1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
74 const int auiToolBarLayer
= 10;
77 class wxPseudoTransparentFrame
: public wxFrame
80 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
81 wxWindowID id
= wxID_ANY
,
82 const wxString
& title
= wxEmptyString
,
83 const wxPoint
& pos
= wxDefaultPosition
,
84 const wxSize
& size
= wxDefaultSize
,
85 long style
= wxDEFAULT_FRAME_STYLE
,
86 const wxString
&name
= wxT("frame"))
87 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
96 m_CanSetShape
= false; // have to wait for window create event on GTK
100 m_Region
= wxRegion(0, 0, 0, 0);
104 virtual bool SetTransparent(wxByte alpha
)
108 int w
=100; // some defaults
110 GetClientSize(&w
, &h
);
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
119 for (int y
=0; y
<m_MaxHeight
; y
++)
121 // Reverse the order of the bottom 4 bits
122 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
123 if ((j
*16+8)<m_Amount
)
124 m_Region
.Union(0, y
, m_MaxWidth
, 1);
133 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
137 if (m_Region
.IsEmpty())
141 dc
.SetBrush(wxColour(128, 192, 255));
143 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
145 dc
.SetPen(*wxTRANSPARENT_PEN
);
147 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
151 wxRect
rect(upd
.GetRect());
152 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
159 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
166 void OnSize(wxSizeEvent
& event
)
168 // We sometimes get surplus size events
169 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
170 (event
.GetSize().GetHeight() == m_lastHeight
))
175 m_lastWidth
= event
.GetSize().GetWidth();
176 m_lastHeight
= event
.GetSize().GetHeight();
178 SetTransparent(m_Amount
);
179 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
180 event
.GetSize().GetHeight());
191 int m_lastWidth
,m_lastHeight
;
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
196 DECLARE_EVENT_TABLE()
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
211 // -- static utility functions --
213 static wxBitmap
wxPaneCreateStippleBitmap()
215 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage
img(2,2,data
,true);
217 return wxBitmap(img
);
220 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
222 wxBitmap stipple
= wxPaneCreateStippleBitmap();
223 wxBrush
brush(stipple
);
225 dc
.SetPen(*wxTRANSPARENT_PEN
);
227 dc
.SetLogicalFunction(wxXOR
);
228 dc
.DrawRectangle(rect
);
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
238 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
239 wxAuiPaneInfoArray
& dest_panes
,
240 const wxAuiDockInfoArray
& src_docks
,
241 const wxAuiPaneInfoArray
& src_panes
)
243 dest_docks
= src_docks
;
244 dest_panes
= src_panes
;
245 int i
, j
, k
, dock_count
, pc1
, pc2
;
246 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
248 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
249 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
250 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
251 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
252 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
261 int i
, dock_count
, max_layer
= 0;
262 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
264 wxAuiDockInfo
& dock
= docks
.Item(i
);
265 if (dock
.dock_direction
== dock_direction
&&
266 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
267 max_layer
= dock
.dock_layer
;
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
277 int i
, pane_count
, max_row
= 0;
278 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
280 wxAuiPaneInfo
& pane
= panes
.Item(i
);
281 if (pane
.dock_direction
== direction
&&
282 pane
.dock_layer
== layer
&&
283 pane
.dock_row
> max_row
)
284 max_row
= pane
.dock_row
;
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
298 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
300 wxAuiPaneInfo
& pane
= panes
.Item(i
);
301 if (!pane
.IsFloating() &&
302 pane
.dock_direction
== dock_direction
&&
303 pane
.dock_layer
>= dock_layer
)
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
316 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
318 wxAuiPaneInfo
& pane
= panes
.Item(i
);
319 if (!pane
.IsFloating() &&
320 pane
.dock_direction
== dock_direction
&&
321 pane
.dock_layer
== dock_layer
&&
322 pane
.dock_row
>= dock_row
)
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
336 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
338 wxAuiPaneInfo
& pane
= panes
.Item(i
);
339 if (!pane
.IsFloating() &&
340 pane
.dock_direction
== dock_direction
&&
341 pane
.dock_layer
== dock_layer
&&
342 pane
.dock_row
== dock_row
&&
343 pane
.dock_pos
>= dock_pos
)
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray
& docks
,
355 wxAuiDockInfoPtrArray
& arr
)
357 int begin_layer
= dock_layer
;
358 int end_layer
= dock_layer
;
359 int begin_row
= dock_row
;
360 int end_row
= dock_row
;
361 int dock_count
= docks
.GetCount();
362 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
364 // discover the maximum dock layer and the max row
365 for (i
= 0; i
< dock_count
; ++i
)
367 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
368 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer
== -1)
375 end_layer
= max_layer
;
378 // if no dock row was specified, search all dock row
387 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
388 for (row
= begin_row
; row
<= end_row
; ++row
)
389 for (i
= 0; i
< dock_count
; ++i
)
391 wxAuiDockInfo
& d
= docks
.Item(i
);
392 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
394 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
404 int i
, count
= dock
.panes
.GetCount();
405 for (i
= 0; i
< count
; ++i
)
407 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
408 if (p
->window
== window
)
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
418 wxAuiDockInfo
* ex_cept
= NULL
)
421 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
423 wxAuiDockInfo
& d
= docks
.Item(i
);
426 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
437 int i
, dock_count
, j
, pane_count
;
438 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
440 wxAuiDockInfo
& dock
= *docks
.Item(i
);
442 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
443 dock
.panes
.Item(j
)->dock_row
= i
;
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
451 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
454 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
456 wxAuiPaneInfo
& pane
= panes
.Item(i
);
457 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
458 if (pane
.window
== active_pane
)
459 pane
.state
|= wxAuiPaneInfo::optionActive
;
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
467 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
471 // -- wxAuiManager class implementation --
474 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
476 EVT_AUI_RENDER(wxAuiManager::OnRender
)
477 EVT_PAINT(wxAuiManager::OnPaint
)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
479 EVT_SIZE(wxAuiManager::OnSize
)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
483 EVT_MOTION(wxAuiManager::OnMotion
)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
491 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
493 m_action
= actionNone
;
494 m_last_mouse_move
= wxPoint();
495 m_hover_button
= NULL
;
496 m_art
= new wxAuiDefaultDockArt
;
500 m_has_maximized
= false;
502 m_dock_constraint_x
= 0.3;
503 m_dock_constraint_y
= 0.3;
508 SetManagedWindow(managed_wnd
);
512 wxAuiManager::~wxAuiManager()
515 for (i
= 0; i
< m_panes
.Count(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
.Item(i
);
518 if (pinfo
.window
&& pinfo
.window
->GetParent() == 0)
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
541 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
544 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
547 if (p
.window
== window
)
550 return wxAuiNullPaneInfo
;
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
558 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
560 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
564 return wxAuiNullPaneInfo
;
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
578 wxAuiDockUIPart
* result
= NULL
;
581 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
583 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item
->type
== wxAuiDockUIPart::typeDock
)
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item
->type
== wxAuiDockUIPart::typePane
||
596 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
599 // if the point is inside the rectangle, we have a hit
600 if (item
->rect
.Contains(x
,y
))
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags
)
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd
= false;
614 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
615 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
616 wxAUI_MGR_RECTANGLE_HINT
;
617 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
618 update_hint_wnd
= true;
626 UpdateHintWindowConfig();
630 unsigned int wxAuiManager::GetFlags() const
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame
* frame
)
640 SetManagedWindow((wxWindow
*)frame
);
643 wxFrame
* wxAuiManager::GetFrame() const
645 return (wxFrame
*)m_frame
;
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
656 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
657 evt
.SetManager(NULL
);
658 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
659 if (!window
->ProcessEvent(evt
))
662 return evt
.GetManager();
666 void wxAuiManager::UpdateHintWindowConfig()
668 // find out if the the system can do transparent frames
669 bool can_do_transparent
= false;
671 wxWindow
* w
= m_frame
;
674 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
676 wxFrame
* f
= static_cast<wxFrame
*>(w
);
677 can_do_transparent
= f
->CanSetTransparent();
684 // if there is an existing hint window, delete it
687 m_hint_wnd
->Destroy();
694 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
699 wxDefaultPosition
, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW
|
701 wxFRAME_FLOAT_ON_PARENT
|
705 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
710 wxDefaultPosition
, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW
);
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel
* p
= new wxPanel(m_hint_wnd
);
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
721 p
->SetBackgroundColour(*wxBLUE
);
727 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
728 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
737 wxFRAME_TOOL_WINDOW
|
738 wxFRAME_FLOAT_ON_PARENT
|
741 m_hint_fademax
= 128;
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
752 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
755 m_frame
->PushEventHandler(this);
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
762 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
764 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
765 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
767 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
769 AddPane(client_window
,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
775 UpdateHintWindowConfig();
779 // UnInit() must be called, usually in the destructor
780 // of the frame class. If it is not called, usually this
781 // will result in a crash upon program exit
782 void wxAuiManager::UnInit()
786 m_frame
->RemoveEventHandler(this);
790 // GetManagedWindow() returns the window pointer being managed
791 wxWindow
* wxAuiManager::GetManagedWindow() const
796 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
801 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
803 // first, give the owner frame a chance to override
806 if (m_frame
->ProcessEvent(event
))
813 // SetArtProvider() instructs wxAuiManager to use the
814 // specified art provider for all drawing calls. This allows
815 // plugable look-and-feel features. The pointer that is
816 // passed to this method subsequently belongs to wxAuiManager,
817 // and is deleted in the frame manager destructor
818 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
820 // delete the last art provider, if any
823 // assign the new art provider
824 m_art
= art_provider
;
828 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
830 // check if the pane has a valid window
834 // check if the window is already managed by us
835 if (GetPane(pane_info
.window
).IsOk())
838 // check if the pane name already exists, this could reveal a
839 // bug in the library user's application
840 bool already_exists
= false;
841 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
843 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
844 already_exists
= true;
847 // if the new pane is docked then we should undo maximize
848 if (pane_info
.IsDocked())
849 RestoreMaximizedPane();
851 m_panes
.Add(pane_info
);
853 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
855 // set the pane window
856 pinfo
.window
= window
;
859 // if the pane's name identifier is blank, create a random string
860 if (pinfo
.name
.empty() || already_exists
)
862 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
863 ((unsigned long)pinfo
.window
) & 0xffffffff,
864 (unsigned int)time(NULL
),
866 (unsigned int)GetTickCount(),
868 (unsigned int)clock(),
870 (unsigned long)m_panes
.GetCount());
873 // set initial proportion (if not already set)
874 if (pinfo
.dock_proportion
== 0)
875 pinfo
.dock_proportion
= 100000;
877 if (pinfo
.HasMaximizeButton())
879 wxAuiPaneButton button
;
880 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
881 pinfo
.buttons
.Add(button
);
884 if (pinfo
.HasPinButton())
886 wxAuiPaneButton button
;
887 button
.button_id
= wxAUI_BUTTON_PIN
;
888 pinfo
.buttons
.Add(button
);
891 if (pinfo
.HasCloseButton())
893 wxAuiPaneButton button
;
894 button
.button_id
= wxAUI_BUTTON_CLOSE
;
895 pinfo
.buttons
.Add(button
);
898 if (pinfo
.best_size
== wxDefaultSize
&&
901 pinfo
.best_size
= pinfo
.window
->GetClientSize();
903 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
905 // GetClientSize() doesn't get the best size for
906 // a toolbar under some newer versions of wxWidgets,
907 // so use GetBestSize()
908 pinfo
.best_size
= pinfo
.window
->GetBestSize();
910 // for some reason, wxToolBar::GetBestSize() is returning
911 // a size that is a pixel shy of the correct amount.
912 // I believe this to be the correct action, until
913 // wxToolBar::GetBestSize() is fixed. Is this assumption
918 if (pinfo
.min_size
!= wxDefaultSize
)
920 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
921 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
922 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
923 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
930 bool wxAuiManager::AddPane(wxWindow
* window
,
932 const wxString
& caption
)
935 pinfo
.Caption(caption
);
938 case wxTOP
: pinfo
.Top(); break;
939 case wxBOTTOM
: pinfo
.Bottom(); break;
940 case wxLEFT
: pinfo
.Left(); break;
941 case wxRIGHT
: pinfo
.Right(); break;
942 case wxCENTER
: pinfo
.CenterPane(); break;
944 return AddPane(window
, pinfo
);
947 bool wxAuiManager::AddPane(wxWindow
* window
,
948 const wxAuiPaneInfo
& pane_info
,
949 const wxPoint
& drop_pos
)
951 if (!AddPane(window
, pane_info
))
954 wxAuiPaneInfo
& pane
= GetPane(window
);
956 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
961 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
964 // shift the panes around, depending on the insert level
965 switch (insert_level
)
967 case wxAUI_INSERT_PANE
:
968 DoInsertPane(m_panes
,
969 pane_info
.dock_direction
,
970 pane_info
.dock_layer
,
974 case wxAUI_INSERT_ROW
:
975 DoInsertDockRow(m_panes
,
976 pane_info
.dock_direction
,
977 pane_info
.dock_layer
,
980 case wxAUI_INSERT_DOCK
:
981 DoInsertDockLayer(m_panes
,
982 pane_info
.dock_direction
,
983 pane_info
.dock_layer
);
987 // if the window already exists, we are basically just moving/inserting the
988 // existing window. If it doesn't exist, we need to add it and insert it
989 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
990 if (!existing_pane
.IsOk())
992 return AddPane(window
, pane_info
);
996 if (pane_info
.IsFloating())
998 existing_pane
.Float();
999 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1000 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1001 if (pane_info
.floating_size
!= wxDefaultSize
)
1002 existing_pane
.FloatingSize(pane_info
.floating_size
);
1006 // if the new pane is docked then we should undo maximize
1007 RestoreMaximizedPane();
1009 existing_pane
.Direction(pane_info
.dock_direction
);
1010 existing_pane
.Layer(pane_info
.dock_layer
);
1011 existing_pane
.Row(pane_info
.dock_row
);
1012 existing_pane
.Position(pane_info
.dock_pos
);
1020 // DetachPane() removes a pane from the frame manager. This
1021 // method will not destroy the window that is removed.
1022 bool wxAuiManager::DetachPane(wxWindow
* window
)
1025 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1027 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1028 if (p
.window
== window
)
1032 // we have a floating frame which is being detached. We need to
1033 // reparent it to m_frame and destroy the floating frame
1036 p
.window
->SetSize(1,1);
1038 if (p
.frame
->IsShown())
1039 p
.frame
->Show(false);
1041 // reparent to m_frame and destroy the pane
1042 if (m_action_window
== p
.frame
)
1044 m_action_window
= NULL
;
1047 p
.window
->Reparent(m_frame
);
1048 p
.frame
->SetSizer(NULL
);
1053 // make sure there are no references to this pane in our uiparts,
1054 // just in case the caller doesn't call Update() immediately after
1055 // the DetachPane() call. This prevets obscure crashes which would
1056 // happen at window repaint if the caller forgets to call Update()
1058 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1060 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1061 if (part
.pane
== &p
)
1063 m_uiparts
.RemoveAt(pi
);
1070 m_panes
.RemoveAt(i
);
1077 // ClosePane() destroys or hides the pane depending on its
1079 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1081 // if we were maximized, restore
1082 if (pane_info
.IsMaximized())
1084 RestorePane(pane_info
);
1087 // first, hide the window
1088 if (pane_info
.window
&& pane_info
.window
->IsShown())
1090 pane_info
.window
->Show(false);
1093 // make sure that we are the parent of this window
1094 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1096 pane_info
.window
->Reparent(m_frame
);
1099 // if we have a frame, destroy it
1100 if (pane_info
.frame
)
1102 pane_info
.frame
->Destroy();
1103 pane_info
.frame
= NULL
;
1106 // now we need to either destroy or hide the pane
1107 if (pane_info
.IsDestroyOnClose())
1109 wxWindow
* window
= pane_info
.window
;
1122 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1126 // un-maximize and hide all other panes
1127 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1129 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1134 // save hidden state
1135 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1136 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1138 // hide the pane, because only the newly
1139 // maximized pane should show
1144 // mark ourselves maximized
1145 pane_info
.Maximize();
1147 m_has_maximized
= true;
1149 // last, show the window
1150 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1152 pane_info
.window
->Show(true);
1156 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1160 // restore all the panes
1161 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1163 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1166 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1167 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1171 // mark ourselves non-maximized
1172 pane_info
.Restore();
1173 m_has_maximized
= false;
1175 // last, show the window
1176 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1178 pane_info
.window
->Show(true);
1182 void wxAuiManager::RestoreMaximizedPane()
1186 // restore all the panes
1187 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1189 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1190 if (p
.IsMaximized())
1198 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1199 // in the input string. This is an internal functions which is
1200 // used for saving perspectives
1201 static wxString
EscapeDelimiters(const wxString
& s
)
1204 result
.Alloc(s
.length());
1205 const wxChar
* ch
= s
.c_str();
1208 if (*ch
== wxT(';') || *ch
== wxT('|'))
1209 result
+= wxT('\\');
1216 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1218 wxString result
= wxT("name=");
1219 result
+= EscapeDelimiters(pane
.name
);
1222 result
+= wxT("caption=");
1223 result
+= EscapeDelimiters(pane
.caption
);
1226 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1227 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1228 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1229 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1230 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1231 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1232 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1233 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1234 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1235 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1236 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1237 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1238 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1239 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1240 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1241 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1246 // Load a "pane" with the pane infor settings in pane_part
1247 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1249 // replace escaped characters so we can
1250 // split up the string easily
1251 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1252 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1256 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1257 pane_part
= pane_part
.AfterFirst(wxT(';'));
1258 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1259 wxString value
= val_part
.AfterFirst(wxT('='));
1260 val_name
.MakeLower();
1261 val_name
.Trim(true);
1262 val_name
.Trim(false);
1266 if (val_name
.empty())
1269 if (val_name
== wxT("name"))
1271 else if (val_name
== wxT("caption"))
1272 pane
.caption
= value
;
1273 else if (val_name
== wxT("state"))
1274 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1275 else if (val_name
== wxT("dir"))
1276 pane
.dock_direction
= wxAtoi(value
.c_str());
1277 else if (val_name
== wxT("layer"))
1278 pane
.dock_layer
= wxAtoi(value
.c_str());
1279 else if (val_name
== wxT("row"))
1280 pane
.dock_row
= wxAtoi(value
.c_str());
1281 else if (val_name
== wxT("pos"))
1282 pane
.dock_pos
= wxAtoi(value
.c_str());
1283 else if (val_name
== wxT("prop"))
1284 pane
.dock_proportion
= wxAtoi(value
.c_str());
1285 else if (val_name
== wxT("bestw"))
1286 pane
.best_size
.x
= wxAtoi(value
.c_str());
1287 else if (val_name
== wxT("besth"))
1288 pane
.best_size
.y
= wxAtoi(value
.c_str());
1289 else if (val_name
== wxT("minw"))
1290 pane
.min_size
.x
= wxAtoi(value
.c_str());
1291 else if (val_name
== wxT("minh"))
1292 pane
.min_size
.y
= wxAtoi(value
.c_str());
1293 else if (val_name
== wxT("maxw"))
1294 pane
.max_size
.x
= wxAtoi(value
.c_str());
1295 else if (val_name
== wxT("maxh"))
1296 pane
.max_size
.y
= wxAtoi(value
.c_str());
1297 else if (val_name
== wxT("floatx"))
1298 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1299 else if (val_name
== wxT("floaty"))
1300 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1301 else if (val_name
== wxT("floatw"))
1302 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1303 else if (val_name
== wxT("floath"))
1304 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1306 wxFAIL_MSG(wxT("Bad Perspective String"));
1310 // replace escaped characters so we can
1311 // split up the string easily
1312 pane
.name
.Replace(wxT("\a"), wxT("|"));
1313 pane
.name
.Replace(wxT("\b"), wxT(";"));
1314 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1315 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1316 pane_part
.Replace(wxT("\a"), wxT("|"));
1317 pane_part
.Replace(wxT("\b"), wxT(";"));
1323 // SavePerspective() saves all pane information as a single string.
1324 // This string may later be fed into LoadPerspective() to restore
1325 // all pane settings. This save and load mechanism allows an
1326 // exact pane configuration to be saved and restored at a later time
1328 wxString
wxAuiManager::SavePerspective()
1332 result
= wxT("layout2|");
1334 int pane_i
, pane_count
= m_panes
.GetCount();
1335 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1337 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1338 result
+= SavePaneInfo(pane
)+wxT("|");
1341 int dock_i
, dock_count
= m_docks
.GetCount();
1342 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1344 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1346 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1347 dock
.dock_direction
, dock
.dock_layer
,
1348 dock
.dock_row
, dock
.size
);
1354 // LoadPerspective() loads a layout which was saved with SavePerspective()
1355 // If the "update" flag parameter is true, the GUI will immediately be updated
1357 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1359 wxString input
= layout
;
1362 // check layout string version
1363 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1364 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1365 part
= input
.BeforeFirst(wxT('|'));
1366 input
= input
.AfterFirst(wxT('|'));
1369 if (part
!= wxT("layout2"))
1372 // mark all panes currently managed as docked and hidden
1373 int pane_i
, pane_count
= m_panes
.GetCount();
1374 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1375 m_panes
.Item(pane_i
).Dock().Hide();
1377 // clear out the dock array; this will be reconstructed
1380 // replace escaped characters so we can
1381 // split up the string easily
1382 input
.Replace(wxT("\\|"), wxT("\a"));
1383 input
.Replace(wxT("\\;"), wxT("\b"));
1389 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1390 input
= input
.AfterFirst(wxT('|'));
1391 pane_part
.Trim(true);
1393 // if the string is empty, we're done parsing
1394 if (pane_part
.empty())
1397 if (pane_part
.Left(9) == wxT("dock_size"))
1399 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1400 wxString value
= pane_part
.AfterFirst(wxT('='));
1402 long dir
, layer
, row
, size
;
1403 wxString piece
= val_name
.AfterFirst(wxT('('));
1404 piece
= piece
.BeforeLast(wxT(')'));
1405 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1406 piece
= piece
.AfterFirst(wxT(','));
1407 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1408 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1409 value
.ToLong(&size
);
1412 dock
.dock_direction
= dir
;
1413 dock
.dock_layer
= layer
;
1414 dock
.dock_row
= row
;
1420 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1421 // name so it can be called by external callers
1422 pane_part
.Replace(wxT("\a"), wxT("|"));
1423 pane_part
.Replace(wxT("\b"), wxT(";"));
1425 LoadPaneInfo(pane_part
, pane
);
1427 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1430 // the pane window couldn't be found
1431 // in the existing layout
1445 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1446 wxArrayInt
& positions
,
1449 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1450 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1451 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1456 int offset
, action_pane
= -1;
1457 int pane_i
, pane_count
= dock
.panes
.GetCount();
1459 // find the pane marked as our action pane
1460 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1462 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1464 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1466 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1467 action_pane
= pane_i
;
1471 // set up each panes default position, and
1472 // determine the size (width or height, depending
1473 // on the dock's orientation) of each pane
1474 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1476 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1477 positions
.Add(pane
.dock_pos
);
1480 if (pane
.HasBorder())
1481 size
+= (pane_border_size
*2);
1483 if (dock
.IsHorizontal())
1485 if (pane
.HasGripper() && !pane
.HasGripperTop())
1486 size
+= gripper_size
;
1487 size
+= pane
.best_size
.x
;
1491 if (pane
.HasGripper() && pane
.HasGripperTop())
1492 size
+= gripper_size
;
1494 if (pane
.HasCaption())
1495 size
+= caption_size
;
1496 size
+= pane
.best_size
.y
;
1502 // if there is no action pane, just return the default
1503 // positions (as specified in pane.pane_pos)
1504 if (action_pane
== -1)
1508 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1510 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1515 positions
[pane_i
] -= -amount
;
1517 offset
+= sizes
[pane_i
];
1520 // if the dock mode is fixed, make sure none of the panes
1521 // overlap; we will bump panes that overlap
1523 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1525 int amount
= positions
[pane_i
] - offset
;
1529 positions
[pane_i
] += -amount
;
1531 offset
+= sizes
[pane_i
];
1536 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1537 wxAuiDockInfo
& dock
,
1538 wxAuiPaneInfo
& pane
,
1539 wxAuiDockUIPartArray
& uiparts
,
1542 wxAuiDockUIPart part
;
1543 wxSizerItem
* sizer_item
;
1545 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1546 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1547 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1548 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1550 // find out the orientation of the item (orientation for panes
1551 // is the same as the dock's orientation)
1553 if (dock
.IsHorizontal())
1554 orientation
= wxHORIZONTAL
;
1556 orientation
= wxVERTICAL
;
1558 // this variable will store the proportion
1559 // value that the pane will receive
1560 int pane_proportion
= pane
.dock_proportion
;
1562 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1563 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1565 if (pane
.HasGripper())
1567 if (pane
.HasGripperTop())
1568 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1570 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1572 part
.type
= wxAuiDockUIPart::typeGripper
;
1576 part
.orientation
= orientation
;
1577 part
.cont_sizer
= horz_pane_sizer
;
1578 part
.sizer_item
= sizer_item
;
1582 if (pane
.HasCaption())
1584 // create the caption sizer
1585 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1587 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1589 part
.type
= wxAuiDockUIPart::typeCaption
;
1593 part
.orientation
= orientation
;
1594 part
.cont_sizer
= vert_pane_sizer
;
1595 part
.sizer_item
= sizer_item
;
1596 int caption_part_idx
= uiparts
.GetCount();
1599 // add pane buttons to the caption
1600 int i
, button_count
;
1601 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1602 i
< button_count
; ++i
)
1604 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1606 sizer_item
= caption_sizer
->Add(pane_button_size
,
1610 part
.type
= wxAuiDockUIPart::typePaneButton
;
1613 part
.button
= &button
;
1614 part
.orientation
= orientation
;
1615 part
.cont_sizer
= caption_sizer
;
1616 part
.sizer_item
= sizer_item
;
1620 // if we have buttons, add a little space to the right
1621 // of them to ease visual crowding
1622 if (button_count
>= 1)
1624 caption_sizer
->Add(3,1);
1627 // add the caption sizer
1628 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1630 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1633 // add the pane window itself
1636 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1640 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1641 // Don't do this because it breaks the pane size in floating windows
1642 // BIW: Right now commenting this out is causing problems with
1643 // an mdi client window as the center pane.
1644 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1647 part
.type
= wxAuiDockUIPart::typePane
;
1651 part
.orientation
= orientation
;
1652 part
.cont_sizer
= vert_pane_sizer
;
1653 part
.sizer_item
= sizer_item
;
1657 // determine if the pane should have a minimum size; if the pane is
1658 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1659 // if the pane.min_size is set, we must use that value as well
1661 wxSize min_size
= pane
.min_size
;
1664 if (min_size
== wxDefaultSize
)
1666 min_size
= pane
.best_size
;
1667 pane_proportion
= 0;
1671 if (min_size
!= wxDefaultSize
)
1673 vert_pane_sizer
->SetItemMinSize(
1674 vert_pane_sizer
->GetChildren().GetCount()-1,
1675 min_size
.x
, min_size
.y
);
1679 // add the verticle sizer (caption, pane window) to the
1680 // horizontal sizer (gripper, verticle sizer)
1681 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1683 // finally, add the pane sizer to the dock sizer
1685 if (pane
.HasBorder())
1687 // allowing space for the pane's border
1688 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1689 wxEXPAND
| wxALL
, pane_border_size
);
1691 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1695 part
.orientation
= orientation
;
1696 part
.cont_sizer
= cont
;
1697 part
.sizer_item
= sizer_item
;
1702 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1706 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1707 wxAuiDockInfo
& dock
,
1708 wxAuiDockUIPartArray
& uiparts
,
1711 wxSizerItem
* sizer_item
;
1712 wxAuiDockUIPart part
;
1714 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1715 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1717 // resizable bottom and right docks have a sash before them
1718 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1719 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1721 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1723 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1724 part
.orientation
= orientation
;
1728 part
.cont_sizer
= cont
;
1729 part
.sizer_item
= sizer_item
;
1733 // create the sizer for the dock
1734 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1736 // add each pane to the dock
1737 bool has_maximized_pane
= false;
1738 int pane_i
, pane_count
= dock
.panes
.GetCount();
1742 wxArrayInt pane_positions
, pane_sizes
;
1744 // figure out the real pane positions we will
1745 // use, without modifying the each pane's pane_pos member
1746 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1749 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1751 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1752 int pane_pos
= pane_positions
.Item(pane_i
);
1754 if (pane
.IsMaximized())
1755 has_maximized_pane
= true;
1758 int amount
= pane_pos
- offset
;
1761 if (dock
.IsVertical())
1762 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1764 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1766 part
.type
= wxAuiDockUIPart::typeBackground
;
1770 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1771 part
.cont_sizer
= dock_sizer
;
1772 part
.sizer_item
= sizer_item
;
1778 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1780 offset
+= pane_sizes
.Item(pane_i
);
1783 // at the end add a very small stretchable background area
1784 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1786 part
.type
= wxAuiDockUIPart::typeBackground
;
1790 part
.orientation
= orientation
;
1791 part
.cont_sizer
= dock_sizer
;
1792 part
.sizer_item
= sizer_item
;
1797 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1799 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1801 if (pane
.IsMaximized())
1802 has_maximized_pane
= true;
1804 // if this is not the first pane being added,
1805 // we need to add a pane sizer
1806 if (!m_has_maximized
&& pane_i
> 0)
1808 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1810 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1812 part
.pane
= dock
.panes
.Item(pane_i
-1);
1814 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1815 part
.cont_sizer
= dock_sizer
;
1816 part
.sizer_item
= sizer_item
;
1820 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1824 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1825 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1827 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1829 part
.type
= wxAuiDockUIPart::typeDock
;
1833 part
.orientation
= orientation
;
1834 part
.cont_sizer
= cont
;
1835 part
.sizer_item
= sizer_item
;
1838 if (dock
.IsHorizontal())
1839 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1841 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1843 // top and left docks have a sash after them
1844 if (!m_has_maximized
&&
1846 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1847 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1849 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1851 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1855 part
.orientation
= orientation
;
1856 part
.cont_sizer
= cont
;
1857 part
.sizer_item
= sizer_item
;
1862 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1863 wxAuiDockInfoArray
& docks
,
1864 wxAuiDockUIPartArray
& uiparts
,
1867 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1869 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1870 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1871 wxSize cli_size
= m_frame
->GetClientSize();
1872 int i
, dock_count
, pane_count
;
1875 // empty all docks out
1876 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1878 wxAuiDockInfo
& dock
= docks
.Item(i
);
1880 // empty out all panes, as they will be readded below
1885 // always reset fixed docks' sizes, because
1886 // the contained windows may have been resized
1892 // iterate through all known panes, filing each
1893 // of them into the appropriate dock. If the
1894 // pane does not exist in the dock, add it
1895 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1897 wxAuiPaneInfo
& p
= panes
.Item(i
);
1899 // find any docks with the same dock direction, dock layer, and
1900 // dock row as the pane we are working on
1901 wxAuiDockInfo
* dock
;
1902 wxAuiDockInfoPtrArray arr
;
1903 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1905 if (arr
.GetCount() > 0)
1907 // found the right dock
1912 // dock was not found, so we need to create a new one
1914 d
.dock_direction
= p
.dock_direction
;
1915 d
.dock_layer
= p
.dock_layer
;
1916 d
.dock_row
= p
.dock_row
;
1918 dock
= &docks
.Last();
1922 if (p
.IsDocked() && p
.IsShown())
1924 // remove the pane from any existing docks except this one
1925 RemovePaneFromDocks(docks
, p
, dock
);
1927 // pane needs to be added to the dock,
1928 // if it doesn't already exist
1929 if (!FindPaneInDock(*dock
, p
.window
))
1930 dock
->panes
.Add(&p
);
1934 // remove the pane from any existing docks
1935 RemovePaneFromDocks(docks
, p
);
1940 // remove any empty docks
1941 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1943 if (docks
.Item(i
).panes
.GetCount() == 0)
1947 // configure the docks further
1948 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1950 wxAuiDockInfo
& dock
= docks
.Item(i
);
1951 int j
, dock_pane_count
= dock
.panes
.GetCount();
1953 // sort the dock pane array by the pane's
1954 // dock position (dock_pos), in ascending order
1955 dock
.panes
.Sort(PaneSortFunc
);
1957 // for newly created docks, set up their initial size
1962 for (j
= 0; j
< dock_pane_count
; ++j
)
1964 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1965 wxSize pane_size
= pane
.best_size
;
1966 if (pane_size
== wxDefaultSize
)
1967 pane_size
= pane
.min_size
;
1968 if (pane_size
== wxDefaultSize
)
1969 pane_size
= pane
.window
->GetSize();
1971 if (dock
.IsHorizontal())
1972 size
= wxMax(pane_size
.y
, size
);
1974 size
= wxMax(pane_size
.x
, size
);
1977 // add space for the border (two times), but only
1978 // if at least one pane inside the dock has a pane border
1979 for (j
= 0; j
< dock_pane_count
; ++j
)
1981 if (dock
.panes
.Item(j
)->HasBorder())
1983 size
+= (pane_border_size
*2);
1988 // if pane is on the top or bottom, add the caption height,
1989 // but only if at least one pane inside the dock has a caption
1990 if (dock
.IsHorizontal())
1992 for (j
= 0; j
< dock_pane_count
; ++j
)
1994 if (dock
.panes
.Item(j
)->HasCaption())
1996 size
+= caption_size
;
2003 // new dock's size may not be more than the dock constraint
2004 // parameter specifies. See SetDockSizeConstraint()
2006 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2007 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2009 if (dock
.IsHorizontal())
2010 size
= wxMin(size
, max_dock_y_size
);
2012 size
= wxMin(size
, max_dock_x_size
);
2014 // absolute minimum size for a dock is 10 pixels
2022 // determine the dock's minimum size
2023 bool plus_border
= false;
2024 bool plus_caption
= false;
2025 int dock_min_size
= 0;
2026 for (j
= 0; j
< dock_pane_count
; ++j
)
2028 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2029 if (pane
.min_size
!= wxDefaultSize
)
2031 if (pane
.HasBorder())
2033 if (pane
.HasCaption())
2034 plus_caption
= true;
2035 if (dock
.IsHorizontal())
2037 if (pane
.min_size
.y
> dock_min_size
)
2038 dock_min_size
= pane
.min_size
.y
;
2042 if (pane
.min_size
.x
> dock_min_size
)
2043 dock_min_size
= pane
.min_size
.x
;
2049 dock_min_size
+= (pane_border_size
*2);
2050 if (plus_caption
&& dock
.IsHorizontal())
2051 dock_min_size
+= (caption_size
);
2053 dock
.min_size
= dock_min_size
;
2056 // if the pane's current size is less than it's
2057 // minimum, increase the dock's size to it's minimum
2058 if (dock
.size
< dock
.min_size
)
2059 dock
.size
= dock
.min_size
;
2062 // determine the dock's mode (fixed or proportional);
2063 // determine whether the dock has only toolbars
2064 bool action_pane_marked
= false;
2066 dock
.toolbar
= true;
2067 for (j
= 0; j
< dock_pane_count
; ++j
)
2069 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2070 if (!pane
.IsFixed())
2072 if (!pane
.IsToolbar())
2073 dock
.toolbar
= false;
2074 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2075 action_pane_marked
= true;
2079 // if the dock mode is proportional and not fixed-pixel,
2080 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2081 // e.g. remove gaps like 1, 2, 30, 500
2084 for (j
= 0; j
< dock_pane_count
; ++j
)
2086 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2091 // if the dock mode is fixed, and none of the panes
2092 // are being moved right now, make sure the panes
2093 // do not overlap each other. If they do, we will
2094 // adjust the positions of the panes
2095 if (dock
.fixed
&& !action_pane_marked
)
2097 wxArrayInt pane_positions
, pane_sizes
;
2098 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2101 for (j
= 0; j
< dock_pane_count
; ++j
)
2103 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2104 pane
.dock_pos
= pane_positions
[j
];
2106 int amount
= pane
.dock_pos
- offset
;
2110 pane
.dock_pos
+= -amount
;
2112 offset
+= pane_sizes
[j
];
2117 // discover the maximum dock layer
2119 for (i
= 0; i
< dock_count
; ++i
)
2120 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2123 // clear out uiparts
2126 // create a bunch of box sizers,
2127 // from the innermost level outwards.
2128 wxSizer
* cont
= NULL
;
2129 wxSizer
* middle
= NULL
;
2133 for (layer
= 0; layer
<= max_layer
; ++layer
)
2135 wxAuiDockInfoPtrArray arr
;
2137 // find any docks in this layer
2138 FindDocks(docks
, -1, layer
, -1, arr
);
2140 // if there aren't any, skip to the next layer
2144 wxSizer
* old_cont
= cont
;
2146 // create a container which will hold this layer's
2147 // docks (top, bottom, left, right)
2148 cont
= new wxBoxSizer(wxVERTICAL
);
2151 // find any top docks in this layer
2152 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2153 RenumberDockRows(arr
);
2156 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2157 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2161 // fill out the middle layer (which consists
2162 // of left docks, content area and right docks)
2164 middle
= new wxBoxSizer(wxHORIZONTAL
);
2166 // find any left docks in this layer
2167 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2168 RenumberDockRows(arr
);
2171 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2172 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2175 // add content dock (or previous layer's sizer
2179 // find any center docks
2180 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2183 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2184 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2186 else if (!m_has_maximized
)
2188 // there are no center docks, add a background area
2189 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2190 wxAuiDockUIPart part
;
2191 part
.type
= wxAuiDockUIPart::typeBackground
;
2195 part
.cont_sizer
= middle
;
2196 part
.sizer_item
= sizer_item
;
2202 middle
->Add(old_cont
, 1, wxEXPAND
);
2205 // find any right docks in this layer
2206 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2207 RenumberDockRows(arr
);
2210 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2211 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2214 cont
->Add(middle
, 1, wxEXPAND
);
2218 // find any bottom docks in this layer
2219 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2220 RenumberDockRows(arr
);
2223 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2224 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2231 // no sizer available, because there are no docks,
2232 // therefore we will create a simple background area
2233 cont
= new wxBoxSizer(wxVERTICAL
);
2234 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2235 wxAuiDockUIPart part
;
2236 part
.type
= wxAuiDockUIPart::typeBackground
;
2240 part
.cont_sizer
= middle
;
2241 part
.sizer_item
= sizer_item
;
2245 container
->Add(cont
, 1, wxEXPAND
);
2250 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2251 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2252 // not be larger than half of the window's size
2254 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2256 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2257 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2260 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2263 *width_pct
= m_dock_constraint_x
;
2266 *height_pct
= m_dock_constraint_y
;
2271 // Update() updates the layout. Whenever changes are made to
2272 // one or more panes, this function should be called. It is the
2273 // external entry point for running the layout engine.
2275 void wxAuiManager::Update()
2278 int i
, pane_count
= m_panes
.GetCount();
2281 // destroy floating panes which have been
2282 // redocked or are becoming non-floating
2283 for (i
= 0; i
< pane_count
; ++i
)
2285 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2287 if (!p
.IsFloating() && p
.frame
)
2289 // because the pane is no longer in a floating, we need to
2290 // reparent it to m_frame and destroy the floating frame
2293 p
.window
->SetSize(1,1);
2296 // the following block is a workaround for bug #1531361
2297 // (see wxWidgets sourceforge page). On wxGTK (only), when
2298 // a frame is shown/hidden, a move event unfortunately
2299 // also gets fired. Because we may be dragging around
2300 // a pane, we need to cancel that action here to prevent
2301 // a spurious crash.
2302 if (m_action_window
== p
.frame
)
2304 if (wxWindow::GetCapture() == m_frame
)
2305 m_frame
->ReleaseMouse();
2306 m_action
= actionNone
;
2307 m_action_window
= NULL
;
2311 if (p
.frame
->IsShown())
2312 p
.frame
->Show(false);
2314 // reparent to m_frame and destroy the pane
2315 if (m_action_window
== p
.frame
)
2317 m_action_window
= NULL
;
2320 p
.window
->Reparent(m_frame
);
2321 p
.frame
->SetSizer(NULL
);
2328 // delete old sizer first
2329 m_frame
->SetSizer(NULL
);
2331 // create a layout for all of the panes
2332 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2334 // hide or show panes as necessary,
2335 // and float panes as necessary
2336 for (i
= 0; i
< pane_count
; ++i
)
2338 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2342 if (p
.frame
== NULL
)
2344 // we need to create a frame for this
2345 // pane, which has recently been floated
2346 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2348 // on MSW and Mac, if the owner desires transparent dragging, and
2349 // the dragging is happening right now, then the floating
2350 // window should have this style by default
2351 if (m_action
== actionDragFloatingPane
&&
2352 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2353 frame
->SetTransparent(150);
2355 frame
->SetPaneWindow(p
);
2358 if (p
.IsShown() && !frame
->IsShown())
2363 // frame already exists, make sure it's position
2364 // and size reflect the information in wxAuiPaneInfo
2365 if (p
.frame
->GetPosition() != p
.floating_pos
)
2367 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2368 p
.floating_size
.x
, p
.floating_size
.y
,
2369 wxSIZE_USE_EXISTING
);
2371 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2372 wxDefaultCoord, wxDefaultCoord,
2373 wxSIZE_USE_EXISTING);
2374 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2378 if (p
.frame
->IsShown() != p
.IsShown())
2379 p
.frame
->Show(p
.IsShown());
2384 if (p
.window
->IsShown() != p
.IsShown())
2385 p
.window
->Show(p
.IsShown());
2388 // if "active panes" are no longer allowed, clear
2389 // any optionActive values from the pane states
2390 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2392 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2397 // keep track of the old window rectangles so we can
2398 // refresh those windows whose rect has changed
2399 wxAuiRectArray old_pane_rects
;
2400 for (i
= 0; i
< pane_count
; ++i
)
2403 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2405 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2408 old_pane_rects
.Add(r
);
2414 // apply the new sizer
2415 m_frame
->SetSizer(sizer
);
2416 m_frame
->SetAutoLayout(false);
2421 // now that the frame layout is done, we need to check
2422 // the new pane rectangles against the old rectangles that
2423 // we saved a few lines above here. If the rectangles have
2424 // changed, the corresponding panes must also be updated
2425 for (i
= 0; i
< pane_count
; ++i
)
2427 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2428 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2430 if (p
.rect
!= old_pane_rects
[i
])
2432 p
.window
->Refresh();
2441 // set frame's minimum size
2444 // N.B. More work needs to be done on frame minimum sizes;
2445 // this is some intresting code that imposes the minimum size,
2446 // but we may want to include a more flexible mechanism or
2447 // options for multiple minimum-size modes, e.g. strict or lax
2448 wxSize min_size = sizer->GetMinSize();
2449 wxSize frame_size = m_frame->GetSize();
2450 wxSize client_size = m_frame->GetClientSize();
2452 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2453 min_size.y+frame_size.y-client_size.y );
2455 m_frame->SetMinSize(minframe_size);
2457 if (frame_size.x < minframe_size.x ||
2458 frame_size.y < minframe_size.y)
2459 sizer->Fit(m_frame);
2464 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2465 // on the frame's main sizer, then measures all the various UI items
2466 // and updates their internal rectangles. This should always be called
2467 // instead of calling m_frame->Layout() directly
2469 void wxAuiManager::DoFrameLayout()
2474 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2476 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2478 // get the rectangle of the UI part
2479 // originally, this code looked like this:
2480 // part.rect = wxRect(part.sizer_item->GetPosition(),
2481 // part.sizer_item->GetSize());
2482 // this worked quite well, with one exception: the mdi
2483 // client window had a "deferred" size variable
2484 // that returned the wrong size. It looks like
2485 // a bug in wx, because the former size of the window
2486 // was being returned. So, we will retrieve the part's
2487 // rectangle via other means
2490 part
.rect
= part
.sizer_item
->GetRect();
2491 int flag
= part
.sizer_item
->GetFlag();
2492 int border
= part
.sizer_item
->GetBorder();
2495 part
.rect
.y
-= border
;
2496 part
.rect
.height
+= border
;
2500 part
.rect
.x
-= border
;
2501 part
.rect
.width
+= border
;
2503 if (flag
& wxBOTTOM
)
2504 part
.rect
.height
+= border
;
2506 part
.rect
.width
+= border
;
2509 if (part
.type
== wxAuiDockUIPart::typeDock
)
2510 part
.dock
->rect
= part
.rect
;
2511 if (part
.type
== wxAuiDockUIPart::typePane
)
2512 part
.pane
->rect
= part
.rect
;
2516 // GetPanePart() looks up the pane the pane border UI part (or the regular
2517 // pane part if there is no border). This allows the caller to get the exact
2518 // rectangle of the pane in question, including decorations like
2519 // caption and border (if any).
2521 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2524 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2526 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2527 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2528 part
.pane
&& part
.pane
->window
== wnd
)
2531 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2533 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2534 if (part
.type
== wxAuiDockUIPart::typePane
&&
2535 part
.pane
&& part
.pane
->window
== wnd
)
2543 // GetDockPixelOffset() is an internal function which returns
2544 // a dock's offset in pixels from the left side of the window
2545 // (for horizontal docks) or from the top of the window (for
2546 // vertical docks). This value is necessary for calculating
2547 // fixel-pane/toolbar offsets when they are dragged.
2549 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2551 // the only way to accurately calculate the dock's
2552 // offset is to actually run a theoretical layout
2554 int i
, part_count
, dock_count
;
2555 wxAuiDockInfoArray docks
;
2556 wxAuiPaneInfoArray panes
;
2557 wxAuiDockUIPartArray uiparts
;
2558 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2561 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2562 wxSize client_size
= m_frame
->GetClientSize();
2563 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2566 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2568 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2569 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2570 part
.sizer_item
->GetSize());
2571 if (part
.type
== wxAuiDockUIPart::typeDock
)
2572 part
.dock
->rect
= part
.rect
;
2577 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2579 wxAuiDockInfo
& dock
= docks
.Item(i
);
2580 if (test
.dock_direction
== dock
.dock_direction
&&
2581 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2583 if (dock
.IsVertical())
2595 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2596 // if a dock operation is allowed, the new dock position is copied into
2597 // the target info. If the operation was allowed, the function returns true.
2599 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2600 const wxAuiPaneInfo
& new_pos
)
2602 bool allowed
= false;
2603 switch (new_pos
.dock_direction
)
2605 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2606 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2607 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2608 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2618 // DoDrop() is an important function. It basically takes a mouse position,
2619 // and determines where the pane's new position would be. If the pane is to be
2620 // dropped, it performs the drop operation using the specified dock and pane
2621 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2622 // scenario can be performed, giving precise coordinates for drop hints.
2623 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2624 // as parameters, the changes will be made to the main state arrays
2626 const int auiInsertRowPixels
= 10;
2627 const int auiNewRowPixels
= 40;
2628 const int auiLayerInsertPixels
= 40;
2629 const int auiLayerInsertOffset
= 5;
2631 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2632 wxAuiPaneInfoArray
& panes
,
2633 wxAuiPaneInfo
& target
,
2635 const wxPoint
& offset
)
2637 wxSize cli_size
= m_frame
->GetClientSize();
2639 wxAuiPaneInfo drop
= target
;
2642 // The result should always be shown
2646 // Check to see if the pane has been dragged outside of the window
2647 // (or near to the outside of the window), if so, dock it along the edge
2650 int layer_insert_offset
= auiLayerInsertOffset
;
2651 if (drop
.IsToolbar())
2652 layer_insert_offset
= 0;
2655 if (pt
.x
< layer_insert_offset
&&
2656 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2658 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2659 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2660 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2662 if (drop
.IsToolbar())
2663 new_layer
= auiToolBarLayer
;
2668 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2669 return ProcessDockResult(target
, drop
);
2671 else if (pt
.y
< layer_insert_offset
&&
2672 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2674 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2675 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2676 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2678 if (drop
.IsToolbar())
2679 new_layer
= auiToolBarLayer
;
2684 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2685 return ProcessDockResult(target
, drop
);
2687 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2688 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2690 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2691 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2692 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2694 if (drop
.IsToolbar())
2695 new_layer
= auiToolBarLayer
;
2697 drop
.Dock().Right().
2700 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2701 return ProcessDockResult(target
, drop
);
2703 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2704 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2706 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2707 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2708 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2710 if (drop
.IsToolbar())
2711 new_layer
= auiToolBarLayer
;
2713 drop
.Dock().Bottom().
2716 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2717 return ProcessDockResult(target
, drop
);
2721 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2724 if (drop
.IsToolbar())
2726 if (!part
|| !part
->dock
)
2729 // calculate the offset from where the dock begins
2730 // to the point where the user dropped the pane
2731 int dock_drop_offset
= 0;
2732 if (part
->dock
->IsHorizontal())
2733 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2735 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2738 // toolbars may only be moved in and to fixed-pane docks,
2739 // otherwise we will try to float the pane. Also, the pane
2740 // should float if being dragged over center pane windows
2741 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2743 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2749 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2750 (drop
.IsFloatable() ||
2751 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2752 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2759 return ProcessDockResult(target
, drop
);
2762 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2764 return ProcessDockResult(target
, drop
);
2773 m_last_rect
= part
->dock
->rect
;
2774 m_last_rect
.Inflate( 15, 15 );
2778 Direction(part
->dock
->dock_direction
).
2779 Layer(part
->dock
->dock_layer
).
2780 Row(part
->dock
->dock_row
).
2781 Position(dock_drop_offset
);
2784 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2785 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2786 ) && part
->dock
->panes
.GetCount() > 1)
2788 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2789 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2791 int row
= drop
.dock_row
;
2792 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2793 part
->dock
->dock_layer
,
2794 part
->dock
->dock_row
);
2795 drop
.dock_row
= row
;
2799 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2800 part
->dock
->dock_layer
,
2801 part
->dock
->dock_row
+1);
2802 drop
.dock_row
= part
->dock
->dock_row
+1;
2807 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2808 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2809 ) && part
->dock
->panes
.GetCount() > 1)
2811 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2812 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2814 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2815 part
->dock
->dock_layer
,
2816 part
->dock
->dock_row
+1);
2817 drop
.dock_row
= part
->dock
->dock_row
+1;
2821 int row
= drop
.dock_row
;
2822 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2823 part
->dock
->dock_layer
,
2824 part
->dock
->dock_row
);
2825 drop
.dock_row
= row
;
2829 return ProcessDockResult(target
, drop
);
2838 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2839 part
->type
== wxAuiDockUIPart::typeCaption
||
2840 part
->type
== wxAuiDockUIPart::typeGripper
||
2841 part
->type
== wxAuiDockUIPart::typePaneButton
||
2842 part
->type
== wxAuiDockUIPart::typePane
||
2843 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2844 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2845 part
->type
== wxAuiDockUIPart::typeBackground
)
2847 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2849 if (part
->dock
->panes
.GetCount() != 1)
2851 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2858 // If a normal frame is being dragged over a toolbar, insert it
2859 // along the edge under the toolbar, but over all other panes.
2860 // (this could be done much better, but somehow factoring this
2861 // calculation with the one at the beginning of this function)
2862 if (part
->dock
&& part
->dock
->toolbar
)
2866 switch (part
->dock
->dock_direction
)
2868 case wxAUI_DOCK_LEFT
:
2869 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2870 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2871 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2873 case wxAUI_DOCK_TOP
:
2874 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2875 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2876 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2878 case wxAUI_DOCK_RIGHT
:
2879 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2880 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2881 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2883 case wxAUI_DOCK_BOTTOM
:
2884 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2885 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2886 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2890 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2893 Direction(part
->dock
->dock_direction
).
2894 Layer(layer
).Row(0).Position(0);
2895 return ProcessDockResult(target
, drop
);
2902 part
= GetPanePart(part
->pane
->window
);
2906 bool insert_dock_row
= false;
2907 int insert_row
= part
->pane
->dock_row
;
2908 int insert_dir
= part
->pane
->dock_direction
;
2909 int insert_layer
= part
->pane
->dock_layer
;
2911 switch (part
->pane
->dock_direction
)
2913 case wxAUI_DOCK_TOP
:
2914 if (pt
.y
>= part
->rect
.y
&&
2915 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2916 insert_dock_row
= true;
2918 case wxAUI_DOCK_BOTTOM
:
2919 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2920 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2921 insert_dock_row
= true;
2923 case wxAUI_DOCK_LEFT
:
2924 if (pt
.x
>= part
->rect
.x
&&
2925 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2926 insert_dock_row
= true;
2928 case wxAUI_DOCK_RIGHT
:
2929 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2930 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2931 insert_dock_row
= true;
2933 case wxAUI_DOCK_CENTER
:
2935 // "new row pixels" will be set to the default, but
2936 // must never exceed 20% of the window size
2937 int new_row_pixels_x
= auiNewRowPixels
;
2938 int new_row_pixels_y
= auiNewRowPixels
;
2940 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2941 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2943 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2944 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2947 // determine if the mouse pointer is in a location that
2948 // will cause a new row to be inserted. The hot spot positions
2949 // are along the borders of the center pane
2952 insert_dock_row
= true;
2953 const wxRect
& pr
= part
->rect
;
2954 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2955 insert_dir
= wxAUI_DOCK_LEFT
;
2956 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2957 insert_dir
= wxAUI_DOCK_TOP
;
2958 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2959 pt
.x
< pr
.x
+ pr
.width
)
2960 insert_dir
= wxAUI_DOCK_RIGHT
;
2961 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2962 pt
.y
< pr
.y
+ pr
.height
)
2963 insert_dir
= wxAUI_DOCK_BOTTOM
;
2967 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2971 if (insert_dock_row
)
2973 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2974 drop
.Dock().Direction(insert_dir
).
2975 Layer(insert_layer
).
2978 return ProcessDockResult(target
, drop
);
2981 // determine the mouse offset and the pane size, both in the
2982 // direction of the dock itself, and perpendicular to the dock
2986 if (part
->orientation
== wxVERTICAL
)
2988 offset
= pt
.y
- part
->rect
.y
;
2989 size
= part
->rect
.GetHeight();
2993 offset
= pt
.x
- part
->rect
.x
;
2994 size
= part
->rect
.GetWidth();
2997 int drop_position
= part
->pane
->dock_pos
;
2999 // if we are in the top/left part of the pane,
3000 // insert the pane before the pane being hovered over
3001 if (offset
<= size
/2)
3003 drop_position
= part
->pane
->dock_pos
;
3005 part
->pane
->dock_direction
,
3006 part
->pane
->dock_layer
,
3007 part
->pane
->dock_row
,
3008 part
->pane
->dock_pos
);
3011 // if we are in the bottom/right part of the pane,
3012 // insert the pane before the pane being hovered over
3013 if (offset
> size
/2)
3015 drop_position
= part
->pane
->dock_pos
+1;
3017 part
->pane
->dock_direction
,
3018 part
->pane
->dock_layer
,
3019 part
->pane
->dock_row
,
3020 part
->pane
->dock_pos
+1);
3024 Direction(part
->dock
->dock_direction
).
3025 Layer(part
->dock
->dock_layer
).
3026 Row(part
->dock
->dock_row
).
3027 Position(drop_position
);
3028 return ProcessDockResult(target
, drop
);
3035 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3037 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3039 m_hint_fadetimer
.Stop();
3043 m_hint_fadeamt
+= 4;
3044 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3047 void wxAuiManager::ShowHint(const wxRect
& rect
)
3051 // if the hint rect is the same as last time, don't do anything
3052 if (m_last_hint
== rect
)
3056 m_hint_fadeamt
= m_hint_fademax
;
3058 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3059 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3060 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3064 m_hint_wnd
->SetSize(rect
);
3066 if (!m_hint_wnd
->IsShown())
3069 // if we are dragging a floating pane, set the focus
3070 // back to that floating pane (otherwise it becomes unfocused)
3071 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3072 m_action_window
->SetFocus();
3074 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3075 m_hint_wnd
->Raise();
3078 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3080 // start fade in timer
3081 m_hint_fadetimer
.SetOwner(this, 101);
3082 m_hint_fadetimer
.Start(5);
3085 else // Not using a transparent hint window...
3087 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3090 if (m_last_hint
!= rect
)
3092 // remove the last hint rectangle
3098 wxScreenDC screendc
;
3099 wxRegion
clip(1, 1, 10000, 10000);
3101 // clip all floating windows, so we don't draw over them
3103 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3105 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3107 if (pane
.IsFloating() &&
3108 pane
.frame
->IsShown())
3110 wxRect rect
= pane
.frame
->GetRect();
3112 // wxGTK returns the client size, not the whole frame size
3118 clip
.Subtract(rect
);
3122 // As we can only hide the hint by redrawing the managed window, we
3123 // need to clip the region to the managed window too or we get
3124 // nasty redrawn problems.
3125 clip
.Intersect(m_frame
->GetRect());
3127 screendc
.SetClippingRegion(clip
);
3129 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3130 wxBrush
brush(stipple
);
3131 screendc
.SetBrush(brush
);
3132 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3134 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3135 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3136 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3137 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3141 void wxAuiManager::HideHint()
3143 // hides a transparent window hint, if there is one
3146 if (m_hint_wnd
->IsShown())
3147 m_hint_wnd
->Show(false);
3148 m_hint_wnd
->SetTransparent(0);
3149 m_hint_fadetimer
.Stop();
3150 m_last_hint
= wxRect();
3154 // hides a painted hint by redrawing the frame window
3155 if (!m_last_hint
.IsEmpty())
3159 m_last_hint
= wxRect();
3165 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3166 const wxPoint
& offset
)
3168 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3172 if (pane
.IsToolbar())
3174 m_action
= actionDragToolbarPane
;
3178 m_action
= actionDragFloatingPane
;
3181 m_action_window
= pane_window
;
3182 m_action_offset
= offset
;
3183 m_frame
->CaptureMouse();
3187 // CalculateHintRect() calculates the drop hint rectangle. The method
3188 // first calls DoDrop() to determine the exact position the pane would
3189 // be at were if dropped. If the pane would indeed become docked at the
3190 // specified drop point, the the rectangle hint will be returned in
3191 // screen coordinates. Otherwise, an empty rectangle is returned.
3192 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3193 // the mouse position, in client coordinates. |offset| describes the offset
3194 // that the mouse is from the upper-left corner of the item being dragged
3196 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3198 const wxPoint
& offset
)
3202 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3203 // we will create a new temporary layout and then measure the resulting
3204 // rectangle; we will create a copy of the docking structures (m_dock)
3205 // so that we don't modify the real thing on screen
3207 int i
, pane_count
, part_count
;
3208 wxAuiDockInfoArray docks
;
3209 wxAuiPaneInfoArray panes
;
3210 wxAuiDockUIPartArray uiparts
;
3211 wxAuiPaneInfo hint
= GetPane(pane_window
);
3212 hint
.name
= wxT("__HINT__");
3218 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3220 // remove any pane already there which bears the same window;
3221 // this happens when you are moving a pane around in a dock
3222 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3224 if (panes
.Item(i
).window
== pane_window
)
3226 RemovePaneFromDocks(docks
, panes
.Item(i
));
3232 // find out where the new pane would be
3233 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3240 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3241 wxSize client_size
= m_frame
->GetClientSize();
3242 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3245 for (i
= 0, part_count
= uiparts
.GetCount();
3246 i
< part_count
; ++i
)
3248 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3250 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3251 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3253 rect
= wxRect(part
.sizer_item
->GetPosition(),
3254 part
.sizer_item
->GetSize());
3266 // actually show the hint rectangle on the screen
3267 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3269 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3271 // Mirror rectangle in RTL mode
3272 rect
.x
-= rect
.GetWidth();
3278 // DrawHintRect() calculates the hint rectangle by calling
3279 // CalculateHintRect(). If there is a rectangle, it shows it
3280 // by calling ShowHint(), otherwise it hides any hint
3281 // rectangle currently shown
3282 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3284 const wxPoint
& offset
)
3286 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3298 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3300 // try to find the pane
3301 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3302 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3304 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3305 pane
.frame
->SetTransparent(150);
3308 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3310 // try to find the pane
3311 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3312 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3314 wxPoint pt
= ::wxGetMousePosition();
3317 // Adapt pt to direction
3320 // move to pane's upper border
3322 pos
= wnd
->ClientToScreen( pos
);
3324 // and some more pixels for the title bar
3327 else if (dir
== wxWEST
)
3329 // move to pane's left border
3331 pos
= wnd
->ClientToScreen( pos
);
3334 else if (dir
== wxEAST
)
3336 // move to pane's right border
3337 wxPoint
pos( wnd
->GetSize().x
, 0 );
3338 pos
= wnd
->ClientToScreen( pos
);
3341 else if (dir
== wxSOUTH
)
3343 // move to pane's bottom border
3344 wxPoint
pos( 0, wnd
->GetSize().y
);
3345 pos
= wnd
->ClientToScreen( pos
);
3352 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3354 // calculate the offset from the upper left-hand corner
3355 // of the frame to the mouse pointer
3356 wxPoint frame_pos
= pane
.frame
->GetPosition();
3357 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3359 // no hint for toolbar floating windows
3360 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3362 if (m_action
== actionDragFloatingPane
)
3364 wxAuiDockInfoArray docks
;
3365 wxAuiPaneInfoArray panes
;
3366 wxAuiDockUIPartArray uiparts
;
3367 wxAuiPaneInfo hint
= pane
;
3369 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3371 // find out where the new pane would be
3372 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3374 if (hint
.IsFloating())
3378 m_action
= actionDragToolbarPane
;
3379 m_action_window
= pane
.window
;
3388 // if a key modifier is pressed while dragging the frame,
3389 // don't dock the window
3390 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3397 DrawHintRect(wnd
, client_pt
, action_offset
);
3400 // this cleans up some screen artifacts that are caused on GTK because
3401 // we aren't getting the exact size of the window (see comment
3411 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3413 // try to find the pane
3414 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3415 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3417 wxPoint pt
= ::wxGetMousePosition();
3420 // Adapt pt to direction
3423 // move to pane's upper border
3425 pos
= wnd
->ClientToScreen( pos
);
3427 // and some more pixels for the title bar
3430 else if (dir
== wxWEST
)
3432 // move to pane's left border
3434 pos
= wnd
->ClientToScreen( pos
);
3437 else if (dir
== wxEAST
)
3439 // move to pane's right border
3440 wxPoint
pos( wnd
->GetSize().x
, 0 );
3441 pos
= wnd
->ClientToScreen( pos
);
3444 else if (dir
== wxSOUTH
)
3446 // move to pane's bottom border
3447 wxPoint
pos( 0, wnd
->GetSize().y
);
3448 pos
= wnd
->ClientToScreen( pos
);
3455 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3457 // calculate the offset from the upper left-hand corner
3458 // of the frame to the mouse pointer
3459 wxPoint frame_pos
= pane
.frame
->GetPosition();
3460 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3463 // if a key modifier is pressed while dragging the frame,
3464 // don't dock the window
3465 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3467 // do the drop calculation
3468 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3471 // if the pane is still floating, update it's floating
3472 // position (that we store)
3473 if (pane
.IsFloating())
3475 pane
.floating_pos
= pane
.frame
->GetPosition();
3477 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3478 pane
.frame
->SetTransparent(255);
3480 else if (m_has_maximized
)
3482 RestoreMaximizedPane();
3490 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3492 // try to find the pane
3493 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3494 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3496 pane
.floating_size
= size
;
3500 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3502 // try to find the pane
3503 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3504 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3507 // fire pane close event
3508 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3510 e
.SetCanVeto(evt
.CanVeto());
3526 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3528 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3530 // try to find the pane
3531 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3533 SetActivePane(m_panes
, wnd
);
3538 // OnRender() draws all of the pane captions, sashes,
3539 // backgrounds, captions, grippers, pane borders and buttons.
3540 // It renders the entire user interface.
3542 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3544 wxDC
* dc
= evt
.GetDC();
3550 for (i
= 0, part_count
= m_uiparts
.GetCount();
3551 i
< part_count
; ++i
)
3553 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3555 // don't draw hidden pane items
3556 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3561 case wxAuiDockUIPart::typeDockSizer
:
3562 case wxAuiDockUIPart::typePaneSizer
:
3563 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3565 case wxAuiDockUIPart::typeBackground
:
3566 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3568 case wxAuiDockUIPart::typeCaption
:
3569 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3571 case wxAuiDockUIPart::typeGripper
:
3572 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3574 case wxAuiDockUIPart::typePaneBorder
:
3575 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3577 case wxAuiDockUIPart::typePaneButton
:
3578 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3579 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3586 // Render() fire a render event, which is normally handled by
3587 // wxAuiManager::OnRender(). This allows the render function to
3588 // be overridden via the render event. This can be useful for paintin
3589 // custom graphics in the main window. Default behavior can be
3590 // invoked in the overridden function by calling OnRender()
3592 void wxAuiManager::Render(wxDC
* dc
)
3594 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3600 void wxAuiManager::Repaint(wxDC
* dc
)
3605 m_frame
->Refresh() ;
3611 m_frame
->GetClientSize(&w
, &h
);
3613 // figure out which dc to use; if one
3614 // has been specified, use it, otherwise
3616 wxClientDC
* client_dc
= NULL
;
3619 client_dc
= new wxClientDC(m_frame
);
3623 // if the frame has a toolbar, the client area
3624 // origin will not be (0,0).
3625 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3626 if (pt
.x
!= 0 || pt
.y
!= 0)
3627 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3629 // render all the items
3632 // if we created a client_dc, delete it
3637 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3639 wxPaintDC
dc(m_frame
);
3643 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3652 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3660 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3662 // for MDI parent frames, this event must not
3663 // be "skipped". In other words, the parent frame
3664 // must not be allowed to resize the client window
3665 // after we are finished processing sizing changes
3673 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3675 // get the window we are managing, if none, return NULL
3676 wxWindow
* window
= GetManagedWindow();
3679 evt
.SetManager(NULL
);
3683 // if we are managing a child frame, get the 'real' manager
3684 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3686 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3687 evt
.SetManager(float_frame
->GetOwnerManager());
3691 // return pointer to ourself
3692 evt
.SetManager(this);
3695 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3698 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3699 wxCursor cursor
= wxNullCursor
;
3703 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3704 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3706 // a dock may not be resized if it has a single
3707 // pane which is not resizable
3708 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3709 part
->dock
->panes
.GetCount() == 1 &&
3710 part
->dock
->panes
.Item(0)->IsFixed())
3713 // panes that may not be resized do not get a sizing cursor
3714 if (part
->pane
&& part
->pane
->IsFixed())
3717 if (part
->orientation
== wxVERTICAL
)
3718 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3720 cursor
= wxCursor(wxCURSOR_SIZENS
);
3722 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3724 cursor
= wxCursor(wxCURSOR_SIZING
);
3728 event
.SetCursor(cursor
);
3733 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3734 const wxMouseEvent
& event
)
3736 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3737 if (!hit_test
|| !button_ui_part
)
3740 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3742 if (hit_test
== button_ui_part
)
3744 if (event
.LeftDown())
3745 state
= wxAUI_BUTTON_STATE_PRESSED
;
3747 state
= wxAUI_BUTTON_STATE_HOVER
;
3751 if (event
.LeftDown())
3752 state
= wxAUI_BUTTON_STATE_HOVER
;
3755 // now repaint the button with hover state
3756 wxClientDC
cdc(m_frame
);
3758 // if the frame has a toolbar, the client area
3759 // origin will not be (0,0).
3760 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3761 if (pt
.x
!= 0 || pt
.y
!= 0)
3762 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3766 m_art
->DrawPaneButton(cdc
, m_frame
,
3767 button_ui_part
->button
->button_id
,
3769 button_ui_part
->rect
,
3774 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3776 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3779 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3780 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3782 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3785 // a dock may not be resized if it has a single
3786 // pane which is not resizable
3787 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3788 part
->dock
->panes
.GetCount() == 1 &&
3789 part
->dock
->panes
.Item(0)->IsFixed())
3792 // panes that may not be resized should be ignored here
3793 if (part
->pane
&& part
->pane
->IsFixed())
3796 m_action
= actionResize
;
3797 m_action_part
= part
;
3798 m_action_hintrect
= wxRect();
3799 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3800 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3801 event
.m_y
- part
->rect
.y
);
3802 m_frame
->CaptureMouse();
3804 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3806 m_action
= actionClickButton
;
3807 m_action_part
= part
;
3808 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3809 m_frame
->CaptureMouse();
3811 UpdateButtonOnScreen(part
, event
);
3813 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3814 part
->type
== wxAuiDockUIPart::typeGripper
)
3816 // if we are managing a wxAuiFloatingFrame window, then
3817 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3818 // We want to initiate a toolbar drag in our owner manager
3819 wxWindow
* managed_wnd
= GetManagedWindow();
3822 part
->pane
->window
&&
3824 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3826 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3827 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3828 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3829 wxPoint(event
.m_x
- part
->rect
.x
,
3830 event
.m_y
- part
->rect
.y
));
3836 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3839 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3841 // set the caption as active
3842 SetActivePane(m_panes
, part
->pane
->window
);
3846 m_action
= actionClickCaption
;
3847 m_action_part
= part
;
3848 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3849 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3850 event
.m_y
- part
->rect
.y
);
3851 m_frame
->CaptureMouse();
3871 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3873 if (m_action
== actionResize
)
3875 m_frame
->ReleaseMouse();
3877 // get rid of the hint rectangle
3879 DrawResizeHint(dc
, m_action_hintrect
);
3881 // resize the dock or the pane
3882 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3884 wxRect
& rect
= m_action_part
->dock
->rect
;
3886 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3887 event
.m_y
- m_action_offset
.y
);
3889 switch (m_action_part
->dock
->dock_direction
)
3891 case wxAUI_DOCK_LEFT
:
3892 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3894 case wxAUI_DOCK_TOP
:
3895 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3897 case wxAUI_DOCK_RIGHT
:
3898 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3899 new_pos
.x
- m_action_part
->rect
.GetWidth();
3901 case wxAUI_DOCK_BOTTOM
:
3902 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3903 new_pos
.y
- m_action_part
->rect
.GetHeight();
3910 else if (m_action_part
&&
3911 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3913 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3914 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3916 int total_proportion
= 0;
3917 int dock_pixels
= 0;
3918 int new_pixsize
= 0;
3920 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3921 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3922 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3924 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3925 event
.m_y
- m_action_offset
.y
);
3927 // determine the pane rectangle by getting the pane part
3928 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3929 wxASSERT_MSG(pane_part
,
3930 wxT("Pane border part not found -- shouldn't happen"));
3932 // determine the new pixel size that the user wants;
3933 // this will help us recalculate the pane's proportion
3934 if (dock
.IsHorizontal())
3935 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3937 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3939 // determine the size of the dock, based on orientation
3940 if (dock
.IsHorizontal())
3941 dock_pixels
= dock
.rect
.GetWidth();
3943 dock_pixels
= dock
.rect
.GetHeight();
3945 // determine the total proportion of all resizable panes,
3946 // and the total size of the dock minus the size of all
3948 int i
, dock_pane_count
= dock
.panes
.GetCount();
3949 int pane_position
= -1;
3950 for (i
= 0; i
< dock_pane_count
; ++i
)
3952 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3953 if (p
.window
== pane
.window
)
3956 // while we're at it, subtract the pane sash
3957 // width from the dock width, because this would
3958 // skew our proportion calculations
3960 dock_pixels
-= sash_size
;
3962 // also, the whole size (including decorations) of
3963 // all fixed panes must also be subtracted, because they
3964 // are not part of the proportion calculation
3967 if (dock
.IsHorizontal())
3968 dock_pixels
-= p
.best_size
.x
;
3970 dock_pixels
-= p
.best_size
.y
;
3974 total_proportion
+= p
.dock_proportion
;
3978 // find a pane in our dock to 'steal' space from or to 'give'
3979 // space to -- this is essentially what is done when a pane is
3980 // resized; the pane should usually be the first non-fixed pane
3981 // to the right of the action pane
3982 int borrow_pane
= -1;
3983 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3985 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3994 // demand that the pane being resized is found in this dock
3995 // (this assert really never should be raised)
3996 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3998 // prevent division by zero
3999 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4001 m_action
= actionNone
;
4005 // calculate the new proportion of the pane
4006 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4008 // default minimum size
4011 // check against the pane's minimum size, if specified. please note
4012 // that this is not enough to ensure that the minimum size will
4013 // not be violated, because the whole frame might later be shrunk,
4014 // causing the size of the pane to violate it's minimum size
4015 if (pane
.min_size
.IsFullySpecified())
4019 if (pane
.HasBorder())
4020 min_size
+= (pane_border_size
*2);
4022 // calculate minimum size with decorations (border,caption)
4023 if (pane_part
->orientation
== wxVERTICAL
)
4025 min_size
+= pane
.min_size
.y
;
4026 if (pane
.HasCaption())
4027 min_size
+= caption_size
;
4031 min_size
+= pane
.min_size
.x
;
4036 // for some reason, an arithmatic error somewhere is causing
4037 // the proportion calculations to always be off by 1 pixel;
4038 // for now we will add the 1 pixel on, but we really should
4039 // determine what's causing this.
4042 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4044 if (new_proportion
< min_proportion
)
4045 new_proportion
= min_proportion
;
4049 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4051 // borrow the space from our neighbor pane to the
4052 // right or bottom (depending on orientation)
4053 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4054 pane
.dock_proportion
= new_proportion
;
4061 else if (m_action
== actionClickButton
)
4063 m_hover_button
= NULL
;
4064 m_frame
->ReleaseMouse();
4065 UpdateButtonOnScreen(m_action_part
, event
);
4067 // make sure we're still over the item that was originally clicked
4068 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4070 // fire button-click event
4071 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4073 e
.SetPane(m_action_part
->pane
);
4074 e
.SetButton(m_action_part
->button
->button_id
);
4078 else if (m_action
== actionClickCaption
)
4080 m_frame
->ReleaseMouse();
4082 else if (m_action
== actionDragFloatingPane
)
4084 m_frame
->ReleaseMouse();
4086 else if (m_action
== actionDragToolbarPane
)
4088 m_frame
->ReleaseMouse();
4090 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4091 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4093 // save the new positions
4094 wxAuiDockInfoPtrArray docks
;
4095 FindDocks(m_docks
, pane
.dock_direction
,
4096 pane
.dock_layer
, pane
.dock_row
, docks
);
4097 if (docks
.GetCount() == 1)
4099 wxAuiDockInfo
& dock
= *docks
.Item(0);
4101 wxArrayInt pane_positions
, pane_sizes
;
4102 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4104 int i
, dock_pane_count
= dock
.panes
.GetCount();
4105 for (i
= 0; i
< dock_pane_count
; ++i
)
4106 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4109 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4117 m_action
= actionNone
;
4118 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4122 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4124 // sometimes when Update() is called from inside this method,
4125 // a spurious mouse move event is generated; this check will make
4126 // sure that only real mouse moves will get anywhere in this method;
4127 // this appears to be a bug somewhere, and I don't know where the
4128 // mouse move event is being generated. only verified on MSW
4130 wxPoint mouse_pos
= event
.GetPosition();
4131 if (m_last_mouse_move
== mouse_pos
)
4133 m_last_mouse_move
= mouse_pos
;
4136 if (m_action
== actionResize
)
4138 wxPoint pos
= m_action_part
->rect
.GetPosition();
4139 if (m_action_part
->orientation
== wxHORIZONTAL
)
4140 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4142 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4144 wxRect
rect(m_frame
->ClientToScreen(pos
),
4145 m_action_part
->rect
.GetSize());
4148 if (!m_action_hintrect
.IsEmpty())
4149 DrawResizeHint(dc
, m_action_hintrect
);
4150 DrawResizeHint(dc
, rect
);
4151 m_action_hintrect
= rect
;
4153 else if (m_action
== actionClickCaption
)
4155 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4156 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4158 // caption has been clicked. we need to check if the mouse
4159 // is now being dragged. if it is, we need to change the
4160 // mouse action to 'drag'
4161 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4162 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4164 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4166 if (!pane_info
->IsToolbar())
4168 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4169 pane_info
->IsFloatable())
4171 m_action
= actionDragFloatingPane
;
4173 // set initial float position
4174 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4175 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4176 pt
.y
- m_action_offset
.y
);
4179 if (pane_info
->IsMaximized())
4180 RestorePane(*pane_info
);
4184 m_action_window
= pane_info
->frame
;
4186 // action offset is used here to make it feel "natural" to the user
4187 // to drag a docked pane and suddenly have it become a floating frame.
4188 // Sometimes, however, the offset where the user clicked on the docked
4189 // caption is bigger than the width of the floating frame itself, so
4190 // in that case we need to set the action offset to a sensible value
4191 wxSize frame_size
= m_action_window
->GetSize();
4192 if (frame_size
.x
<= m_action_offset
.x
)
4193 m_action_offset
.x
= 30;
4198 m_action
= actionDragToolbarPane
;
4199 m_action_window
= pane_info
->window
;
4203 else if (m_action
== actionDragFloatingPane
)
4205 if (m_action_window
)
4207 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4208 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4209 pt
.y
- m_action_offset
.y
);
4212 else if (m_action
== actionDragToolbarPane
)
4214 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4215 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4217 pane
.state
|= wxAuiPaneInfo::actionPane
;
4219 wxPoint pt
= event
.GetPosition();
4220 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4222 // if DoDrop() decided to float the pane, set up
4223 // the floating pane's initial position
4224 if (pane
.IsFloating())
4226 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4227 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4228 pt
.y
- m_action_offset
.y
);
4231 // this will do the actiual move operation;
4232 // in the case that the pane has been floated,
4233 // this call will create the floating pane
4234 // and do the reparenting
4237 // if the pane has been floated, change the mouse
4238 // action actionDragFloatingPane so that subsequent
4239 // EVT_MOTION() events will move the floating pane
4240 if (pane
.IsFloating())
4242 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4243 m_action
= actionDragFloatingPane
;
4244 m_action_window
= pane
.frame
;
4249 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4250 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4252 if (part
!= m_hover_button
)
4254 // make the old button normal
4257 UpdateButtonOnScreen(m_hover_button
, event
);
4261 // mouse is over a button, so repaint the
4262 // button in hover mode
4263 UpdateButtonOnScreen(part
, event
);
4264 m_hover_button
= part
;
4272 m_hover_button
= NULL
;
4283 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4287 m_hover_button
= NULL
;
4292 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4294 // when a child pane has it's focus set, we should change the
4295 // pane's active state to reflect this. (this is only true if
4296 // active panes are allowed by the owner)
4297 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4299 if (GetPane(event
.GetWindow()).IsOk())
4301 SetActivePane(m_panes
, event
.GetWindow());
4310 // OnPaneButton() is an event handler that is called
4311 // when a pane button has been pressed.
4312 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4314 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4316 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4318 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4320 // fire pane close event
4321 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4323 e
.SetPane(evt
.pane
);
4332 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4334 // fire pane close event
4335 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4337 e
.SetPane(evt
.pane
);
4346 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4348 // fire pane close event
4349 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4351 e
.SetPane(evt
.pane
);
4360 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4362 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&