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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: renderer.tex
3 %% Purpose: wxRenderer and wxRendererNative documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 06.08.03
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxRendererNative}}\label{wxrenderernative}
13
14 First, a brief introduction to wxRenderer and why it is needed.
15
16 Usually wxWidgets uses the underlying low level GUI system to draw all the
17 controls - this is what we mean when we say that it is a ``native'' framework.
18 However not all controls exist under all (or even any) platforms and in this
19 case wxWidgets provides a default, generic, implementation of them written in
20 wxWidgets itself.
21
22 These controls don't have the native appearance if only the standard
23 line drawing and other graphics primitives are used, because the native
24 appearance is different under different platforms while the lines are always
25 drawn in the same way.
26
27 This is why we have renderers: wxRenderer is a class which virtualizes the
28 drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29 button, without caring about exactly how this is done. Of course, as we
30 can draw the button differently in different renderers, this also allows us to
31 emulate the native look and feel.
32
33 So the renderers work by exposing a large set of high-level drawing functions
34 which are used by the generic controls. There is always a default global
35 renderer but it may be changed or extended by the user, see
36 \helpref{Render sample}{samplerender}.
37
38 All drawing functions take some standard parameters:
39 \begin{itemize}
40 \item \arg{win} is the window being drawn. It is normally not used and when
41 it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42 (in order to get its low level handle, for example), but you should
43 \emph{not} assume that it is of some given type as the same renderer
44 function may be reused for drawing different kinds of control.
45 \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46 context should be used for drawing. It is not necessary to restore
47 pens and brushes for it on function exit but, on the other hand, you
48 shouldn't assume that it is in any specific state on function entry:
49 the rendering functions should always prepare it.
50 \item \arg{rect} the bounding rectangle for the element to be drawn.
51 \item \arg{flags} the optional flags (none by default) which can be a
52 combination of the \texttt{wxCONTROL\_XXX} constants below.
53 \end{itemize}
54
55 Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56 it changes them, so it is safe to assume that the same pen, brush and colours
57 that were active before the call to this function are still in effect after it.
58
59
60 \wxheading{Constants}
61
62 The following rendering flags are defined:
63
64 \begin{verbatim}
65 enum
66 {
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
71 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
72 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
73 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
74 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
75 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
76 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
77 wxCONTROL_SIZE_NORMAL = 0x00000100,
78 wxCONTROL_SIZE_LARGE = 0x00000200,
79 wxCONTROL_SIZE_SMALL = 0x00000400,
80 wxCONTROL_SIZE_MINI = 0x00000800,
81 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
82 };
83 \end{verbatim}
84
85 \wxheading{Derived from}
86
87 No base class
88
89 \wxheading{Include files}
90
91 <wx/renderer.h>
92
93
94 \latexignore{\rtfignore{\wxheading{Members}}}
95
96
97 \membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
98
99 \func{}{\destruct{wxRendererNative}}{\void}
100
101 Virtual destructor as for any base class.
102
103
104 \membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
105
106 \func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
107
108 Draw a check box (used by wxDataViewCtrl).
109
110 \arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
111 \texttt{wxCONTROL\_UNDETERMINED} bit set.
112
113
114 \membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
115
116 \func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
117
118 Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
119 drop down window. The usual appearance is a downwards pointing arrow.
120
121 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
122
123
124 \membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
125
126 \func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
127
128 Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
129 transparent background.
130
131 \arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
132 rectangle of a drop down button which arrow matches the size you need.
133 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
134
135
136 \membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
137
138 \func{int}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderSortIconType }{sortArrow = wxHDR\_SORT\_ICON\_NONE}, \param{wxHeaderButtonParams* }{params = NULL}}
139
140 Draw the header control button (used, for example, by
141 \helpref{wxListCtrl}{wxlistctrl}). Depending on platforms the
142 \arg{flags} parameter may support the \texttt{wxCONTROL\_SELECTED}
143 \texttt{wxCONTROL\_DISABLED} and \texttt{wxCONTROL\_CURRENT} bits.
144 The \arg{sortArrow} parameter can be one of
145 \texttt{wxHDR\_SORT\_ICON\_NONE}, \texttt{wxHDR\_SORT\_ICON\_UP}, or
146 \texttt{wxHDR\_SORT\_ICON\_DOWN}. Additional values controlling the
147 drawing of a text or bitmap label can be passed in \arg{params}. The
148 value returned is the optimal width to contain the the unabreviated
149 label text or bitmap, the sort arrow if present, and internal margins.
150
151
152
153 \membersection{wxRendererNative::DrawItemSelectionRect}\label{wxrenderernativedrawitemselectionrect}
154
155 \func{void}{DrawItemSelectionRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
156
157 Draw a selection rectangle underneath the text as used e.g. in a
158 \helpref{wxListCtrl}{wxlistctrl}. The supported \arg{flags} are
159 \texttt{wxCONTROL\_SELECTED} for items which are selected (e.g. often a blue
160 rectangle) and \texttt{wxCONTROL\_CURRENT} for the item that has the focus
161 (often a dotted line around the item's text). \texttt{wxCONTROL\_FOCUSED} may
162 be used to indicate if the control has the focus (othewise the the selection
163 rectangle is e.g. often grey and not blue). This may be ignored by the renderer
164 or deduced by the code directly from the \arg{win}.
165
166
167 \membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
168
169 \func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
170
171 Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
172
173 \arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
174 \texttt{wxCONTROL\_ISDEFAULT} bit set.
175
176
177 \membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
178
179 \func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
180
181 Draw the border for sash window: this border must be such that the sash
182 drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
183 well.
184
185
186 \membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
187
188 \func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
189
190 Draw a sash. The \arg{orient} parameter defines whether the sash should be
191 vertical or horizontal and how the \arg{position} should be interpreted.
192
193
194 \membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
195
196 \func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
197
198 Draw the expanded/collapsed icon for a tree control item. To draw an expanded
199 button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
200
201
202 \membersection{wxRendererNative::Get}\label{wxrenderernativeget}
203
204 \func{wxRendererNative\&}{Get}{\void}
205
206 Return the currently used renderer.
207
208
209 \membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
210
211 \func{wxRendererNative\&}{GetDefault}{\void}
212
213 Return the default (native) implementation for this platform -- this is also
214 the one used by default but this may be changed by calling
215 \helpref{Set}{wxrenderernativeset} in which case the return value of this
216 method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
217
218
219 \membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
220
221 \func{wxRendererNative\&}{GetGeneric}{\void}
222
223 Return the generic implementation of the renderer. Under some platforms, this
224 is the default renderer implementation, others have platform-specific default
225 renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
226
227
228 \membersection{wxRendererNative::GetHeaderButtonHeight}\label{wxrenderernativegetheaderbuttonheight}
229
230 \func{int}{GetHeaderButtonHeight}{\param{const wxWindow* }{win}}
231
232 Returns the height of a header button, either a fixed platform height if available, or a
233 generic height based on the window's font.
234
235
236 \membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
237
238 \func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
239
240 Get the splitter parameters, see
241 \helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
242
243
244 \membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
245
246 \constfunc{wxRendererVersion}{GetVersion}{\void}
247
248 This function is used for version checking: \helpref{Load}{wxrenderernativeload}
249 refuses to load any shared libraries implementing an older or incompatible
250 version.
251
252 The implementation of this method is always the same in all renderers (simply
253 construct \helpref{wxRendererVersion}{wxrendererversion} using the
254 {\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
255 not base, class, to detect mismatches between the renderers versions and so you
256 have to implement it anew in all renderers.
257
258
259 \membersection{wxRendererNative::Load}\label{wxrenderernativeload}
260
261 \func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
262
263 Load the renderer from the specified DLL, the returned pointer must be
264 deleted by caller if not {\tt NULL} when it is not used any more.
265
266 The \arg{name} should be just the base name of the renderer and not the full
267 name of the DLL file which is constructed differently (using
268 \helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
269 on different systems.
270
271
272 \membersection{wxRendererNative::Set}\label{wxrenderernativeset}
273
274 \func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
275
276 Set the renderer to use, passing {\tt NULL} reverts to using the default
277 renderer (the global renderer must always exist).
278
279 Return the previous renderer used with Set() or {\tt NULL} if none.
280