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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
11 @page overview_xrc XML Based Resource System (XRC)
15 The XML-based resource system, known as XRC, allows user interface elements
16 such as dialogs, menu bars and toolbars, to be stored in text files and loaded
17 into the application at run-time. XRC files can also be compiled into binary
18 XRS files or C++ code (the former makes it possible to store all resources in a
19 single file and the latter is useful when you want to embed the resources into
22 There are several advantages to using XRC resources:
24 @li Recompiling and linking an application is not necessary if the resources
26 @li If you use a dialog designer that generates C++ code, it can be hard to
27 reintegrate this into existing C++ code. Separation of resources and code
28 is a more elegant solution.
29 @li You can choose between different alternative resource files at run time, if
31 @li The XRC format uses sizers for flexibility, allowing dialogs to be
32 resizable and highly portable.
33 @li The XRC format is a wxWidgets standard, and can be generated or
34 postprocessed by any program that understands it. As it is based on the XML
35 standard, existing XML editors can be used for simple editing purposes.
37 XRC was written by Vaclav Slavik.
39 @see wxXmlResource, wxXmlResourceHandler, @ref overview_xrcformat
43 @section overview_xrc_gettingstarted Getting Started with XRC
45 <b> Creating an XRC file </b>
47 You will need to write an XRC file. Though this @e can be done by hand in a
48 text editor, for all but the smallest files it is advisable to use a
49 specialised tool. Examples of these include:
52 @li wxDesigner <http://www.wxdesigner-software.de/>, a commercial dialog
54 @li DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
58 @li XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
59 can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
60 @li wxFormBuilder <http://wxformbuilder.org/>, a C++-based dialog editor that
61 can output C++, XRC or python.
63 There's a more complete list at <http://www.wxwidgets.org/wiki/index.php/Tools>
65 This small demonstration XRC file contains a simple dialog:
67 <?xml version="1.0" ?>
68 <resource version="2.3.0.1">
69 <object class="wxDialog" name="SimpleDialog">
70 <title>Simple dialog</title>
71 <object class="wxBoxSizer">
72 <orient>wxVERTICAL</orient>
73 <object class="sizeritem">
74 <object class="wxTextCtrl" name="text"/>
76 <flag>wxALL|wxEXPAND</flag>
79 <object class="sizeritem">
80 <object class="wxBoxSizer">
81 <object class="sizeritem">
82 <object class="wxButton" name="clickme_btn">
88 <object class="sizeritem">
89 <object class="wxButton" name="wxID_OK">
95 <orient>wxHORIZONTAL</orient>
97 <flag>wxALL|wxALIGN_CENTRE</flag>
105 You can keep all your XRC elements together in one file, or split them between
108 <b> Loading XRC files </b>
110 Before you can use XRC in an app, it must first be loaded. This code fragment
111 shows how to load a single XRC file "resource.xrc" from the current working
112 directory, plus all the *.xrc files contained in the subdirectory "rc".
115 #include "wx/xrc/xmlres.h"
120 wxXmlResource::Get()->InitAllHandlers();
122 wxXmlResource::Get()->Load("resource.xrc");
123 wxXmlResource::Get()->LoadAllFiles("rc");
128 It's normal to load any XRC files at the beginning of an app. Though it is
129 possible to unload a file later, it's seldom necessary.
132 <b> Using an XRC item </b>
134 The XRC file(s) are now loaded into the app's virtual filesystem. From there,
135 you must do another sort of load when you want to use an individual object.
136 Yes, it's confusingly named, but you first Load() the file, and later load each
137 top-level object when its needed.
139 This is how you would use the above simple dialog in your code.
142 void MyClass::ShowDialog()
145 if (wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
150 See how simple the code is. All the instantiation is done invisibly by the XRC
153 Though you'll most often use wxXmlResource::LoadDialog, there are also
154 equivalents that load a frame, a menu etc; and the generic
155 wxXmlResource::LoadObject. See wxXmlResource for more details.
157 <b> Accessing XRC child controls </b>
159 The last section showed how to load top-level windows like dialogs, but what
160 about child windows like the wxTextCtrl named "text" that the dialog contains?
161 You can't 'load' an individual child control in the same way. Instead you use
162 the XRCCTRL macro to get a pointer to the child. To expand the previous code:
165 void MyClass::ShowDialog()
168 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
171 wxTextCtrl* pText = XRCCTRL(dlg, "text", wxTextCtrl);
173 pText->ChangeValue("This is a simple dialog");
179 XRCCTRL takes a reference to the parent container and uses wxWindow::FindWindow
180 to search inside it for a wxWindow with the supplied name (here "text"). It
181 returns a pointer to that control, cast to the type in the third parameter; so
182 a similar effect could be obtained by writing:
185 pText = (wxTextCtrl*)(dlg.FindWindowByName("text"));
190 The ID of a control is often needed, e.g. for use in an event table
191 or with wxEvtHandler::Bind. It can easily be found by passing the name of the
192 control to the XRCID macro:
195 void MyClass::ShowDialog()
198 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
201 XRCCTRL(dlg, "text", wxTextCtrl)->Bind(wxEVT_COMMAND_TEXT_UPDATED,
202 wxTextEventHandler(MyClass::OnTextEntered), this, XRCID("text"));
204 XRCCTRL(dlg, "clickme_btn", wxButton)->Bind(wxEVT_COMMAND_BUTTON_CLICKED,
205 wxCommandEventHandler(MyClass::OnClickme), this, XRCID("clickme_btn"));
211 A few points to note:
212 @li The value of the int returned by XRCID("foo") is guaranteed to be unique
214 @li However that value isn't predictable, and you shouldn't rely on it being
215 consistent between runs. It certainly won't be the same in different apps.
216 @li @ref page_stockitems such as wxID_OK work correctly without requiring XRCID
217 (because, internally, XRCID("wxID_OK") is mapped to wxID_OK).
218 @li Both XRCID and XRCCTRL use the 'name' of the control (as in
219 wxWindow::GetName). This is different from the label that the user sees on
222 <b> Subclassing in XRC </b>
224 You will often want to use subclassed wx controls in your code. There are three
225 ways to do this from XRC:
226 @li Very rarely you might need to
227 @ref overview_xrcformat_extending_custom "create your own wxXmlResourceHandler"
228 @li Occasionally wxXmlResource::AttachUnknownControl may be best. See
229 @ref overview_xrcformat_extending_unknown
230 @li Usually though, the simple 'subclass' keyword will suffice.
232 Suppose you wanted the wxTextCtrl named "text" to be created as your derived
233 class MyTextCtrl. The only change needed in the XRC file would be in this line:
236 <object class="wxTextCtrl" name="text" subclass="MyTextCtrl"/>
239 The only change in your code would be to use MyTextCtrl in XRCCTRL. However for
240 the subclass to be created successfully, it's important to ensure that it uses
241 wxWidget's RTTI mechanism: see @ref overview_xrcformat_extending_subclass for
246 @section overview_xrc_xrcsample The XRC sample
248 A major resource for learning how to use XRC is the @sample{xrc}. This
249 demonstrates all of the standard uses of XRC, and some of the less common ones.
250 It is strongly suggested that you run it, and look at the well-commented
251 source code to see how it works.
254 @section overview_xrc_binaryresourcefiles Binary Resource Files
256 To compile binary resource files, use the command-line @c wxrc utility. It
257 takes one or more file parameters (the input XRC files) and the following
258 switches and options:
260 @li -h (--help): Show a help message.
261 @li -v (--verbose): Show verbose logging information.
262 @li -c (--cpp-code): Write C++ source rather than a XRS file.
263 @li -e (--extra-cpp-code): If used together with -c, generates C++ header file
264 containing class definitions for the windows defined by the XRC file (see
266 @li -u (--uncompressed): Do not compress XML files (C++ only).
267 @li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
268 can scan. Outputs to stdout, or a file if -o is used.
269 @li -n (--function) @<name@>: Specify C++ function name (use with -c).
270 @li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
272 @li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
279 $ wxrc resource.xrc -o resource.xrs
280 $ wxrc resource.xrc -v -c -o resource.cpp
283 @note XRS file is essentially a renamed ZIP archive which means that you can
284 manipulate it with standard ZIP tools. Note that if you are using XRS files,
285 you have to initialize the wxFileSystem archive handler first! It is a simple
289 #include <wx/filesys.h>
290 #include <wx/fs_arc.h>
292 wxFileSystem::AddHandler(new wxArchiveFSHandler);
296 @section overview_xrc_embeddedresource Using Embedded Resources
298 It is sometimes useful to embed resources in the executable itself instead of
299 loading an external file (e.g. when your app is small and consists only of one
300 exe file). XRC provides means to convert resources into regular C++ file that
301 can be compiled and included in the executable.
303 Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
304 resources. This file will contain a function called @c InitXmlResource (unless
305 you override this with a command line switch). Use it to load the resource:
308 extern void InitXmlResource(); // defined in generated file
310 wxXmlResource::Get()->InitAllHandlers();
316 @section overview_xrc_cppheader C++ header file generation
318 Using the @c -e switch together with @c -c, a C++ header file is written
319 containing class definitions for the GUI windows defined in the XRC file. This
320 code generation can make it easier to use XRC and automate program development.
321 The classes can be used as basis for development, freeing the programmer from
322 dealing with most of the XRC specifics (e.g. @c XRCCTRL).
324 For each top level window defined in the XRC file a C++ class definition is
325 generated, containing as class members the named widgets of the window. A
326 default constructor for each class is also generated. Inside the constructor
327 all XRC loading is done and all class members representing widgets are
330 A simple example will help understand how the scheme works. Suppose you have a
331 XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
332 (any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
335 The XRC file and corresponding class definition in the header file will be
339 <?xml version="1.0"?>
340 <resource version="2.3.0.1">
341 <object class="wxFrame" name="TestWnd_Base">
344 <object class="wxBoxSizer">
345 <orient>wxHORIZONTAL</orient>
346 <object class="sizeritem">
347 <object class="wxTextCtrl" name="A">
348 <label>Test label</label>
351 <object class="sizeritem">
352 <object class="wxButton" name="B">
353 <label>Test button</label>
361 class TestWnd_Base : public wxFrame
368 void InitWidgetsFromXRC()
370 wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
371 A = XRCCTRL(*this, "A", wxTextCtrl);
372 B = XRCCTRL(*this, "B", wxButton);
377 InitWidgetsFromXRC();
382 The generated window class can be used as basis for the full window class. The
383 class members which represent widgets may be accessed by name instead of using
384 @c XRCCTRL every time you wish to reference them (note that they are
385 @c protected class members), though you must still use @c XRCID to refer to
386 widget IDs in the event table.
391 #include "resource.h"
393 class TestWnd : public TestWnd_Base
398 // A, B already initialised at this point
399 A->SetValue("Updated in TestWnd::TestWnd");
400 B->SetValue("Nice :)");
402 void OnBPressed(wxEvent& event)
406 DECLARE_EVENT_TABLE();
409 BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
410 EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
414 It is also possible to access the wxSizerItem of a sizer that is part of a
415 resource. This can be done using @c XRCSIZERITEM as shown.
417 The resource file can have something like this for a sizer item.
420 <object class="spacer" name="area">
421 <size>400, 300</size>
425 The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
429 wxSizerItem* item = XRCSIZERITEM(*this, "area");
433 @section overview_xrc_newresourcehandlers Adding New Resource Handlers
435 Adding a new resource handler is pretty easy.
437 Typically, to add an handler for the @c MyControl class, you'll want to create
438 the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
440 The header needs to contains the @c MyControlXmlHandler class definition:
443 class MyControlXmlHandler : public wxXmlResourceHandler
447 MyControlXmlHandler();
449 // Creates the control and returns a pointer to it.
450 virtual wxObject *DoCreateResource();
452 // Returns true if we know how to create a control for the given node.
453 virtual bool CanHandle(wxXmlNode *node);
455 // Register with wxWidgets' dynamic class subsystem.
456 DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
460 The implementation of your custom XML handler will typically look as:
463 // Register with wxWidgets' dynamic class subsystem.
464 IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
466 MyControlXmlHandler::MyControlXmlHandler()
468 // this call adds support for all wxWindows class styles
469 // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
472 // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
474 // XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
477 wxObject *MyControlXmlHandler::DoCreateResource()
479 // the following macro will init a pointer named "control"
480 // with a new instance of the MyControl class, but will NOT
482 XRC_MAKE_INSTANCE(control, MyControl)
484 // this is the point where you'll typically need to do the most
485 // important changes: here the control is created and initialized.
486 // You'll want to use the wxXmlResourceHandler's getters to
487 // do most of your work.
488 // If e.g. the MyControl::Create function looks like:
490 // bool MyControl::Create(wxWindow *parent, int id,
491 // const wxBitmap &first, const wxPoint &posFirst,
492 // const wxBitmap &second, const wxPoint &posSecond,
493 // const wxString &theTitle, const wxFont &titleFont,
494 // const wxPoint &pos, const wxSize &size,
495 // long style = MYCONTROL_DEFAULT_STYLE,
496 // const wxString &name = wxT("MyControl"));
498 // Then the XRC for your component should look like:
500 // <object class="MyControl" name="some_name">
501 // <first-bitmap>first.xpm</first-bitmap>
502 // <second-bitmap>text.xpm</second-bitmap>
503 // <first-pos>3,3</first-pos>
504 // <second-pos>4,4</second-pos>
505 // <the-title>a title</the-title>
507 // <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
509 // <!-- XRC also accepts other usual tags for wxWindow-derived classes:
510 // like e.g. <name>, <style>, <size>, <position>, etc -->
513 // And the code to read your custom tags from the XRC file is just:
514 control->Create(m_parentAsWindow, GetID(),
515 GetBitmap(wxT("first-bitmap")),
516 GetPosition(wxT("first-pos")),
517 GetBitmap(wxT("second-bitmap")),
518 GetPosition(wxT("second-pos")),
519 GetText(wxT("the-title")),
520 GetFont(wxT("title-font")),
521 GetPosition(), GetSize(), GetStyle(), GetName());
523 SetupWindow(control);
528 bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
530 // this function tells XRC system that this handler can parse
531 // the <object class="MyControl"> tags
532 return IsOfClass(node, wxT("MyControl"));
536 You may want to check the wxXmlResourceHandler documentation to see how many
537 built-in getters it contains. It's very easy to retrieve also complex
538 structures out of XRC files using them.