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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: simple.cpp
3 // Author: XX
4 // Created: XX/XX/XX
5 // Copyright:
6 /////////////////////////////////////////////////////////////////////////////
7
8 #ifdef __GNUG__
9 #pragma implementation "simple.cpp"
10 #endif
11
12 // For compilers that support precompilation
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 // Include private headers
20 #include "simple.h"
21
22 // Include icon header
23 #if defined(__WXGTK__) || defined(__WXMOTIF__)
24 #include "mondrian.xpm"
25 #endif
26
27 // Include image
28 #include "smile.xpm"
29
30 // WDR: class implementations
31
32 //------------------------------------------------------------------------------
33 // MyFrame
34 //------------------------------------------------------------------------------
35
36 // WDR: event table for MyFrame
37
38 BEGIN_EVENT_TABLE(MyFrame,wxFrame)
39 EVT_MENU(ID_QUIT, MyFrame::OnQuit)
40 EVT_CLOSE(MyFrame::OnCloseWindow)
41 END_EVENT_TABLE()
42
43 MyFrame::MyFrame( wxWindow *parent, wxWindowID id, const wxString &title,
44 const wxPoint &position, const wxSize& size, long style ) :
45 wxFrame( parent, id, title, position, size, style )
46 {
47 CreateMyMenuBar();
48
49 CreateStatusBar(1);
50 SetStatusText( "Welcome to wxCanvas sample!" );
51
52 SetIcon(wxICON(mondrian));
53
54 // Create wxCanvasAdmin and wxCanvas.
55 m_admin = new wxCanvasAdmin;
56 wxCanvas *canvas = new wxCanvas( m_admin, this, -1 );
57
58 canvas->SetScrollbars( 10, 10, 40, 40 );
59
60 // The wxCanvasAdmin need to know about all Admin wxCanvas objects.
61 m_admin->Append( canvas );
62
63 // One wxCanvas is the active one (current rendering and current
64 // world coordinates).
65 m_admin->SetActive( canvas );
66
67 // One object group is the root in every canvas.
68 wxCanvasObjectGroup *root = new wxCanvasObjectGroup(0,0);
69 root->DeleteContents( TRUE );
70
71 // Bunch of rects and images.
72 wxBitmap bitmap( smile_xpm );
73 wxImage image( bitmap );
74
75 m_smile1 = new wxCanvasImage( image, 0,70,32,32 );
76 root->Append( m_smile1 );
77
78 wxCanvasRect *rect = new wxCanvasRect( 20,20,100,100 );
79 rect->SetBrush( *wxRED_BRUSH );
80 root->Append( rect );
81
82 /*
83 int i;
84 for (i = 10; i < 300; i+=10)
85 {
86 wxCanvasRect *r = new wxCanvasRect( i,50,3,140 );
87 r->SetBrush( *wxRED_BRUSH );
88 root->Append( r );
89 }
90 */
91
92 m_smile2 = new wxCanvasImage( image, 0,110,32,32 );
93 root->Append( m_smile2 );
94
95 /*
96 for (i = 15; i < 300; i+=10)
97 {
98 wxCanvasRect *r = new wxCanvasRect( i,50,3,140 );
99 r->SetBrush( *wxRED_BRUSH );
100 root->Append( r );
101 }
102 */
103
104 // This will call all object and children recursivly so
105 // all know what their wxCanvasAdmin is. Call at the end.
106 root->SetAdmin( m_admin );
107
108 // One object group is the root object.
109 canvas->SetRoot( root );
110 }
111
112 void MyFrame::CreateMyMenuBar()
113 {
114 wxMenu *file_menu = new wxMenu;
115 file_menu->Append( ID_QUIT, "Quit...", "Quit program" );
116
117 wxMenuBar *menu_bar = new wxMenuBar();
118 menu_bar->Append( file_menu, "File" );
119
120 SetMenuBar( menu_bar );
121 }
122
123 // WDR: handler implementations for MyFrame
124
125 void MyFrame::OnQuit( wxCommandEvent &event )
126 {
127 Close( TRUE );
128 }
129
130 void MyFrame::OnCloseWindow( wxCloseEvent &event )
131 {
132 // if ! saved changes -> return
133
134 Destroy();
135 }
136
137 //------------------------------------------------------------------------------
138 // MyApp
139 //------------------------------------------------------------------------------
140
141 IMPLEMENT_APP(MyApp)
142
143 MyApp::MyApp()
144 {
145 }
146
147 bool MyApp::OnInit()
148 {
149 MyFrame *frame = new MyFrame( NULL, -1, "SuperApp", wxPoint(20,20), wxSize(500,340) );
150 frame->Show( TRUE );
151
152 return TRUE;
153 }
154
155 int MyApp::OnExit()
156 {
157 return 0;
158 }
159