]>
Commit | Line | Data |
---|---|---|
1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/msw/evtloopconsole.cpp | |
3 | // Purpose: wxConsoleEventLoop class for Windows | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/log.h" | |
28 | #include "wx/msw/wrapwin.h" | |
29 | #endif //WX_PRECOMP | |
30 | ||
31 | #include "wx/evtloop.h" | |
32 | ||
33 | // ============================================================================ | |
34 | // wxMSWEventLoopBase implementation | |
35 | // ============================================================================ | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // ctor/dtor | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | wxMSWEventLoopBase::wxMSWEventLoopBase() | |
42 | { | |
43 | m_shouldExit = false; | |
44 | m_exitcode = 0; | |
45 | } | |
46 | ||
47 | // ---------------------------------------------------------------------------- | |
48 | // wxEventLoop message processing dispatching | |
49 | // ---------------------------------------------------------------------------- | |
50 | ||
51 | bool wxMSWEventLoopBase::Pending() const | |
52 | { | |
53 | MSG msg; | |
54 | return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0; | |
55 | } | |
56 | ||
57 | bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg) | |
58 | { | |
59 | const BOOL rc = ::GetMessage(msg, NULL, 0, 0); | |
60 | ||
61 | if ( rc == 0 ) | |
62 | { | |
63 | // got WM_QUIT | |
64 | return false; | |
65 | } | |
66 | ||
67 | if ( rc == -1 ) | |
68 | { | |
69 | // should never happen, but let's test for it nevertheless | |
70 | wxLogLastError(wxT("GetMessage")); | |
71 | ||
72 | // still break from the loop | |
73 | return false; | |
74 | } | |
75 | ||
76 | return true; | |
77 | } | |
78 | ||
79 | int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG *msg, unsigned long timeout) | |
80 | { | |
81 | // MsgWaitForMultipleObjects() won't notice any input which was already | |
82 | // examined (e.g. using PeekMessage()) but not yet removed from the queue | |
83 | // so we need to remove any immediately messages manually | |
84 | // | |
85 | // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but | |
86 | // it is not available in very old Windows versions | |
87 | if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) ) | |
88 | { | |
89 | // we use this function just in order to not block longer than the | |
90 | // given timeout, so we don't pass any handles to it at all | |
91 | DWORD rc = ::MsgWaitForMultipleObjects | |
92 | ( | |
93 | 0, NULL, | |
94 | FALSE, | |
95 | timeout, | |
96 | QS_ALLINPUT | |
97 | ); | |
98 | ||
99 | switch ( rc ) | |
100 | { | |
101 | default: | |
102 | wxLogDebug("unexpected MsgWaitForMultipleObjects() return " | |
103 | "value %lu", rc); | |
104 | // fall through | |
105 | ||
106 | case WAIT_TIMEOUT: | |
107 | return -1; | |
108 | ||
109 | case WAIT_OBJECT_0: | |
110 | if ( !::PeekMessage(msg, 0, 0, 0, PM_REMOVE) ) | |
111 | { | |
112 | // somehow it may happen that MsgWaitForMultipleObjects() | |
113 | // returns true but there are no messages -- just treat it | |
114 | // the same as timeout then | |
115 | return -1; | |
116 | } | |
117 | break; | |
118 | } | |
119 | } | |
120 | ||
121 | return msg->message != WM_QUIT; | |
122 | } | |
123 | ||
124 | // ============================================================================ | |
125 | // wxConsoleEventLoop implementation | |
126 | // ============================================================================ | |
127 | ||
128 | #if wxUSE_CONSOLE_EVENTLOOP | |
129 | ||
130 | void wxConsoleEventLoop::WakeUp() | |
131 | { | |
132 | #if wxUSE_THREADS | |
133 | wxWakeUpMainThread(); | |
134 | #endif | |
135 | } | |
136 | ||
137 | void wxConsoleEventLoop::ProcessMessage(WXMSG *msg) | |
138 | { | |
139 | ::DispatchMessage(msg); | |
140 | } | |
141 | ||
142 | bool wxConsoleEventLoop::Dispatch() | |
143 | { | |
144 | MSG msg; | |
145 | if ( !GetNextMessage(&msg) ) | |
146 | return false; | |
147 | ||
148 | ProcessMessage(&msg); | |
149 | ||
150 | return !m_shouldExit; | |
151 | } | |
152 | ||
153 | int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) | |
154 | { | |
155 | MSG msg; | |
156 | int rc = GetNextMessageTimeout(&msg, timeout); | |
157 | if ( rc != 1 ) | |
158 | return rc; | |
159 | ||
160 | ProcessMessage(&msg); | |
161 | ||
162 | return !m_shouldExit; | |
163 | } | |
164 | ||
165 | #endif // wxUSE_CONSOLE_EVENTLOOP |