1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/mac/carbon/dcscreen.cpp
3 // Purpose: wxScreenDC class
4 // Author: Stefan Csomor
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #include "wx/wxprec.h"
14 #include "wx/dcscreen.h"
16 #include "wx/mac/uma.h"
17 #include "wx/graphics.h"
19 IMPLEMENT_DYNAMIC_CLASS(wxScreenDC
, wxWindowDC
)
21 // TODO : for the Screenshot use case, which doesn't work in Quartz
22 // we should do a GetAsBitmap using something like
23 // http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
25 // Create a DC representing the whole screen
26 wxScreenDC::wxScreenDC()
29 cgbounds
= CGDisplayBounds(CGMainDisplayID());
31 bounds
.top
= (short)cgbounds
.origin
.y
;
32 bounds
.left
= (short)cgbounds
.origin
.x
;
33 bounds
.bottom
= bounds
.top
+ (short)cgbounds
.size
.height
;
34 bounds
.right
= bounds
.left
+ (short)cgbounds
.size
.width
;
35 WindowAttributes overlayAttributes
= kWindowIgnoreClicksAttribute
;
36 CreateNewWindow( kOverlayWindowClass
, overlayAttributes
, &bounds
, (WindowRef
*) &m_overlayWindow
);
37 ShowWindow((WindowRef
)m_overlayWindow
);
38 SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow
) );
39 m_width
= (wxCoord
)cgbounds
.size
.width
;
40 m_height
= (wxCoord
)cgbounds
.size
.height
;
44 wxScreenDC::~wxScreenDC()
46 delete m_graphicContext
;
47 m_graphicContext
= NULL
;
48 DisposeWindow((WindowRef
) m_overlayWindow
);