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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/dfb/overlay.cpp | |
3 | // Purpose: wxOverlay implementation for wxDFB | |
4 | // Author: Vaclav Slavik | |
5 | // Created: 2006-10-20 | |
6 | // Copyright: (c) wxWidgets team | |
7 | // Licence: wxWindows licence | |
8 | ///////////////////////////////////////////////////////////////////////////// | |
9 | ||
10 | // ============================================================================ | |
11 | // declarations | |
12 | // ============================================================================ | |
13 | ||
14 | // ---------------------------------------------------------------------------- | |
15 | // headers | |
16 | // ---------------------------------------------------------------------------- | |
17 | ||
18 | // For compilers that support precompilation, includes "wx.h". | |
19 | #include "wx/wxprec.h" | |
20 | ||
21 | #ifdef __BORLANDC__ | |
22 | #pragma hdrstop | |
23 | #endif | |
24 | ||
25 | #ifndef WX_PRECOMP | |
26 | #include "wx/window.h" | |
27 | #include "wx/dcclient.h" | |
28 | #endif | |
29 | ||
30 | #include "wx/private/overlay.h" | |
31 | #include "wx/dfb/dcclient.h" | |
32 | #include "wx/dfb/private.h" | |
33 | ||
34 | // ============================================================================ | |
35 | // implementation | |
36 | // ============================================================================ | |
37 | ||
38 | // ---------------------------------------------------------------------------- | |
39 | // wxOverlay | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | wxOverlayImpl::wxOverlayImpl() | |
43 | { | |
44 | m_window = NULL; | |
45 | m_isEmpty = true; | |
46 | } | |
47 | ||
48 | wxOverlayImpl::~wxOverlayImpl() | |
49 | { | |
50 | Reset(); | |
51 | } | |
52 | ||
53 | bool wxOverlayImpl::IsOk() | |
54 | { | |
55 | return m_window != NULL; | |
56 | } | |
57 | ||
58 | void wxOverlayImpl::Init(wxDC *dc, int x, int y, int width, int height) | |
59 | { | |
60 | wxCHECK_RET( dc, "NULL dc pointer" ); | |
61 | wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") ); | |
62 | ||
63 | wxDFBDCImpl * const dcimpl = wxDynamicCast(dc->GetImpl(), wxDFBDCImpl); | |
64 | wxCHECK_RET( dcimpl, "must have a DFB wxDC" ); | |
65 | ||
66 | m_window = dc->GetWindow(); | |
67 | ||
68 | m_rect = wxRect(x, y, width, height); | |
69 | if ( wxDynamicCast(dc, wxClientDC) ) | |
70 | m_rect.Offset(m_window->GetClientAreaOrigin()); | |
71 | ||
72 | // FIXME: create surface with transparency or key color (?) | |
73 | m_surface = dcimpl->GetDirectFBSurface()->CreateCompatible | |
74 | ( | |
75 | m_rect.GetSize(), | |
76 | wxIDirectFBSurface::CreateCompatible_NoBackBuffer | |
77 | ); | |
78 | ||
79 | m_window->AddOverlay(this); | |
80 | } | |
81 | ||
82 | void wxOverlayImpl::BeginDrawing(wxDC *dc) | |
83 | { | |
84 | wxCHECK_RET( dc, "NULL dc pointer" ); | |
85 | ||
86 | wxWindowDCImpl * const | |
87 | dcimpl = static_cast<wxWindowDCImpl *>(dc->GetImpl()); | |
88 | ||
89 | wxPoint origin(m_rect.GetPosition()); | |
90 | if ( wxDynamicCast(dc, wxClientDC) ) | |
91 | origin -= m_window->GetClientAreaOrigin(); | |
92 | ||
93 | // drawing on overlay "hijacks" existing wxWindowDC rather then using | |
94 | // another DC, so we have to change the DC to draw on the overlay's surface. | |
95 | // Setting m_shouldFlip is done to avoid flipping and drawing of overlays | |
96 | // in ~wxWindowDC (we do it EndDrawing). | |
97 | dcimpl->DFBInit(m_surface); | |
98 | dcimpl->m_shouldFlip = false; | |
99 | dc->SetDeviceOrigin(-origin.x, -origin.y); | |
100 | ||
101 | m_isEmpty = false; | |
102 | } | |
103 | ||
104 | void wxOverlayImpl::EndDrawing(wxDC *WXUNUSED(dc)) | |
105 | { | |
106 | m_window->RefreshWindowRect(m_rect); | |
107 | } | |
108 | ||
109 | void wxOverlayImpl::Clear(wxDC *WXUNUSED(dc)) | |
110 | { | |
111 | wxASSERT_MSG( IsOk(), | |
112 | "You cannot Clear an overlay that is not initialized" ); | |
113 | ||
114 | m_isEmpty = true; | |
115 | } | |
116 | ||
117 | void wxOverlayImpl::Reset() | |
118 | { | |
119 | if ( m_window ) | |
120 | { | |
121 | m_window->RemoveOverlay(this); | |
122 | m_window = NULL; | |
123 | m_surface.Reset(); | |
124 | } | |
125 | } |