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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
11 @page overview_unicode Unicode Support in wxWidgets
13 This section describes how does wxWidgets support Unicode and how can it affect
16 Notice that Unicode support has changed radically in wxWidgets 3.0 and a lot of
17 existing material pertaining to the previous versions of the library is not
18 correct any more. Please see @ref overview_changes_unicode for the details of
21 You can skip the first two sections if you're already familiar with Unicode and
22 wish to jump directly in the details of its support in the library:
23 @li @ref overview_unicode_what
24 @li @ref overview_unicode_encodings
25 @li @ref overview_unicode_supportin
26 @li @ref overview_unicode_pitfalls
27 @li @ref overview_unicode_supportout
28 @li @ref overview_unicode_settings
33 @section overview_unicode_what What is Unicode?
35 Unicode is a standard for character encoding which addresses the shortcomings
36 of the previous standards (e.g. the ASCII standard), by using 8, 16 or 32 bits
37 for encoding each character.
38 This allows enough code points (see below for the definition) sufficient to
39 encode all of the world languages at once.
40 More details about Unicode may be found at http://www.unicode.org/.
42 From a practical point of view, using Unicode is almost a requirement when
43 writing applications for international audience. Moreover, any application
44 reading files which it didn't produce or receiving data from the network from
45 other services should be ready to deal with Unicode.
48 @section overview_unicode_encodings Unicode Representations and Terminology
50 When working with Unicode, it's important to define the meaning of some terms.
52 A <b><em>glyph</em></b> is a particular image (usually part of a font) that
53 represents a character or part of a character.
54 Any character may have one or more glyph associated; e.g. some of the possible
55 glyphs for the capital letter 'A' are:
57 @image html overview_unicode_glyphs.png
59 Unicode assigns each character of almost any existing alphabet/script a number,
60 which is called <b><em>code point</em></b>; it's typically indicated in documentation
61 manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number.
63 Note that typically one character is assigned exactly one code point, but there
64 are exceptions; the so-called <em>precomposed characters</em>
65 (see http://en.wikipedia.org/wiki/Precomposed_character) or the <em>ligatures</em>.
66 In these cases a single "character" may be mapped to more than one code point or
67 viceversa more characters may be mapped to a single code point.
69 The Unicode standard divides the space of all possible code points in <b><em>planes</em></b>;
70 a plane is a range of 65,536 (1000016) contiguous Unicode code points.
71 Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic
73 The BMP contains characters for all modern languages, and a large number of
74 special characters. The other planes in fact contain mainly historic scripts,
75 special-purpose characters or are unused.
77 Code points are represented in computer memory as a sequence of one or more
78 <b><em>code units</em></b>, where a code unit is a unit of memory: 8, 16, or 32 bits.
79 More precisely, a code unit is the minimal bit combination that can represent a
80 unit of encoded text for processing or interchange.
82 The <b><em>UTF</em></b> or Unicode Transformation Formats are algorithms mapping the Unicode
83 code points to code unit sequences. The simplest of them is <b>UTF-32</b> where
84 each code unit is composed by 32 bits (4 bytes) and each code point is always
85 represented by a single code unit (fixed length encoding).
86 (Note that even UTF-32 is still not completely trivial as the mapping is different
87 for little and big-endian architectures). UTF-32 is commonly used under Unix systems for
88 internal representation of Unicode strings.
90 Another very widespread standard is <b>UTF-16</b> which is used by Microsoft Windows:
91 it encodes the first (approximately) 64 thousands of Unicode code points
92 (the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code
93 units to encode the characters beyond this. These pairs are called @e surrogate.
94 Thus UTF16 uses a variable number of code units to encode each code point.
96 Finally, the most widespread encoding used for the external Unicode storage
97 (e.g. files and network protocols) is <b>UTF-8</b> which is byte-oriented and so
98 avoids the endianness ambiguities of UTF-16 and UTF-32.
99 UTF-8 uses code units of 8 bits (1 byte); code points beyond the usual english
100 alphabet are represented using a variable number of bytes, which makes it less
101 efficient than UTF-32 for internal representation.
103 As visual aid to understand the differences between the various concepts described
104 so far, look at the different UTF representations of the same code point:
106 @image html overview_unicode_codes.png
108 In this particular case UTF8 requires more space than UTF16 (3 bytes instead of 2).
110 Note that from the C/C++ programmer perspective the situation is further complicated
111 by the fact that the standard type @c wchar_t which is usually used to represent the
112 Unicode ("wide") strings in C/C++ doesn't have the same size on all platforms.
113 It is 4 bytes under Unix systems, corresponding to the tradition of using
114 UTF-32, but only 2 bytes under Windows which is required by compatibility with
115 the OS which uses UTF-16.
117 Typically when UTF8 is used, code units are stored into @c char types, since
118 @c char are 8bit wide on almost all systems; when using UTF16 typically code
119 units are stored into @c wchar_t types since @c wchar_t is at least 16bits on
120 all systems. This is also the approach used by wxString.
121 See @ref overview_string for more info.
123 See also http://unicode.org/glossary/ for the official definitions of the
124 terms reported above.
127 @section overview_unicode_supportin Unicode Support in wxWidgets
129 @subsection overview_unicode_support_default Unicode is Always Used by Default
131 Since wxWidgets 3.0 Unicode support is always enabled and while building the
132 library without it is still possible, it is not recommended any longer and will
133 cease to be supported in the near future. This means that internally only
134 Unicode strings are used and that, under Microsoft Windows, Unicode system API
135 is used which means that wxWidgets programs require the Microsoft Layer for
136 Unicode to run on Windows 95/98/ME.
138 However, unlike the Unicode build mode of the previous versions of wxWidgets, this
139 support is mostly transparent: you can still continue to work with the @b narrow
140 (i.e. current locale-encoded @c char*) strings even if @b wide
141 (i.e. UTF16-encoded @c wchar_t* or UTF8-encoded @c char*) strings are also
142 supported. Any wxWidgets function accepts arguments of either type as both
143 kinds of strings are implicitly converted to wxString, so both
145 wxMessageBox("Hello, world!");
147 and the somewhat less usual
149 wxMessageBox(L"Salut \u00E0 toi!"); // U+00E0 is "Latin Small Letter a with Grave"
153 Notice that the narrow strings used with wxWidgets are @e always assumed to be
154 in the current locale encoding, so writing
156 wxMessageBox("Salut à toi!");
158 wouldn't work if the encoding used on the user system is incompatible with
159 ISO-8859-1 (or even if the sources were compiled under different locale
160 in the case of gcc). In particular, the most common encoding used under
161 modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
162 sequence, nothing would be displayed at all in this case. Thus it is important
163 to <b>never use 8-bit (instead of 7-bit) characters directly in the program source</b>
164 but use wide strings or, alternatively, write:
166 wxMessageBox(wxString::FromUTF8("Salut \xC3\xA0 toi!"));
167 // in UTF8 the character U+00E0 is encoded as 0xC3A0
170 In a similar way, wxString provides access to its contents as either @c wchar_t or
171 @c char character buffer. Of course, the latter only works if the string contains
172 data representable in the current locale encoding. This will always be the case
173 if the string had been initially constructed from a narrow string or if it
174 contains only 7-bit ASCII data but otherwise this conversion is not guaranteed
175 to succeed. And as with wxString::FromUTF8() example above, you can always use
176 wxString::ToUTF8() to retrieve the string contents in UTF-8 encoding -- this,
177 unlike converting to @c char* using the current locale, never fails.
179 For more info about how wxString works, please see the @ref overview_string.
181 To summarize, Unicode support in wxWidgets is mostly @b transparent for the
182 application and if you use wxString objects for storing all the character data
183 in your program there is really nothing special to do. However you should be
184 aware of the potential problems covered by the following section.
187 @subsection overview_unicode_support_utf Choosing Unicode Representation
189 wxWidgets uses the system @c wchar_t in wxString implementation by default
190 under all systems. Thus, under Microsoft Windows, UCS-2 (simplified version of
191 UTF-16 without support for surrogate characters) is used as @c wchar_t is 2
192 bytes on this platform. Under Unix systems, including Mac OS X, UCS-4 (also
193 known as UTF-32) is used by default, however it is also possible to build
194 wxWidgets to use UTF-8 internally by passing @c --enable-utf8 option to
197 The interface provided by wxString is the same independently of the format used
198 internally. However different formats have specific advantages and
199 disadvantages. Notably, under Unix, the underlying graphical toolkit (e.g.
200 GTK+) usually uses UTF-8 encoded strings and using the same representations for
201 the strings in wxWidgets allows to avoid conversion from UTF-32 to UTF-8 and
202 vice versa each time a string is shown in the UI or retrieved from it. The
203 overhead of such conversions is usually negligible for small strings but may be
204 important for some programs. If you believe that it would be advantageous to
205 use UTF-8 for the strings in your particular application, you may rebuild
206 wxWidgets to use UTF-8 as explained above (notice that this is currently not
207 supported under Microsoft Windows and arguably doesn't make much sense there as
208 Windows itself uses UTF-16 and not UTF-8) but be sure to be aware of the
209 performance implications (see @ref overview_unicode_performance) of using UTF-8
210 in wxString before doing this!
212 Generally speaking you should only use non-default UTF-8 build in specific
213 circumstances e.g. building for resource-constrained systems where the overhead
214 of conversions (and also reduced memory usage of UTF-8 compared to UTF-32 for
215 the European languages) can be important. If the environment in which your
216 program is running is under your control -- as is quite often the case in such
217 scenarios -- consider ensuring that the system always uses UTF-8 locale and
218 use @c --enable-utf8only configure option to disable support for the other
219 locales and consider all strings to be in UTF-8. This further reduces the code
220 size and removes the need for conversions in more cases.
223 @subsection overview_unicode_settings Unicode Related Preprocessor Symbols
225 @c wxUSE_UNICODE is defined as 1 now to indicate Unicode support. It can be
226 explicitly set to 0 in @c setup.h under MSW or you can use @c --disable-unicode
227 under Unix but doing this is strongly discouraged. By default, @c
228 wxUSE_UNICODE_WCHAR is also defined as 1, however in UTF-8 build (described in
229 the previous section), it is set to 0 and @c wxUSE_UNICODE_UTF8, which is
230 usually 0, is set to 1 instead. In the latter case, @c wxUSE_UTF8_LOCALE_ONLY
231 can also be set to 1 to indicate that all strings are considered to be in UTF-8.
235 @section overview_unicode_pitfalls Potential Unicode Pitfalls
237 The problems can be separated into three broad classes:
239 @subsection overview_unicode_compilation_errors Unicode-Related Compilation Errors
241 Because of the need to support implicit conversions to both @c char and
242 @c wchar_t, wxString implementation is rather involved and many of its operators
243 don't return the types which they could be naively expected to return.
244 For example, the @c operator[] doesn't return neither a @c char nor a @c wchar_t
245 but an object of a helper class wxUniChar or wxUniCharRef which is implicitly
246 convertible to either. Usually you don't need to worry about this as the
247 conversions do their work behind the scenes however in some cases it doesn't
248 work. Here are some examples, using a wxString object @c s and some integer @c
251 - Writing @code switch ( s[n] ) @endcode doesn't work because the argument of
252 the switch statement must be an integer expression so you need to replace
253 @c s[n] with @code s[n].GetValue() @endcode. You may also force the
254 conversion to @c char or @c wchar_t by using an explicit cast but beware that
255 converting the value to char uses the conversion to current locale and may
256 return 0 if it fails. Finally notice that writing @code (wxChar)s[n] @endcode
257 works both with wxWidgets 3.0 and previous library versions and so should be
258 used for writing code which should be compatible with both 2.8 and 3.0.
260 - Similarly, @code &s[n] @endcode doesn't yield a pointer to char so you may
261 not pass it to functions expecting @c char* or @c wchar_t*. Consider using
262 string iterators instead if possible or replace this expression with
263 @code s.c_str() + n @endcode otherwise.
265 Another class of problems is related to the fact that the value returned by
266 @c c_str() itself is also not just a pointer to a buffer but a value of helper
267 class wxCStrData which is implicitly convertible to both narrow and wide
268 strings. Again, this mostly will be unnoticeable but can result in some
271 - You shouldn't pass @c c_str() result to vararg functions such as standard
272 @c printf(). Some compilers (notably g++) warn about this but even if they
273 don't, this @code printf("Hello, %s", s.c_str()) @endcode is not going to
274 work. It can be corrected in one of the following ways:
276 - Preferred: @code wxPrintf("Hello, %s", s) @endcode (notice the absence
277 of @c c_str(), it is not needed at all with wxWidgets functions)
278 - Compatible with wxWidgets 2.8: @code wxPrintf("Hello, %s", s.c_str()) @endcode
279 - Using an explicit conversion to narrow, multibyte, string:
280 @code printf("Hello, %s", (const char *)s.mb_str()) @endcode
281 - Using a cast to force the issue (listed only for completeness):
282 @code printf("Hello, %s", (const char *)s.c_str()) @endcode
284 - The result of @c c_str() cannot be cast to @c char* but only to @c const @c
285 @c char*. Of course, modifying the string via the pointer returned by this
286 method has never been possible but unfortunately it was occasionally useful
287 to use a @c const_cast here to pass the value to const-incorrect functions.
288 This can be done either using new wxString::char_str() (and matching
289 wchar_str()) method or by writing a double cast:
290 @code (char *)(const char *)s.c_str() @endcode
292 - One of the unfortunate consequences of the possibility to pass wxString to
293 @c wxPrintf() without using @c c_str() is that it is now impossible to pass
294 the elements of unnamed enumerations to @c wxPrintf() and other similar
295 vararg functions, i.e.
297 enum { Red, Green, Blue };
298 wxPrintf("Red is %d", Red);
300 doesn't compile. The easiest workaround is to give a name to the enum.
302 Other unexpected compilation errors may arise but they should happen even more
303 rarely than the above-mentioned ones and the solution should usually be quite
304 simple: just use the explicit methods of wxUniChar and wxCStrData classes
305 instead of relying on their implicit conversions if the compiler can't choose
309 @subsection overview_unicode_data_loss Data Loss due To Unicode Conversion Errors
311 wxString API provides implicit conversion of the internal Unicode string
312 contents to narrow, char strings. This can be very convenient and is absolutely
313 necessary for backwards compatibility with the existing code using wxWidgets
314 however it is a rather dangerous operation as it can easily give unexpected
315 results if the string contents isn't convertible to the current locale.
317 To be precise, the conversion will always succeed if the string was created
318 from a narrow string initially. It will also succeed if the current encoding is
319 UTF-8 as all Unicode strings are representable in this encoding. However
320 initializing the string using wxString::FromUTF8() method and then accessing it
321 as a char string via its wxString::c_str() method is a recipe for disaster as the
322 program may work perfectly well during testing on Unix systems using UTF-8 locale
323 but completely fail under Windows where UTF-8 locales are never used because
324 wxString::c_str() would return an empty string.
326 The simplest way to ensure that this doesn't happen is to avoid conversions to
327 @c char* completely by using wxString throughout your program. However if the
328 program never manipulates 8 bit strings internally, using @c char* pointers is
329 safe as well. So the existing code needs to be reviewed when upgrading to
330 wxWidgets 3.0 and the new code should be used with this in mind and ideally
331 avoiding implicit conversions to @c char*.
334 @subsection overview_unicode_performance Performance Implications of Using UTF-8
336 As mentioned above, under Unix systems wxString class can use variable-width
337 UTF-8 encoding for internal representation. In this case it can't guarantee
338 constant-time access to N-th element of the string any longer as to find the
339 position of this character in the string we have to examine all the preceding
340 ones. Usually this doesn't matter much because most algorithms used on the
341 strings examine them sequentially anyhow and because wxString implements a
342 cache for iterating over the string by index but it can have serious
343 consequences for algorithms using random access to string elements as they
344 typically acquire O(N^2) time complexity instead of O(N) where N is the length
347 Even despite caching the index, indexed access should be replaced with
348 sequential access using string iterators. For example a typical loop:
351 for ( size_t i = 0; i < s.length(); i++ )
355 // do something with it
358 should be rewritten as
361 for ( wxString::const_iterator i = s.begin(); i != s.end(); ++i )
365 // do something with it
369 Another, similar, alternative is to use pointer arithmetic:
372 for ( const wchar_t *p = s.wc_str(); *p; p++ )
376 // do something with it
379 however this doesn't work correctly for strings with embedded @c NUL characters
380 and the use of iterators is generally preferred as they provide some run-time
381 checks (at least in debug build) unlike the raw pointers. But if you do use
382 them, it is better to use @c wchar_t pointers rather than @c char ones to avoid the
383 data loss problems due to conversion as discussed in the previous section.
386 @section overview_unicode_supportout Unicode and the Outside World
388 Even though wxWidgets always uses Unicode internally, not all the other
389 libraries and programs do and even those that do use Unicode may use a
390 different encoding of it. So you need to be able to convert the data to various
391 representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8()
392 (or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and
393 wxString::wc_str() can be used for this.
395 The first of them should be only used for the string containing 7-bit ASCII characters
396 only, anything else will be replaced by some substitution character.
397 wxString::mb_str() converts the string to the encoding used by the current locale
398 and so can return an empty string if the string contains characters not representable in
399 it as explained in @ref overview_unicode_data_loss. The same applies to wxString::c_str()
400 if its result is used as a narrow string. Finally, wxString::ToUTF8() and wxString::wc_str()
401 functions never fail and always return a pointer to char string containing the
402 UTF-8 representation of the string or @c wchar_t string.
404 wxString also provides two convenience functions: wxString::From8BitData() and
405 wxString::To8BitData(). They can be used to create a wxString from arbitrary binary
406 data without supposing that it is in current locale encoding, and then get it back,
407 again, without any conversion or, rather, undoing the conversion used by
408 wxString::From8BitData(). Because of this you should only use wxString::From8BitData()
409 for the strings created using wxString::To8BitData(). Also notice that in spite
410 of the availability of these functions, wxString is not the ideal class for storing
411 arbitrary binary data as they can take up to 4 times more space than needed
412 (when using @c wchar_t internal representation on the systems where size of
413 wide characters is 4 bytes) and you should consider using wxMemoryBuffer
416 Final word of caution: most of these functions may return either directly the
417 pointer to internal string buffer or a temporary wxCharBuffer or wxWCharBuffer
418 object. Such objects are implicitly convertible to @c char and @c wchar_t pointers,
419 respectively, and so the result of, for example, wxString::ToUTF8() can always be
420 passed directly to a function taking <tt>const char*</tt>. However code such as
422 const char *p = s.ToUTF8();
424 puts(p); // or call any other function taking const char *
426 does @b not work because the temporary buffer returned by wxString::ToUTF8() is
427 destroyed and @c p is left pointing nowhere. To correct this you should use
429 const wxScopedCharBuffer p(s.ToUTF8());
434 Similarly, wxWX2WCbuf can be used for the return type of wxString::wc_str().
435 But, once again, none of these cryptic types is really needed if you just pass
436 the return value of any of the functions mentioned in this section to another