]> git.saurik.com Git - wxWidgets.git/blob - docs/mac/install.txt
2500039c836ac9b34e0cdae6d72b6509c36fef80
[wxWidgets.git] / docs / mac / install.txt
1 wxWidgets 2.5 for Mac installation
2 ----------------------------------
3
4 On MacOS X, you can download Apple's free developer tools (gcc
5 and associated headers and libraries, such as the Carbon API).
6 You can then use configure in a similar way to compiling
7 wxWidgets on Linux (or on Windows using MinGW or Cygwin). See
8 'Apple Developer Tools' below for more details on using
9 configure.
10
11 To target on MacOS 8 or 9, you need to buy Metrowerks
12 CodeWarrior. You can then compile Mac Classic or MacOS X
13 applications on Mac OS X, or compile Mac Classic or MacOS X
14 applications on Mac Classic. However you can only run and debug
15 each type of application on the target operating system.
16
17 Installing latest headers (and Carbon Support)
18 ----------------------------------------------
19
20 NOTE: these steps are not necessary for CW Pro 6 and above,
21 only for CW Pro 5.3.
22
23 The latest build for carbon support leads to a few changes you will have to
24 follow, in order to successfully compile the code (also necessary if you don't
25 want to build the carbon targets).
26
27 1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
28 2. You have to download the 3.4.0 (or greater) universal interfaces from
29 ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
30 3. put the Interfaces and Libraries Folder into the MacOS Support folder and
31 replace older versions.
32 4. remove from the MacOS Support folder the separate OpenTransport folder.
33 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
34 #include <ControlDefinitions.h>
35 after the
36 #include <Controls.h>
37 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
38
39 If you want to build the carbon targets, you will also need the latest
40 carbonized version of MSL from Metrowerks, at the time of writing, this meant
41 applying the changes from the folders:
42
43 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
44 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
45 (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
46
47 Patching headers: CodeWarrior 8.x
48 ---------------------------------
49
50 If you run into trouble with WCHAR_MIN and WCHAR_MAX in ansi.h,
51 apply the patch ansi.diff.
52
53 You may also need to comment out the _T definition in
54 ctype.h if you get multiple definition errors.
55
56 setup.h
57 -------
58
59 in order to build wxMac with CodeWarrior, you must copy or alias the file
60 include/wx/mac/setup0.h to include/wx/setup.h.
61
62 this step is not needed when using the Apple Developer Tools under Mac OS X
63 since the setup.h file is automatically generated during the configuration.
64
65 OpenGL
66 ------
67
68 In order to build opengl support with CodeWarrior, you must install the opengl
69 libraries and headers from http://developer.apple.com/opengl/index.html
70
71 If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
72 include/wx/setup.h
73
74 If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
75 default) and remove the file OpenGLLibraryStub from the project
76 before compilation.
77
78 If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
79 --with-opengl to the arguments of configure when configuring wxMac.
80
81 Project Files
82 -------------
83
84 The project files are stored as xml text files and converted to binary
85 CodeWarrior projects in the distribution (see AppleScript Files below):
86 - *M5.xml -> *M5.mcp for CodeWarrior 5.3
87 - *M6.xml -> *M6.mcp for CodeWarrior 6
88 - *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
89
90 In order to build the library (and then the samples) you need to make the
91 following projects (for CW 5.3, similar process for CW 7):
92
93 :src:wxwindowsM5.mcp
94 :src:png:pngM5.mcp
95 :src:tiff:tiffM5.mcp
96 :src:jpeg:jpegM5.mcp
97 :src:zlib:zlibM5.mcp
98
99 Note that if using CW 8 and above, when compiling the samples
100 you may need to edit the target settings, click on Language
101 Settings, C/++ Language and remove the forward slash at the
102 start of /wx/wx_cw_d.h (or similar filename).
103
104 AppleScript Files
105 -----------------
106
107 Several AppleScript files are provided in the docs:mac directory:
108
109 - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
110 - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
111 - M5build.applescript to automatically build all samples/demos projects
112 - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
113 - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
114 - SetXMLCreator.applescript to set correct creator type (see below)
115
116 To run the XML to MCP conversion scripts:
117
118 Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
119 the applescript and when asked for a folder pick src/. Then it
120 takes a while to scan all dirs for the xml files and convert
121 them to mcps. If some conversions fail it means an mcp already
122 exists (back them up prior to running the script).
123
124 To set the correct creator type for importing into CodeWarrior,
125 you may need to run SetXMLCreator.applescript.
126
127 Apple Developer Tools
128 ---------------------
129
130 As in all Unix projects, you need to do something like this under MacOS X
131 with the Apple Developer Tools installed:
132
133 1) cd into the base dir
134 2) mkdir osx-build
135 3) cd osx-build
136 4) ../configure
137 5) make
138
139 If you want to install the library into the system directories you'll need
140 to do this as root. The accepted way of running commands as root is to
141 use the built-in sudo mechanism. First of all, you must be using an
142 account marked as a "Computer Administrator". Then
143
144 6) sudo make install
145 7) type <YOUR OWN PASSWORD>
146
147 Note that while using this method is okay for development, it is not
148 recommended that you require endusers to install wxWidgets into their
149 system directories in order to use your program. One way to avoid this
150 is to configure wxWidgets with --disable-shared. Another way to avoid
151 it is to make a framework for wxWidgets. Making frameworks is beyond
152 the scope of this document.
153
154 Note:
155 We recommend you configure a static library instead:
156
157 4) ../configure --disable-shared
158
159 or activate OpenGL:
160
161 4) ../configure --with-opengl
162
163 Note:
164 It is rarely desirable to install non-Apple software into system directories.
165 By configuring the library with --disable-shared and using the full path
166 to wx-config with the --in-place option you can avoid installing the library.
167
168 Problems with .xpm files
169 ------------------------
170
171 if you have downloaded all the files and get errors like :
172
173 Error : the file 'wx/generic/tip.xpm' cannot be opened
174 tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
175
176 then your cvs has changed the type of the .xpm files to something other than
177 text, in order to fix this either change the type by using a resource editor
178 or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
179 application that is included in this folder. This small applet itself queries
180 the Internet Config, so you will have to associate the "xpm" extension with
181 CodeWarrior before making use of this applet.
182
183 Missing PLStringFuncsLib
184 ------------------------
185
186 You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
187