1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FINDMANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
72 // private manager flags (not yet on the public API)
73 enum wxAuiPrivateManagerOption
75 wxAUI_MGR_NO_DOCK_SIZE_LIMIT
= 1 << 28
79 const int auiToolBarLayer
= 10;
82 class wxPseudoTransparentFrame
: public wxFrame
85 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
86 wxWindowID id
= wxID_ANY
,
87 const wxString
& title
= wxEmptyString
,
88 const wxPoint
& pos
= wxDefaultPosition
,
89 const wxSize
& size
= wxDefaultSize
,
90 long style
= wxDEFAULT_FRAME_STYLE
,
91 const wxString
&name
= wxT("frame"))
92 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
94 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
101 m_CanSetShape
= false; // have to wait for window create event on GTK
103 m_CanSetShape
= true;
105 m_Region
= wxRegion(0, 0, 0, 0);
109 virtual bool SetTransparent(wxByte alpha
)
113 int w
=100; // some defaults
115 GetClientSize(&w
, &h
);
121 // m_Region.Union(0, 0, 1, m_MaxWidth);
124 for (int y
=0; y
<m_MaxHeight
; y
++)
126 // Reverse the order of the bottom 4 bits
127 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
128 if ((j
*16+8)<m_Amount
)
129 m_Region
.Union(0, y
, m_MaxWidth
, 1);
138 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
142 if (m_Region
.IsEmpty())
146 dc
.SetBrush(wxColour(128, 192, 255));
148 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
150 dc
.SetPen(*wxTRANSPARENT_PEN
);
152 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
156 wxRect
rect(upd
.GetRect());
157 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
164 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
171 void OnSize(wxSizeEvent
& event
)
173 // We sometimes get surplus size events
174 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
175 (event
.GetSize().GetHeight() == m_lastHeight
))
180 m_lastWidth
= event
.GetSize().GetWidth();
181 m_lastHeight
= event
.GetSize().GetHeight();
183 SetTransparent(m_Amount
);
184 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
185 event
.GetSize().GetHeight());
196 int m_lastWidth
,m_lastHeight
;
200 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
201 DECLARE_EVENT_TABLE()
205 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
207 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
208 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
209 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
211 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
216 // -- static utility functions --
218 static wxBitmap
wxPaneCreateStippleBitmap()
220 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
221 wxImage
img(2,2,data
,true);
222 return wxBitmap(img
);
225 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
227 wxBitmap stipple
= wxPaneCreateStippleBitmap();
228 wxBrush
brush(stipple
);
230 dc
.SetPen(*wxTRANSPARENT_PEN
);
232 dc
.SetLogicalFunction(wxXOR
);
233 dc
.DrawRectangle(rect
);
238 // CopyDocksAndPanes() - this utility function creates copies of
239 // the dock and pane info. wxAuiDockInfo's usually contain pointers
240 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
241 // reconstruct that relationship in the new dock info and pane info arrays
243 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
244 wxAuiPaneInfoArray
& dest_panes
,
245 const wxAuiDockInfoArray
& src_docks
,
246 const wxAuiPaneInfoArray
& src_panes
)
248 dest_docks
= src_docks
;
249 dest_panes
= src_panes
;
250 int i
, j
, k
, dock_count
, pc1
, pc2
;
251 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
253 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
254 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
255 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
256 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
257 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
261 // GetMaxLayer() is an internal function which returns
262 // the highest layer inside the specified dock
263 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
266 int i
, dock_count
, max_layer
= 0;
267 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
269 wxAuiDockInfo
& dock
= docks
.Item(i
);
270 if (dock
.dock_direction
== dock_direction
&&
271 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
272 max_layer
= dock
.dock_layer
;
278 // GetMaxRow() is an internal function which returns
279 // the highest layer inside the specified dock
280 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
282 int i
, pane_count
, max_row
= 0;
283 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
285 wxAuiPaneInfo
& pane
= panes
.Item(i
);
286 if (pane
.dock_direction
== direction
&&
287 pane
.dock_layer
== layer
&&
288 pane
.dock_row
> max_row
)
289 max_row
= pane
.dock_row
;
296 // DoInsertDockLayer() is an internal function that inserts a new dock
297 // layer by incrementing all existing dock layer values by one
298 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
303 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
305 wxAuiPaneInfo
& pane
= panes
.Item(i
);
306 if (!pane
.IsFloating() &&
307 pane
.dock_direction
== dock_direction
&&
308 pane
.dock_layer
>= dock_layer
)
313 // DoInsertDockLayer() is an internal function that inserts a new dock
314 // row by incrementing all existing dock row values by one
315 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
321 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
323 wxAuiPaneInfo
& pane
= panes
.Item(i
);
324 if (!pane
.IsFloating() &&
325 pane
.dock_direction
== dock_direction
&&
326 pane
.dock_layer
== dock_layer
&&
327 pane
.dock_row
>= dock_row
)
332 // DoInsertDockLayer() is an internal function that inserts a space for
333 // another dock pane by incrementing all existing dock row values by one
334 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
341 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
343 wxAuiPaneInfo
& pane
= panes
.Item(i
);
344 if (!pane
.IsFloating() &&
345 pane
.dock_direction
== dock_direction
&&
346 pane
.dock_layer
== dock_layer
&&
347 pane
.dock_row
== dock_row
&&
348 pane
.dock_pos
>= dock_pos
)
353 // FindDocks() is an internal function that returns a list of docks which meet
354 // the specified conditions in the parameters and returns a sorted array
355 // (sorted by layer and then row)
356 static void FindDocks(wxAuiDockInfoArray
& docks
,
360 wxAuiDockInfoPtrArray
& arr
)
362 int begin_layer
= dock_layer
;
363 int end_layer
= dock_layer
;
364 int begin_row
= dock_row
;
365 int end_row
= dock_row
;
366 int dock_count
= docks
.GetCount();
367 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
369 // discover the maximum dock layer and the max row
370 for (i
= 0; i
< dock_count
; ++i
)
372 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
373 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
376 // if no dock layer was specified, search all dock layers
377 if (dock_layer
== -1)
380 end_layer
= max_layer
;
383 // if no dock row was specified, search all dock row
392 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
393 for (row
= begin_row
; row
<= end_row
; ++row
)
394 for (i
= 0; i
< dock_count
; ++i
)
396 wxAuiDockInfo
& d
= docks
.Item(i
);
397 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
399 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
405 // FindPaneInDock() looks up a specified window pointer inside a dock.
406 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
407 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
409 int i
, count
= dock
.panes
.GetCount();
410 for (i
= 0; i
< count
; ++i
)
412 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
413 if (p
->window
== window
)
419 // RemovePaneFromDocks() removes a pane window from all docks
420 // with a possible exception specified by parameter "ex_cept"
421 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
423 wxAuiDockInfo
* ex_cept
= NULL
)
426 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
428 wxAuiDockInfo
& d
= docks
.Item(i
);
431 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
437 // RenumberDockRows() takes a dock and assigns sequential numbers
438 // to existing rows. Basically it takes out the gaps; so if a
439 // dock has rows with numbers 0,2,5, they will become 0,1,2
440 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
442 int i
, dock_count
, j
, pane_count
;
443 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
445 wxAuiDockInfo
& dock
= *docks
.Item(i
);
447 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
448 dock
.panes
.Item(j
)->dock_row
= i
;
453 // SetActivePane() sets the active pane, as well as cycles through
454 // every other pane and makes sure that all others' active flags
456 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
459 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
461 wxAuiPaneInfo
& pane
= panes
.Item(i
);
462 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
463 if (pane
.window
== active_pane
)
464 pane
.state
|= wxAuiPaneInfo::optionActive
;
469 // this function is used to sort panes by dock position
470 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
472 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
476 // -- wxAuiManager class implementation --
479 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
480 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
481 EVT_AUI_RENDER(wxAuiManager::OnRender
)
482 EVT_PAINT(wxAuiManager::OnPaint
)
483 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
484 EVT_SIZE(wxAuiManager::OnSize
)
485 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
486 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
487 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
488 EVT_MOTION(wxAuiManager::OnMotion
)
489 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
490 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
491 EVT_AUI_FINDMANAGER(wxAuiManager::OnFindManager
)
492 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
496 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
498 m_action
= actionNone
;
499 m_last_mouse_move
= wxPoint();
500 m_hover_button
= NULL
;
501 m_art
= new wxAuiDefaultDockArt
;
505 m_has_maximized
= false;
510 SetManagedWindow(managed_wnd
);
514 wxAuiManager::~wxAuiManager()
519 // creates a floating frame for the windows
520 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
521 const wxAuiPaneInfo
& pane_info
)
523 return new wxAuiFloatingFrame(parent
, this, pane_info
);
526 // GetPane() looks up a wxAuiPaneInfo structure based
527 // on the supplied window pointer. Upon failure, GetPane()
528 // returns an empty wxAuiPaneInfo, a condition which can be checked
529 // by calling wxAuiPaneInfo::IsOk().
531 // The pane info's structure may then be modified. Once a pane's
532 // info is modified, wxAuiManager::Update() must be called to
533 // realize the changes in the UI.
535 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
538 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
540 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
541 if (p
.window
== window
)
544 return wxAuiNullPaneInfo
;
547 // this version of GetPane() looks up a pane based on a
548 // 'pane name', see above comment for more info
549 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
552 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
554 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
558 return wxAuiNullPaneInfo
;
561 // GetAllPanes() returns a reference to all the pane info structures
562 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
567 // HitTest() is an internal function which determines
568 // which UI item the specified coordinates are over
569 // (x,y) specify a position in client coordinates
570 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
572 wxAuiDockUIPart
* result
= NULL
;
575 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
577 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
579 // we are not interested in typeDock, because this space
580 // isn't used to draw anything, just for measurements;
581 // besides, the entire dock area is covered with other
582 // rectangles, which we are interested in.
583 if (item
->type
== wxAuiDockUIPart::typeDock
)
586 // if we already have a hit on a more specific item, we are not
587 // interested in a pane hit. If, however, we don't already have
588 // a hit, returning a pane hit is necessary for some operations
589 if ((item
->type
== wxAuiDockUIPart::typePane
||
590 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
593 // if the point is inside the rectangle, we have a hit
594 if (item
->rect
.Contains(x
,y
))
602 // SetFlags() and GetFlags() allow the owner to set various
603 // options which are global to wxAuiManager
604 void wxAuiManager::SetFlags(unsigned int flags
)
606 // find out if we have to call UpdateHintWindowConfig()
607 bool update_hint_wnd
= false;
608 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
609 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
610 wxAUI_MGR_RECTANGLE_HINT
;
611 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
612 update_hint_wnd
= true;
620 UpdateHintWindowConfig();
624 unsigned int wxAuiManager::GetFlags() const
630 // don't use these anymore as they are deprecated
631 // use Set/GetManagedFrame() instead
632 void wxAuiManager::SetFrame(wxFrame
* frame
)
634 SetManagedWindow((wxWindow
*)frame
);
637 wxFrame
* wxAuiManager::GetFrame() const
639 return (wxFrame
*)m_frame
;
643 // this function will return the aui manager for a given
644 // window. The |window| parameter should be any child window
645 // or grand-child window (and so on) of the frame/window
646 // managed by wxAuiManager. The |window| parameter does not
647 // need to be managed by the manager itself.
648 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
650 wxAuiManagerEvent
evt(wxEVT_AUI_FINDMANAGER
);
651 evt
.SetManager(NULL
);
652 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
653 if (!window
->ProcessEvent(evt
))
656 return evt
.GetManager();
660 void wxAuiManager::UpdateHintWindowConfig()
662 // find out if the the system can do transparent frames
663 bool can_do_transparent
= false;
665 wxWindow
* w
= m_frame
;
668 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
670 wxFrame
* f
= static_cast<wxFrame
*>(w
);
671 can_do_transparent
= f
->CanSetTransparent();
678 // if there is an existing hint window, delete it
681 m_hint_wnd
->Destroy();
688 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
690 // Make a window to use for a transparent hint
691 #if defined(__WXMSW__) || defined(__WXGTK__)
692 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
693 wxDefaultPosition
, wxSize(1,1),
694 wxFRAME_TOOL_WINDOW
|
695 wxFRAME_FLOAT_ON_PARENT
|
699 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
700 #elif defined(__WXMAC__)
701 // Using a miniframe with float and tool styles keeps the parent
702 // frame activated and highlighted as such...
703 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
704 wxDefaultPosition
, wxSize(1,1),
705 wxFRAME_FLOAT_ON_PARENT
706 | wxFRAME_TOOL_WINDOW
);
708 // Can't set the bg colour of a Frame in wxMac
709 wxPanel
* p
= new wxPanel(m_hint_wnd
);
711 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
712 // color that is really hard to see, especially transparent.
713 // Until a better system color is decided upon we'll just use
715 p
->SetBackgroundColour(*wxBLUE
);
721 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
722 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
724 // system can't support transparent fade, or the venetian
725 // blinds effect was explicitly requested
726 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
731 wxFRAME_TOOL_WINDOW
|
732 wxFRAME_FLOAT_ON_PARENT
|
735 m_hint_fademax
= 128;
741 // SetManagedWindow() is usually called once when the frame
742 // manager class is being initialized. "frame" specifies
743 // the frame which should be managed by the frame mananger
744 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
746 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
749 m_frame
->PushEventHandler(this);
752 // if the owner is going to manage an MDI parent frame,
753 // we need to add the MDI client window as the default
756 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
758 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
759 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
761 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
763 AddPane(client_window
,
764 wxAuiPaneInfo().Name(wxT("mdiclient")).
765 CenterPane().PaneBorder(false));
769 UpdateHintWindowConfig();
773 // UnInit() must be called, usually in the destructor
774 // of the frame class. If it is not called, usually this
775 // will result in a crash upon program exit
776 void wxAuiManager::UnInit()
780 m_frame
->RemoveEventHandler(this);
784 // GetManagedWindow() returns the window pointer being managed
785 wxWindow
* wxAuiManager::GetManagedWindow() const
790 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
795 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
797 // first, give the owner frame a chance to override
800 if (m_frame
->ProcessEvent(event
))
807 // SetArtProvider() instructs wxAuiManager to use the
808 // specified art provider for all drawing calls. This allows
809 // plugable look-and-feel features. The pointer that is
810 // passed to this method subsequently belongs to wxAuiManager,
811 // and is deleted in the frame manager destructor
812 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
814 // delete the last art provider, if any
817 // assign the new art provider
818 m_art
= art_provider
;
822 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
824 // check if the pane has a valid window
828 // check if the window is already managed by us
829 if (GetPane(pane_info
.window
).IsOk())
832 // check if the pane name already exists, this could reveal a
833 // bug in the library user's application
834 bool already_exists
= false;
835 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
837 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
838 already_exists
= true;
841 // if the new pane is docked then we should undo maximize
842 if (pane_info
.IsDocked())
843 RestoreMaximizedPane();
845 m_panes
.Add(pane_info
);
847 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
849 // set the pane window
850 pinfo
.window
= window
;
853 // if the pane's name identifier is blank, create a random string
854 if (pinfo
.name
.empty() || already_exists
)
856 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
857 ((unsigned long)pinfo
.window
) & 0xffffffff,
858 (unsigned int)time(NULL
),
860 (unsigned int)GetTickCount(),
862 (unsigned int)clock(),
864 (unsigned long)m_panes
.GetCount());
867 // set initial proportion (if not already set)
868 if (pinfo
.dock_proportion
== 0)
869 pinfo
.dock_proportion
= 100000;
871 if (pinfo
.HasMaximizeButton())
873 wxAuiPaneButton button
;
874 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
875 pinfo
.buttons
.Add(button
);
878 if (pinfo
.HasPinButton())
880 wxAuiPaneButton button
;
881 button
.button_id
= wxAUI_BUTTON_PIN
;
882 pinfo
.buttons
.Add(button
);
885 if (pinfo
.HasCloseButton())
887 wxAuiPaneButton button
;
888 button
.button_id
= wxAUI_BUTTON_CLOSE
;
889 pinfo
.buttons
.Add(button
);
892 if (pinfo
.best_size
== wxDefaultSize
&&
895 pinfo
.best_size
= pinfo
.window
->GetClientSize();
897 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
899 // GetClientSize() doesn't get the best size for
900 // a toolbar under some newer versions of wxWidgets,
901 // so use GetBestSize()
902 pinfo
.best_size
= pinfo
.window
->GetBestSize();
904 // for some reason, wxToolBar::GetBestSize() is returning
905 // a size that is a pixel shy of the correct amount.
906 // I believe this to be the correct action, until
907 // wxToolBar::GetBestSize() is fixed. Is this assumption
912 if (pinfo
.min_size
!= wxDefaultSize
)
914 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
915 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
916 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
917 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
924 bool wxAuiManager::AddPane(wxWindow
* window
,
926 const wxString
& caption
)
929 pinfo
.Caption(caption
);
932 case wxTOP
: pinfo
.Top(); break;
933 case wxBOTTOM
: pinfo
.Bottom(); break;
934 case wxLEFT
: pinfo
.Left(); break;
935 case wxRIGHT
: pinfo
.Right(); break;
936 case wxCENTER
: pinfo
.CenterPane(); break;
938 return AddPane(window
, pinfo
);
941 bool wxAuiManager::AddPane(wxWindow
* window
,
942 const wxAuiPaneInfo
& pane_info
,
943 const wxPoint
& drop_pos
)
945 if (!AddPane(window
, pane_info
))
948 wxAuiPaneInfo
& pane
= GetPane(window
);
950 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
955 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
958 // shift the panes around, depending on the insert level
959 switch (insert_level
)
961 case wxAUI_INSERT_PANE
:
962 DoInsertPane(m_panes
,
963 pane_info
.dock_direction
,
964 pane_info
.dock_layer
,
968 case wxAUI_INSERT_ROW
:
969 DoInsertDockRow(m_panes
,
970 pane_info
.dock_direction
,
971 pane_info
.dock_layer
,
974 case wxAUI_INSERT_DOCK
:
975 DoInsertDockLayer(m_panes
,
976 pane_info
.dock_direction
,
977 pane_info
.dock_layer
);
981 // if the window already exists, we are basically just moving/inserting the
982 // existing window. If it doesn't exist, we need to add it and insert it
983 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
984 if (!existing_pane
.IsOk())
986 return AddPane(window
, pane_info
);
990 if (pane_info
.IsFloating())
992 existing_pane
.Float();
993 if (pane_info
.floating_pos
!= wxDefaultPosition
)
994 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
995 if (pane_info
.floating_size
!= wxDefaultSize
)
996 existing_pane
.FloatingSize(pane_info
.floating_size
);
1000 // if the new pane is docked then we should undo maximize
1001 RestoreMaximizedPane();
1003 existing_pane
.Direction(pane_info
.dock_direction
);
1004 existing_pane
.Layer(pane_info
.dock_layer
);
1005 existing_pane
.Row(pane_info
.dock_row
);
1006 existing_pane
.Position(pane_info
.dock_pos
);
1014 // DetachPane() removes a pane from the frame manager. This
1015 // method will not destroy the window that is removed.
1016 bool wxAuiManager::DetachPane(wxWindow
* window
)
1019 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1021 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1022 if (p
.window
== window
)
1026 // we have a floating frame which is being detached. We need to
1027 // reparent it to m_frame and destroy the floating frame
1030 p
.window
->SetSize(1,1);
1032 if (p
.frame
->IsShown())
1033 p
.frame
->Show(false);
1035 // reparent to m_frame and destroy the pane
1036 if (m_action_window
== p
.frame
)
1038 m_action_window
= NULL
;
1041 p
.window
->Reparent(m_frame
);
1042 p
.frame
->SetSizer(NULL
);
1047 // make sure there are no references to this pane in our uiparts,
1048 // just in case the caller doesn't call Update() immediately after
1049 // the DetachPane() call. This prevets obscure crashes which would
1050 // happen at window repaint if the caller forgets to call Update()
1052 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1054 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1055 if (part
.pane
== &p
)
1057 m_uiparts
.RemoveAt(pi
);
1064 m_panes
.RemoveAt(i
);
1071 // ClosePane() destroys or hides the pane depending on its
1073 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1075 // if we were maximized, restore
1076 if (pane_info
.IsMaximized())
1078 RestorePane(pane_info
);
1081 // first, hide the window
1082 if (pane_info
.window
&& pane_info
.window
->IsShown())
1084 pane_info
.window
->Show(false);
1087 // make sure that we are the parent of this window
1088 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1090 pane_info
.window
->Reparent(m_frame
);
1093 // if we have a frame, destroy it
1094 if (pane_info
.frame
)
1096 pane_info
.frame
->Destroy();
1097 pane_info
.frame
= NULL
;
1100 // now we need to either destroy or hide the pane
1101 if (pane_info
.IsDestroyOnClose())
1103 wxWindow
* window
= pane_info
.window
;
1116 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1120 // un-maximize and hide all other panes
1121 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1123 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1132 // mark ourselves maximized
1133 pane_info
.Maximize();
1135 m_has_maximized
= true;
1137 // last, show the window
1138 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1140 pane_info
.window
->Show(true);
1144 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1148 // restore all the panes
1149 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1151 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1158 // mark ourselves non-maximized
1159 pane_info
.Restore();
1160 m_has_maximized
= false;
1162 // last, show the window
1163 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1165 pane_info
.window
->Show(true);
1169 void wxAuiManager::RestoreMaximizedPane()
1173 // restore all the panes
1174 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1176 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1177 if (p
.IsMaximized())
1185 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1186 // in the input string. This is an internal functions which is
1187 // used for saving perspectives
1188 static wxString
EscapeDelimiters(const wxString
& s
)
1191 result
.Alloc(s
.length());
1192 const wxChar
* ch
= s
.c_str();
1195 if (*ch
== wxT(';') || *ch
== wxT('|'))
1196 result
+= wxT('\\');
1203 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1205 wxString result
= wxT("name=");
1206 result
+= EscapeDelimiters(pane
.name
);
1209 result
+= wxT("caption=");
1210 result
+= EscapeDelimiters(pane
.caption
);
1213 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1214 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1215 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1216 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1217 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1218 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1219 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1220 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1221 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1222 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1223 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1224 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1225 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1226 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1227 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1228 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1233 // Load a "pane" with the pane infor settings in pane_part
1234 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1236 // replace escaped characters so we can
1237 // split up the string easily
1238 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1239 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1243 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1244 pane_part
= pane_part
.AfterFirst(wxT(';'));
1245 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1246 wxString value
= val_part
.AfterFirst(wxT('='));
1247 val_name
.MakeLower();
1248 val_name
.Trim(true);
1249 val_name
.Trim(false);
1253 if (val_name
.empty())
1256 if (val_name
== wxT("name"))
1258 else if (val_name
== wxT("caption"))
1259 pane
.caption
= value
;
1260 else if (val_name
== wxT("state"))
1261 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1262 else if (val_name
== wxT("dir"))
1263 pane
.dock_direction
= wxAtoi(value
.c_str());
1264 else if (val_name
== wxT("layer"))
1265 pane
.dock_layer
= wxAtoi(value
.c_str());
1266 else if (val_name
== wxT("row"))
1267 pane
.dock_row
= wxAtoi(value
.c_str());
1268 else if (val_name
== wxT("pos"))
1269 pane
.dock_pos
= wxAtoi(value
.c_str());
1270 else if (val_name
== wxT("prop"))
1271 pane
.dock_proportion
= wxAtoi(value
.c_str());
1272 else if (val_name
== wxT("bestw"))
1273 pane
.best_size
.x
= wxAtoi(value
.c_str());
1274 else if (val_name
== wxT("besth"))
1275 pane
.best_size
.y
= wxAtoi(value
.c_str());
1276 else if (val_name
== wxT("minw"))
1277 pane
.min_size
.x
= wxAtoi(value
.c_str());
1278 else if (val_name
== wxT("minh"))
1279 pane
.min_size
.y
= wxAtoi(value
.c_str());
1280 else if (val_name
== wxT("maxw"))
1281 pane
.max_size
.x
= wxAtoi(value
.c_str());
1282 else if (val_name
== wxT("maxh"))
1283 pane
.max_size
.y
= wxAtoi(value
.c_str());
1284 else if (val_name
== wxT("floatx"))
1285 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1286 else if (val_name
== wxT("floaty"))
1287 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1288 else if (val_name
== wxT("floatw"))
1289 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1290 else if (val_name
== wxT("floath"))
1291 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1293 wxFAIL_MSG(wxT("Bad Perspective String"));
1297 // replace escaped characters so we can
1298 // split up the string easily
1299 pane
.name
.Replace(wxT("\a"), wxT("|"));
1300 pane
.name
.Replace(wxT("\b"), wxT(";"));
1301 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1302 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1303 pane_part
.Replace(wxT("\a"), wxT("|"));
1304 pane_part
.Replace(wxT("\b"), wxT(";"));
1310 // SavePerspective() saves all pane information as a single string.
1311 // This string may later be fed into LoadPerspective() to restore
1312 // all pane settings. This save and load mechanism allows an
1313 // exact pane configuration to be saved and restored at a later time
1315 wxString
wxAuiManager::SavePerspective()
1319 result
= wxT("layout1|");
1321 int pane_i
, pane_count
= m_panes
.GetCount();
1322 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1324 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1325 result
+= SavePaneInfo(pane
)+wxT("|");
1328 int dock_i
, dock_count
= m_docks
.GetCount();
1329 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1331 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1333 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1334 dock
.dock_direction
, dock
.dock_layer
,
1335 dock
.dock_row
, dock
.size
);
1341 // LoadPerspective() loads a layout which was saved with SavePerspective()
1342 // If the "update" flag parameter is true, the GUI will immediately be updated
1344 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1346 wxString input
= layout
;
1349 // check layout string version
1350 part
= input
.BeforeFirst(wxT('|'));
1351 input
= input
.AfterFirst(wxT('|'));
1354 if (part
!= wxT("layout1"))
1357 // mark all panes currently managed as docked and hidden
1358 int pane_i
, pane_count
= m_panes
.GetCount();
1359 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1360 m_panes
.Item(pane_i
).Dock().Hide();
1362 // clear out the dock array; this will be reconstructed
1365 // replace escaped characters so we can
1366 // split up the string easily
1367 input
.Replace(wxT("\\|"), wxT("\a"));
1368 input
.Replace(wxT("\\;"), wxT("\b"));
1374 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1375 input
= input
.AfterFirst(wxT('|'));
1376 pane_part
.Trim(true);
1378 // if the string is empty, we're done parsing
1379 if (pane_part
.empty())
1382 if (pane_part
.Left(9) == wxT("dock_size"))
1384 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1385 wxString value
= pane_part
.AfterFirst(wxT('='));
1387 long dir
, layer
, row
, size
;
1388 wxString piece
= val_name
.AfterFirst(wxT('('));
1389 piece
= piece
.BeforeLast(wxT(')'));
1390 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1391 piece
= piece
.AfterFirst(wxT(','));
1392 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1393 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1394 value
.ToLong(&size
);
1397 dock
.dock_direction
= dir
;
1398 dock
.dock_layer
= layer
;
1399 dock
.dock_row
= row
;
1405 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1406 // name so it can be called by external callers
1407 pane_part
.Replace(wxT("\a"), wxT("|"));
1408 pane_part
.Replace(wxT("\b"), wxT(";"));
1410 LoadPaneInfo(pane_part
, pane
);
1412 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1415 // the pane window couldn't be found
1416 // in the existing layout
1430 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1431 wxArrayInt
& positions
,
1434 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1435 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1436 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1441 int offset
, action_pane
= -1;
1442 int pane_i
, pane_count
= dock
.panes
.GetCount();
1444 // find the pane marked as our action pane
1445 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1447 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1449 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1451 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1452 action_pane
= pane_i
;
1456 // set up each panes default position, and
1457 // determine the size (width or height, depending
1458 // on the dock's orientation) of each pane
1459 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1461 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1462 positions
.Add(pane
.dock_pos
);
1465 if (pane
.HasBorder())
1466 size
+= (pane_border_size
*2);
1468 if (dock
.IsHorizontal())
1470 if (pane
.HasGripper() && !pane
.HasGripperTop())
1471 size
+= gripper_size
;
1472 size
+= pane
.best_size
.x
;
1476 if (pane
.HasGripper() && pane
.HasGripperTop())
1477 size
+= gripper_size
;
1479 if (pane
.HasCaption())
1480 size
+= caption_size
;
1481 size
+= pane
.best_size
.y
;
1487 // if there is no action pane, just return the default
1488 // positions (as specified in pane.pane_pos)
1489 if (action_pane
== -1)
1493 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1495 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1500 positions
[pane_i
] -= -amount
;
1502 offset
+= sizes
[pane_i
];
1505 // if the dock mode is fixed, make sure none of the panes
1506 // overlap; we will bump panes that overlap
1508 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1510 int amount
= positions
[pane_i
] - offset
;
1514 positions
[pane_i
] += -amount
;
1516 offset
+= sizes
[pane_i
];
1521 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1522 wxAuiDockInfo
& dock
,
1523 wxAuiPaneInfo
& pane
,
1524 wxAuiDockUIPartArray
& uiparts
,
1527 wxAuiDockUIPart part
;
1528 wxSizerItem
* sizer_item
;
1530 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1531 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1532 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1533 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1535 // find out the orientation of the item (orientation for panes
1536 // is the same as the dock's orientation)
1538 if (dock
.IsHorizontal())
1539 orientation
= wxHORIZONTAL
;
1541 orientation
= wxVERTICAL
;
1543 // this variable will store the proportion
1544 // value that the pane will receive
1545 int pane_proportion
= pane
.dock_proportion
;
1547 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1548 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1550 if (pane
.HasGripper())
1552 if (pane
.HasGripperTop())
1553 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1555 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1557 part
.type
= wxAuiDockUIPart::typeGripper
;
1561 part
.orientation
= orientation
;
1562 part
.cont_sizer
= horz_pane_sizer
;
1563 part
.sizer_item
= sizer_item
;
1567 if (pane
.HasCaption())
1569 // create the caption sizer
1570 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1572 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1574 part
.type
= wxAuiDockUIPart::typeCaption
;
1578 part
.orientation
= orientation
;
1579 part
.cont_sizer
= vert_pane_sizer
;
1580 part
.sizer_item
= sizer_item
;
1581 int caption_part_idx
= uiparts
.GetCount();
1584 // add pane buttons to the caption
1585 int i
, button_count
;
1586 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1587 i
< button_count
; ++i
)
1589 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1591 sizer_item
= caption_sizer
->Add(pane_button_size
,
1595 part
.type
= wxAuiDockUIPart::typePaneButton
;
1598 part
.button
= &button
;
1599 part
.orientation
= orientation
;
1600 part
.cont_sizer
= caption_sizer
;
1601 part
.sizer_item
= sizer_item
;
1605 // if we have buttons, add a little space to the right
1606 // of them to ease visual crowding
1607 if (button_count
>= 1)
1609 caption_sizer
->Add(3,1);
1612 // add the caption sizer
1613 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1615 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1618 // add the pane window itself
1621 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1625 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1626 // Don't do this because it breaks the pane size in floating windows
1627 // BIW: Right now commenting this out is causing problems with
1628 // an mdi client window as the center pane.
1629 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1632 part
.type
= wxAuiDockUIPart::typePane
;
1636 part
.orientation
= orientation
;
1637 part
.cont_sizer
= vert_pane_sizer
;
1638 part
.sizer_item
= sizer_item
;
1642 // determine if the pane should have a minimum size; if the pane is
1643 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1644 // if the pane.min_size is set, we must use that value as well
1646 wxSize min_size
= pane
.min_size
;
1649 if (min_size
== wxDefaultSize
)
1651 min_size
= pane
.best_size
;
1652 pane_proportion
= 0;
1656 if (min_size
!= wxDefaultSize
)
1658 vert_pane_sizer
->SetItemMinSize(
1659 vert_pane_sizer
->GetChildren().GetCount()-1,
1660 min_size
.x
, min_size
.y
);
1664 // add the verticle sizer (caption, pane window) to the
1665 // horizontal sizer (gripper, verticle sizer)
1666 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1668 // finally, add the pane sizer to the dock sizer
1670 if (pane
.HasBorder())
1672 // allowing space for the pane's border
1673 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1674 wxEXPAND
| wxALL
, pane_border_size
);
1676 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1680 part
.orientation
= orientation
;
1681 part
.cont_sizer
= cont
;
1682 part
.sizer_item
= sizer_item
;
1687 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1691 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1692 wxAuiDockInfo
& dock
,
1693 wxAuiDockUIPartArray
& uiparts
,
1696 wxSizerItem
* sizer_item
;
1697 wxAuiDockUIPart part
;
1699 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1700 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1702 // resizable bottom and right docks have a sash before them
1703 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1704 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1706 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1708 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1709 part
.orientation
= orientation
;
1713 part
.cont_sizer
= cont
;
1714 part
.sizer_item
= sizer_item
;
1718 // create the sizer for the dock
1719 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1721 // add each pane to the dock
1722 bool has_maximized_pane
= false;
1723 int pane_i
, pane_count
= dock
.panes
.GetCount();
1727 wxArrayInt pane_positions
, pane_sizes
;
1729 // figure out the real pane positions we will
1730 // use, without modifying the each pane's pane_pos member
1731 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1734 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1736 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1737 int pane_pos
= pane_positions
.Item(pane_i
);
1739 if (pane
.IsMaximized())
1740 has_maximized_pane
= true;
1743 int amount
= pane_pos
- offset
;
1746 if (dock
.IsVertical())
1747 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1749 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1751 part
.type
= wxAuiDockUIPart::typeBackground
;
1755 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1756 part
.cont_sizer
= dock_sizer
;
1757 part
.sizer_item
= sizer_item
;
1763 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1765 offset
+= pane_sizes
.Item(pane_i
);
1768 // at the end add a very small stretchable background area
1769 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1771 part
.type
= wxAuiDockUIPart::typeBackground
;
1775 part
.orientation
= orientation
;
1776 part
.cont_sizer
= dock_sizer
;
1777 part
.sizer_item
= sizer_item
;
1782 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1784 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1786 if (pane
.IsMaximized())
1787 has_maximized_pane
= true;
1789 // if this is not the first pane being added,
1790 // we need to add a pane sizer
1791 if (!m_has_maximized
&& pane_i
> 0)
1793 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1795 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1797 part
.pane
= dock
.panes
.Item(pane_i
-1);
1799 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1800 part
.cont_sizer
= dock_sizer
;
1801 part
.sizer_item
= sizer_item
;
1805 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1809 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1810 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1812 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1814 part
.type
= wxAuiDockUIPart::typeDock
;
1818 part
.orientation
= orientation
;
1819 part
.cont_sizer
= cont
;
1820 part
.sizer_item
= sizer_item
;
1823 if (dock
.IsHorizontal())
1824 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1826 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1828 // top and left docks have a sash after them
1829 if (!m_has_maximized
&&
1831 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1832 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1834 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1836 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1840 part
.orientation
= orientation
;
1841 part
.cont_sizer
= cont
;
1842 part
.sizer_item
= sizer_item
;
1847 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1848 wxAuiDockInfoArray
& docks
,
1849 wxAuiDockUIPartArray
& uiparts
,
1852 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1854 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1855 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1856 wxSize cli_size
= m_frame
->GetClientSize();
1857 int i
, dock_count
, pane_count
;
1860 // empty all docks out
1861 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1862 docks
.Item(i
).panes
.Empty();
1865 // iterate through all known panes, filing each
1866 // of them into the appropriate dock. If the
1867 // pane does not exist in the dock, add it
1868 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1870 wxAuiPaneInfo
& p
= panes
.Item(i
);
1872 // find any docks with the same dock direction, dock layer, and
1873 // dock row as the pane we are working on
1874 wxAuiDockInfo
* dock
;
1875 wxAuiDockInfoPtrArray arr
;
1876 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1878 if (arr
.GetCount() > 0)
1880 // found the right dock
1885 // dock was not found, so we need to create a new one
1887 d
.dock_direction
= p
.dock_direction
;
1888 d
.dock_layer
= p
.dock_layer
;
1889 d
.dock_row
= p
.dock_row
;
1891 dock
= &docks
.Last();
1895 if (p
.IsDocked() && p
.IsShown())
1897 // remove the pane from any existing docks except this one
1898 RemovePaneFromDocks(docks
, p
, dock
);
1900 // pane needs to be added to the dock,
1901 // if it doesn't already exist
1902 if (!FindPaneInDock(*dock
, p
.window
))
1903 dock
->panes
.Add(&p
);
1907 // remove the pane from any existing docks
1908 RemovePaneFromDocks(docks
, p
);
1913 // remove any empty docks
1914 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1916 if (docks
.Item(i
).panes
.GetCount() == 0)
1920 // configure the docks further
1921 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1923 wxAuiDockInfo
& dock
= docks
.Item(i
);
1924 int j
, dock_pane_count
= dock
.panes
.GetCount();
1926 // sort the dock pane array by the pane's
1927 // dock position (dock_pos), in ascending order
1928 dock
.panes
.Sort(PaneSortFunc
);
1930 // for newly created docks, set up their initial size
1935 for (j
= 0; j
< dock_pane_count
; ++j
)
1937 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1938 wxSize pane_size
= pane
.best_size
;
1939 if (pane_size
== wxDefaultSize
)
1940 pane_size
= pane
.min_size
;
1941 if (pane_size
== wxDefaultSize
)
1942 pane_size
= pane
.window
->GetSize();
1944 if (dock
.IsHorizontal())
1945 size
= wxMax(pane_size
.y
, size
);
1947 size
= wxMax(pane_size
.x
, size
);
1950 // add space for the border (two times), but only
1951 // if at least one pane inside the dock has a pane border
1952 for (j
= 0; j
< dock_pane_count
; ++j
)
1954 if (dock
.panes
.Item(j
)->HasBorder())
1956 size
+= (pane_border_size
*2);
1961 // if pane is on the top or bottom, add the caption height,
1962 // but only if at least one pane inside the dock has a caption
1963 if (dock
.IsHorizontal())
1965 for (j
= 0; j
< dock_pane_count
; ++j
)
1967 if (dock
.panes
.Item(j
)->HasCaption())
1969 size
+= caption_size
;
1975 if (!(m_flags
& wxAUI_MGR_NO_DOCK_SIZE_LIMIT
))
1977 // new dock's size may not be more than 1/3 of the frame size
1978 if (dock
.IsHorizontal())
1979 size
= wxMin(size
, cli_size
.y
/3);
1981 size
= wxMin(size
, cli_size
.x
/3);
1990 // determine the dock's minimum size
1991 bool plus_border
= false;
1992 bool plus_caption
= false;
1993 int dock_min_size
= 0;
1994 for (j
= 0; j
< dock_pane_count
; ++j
)
1996 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1997 if (pane
.min_size
!= wxDefaultSize
)
1999 if (pane
.HasBorder())
2001 if (pane
.HasCaption())
2002 plus_caption
= true;
2003 if (dock
.IsHorizontal())
2005 if (pane
.min_size
.y
> dock_min_size
)
2006 dock_min_size
= pane
.min_size
.y
;
2010 if (pane
.min_size
.x
> dock_min_size
)
2011 dock_min_size
= pane
.min_size
.x
;
2017 dock_min_size
+= (pane_border_size
*2);
2018 if (plus_caption
&& dock
.IsHorizontal())
2019 dock_min_size
+= (caption_size
);
2021 dock
.min_size
= dock_min_size
;
2024 // if the pane's current size is less than it's
2025 // minimum, increase the dock's size to it's minimum
2026 if (dock
.size
< dock
.min_size
)
2027 dock
.size
= dock
.min_size
;
2030 // determine the dock's mode (fixed or proportional);
2031 // determine whether the dock has only toolbars
2032 bool action_pane_marked
= false;
2034 dock
.toolbar
= true;
2035 for (j
= 0; j
< dock_pane_count
; ++j
)
2037 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2038 if (!pane
.IsFixed())
2040 if (!pane
.IsToolbar())
2041 dock
.toolbar
= false;
2042 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2043 action_pane_marked
= true;
2047 // if the dock mode is proportional and not fixed-pixel,
2048 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2049 // e.g. remove gaps like 1, 2, 30, 500
2052 for (j
= 0; j
< dock_pane_count
; ++j
)
2054 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2059 // if the dock mode is fixed, and none of the panes
2060 // are being moved right now, make sure the panes
2061 // do not overlap each other. If they do, we will
2062 // adjust the positions of the panes
2063 if (dock
.fixed
&& !action_pane_marked
)
2065 wxArrayInt pane_positions
, pane_sizes
;
2066 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2069 for (j
= 0; j
< dock_pane_count
; ++j
)
2071 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2072 pane
.dock_pos
= pane_positions
[j
];
2074 int amount
= pane
.dock_pos
- offset
;
2078 pane
.dock_pos
+= -amount
;
2080 offset
+= pane_sizes
[j
];
2085 // discover the maximum dock layer
2087 for (i
= 0; i
< dock_count
; ++i
)
2088 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2091 // clear out uiparts
2094 // create a bunch of box sizers,
2095 // from the innermost level outwards.
2096 wxSizer
* cont
= NULL
;
2097 wxSizer
* middle
= NULL
;
2101 for (layer
= 0; layer
<= max_layer
; ++layer
)
2103 wxAuiDockInfoPtrArray arr
;
2105 // find any docks in this layer
2106 FindDocks(docks
, -1, layer
, -1, arr
);
2108 // if there aren't any, skip to the next layer
2112 wxSizer
* old_cont
= cont
;
2114 // create a container which will hold this layer's
2115 // docks (top, bottom, left, right)
2116 cont
= new wxBoxSizer(wxVERTICAL
);
2119 // find any top docks in this layer
2120 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2121 RenumberDockRows(arr
);
2124 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2125 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2129 // fill out the middle layer (which consists
2130 // of left docks, content area and right docks)
2132 middle
= new wxBoxSizer(wxHORIZONTAL
);
2134 // find any left docks in this layer
2135 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2136 RenumberDockRows(arr
);
2139 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2140 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2143 // add content dock (or previous layer's sizer
2147 // find any center docks
2148 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2151 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2152 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2154 else if (!m_has_maximized
)
2156 // there are no center docks, add a background area
2157 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2158 wxAuiDockUIPart part
;
2159 part
.type
= wxAuiDockUIPart::typeBackground
;
2163 part
.cont_sizer
= middle
;
2164 part
.sizer_item
= sizer_item
;
2170 middle
->Add(old_cont
, 1, wxEXPAND
);
2173 // find any right docks in this layer
2174 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2175 RenumberDockRows(arr
);
2178 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2179 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2182 cont
->Add(middle
, 1, wxEXPAND
);
2186 // find any bottom docks in this layer
2187 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2188 RenumberDockRows(arr
);
2191 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2192 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2199 // no sizer available, because there are no docks,
2200 // therefore we will create a simple background area
2201 cont
= new wxBoxSizer(wxVERTICAL
);
2202 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2203 wxAuiDockUIPart part
;
2204 part
.type
= wxAuiDockUIPart::typeBackground
;
2208 part
.cont_sizer
= middle
;
2209 part
.sizer_item
= sizer_item
;
2213 container
->Add(cont
, 1, wxEXPAND
);
2218 // Update() updates the layout. Whenever changes are made to
2219 // one or more panes, this function should be called. It is the
2220 // external entry point for running the layout engine.
2222 void wxAuiManager::Update()
2225 int i
, pane_count
= m_panes
.GetCount();
2228 // destroy floating panes which have been
2229 // redocked or are becoming non-floating
2230 for (i
= 0; i
< pane_count
; ++i
)
2232 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2234 if (!p
.IsFloating() && p
.frame
)
2236 // because the pane is no longer in a floating, we need to
2237 // reparent it to m_frame and destroy the floating frame
2240 p
.window
->SetSize(1,1);
2243 // the following block is a workaround for bug #1531361
2244 // (see wxWidgets sourceforge page). On wxGTK (only), when
2245 // a frame is shown/hidden, a move event unfortunately
2246 // also gets fired. Because we may be dragging around
2247 // a pane, we need to cancel that action here to prevent
2248 // a spurious crash.
2249 if (m_action_window
== p
.frame
)
2251 if (wxWindow::GetCapture() == m_frame
)
2252 m_frame
->ReleaseMouse();
2253 m_action
= actionNone
;
2254 m_action_window
= NULL
;
2258 if (p
.frame
->IsShown())
2259 p
.frame
->Show(false);
2261 // reparent to m_frame and destroy the pane
2262 if (m_action_window
== p
.frame
)
2264 m_action_window
= NULL
;
2267 p
.window
->Reparent(m_frame
);
2268 p
.frame
->SetSizer(NULL
);
2275 // delete old sizer first
2276 m_frame
->SetSizer(NULL
);
2278 // create a layout for all of the panes
2279 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2281 // hide or show panes as necessary,
2282 // and float panes as necessary
2283 for (i
= 0; i
< pane_count
; ++i
)
2285 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2289 if (p
.frame
== NULL
)
2291 // we need to create a frame for this
2292 // pane, which has recently been floated
2293 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2295 // on MSW and Mac, if the owner desires transparent dragging, and
2296 // the dragging is happening right now, then the floating
2297 // window should have this style by default
2298 if (m_action
== actionDragFloatingPane
&&
2299 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2300 frame
->SetTransparent(150);
2302 frame
->SetPaneWindow(p
);
2305 if (p
.IsShown() && !frame
->IsShown())
2310 // frame already exists, make sure it's position
2311 // and size reflect the information in wxAuiPaneInfo
2312 if (p
.frame
->GetPosition() != p
.floating_pos
)
2314 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2315 p
.floating_size
.x
, p
.floating_size
.y
,
2316 wxSIZE_USE_EXISTING
);
2318 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2319 wxDefaultCoord, wxDefaultCoord,
2320 wxSIZE_USE_EXISTING);
2321 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2325 if (p
.frame
->IsShown() != p
.IsShown())
2326 p
.frame
->Show(p
.IsShown());
2331 if (p
.window
->IsShown() != p
.IsShown())
2332 p
.window
->Show(p
.IsShown());
2335 // if "active panes" are no longer allowed, clear
2336 // any optionActive values from the pane states
2337 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2339 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2344 // keep track of the old window rectangles so we can
2345 // refresh those windows whose rect has changed
2346 wxAuiRectArray old_pane_rects
;
2347 for (i
= 0; i
< pane_count
; ++i
)
2350 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2352 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2355 old_pane_rects
.Add(r
);
2361 // apply the new sizer
2362 m_frame
->SetSizer(sizer
);
2363 m_frame
->SetAutoLayout(false);
2368 // now that the frame layout is done, we need to check
2369 // the new pane rectangles against the old rectangles that
2370 // we saved a few lines above here. If the rectangles have
2371 // changed, the corresponding panes must also be updated
2372 for (i
= 0; i
< pane_count
; ++i
)
2374 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2375 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2377 if (p
.rect
!= old_pane_rects
[i
])
2379 p
.window
->Refresh();
2388 // set frame's minimum size
2391 // N.B. More work needs to be done on frame minimum sizes;
2392 // this is some intresting code that imposes the minimum size,
2393 // but we may want to include a more flexible mechanism or
2394 // options for multiple minimum-size modes, e.g. strict or lax
2395 wxSize min_size = sizer->GetMinSize();
2396 wxSize frame_size = m_frame->GetSize();
2397 wxSize client_size = m_frame->GetClientSize();
2399 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2400 min_size.y+frame_size.y-client_size.y );
2402 m_frame->SetMinSize(minframe_size);
2404 if (frame_size.x < minframe_size.x ||
2405 frame_size.y < minframe_size.y)
2406 sizer->Fit(m_frame);
2411 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2412 // on the frame's main sizer, then measures all the various UI items
2413 // and updates their internal rectangles. This should always be called
2414 // instead of calling m_frame->Layout() directly
2416 void wxAuiManager::DoFrameLayout()
2421 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2423 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2425 // get the rectangle of the UI part
2426 // originally, this code looked like this:
2427 // part.rect = wxRect(part.sizer_item->GetPosition(),
2428 // part.sizer_item->GetSize());
2429 // this worked quite well, with one exception: the mdi
2430 // client window had a "deferred" size variable
2431 // that returned the wrong size. It looks like
2432 // a bug in wx, because the former size of the window
2433 // was being returned. So, we will retrieve the part's
2434 // rectangle via other means
2437 part
.rect
= part
.sizer_item
->GetRect();
2438 int flag
= part
.sizer_item
->GetFlag();
2439 int border
= part
.sizer_item
->GetBorder();
2442 part
.rect
.y
-= border
;
2443 part
.rect
.height
+= border
;
2447 part
.rect
.x
-= border
;
2448 part
.rect
.width
+= border
;
2450 if (flag
& wxBOTTOM
)
2451 part
.rect
.height
+= border
;
2453 part
.rect
.width
+= border
;
2456 if (part
.type
== wxAuiDockUIPart::typeDock
)
2457 part
.dock
->rect
= part
.rect
;
2458 if (part
.type
== wxAuiDockUIPart::typePane
)
2459 part
.pane
->rect
= part
.rect
;
2463 // GetPanePart() looks up the pane the pane border UI part (or the regular
2464 // pane part if there is no border). This allows the caller to get the exact
2465 // rectangle of the pane in question, including decorations like
2466 // caption and border (if any).
2468 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2471 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2473 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2474 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2475 part
.pane
&& part
.pane
->window
== wnd
)
2478 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2480 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2481 if (part
.type
== wxAuiDockUIPart::typePane
&&
2482 part
.pane
&& part
.pane
->window
== wnd
)
2490 // GetDockPixelOffset() is an internal function which returns
2491 // a dock's offset in pixels from the left side of the window
2492 // (for horizontal docks) or from the top of the window (for
2493 // vertical docks). This value is necessary for calculating
2494 // fixel-pane/toolbar offsets when they are dragged.
2496 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2498 // the only way to accurately calculate the dock's
2499 // offset is to actually run a theoretical layout
2501 int i
, part_count
, dock_count
;
2502 wxAuiDockInfoArray docks
;
2503 wxAuiPaneInfoArray panes
;
2504 wxAuiDockUIPartArray uiparts
;
2505 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2508 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2509 wxSize client_size
= m_frame
->GetClientSize();
2510 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2513 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2515 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2516 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2517 part
.sizer_item
->GetSize());
2518 if (part
.type
== wxAuiDockUIPart::typeDock
)
2519 part
.dock
->rect
= part
.rect
;
2524 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2526 wxAuiDockInfo
& dock
= docks
.Item(i
);
2527 if (test
.dock_direction
== dock
.dock_direction
&&
2528 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2530 if (dock
.IsVertical())
2542 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2543 // if a dock operation is allowed, the new dock position is copied into
2544 // the target info. If the operation was allowed, the function returns true.
2546 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2547 const wxAuiPaneInfo
& new_pos
)
2549 bool allowed
= false;
2550 switch (new_pos
.dock_direction
)
2552 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2553 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2554 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2555 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2565 // DoDrop() is an important function. It basically takes a mouse position,
2566 // and determines where the pane's new position would be. If the pane is to be
2567 // dropped, it performs the drop operation using the specified dock and pane
2568 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2569 // scenario can be performed, giving precise coordinates for drop hints.
2570 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2571 // as parameters, the changes will be made to the main state arrays
2573 const int auiInsertRowPixels
= 10;
2574 const int auiNewRowPixels
= 40;
2575 const int auiLayerInsertPixels
= 40;
2576 const int auiLayerInsertOffset
= 5;
2578 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2579 wxAuiPaneInfoArray
& panes
,
2580 wxAuiPaneInfo
& target
,
2582 const wxPoint
& offset
)
2584 wxSize cli_size
= m_frame
->GetClientSize();
2586 wxAuiPaneInfo drop
= target
;
2589 // The result should always be shown
2593 // Check to see if the pane has been dragged outside of the window
2594 // (or near to the outside of the window), if so, dock it along the edge
2597 int layer_insert_offset
= auiLayerInsertOffset
;
2598 if (drop
.IsToolbar())
2599 layer_insert_offset
= 0;
2602 if (pt
.x
< layer_insert_offset
&&
2603 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2605 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2606 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2607 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2609 if (drop
.IsToolbar())
2610 new_layer
= auiToolBarLayer
;
2615 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2616 return ProcessDockResult(target
, drop
);
2618 else if (pt
.y
< layer_insert_offset
&&
2619 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2621 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2622 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2623 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2625 if (drop
.IsToolbar())
2626 new_layer
= auiToolBarLayer
;
2631 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2632 return ProcessDockResult(target
, drop
);
2634 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2635 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2637 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2638 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2639 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2641 if (drop
.IsToolbar())
2642 new_layer
= auiToolBarLayer
;
2644 drop
.Dock().Right().
2647 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2648 return ProcessDockResult(target
, drop
);
2650 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2651 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2653 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2654 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2655 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2657 if (drop
.IsToolbar())
2658 new_layer
= auiToolBarLayer
;
2660 drop
.Dock().Bottom().
2663 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2664 return ProcessDockResult(target
, drop
);
2668 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2671 if (drop
.IsToolbar())
2673 if (!part
|| !part
->dock
)
2676 // calculate the offset from where the dock begins
2677 // to the point where the user dropped the pane
2678 int dock_drop_offset
= 0;
2679 if (part
->dock
->IsHorizontal())
2680 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2682 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2685 // toolbars may only be moved in and to fixed-pane docks,
2686 // otherwise we will try to float the pane. Also, the pane
2687 // should float if being dragged over center pane windows
2688 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2690 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2696 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2697 (drop
.IsFloatable() ||
2698 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2699 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2706 return ProcessDockResult(target
, drop
);
2709 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2711 return ProcessDockResult(target
, drop
);
2720 m_last_rect
= part
->dock
->rect
;
2721 m_last_rect
.Inflate( 15, 15 );
2725 Direction(part
->dock
->dock_direction
).
2726 Layer(part
->dock
->dock_layer
).
2727 Row(part
->dock
->dock_row
).
2728 Position(dock_drop_offset
);
2731 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2732 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2733 ) && part
->dock
->panes
.GetCount() > 1)
2735 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2736 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2738 int row
= drop
.dock_row
;
2739 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2740 part
->dock
->dock_layer
,
2741 part
->dock
->dock_row
);
2742 drop
.dock_row
= row
;
2746 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2747 part
->dock
->dock_layer
,
2748 part
->dock
->dock_row
+1);
2749 drop
.dock_row
= part
->dock
->dock_row
+1;
2754 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2755 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2756 ) && part
->dock
->panes
.GetCount() > 1)
2758 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2759 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2761 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2762 part
->dock
->dock_layer
,
2763 part
->dock
->dock_row
+1);
2764 drop
.dock_row
= part
->dock
->dock_row
+1;
2768 int row
= drop
.dock_row
;
2769 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2770 part
->dock
->dock_layer
,
2771 part
->dock
->dock_row
);
2772 drop
.dock_row
= row
;
2776 return ProcessDockResult(target
, drop
);
2785 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2786 part
->type
== wxAuiDockUIPart::typeCaption
||
2787 part
->type
== wxAuiDockUIPart::typeGripper
||
2788 part
->type
== wxAuiDockUIPart::typePaneButton
||
2789 part
->type
== wxAuiDockUIPart::typePane
||
2790 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2791 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2792 part
->type
== wxAuiDockUIPart::typeBackground
)
2794 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2796 if (part
->dock
->panes
.GetCount() != 1)
2798 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2805 // If a normal frame is being dragged over a toolbar, insert it
2806 // along the edge under the toolbar, but over all other panes.
2807 // (this could be done much better, but somehow factoring this
2808 // calculation with the one at the beginning of this function)
2809 if (part
->dock
&& part
->dock
->toolbar
)
2813 switch (part
->dock
->dock_direction
)
2815 case wxAUI_DOCK_LEFT
:
2816 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2817 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2818 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2820 case wxAUI_DOCK_TOP
:
2821 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2822 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2823 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2825 case wxAUI_DOCK_RIGHT
:
2826 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2827 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2828 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2830 case wxAUI_DOCK_BOTTOM
:
2831 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2832 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2833 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2837 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2840 Direction(part
->dock
->dock_direction
).
2841 Layer(layer
).Row(0).Position(0);
2842 return ProcessDockResult(target
, drop
);
2849 part
= GetPanePart(part
->pane
->window
);
2853 bool insert_dock_row
= false;
2854 int insert_row
= part
->pane
->dock_row
;
2855 int insert_dir
= part
->pane
->dock_direction
;
2856 int insert_layer
= part
->pane
->dock_layer
;
2858 switch (part
->pane
->dock_direction
)
2860 case wxAUI_DOCK_TOP
:
2861 if (pt
.y
>= part
->rect
.y
&&
2862 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2863 insert_dock_row
= true;
2865 case wxAUI_DOCK_BOTTOM
:
2866 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2867 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2868 insert_dock_row
= true;
2870 case wxAUI_DOCK_LEFT
:
2871 if (pt
.x
>= part
->rect
.x
&&
2872 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2873 insert_dock_row
= true;
2875 case wxAUI_DOCK_RIGHT
:
2876 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2877 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2878 insert_dock_row
= true;
2880 case wxAUI_DOCK_CENTER
:
2882 // "new row pixels" will be set to the default, but
2883 // must never exceed 20% of the window size
2884 int new_row_pixels_x
= auiNewRowPixels
;
2885 int new_row_pixels_y
= auiNewRowPixels
;
2887 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2888 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2890 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2891 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2894 // determine if the mouse pointer is in a location that
2895 // will cause a new row to be inserted. The hot spot positions
2896 // are along the borders of the center pane
2899 insert_dock_row
= true;
2900 if (pt
.x
>= part
->rect
.x
&&
2901 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2902 insert_dir
= wxAUI_DOCK_LEFT
;
2904 if (pt
.y
>= part
->rect
.y
&&
2905 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2906 insert_dir
= wxAUI_DOCK_TOP
;
2908 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2909 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2910 insert_dir
= wxAUI_DOCK_RIGHT
;
2912 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2913 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2914 insert_dir
= wxAUI_DOCK_BOTTOM
;
2918 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2922 if (insert_dock_row
)
2924 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2925 drop
.Dock().Direction(insert_dir
).
2926 Layer(insert_layer
).
2929 return ProcessDockResult(target
, drop
);
2932 // determine the mouse offset and the pane size, both in the
2933 // direction of the dock itself, and perpendicular to the dock
2937 if (part
->orientation
== wxVERTICAL
)
2939 offset
= pt
.y
- part
->rect
.y
;
2940 size
= part
->rect
.GetHeight();
2944 offset
= pt
.x
- part
->rect
.x
;
2945 size
= part
->rect
.GetWidth();
2948 int drop_position
= part
->pane
->dock_pos
;
2950 // if we are in the top/left part of the pane,
2951 // insert the pane before the pane being hovered over
2952 if (offset
<= size
/2)
2954 drop_position
= part
->pane
->dock_pos
;
2956 part
->pane
->dock_direction
,
2957 part
->pane
->dock_layer
,
2958 part
->pane
->dock_row
,
2959 part
->pane
->dock_pos
);
2962 // if we are in the bottom/right part of the pane,
2963 // insert the pane before the pane being hovered over
2964 if (offset
> size
/2)
2966 drop_position
= part
->pane
->dock_pos
+1;
2968 part
->pane
->dock_direction
,
2969 part
->pane
->dock_layer
,
2970 part
->pane
->dock_row
,
2971 part
->pane
->dock_pos
+1);
2975 Direction(part
->dock
->dock_direction
).
2976 Layer(part
->dock
->dock_layer
).
2977 Row(part
->dock
->dock_row
).
2978 Position(drop_position
);
2979 return ProcessDockResult(target
, drop
);
2986 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2988 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2990 m_hint_fadetimer
.Stop();
2994 m_hint_fadeamt
+= 4;
2995 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2998 void wxAuiManager::ShowHint(const wxRect
& rect
)
3002 // if the hint rect is the same as last time, don't do anything
3003 if (m_last_hint
== rect
)
3007 m_hint_fadeamt
= m_hint_fademax
;
3009 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3010 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3011 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3015 m_hint_wnd
->SetSize(rect
);
3017 if (!m_hint_wnd
->IsShown())
3020 // if we are dragging a floating pane, set the focus
3021 // back to that floating pane (otherwise it becomes unfocused)
3022 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3023 m_action_window
->SetFocus();
3025 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3026 m_hint_wnd
->Raise();
3029 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3031 // start fade in timer
3032 m_hint_fadetimer
.SetOwner(this, 101);
3033 m_hint_fadetimer
.Start(5);
3036 else // Not using a transparent hint window...
3038 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3041 if (m_last_hint
!= rect
)
3043 // remove the last hint rectangle
3049 wxScreenDC screendc
;
3050 wxRegion
clip(1, 1, 10000, 10000);
3052 // clip all floating windows, so we don't draw over them
3054 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3056 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3058 if (pane
.IsFloating() &&
3059 pane
.frame
->IsShown())
3061 wxRect rect
= pane
.frame
->GetRect();
3063 // wxGTK returns the client size, not the whole frame size
3069 clip
.Subtract(rect
);
3073 // As we can only hide the hint by redrawing the managed window, we
3074 // need to clip the region to the managed window too or we get
3075 // nasty redrawn problems.
3076 clip
.Intersect(m_frame
->GetRect());
3078 screendc
.SetClippingRegion(clip
);
3080 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3081 wxBrush
brush(stipple
);
3082 screendc
.SetBrush(brush
);
3083 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3085 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3086 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3087 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3088 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3092 void wxAuiManager::HideHint()
3094 // hides a transparent window hint, if there is one
3097 if (m_hint_wnd
->IsShown())
3098 m_hint_wnd
->Show(false);
3099 m_hint_wnd
->SetTransparent(0);
3100 m_hint_fadetimer
.Stop();
3101 m_last_hint
= wxRect();
3105 // hides a painted hint by redrawing the frame window
3106 if (!m_last_hint
.IsEmpty())
3110 m_last_hint
= wxRect();
3116 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3117 const wxPoint
& offset
)
3119 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3123 if (pane
.IsToolbar())
3125 m_action
= actionDragToolbarPane
;
3129 m_action
= actionDragFloatingPane
;
3132 m_action_window
= pane_window
;
3133 m_action_offset
= offset
;
3134 m_frame
->CaptureMouse();
3138 // CalculateHintRect() calculates the drop hint rectangle. The method
3139 // first calls DoDrop() to determine the exact position the pane would
3140 // be at were if dropped. If the pane would indeed become docked at the
3141 // specified drop point, the the rectangle hint will be returned in
3142 // screen coordinates. Otherwise, an empty rectangle is returned.
3143 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3144 // the mouse position, in client coordinates. |offset| describes the offset
3145 // that the mouse is from the upper-left corner of the item being dragged
3147 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3149 const wxPoint
& offset
)
3153 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3154 // we will create a new temporary layout and then measure the resulting
3155 // rectangle; we will create a copy of the docking structures (m_dock)
3156 // so that we don't modify the real thing on screen
3158 int i
, pane_count
, part_count
;
3159 wxAuiDockInfoArray docks
;
3160 wxAuiPaneInfoArray panes
;
3161 wxAuiDockUIPartArray uiparts
;
3162 wxAuiPaneInfo hint
= GetPane(pane_window
);
3163 hint
.name
= wxT("__HINT__");
3169 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3171 // remove any pane already there which bears the same window;
3172 // this happens when you are moving a pane around in a dock
3173 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3175 if (panes
.Item(i
).window
== pane_window
)
3177 RemovePaneFromDocks(docks
, panes
.Item(i
));
3183 // find out where the new pane would be
3184 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3191 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3192 wxSize client_size
= m_frame
->GetClientSize();
3193 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3196 for (i
= 0, part_count
= uiparts
.GetCount();
3197 i
< part_count
; ++i
)
3199 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3201 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3202 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3204 rect
= wxRect(part
.sizer_item
->GetPosition(),
3205 part
.sizer_item
->GetSize());
3217 // actually show the hint rectangle on the screen
3218 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3223 // DrawHintRect() calculates the hint rectangle by calling
3224 // CalculateHintRect(). If there is a rectangle, it shows it
3225 // by calling ShowHint(), otherwise it hides any hint
3226 // rectangle currently shown
3227 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3229 const wxPoint
& offset
)
3231 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3243 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3245 // try to find the pane
3246 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3247 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3249 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3250 pane
.frame
->SetTransparent(150);
3253 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3255 // try to find the pane
3256 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3257 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3259 wxPoint pt
= ::wxGetMousePosition();
3262 // Adapt pt to direction
3265 // move to pane's upper border
3267 pos
= wnd
->ClientToScreen( pos
);
3269 // and some more pixels for the title bar
3274 // move to pane's left border
3276 pos
= wnd
->ClientToScreen( pos
);
3281 // move to pane's right border
3282 wxPoint
pos( wnd
->GetSize().x
, 0 );
3283 pos
= wnd
->ClientToScreen( pos
);
3288 // move to pane's bottom border
3289 wxPoint
pos( 0, wnd
->GetSize().y
);
3290 pos
= wnd
->ClientToScreen( pos
);
3297 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3299 // calculate the offset from the upper left-hand corner
3300 // of the frame to the mouse pointer
3301 wxPoint frame_pos
= pane
.frame
->GetPosition();
3302 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3304 // no hint for toolbar floating windows
3305 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3307 if (m_action
== actionDragFloatingPane
)
3309 wxAuiDockInfoArray docks
;
3310 wxAuiPaneInfoArray panes
;
3311 wxAuiDockUIPartArray uiparts
;
3312 wxAuiPaneInfo hint
= pane
;
3314 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3316 // find out where the new pane would be
3317 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3319 if (hint
.IsFloating())
3323 m_action
= actionDragToolbarPane
;
3324 m_action_window
= pane
.window
;
3333 // if a key modifier is pressed while dragging the frame,
3334 // don't dock the window
3335 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3342 DrawHintRect(wnd
, client_pt
, action_offset
);
3345 // this cleans up some screen artifacts that are caused on GTK because
3346 // we aren't getting the exact size of the window (see comment
3356 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3358 // try to find the pane
3359 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3360 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3362 wxPoint pt
= ::wxGetMousePosition();
3365 // Adapt pt to direction
3368 // move to pane's upper border
3370 pos
= wnd
->ClientToScreen( pos
);
3372 // and some more pixels for the title bar
3377 // move to pane's left border
3379 pos
= wnd
->ClientToScreen( pos
);
3384 // move to pane's right border
3385 wxPoint
pos( wnd
->GetSize().x
, 0 );
3386 pos
= wnd
->ClientToScreen( pos
);
3391 // move to pane's bottom border
3392 wxPoint
pos( 0, wnd
->GetSize().y
);
3393 pos
= wnd
->ClientToScreen( pos
);
3400 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3402 // calculate the offset from the upper left-hand corner
3403 // of the frame to the mouse pointer
3404 wxPoint frame_pos
= pane
.frame
->GetPosition();
3405 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3408 // if a key modifier is pressed while dragging the frame,
3409 // don't dock the window
3410 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3412 // do the drop calculation
3413 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3416 // if the pane is still floating, update it's floating
3417 // position (that we store)
3418 if (pane
.IsFloating())
3420 pane
.floating_pos
= pane
.frame
->GetPosition();
3422 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3423 pane
.frame
->SetTransparent(255);
3425 else if (m_has_maximized
)
3427 RestoreMaximizedPane();
3435 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3437 // try to find the pane
3438 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3439 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3441 pane
.floating_size
= size
;
3445 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3447 // try to find the pane
3448 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3449 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3452 // fire pane close event
3453 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3455 e
.SetCanVeto(evt
.CanVeto());
3471 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3473 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3475 // try to find the pane
3476 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3478 SetActivePane(m_panes
, wnd
);
3483 // OnRender() draws all of the pane captions, sashes,
3484 // backgrounds, captions, grippers, pane borders and buttons.
3485 // It renders the entire user interface.
3487 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3489 wxDC
* dc
= evt
.GetDC();
3495 for (i
= 0, part_count
= m_uiparts
.GetCount();
3496 i
< part_count
; ++i
)
3498 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3500 // don't draw hidden pane items
3501 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3506 case wxAuiDockUIPart::typeDockSizer
:
3507 case wxAuiDockUIPart::typePaneSizer
:
3508 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3510 case wxAuiDockUIPart::typeBackground
:
3511 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3513 case wxAuiDockUIPart::typeCaption
:
3514 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3516 case wxAuiDockUIPart::typeGripper
:
3517 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3519 case wxAuiDockUIPart::typePaneBorder
:
3520 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3522 case wxAuiDockUIPart::typePaneButton
:
3523 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3524 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3531 // Render() fire a render event, which is normally handled by
3532 // wxAuiManager::OnRender(). This allows the render function to
3533 // be overridden via the render event. This can be useful for paintin
3534 // custom graphics in the main window. Default behavior can be
3535 // invoked in the overridden function by calling OnRender()
3537 void wxAuiManager::Render(wxDC
* dc
)
3539 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3545 void wxAuiManager::Repaint(wxDC
* dc
)
3550 m_frame
->Refresh() ;
3556 m_frame
->GetClientSize(&w
, &h
);
3558 // figure out which dc to use; if one
3559 // has been specified, use it, otherwise
3561 wxClientDC
* client_dc
= NULL
;
3564 client_dc
= new wxClientDC(m_frame
);
3568 // if the frame has a toolbar, the client area
3569 // origin will not be (0,0).
3570 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3571 if (pt
.x
!= 0 || pt
.y
!= 0)
3572 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3574 // render all the items
3577 // if we created a client_dc, delete it
3582 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3584 wxPaintDC
dc(m_frame
);
3588 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3597 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3605 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3607 // for MDI parent frames, this event must not
3608 // be "skipped". In other words, the parent frame
3609 // must not be allowed to resize the client window
3610 // after we are finished processing sizing changes
3618 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3620 // get the window we are managing, if none, return NULL
3621 wxWindow
* window
= GetManagedWindow();
3624 evt
.SetManager(NULL
);
3628 // if we are managing a child frame, get the 'real' manager
3629 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3631 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3632 evt
.SetManager(float_frame
->GetOwnerManager());
3636 // return pointer to ourself
3637 evt
.SetManager(this);
3640 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3643 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3644 wxCursor cursor
= wxNullCursor
;
3648 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3649 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3651 // a dock may not be resized if it has a single
3652 // pane which is not resizable
3653 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3654 part
->dock
->panes
.GetCount() == 1 &&
3655 part
->dock
->panes
.Item(0)->IsFixed())
3658 // panes that may not be resized do not get a sizing cursor
3659 if (part
->pane
&& part
->pane
->IsFixed())
3662 if (part
->orientation
== wxVERTICAL
)
3663 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3665 cursor
= wxCursor(wxCURSOR_SIZENS
);
3667 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3669 cursor
= wxCursor(wxCURSOR_SIZING
);
3673 event
.SetCursor(cursor
);
3678 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3679 const wxMouseEvent
& event
)
3681 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3682 if (!hit_test
|| !button_ui_part
)
3685 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3687 if (hit_test
== button_ui_part
)
3689 if (event
.LeftDown())
3690 state
= wxAUI_BUTTON_STATE_PRESSED
;
3692 state
= wxAUI_BUTTON_STATE_HOVER
;
3696 if (event
.LeftDown())
3697 state
= wxAUI_BUTTON_STATE_HOVER
;
3700 // now repaint the button with hover state
3701 wxClientDC
cdc(m_frame
);
3703 // if the frame has a toolbar, the client area
3704 // origin will not be (0,0).
3705 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3706 if (pt
.x
!= 0 || pt
.y
!= 0)
3707 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3711 m_art
->DrawPaneButton(cdc
, m_frame
,
3712 button_ui_part
->button
->button_id
,
3714 button_ui_part
->rect
,
3719 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3721 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3724 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3725 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3727 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3730 // a dock may not be resized if it has a single
3731 // pane which is not resizable
3732 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3733 part
->dock
->panes
.GetCount() == 1 &&
3734 part
->dock
->panes
.Item(0)->IsFixed())
3737 // panes that may not be resized should be ignored here
3738 if (part
->pane
&& part
->pane
->IsFixed())
3741 m_action
= actionResize
;
3742 m_action_part
= part
;
3743 m_action_hintrect
= wxRect();
3744 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3745 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3746 event
.m_y
- part
->rect
.y
);
3747 m_frame
->CaptureMouse();
3749 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3751 m_action
= actionClickButton
;
3752 m_action_part
= part
;
3753 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3754 m_frame
->CaptureMouse();
3756 UpdateButtonOnScreen(part
, event
);
3758 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3759 part
->type
== wxAuiDockUIPart::typeGripper
)
3761 // if we are managing a wxAuiFloatingFrame window, then
3762 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3763 // We want to initiate a toolbar drag in our owner manager
3764 wxWindow
* managed_wnd
= GetManagedWindow();
3767 part
->pane
->window
&&
3769 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3771 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3772 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3773 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3774 wxPoint(event
.m_x
- part
->rect
.x
,
3775 event
.m_y
- part
->rect
.y
));
3781 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3784 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3786 // set the caption as active
3787 SetActivePane(m_panes
, part
->pane
->window
);
3791 m_action
= actionClickCaption
;
3792 m_action_part
= part
;
3793 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3794 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3795 event
.m_y
- part
->rect
.y
);
3796 m_frame
->CaptureMouse();
3816 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3818 if (m_action
== actionResize
)
3820 m_frame
->ReleaseMouse();
3822 // get rid of the hint rectangle
3824 DrawResizeHint(dc
, m_action_hintrect
);
3826 // resize the dock or the pane
3827 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3829 wxRect
& rect
= m_action_part
->dock
->rect
;
3831 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3832 event
.m_y
- m_action_offset
.y
);
3834 switch (m_action_part
->dock
->dock_direction
)
3836 case wxAUI_DOCK_LEFT
:
3837 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3839 case wxAUI_DOCK_TOP
:
3840 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3842 case wxAUI_DOCK_RIGHT
:
3843 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3844 new_pos
.x
- m_action_part
->rect
.GetWidth();
3846 case wxAUI_DOCK_BOTTOM
:
3847 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3848 new_pos
.y
- m_action_part
->rect
.GetHeight();
3855 else if (m_action_part
&&
3856 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3858 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3859 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3861 int total_proportion
= 0;
3862 int dock_pixels
= 0;
3863 int new_pixsize
= 0;
3865 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3866 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3867 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3869 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3870 event
.m_y
- m_action_offset
.y
);
3872 // determine the pane rectangle by getting the pane part
3873 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3874 wxASSERT_MSG(pane_part
,
3875 wxT("Pane border part not found -- shouldn't happen"));
3877 // determine the new pixel size that the user wants;
3878 // this will help us recalculate the pane's proportion
3879 if (dock
.IsHorizontal())
3880 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3882 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3884 // determine the size of the dock, based on orientation
3885 if (dock
.IsHorizontal())
3886 dock_pixels
= dock
.rect
.GetWidth();
3888 dock_pixels
= dock
.rect
.GetHeight();
3890 // determine the total proportion of all resizable panes,
3891 // and the total size of the dock minus the size of all
3893 int i
, dock_pane_count
= dock
.panes
.GetCount();
3894 int pane_position
= -1;
3895 for (i
= 0; i
< dock_pane_count
; ++i
)
3897 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3898 if (p
.window
== pane
.window
)
3901 // while we're at it, subtract the pane sash
3902 // width from the dock width, because this would
3903 // skew our proportion calculations
3905 dock_pixels
-= sash_size
;
3907 // also, the whole size (including decorations) of
3908 // all fixed panes must also be subtracted, because they
3909 // are not part of the proportion calculation
3912 if (dock
.IsHorizontal())
3913 dock_pixels
-= p
.best_size
.x
;
3915 dock_pixels
-= p
.best_size
.y
;
3919 total_proportion
+= p
.dock_proportion
;
3923 // find a pane in our dock to 'steal' space from or to 'give'
3924 // space to -- this is essentially what is done when a pane is
3925 // resized; the pane should usually be the first non-fixed pane
3926 // to the right of the action pane
3927 int borrow_pane
= -1;
3928 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3930 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3939 // demand that the pane being resized is found in this dock
3940 // (this assert really never should be raised)
3941 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3943 // prevent division by zero
3944 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3946 m_action
= actionNone
;
3950 // calculate the new proportion of the pane
3951 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3953 // default minimum size
3956 // check against the pane's minimum size, if specified. please note
3957 // that this is not enough to ensure that the minimum size will
3958 // not be violated, because the whole frame might later be shrunk,
3959 // causing the size of the pane to violate it's minimum size
3960 if (pane
.min_size
.IsFullySpecified())
3964 if (pane
.HasBorder())
3965 min_size
+= (pane_border_size
*2);
3967 // calculate minimum size with decorations (border,caption)
3968 if (pane_part
->orientation
== wxVERTICAL
)
3970 min_size
+= pane
.min_size
.y
;
3971 if (pane
.HasCaption())
3972 min_size
+= caption_size
;
3976 min_size
+= pane
.min_size
.x
;
3981 // for some reason, an arithmatic error somewhere is causing
3982 // the proportion calculations to always be off by 1 pixel;
3983 // for now we will add the 1 pixel on, but we really should
3984 // determine what's causing this.
3987 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3989 if (new_proportion
< min_proportion
)
3990 new_proportion
= min_proportion
;
3994 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3996 // borrow the space from our neighbor pane to the
3997 // right or bottom (depending on orientation)
3998 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3999 pane
.dock_proportion
= new_proportion
;
4006 else if (m_action
== actionClickButton
)
4008 m_hover_button
= NULL
;
4009 m_frame
->ReleaseMouse();
4010 UpdateButtonOnScreen(m_action_part
, event
);
4012 // make sure we're still over the item that was originally clicked
4013 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4015 // fire button-click event
4016 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
4018 e
.SetPane(m_action_part
->pane
);
4019 e
.SetButton(m_action_part
->button
->button_id
);
4023 else if (m_action
== actionClickCaption
)
4025 m_frame
->ReleaseMouse();
4027 else if (m_action
== actionDragFloatingPane
)
4029 m_frame
->ReleaseMouse();
4031 else if (m_action
== actionDragToolbarPane
)
4033 m_frame
->ReleaseMouse();
4035 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4036 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4038 // save the new positions
4039 wxAuiDockInfoPtrArray docks
;
4040 FindDocks(m_docks
, pane
.dock_direction
,
4041 pane
.dock_layer
, pane
.dock_row
, docks
);
4042 if (docks
.GetCount() == 1)
4044 wxAuiDockInfo
& dock
= *docks
.Item(0);
4046 wxArrayInt pane_positions
, pane_sizes
;
4047 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4049 int i
, dock_pane_count
= dock
.panes
.GetCount();
4050 for (i
= 0; i
< dock_pane_count
; ++i
)
4051 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4054 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4062 m_action
= actionNone
;
4063 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4067 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4069 // sometimes when Update() is called from inside this method,
4070 // a spurious mouse move event is generated; this check will make
4071 // sure that only real mouse moves will get anywhere in this method;
4072 // this appears to be a bug somewhere, and I don't know where the
4073 // mouse move event is being generated. only verified on MSW
4075 wxPoint mouse_pos
= event
.GetPosition();
4076 if (m_last_mouse_move
== mouse_pos
)
4078 m_last_mouse_move
= mouse_pos
;
4081 if (m_action
== actionResize
)
4083 wxPoint pos
= m_action_part
->rect
.GetPosition();
4084 if (m_action_part
->orientation
== wxHORIZONTAL
)
4085 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4087 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4089 wxRect
rect(m_frame
->ClientToScreen(pos
),
4090 m_action_part
->rect
.GetSize());
4093 if (!m_action_hintrect
.IsEmpty())
4094 DrawResizeHint(dc
, m_action_hintrect
);
4095 DrawResizeHint(dc
, rect
);
4096 m_action_hintrect
= rect
;
4098 else if (m_action
== actionClickCaption
)
4100 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4101 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4103 // caption has been clicked. we need to check if the mouse
4104 // is now being dragged. if it is, we need to change the
4105 // mouse action to 'drag'
4106 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4107 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4109 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4111 if (!pane_info
->IsToolbar())
4113 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4114 pane_info
->IsFloatable())
4116 m_action
= actionDragFloatingPane
;
4118 // set initial float position
4119 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4120 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4121 pt
.y
- m_action_offset
.y
);
4124 if (pane_info
->IsMaximized())
4125 RestorePane(*pane_info
);
4129 m_action_window
= pane_info
->frame
;
4131 // action offset is used here to make it feel "natural" to the user
4132 // to drag a docked pane and suddenly have it become a floating frame.
4133 // Sometimes, however, the offset where the user clicked on the docked
4134 // caption is bigger than the width of the floating frame itself, so
4135 // in that case we need to set the action offset to a sensible value
4136 wxSize frame_size
= m_action_window
->GetSize();
4137 if (frame_size
.x
<= m_action_offset
.x
)
4138 m_action_offset
.x
= 30;
4143 m_action
= actionDragToolbarPane
;
4144 m_action_window
= pane_info
->window
;
4148 else if (m_action
== actionDragFloatingPane
)
4150 if (m_action_window
)
4152 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4153 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4154 pt
.y
- m_action_offset
.y
);
4157 else if (m_action
== actionDragToolbarPane
)
4159 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4160 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4162 pane
.state
|= wxAuiPaneInfo::actionPane
;
4164 wxPoint pt
= event
.GetPosition();
4165 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4167 // if DoDrop() decided to float the pane, set up
4168 // the floating pane's initial position
4169 if (pane
.IsFloating())
4171 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4172 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4173 pt
.y
- m_action_offset
.y
);
4176 // this will do the actiual move operation;
4177 // in the case that the pane has been floated,
4178 // this call will create the floating pane
4179 // and do the reparenting
4182 // if the pane has been floated, change the mouse
4183 // action actionDragFloatingPane so that subsequent
4184 // EVT_MOTION() events will move the floating pane
4185 if (pane
.IsFloating())
4187 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4188 m_action
= actionDragFloatingPane
;
4189 m_action_window
= pane
.frame
;
4194 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4195 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4197 if (part
!= m_hover_button
)
4199 // make the old button normal
4202 UpdateButtonOnScreen(m_hover_button
, event
);
4206 // mouse is over a button, so repaint the
4207 // button in hover mode
4208 UpdateButtonOnScreen(part
, event
);
4209 m_hover_button
= part
;
4217 m_hover_button
= NULL
;
4228 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4232 m_hover_button
= NULL
;
4237 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4239 // when a child pane has it's focus set, we should change the
4240 // pane's active state to reflect this. (this is only true if
4241 // active panes are allowed by the owner)
4242 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4244 if (GetPane(event
.GetWindow()).IsOk())
4246 SetActivePane(m_panes
, event
.GetWindow());
4255 // OnPaneButton() is an event handler that is called
4256 // when a pane button has been pressed.
4257 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4259 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4261 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4263 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4265 // fire pane close event
4266 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4268 e
.SetPane(evt
.pane
);
4277 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4279 // fire pane close event
4280 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4282 e
.SetPane(evt
.pane
);
4291 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4293 // fire pane close event
4294 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4296 e
.SetPane(evt
.pane
);
4305 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4307 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&