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git.saurik.com Git - wxWidgets.git/blob - samples/sockets/server.cpp
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1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
8 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ==========================================================================
14 // ==========================================================================
16 // --------------------------------------------------------------------------
18 // --------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
27 // for all others, include the necessary headers
32 #include "wx/socket.h"
34 // this example is currently written to use only IP or only IPv6 sockets, it
35 // should be extended to allow using either in the future
37 typedef wxIPV6address IPaddress
;
39 typedef wxIPV4address IPaddress
;
42 // --------------------------------------------------------------------------
44 // --------------------------------------------------------------------------
46 // the application icon
47 #include "mondrian.xpm"
49 // --------------------------------------------------------------------------
51 // --------------------------------------------------------------------------
53 // Define a new application type
54 class MyApp
: public wxApp
57 virtual bool OnInit();
60 // Define a new frame type: this is going to be our main frame
61 class MyFrame
: public wxFrame
67 // event handlers (these functions should _not_ be virtual)
68 void OnQuit(wxCommandEvent
& event
);
69 void OnAbout(wxCommandEvent
& event
);
70 void OnServerEvent(wxSocketEvent
& event
);
71 void OnSocketEvent(wxSocketEvent
& event
);
73 void Test1(wxSocketBase
*sock
);
74 void Test2(wxSocketBase
*sock
);
75 void Test3(wxSocketBase
*sock
);
77 // convenience functions
78 void UpdateStatusBar();
81 wxSocketServer
*m_server
;
88 // any class wishing to process wxWidgets events must use this macro
92 // simple helper class to log start and end of each test
96 TestLogger(const wxString
& name
) : m_name(name
)
98 wxLogMessage("=== %s begins ===", m_name
);
103 wxLogMessage("=== %s ends ===", m_name
);
107 const wxString m_name
;
110 // --------------------------------------------------------------------------
112 // --------------------------------------------------------------------------
114 // IDs for the controls and the menu commands
118 SERVER_QUIT
= wxID_EXIT
,
119 SERVER_ABOUT
= wxID_ABOUT
,
126 // --------------------------------------------------------------------------
127 // event tables and other macros for wxWidgets
128 // --------------------------------------------------------------------------
130 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
131 EVT_MENU(SERVER_QUIT
, MyFrame::OnQuit
)
132 EVT_MENU(SERVER_ABOUT
, MyFrame::OnAbout
)
133 EVT_SOCKET(SERVER_ID
, MyFrame::OnServerEvent
)
134 EVT_SOCKET(SOCKET_ID
, MyFrame::OnSocketEvent
)
140 // ==========================================================================
142 // ==========================================================================
144 // --------------------------------------------------------------------------
145 // the application class
146 // --------------------------------------------------------------------------
150 if ( !wxApp::OnInit() )
153 // Create the main application window
154 MyFrame
*frame
= new MyFrame();
156 // Show it and tell the application that it's our main window
164 // --------------------------------------------------------------------------
166 // --------------------------------------------------------------------------
170 MyFrame::MyFrame() : wxFrame((wxFrame
*)NULL
, wxID_ANY
,
171 _("wxSocket demo: Server"),
172 wxDefaultPosition
, wxSize(300, 200))
174 // Give the frame an icon
175 SetIcon(wxICON(mondrian
));
178 m_menuFile
= new wxMenu();
179 m_menuFile
->Append(SERVER_ABOUT
, _("&About...\tCtrl-A"), _("Show about dialog"));
180 m_menuFile
->AppendSeparator();
181 m_menuFile
->Append(SERVER_QUIT
, _("E&xit\tAlt-X"), _("Quit server"));
183 // Append menus to the menubar
184 m_menuBar
= new wxMenuBar();
185 m_menuBar
->Append(m_menuFile
, _("&File"));
186 SetMenuBar(m_menuBar
);
191 #endif // wxUSE_STATUSBAR
193 // Make a textctrl for logging
194 m_text
= new wxTextCtrl(this, wxID_ANY
,
195 _("Welcome to wxSocket demo: Server\n"),
196 wxDefaultPosition
, wxDefaultSize
,
197 wxTE_MULTILINE
| wxTE_READONLY
);
198 delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text
));
200 // Create the address - defaults to localhost:0 initially
204 wxLogMessage("Creating server at %s:%u", addr
.IPAddress(), addr
.Service());
207 m_server
= new wxSocketServer(addr
);
209 // We use Ok() here to see if the server is really listening
210 if (! m_server
->Ok())
212 wxLogMessage("Could not listen at the specified port !");
217 if ( !m_server
->GetLocal(addrReal
) )
218 wxLogMessage("ERROR: couldn't get the address we bound to");
220 wxLogMessage("Server listening at %s:%u",
221 addrReal
.IPAddress(), addrReal
.Service());
223 // Setup the event handler and subscribe to connection events
224 m_server
->SetEventHandler(*this, SERVER_ID
);
225 m_server
->SetNotify(wxSOCKET_CONNECTION_FLAG
);
226 m_server
->Notify(true);
235 // No delayed deletion here, as the frame is dying anyway
241 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
243 // true is to force the frame to close
247 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
249 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
251 wxOK
| wxICON_INFORMATION
, this);
254 void MyFrame::Test1(wxSocketBase
*sock
)
256 TestLogger
logtest("Test 1");
258 // Receive data from socket and send it back. We will first
259 // get a byte with the buffer size, so we can specify the
260 // exact size and use the wxSOCKET_WAITALL flag. Also, we
261 // disabled input events so we won't have unwanted reentrance.
262 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
264 sock
->SetFlags(wxSOCKET_WAITALL
);
269 wxCharBuffer
buf(len
);
272 sock
->Read(buf
.data(), len
);
273 wxLogMessage("Got the data, sending it back");
276 sock
->Write(buf
, len
);
279 void MyFrame::Test2(wxSocketBase
*sock
)
283 TestLogger
logtest("Test 2");
285 // We don't need to set flags because ReadMsg and WriteMsg
286 // are not affected by them anyway.
289 wxUint32 len
= sock
->ReadMsg(buf
, sizeof(buf
)).LastCount();
292 wxLogError("Failed to read message.");
296 wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf
, len
));
297 wxLogMessage("Sending the data back");
300 sock
->WriteMsg(buf
, len
);
303 void MyFrame::Test3(wxSocketBase
*sock
)
305 TestLogger
logtest("Test 3");
307 // This test is similar to the first one, but the len is
308 // expressed in kbytes - this tests large data transfers.
310 sock
->SetFlags(wxSOCKET_WAITALL
);
315 wxCharBuffer
buf(len
*1024);
318 sock
->Read(buf
.data(), len
* 1024);
319 wxLogMessage("Got the data, sending it back");
322 sock
->Write(buf
, len
* 1024);
325 void MyFrame::OnServerEvent(wxSocketEvent
& event
)
327 wxString s
= _("OnServerEvent: ");
330 switch(event
.GetSocketEvent())
332 case wxSOCKET_CONNECTION
: s
.Append(_("wxSOCKET_CONNECTION\n")); break;
333 default : s
.Append(_("Unexpected event !\n")); break;
336 m_text
->AppendText(s
);
338 // Accept new connection if there is one in the pending
339 // connections queue, else exit. We use Accept(false) for
340 // non-blocking accept (although if we got here, there
341 // should ALWAYS be a pending connection).
343 sock
= m_server
->Accept(false);
348 if ( !sock
->GetPeer(addr
) )
349 wxLogMessage("New connection from unknown client accepted.");
351 wxLogMessage("New client connection from %s:%u accepted",
352 addr
.IPAddress(), addr
.Service());
356 wxLogMessage("Error: couldn't accept a new connection");
360 sock
->SetEventHandler(*this, SOCKET_ID
);
361 sock
->SetNotify(wxSOCKET_INPUT_FLAG
| wxSOCKET_LOST_FLAG
);
368 void MyFrame::OnSocketEvent(wxSocketEvent
& event
)
370 wxString s
= _("OnSocketEvent: ");
371 wxSocketBase
*sock
= event
.GetSocket();
373 // First, print a message
374 switch(event
.GetSocketEvent())
376 case wxSOCKET_INPUT
: s
.Append(_("wxSOCKET_INPUT\n")); break;
377 case wxSOCKET_LOST
: s
.Append(_("wxSOCKET_LOST\n")); break;
378 default : s
.Append(_("Unexpected event !\n")); break;
381 m_text
->AppendText(s
);
383 // Now we process the event
384 switch(event
.GetSocketEvent())
388 // We disable input events, so that the test doesn't trigger
389 // wxSocketEvent again.
390 sock
->SetNotify(wxSOCKET_LOST_FLAG
);
392 // Which test are we going to run?
398 case 0xBE: Test1(sock
); break;
399 case 0xCE: Test2(sock
); break;
400 case 0xDE: Test3(sock
); break;
402 wxLogMessage("Unknown test id received from client");
405 // Enable input events again.
406 sock
->SetNotify(wxSOCKET_LOST_FLAG
| wxSOCKET_INPUT_FLAG
);
413 // Destroy() should be used instead of delete wherever possible,
414 // due to the fact that wxSocket uses 'delayed events' (see the
415 // documentation for wxPostEvent) and we don't want an event to
416 // arrive to the event handler (the frame, here) after the socket
417 // has been deleted. Also, we might be doing some other thing with
418 // the socket at the same time; for example, we might be in the
419 // middle of a test or something. Destroy() takes care of all
422 wxLogMessage("Deleting socket.");
432 // convenience functions
434 void MyFrame::UpdateStatusBar()
438 s
.Printf(_("%d clients connected"), m_numClients
);
440 #endif // wxUSE_STATUSBAR