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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/carbon/dcscreen.cpp
3// Purpose: wxScreenDC class
4// Author: Stefan Csomor
5// Modified by:
6// Created: 1998-01-01
7// Copyright: (c) Stefan Csomor
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#include "wx/wxprec.h"
12
13#include "wx/dcscreen.h"
14#include "wx/osx/dcscreen.h"
15
16#include "wx/osx/private.h"
17#include "wx/graphics.h"
18#if wxOSX_USE_COCOA_OR_CARBON
19#include "wx/osx/private/glgrab.h"
20#endif
21
22IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl, wxWindowDCImpl)
23
24// TODO : for the Screenshot use case, which doesn't work in Quartz
25// we should do a GetAsBitmap using something like
26// http://www.cocoabuilder.com/archive/message/cocoa/2005/8/13/144256
27
28// Create a DC representing the whole screen
29wxScreenDCImpl::wxScreenDCImpl( wxDC *owner ) :
30 wxWindowDCImpl( owner )
31{
32#if wxOSX_USE_COCOA_OR_CARBON
33 CGRect cgbounds ;
34 cgbounds = CGDisplayBounds(CGMainDisplayID());
35 m_width = (wxCoord)cgbounds.size.width;
36 m_height = (wxCoord)cgbounds.size.height;
37#else
38 wxDisplaySize( &m_width, &m_height );
39#endif
40#if wxOSX_USE_COCOA_OR_IPHONE
41 SetGraphicsContext( wxGraphicsContext::Create() );
42#else
43 Rect bounds;
44 bounds.top = (short)cgbounds.origin.y;
45 bounds.left = (short)cgbounds.origin.x;
46 bounds.bottom = bounds.top + (short)cgbounds.size.height;
47 bounds.right = bounds.left + (short)cgbounds.size.width;
48 WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
49 CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
50 ShowWindow((WindowRef)m_overlayWindow);
51 SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
52#endif
53 m_ok = true ;
54}
55
56wxScreenDCImpl::~wxScreenDCImpl()
57{
58 wxDELETE(m_graphicContext);
59#if wxOSX_USE_COCOA_OR_IPHONE
60#else
61 DisposeWindow((WindowRef) m_overlayWindow );
62#endif
63}
64
65#if wxOSX_USE_IPHONE
66// Apple has allowed usage of this API as of 15th Dec 2009w
67extern CGImageRef UIGetScreenImage();
68#endif
69
70// TODO Switch to CGWindowListCreateImage for 10.5 and above
71
72wxBitmap wxScreenDCImpl::DoGetAsBitmap(const wxRect *subrect) const
73{
74 wxRect rect = subrect ? *subrect : wxRect(0, 0, m_width, m_height);
75
76 wxBitmap bmp(rect.GetSize(), 32);
77
78#if !wxOSX_USE_IPHONE
79 CGRect srcRect = CGRectMake(rect.x, rect.y, rect.width, rect.height);
80
81 CGContextRef context = (CGContextRef)bmp.GetHBITMAP();
82
83 CGContextSaveGState(context);
84
85 CGContextTranslateCTM( context, 0, m_height );
86 CGContextScaleCTM( context, 1, -1 );
87
88 if ( subrect )
89 srcRect = CGRectOffset( srcRect, -subrect->x, -subrect->y ) ;
90
91 CGImageRef image = NULL;
92
93#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
94 if ( UMAGetSystemVersion() >= 10.6)
95 {
96 image = CGDisplayCreateImage(kCGDirectMainDisplay);
97 }
98 else
99#endif
100 {
101 image = grabViaOpenGL(kCGNullDirectDisplay, srcRect);
102 }
103
104 wxASSERT_MSG(image, wxT("wxScreenDC::GetAsBitmap - unable to get screenshot."));
105
106 CGContextDrawImage(context, srcRect, image);
107
108 CGImageRelease(image);
109
110 CGContextRestoreGState(context);
111#else
112 // TODO implement using UIGetScreenImage, CGImageCreateWithImageInRect, CGContextDrawImage
113#endif
114 return bmp;
115}