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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.cpp
3 // Purpose: wxThread Implementation
4 // Author: Original from Wolfram Gloger/Guilhem Lavaux
5 // Modified by: Vadim Zeitlin to make it work :-)
6 // Created: 04/22/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
9 // Vadim Zeitlin (1999)
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifdef __GNUG__
14 #pragma implementation "thread.h"
15 #endif
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 // For compilers that support precompilation, includes "wx.h".
22 #include "wx/wxprec.h"
23
24 #if defined(__BORLANDC__)
25 #pragma hdrstop
26 #endif
27
28 #ifndef WX_PRECOMP
29 #include "wx/wx.h"
30 #endif
31
32 #if wxUSE_THREADS
33
34 #include "wx/msw/private.h"
35
36 #include "wx/module.h"
37 #include "wx/thread.h"
38
39 // must have this symbol defined to get _beginthread/_endthread declarations
40 #ifndef _MT
41 #define _MT
42 #endif
43
44 #ifdef __VISUALC__
45 #include <process.h>
46 #endif
47
48 // ----------------------------------------------------------------------------
49 // constants
50 // ----------------------------------------------------------------------------
51
52 // the possible states of the thread ("=>" shows all possible transitions from
53 // this state)
54 enum wxThreadState
55 {
56 STATE_NEW, // didn't start execution yet (=> RUNNING)
57 STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
58 STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
59 STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
60 STATE_EXITED // thread is terminating
61 };
62
63 // ----------------------------------------------------------------------------
64 // this module globals
65 // ----------------------------------------------------------------------------
66
67 // TLS index of the slot where we store the pointer to the current thread
68 static DWORD gs_tlsThisThread = 0xFFFFFFFF;
69
70 // id of the main thread - the one which can call GUI functions without first
71 // calling wxMutexGuiEnter()
72 static DWORD gs_idMainThread = 0;
73
74 // if it's FALSE, some secondary thread is holding the GUI lock
75 static bool gs_bGuiOwnedByMainThread = TRUE;
76
77 // critical section which controls access to all GUI functions: any secondary
78 // thread (i.e. except the main one) must enter this crit section before doing
79 // any GUI calls
80 static wxCriticalSection *gs_critsectGui = NULL;
81
82 // critical section which protects gs_nWaitingForGui variable
83 static wxCriticalSection *gs_critsectWaitingForGui = NULL;
84
85 // number of threads waiting for GUI in wxMutexGuiEnter()
86 static size_t gs_nWaitingForGui = 0;
87
88 // are we waiting for a thread termination?
89 static bool gs_waitingForThread = FALSE;
90
91 // ============================================================================
92 // Windows implementation of thread classes
93 // ============================================================================
94
95 // ----------------------------------------------------------------------------
96 // wxMutex implementation
97 // ----------------------------------------------------------------------------
98
99 class wxMutexInternal
100 {
101 public:
102 HANDLE p_mutex;
103 };
104
105 wxMutex::wxMutex()
106 {
107 m_internal = new wxMutexInternal;
108 m_internal->p_mutex = CreateMutex(NULL, FALSE, NULL);
109 if ( !m_internal->p_mutex )
110 {
111 wxLogSysError(_("Can not create mutex."));
112 }
113
114 m_locked = 0;
115 }
116
117 wxMutex::~wxMutex()
118 {
119 if (m_locked > 0)
120 wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
121 CloseHandle(m_internal->p_mutex);
122 }
123
124 wxMutexError wxMutex::Lock()
125 {
126 DWORD ret;
127
128 ret = WaitForSingleObject(m_internal->p_mutex, INFINITE);
129 switch ( ret )
130 {
131 case WAIT_ABANDONED:
132 return wxMUTEX_BUSY;
133
134 case WAIT_OBJECT_0:
135 // ok
136 break;
137
138 case WAIT_FAILED:
139 wxLogSysError(_("Couldn't acquire a mutex lock"));
140 return wxMUTEX_MISC_ERROR;
141
142 case WAIT_TIMEOUT:
143 default:
144 wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
145 }
146
147 m_locked++;
148 return wxMUTEX_NO_ERROR;
149 }
150
151 wxMutexError wxMutex::TryLock()
152 {
153 DWORD ret;
154
155 ret = WaitForSingleObject(m_internal->p_mutex, 0);
156 if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
157 return wxMUTEX_BUSY;
158
159 m_locked++;
160 return wxMUTEX_NO_ERROR;
161 }
162
163 wxMutexError wxMutex::Unlock()
164 {
165 if (m_locked > 0)
166 m_locked--;
167
168 BOOL ret = ReleaseMutex(m_internal->p_mutex);
169 if ( ret == 0 )
170 {
171 wxLogSysError(_("Couldn't release a mutex"));
172 return wxMUTEX_MISC_ERROR;
173 }
174
175 return wxMUTEX_NO_ERROR;
176 }
177
178 // ----------------------------------------------------------------------------
179 // wxCondition implementation
180 // ----------------------------------------------------------------------------
181
182 class wxConditionInternal
183 {
184 public:
185 wxConditionInternal()
186 {
187 event = ::CreateEvent(
188 NULL, // default secutiry
189 FALSE, // not manual reset
190 FALSE, // nonsignaled initially
191 NULL // nameless event
192 );
193 if ( !event )
194 {
195 wxLogSysError(_("Can not create event object."));
196 }
197 waiters = 0;
198 }
199
200 bool Wait(DWORD timeout)
201 {
202 waiters++;
203
204 // FIXME this should be MsgWaitForMultipleObjects() as well probably
205 DWORD rc = ::WaitForSingleObject(event, timeout);
206
207 waiters--;
208
209 return rc != WAIT_TIMEOUT;
210 }
211
212 ~wxConditionInternal()
213 {
214 if ( event )
215 {
216 if ( !::CloseHandle(event) )
217 {
218 wxLogLastError("CloseHandle(event)");
219 }
220 }
221 }
222
223 HANDLE event;
224 int waiters;
225 };
226
227 wxCondition::wxCondition()
228 {
229 m_internal = new wxConditionInternal;
230 }
231
232 wxCondition::~wxCondition()
233 {
234 delete m_internal;
235 }
236
237 void wxCondition::Wait()
238 {
239 (void)m_internal->Wait(INFINITE);
240 }
241
242 bool wxCondition::Wait(unsigned long sec,
243 unsigned long nsec)
244 {
245 return m_internal->Wait(sec*1000 + nsec/1000000);
246 }
247
248 void wxCondition::Signal()
249 {
250 // set the event to signaled: if a thread is already waiting on it, it will
251 // be woken up, otherwise the event will remain in the signaled state until
252 // someone waits on it. In any case, the system will return it to a non
253 // signalled state afterwards. If multiple threads are waiting, only one
254 // will be woken up.
255 if ( !::SetEvent(m_internal->event) )
256 {
257 wxLogLastError("SetEvent");
258 }
259 }
260
261 void wxCondition::Broadcast()
262 {
263 // this works because all these threads are already waiting and so each
264 // SetEvent() inside Signal() is really a PulseEvent() because the event
265 // state is immediately returned to non-signaled
266 for ( int i = 0; i < m_internal->waiters; i++ )
267 {
268 Signal();
269 }
270 }
271
272 // ----------------------------------------------------------------------------
273 // wxCriticalSection implementation
274 // ----------------------------------------------------------------------------
275
276 wxCriticalSection::wxCriticalSection()
277 {
278 wxASSERT_MSG( sizeof(CRITICAL_SECTION) <= sizeof(m_buffer),
279 _T("must increase buffer size in wx/thread.h") );
280
281 ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
282 }
283
284 wxCriticalSection::~wxCriticalSection()
285 {
286 ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
287 }
288
289 void wxCriticalSection::Enter()
290 {
291 ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
292 }
293
294 void wxCriticalSection::Leave()
295 {
296 ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
297 }
298
299 // ----------------------------------------------------------------------------
300 // wxThread implementation
301 // ----------------------------------------------------------------------------
302
303 // wxThreadInternal class
304 // ----------------------
305
306 class wxThreadInternal
307 {
308 public:
309 wxThreadInternal()
310 {
311 m_hThread = 0;
312 m_state = STATE_NEW;
313 m_priority = WXTHREAD_DEFAULT_PRIORITY;
314 }
315
316 ~wxThreadInternal()
317 {
318 Free();
319 }
320
321 void Free()
322 {
323 if ( m_hThread )
324 {
325 if ( !::CloseHandle(m_hThread) )
326 {
327 wxLogLastError("CloseHandle(thread)");
328 }
329
330 m_hThread = 0;
331 }
332 }
333
334 // create a new (suspended) thread (for the given thread object)
335 bool Create(wxThread *thread);
336
337 // suspend/resume/terminate
338 bool Suspend();
339 bool Resume();
340 void Cancel() { m_state = STATE_CANCELED; }
341
342 // thread state
343 void SetState(wxThreadState state) { m_state = state; }
344 wxThreadState GetState() const { return m_state; }
345
346 // thread priority
347 void SetPriority(unsigned int priority);
348 unsigned int GetPriority() const { return m_priority; }
349
350 // thread handle and id
351 HANDLE GetHandle() const { return m_hThread; }
352 DWORD GetId() const { return m_tid; }
353
354 // thread function
355 static DWORD WinThreadStart(wxThread *thread);
356
357 private:
358 HANDLE m_hThread; // handle of the thread
359 wxThreadState m_state; // state, see wxThreadState enum
360 unsigned int m_priority; // thread priority in "wx" units
361 DWORD m_tid; // thread id
362 };
363
364 DWORD wxThreadInternal::WinThreadStart(wxThread *thread)
365 {
366 // store the thread object in the TLS
367 if ( !::TlsSetValue(gs_tlsThisThread, thread) )
368 {
369 wxLogSysError(_("Can not start thread: error writing TLS."));
370
371 return (DWORD)-1;
372 }
373
374 DWORD rc = (DWORD)thread->Entry();
375
376 // enter m_critsect before changing the thread state
377 thread->m_critsect.Enter();
378 bool wasCancelled = thread->m_internal->GetState() == STATE_CANCELED;
379 thread->m_internal->SetState(STATE_EXITED);
380 thread->m_critsect.Leave();
381
382 thread->OnExit();
383
384 // if the thread was cancelled (from Delete()), then it the handle is still
385 // needed there
386 if ( thread->IsDetached() && !wasCancelled )
387 {
388 // auto delete
389 delete thread;
390 }
391 //else: the joinable threads handle will be closed when Wait() is done
392
393 return rc;
394 }
395
396 void wxThreadInternal::SetPriority(unsigned int priority)
397 {
398 m_priority = priority;
399
400 // translate wxWindows priority to the Windows one
401 int win_priority;
402 if (m_priority <= 20)
403 win_priority = THREAD_PRIORITY_LOWEST;
404 else if (m_priority <= 40)
405 win_priority = THREAD_PRIORITY_BELOW_NORMAL;
406 else if (m_priority <= 60)
407 win_priority = THREAD_PRIORITY_NORMAL;
408 else if (m_priority <= 80)
409 win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
410 else if (m_priority <= 100)
411 win_priority = THREAD_PRIORITY_HIGHEST;
412 else
413 {
414 wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
415 win_priority = THREAD_PRIORITY_NORMAL;
416 }
417
418 if ( !::SetThreadPriority(m_hThread, win_priority) )
419 {
420 wxLogSysError(_("Can't set thread priority"));
421 }
422 }
423
424 bool wxThreadInternal::Create(wxThread *thread)
425 {
426 // for compilers which have it, we should use C RTL function for thread
427 // creation instead of Win32 API one because otherwise we will have memory
428 // leaks if the thread uses C RTL (and most threads do)
429 #ifdef __VISUALC__
430 typedef unsigned (__stdcall *RtlThreadStart)(void *);
431
432 m_hThread = (HANDLE)_beginthreadex(NULL, 0,
433 (RtlThreadStart)
434 wxThreadInternal::WinThreadStart,
435 thread, CREATE_SUSPENDED,
436 (unsigned int *)&m_tid);
437 #else // !VC++
438 m_hThread = ::CreateThread
439 (
440 NULL, // default security
441 0, // default stack size
442 (LPTHREAD_START_ROUTINE) // thread entry point
443 wxThreadInternal::WinThreadStart, //
444 (LPVOID)thread, // parameter
445 CREATE_SUSPENDED, // flags
446 &m_tid // [out] thread id
447 );
448 #endif // VC++/!VC++
449
450 if ( m_hThread == NULL )
451 {
452 wxLogSysError(_("Can't create thread"));
453
454 return FALSE;
455 }
456
457 if ( m_priority != WXTHREAD_DEFAULT_PRIORITY )
458 {
459 SetPriority(m_priority);
460 }
461
462 return TRUE;
463 }
464
465 bool wxThreadInternal::Suspend()
466 {
467 DWORD nSuspendCount = ::SuspendThread(m_hThread);
468 if ( nSuspendCount == (DWORD)-1 )
469 {
470 wxLogSysError(_("Can not suspend thread %x"), m_hThread);
471
472 return FALSE;
473 }
474
475 m_state = STATE_PAUSED;
476
477 return TRUE;
478 }
479
480 bool wxThreadInternal::Resume()
481 {
482 DWORD nSuspendCount = ::ResumeThread(m_hThread);
483 if ( nSuspendCount == (DWORD)-1 )
484 {
485 wxLogSysError(_("Can not resume thread %x"), m_hThread);
486
487 return FALSE;
488 }
489
490 m_state = STATE_RUNNING;
491
492 return TRUE;
493 }
494
495 // static functions
496 // ----------------
497
498 wxThread *wxThread::This()
499 {
500 wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
501
502 // be careful, 0 may be a valid return value as well
503 if ( !thread && (::GetLastError() != NO_ERROR) )
504 {
505 wxLogSysError(_("Couldn't get the current thread pointer"));
506
507 // return NULL...
508 }
509
510 return thread;
511 }
512
513 bool wxThread::IsMain()
514 {
515 return ::GetCurrentThreadId() == gs_idMainThread;
516 }
517
518 void wxThread::Yield()
519 {
520 // 0 argument to Sleep() is special and means to just give away the rest of
521 // our timeslice
522 ::Sleep(0);
523 }
524
525 void wxThread::Sleep(unsigned long milliseconds)
526 {
527 ::Sleep(milliseconds);
528 }
529
530 int wxThread::GetCPUCount()
531 {
532 return -1;
533 }
534
535 bool wxThread::SetConcurrency(size_t level)
536 {
537 // ok only for the default one
538 return level == 0;
539 }
540
541 // ctor and dtor
542 // -------------
543
544 wxThread::wxThread(wxThreadKind kind)
545 {
546 m_internal = new wxThreadInternal();
547
548 m_isDetached = kind == wxTHREAD_DETACHED;
549 }
550
551 wxThread::~wxThread()
552 {
553 delete m_internal;
554 }
555
556 // create/start thread
557 // -------------------
558
559 wxThreadError wxThread::Create()
560 {
561 wxCriticalSectionLocker lock(m_critsect);
562
563 if ( !m_internal->Create(this) )
564 return wxTHREAD_NO_RESOURCE;
565
566 return wxTHREAD_NO_ERROR;
567 }
568
569 wxThreadError wxThread::Run()
570 {
571 wxCriticalSectionLocker lock(m_critsect);
572
573 if ( m_internal->GetState() != STATE_NEW )
574 {
575 // actually, it may be almost any state at all, not only STATE_RUNNING
576 return wxTHREAD_RUNNING;
577 }
578
579 // the thread has just been created and is still suspended - let it run
580 return Resume();
581 }
582
583 // suspend/resume thread
584 // ---------------------
585
586 wxThreadError wxThread::Pause()
587 {
588 wxCriticalSectionLocker lock(m_critsect);
589
590 return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
591 }
592
593 wxThreadError wxThread::Resume()
594 {
595 wxCriticalSectionLocker lock(m_critsect);
596
597 return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
598 }
599
600 // stopping thread
601 // ---------------
602
603 wxThread::ExitCode wxThread::Wait()
604 {
605 // although under Windows we can wait for any thread, it's an error to
606 // wait for a detached one in wxWin API
607 wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
608 _T("can't wait for detached thread") );
609
610 ExitCode rc = (ExitCode)-1;
611
612 (void)Delete(&rc);
613
614 m_internal->Free();
615
616 return rc;
617 }
618
619 wxThreadError wxThread::Delete(ExitCode *pRc)
620 {
621 ExitCode rc = 0;
622
623 // Delete() is always safe to call, so consider all possible states
624 if ( IsPaused() )
625 Resume();
626
627 HANDLE hThread = m_internal->GetHandle();
628
629 if ( IsRunning() )
630 {
631 if ( IsMain() )
632 {
633 // set flag for wxIsWaitingForThread()
634 gs_waitingForThread = TRUE;
635
636 #if wxUSE_GUI
637 wxBeginBusyCursor();
638 #endif // wxUSE_GUI
639 }
640
641 // ask the thread to terminate
642 {
643 wxCriticalSectionLocker lock(m_critsect);
644
645 m_internal->Cancel();
646 }
647
648 #if wxUSE_GUI
649 // we can't just wait for the thread to terminate because it might be
650 // calling some GUI functions and so it will never terminate before we
651 // process the Windows messages that result from these functions
652 DWORD result;
653 do
654 {
655 result = ::MsgWaitForMultipleObjects
656 (
657 1, // number of objects to wait for
658 &hThread, // the objects
659 FALSE, // don't wait for all objects
660 INFINITE, // no timeout
661 QS_ALLEVENTS // return as soon as there are any events
662 );
663
664 switch ( result )
665 {
666 case 0xFFFFFFFF:
667 // error
668 wxLogSysError(_("Can not wait for thread termination"));
669 Kill();
670 return wxTHREAD_KILLED;
671
672 case WAIT_OBJECT_0:
673 // thread we're waiting for terminated
674 break;
675
676 case WAIT_OBJECT_0 + 1:
677 // new message arrived, process it
678 if ( !wxTheApp->DoMessage() )
679 {
680 // WM_QUIT received: kill the thread
681 Kill();
682
683 return wxTHREAD_KILLED;
684 }
685
686 if ( IsMain() )
687 {
688 // give the thread we're waiting for chance to exit
689 // from the GUI call it might have been in
690 if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
691 {
692 wxMutexGuiLeave();
693 }
694 }
695
696 break;
697
698 default:
699 wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
700 }
701 } while ( result != WAIT_OBJECT_0 );
702 #else // !wxUSE_GUI
703 // simply wait for the thread to terminate
704 //
705 // OTOH, even console apps create windows (in wxExecute, for WinSock
706 // &c), so may be use MsgWaitForMultipleObject() too here?
707 if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
708 {
709 wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
710 }
711 #endif // wxUSE_GUI/!wxUSE_GUI
712
713 if ( IsMain() )
714 {
715 gs_waitingForThread = FALSE;
716
717 #if wxUSE_GUI
718 wxEndBusyCursor();
719 #endif // wxUSE_GUI
720 }
721 }
722
723 if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
724 {
725 wxLogLastError("GetExitCodeThread");
726
727 rc = (ExitCode)-1;
728 }
729
730 if ( IsDetached() )
731 {
732 // if the thread exits normally, this is done in WinThreadStart, but in
733 // this case it would have been too early because
734 // MsgWaitForMultipleObject() would fail if the therad handle was
735 // closed while we were waiting on it, so we must do it here
736 delete this;
737 }
738
739 wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
740 wxT("thread must be already terminated.") );
741
742 if ( pRc )
743 *pRc = rc;
744
745 return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
746 }
747
748 wxThreadError wxThread::Kill()
749 {
750 if ( !IsRunning() )
751 return wxTHREAD_NOT_RUNNING;
752
753 if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
754 {
755 wxLogSysError(_("Couldn't terminate thread"));
756
757 return wxTHREAD_MISC_ERROR;
758 }
759
760 m_internal->Free();
761
762 if ( IsDetached() )
763 {
764 delete this;
765 }
766
767 return wxTHREAD_NO_ERROR;
768 }
769
770 void wxThread::Exit(ExitCode status)
771 {
772 m_internal->Free();
773
774 if ( IsDetached() )
775 {
776 delete this;
777 }
778
779 #ifdef __VISUALC__
780 _endthreadex((unsigned)status);
781 #else // !VC++
782 ::ExitThread((DWORD)status);
783 #endif // VC++/!VC++
784
785 wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
786 }
787
788 // priority setting
789 // ----------------
790
791 void wxThread::SetPriority(unsigned int prio)
792 {
793 wxCriticalSectionLocker lock(m_critsect);
794
795 m_internal->SetPriority(prio);
796 }
797
798 unsigned int wxThread::GetPriority() const
799 {
800 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
801
802 return m_internal->GetPriority();
803 }
804
805 unsigned long wxThread::GetId() const
806 {
807 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
808
809 return (unsigned long)m_internal->GetId();
810 }
811
812 bool wxThread::IsRunning() const
813 {
814 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
815
816 return m_internal->GetState() == STATE_RUNNING;
817 }
818
819 bool wxThread::IsAlive() const
820 {
821 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
822
823 return (m_internal->GetState() == STATE_RUNNING) ||
824 (m_internal->GetState() == STATE_PAUSED);
825 }
826
827 bool wxThread::IsPaused() const
828 {
829 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
830
831 return m_internal->GetState() == STATE_PAUSED;
832 }
833
834 bool wxThread::TestDestroy()
835 {
836 wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
837
838 return m_internal->GetState() == STATE_CANCELED;
839 }
840
841 // ----------------------------------------------------------------------------
842 // Automatic initialization for thread module
843 // ----------------------------------------------------------------------------
844
845 class wxThreadModule : public wxModule
846 {
847 public:
848 virtual bool OnInit();
849 virtual void OnExit();
850
851 private:
852 DECLARE_DYNAMIC_CLASS(wxThreadModule)
853 };
854
855 IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
856
857 bool wxThreadModule::OnInit()
858 {
859 // allocate TLS index for storing the pointer to the current thread
860 gs_tlsThisThread = ::TlsAlloc();
861 if ( gs_tlsThisThread == 0xFFFFFFFF )
862 {
863 // in normal circumstances it will only happen if all other
864 // TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
865 // words, this should never happen
866 wxLogSysError(_("Thread module initialization failed: "
867 "impossible to allocate index in thread "
868 "local storage"));
869
870 return FALSE;
871 }
872
873 // main thread doesn't have associated wxThread object, so store 0 in the
874 // TLS instead
875 if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
876 {
877 ::TlsFree(gs_tlsThisThread);
878 gs_tlsThisThread = 0xFFFFFFFF;
879
880 wxLogSysError(_("Thread module initialization failed: "
881 "can not store value in thread local storage"));
882
883 return FALSE;
884 }
885
886 gs_critsectWaitingForGui = new wxCriticalSection();
887
888 gs_critsectGui = new wxCriticalSection();
889 gs_critsectGui->Enter();
890
891 // no error return for GetCurrentThreadId()
892 gs_idMainThread = ::GetCurrentThreadId();
893
894 return TRUE;
895 }
896
897 void wxThreadModule::OnExit()
898 {
899 if ( !::TlsFree(gs_tlsThisThread) )
900 {
901 wxLogLastError("TlsFree failed.");
902 }
903
904 if ( gs_critsectGui )
905 {
906 gs_critsectGui->Leave();
907 delete gs_critsectGui;
908 gs_critsectGui = NULL;
909 }
910
911 delete gs_critsectWaitingForGui;
912 gs_critsectWaitingForGui = NULL;
913 }
914
915 // ----------------------------------------------------------------------------
916 // under Windows, these functions are implemented using a critical section and
917 // not a mutex, so the names are a bit confusing
918 // ----------------------------------------------------------------------------
919
920 void WXDLLEXPORT wxMutexGuiEnter()
921 {
922 // this would dead lock everything...
923 wxASSERT_MSG( !wxThread::IsMain(),
924 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
925
926 // the order in which we enter the critical sections here is crucial!!
927
928 // set the flag telling to the main thread that we want to do some GUI
929 {
930 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
931
932 gs_nWaitingForGui++;
933 }
934
935 wxWakeUpMainThread();
936
937 // now we may block here because the main thread will soon let us in
938 // (during the next iteration of OnIdle())
939 gs_critsectGui->Enter();
940 }
941
942 void WXDLLEXPORT wxMutexGuiLeave()
943 {
944 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
945
946 if ( wxThread::IsMain() )
947 {
948 gs_bGuiOwnedByMainThread = FALSE;
949 }
950 else
951 {
952 // decrement the number of waiters now
953 wxASSERT_MSG( gs_nWaitingForGui > 0,
954 wxT("calling wxMutexGuiLeave() without entering it first?") );
955
956 gs_nWaitingForGui--;
957
958 wxWakeUpMainThread();
959 }
960
961 gs_critsectGui->Leave();
962 }
963
964 void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
965 {
966 wxASSERT_MSG( wxThread::IsMain(),
967 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
968
969 wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
970
971 if ( gs_nWaitingForGui == 0 )
972 {
973 // no threads are waiting for GUI - so we may acquire the lock without
974 // any danger (but only if we don't already have it)
975 if ( !wxGuiOwnedByMainThread() )
976 {
977 gs_critsectGui->Enter();
978
979 gs_bGuiOwnedByMainThread = TRUE;
980 }
981 //else: already have it, nothing to do
982 }
983 else
984 {
985 // some threads are waiting, release the GUI lock if we have it
986 if ( wxGuiOwnedByMainThread() )
987 {
988 wxMutexGuiLeave();
989 }
990 //else: some other worker thread is doing GUI
991 }
992 }
993
994 bool WXDLLEXPORT wxGuiOwnedByMainThread()
995 {
996 return gs_bGuiOwnedByMainThread;
997 }
998
999 // wake up the main thread if it's in ::GetMessage()
1000 void WXDLLEXPORT wxWakeUpMainThread()
1001 {
1002 // sending any message would do - hopefully WM_NULL is harmless enough
1003 if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
1004 {
1005 // should never happen
1006 wxLogLastError("PostThreadMessage(WM_NULL)");
1007 }
1008 }
1009
1010 bool WXDLLEXPORT wxIsWaitingForThread()
1011 {
1012 return gs_waitingForThread;
1013 }
1014
1015 #endif // wxUSE_THREADS