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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: socket.h
3 // Purpose: interface of wxIP*address, wxSocket* classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11 @class wxIPaddress
12
13 wxIPaddress is an abstract base class for all internet protocol address
14 objects. Currently, only wxIPV4address is implemented. An experimental
15 implementation for IPV6, wxIPV6address, is being developed.
16
17 @library{wxbase}
18 @category{net}
19 */
20 class wxIPaddress : public wxSockAddress
21 {
22 public:
23 /**
24 Internally, this is the same as setting the IP address to @b INADDR_ANY.
25
26 On IPV4 implementations, 0.0.0.0
27
28 On IPV6 implementations, ::
29
30 @return @true on success, @false if something went wrong.
31 */
32 bool AnyAddress();
33
34 /**
35 Internally, this is the same as setting the IP address to @b INADDR_BROADCAST.
36
37 On IPV4 implementations, 255.255.255.255
38
39 @return @true on success, @false if something went wrong.
40 */
41 virtual bool BroadcastAddress() = 0;
42
43 /**
44 Set the address to hostname, which can be a host name or an IP-style address
45 in a format dependent on implementation.
46
47 @return @true on success, @false if something goes wrong (invalid
48 hostname or invalid IP address).
49 */
50 bool Hostname(const wxString& hostname);
51
52 /**
53 Returns the hostname which matches the IP address.
54 */
55 wxString Hostname() const;
56
57 /**
58 Returns a wxString containing the IP address.
59 */
60 virtual wxString IPAddress() const = 0;
61
62 /**
63 Determines if current address is set to localhost.
64
65 @return @true if address is localhost, @false if internet address.
66 */
67 virtual bool IsLocalHost() const = 0;
68
69 /**
70 Set address to localhost.
71
72 On IPV4 implementations, 127.0.0.1
73
74 On IPV6 implementations, ::1
75
76 @return @true on success, @false if something went wrong.
77 */
78 bool LocalHost();
79
80 /**
81 Set the port to that corresponding to the specified service.
82
83 @return @true on success, @false if something goes wrong (invalid @a service).
84 */
85 bool Service(const wxString& service);
86
87 /**
88 Set the port to that corresponding to the specified service.
89
90 @return @true on success, @false if something goes wrong (invalid @a service).
91 */
92 bool Service(unsigned short service);
93
94 /**
95 Returns the current service.
96 */
97 unsigned short Service() const;
98 };
99
100
101 /**
102 @class wxIPV4address
103
104 A class for working with IPv4 network addresses.
105
106 @library{wxbase}
107 @category{net}
108 */
109 class wxIPV4address : public wxIPaddress
110 {
111 public:
112 /**
113 Set address to any of the addresses of the current machine.
114
115 Whenever possible, use this function instead of LocalHost(),
116 as this correctly handles multi-homed hosts and avoids other small
117 problems. Internally, this is the same as setting the IP address
118 to @b INADDR_ANY.
119
120 @return @true on success, @false if something went wrong.
121 */
122 bool AnyAddress();
123
124 /**
125 Set the address to hostname, which can be a host name or an IP-style address
126 in dot notation(<tt>a.b.c.d</tt>).
127
128 @return @true on success, @false if something goes wrong (invalid
129 hostname or invalid IP address).
130 */
131 bool Hostname(const wxString& hostname);
132
133 /**
134 Returns the hostname which matches the IP address.
135 */
136 virtual wxString Hostname() const;
137
138 /**
139 Returns a wxString containing the IP address in dot quad (127.0.0.1) format.
140 */
141 virtual wxString IPAddress() const;
142
143 /**
144 Set address to localhost (127.0.0.1).
145
146 Whenever possible, use AnyAddress() instead of this one, as that one will
147 correctly handle multi-homed hosts and avoid other small problems.
148
149 @return @true on success, @false if something went wrong.
150 */
151 bool LocalHost();
152
153 /**
154 Set the port to that corresponding to the specified @a service.
155
156 @return @true on success, @false if something goes wrong (invalid @a service).
157 */
158 bool Service(const wxString& service);
159
160 /**
161 Set the port to that corresponding to the specified @a service.
162
163 @return @true on success, @false if something goes wrong (invalid @a service).
164 */
165 bool Service(unsigned short service);
166
167 /**
168 Returns the current service.
169 */
170 unsigned short Service() const;
171 };
172
173
174
175 /**
176 @class wxSocketServer
177
178 @todo describe me.
179
180 @library{wxnet}
181 @category{net}
182 */
183 class wxSocketServer : public wxSocketBase
184 {
185 public:
186 /**
187 Constructs a new server and tries to bind to the specified @e address.
188
189 Before trying to accept new connections, remember to test whether it succeeded
190 with wxSocketBase:IsOk().
191
192 @param address
193 Specifies the local address for the server (e.g. port number).
194 @param flags
195 Socket flags (See wxSocketBase::SetFlags()).
196 */
197 wxSocketServer(const wxSockAddress& address,
198 wxSocketFlags flags = wxSOCKET_NONE);
199
200 /**
201 Destructor (it doesn't close the accepted connections).
202 */
203 virtual ~wxSocketServer();
204
205 /**
206 Accepts an incoming connection request, and creates a new wxSocketBase
207 object which represents the server-side of the connection.
208
209 If @a wait is @true and there are no pending connections to be
210 accepted, it will wait for the next incoming connection to
211 arrive.
212
213 @warning: This method will block the GUI.
214
215 If @a wait is @false, it will try to accept a pending connection
216 if there is one, but it will always return immediately without blocking
217 the GUI. If you want to use Accept() in this way, you can either check for
218 incoming connections with WaitForAccept() or catch @b wxSOCKET_CONNECTION events,
219 then call Accept() once you know that there is an incoming connection waiting
220 to be accepted.
221
222 @return Returns an opened socket connection, or @NULL if an error
223 occurred or if the wait parameter was @false and there
224 were no pending connections.
225
226 @see WaitForAccept(), wxSocketBase::SetNotify(),
227 wxSocketBase::Notify(), AcceptWith()
228 */
229 wxSocketBase* Accept(bool wait = true);
230
231 /**
232 Accept an incoming connection using the specified socket object.
233
234 @param socket
235 Socket to be initialized
236 @param wait
237 See Accept() for more info.
238
239 @return Returns @true on success, or @false if an error occurred or
240 if the wait parameter was @false and there were no pending
241 connections.
242
243 @see WaitForAccept(), wxSocketBase::SetNotify(),
244 wxSocketBase::Notify(), Accept()
245 */
246 bool AcceptWith(wxSocketBase& socket, bool wait = true);
247
248 /**
249 Wait for an incoming connection.
250
251 Use it if you want to call Accept() or AcceptWith() with @e wait set
252 to @false, to detect when an incoming connection is waiting to be accepted.
253
254 @param seconds
255 Number of seconds to wait. If -1, it will wait for the default
256 timeout, as set with wxSocketBase::SetTimeout().
257 @param millisecond
258 Number of milliseconds to wait.
259
260 @return @true if an incoming connection arrived, @false if the timeout
261 elapsed.
262
263 @see Accept(), AcceptWith(), wxSocketBase::InterruptWait()
264 */
265 bool WaitForAccept(long seconds = -1, long millisecond = 0);
266 };
267
268
269 /**
270 @class wxSocketClient
271
272 @todo describe me.
273
274 @library{wxnet}
275 @category{net}
276 */
277 class wxSocketClient : public wxSocketBase
278 {
279 public:
280 /**
281 Constructor.
282
283 @param flags
284 Socket flags (See wxSocketBase::SetFlags())
285 */
286 wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
287
288 /**
289 Destructor. Please see wxSocketBase::Destroy().
290 */
291 virtual ~wxSocketClient();
292
293 /**
294 Connects to a server using the specified address.
295
296 If @a wait is @true, Connect() will wait until the connection
297 completes.
298
299 @warning: This method will block the GUI.
300
301 If @a wait is @false, Connect() will try to establish the connection
302 and return immediately, without blocking the GUI. When used this way,
303 even if Connect() returns @false, the connection request can be
304 completed later. To detect this, use WaitOnConnect(), or catch
305 @b wxSOCKET_CONNECTION events (for successful establishment) and
306 @b wxSOCKET_LOST events (for connection failure).
307
308 @param address
309 Address of the server.
310 @param wait
311 If @true, waits for the connection to complete.
312
313 @return @true if the connection is established and no error occurs.
314 If @a wait was true, and Connect() returns @false, an error
315 occurred and the connection failed.
316 If @a wait was @false, and Connect() returns @false, you should
317 still be prepared to handle the completion of this connection request,
318 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
319 and wxSOCKET_LOST events.
320
321 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
322 */
323 virtual bool Connect(const wxSockAddress& address, bool wait = true);
324
325 /**
326 Connects to a server using the specified address.
327
328 If @a wait is @true, Connect() will wait until the connection
329 completes. @b Warning: This will block the GUI.
330
331 If @a wait is @false, Connect() will try to establish the connection
332 and return immediately, without blocking the GUI. When used this way,
333 even if Connect() returns @false, the connection request can be
334 completed later. To detect this, use WaitOnConnect(), or catch
335 @b wxSOCKET_CONNECTION events (for successful establishment) and
336 @b wxSOCKET_LOST events (for connection failure).
337
338 @param address
339 Address of the server.
340 @param local
341 Bind to the specified local address and port before connecting.
342 The local address and port can also be set using SetLocal(),
343 and then using the 2-parameter Connect() method.
344 @param wait
345 If @true, waits for the connection to complete.
346
347 @return @true if the connection is established and no error occurs.
348 If @a wait was true, and Connect() returns @false, an error
349 occurred and the connection failed.
350 If @a wait was @false, and Connect() returns @false, you should
351 still be prepared to handle the completion of this connection request,
352 either with WaitOnConnect() or by watching wxSOCKET_CONNECTION
353 and wxSOCKET_LOST events.
354
355 @see WaitOnConnect(), wxSocketBase::SetNotify(), wxSocketBase::Notify()
356 */
357 bool Connect(const wxSockAddress& address, const wxSockAddress& local,
358 bool wait = true);
359
360 /**
361 Wait until a connection request completes, or until the specified timeout
362 elapses. Use this function after issuing a call to Connect() with
363 @e wait set to @false.
364
365 @param seconds
366 Number of seconds to wait.
367 If -1, it will wait for the default timeout, as set with wxSocketBase::SetTimeout().
368 @param milliseconds
369 Number of milliseconds to wait.
370
371 @return
372 WaitOnConnect() returns @true if the connection request completes.
373 This does not necessarily mean that the connection was
374 successfully established; it might also happen that the
375 connection was refused by the peer. Use wxSocketBase::IsConnected()
376 to distinguish between these two situations.
377 @n @n If the timeout elapses, WaitOnConnect() returns @false.
378 @n @n These semantics allow code like this:
379 @code
380 // Issue the connection request
381 client->Connect(addr, false);
382
383 // Wait until the request completes or until we decide to give up
384 bool waitmore = true;
385 while ( !client->WaitOnConnect(seconds, millis) && waitmore )
386 {
387 // possibly give some feedback to the user,
388 // and update waitmore as needed.
389 }
390 bool success = client->IsConnected();
391 @endcode
392 */
393 bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
394 };
395
396
397
398 /**
399 @class wxSockAddress
400
401 You are unlikely to need to use this class: only wxSocketBase uses it.
402
403 @library{wxbase}
404 @category{net}
405
406 @see wxSocketBase, wxIPaddress, wxIPV4address
407 */
408 class wxSockAddress : public wxObject
409 {
410 public:
411 /**
412 Default constructor.
413 */
414 wxSockAddress();
415
416 /**
417 Default destructor.
418 */
419 virtual ~wxSockAddress();
420
421 /**
422 Delete all informations about the address.
423 */
424 virtual void Clear();
425
426 /**
427 Returns the length of the socket address.
428 */
429 int SockAddrLen();
430 };
431
432
433
434 /**
435 @class wxSocketEvent
436
437 This event class contains information about socket events.
438
439 @beginEventTable{wxSocketEvent}
440 @event{EVT_SOCKET(id, func)}
441 Process a socket event, supplying the member function.
442 @endEventTable
443
444 @library{wxnet}
445 @category{net}
446
447 @see wxSocketBase, wxSocketClient, wxSocketServer
448 */
449 class wxSocketEvent : public wxEvent
450 {
451 public:
452 /**
453 Constructor.
454 */
455 wxSocketEvent(int id = 0);
456
457 /**
458 Gets the client data of the socket which generated this event, as
459 set with wxSocketBase::SetClientData().
460 */
461 void* GetClientData() const;
462
463 /**
464 Returns the socket object to which this event refers to.
465 This makes it possible to use the same event handler for different sockets.
466 */
467 wxSocketBase* GetSocket() const;
468
469 /**
470 Returns the socket event type.
471 */
472 wxSocketNotify GetSocketEvent() const;
473 };
474
475
476 /**
477 wxSocket error return values.
478 */
479 enum wxSocketError
480 {
481 wxSOCKET_NOERROR, ///< No error happened.
482 wxSOCKET_INVOP, ///< Invalid operation.
483 wxSOCKET_IOERR, ///< Input/Output error.
484 wxSOCKET_INVADDR, ///< Invalid address passed to wxSocket.
485 wxSOCKET_INVSOCK, ///< Invalid socket (uninitialized).
486 wxSOCKET_NOHOST, ///< No corresponding host.
487 wxSOCKET_INVPORT, ///< Invalid port.
488 wxSOCKET_WOULDBLOCK, ///< The socket is non-blocking and the operation would block.
489 wxSOCKET_TIMEDOUT, ///< The timeout for this operation expired.
490 wxSOCKET_MEMERR ///< Memory exhausted.
491 };
492
493
494 /**
495 @anchor wxSocketEventFlags
496
497 wxSocket Event Flags.
498
499 A brief note on how to use these events:
500
501 The @b wxSOCKET_INPUT event will be issued whenever there is data available
502 for reading. This will be the case if the input queue was empty and new data
503 arrives, or if the application has read some data yet there is still more data
504 available. This means that the application does not need to read all available
505 data in response to a @b wxSOCKET_INPUT event, as more events will be produced
506 as necessary.
507
508 The @b wxSOCKET_OUTPUT event is issued when a socket is first connected with
509 Connect() or accepted with Accept(). After that, new events will be generated
510 only after an output operation fails with @b wxSOCKET_WOULDBLOCK and buffer space
511 becomes available again. This means that the application should assume that it can
512 write data to the socket until an @b wxSOCKET_WOULDBLOCK error occurs; after this,
513 whenever the socket becomes writable again the application will be notified with
514 another @b wxSOCKET_OUTPUT event.
515
516 The @b wxSOCKET_CONNECTION event is issued when a delayed connection request completes
517 successfully (client) or when a new connection arrives at the incoming queue (server).
518
519 The @b wxSOCKET_LOST event is issued when a close indication is received for the socket.
520 This means that the connection broke down or that it was closed by the peer. Also, this
521 event will be issued if a connection request fails.
522 */
523 enum wxSocketEventFlags
524 {
525 wxSOCKET_INPUT, ///< There is data available for reading.
526 wxSOCKET_OUTPUT, ///< The socket is ready to be written to.
527 wxSOCKET_CONNECTION, ///< Incoming connection request (server), or
528 ///< successful connection establishment (client).
529 wxSOCKET_LOST ///< The connection has been closed.
530 };
531
532
533 /**
534 @anchor wxSocketFlags
535
536 wxSocket Flags.
537
538 A brief overview on how to use these flags follows.
539
540 If no flag is specified (this is the same as @b wxSOCKET_NONE),
541 IO calls will return after some data has been read or written, even
542 when the transfer might not be complete. This is the same as issuing
543 exactly one blocking low-level call to @b recv() or @b send(). Note
544 that @e blocking here refers to when the function returns, not
545 to whether the GUI blocks during this time.
546
547 If @b wxSOCKET_NOWAIT is specified, IO calls will return immediately.
548 Read operations will retrieve only available data. Write operations will
549 write as much data as possible, depending on how much space is available
550 in the output buffer. This is the same as issuing exactly one nonblocking
551 low-level call to @b recv() or @b send(). Note that @e nonblocking here
552 refers to when the function returns, not to whether the GUI blocks during
553 this time.
554
555 If @b wxSOCKET_WAITALL is specified, IO calls won't return until ALL
556 the data has been read or written (or until an error occurs), blocking if
557 necessary, and issuing several low level calls if necessary. This is the
558 same as having a loop which makes as many blocking low-level calls to
559 @b recv() or @b send() as needed so as to transfer all the data. Note
560 that @e blocking here refers to when the function returns, not
561 to whether the GUI blocks during this time.
562
563 The @b wxSOCKET_BLOCK flag controls whether the GUI blocks during
564 IO operations. If this flag is specified, the socket will not yield
565 during IO calls, so the GUI will remain blocked until the operation
566 completes. If it is not used, then the application must take extra
567 care to avoid unwanted reentrance.
568
569 The @b wxSOCKET_REUSEADDR flag controls the use of the @b SO_REUSEADDR standard
570 @b setsockopt() flag. This flag allows the socket to bind to a port that is
571 already in use. This is mostly used on UNIX-based systems to allow rapid starting
572 and stopping of a server, otherwise you may have to wait several minutes for the
573 port to become available.
574
575 @b wxSOCKET_REUSEADDR can also be used with socket clients to (re)bind to a
576 particular local port for an outgoing connection.
577 This option can have surprising platform dependent behavior, so check the
578 documentation for your platform's implementation of setsockopt().
579
580 Note that on BSD-based systems(e.g. Mac OS X), use of
581 @b wxSOCKET_REUSEADDR implies @b SO_REUSEPORT in addition to
582 @b SO_REUSEADDR to be consistent with Windows.
583
584 The @b wxSOCKET_BROADCAST flag controls the use of the @b SO_BROADCAST standard
585 @b setsockopt() flag. This flag allows the socket to use the broadcast address,
586 and is generally used in conjunction with @b wxSOCKET_NOBIND and
587 wxIPaddress::BroadcastAddress().
588
589 So:
590 - @b wxSOCKET_NONE will try to read at least SOME data, no matter how much.
591 - @b wxSOCKET_NOWAIT will always return immediately, even if it cannot
592 read or write ANY data.
593 - @b wxSOCKET_WAITALL will only return when it has read or written ALL
594 the data.
595 - @b wxSOCKET_BLOCK has nothing to do with the previous flags and
596 it controls whether the GUI blocks.
597 - @b wxSOCKET_REUSEADDR controls special platform-specific behavior for
598 reusing local addresses/ports.
599 */
600 enum
601 {
602 wxSOCKET_NONE = 0, ///< Normal functionality.
603 wxSOCKET_NOWAIT = 1, ///< Read/write as much data as possible and return immediately.
604 wxSOCKET_WAITALL = 2, ///< Wait for all required data to be read/written unless an error occurs.
605 wxSOCKET_BLOCK = 4, ///< Block the GUI (do not yield) while reading/writing data.
606 wxSOCKET_REUSEADDR = 8, ///< Allows the use of an in-use port (wxServerSocket only)
607 wxSOCKET_BROADCAST = 16, ///< Switches the socket to broadcast mode
608 wxSOCKET_NOBIND = 32 ///< Stops the socket from being bound to a specific
609 ///< adapter (normally used in conjunction with
610 ///< @b wxSOCKET_BROADCAST)
611 };
612
613
614 /**
615 @class wxSocketBase
616
617 wxSocketBase is the base class for all socket-related objects, and it
618 defines all basic IO functionality.
619
620 @note
621 When using wxSocket from multiple threads, even implicitly (e.g. by using
622 wxFTP or wxHTTP in another thread) you must initialize the sockets from the
623 main thread by calling Initialize() before creating the other ones.
624
625 @beginEventTable{wxSocketEvent}
626 @event{EVT_SOCKET(id, func)}
627 Process a @c wxEVT_SOCKET event.
628 See @ref wxSocketEventFlags and @ref wxSocketFlags for more info.
629 @endEventTable
630
631 @library{wxnet}
632 @category{net}
633
634 @see wxSocketEvent, wxSocketClient, wxSocketServer, @sample{sockets},
635 @ref wxSocketFlags, ::wxSocketEventFlags, ::wxSocketError
636 */
637 class wxSocketBase : public wxObject
638 {
639 public:
640
641 /**
642 @name Construction and Destruction
643 */
644 //@{
645
646 /**
647 Default constructor.
648
649 Don't use it directly; instead, use wxSocketClient to construct a socket client,
650 or wxSocketServer to construct a socket server.
651 */
652 wxSocketBase();
653
654 /**
655 Destructor.
656
657 Do not destroy a socket using the delete operator directly;
658 use Destroy() instead. Also, do not create socket objects in the stack.
659 */
660 ~wxSocketBase();
661
662 /**
663 Destroys the socket safely.
664
665 Use this function instead of the delete operator, since otherwise socket events
666 could reach the application even after the socket has been destroyed. To prevent
667 this problem, this function appends the wxSocket to a list of object to be deleted
668 on idle time, after all events have been processed. For the same reason, you should
669 avoid creating socket objects in the stack.
670
671 Destroy() calls Close() automatically.
672
673 @return Always @true.
674 */
675 bool Destroy();
676
677 /**
678 Perform the initialization needed in order to use the sockets.
679
680 This function is called from wxSocket constructor implicitly and so
681 normally doesn't need to be called explicitly. There is however one
682 important exception: as this function must be called from the main
683 (UI) thread, if you use wxSocket from multiple threads you must call
684 Initialize() from the main thread before creating wxSocket objects in
685 the other ones.
686
687 It is safe to call this function multiple times (only the first call
688 does anything) but you must call Shutdown() exactly once for every call
689 to Initialize().
690
691 @return
692 @true if the sockets can be used, @false if the initialization
693 failed and sockets are not available at all.
694 */
695 static bool Initialize();
696
697 /**
698 Shut down the sockets.
699
700 This function undoes the call to Initialize() and must be called after
701 every successful call to Initialize().
702 */
703 static void Shutdown();
704
705 //@}
706
707
708 /**
709 @name Socket State
710 */
711 //@{
712
713 /**
714 Returns @true if an error occurred in the last IO operation.
715
716 Use this function to check for an error condition after one of the
717 following calls: Discard(), Peek(), Read(), ReadMsg(), Unread(), Write(), WriteMsg().
718 */
719 bool Error() const;
720
721 /**
722 Return the local address of the socket.
723
724 @return @true if no error happened, @false otherwise.
725 */
726 bool GetLocal(wxSockAddress& addr) const;
727
728 /**
729 Return the peer address field of the socket.
730
731 @return @true if no error happened, @false otherwise.
732 */
733 bool GetPeer(wxSockAddress& addr) const;
734
735 /**
736 Return the socket timeout in seconds.
737
738 The timeout can be set using SetTimeout() and is 10 minutes by default.
739 */
740 long GetTimeout() const;
741
742 /**
743 Returns @true if the socket is connected.
744 */
745 bool IsConnected() const;
746
747 /**
748 Check if the socket can be currently read or written.
749
750 This might mean that queued data is available for reading or, for streamed
751 sockets, that the connection has been closed, so that a read operation will
752 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
753 is set, in which case the operation might still block).
754 */
755 bool IsData() const;
756
757 /**
758 Returns @true if the socket is not connected.
759 */
760 bool IsDisconnected() const;
761
762 /**
763 Returns @true if the socket is initialized and ready and @false in other
764 cases.
765
766 @remarks
767 For wxSocketClient, IsOk() won't return @true unless the client is connected to a server.
768 For wxSocketServer, IsOk() will return @true if the server could bind to the specified address
769 and is already listening for new connections.
770 IsOk() does not check for IO errors; use Error() instead for that purpose.
771 */
772 bool IsOk() const;
773
774 /**
775 Returns the number of bytes read or written by the last IO call.
776
777 Use this function to get the number of bytes actually transferred
778 after using one of the following IO calls: Discard(), Peek(), Read(),
779 ReadMsg(), Unread(), Write(), WriteMsg().
780 */
781 wxUint32 LastCount() const;
782
783 /**
784 Returns the last wxSocket error. See @ref wxSocketError .
785
786 @note
787 This function merely returns the last error code,
788 but it should not be used to determine if an error has occurred (this
789 is because successful operations do not change the LastError value).
790 Use Error() first, in order to determine if the last IO call failed.
791 If this returns @true, use LastError() to discover the cause of the error.
792 */
793 wxSocketError LastError() const;
794
795 /**
796 Restore the previous state of the socket, as saved with SaveState().
797
798 Calls to SaveState() and RestoreState() can be nested.
799
800 @see SaveState()
801 */
802 void RestoreState();
803
804 /**
805 Save the current state of the socket in a stack.
806
807 Socket state includes flags, as set with SetFlags(), event mask, as set
808 with SetNotify() and Notify(), user data, as set with SetClientData().
809 Calls to SaveState and RestoreState can be nested.
810
811 @see RestoreState()
812 */
813 void SaveState();
814
815 //@}
816
817
818 /**
819 @name Basic I/O
820
821 See also: wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
822 */
823 //@{
824
825 /**
826 Shut down the socket, disabling further transmission and reception of
827 data and disable events for the socket and frees the associated system
828 resources.
829
830 Upon socket destruction, Close() is automatically called, so in most cases
831 you won't need to do it yourself, unless you explicitly want to shut down
832 the socket, typically to notify the peer that you are closing the connection.
833
834 @remarks
835 Although Close() immediately disables events for the socket, it is possible
836 that event messages may be waiting in the application's event queue.
837 The application must therefore be prepared to handle socket event messages even
838 after calling Close().
839 */
840 void Close();
841
842 /**
843 Shuts down the writing end of the socket.
844
845 This function simply calls the standard shutdown() function on the
846 underlying socket, indicating that nothing will be written to this
847 socket any more.
848 */
849 void ShutdownOutput();
850
851 /**
852 Delete all bytes in the incoming queue.
853
854 This function always returns immediately and its operation is not
855 affected by IO flags.
856
857 Use LastCount() to verify the number of bytes actually discarded.
858
859 If you use Error(), it will always return @false.
860 */
861 wxSocketBase& Discard();
862
863 /**
864 Returns current IO flags, as set with SetFlags()
865 */
866 wxSocketFlags GetFlags() const;
867
868 /**
869 Use this function to interrupt any wait operation currently in progress.
870
871 Note that this is not intended as a regular way to interrupt a Wait call,
872 but only as an escape mechanism for exceptional situations where it is
873 absolutely necessary to use it, for example to abort an operation due to
874 some exception or abnormal problem. InterruptWait is automatically called
875 when you Close() a socket (and thus also upon
876 socket destruction), so you don't need to use it in these cases.
877
878 @see Wait(), WaitForLost(), WaitForRead(), WaitForWrite(),
879 wxSocketServer::WaitForAccept(), wxSocketClient::WaitOnConnect()
880 */
881 void InterruptWait();
882
883 /**
884 Peek into the socket by copying the next bytes which would be read by
885 Read() into the provided buffer.
886
887 Peeking a buffer doesn't delete it from the socket input queue, i.e.
888 calling Read() will return the same data.
889
890 Use LastCount() to verify the number of bytes actually peeked.
891
892 Use Error() to determine if the operation succeeded.
893
894 @param buffer
895 Buffer where to put peeked data.
896 @param nbytes
897 Number of bytes.
898
899 @return Returns a reference to the current object.
900
901 @remarks
902 The exact behaviour of Peek() depends on the combination of flags being used.
903 For a detailed explanation, see SetFlags()
904
905 @see Error(), LastError(), LastCount(), SetFlags()
906 */
907 wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
908
909 /**
910 Read up to the given number of bytes from the socket.
911
912 Use LastCount() to verify the number of bytes actually read.
913 Use Error() to determine if the operation succeeded.
914
915 @param buffer
916 Buffer where to put read data.
917 @param nbytes
918 Number of bytes.
919
920 @return Returns a reference to the current object.
921
922 @remarks
923 The exact behaviour of Read() depends on the combination of flags being used.
924 For a detailed explanation, see SetFlags()
925
926 @see Error(), LastError(), LastCount(),
927 SetFlags()
928 */
929 wxSocketBase& Read(void* buffer, wxUint32 nbytes);
930
931 /**
932 Receive a message sent by WriteMsg().
933
934 If the buffer passed to the function isn't big enough, the remaining
935 bytes will be discarded. This function always waits for the buffer to
936 be entirely filled, unless an error occurs.
937
938 Use LastCount() to verify the number of bytes actually read.
939
940 Use Error() to determine if the operation succeeded.
941
942 @param buffer
943 Buffer where to put read data.
944 @param nbytes
945 Size of the buffer.
946
947 @return Returns a reference to the current object.
948
949 @remarks
950 ReadMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set
951 and it will always ignore the @b wxSOCKET_NOWAIT flag.
952 The exact behaviour of ReadMsg() depends on the @b wxSOCKET_BLOCK flag.
953 For a detailed explanation, see SetFlags().
954
955 @see Error(), LastError(), LastCount(), SetFlags(), WriteMsg()
956 */
957 wxSocketBase& ReadMsg(void* buffer, wxUint32 nbytes);
958
959 /**
960 Use SetFlags to customize IO operation for this socket.
961
962 The @a flags parameter may be a combination of flags ORed together.
963 Notice that not all combinations of flags affecting the IO calls
964 (Read() and Write()) make sense, e.g. @b wxSOCKET_NOWAIT can't be
965 combined with @b wxSOCKET_WAITALL nor with @b wxSOCKET_BLOCK.
966
967 The following flags can be used:
968 @beginFlagTable
969 @flag{wxSOCKET_NONE}
970 Default mode: the socket will read some data in the IO calls and
971 will process events to avoid blocking UI while waiting for the data
972 to become available.
973 @flag{wxSOCKET_NOWAIT}
974 Don't wait for the socket to become ready in IO calls, read as much
975 data as is available -- potentially 0 bytes -- and return
976 immediately.
977 @flag{wxSOCKET_WAITALL}
978 Don't return before the entire amount of data specified in IO calls
979 is read or written unless an error occurs. If this flag is not
980 specified, the IO calls return as soon as any amount of data, even
981 less than the total number of bytes, is processed.
982 @flag{wxSOCKET_BLOCK}
983 Don't process the UI events while waiting for the socket to become
984 ready. This means that UI will be unresponsive during socket IO.
985 @flag{wxSOCKET_REUSEADDR}
986 Allows the use of an in-use port (wxServerSocket only).
987 @flag{wxSOCKET_BROADCAST}
988 Switches the socket to broadcast mode.
989 @flag{wxSOCKET_NOBIND}
990 Stops the socket from being bound to a specific adapter (normally
991 used in conjunction with @b wxSOCKET_BROADCAST).
992 @endFlagTable
993
994 For more information on socket events see @ref wxSocketFlags .
995 */
996 void SetFlags(wxSocketFlags flags);
997
998 /**
999 Set the local address and port to use.
1000
1001 This function must always be called for the server sockets but may also
1002 be called for client sockets, if it is, @b bind() is called before @b
1003 connect().
1004 */
1005 bool SetLocal(const wxIPV4address& local);
1006
1007 /**
1008 Set the default socket timeout in seconds.
1009
1010 This timeout applies to all IO calls, and also to the Wait() family of
1011 functions if you don't specify a wait interval. Initially, the default
1012 timeout is 10 minutes.
1013 */
1014 void SetTimeout(int seconds);
1015
1016 /**
1017 Put the specified data into the input queue.
1018
1019 The data in the buffer will be returned by the next call to Read().
1020
1021 This function is not affected by wxSocket flags.
1022
1023 If you use LastCount(), it will always return @a nbytes.
1024
1025 If you use Error(), it will always return @false.
1026
1027 @param buffer
1028 Buffer to be unread.
1029 @param nbytes
1030 Number of bytes.
1031
1032 @return Returns a reference to the current object.
1033
1034 @see Error(), LastCount(), LastError()
1035 */
1036 wxSocketBase& Unread(const void* buffer, wxUint32 nbytes);
1037
1038 /**
1039 Wait for any socket event.
1040
1041 Possible socket events are:
1042 @li The socket becomes readable.
1043 @li The socket becomes writable.
1044 @li An ongoing connection request has completed (wxSocketClient only)
1045 @li An incoming connection request has arrived (wxSocketServer only)
1046 @li The connection has been closed.
1047
1048 Note that it is recommended to use the individual @b WaitForXXX()
1049 functions to wait for the required condition, instead of this one.
1050
1051 @param seconds
1052 Number of seconds to wait.
1053 If -1, it will wait for the default timeout,
1054 as set with SetTimeout().
1055 @param millisecond
1056 Number of milliseconds to wait.
1057
1058 @return
1059 @true when any of the above conditions is satisfied or @false if the
1060 timeout was reached.
1061
1062 @see InterruptWait(), wxSocketServer::WaitForAccept(),
1063 WaitForLost(), WaitForRead(),
1064 WaitForWrite(), wxSocketClient::WaitOnConnect()
1065 */
1066 bool Wait(long seconds = -1, long millisecond = 0);
1067
1068 /**
1069 Wait until the connection is lost.
1070
1071 This may happen if the peer gracefully closes the connection or if the
1072 connection breaks.
1073
1074 @param seconds
1075 Number of seconds to wait.
1076 If -1, it will wait for the default timeout,
1077 as set with SetTimeout().
1078 @param millisecond
1079 Number of milliseconds to wait.
1080
1081 @return Returns @true if the connection was lost, @false if the timeout
1082 was reached.
1083
1084 @see InterruptWait(), Wait()
1085 */
1086 bool WaitForLost(long seconds = -1, long millisecond = 0);
1087
1088 /**
1089 Wait until the socket is readable.
1090
1091 This might mean that queued data is available for reading or, for streamed
1092 sockets, that the connection has been closed, so that a read operation will
1093 complete immediately without blocking (unless the @b wxSOCKET_WAITALL flag
1094 is set, in which case the operation might still block).
1095
1096 Notice that this function should not be called if there is already data
1097 available for reading on the socket.
1098
1099 @param seconds
1100 Number of seconds to wait.
1101 If -1, it will wait for the default timeout,
1102 as set with SetTimeout().
1103 @param millisecond
1104 Number of milliseconds to wait.
1105
1106 @return Returns @true if the socket becomes readable, @false on timeout.
1107
1108 @see InterruptWait(), Wait()
1109 */
1110 bool WaitForRead(long seconds = -1, long millisecond = 0);
1111
1112 /**
1113 Wait until the socket becomes writable.
1114
1115 This might mean that the socket is ready to send new data, or for streamed
1116 sockets, that the connection has been closed, so that a write operation is
1117 guaranteed to complete immediately (unless the @b wxSOCKET_WAITALL flag is set,
1118 in which case the operation might still block).
1119
1120 Notice that this function should not be called if the socket is already
1121 writable.
1122
1123 @param seconds
1124 Number of seconds to wait.
1125 If -1, it will wait for the default timeout,
1126 as set with SetTimeout().
1127 @param millisecond
1128 Number of milliseconds to wait.
1129
1130 @return Returns @true if the socket becomes writable, @false on timeout.
1131
1132 @see InterruptWait(), Wait()
1133 */
1134 bool WaitForWrite(long seconds = -1, long millisecond = 0);
1135
1136 /**
1137 Write up to the given number of bytes to the socket.
1138
1139 Use LastCount() to verify the number of bytes actually written.
1140
1141 Use Error() to determine if the operation succeeded.
1142
1143 @param buffer
1144 Buffer with the data to be sent.
1145 @param nbytes
1146 Number of bytes.
1147
1148 @return Returns a reference to the current object.
1149
1150 @remarks
1151
1152 The exact behaviour of Write() depends on the combination of flags being used.
1153 For a detailed explanation, see SetFlags().
1154
1155 @see Error(), LastError(), LastCount(), SetFlags()
1156 */
1157 wxSocketBase& Write(const void* buffer, wxUint32 nbytes);
1158
1159 /**
1160 Sends a buffer which can be read using ReadMsg().
1161
1162 WriteMsg() sends a short header before the data so that ReadMsg()
1163 knows how much data should be actually read.
1164
1165 This function always waits for the entire buffer to be sent, unless an
1166 error occurs.
1167
1168 Use LastCount() to verify the number of bytes actually written.
1169
1170 Use Error() to determine if the operation succeeded.
1171
1172 @param buffer
1173 Buffer with the data to be sent.
1174 @param nbytes
1175 Number of bytes to send.
1176
1177 @return Returns a reference to the current object.
1178
1179 @remarks
1180
1181 WriteMsg() will behave as if the @b wxSOCKET_WAITALL flag was always set and
1182 it will always ignore the @b wxSOCKET_NOWAIT flag. The exact behaviour of
1183 WriteMsg() depends on the @b wxSOCKET_BLOCK flag. For a detailed explanation,
1184 see SetFlags().
1185
1186 @see Error(), LastError(), LastCount(), SetFlags(), ReadMsg()
1187
1188 */
1189 wxSocketBase& WriteMsg(const void* buffer, wxUint32 nbytes);
1190
1191 //@}
1192
1193
1194 /**
1195 @name Handling Socket Events
1196 */
1197 //@{
1198
1199 /**
1200 Returns a pointer of the client data for this socket, as set with
1201 SetClientData()
1202 */
1203 void* GetClientData() const;
1204
1205 /**
1206 According to the @a notify value, this function enables
1207 or disables socket events. If @a notify is @true, the events
1208 configured with SetNotify() will
1209 be sent to the application. If @a notify is @false; no events
1210 will be sent.
1211 */
1212 void Notify(bool notify);
1213
1214 /**
1215 Sets user-supplied client data for this socket. All socket events will
1216 contain a pointer to this data, which can be retrieved with
1217 the wxSocketEvent::GetClientData() function.
1218 */
1219 void SetClientData(void* data);
1220
1221 /**
1222 Sets an event handler to be called when a socket event occurs. The
1223 handler will be called for those events for which notification is
1224 enabled with SetNotify() and
1225 Notify().
1226
1227 @param handler
1228 Specifies the event handler you want to use.
1229 @param id
1230 The id of socket event.
1231
1232 @see SetNotify(), Notify(), wxSocketEvent, wxEvtHandler
1233 */
1234 void SetEventHandler(wxEvtHandler& handler, int id = -1);
1235
1236 /**
1237 Specifies which socket events are to be sent to the event handler.
1238 The @a flags parameter may be combination of flags ORed together. The
1239 following flags can be used:
1240
1241 @beginFlagTable
1242 @flag{wxSOCKET_INPUT_FLAG} to receive @b wxSOCKET_INPUT.
1243 @flag{wxSOCKET_OUTPUT_FLAG} to receive @b wxSOCKET_OUTPUT.
1244 @flag{wxSOCKET_CONNECTION_FLAG} to receive @b wxSOCKET_CONNECTION.
1245 @flag{wxSOCKET_LOST_FLAG} to receive @b wxSOCKET_LOST.
1246 @endFlagTable
1247
1248 For example:
1249
1250 @code
1251 sock.SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
1252 sock.Notify(true);
1253 @endcode
1254
1255 In this example, the user will be notified about incoming socket data and
1256 whenever the connection is closed.
1257
1258 For more information on socket events see @ref wxSocketEventFlags .
1259 */
1260 void SetNotify(wxSocketEventFlags flags);
1261
1262 //@}
1263 };
1264
1265
1266
1267 /**
1268 @class wxDatagramSocket
1269
1270 @todo docme
1271
1272 @library{wxnet}
1273 @category{net}
1274 */
1275 class wxDatagramSocket : public wxSocketBase
1276 {
1277 public:
1278 /**
1279 Constructor.
1280
1281 @param addr
1282 The socket address.
1283 @param flags
1284 Socket flags (See wxSocketBase::SetFlags()).
1285 */
1286 wxDatagramSocket(const wxSockAddress& addr,
1287 wxSocketFlags flags = wxSOCKET_NONE);
1288
1289 /**
1290 Destructor. Please see wxSocketBase::Destroy().
1291 */
1292 virtual ~wxDatagramSocket();
1293
1294 /**
1295 Write a buffer of @a nbytes bytes to the socket.
1296
1297 Use wxSocketBase::LastCount() to verify the number of bytes actually wrote.
1298 Use wxSocketBase::Error() to determine if the operation succeeded.
1299
1300 @param address
1301 The address of the destination peer for this data.
1302 @param buffer
1303 Buffer where read data is.
1304 @param nbytes
1305 Number of bytes.
1306
1307 @return Returns a reference to the current object.
1308
1309 @see wxSocketBase::LastError(), wxSocketBase::SetFlags()
1310 */
1311 wxDatagramSocket& SendTo(const wxSockAddress& address,
1312 const void* buffer, wxUint32 nbytes);
1313 };
1314