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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.h
3 // Purpose: interface of wxAnimation* classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Supported animation types.
11 */
12 enum wxAnimationType
13 {
14 wxANIMATION_TYPE_INVALID,
15
16 /** represents an animated GIF file. */
17 wxANIMATION_TYPE_GIF,
18
19 /** represents an ANI file. */
20 wxANIMATION_TYPE_ANI,
21
22 /** autodetect the filetype. */
23 wxANIMATION_TYPE_ANY
24 };
25
26 /**
27 @class wxAnimationCtrl
28 @wxheader{animate.h}
29
30 This is a static control which displays an animation.
31 wxAnimationCtrl API is as simple as possible and won't give you full control
32 on the animation; if you need it then use wxMediaCtrl.
33
34 This control is useful to display a (small) animation while doing a long task
35 (e.g. a "throbber").
36
37 It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
38
39 @beginStyleTable
40 @style{wxAC_DEFAULT_STYLE}:
41 The default style: wxBORDER_NONE.
42 @style{wxAC_NO_AUTORESIZE}:
43 By default, the control will adjust its size to exactly fit to the
44 size of the animation when SetAnimation is called. If this style
45 flag is given, the control will not change its size
46 @endStyleTable
47
48 @library{wxadv}
49 @category{ctrl}
50
51 @nativeimpl{wxgtk,wxmsw}
52
53 @appearance{animationctrl.png}
54
55 @see wxAnimation
56 */
57 class wxAnimationCtrl : public wxControl
58 {
59 public:
60 /**
61 Initializes the object and calls Create() with
62 all the parameters.
63 */
64 wxAnimationCtrl(wxWindow* parent, wxWindowID id,
65 const wxAnimation& anim,
66 const wxPoint& pos = wxDefaultPosition,
67 const wxSize& size = wxDefaultSize,
68 long style = wxAC_DEFAULT_STYLE,
69 const wxString& name = "animationctrl");
70
71 /**
72 Creates the control with the given @a anim animation.
73
74 After control creation you must explicitely call Play() to start to play
75 the animation. Until that function won't be called, the first frame
76 of the animation is displayed.
77
78 @param parent
79 Parent window, must be non-@NULL.
80 @param id
81 The identifier for the control.
82 @param anim
83 The initial animation shown in the control.
84 @param pos
85 Initial position.
86 @param size
87 Initial size.
88 @param style
89 The window style, see wxAC_* flags.
90 @param name
91 Control name.
92
93 @returns @true if the control was successfully created or @false if
94 creation failed.
95 */
96 bool Create(wxWindow* parent, wxWindowID id,
97 const wxAnimation& anim,
98 const wxPoint& pos = wxDefaultPosition,
99 const wxSize& size = wxDefaultSize,
100 long style = wxAC_DEFAULT_STYLE,
101 const wxString& name = "animationctrl");
102
103 /**
104 Returns the animation associated with this control.
105 */
106 wxAnimation GetAnimation() const;
107
108 /**
109 Returns the inactive bitmap shown in this control when the;
110 see SetInactiveBitmap() for more info.
111 */
112 wxBitmap GetInactiveBitmap() const;
113
114 /**
115 Returns @true if the animation is being played.
116 */
117 bool IsPlaying() const;
118
119 /**
120 Loads the animation from the given file and calls SetAnimation().
121 See wxAnimation::LoadFile for more info.
122 */
123 bool LoadFile(const wxString& file,
124 wxAnimationType animType = wxANIMATION_TYPE_ANY);
125
126 /**
127 Starts playing the animation.
128
129 The animation is always played in loop mode (unless the last frame of the
130 animation has an infinite delay time) and always start from the first frame
131 even if you @ref Stop "stopped" it while some other frame was displayed.
132 */
133 bool Play();
134
135 /**
136 Sets the animation to play in this control.
137
138 If the previous animation is being played, it's @ref Stop() stopped.
139 Until Play() isn't called, a static image, the first frame of the given
140 animation or the background colour will be shown
141 (see SetInactiveBitmap() for more info).
142 */
143 void SetAnimation(const wxAnimation& anim);
144
145 /**
146 Sets the bitmap to show on the control when it's not playing an animation.
147
148 If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
149 first frame of the animation is instead shown when the control is inactive;
150 in this case, if there's no valid animation associated with the control
151 (see SetAnimation()), then the background colour of the window is shown.
152
153 If the control is not playing the animation, the given bitmap will be
154 immediately shown, otherwise it will be shown as soon as Stop() is called.
155
156 Note that the inactive bitmap, if smaller than the control's size, will be
157 centered in the control; if bigger, it will be stretched to fit it.
158 */
159 void SetInactiveBitmap(const wxBitmap& bmp);
160
161 /**
162 Stops playing the animation.
163 The control will show the first frame of the animation, a custom static image or
164 the window's background colour as specified by the last SetInactiveBitmap() call.
165 */
166 void Stop();
167 };
168
169
170
171 /**
172 @class wxAnimation
173 @ingroup group_class_gdi
174 @wxheader{animate.h}
175
176 This class encapsulates the concept of a platform-dependent animation.
177 An animation is a sequence of frames of the same size.
178 Sound is not supported by wxAnimation.
179
180 @library{wxadv}
181 @category{gdi}
182
183 @stdobjects
184 ::wxNullAnimation
185
186 @see wxAnimationCtrl
187 */
188 class wxAnimation : public wxGDIObject
189 {
190 public:
191 wxAnimation();
192 wxAnimation(const wxAnimation& anim);
193
194 /**
195 Loads an animation from a file.
196
197 @param name
198 The name of the file to load.
199 @param type
200 See LoadFile for more info.
201 */
202 wxAnimation(const wxString& name,
203 wxAnimationType type = wxANIMATION_TYPE_ANY);
204
205 /**
206 Destructor.
207 See @ref overview_refcount_destruct for more info.
208 */
209 ~wxAnimation();
210
211 /**
212 Returns the delay for the i-th frame in milliseconds.
213 If @c -1 is returned the frame is to be displayed forever.
214 */
215 int GetDelay(unsigned int i) const;
216
217 /**
218 Returns the i-th frame as a wxImage.
219 */
220 wxImage GetFrame(unsigned int i) const;
221
222 /**
223 Returns the number of frames for this animation.
224 */
225 unsigned int GetFrameCount() const;
226
227 /**
228 Returns the size of the animation.
229 */
230 wxSize GetSize() const;
231
232 /**
233 Returns @true if animation data is present.
234 */
235 bool IsOk() const;
236
237 /**
238 Loads an animation from the given stream.
239
240 @param stream
241 The stream to use to load the animation.
242 @param type
243 One of the following values:
244 @li wxANIMATION_TYPE_GIF: loads an animated GIF file;
245 @li wxANIMATION_TYPE_ANI: load an ANI file;
246 @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
247
248 @returns @true if the operation succeeded, @false otherwise.
249 */
250 bool Load(wxInputStream& stream,
251 wxAnimationType type = wxANIMATION_TYPE_ANY);
252
253 /**
254 Loads an animation from a file.
255
256 @param name
257 A filename.
258 @param type
259 One of the wxAnimationType values; wxANIMATION_TYPE_ANY
260 means that the function should try to autodetect the filetype.
261
262 @returns @true if the operation succeeded, @false otherwise.
263 */
264 bool LoadFile(const wxString& name,
265 wxAnimationType type = wxANIMATION_TYPE_ANY);
266
267 /**
268 Assignment operator, using @ref overview_refcount "reference counting".
269 */
270 wxAnimation operator =(const wxAnimation& brush);
271 };
272
273 /**
274 An empty animation object.
275 */
276 wxAnimation wxNullAnimation;
277