer
).
2967 Row(part
->dock
->dock_row
).
2968 Position(drop_position
);
2969 return ProcessDockResult(target
, drop
);
2976 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2978 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2980 m_hint_fadetimer
.Stop();
2984 m_hint_fadeamt
+= 4;
2985 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2988 void wxAuiManager::ShowHint(const wxRect
& rect
)
2992 // if the hint rect is the same as last time, don't do anything
2993 if (m_last_hint
== rect
)
2997 m_hint_fadeamt
= m_hint_fademax
;
2999 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3000 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3001 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3005 m_hint_wnd
->SetSize(rect
);
3007 if (!m_hint_wnd
->IsShown())
3010 // if we are dragging a floating pane, set the focus
3011 // back to that floating pane (otherwise it becomes unfocused)
3012 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3013 m_action_window
->SetFocus();
3015 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3016 m_hint_wnd
->Raise();
3019 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3021 // start fade in timer
3022 m_hint_fadetimer
.SetOwner(this, 101);
3023 m_hint_fadetimer
.Start(5);
3026 else // Not using a transparent hint window...
3028 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3031 if (m_last_hint
!= rect
)
3033 // remove the last hint rectangle
3039 wxScreenDC screendc
;
3040 wxRegion
clip(1, 1, 10000, 10000);
3042 // clip all floating windows, so we don't draw over them
3044 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3046 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3048 if (pane
.IsFloating() &&
3049 pane
.frame
->IsShown())
3051 wxRect rect
= pane
.frame
->GetRect();
3053 // wxGTK returns the client size, not the whole frame size
3059 clip
.Subtract(rect
);
3063 // As we can only hide the hint by redrawing the managed window, we
3064 // need to clip the region to the managed window too or we get
3065 // nasty redrawn problems.
3066 clip
.Intersect(m_frame
->GetRect());
3068 screendc
.SetClippingRegion(clip
);
3070 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3071 wxBrush
brush(stipple
);
3072 screendc
.SetBrush(brush
);
3073 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3075 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3076 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3077 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3078 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3082 void wxAuiManager::HideHint()
3084 // hides a transparent window hint, if there is one
3087 if (m_hint_wnd
->IsShown())
3088 m_hint_wnd
->Show(false);
3089 m_hint_wnd
->SetTransparent(0);
3090 m_hint_fadetimer
.Stop();
3091 m_last_hint
= wxRect();
3095 // hides a painted hint by redrawing the frame window
3096 if (!m_last_hint
.IsEmpty())
3100 m_last_hint
= wxRect();
3106 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3107 const wxPoint
& offset
)
3109 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3113 if (pane
.IsToolbar())
3115 m_action
= actionDragToolbarPane
;
3119 m_action
= actionDragFloatingPane
;
3122 m_action_window
= pane_window
;
3123 m_action_offset
= offset
;
3124 m_frame
->CaptureMouse();
3128 // CalculateHintRect() calculates the drop hint rectangle. The method
3129 // first calls DoDrop() to determine the exact position the pane would
3130 // be at were if dropped. If the pane would indeed become docked at the
3131 // specified drop point, the the rectangle hint will be returned in
3132 // screen coordinates. Otherwise, an empty rectangle is returned.
3133 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3134 // the mouse position, in client coordinates. |offset| describes the offset
3135 // that the mouse is from the upper-left corner of the item being dragged
3137 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3139 const wxPoint
& offset
)
3143 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3144 // we will create a new temporary layout and then measure the resulting
3145 // rectangle; we will create a copy of the docking structures (m_dock)
3146 // so that we don't modify the real thing on screen
3148 int i
, pane_count
, part_count
;
3149 wxAuiDockInfoArray docks
;
3150 wxAuiPaneInfoArray panes
;
3151 wxAuiDockUIPartArray uiparts
;
3152 wxAuiPaneInfo hint
= GetPane(pane_window
);
3153 hint
.name
= wxT("__HINT__");
3159 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3161 // remove any pane already there which bears the same window;
3162 // this happens when you are moving a pane around in a dock
3163 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3165 if (panes
.Item(i
).window
== pane_window
)
3167 RemovePaneFromDocks(docks
, panes
.Item(i
));
3173 // find out where the new pane would be
3174 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3181 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3182 wxSize client_size
= m_frame
->GetClientSize();
3183 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3186 for (i
= 0, part_count
= uiparts
.GetCount();
3187 i
< part_count
; ++i
)
3189 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3191 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3192 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3194 rect
= wxRect(part
.sizer_item
->GetPosition(),
3195 part
.sizer_item
->GetSize());
3207 // actually show the hint rectangle on the screen
3208 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3213 // DrawHintRect() calculates the hint rectangle by calling
3214 // CalculateHintRect(). If there is a rectangle, it shows it
3215 // by calling ShowHint(), otherwise it hides any hint
3216 // rectangle currently shown
3217 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3219 const wxPoint
& offset
)
3221 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3233 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3235 // try to find the pane
3236 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3237 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3239 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3240 pane
.frame
->SetTransparent(150);
3243 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3245 // try to find the pane
3246 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3247 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3249 wxPoint pt
= ::wxGetMousePosition();
3252 // Adapt pt to direction
3255 // move to pane's upper border
3257 pos
= wnd
->ClientToScreen( pos
);
3259 // and some more pixels for the title bar
3264 // move to pane's left border
3266 pos
= wnd
->ClientToScreen( pos
);
3271 // move to pane's right border
3272 wxPoint
pos( wnd
->GetSize().x
, 0 );
3273 pos
= wnd
->ClientToScreen( pos
);
3278 // move to pane's bottom border
3279 wxPoint
pos( 0, wnd
->GetSize().y
);
3280 pos
= wnd
->ClientToScreen( pos
);
3287 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3289 // calculate the offset from the upper left-hand corner
3290 // of the frame to the mouse pointer
3291 wxPoint frame_pos
= pane
.frame
->GetPosition();
3292 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3294 // no hint for toolbar floating windows
3295 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3297 if (m_action
== actionDragFloatingPane
)
3299 wxAuiDockInfoArray docks
;
3300 wxAuiPaneInfoArray panes
;
3301 wxAuiDockUIPartArray uiparts
;
3302 wxAuiPaneInfo hint
= pane
;
3304 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3306 // find out where the new pane would be
3307 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3309 if (hint
.IsFloating())
3313 m_action
= actionDragToolbarPane
;
3314 m_action_window
= pane
.window
;
3323 // if a key modifier is pressed while dragging the frame,
3324 // don't dock the window
3325 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3332 DrawHintRect(wnd
, client_pt
, action_offset
);
3335 // this cleans up some screen artifacts that are caused on GTK because
3336 // we aren't getting the exact size of the window (see comment
3346 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3348 // try to find the pane
3349 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3350 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3352 wxPoint pt
= ::wxGetMousePosition();
3355 // Adapt pt to direction
3358 // move to pane's upper border
3360 pos
= wnd
->ClientToScreen( pos
);
3362 // and some more pixels for the title bar
3367 // move to pane's left border
3369 pos
= wnd
->ClientToScreen( pos
);
3374 // move to pane's right border
3375 wxPoint
pos( wnd
->GetSize().x
, 0 );
3376 pos
= wnd
->ClientToScreen( pos
);
3381 // move to pane's bottom border
3382 wxPoint
pos( 0, wnd
->GetSize().y
);
3383 pos
= wnd
->ClientToScreen( pos
);
3390 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3392 // calculate the offset from the upper left-hand corner
3393 // of the frame to the mouse pointer
3394 wxPoint frame_pos
= pane
.frame
->GetPosition();
3395 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3398 // if a key modifier is pressed while dragging the frame,
3399 // don't dock the window
3400 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3402 // do the drop calculation
3403 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3406 // if the pane is still floating, update it's floating
3407 // position (that we store)
3408 if (pane
.IsFloating())
3410 pane
.floating_pos
= pane
.frame
->GetPosition();
3412 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3413 pane
.frame
->SetTransparent(255);
3415 else if (m_has_maximized
)
3417 RestoreMaximizedPane();
3425 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3427 // try to find the pane
3428 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3429 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3431 pane
.floating_size
= size
;
3435 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3437 // try to find the pane
3438 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3439 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3442 // fire pane close event
3443 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3445 e
.SetCanVeto(evt
.CanVeto());
3461 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3463 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3465 // try to find the pane
3466 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3468 SetActivePane(m_panes
, wnd
);
3473 // OnRender() draws all of the pane captions, sashes,
3474 // backgrounds, captions, grippers, pane borders and buttons.
3475 // It renders the entire user interface.
3477 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3479 wxDC
* dc
= evt
.GetDC();
3485 for (i
= 0, part_count
= m_uiparts
.GetCount();
3486 i
< part_count
; ++i
)
3488 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3490 // don't draw hidden pane items
3491 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3496 case wxAuiDockUIPart::typeDockSizer
:
3497 case wxAuiDockUIPart::typePaneSizer
:
3498 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3500 case wxAuiDockUIPart::typeBackground
:
3501 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3503 case wxAuiDockUIPart::typeCaption
:
3504 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3506 case wxAuiDockUIPart::typeGripper
:
3507 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3509 case wxAuiDockUIPart::typePaneBorder
:
3510 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3512 case wxAuiDockUIPart::typePaneButton
:
3513 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3514 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3521 // Render() fire a render event, which is normally handled by
3522 // wxAuiManager::OnRender(). This allows the render function to
3523 // be overridden via the render event. This can be useful for paintin
3524 // custom graphics in the main window. Default behavior can be
3525 // invoked in the overridden function by calling OnRender()
3527 void wxAuiManager::Render(wxDC
* dc
)
3529 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3535 void wxAuiManager::Repaint(wxDC
* dc
)
3540 m_frame
->Refresh() ;
3546 m_frame
->GetClientSize(&w
, &h
);
3548 // figure out which dc to use; if one
3549 // has been specified, use it, otherwise
3551 wxClientDC
* client_dc
= NULL
;
3554 client_dc
= new wxClientDC(m_frame
);
3558 // if the frame has a toolbar, the client area
3559 // origin will not be (0,0).
3560 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3561 if (pt
.x
!= 0 || pt
.y
!= 0)
3562 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3564 // render all the items
3567 // if we created a client_dc, delete it
3572 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3574 wxPaintDC
dc(m_frame
);
3578 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3587 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3595 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3597 // for MDI parent frames, this event must not
3598 // be "skipped". In other words, the parent frame
3599 // must not be allowed to resize the client window
3600 // after we are finished processing sizing changes
3608 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3610 // get the window we are managing, if none, return NULL
3611 wxWindow
* window
= GetManagedWindow();
3614 evt
.SetManager(NULL
);
3618 // if we are managing a child frame, get the 'real' manager
3619 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3621 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3622 evt
.SetManager(float_frame
->GetOwnerManager());
3626 // return pointer to ourself
3627 evt
.SetManager(this);
3630 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3633 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3634 wxCursor cursor
= wxNullCursor
;
3638 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3639 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3641 // a dock may not be resized if it has a single
3642 // pane which is not resizable
3643 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3644 part
->dock
->panes
.GetCount() == 1 &&
3645 part
->dock
->panes
.Item(0)->IsFixed())
3648 // panes that may not be resized do not get a sizing cursor
3649 if (part
->pane
&& part
->pane
->IsFixed())
3652 if (part
->orientation
== wxVERTICAL
)
3653 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3655 cursor
= wxCursor(wxCURSOR_SIZENS
);
3657 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3659 cursor
= wxCursor(wxCURSOR_SIZING
);
3663 event
.SetCursor(cursor
);
3668 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3669 const wxMouseEvent
& event
)
3671 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3672 if (!hit_test
|| !button_ui_part
)
3675 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3677 if (hit_test
== button_ui_part
)
3679 if (event
.LeftDown())
3680 state
= wxAUI_BUTTON_STATE_PRESSED
;
3682 state
= wxAUI_BUTTON_STATE_HOVER
;
3686 if (event
.LeftDown())
3687 state
= wxAUI_BUTTON_STATE_HOVER
;
3690 // now repaint the button with hover state
3691 wxClientDC
cdc(m_frame
);
3693 // if the frame has a toolbar, the client area
3694 // origin will not be (0,0).
3695 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3696 if (pt
.x
!= 0 || pt
.y
!= 0)
3697 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3701 m_art
->DrawPaneButton(cdc
, m_frame
,
3702 button_ui_part
->button
->button_id
,
3704 button_ui_part
->rect
,
3709 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3711 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3714 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3715 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3717 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3720 // a dock may not be resized if it has a single
3721 // pane which is not resizable
3722 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3723 part
->dock
->panes
.GetCount() == 1 &&
3724 part
->dock
->panes
.Item(0)->IsFixed())
3727 // panes that may not be resized should be ignored here
3728 if (part
->pane
&& part
->pane
->IsFixed())
3731 m_action
= actionResize
;
3732 m_action_part
= part
;
3733 m_action_hintrect
= wxRect();
3734 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3735 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3736 event
.m_y
- part
->rect
.y
);
3737 m_frame
->CaptureMouse();
3739 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3741 m_action
= actionClickButton
;
3742 m_action_part
= part
;
3743 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3744 m_frame
->CaptureMouse();
3746 UpdateButtonOnScreen(part
, event
);
3748 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3749 part
->type
== wxAuiDockUIPart::typeGripper
)
3751 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3754 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3756 // set the caption as active
3757 SetActivePane(m_panes
, part
->pane
->window
);
3761 m_action
= actionClickCaption
;
3762 m_action_part
= part
;
3763 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3764 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3765 event
.m_y
- part
->rect
.y
);
3766 m_frame
->CaptureMouse();
3786 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3788 if (m_action
== actionResize
)
3790 m_frame
->ReleaseMouse();
3792 // get rid of the hint rectangle
3794 DrawResizeHint(dc
, m_action_hintrect
);
3796 // resize the dock or the pane
3797 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3799 wxRect
& rect
= m_action_part
->dock
->rect
;
3801 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3802 event
.m_y
- m_action_offset
.y
);
3804 switch (m_action_part
->dock
->dock_direction
)
3806 case wxAUI_DOCK_LEFT
:
3807 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3809 case wxAUI_DOCK_TOP
:
3810 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3812 case wxAUI_DOCK_RIGHT
:
3813 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3814 new_pos
.x
- m_action_part
->rect
.GetWidth();
3816 case wxAUI_DOCK_BOTTOM
:
3817 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3818 new_pos
.y
- m_action_part
->rect
.GetHeight();
3825 else if (m_action_part
&&
3826 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3828 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3829 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3831 int total_proportion
= 0;
3832 int dock_pixels
= 0;
3833 int new_pixsize
= 0;
3835 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3836 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3837 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3839 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3840 event
.m_y
- m_action_offset
.y
);
3842 // determine the pane rectangle by getting the pane part
3843 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3844 wxASSERT_MSG(pane_part
,
3845 wxT("Pane border part not found -- shouldn't happen"));
3847 // determine the new pixel size that the user wants;
3848 // this will help us recalculate the pane's proportion
3849 if (dock
.IsHorizontal())
3850 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3852 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3854 // determine the size of the dock, based on orientation
3855 if (dock
.IsHorizontal())
3856 dock_pixels
= dock
.rect
.GetWidth();
3858 dock_pixels
= dock
.rect
.GetHeight();
3860 // determine the total proportion of all resizable panes,
3861 // and the total size of the dock minus the size of all
3863 int i
, dock_pane_count
= dock
.panes
.GetCount();
3864 int pane_position
= -1;
3865 for (i
= 0; i
< dock_pane_count
; ++i
)
3867 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3868 if (p
.window
== pane
.window
)
3871 // while we're at it, subtract the pane sash
3872 // width from the dock width, because this would
3873 // skew our proportion calculations
3875 dock_pixels
-= sash_size
;
3877 // also, the whole size (including decorations) of
3878 // all fixed panes must also be subtracted, because they
3879 // are not part of the proportion calculation
3882 if (dock
.IsHorizontal())
3883 dock_pixels
-= p
.best_size
.x
;
3885 dock_pixels
-= p
.best_size
.y
;
3889 total_proportion
+= p
.dock_proportion
;
3893 // find a pane in our dock to 'steal' space from or to 'give'
3894 // space to -- this is essentially what is done when a pane is
3895 // resized; the pane should usually be the first non-fixed pane
3896 // to the right of the action pane
3897 int borrow_pane
= -1;
3898 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3900 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3909 // demand that the pane being resized is found in this dock
3910 // (this assert really never should be raised)
3911 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3913 // prevent division by zero
3914 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3916 m_action
= actionNone
;
3920 // calculate the new proportion of the pane
3921 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3923 // default minimum size
3926 // check against the pane's minimum size, if specified. please note
3927 // that this is not enough to ensure that the minimum size will
3928 // not be violated, because the whole frame might later be shrunk,
3929 // causing the size of the pane to violate it's minimum size
3930 if (pane
.min_size
.IsFullySpecified())
3934 if (pane
.HasBorder())
3935 min_size
+= (pane_border_size
*2);
3937 // calculate minimum size with decorations (border,caption)
3938 if (pane_part
->orientation
== wxVERTICAL
)
3940 min_size
+= pane
.min_size
.y
;
3941 if (pane
.HasCaption())
3942 min_size
+= caption_size
;
3946 min_size
+= pane
.min_size
.x
;
3951 // for some reason, an arithmatic error somewhere is causing
3952 // the proportion calculations to always be off by 1 pixel;
3953 // for now we will add the 1 pixel on, but we really should
3954 // determine what's causing this.
3957 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3959 if (new_proportion
< min_proportion
)
3960 new_proportion
= min_proportion
;
3964 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3966 // borrow the space from our neighbor pane to the
3967 // right or bottom (depending on orientation)
3968 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3969 pane
.dock_proportion
= new_proportion
;
3976 else if (m_action
== actionClickButton
)
3978 m_hover_button
= NULL
;
3979 m_frame
->ReleaseMouse();
3980 UpdateButtonOnScreen(m_action_part
, event
);
3982 // make sure we're still over the item that was originally clicked
3983 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3985 // fire button-click event
3986 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3988 e
.SetPane(m_action_part
->pane
);
3989 e
.SetButton(m_action_part
->button
->button_id
);
3993 else if (m_action
== actionClickCaption
)
3995 m_frame
->ReleaseMouse();
3997 else if (m_action
== actionDragFloatingPane
)
3999 m_frame
->ReleaseMouse();
4001 else if (m_action
== actionDragToolbarPane
)
4003 m_frame
->ReleaseMouse();
4005 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4006 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4008 // save the new positions
4009 wxAuiDockInfoPtrArray docks
;
4010 FindDocks(m_docks
, pane
.dock_direction
,
4011 pane
.dock_layer
, pane
.dock_row
, docks
);
4012 if (docks
.GetCount() == 1)
4014 wxAuiDockInfo
& dock
= *docks
.Item(0);
4016 wxArrayInt pane_positions
, pane_sizes
;
4017 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4019 int i
, dock_pane_count
= dock
.panes
.GetCount();
4020 for (i
= 0; i
< dock_pane_count
; ++i
)
4021 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4024 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4032 m_action
= actionNone
;
4033 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4037 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4039 // sometimes when Update() is called from inside this method,
4040 // a spurious mouse move event is generated; this check will make
4041 // sure that only real mouse moves will get anywhere in this method;
4042 // this appears to be a bug somewhere, and I don't know where the
4043 // mouse move event is being generated. only verified on MSW
4045 wxPoint mouse_pos
= event
.GetPosition();
4046 if (m_last_mouse_move
== mouse_pos
)
4048 m_last_mouse_move
= mouse_pos
;
4051 if (m_action
== actionResize
)
4053 wxPoint pos
= m_action_part
->rect
.GetPosition();
4054 if (m_action_part
->orientation
== wxHORIZONTAL
)
4055 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4057 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4059 wxRect
rect(m_frame
->ClientToScreen(pos
),
4060 m_action_part
->rect
.GetSize());
4063 if (!m_action_hintrect
.IsEmpty())
4064 DrawResizeHint(dc
, m_action_hintrect
);
4065 DrawResizeHint(dc
, rect
);
4066 m_action_hintrect
= rect
;
4068 else if (m_action
== actionClickCaption
)
4070 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4071 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4073 // caption has been clicked. we need to check if the mouse
4074 // is now being dragged. if it is, we need to change the
4075 // mouse action to 'drag'
4076 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4077 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4079 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4081 if (!pane_info
->IsToolbar())
4083 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4084 pane_info
->IsFloatable())
4086 m_action
= actionDragFloatingPane
;
4088 // set initial float position
4089 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4090 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4091 pt
.y
- m_action_offset
.y
);
4094 if (pane_info
->IsMaximized())
4095 RestorePane(*pane_info
);
4099 m_action_window
= pane_info
->frame
;
4101 // action offset is used here to make it feel "natural" to the user
4102 // to drag a docked pane and suddenly have it become a floating frame.
4103 // Sometimes, however, the offset where the user clicked on the docked
4104 // caption is bigger than the width of the floating frame itself, so
4105 // in that case we need to set the action offset to a sensible value
4106 wxSize frame_size
= m_action_window
->GetSize();
4107 if (frame_size
.x
<= m_action_offset
.x
)
4108 m_action_offset
.x
= 30;
4113 m_action
= actionDragToolbarPane
;
4114 m_action_window
= pane_info
->window
;
4118 else if (m_action
== actionDragFloatingPane
)
4120 if (m_action_window
)
4122 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4123 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4124 pt
.y
- m_action_offset
.y
);
4127 else if (m_action
== actionDragToolbarPane
)
4129 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4130 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4132 pane
.state
|= wxAuiPaneInfo::actionPane
;
4134 wxPoint pt
= event
.GetPosition();
4135 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4137 // if DoDrop() decided to float the pane, set up
4138 // the floating pane's initial position
4139 if (pane
.IsFloating())
4141 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4142 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4143 pt
.y
- m_action_offset
.y
);
4146 // this will do the actiual move operation;
4147 // in the case that the pane has been floated,
4148 // this call will create the floating pane
4149 // and do the reparenting
4152 // if the pane has been floated, change the mouse
4153 // action actionDragFloatingPane so that subsequent
4154 // EVT_MOTION() events will move the floating pane
4155 if (pane
.IsFloating())
4157 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4158 m_action
= actionDragFloatingPane
;
4159 m_action_window
= pane
.frame
;
4164 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4165 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4167 if (part
!= m_hover_button
)
4169 // make the old button normal
4172 UpdateButtonOnScreen(m_hover_button
, event
);
4176 // mouse is over a button, so repaint the
4177 // button in hover mode
4178 UpdateButtonOnScreen(part
, event
);
4179 m_hover_button
= part
;
4187 m_hover_button
= NULL
;
4198 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4202 m_hover_button
= NULL
;
4207 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4209 // when a child pane has it's focus set, we should change the
4210 // pane's active state to reflect this. (this is only true if
4211 // active panes are allowed by the owner)
4212 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4214 if (GetPane(event
.GetWindow()).IsOk())
4216 SetActivePane(m_panes
, event
.GetWindow());
4225 // OnPaneButton() is an event handler that is called
4226 // when a pane button has been pressed.
4227 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4229 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4231 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4233 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4235 // fire pane close event
4236 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4238 e
.SetPane(evt
.pane
);
4247 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4249 // fire pane close event
4250 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4252 e
.SetPane(evt
.pane
);
4261 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4263 // fire pane close event
4264 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4266 e
.SetPane(evt
.pane
);
4275 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4277 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&