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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: platdetails.h
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11
12 @page page_port Platform details
13
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
19 and ports.
20
21 @li @ref page_port_wxgtk
22 @li @ref page_port_wxmac
23 @li @ref page_port_wxos2
24 @li @ref page_port_wxmgl
25 @li @ref page_port_wxx11
26 @li @ref page_port_wxmsw
27 @li @ref page_port_nativedocs
28
29
30 <hr>
31
32
33
34 @section page_port_wxgtk wxGTK
35
36 @htmlonly
37 <img src="gtk_logo.png" alt="GTK logo" title="GTK logo" class="logo">
38 @endhtmlonly
39
40 wxGTK is a port of wxWidgets using the GTK+ library.
41 It makes use of GTK+'s native widgets wherever possible and uses
42 wxWidgets' generic controls when needed. GTK+ itself has been
43 ported to a number of systems, but so far only the original X11
44 version is supported. Support for other GTK+ backends is planned,
45 such as the new DirectFB backend.
46
47 All work is being done on GTK+ version 2.0 and above. Support for
48 GTK+ 1.2 will be deprecated in a later release.
49
50 You will need GTK+ 2.0 or higher which is available from:
51
52 http://www.gtk.org
53
54 The newer version of GTK+ you use, the more native widgets and
55 features will be utilized. We have gone to a great extent to
56 allow compiling wxWidgets applications with a latest version of
57 GTK+, with the resulting binary working on systems even with a
58 much lower version of GTK+. You will have to ensure that the
59 application is launched with lazy symbol binding for that.
60
61 In order to configure wxWidgets to compile wxGTK you will
62 need use the @c --with-gtk argument to the @c configure script.
63 This is the default for many systems.
64
65 GTK+ 1.2 can still be used, albeit discouraged. For that you can
66 pass @c --with-gtk=1 to the @c configure script.
67
68 For further information, please see the files in docs/gtk
69 in the distribution.
70
71
72
73
74 @section page_port_wxmac wxMac
75
76 @htmlonly
77 <img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
78 title="Mac OS X (Leopard) logo" class="logo">
79 @endhtmlonly
80
81 wxMac is a port of wxWidgets for the Macintosh OS platform.
82 Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
83 MacOS X 10.0 or higher are supported, although most development
84 effort goes into MacOS X support. wxMac can be compiled both
85 using Apple's developer tools and MetroWerks CodeWarrior in
86 different versions. Support for MacOS 8.X and MacOS 9.X is
87 only available through CodeWarrior. wxMac uses the Carbon
88 API (and optionally the Classic API under MacOS 8.X). You
89 will need wxWidgets version 2.3.3 or higher for a stable
90 version of wxMac.
91
92 For further information, please see the files in docs/mac
93 in the distribution.
94
95
96
97
98 @section page_port_wxmgl wxMGL
99
100 wxMGL is a port of wxWidgets using the MGL library available
101 from SciTech as the underlying graphics backend. wxMGL draws
102 its widgets using the wxUniversal widget set which is now
103 part of wxWidgets. MGL itself runs on a variety of platforms
104 including DOS, Linux hardware (similar to the Linux framebuffer)
105 and various graphics systems such as Win32, X11 and OS/2.
106 Note that currently MGL for Linux runs only on x86-based systems.
107
108 You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher.
109 The latter is available from
110
111 http://www.scitechsoft.com/products/product_download.html
112
113 In order to configure wxWidgets to compile wxMGL you will
114 need to type:
115
116 @verbatim configure --with-mgl --with-universal @endverbatim
117
118 Under DOS, wxMGL uses a dmake based make system.
119
120 For further information, please see the files in docs/mgl
121 in the distribution.
122
123
124
125 @section page_port_wxos2 wxOS2
126
127 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
128 This port is currently under construction and in beta phase.
129
130 For more info about OS2 see:
131
132
133
134
135 @section page_port_wxx11 wxX11
136
137 @htmlonly
138 <img src="x11_logo.png" alt="X.org logo" title="X.org logo" class="logo">
139 @endhtmlonly
140
141 wxX11 is a port of wxWidgets using X11 (The X Window System)
142 as the underlying graphics backend. wxX11 draws its widgets
143 using the wxUniversal widget set which is now part of wxWidgets.
144 wxX11 is well-suited for a number of special applications such
145 as those running on systems with few resources (PDAs) or for
146 applications which need to use a special themed look. You will need
147 wxWidgets 2.3.2 or higher.
148
149 In order to configure wxWidgets to compile wxX11 you will
150 need to type:
151
152 @verbatim configure --with-x11 --with-universal @endverbatim
153
154 For further information, please see the files in docs/x11
155 in the distribution. There is also a page on the use of
156 wxWidgets for embedded applications on the wxWidgets web site.
157
158
159
160
161
162 @section page_port_wxmsw wxMSW
163
164 @htmlonly
165 <img src="win_logo.png" alt="Windows logo" title="Windows logo" class="logo">
166 @endhtmlonly
167
168 wxMSW is a port of wxWidgets for the Windows platforms
169 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
170 Unicode mode (for Windows 95 through the MSLU extension
171 library). wxMSW ensures native look and feel for XP
172 as well when using wxWidgets version 2.3.3 or higher.
173 wxMSW can be compile with a great variety of compilers
174 including MS VC++, Borland 5.5, MinGW32, Cygwin and
175 Watcom as well as cross-compilation with a Linux hosted
176 MinGW32 tool chain.
177
178 For further information, please see the files in docs/msw
179 in the distribution.
180
181 @subsection page_port_wxmsw_themedborders Themed borders on Windows
182
183 Starting with wxWidgets 2.8.5, you can specify the wxBORDER_THEME style to have wxWidgets
184 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
185 with an extra 1-pixel border in the window client background colour (usually white) to
186 separate the client area's scrollbars from the border.
187
188 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
189 the control themed borders automatically, where previously they would take the Windows 95-style
190 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
191 already paint themed borders where appropriate. To use themed borders on other windows, such
192 as wxPanel, pass the wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
193
194 In general, specifying wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
195 and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER_DEFAULT.
196 This is not to be confused with specifying wxBORDER_NONE, which says that there should
197 definitely be @e no border.
198
199 @subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
200
201 The way that wxMSW decides whether to apply a themed border is as follows.
202 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
203 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
204 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
205
206 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
207 which is a virtual function that tells wxWidgets whether a control can have a theme
208 applied explicitly (some native controls already paint a theme in which case we should not
209 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
210 we wish to create a window with no border (for example, notebook pages). So wxPanel
211 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
212 returning wxBORDER_NONE.
213
214 @subsection page_port_wxmsw_wince wxWinCE
215
216 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
217 most of wxMSW is common to Win32 and Windows CE but there are
218 some simplifications, enhancements, and differences in
219 behaviour.
220
221 For building instructions, see docs/msw/wince in the
222 distribution, also the section about Visual Studio 2005 project
223 files below. The rest of this section documents issues you
224 need to be aware of when programming for Windows CE devices.
225
226 @subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
227
228 Mobile applications generally have fewer features and
229 simpler user interfaces. Simply omit whole sizers, static
230 lines and controls in your dialogs, and use comboboxes instead
231 of listboxes where appropriate. You also need to reduce
232 the amount of spacing used by sizers, for which you can
233 use a macro such as this:
234
235 @verbatim
236 #if defined(__WXWINCE__)
237 #define wxLARGESMALL(large,small) small
238 #else
239 #define wxLARGESMALL(large,small) large
240 #endif
241
242 // Usage
243 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
244 @endverbatim
245
246 There is only ever one instance of a Windows CE application running,
247 and wxWidgets will take care of showing the current instance and
248 shutting down the second instance if necessary.
249
250 You can test the return value of wxSystemSettings::GetScreenType()
251 for a qualitative assessment of what kind of display is available,
252 or use wxGetDisplaySize() if you need more information.
253
254 You can also use wxGetOsVersion to test for a version of Windows CE at
255 run-time (see the next section). However, because different builds
256 are currently required to target different kinds of device, these
257 values are hard-wired according to the build, and you cannot
258 dynamically adapt the same executable for different major Windows CE
259 platforms. This would require a different approach to the way
260 wxWidgets adapts its behaviour (such as for menubars) to suit the
261 style of device.
262
263 See the "Life!" example (demos/life) for an example of
264 an application that has been tailored for PocketPC and Smartphone use.
265
266 @note don't forget to have this line in your .rc file, as for
267 desktop Windows applications:
268
269 @verbatim #include "wx/msw/wx.rc" @endverbatim
270
271 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
272
273 Use these preprocessor symbols to test for the different types of device or SDK:
274
275 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
276 @li @b __PDA__ Generic mobile devices with no phone
277 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
278 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
279 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
280 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
281 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
282 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
283
284 wxGetOsVersion will return these values:
285
286 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
287 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
288 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
289
290
291 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
292
293 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
294 level windows but instead will scale window content.
295
296 If the screen orientation changes, the windows will automatically be resized
297 so no further action needs to be taken (unless you want to change the layout
298 according to the orientation, which you could detect in idle time, for example).
299 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
300 accordingly (see wxTopLevelWindow::HandleSettingChange).
301
302 @subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
303
304 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
305 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
306 event to force the application to close down.
307
308 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
309
310 Smartphone and PocketPC will send a wxEVT_HIBERNATE to the application object in low
311 memory conditions. Your application should release memory and close dialogs,
312 and wake up again when the next wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP message is received.
313 (wxEVT_ACTIVATE_APP is generated whenever a wxEVT_ACTIVATE event is received
314 in Smartphone and PocketPC, since these platforms do not support WM_ACTIVATEAPP.)
315
316 @subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
317
318 Special hardware buttons are sent to a window via the wxEVT_HOTKEY event
319 under Smartphone and PocketPC. You should first register each required button with
320 wxWindow::RegisterHotKey, and unregister the button when you're done with it. For example:
321
322 @verbatim
323 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
324 win->UnregisterHotKey(0);
325 @endverbatim
326
327 You may have to register the buttons in a wxEVT_ACTIVATE event handler
328 since other applications will grab the buttons.
329
330 There is currently no method of finding out the names of the special
331 buttons or how many there are.
332
333 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
334
335 PocketPC dialogs have an OK button on the caption, and so you should generally
336 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
337 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
338 to make up for it). When the user clicks on the OK button, your dialog will receive
339 a wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
340 with the required identifier to be used. Or, override wxDialog::DoOK (return @false to
341 have wxWidgets simply call Close to dismiss the dialog).
342
343 Smartphone dialogs do @e not have an OK button on the caption, and are closed
344 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
345 and wxTopLevelWindow::SetRightMenu, for example:
346
347 @verbatim
348 #ifdef __SMARTPHONE__
349 SetLeftMenu(wxID_OK);
350 SetRightMenu(wxID_CANCEL, _("Cancel"));
351 #elif defined(__POCKETPC__)
352 // No OK/Cancel buttons on PocketPC, OK on caption will close
353 #else
354 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
355 #endif
356 @endverbatim
357
358 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
359 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
360 to eliminate spurious borders. You can do this by using a negative spacing in your
361 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
362 provided, to show settings in the correct style on PocketPC and on other platforms.
363
364 Notifications (bubble HTML text with optional buttons and links) will also be
365 implemented in the future for PocketPC.
366
367 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
368 frames and dialogs are normally full-screen, and a modeless dialog is normally
369 intended to co-exist with the main application frame.
370
371 @subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
372
373 On PocketPC, a frame must always have a menubar, even if it's empty.
374 An empty menubar/toolbar is automatically provided for dialogs, to hide
375 any existing menubar for the duration of the dialog.
376
377 Menubars and toolbars are implemented using a combined control,
378 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
379 and toolbar. However, there are some restrictions:
380
381 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar,
382 because this uses the special wxToolMenuBar class (derived from wxToolBar)
383 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
384 using the wxToolBar class as usual, for example to implement an optional
385 formatting toolbar above the menubar as Pocket Word does. But don't assign
386 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
387 for the main frame toolbar.
388 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
389 @li For speed, colours are not remapped to the system colours as they are
390 in wxMSW. Provide the tool bitmaps either with the correct system button background,
391 or with transparency (for example, using XPMs).
392 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
393 controls.
394
395 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
396 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
397 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
398 the toolbar.
399
400 @subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
401
402 On Smartphone, there are only two menu buttons, so a menubar is simulated
403 using a nested menu on the right menu button. Any toolbars are simply ignored on
404 Smartphone.
405
406 @subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
407
408 The guidelines state that applications should not have a Quit menu item,
409 since the user should not have to know whether an application is in memory
410 or not. The close button on a window does not call the window's
411 close handler; it simply hides the window. However, the guidelines say that
412 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
413 defines this accelerator by default and if your application handles
414 wxID_EXIT, it will do the right thing.
415
416 @subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
417
418 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
419 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
420 never be sent. This API is subject to change.
421
422 Context menus are not supported in Smartphone.
423
424 @subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
425
426 These controls and styles are specific to wxWinCE:
427
428 @li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to
429 be created, which capitalizes the first letter.
430
431 These controls are missing from wxWinCE:
432
433 @li MDI classes MDI is not supported under Windows CE.
434 @li wxMiniFrame Not supported under Windows CE.
435
436 Tooltips are not currently supported for controls, since on PocketPC controls with
437 tooltips are distinct controls, and it will be hard to add dynamic
438 tooltip support.
439
440 Control borders on PocketPC and Smartphone should normally be specified with
441 wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt
442 appropriately by virtue of their GetDefaultBorder() function, but if you
443 wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER
444 which will give a simple border on PocketPC and Smartphone, and the sunken border on
445 other platforms.
446
447 @subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
448
449 You can use the help controller wxWinceHelpController which controls
450 simple @c .htm files, usually installed in the Windows directory.
451 See the Windows CE reference for how to format the HTML files.
452
453 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
454
455 To install your application, you need to build a CAB file using
456 the parameters defined in a special .inf file. The CabWiz program
457 in your SDK will compile the CAB file from the .inf file and
458 files that it specifies.
459
460 For delivery, you can simply ask the user to copy the CAB file to the
461 device and execute the CAB file using File Explorer. Or, you can
462 write a program for the desktop PC that will find the ActiveSync
463 Application Manager and install the CAB file on the device,
464 which is obviously much easier for the user.
465
466 Here are some links that may help.
467
468 @li A setup builder that takes CABs and builds a setup program is at
469 http://www.eskimo.com/~scottlu/win/index.html.
470 @li Sample installation files can be found in
471 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
472 @li An installer generator using wxPython can be found at
473 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
474 @li Miscellaneous Windows CE resources can be found at
475 http://www.orbworks.com/pcce/resources.html.
476 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
477 http://www.pocketpcdn.com/articles/creatingsetup.html.
478 @li Microsoft instructions are at
479 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
480 @li Troubleshooting WinCE application installations:
481 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
482
483 You may also check out <tt>demos/life/setup/wince</tt> which contains
484 scripts to create a PocketPC installation for ARM-based
485 devices. In particular, @c build.bat builds the distribution and
486 copies it to a directory called @c Deliver.
487
488 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
489
490 Allowing the user to access files on memory cards, or on arbitrary
491 parts of the filesystem, is a pain; the standard file dialog only
492 shows folders under My Documents or folders on memory cards
493 (not the system or card root directory, for example). This is
494 a known problem for PocketPC developers.
495
496 If you need a file dialog that allows access to all folders,
497 you can use wxGenericFileDialog instead. You will need to include
498 @c wx/generic/filedlgg.h.
499
500 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
501
502 <b>Run-time type information</b>
503
504 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
505 an extra library, @c ccrtrtti.lib, and link with it. At the time of
506 writing you can get it from here:
507
508 @verbatim
509 http://support.microsoft.com/kb/830482/en-us
510 @endverbatim
511
512 Otherwise you will get linker errors similar to this:
513
514 @verbatim
515 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
516 @endverbatim
517
518 <b>Windows Mobile 5.0 emulator</b>
519
520 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
521 emulator runs the ARM code directly.
522
523 <b>Visual Studio 2005 project files</b>
524
525 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
526 doesn't do a perfect job of converting the project files from eVC++ format.
527
528 When you have converted the wxWidgets workspace, edit the configuration properties
529 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
530 each library path. For example:
531 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
532
533 Then, for a sample you want to compile, edit the configuration properties
534 and make sure
535 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
536 is in the Linker/General/Additional Library Directories property.
537 Also change the Linker/Input/Additional Dependencies property to something like
538 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
539 commctrl.lib winsock.lib wininet.lib</tt>
540 (since the library names in the wxWidgets workspace were changed by VS 2005).
541
542 Alternately, you could could edit all the names to be identical to the original eVC++
543 names, but this will probably be more fiddly.
544
545 @subsubsection page_port_wxmsw_wince_issues Remaining issues
546
547 These are some of the remaining problems to be sorted out, and features
548 to be supported.
549
550 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
551 the command bar on Mobile 5, so the menubar functions need to be rewritten
552 to get the individual menus without use of a menubar handle. Also the
553 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
554 considered.
555 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
556 layout seems slow. Some analysis is required.
557 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
558 icons, should be implemented. This will be quite straightforward.
559 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
560 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
561 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
562 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
563 show the SIP automatically using the WC_SIPREF control.
564 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
565 the correct size on the emulator, but too small on a VGA Pocket Loox device.
566 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
567 missing styles are implemented with WM_PAINT.
568 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
569 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
570 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
571 to wxHtmlWindow.
572 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
573 tooltips, with the tooltip separated from the label with a double tilde. We need to support
574 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
575 so an extra style may be required.)
576 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
577 between controls. The focus handling in wxWidgets needs investigation. See in particular
578 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
579 sets the focus to the first child of the dialog.
580 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
581 by using wxCLOSE_BOX to indicate when the OK button should be displayed.
582 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
583 than preprocessor tests, so that the same WinCE application can run on different
584 versions of the operating system.
585 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
586 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
587 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
588 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
589 on deactivation and activation.
590 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
591 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
592 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
593 a generic plugin that takes registry information from a given application, with
594 options to display information in a particular way using icons and text from
595 a specified location.
596 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
597 between desktop and mobile applications, in particular for sizer layout.
598 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
599 should be catered for, either by hard-wiring the capability into all dialogs and panels,
600 or by providing a standard component and sizer.
601
602
603 @section page_port_nativedocs Documentation for the native toolkits
604
605 It's sometimes useful to interface directly with the underlying toolkit
606 used by wxWidgets to e.g. use toolkit-specific features.
607 In such case (or when you want to e.g. write a port-specific patch) it can be
608 necessary to use the underlying toolkit API directly:
609
610 @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
611 @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
612
613 */