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git.saurik.com Git - wxWidgets.git/blob - samples/html/test/test.cpp
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include <wx/wxprec.h>
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
25 #include <wx/html/htmlwin.h>
27 // ----------------------------------------------------------------------------
29 // ----------------------------------------------------------------------------
31 // Define a new application type, each program should derive a class from wxApp
32 class MyApp
: public wxApp
35 // override base class virtuals
36 // ----------------------------
38 // this one is called on application startup and is a good place for the app
39 // initialization (doing it here and not in the ctor allows to have an error
40 // return: if OnInit() returns false, the application terminates)
41 virtual bool OnInit();
44 // Define a new frame type: this is going to be our main frame
45 class MyFrame
: public wxFrame
49 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
51 // event handlers (these functions should _not_ be virtual)
52 void OnQuit(wxCommandEvent
& event
);
53 void OnAbout(wxCommandEvent
& event
);
54 void OnBack(wxCommandEvent
& event
);
55 void OnForward(wxCommandEvent
& event
);
58 // any class wishing to process wxWindows events must use this macro
62 // ----------------------------------------------------------------------------
64 // ----------------------------------------------------------------------------
66 // IDs for the controls and the menu commands
75 // controls start here (the numbers are, of course, arbitrary)
79 // ----------------------------------------------------------------------------
80 // event tables and other macros for wxWindows
81 // ----------------------------------------------------------------------------
83 // the event tables connect the wxWindows events with the functions (event
84 // handlers) which process them. It can be also done at run-time, but for the
85 // simple menu events like this the static method is much simpler.
86 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
87 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
88 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
89 EVT_MENU(Minimal_Back
, MyFrame::OnBack
)
90 EVT_MENU(Minimal_Forward
, MyFrame::OnForward
)
93 // Create a new application object: this macro will allow wxWindows to create
94 // the application object during program execution (it's better than using a
95 // static object for many reasons) and also declares the accessor function
96 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
100 // ============================================================================
102 // ============================================================================
104 // ----------------------------------------------------------------------------
105 // the application class
106 // ----------------------------------------------------------------------------
107 // `Main program' equivalent: the program execution "starts" here
110 wxLogDebug("[starting testing app]");
112 wxImage::AddHandler(new wxPNGHandler
);
115 wxImage::AddHandler(new wxJPEGHandler
);
118 wxImage::AddHandler(new wxGIFHandler
);
120 // Create the main application window
121 MyFrame
*frame
= new MyFrame("wxHtmlWindow testing application",
122 wxPoint(50, 50), wxSize(640, 480));
123 MyFrame
*frame2
= new MyFrame("wxHtmlWindow testing application",
124 wxPoint(150, 50), wxSize(640, 480));
126 // Show it and tell the application that it's our main window
127 // @@@ what does it do exactly, in fact? is it necessary here?
133 // success: wxApp::OnRun() will be called which will enter the main message
134 // loop and the application will run. If we returned FALSE here, the
135 // application would exit immediately.
139 // ----------------------------------------------------------------------------
141 // ----------------------------------------------------------------------------
146 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
147 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
, wxDEFAULT_FRAME_STYLE
, "html_test_app")
150 wxMenu
*menuFile
= new wxMenu
;
151 wxMenu
*menuNav
= new wxMenu
;
153 menuFile
->Append(Minimal_About
, "&Load wxWindows manual page");
154 menuFile
->AppendSeparator();
155 menuFile
->Append(Minimal_Quit
, "E&xit");
156 menuNav
->Append(Minimal_Back
, "Go &BACK");
157 menuNav
->Append(Minimal_Forward
, "Go &FORWARD");
159 // now append the freshly created menu to the menu bar...
160 wxMenuBar
*menuBar
= new wxMenuBar
;
161 menuBar
->Append(menuFile
, "&File");
162 menuBar
->Append(menuNav
, "&Navigate");
164 // ... and attach this menu bar to the frame
170 wxConfig
*cfg
= new wxConfig("wxHtmlTest");
171 html
= new wxHtmlWindow(this);
172 html
-> SetRelatedFrame(this, "HTML : %s");
173 html
-> SetRelatedStatusBar(0);
174 html
-> ReadCustomization(cfg
);
176 html
-> LoadPage("test.htm");
183 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
185 // TRUE is to force the frame to close
186 wxLogDebug("about to save config...");
187 wxConfig
*cfg
= new wxConfig("wxHtmlTest");
188 html
-> WriteCustomization(cfg
);
193 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
195 html
-> LoadPage("fft.html");
200 void MyFrame::OnBack(wxCommandEvent
& WXUNUSED(event
))
202 if (!html
-> HistoryBack()) wxMessageBox("You reached prehistory era!");
206 void MyFrame::OnForward(wxCommandEvent
& WXUNUSED(event
))
208 if (!html
-> HistoryForward()) wxMessageBox("No more items in history!");