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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: sound.h | |
3 | // Purpose: interface of wxSound | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | ||
9 | #define wxSOUND_SYNC 0 | |
10 | #define wxSOUND_ASYNC 1 | |
11 | #define wxSOUND_LOOP 2 | |
12 | ||
13 | ||
14 | /** | |
15 | @class wxSound | |
16 | ||
17 | This class represents a short sound (loaded from Windows WAV file), that | |
18 | can be stored in memory and played. | |
19 | ||
20 | Currently this class is implemented on Windows and Unix (and uses either | |
21 | Open Sound System or Simple DirectMedia Layer). | |
22 | ||
23 | @library{wxadv} | |
24 | @category{media} | |
25 | */ | |
26 | class wxSound : public wxObject | |
27 | { | |
28 | public: | |
29 | /** | |
30 | Default ctor. | |
31 | */ | |
32 | wxSound(); | |
33 | ||
34 | /** | |
35 | Constructs a wave object from a file or, under Windows, from a Windows | |
36 | resource. Call IsOk() to determine whether this succeeded. | |
37 | ||
38 | @param fileName | |
39 | The filename or Windows resource. | |
40 | @param isResource | |
41 | @true if fileName is a resource, @false if it is a filename. | |
42 | */ | |
43 | wxSound(const wxString& fileName, bool isResource = false); | |
44 | ||
45 | /** | |
46 | Constructs a wave object from in-memory data. | |
47 | ||
48 | @param size | |
49 | Size of the buffer pointer to by @a data. | |
50 | @param data | |
51 | The buffer containing the sound data in WAV format. | |
52 | */ | |
53 | wxSound(size_t size, const void* data); | |
54 | ||
55 | /** | |
56 | Destroys the wxSound object. | |
57 | */ | |
58 | virtual ~wxSound(); | |
59 | ||
60 | /** | |
61 | Constructs a wave object from a file or resource. | |
62 | ||
63 | @param fileName | |
64 | The filename or Windows resource. | |
65 | @param isResource | |
66 | @true if fileName is a resource, @false if it is a filename. | |
67 | ||
68 | @return @true if the call was successful, @false otherwise. | |
69 | */ | |
70 | bool Create(const wxString& fileName, bool isResource = false); | |
71 | ||
72 | /** | |
73 | Constructs a wave object from in-memory data. | |
74 | ||
75 | @param size | |
76 | Size of the buffer pointer to by @a data. | |
77 | @param data | |
78 | The buffer containing the sound data in WAV format. | |
79 | */ | |
80 | bool Create(size_t size, const void* data); | |
81 | ||
82 | /** | |
83 | Returns @true if the object contains a successfully loaded file or resource, | |
84 | @false otherwise. | |
85 | */ | |
86 | bool IsOk() const; | |
87 | ||
88 | /** | |
89 | Returns @true if a sound is played at the moment. | |
90 | ||
91 | This method is currently not available under Windows and may not be | |
92 | always implemented in Unix ports depending on the compilation options | |
93 | used (in this case it just always returns @false). | |
94 | ||
95 | @onlyfor{wxgtk,wxosx} | |
96 | */ | |
97 | static bool IsPlaying(); | |
98 | ||
99 | //@{ | |
100 | /** | |
101 | Plays the sound file. If another sound is playing, it will be interrupted. | |
102 | ||
103 | Returns @true on success, @false otherwise. Note that in general it is | |
104 | possible to delete the object which is being asynchronously played any time | |
105 | after calling this function and the sound would continue playing, however this | |
106 | currently doesn't work under Windows for sound objects loaded from memory data. | |
107 | ||
108 | The possible values for @a flags are: | |
109 | - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed. | |
110 | - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately. | |
111 | - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops | |
112 | until another sound is played, Stop() is | |
113 | called or the program terminates. | |
114 | ||
115 | The static form is shorthand for this code: | |
116 | @code | |
117 | wxSound(filename).Play(flags); | |
118 | @endcode | |
119 | */ | |
120 | bool Play(unsigned flags = wxSOUND_ASYNC) const; | |
121 | static bool Play(const wxString& filename, | |
122 | unsigned flags = wxSOUND_ASYNC); | |
123 | //@} | |
124 | ||
125 | /** | |
126 | If a sound is played, this function stops it. | |
127 | */ | |
128 | static void Stop(); | |
129 | }; | |
130 |