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git.saurik.com Git - wxWidgets.git/blob - samples/sound/sound.cpp
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Example of sound playing in wxWidgets
4 // Author: Vaclav Slavik
8 // Copyright: (c) 2004 Vaclav Salvik
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #include "wx/wxprec.h"
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWidgets headers)
24 #include "wx/msgdlg.h"
26 #include "wx/textctrl.h"
27 #include "wx/filedlg.h"
31 #include "wx/numdlg.h"
32 #include "wx/textdlg.h"
34 // ----------------------------------------------------------------------------
36 // ----------------------------------------------------------------------------
38 // the application icon (under Windows and OS/2 it is in resources)
39 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
40 #include "../sample.xpm"
43 #define WAV_FILE _T("doggrowl.wav")
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 class MyApp
: public wxApp
52 virtual bool OnInit();
56 class MyFrame
: public wxFrame
60 MyFrame(const wxString
& title
);
61 ~MyFrame() { delete m_sound
; }
63 // event handlers (these functions should _not_ be virtual)
64 void OnPlaySync(wxCommandEvent
& event
);
65 void OnPlayAsync(wxCommandEvent
& event
);
66 void OnPlayAsyncOnStack(wxCommandEvent
& event
);
67 void OnPlayLoop(wxCommandEvent
& event
);
69 void OnSelectFile(wxCommandEvent
& event
);
71 void OnSelectResource(wxCommandEvent
& event
);
73 void OnQuit(wxCommandEvent
& event
);
74 void OnAbout(wxCommandEvent
& event
);
76 void NotifyUsingFile(const wxString
& name
);
80 wxSound
*CreateSound() const;
89 // any class wishing to process wxWidgets events must use this macro
93 // ----------------------------------------------------------------------------
95 // ----------------------------------------------------------------------------
97 // IDs for the controls and the menu commands
101 Sound_SelectFile
= wxID_HIGHEST
+ 1,
103 Sound_SelectResource
,
108 Sound_PlayAsyncOnStack
,
111 Sound_Quit
= wxID_EXIT
,
112 Sound_About
= wxID_ABOUT
115 // ----------------------------------------------------------------------------
116 // event tables and other macros for wxWidgets
117 // ----------------------------------------------------------------------------
119 // the event tables connect the wxWidgets events with the functions (event
120 // handlers) which process them. It can be also done at run-time, but for the
121 // simple menu events like this the static method is much simpler.
122 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
123 EVT_MENU(Sound_SelectFile
, MyFrame::OnSelectFile
)
125 EVT_MENU(Sound_SelectResource
, MyFrame::OnSelectResource
)
127 EVT_MENU(Sound_Quit
, MyFrame::OnQuit
)
128 EVT_MENU(Sound_About
, MyFrame::OnAbout
)
129 EVT_MENU(Sound_PlaySync
, MyFrame::OnPlaySync
)
130 EVT_MENU(Sound_PlayAsync
, MyFrame::OnPlayAsync
)
131 EVT_MENU(Sound_PlayAsyncOnStack
, MyFrame::OnPlayAsyncOnStack
)
132 EVT_MENU(Sound_PlayLoop
, MyFrame::OnPlayLoop
)
135 // Create a new application object: this macro will allow wxWidgets to create
136 // the application object during program execution (it's better than using a
137 // static object for many reasons) and also implements the accessor function
138 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
142 // ============================================================================
144 // ============================================================================
146 // ----------------------------------------------------------------------------
147 // the application class
148 // ----------------------------------------------------------------------------
150 // 'Main program' equivalent: the program execution "starts" here
153 // create the main application window
154 MyFrame
*frame
= new MyFrame(_T("wxWidgets Sound Sample"));
156 // and show it (the frames, unlike simple controls, are not shown when
157 // created initially)
160 // success: wxApp::OnRun() will be called which will enter the main message
161 // loop and the application will run. If we returned false here, the
162 // application would exit immediately.
166 // ----------------------------------------------------------------------------
168 // ----------------------------------------------------------------------------
171 MyFrame::MyFrame(const wxString
& title
)
172 : wxFrame(NULL
, wxID_ANY
, title
)
175 m_soundFile
= WAV_FILE
;
177 // set the frame icon
178 SetIcon(wxICON(sample
));
180 wxMenu
*menuFile
= new wxMenu
;
181 wxMenu
*helpMenu
= new wxMenu
;
182 wxMenu
*playMenu
= new wxMenu
;
183 helpMenu
->Append(Sound_About
, _T("&About...\tF1"), _T("Show about dialog"));
184 menuFile
->Append(Sound_SelectFile
, _T("Select WAV &file\tCtrl+O"), _T("Select a new wav file to play"));
186 menuFile
->Append(Sound_SelectResource
, _T("Select WAV &resource\tCtrl+R"), _T("Select a new resource to play"));
188 menuFile
->Append(Sound_Quit
, _T("E&xit\tAlt-X"), _T("Quit this program"));
189 playMenu
->Append(Sound_PlaySync
, _T("Play sound &synchronously\tCtrl+S"));
190 playMenu
->Append(Sound_PlayAsync
, _T("Play sound &asynchronously\tCtrl+A"));
191 playMenu
->Append(Sound_PlayAsyncOnStack
, _T("Play sound asynchronously (&object on stack)\tCtrl+T"));
192 playMenu
->Append(Sound_PlayLoop
, _T("&Loop sound\tCtrl+L"));
194 // now append the freshly created menu to the menu bar...
195 wxMenuBar
*menuBar
= new wxMenuBar();
196 menuBar
->Append(menuFile
, _T("&File"));
197 menuBar
->Append(playMenu
, _T("&Play"));
198 menuBar
->Append(helpMenu
, _T("&Help"));
200 // ... and attach this menu bar to the frame
203 m_tc
= new wxTextCtrl(this, wxID_ANY
, wxEmptyString
,
204 wxDefaultPosition
, wxDefaultSize
,
205 wxTE_MULTILINE
|wxTE_READONLY
);
206 NotifyUsingFile(m_soundFile
);
210 wxSound
*MyFrame::CreateSound() const
213 if ( !m_soundRes
.empty() )
215 return new wxSound(m_soundRes
, true);
219 return new wxSound(m_soundFile
);
223 void MyFrame::NotifyUsingFile(const wxString
& name
)
226 msg
<< _T("Using sound file: ") << name
<< _T("\n");
227 m_tc
->AppendText(msg
);
234 void MyFrame::OnSelectFile(wxCommandEvent
& WXUNUSED(event
))
236 wxFileDialog
dlg(this, _T("Choose a sound file"),
237 wxEmptyString
, wxEmptyString
,
238 _T("WAV files (*.wav)|*.wav"), wxOPEN
|wxCHANGE_DIR
);
239 if ( dlg
.ShowModal() == wxID_OK
)
241 m_soundFile
= dlg
.GetPath();
248 NotifyUsingFile(m_soundFile
);
254 void MyFrame::OnSelectResource(wxCommandEvent
& WXUNUSED(event
))
256 m_soundRes
= wxGetTextFromUser
258 _T("Enter resource name:"),
259 _T("wxWidgets Sound Sample"),
263 if ( m_soundRes
.empty() )
270 NotifyUsingFile(_T("Windows WAV resource"));
275 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
277 // true is to force the frame to close
281 void MyFrame::OnPlaySync(wxCommandEvent
& WXUNUSED(event
))
285 m_sound
= CreateSound();
287 m_sound
->Play(wxSOUND_SYNC
);
290 void MyFrame::OnPlayAsync(wxCommandEvent
& WXUNUSED(event
))
294 m_sound
= CreateSound();
296 m_sound
->Play(wxSOUND_ASYNC
);
299 void MyFrame::OnPlayAsyncOnStack(wxCommandEvent
& WXUNUSED(event
))
302 wxSound
snd(m_soundFile
);
304 snd
.Play(wxSOUND_ASYNC
);
307 void MyFrame::OnPlayLoop(wxCommandEvent
& WXUNUSED(event
))
311 m_sound
= CreateSound();
313 m_sound
->Play(wxSOUND_ASYNC
| wxSOUND_LOOP
);
316 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
319 msg
.Printf( _T("This is the About dialog of the sound sample.\n")
320 _T("Welcome to %s"), wxVERSION_STRING
);
322 wxMessageBox(msg
, _T("About"), wxOK
| wxICON_INFORMATION
, this);