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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: animate.h | |
3 | // Purpose: interface of wxAnimation* classes | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | Supported animation types. | |
10 | */ | |
11 | enum wxAnimationType | |
12 | { | |
13 | wxANIMATION_TYPE_INVALID, | |
14 | ||
15 | /** represents an animated GIF file. */ | |
16 | wxANIMATION_TYPE_GIF, | |
17 | ||
18 | /** represents an ANI file. */ | |
19 | wxANIMATION_TYPE_ANI, | |
20 | ||
21 | /** autodetect the filetype. */ | |
22 | wxANIMATION_TYPE_ANY | |
23 | }; | |
24 | ||
25 | ||
26 | #define wxAC_NO_AUTORESIZE (0x0010) | |
27 | #define wxAC_DEFAULT_STYLE (wxBORDER_NONE) | |
28 | ||
29 | ||
30 | /** | |
31 | @class wxAnimationCtrl | |
32 | ||
33 | This is a static control which displays an animation. | |
34 | wxAnimationCtrl API is as simple as possible and won't give you full control | |
35 | on the animation; if you need it then use wxMediaCtrl. | |
36 | ||
37 | This control is useful to display a (small) animation while doing a long task | |
38 | (e.g. a "throbber"). | |
39 | ||
40 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). | |
41 | ||
42 | @beginStyleTable | |
43 | @style{wxAC_DEFAULT_STYLE} | |
44 | The default style: wxBORDER_NONE. | |
45 | @style{wxAC_NO_AUTORESIZE} | |
46 | By default, the control will adjust its size to exactly fit to the | |
47 | size of the animation when SetAnimation is called. If this style | |
48 | flag is given, the control will not change its size | |
49 | @endStyleTable | |
50 | ||
51 | @library{wxadv} | |
52 | @category{ctrl} | |
53 | ||
54 | @nativeimpl{wxgtk,wxmsw} | |
55 | ||
56 | @appearance{animationctrl} | |
57 | ||
58 | @see wxAnimation, @sample{animate} | |
59 | */ | |
60 | class wxAnimationCtrl : public wxControl | |
61 | { | |
62 | public: | |
63 | /** | |
64 | Initializes the object and calls Create() with | |
65 | all the parameters. | |
66 | */ | |
67 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, | |
68 | const wxAnimation& anim = wxNullAnimation, | |
69 | const wxPoint& pos = wxDefaultPosition, | |
70 | const wxSize& size = wxDefaultSize, | |
71 | long style = wxAC_DEFAULT_STYLE, | |
72 | const wxString& name = wxAnimationCtrlNameStr); | |
73 | ||
74 | /** | |
75 | Creates the control with the given @a anim animation. | |
76 | ||
77 | After control creation you must explicitly call Play() to start to play | |
78 | the animation. Until that function won't be called, the first frame | |
79 | of the animation is displayed. | |
80 | ||
81 | @param parent | |
82 | Parent window, must be non-@NULL. | |
83 | @param id | |
84 | The identifier for the control. | |
85 | @param anim | |
86 | The initial animation shown in the control. | |
87 | @param pos | |
88 | Initial position. | |
89 | @param size | |
90 | Initial size. | |
91 | @param style | |
92 | The window style, see wxAC_* flags. | |
93 | @param name | |
94 | Control name. | |
95 | ||
96 | @return @true if the control was successfully created or @false if | |
97 | creation failed. | |
98 | */ | |
99 | bool Create(wxWindow* parent, wxWindowID id, | |
100 | const wxAnimation& anim = wxNullAnimation, | |
101 | const wxPoint& pos = wxDefaultPosition, | |
102 | const wxSize& size = wxDefaultSize, | |
103 | long style = wxAC_DEFAULT_STYLE, | |
104 | const wxString& name = wxAnimationCtrlNameStr); | |
105 | ||
106 | /** | |
107 | Returns the animation associated with this control. | |
108 | */ | |
109 | virtual wxAnimation GetAnimation() const; | |
110 | ||
111 | /** | |
112 | Returns the inactive bitmap shown in this control when the; | |
113 | see SetInactiveBitmap() for more info. | |
114 | */ | |
115 | wxBitmap GetInactiveBitmap() const; | |
116 | ||
117 | /** | |
118 | Returns @true if the animation is being played. | |
119 | */ | |
120 | virtual bool IsPlaying() const; | |
121 | ||
122 | /** | |
123 | Loads the animation from the given file and calls SetAnimation(). | |
124 | See wxAnimation::LoadFile for more info. | |
125 | */ | |
126 | virtual bool LoadFile(const wxString& file, | |
127 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
128 | ||
129 | /** | |
130 | Loads the animation from the given stream and calls SetAnimation(). | |
131 | See wxAnimation::Load() for more info. | |
132 | */ | |
133 | virtual bool Load(wxInputStream& file, | |
134 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
135 | ||
136 | /** | |
137 | Starts playing the animation. | |
138 | ||
139 | The animation is always played in loop mode (unless the last frame of the | |
140 | animation has an infinite delay time) and always start from the first frame | |
141 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
142 | */ | |
143 | virtual bool Play(); | |
144 | ||
145 | /** | |
146 | Sets the animation to play in this control. | |
147 | ||
148 | If the previous animation is being played, it's @ref Stop() stopped. | |
149 | Until Play() isn't called, a static image, the first frame of the given | |
150 | animation or the background colour will be shown | |
151 | (see SetInactiveBitmap() for more info). | |
152 | */ | |
153 | virtual void SetAnimation(const wxAnimation& anim); | |
154 | ||
155 | /** | |
156 | Sets the bitmap to show on the control when it's not playing an animation. | |
157 | ||
158 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
159 | first frame of the animation is instead shown when the control is inactive; | |
160 | in this case, if there's no valid animation associated with the control | |
161 | (see SetAnimation()), then the background colour of the window is shown. | |
162 | ||
163 | If the control is not playing the animation, the given bitmap will be | |
164 | immediately shown, otherwise it will be shown as soon as Stop() is called. | |
165 | ||
166 | Note that the inactive bitmap, if smaller than the control's size, will be | |
167 | centered in the control; if bigger, it will be stretched to fit it. | |
168 | */ | |
169 | virtual void SetInactiveBitmap(const wxBitmap& bmp); | |
170 | ||
171 | /** | |
172 | Stops playing the animation. | |
173 | The control will show the first frame of the animation, a custom static image or | |
174 | the window's background colour as specified by the last SetInactiveBitmap() call. | |
175 | */ | |
176 | virtual void Stop(); | |
177 | }; | |
178 | ||
179 | ||
180 | ||
181 | /** | |
182 | @class wxAnimation | |
183 | ||
184 | This class encapsulates the concept of a platform-dependent animation. | |
185 | An animation is a sequence of frames of the same size. | |
186 | Sound is not supported by wxAnimation. | |
187 | ||
188 | Note that on wxGTK wxAnimation is capable of loading the formats supported | |
189 | by the internally-used @c gdk-pixbuf library (typically this means only | |
190 | @c wxANIMATION_TYPE_GIF). | |
191 | On other platforms wxAnimation is always capable of loading both GIF and ANI | |
192 | formats (i.e. both @c wxANIMATION_TYPE_GIF and @c wxANIMATION_TYPE_ANI). | |
193 | ||
194 | @library{wxadv} | |
195 | @category{gdi} | |
196 | ||
197 | @stdobjects | |
198 | ::wxNullAnimation | |
199 | ||
200 | @see wxAnimationCtrl, @sample{animate} | |
201 | */ | |
202 | class wxAnimation : public wxObject | |
203 | { | |
204 | public: | |
205 | /** | |
206 | Default ctor. | |
207 | */ | |
208 | wxAnimation(); | |
209 | ||
210 | /** | |
211 | Copy ctor. | |
212 | */ | |
213 | wxAnimation(const wxAnimation& anim); | |
214 | ||
215 | /** | |
216 | Loads an animation from a file. | |
217 | ||
218 | @param name | |
219 | The name of the file to load. | |
220 | @param type | |
221 | See LoadFile() for more info. | |
222 | */ | |
223 | wxAnimation(const wxString& name, | |
224 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
225 | ||
226 | /** | |
227 | Destructor. | |
228 | See @ref overview_refcount_destruct for more info. | |
229 | */ | |
230 | virtual ~wxAnimation(); | |
231 | ||
232 | /** | |
233 | Returns the delay for the i-th frame in milliseconds. | |
234 | If @c -1 is returned the frame is to be displayed forever. | |
235 | */ | |
236 | virtual int GetDelay(unsigned int i) const; | |
237 | ||
238 | /** | |
239 | Returns the i-th frame as a wxImage. | |
240 | ||
241 | This method is not implemented in the native wxGTK implementation of | |
242 | this class and always returns an invalid image there. | |
243 | */ | |
244 | virtual wxImage GetFrame(unsigned int i) const; | |
245 | ||
246 | /** | |
247 | Returns the number of frames for this animation. | |
248 | ||
249 | This method is not implemented in the native wxGTK implementation of | |
250 | this class and always returns 0 there. | |
251 | */ | |
252 | virtual unsigned int GetFrameCount() const; | |
253 | ||
254 | /** | |
255 | Returns the size of the animation. | |
256 | */ | |
257 | virtual wxSize GetSize() const; | |
258 | ||
259 | /** | |
260 | Returns @true if animation data is present. | |
261 | */ | |
262 | virtual bool IsOk() const; | |
263 | ||
264 | /** | |
265 | Loads an animation from the given stream. | |
266 | ||
267 | @param stream | |
268 | The stream to use to load the animation. | |
269 | Under wxGTK may be any kind of stream; under other platforms | |
270 | this must be a seekable stream. | |
271 | @param type | |
272 | One of the ::wxAnimationType enumeration values. | |
273 | ||
274 | @return @true if the operation succeeded, @false otherwise. | |
275 | */ | |
276 | virtual bool Load(wxInputStream& stream, | |
277 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
278 | ||
279 | /** | |
280 | Loads an animation from a file. | |
281 | ||
282 | @param name | |
283 | A filename. | |
284 | @param type | |
285 | One of the ::wxAnimationType values; wxANIMATION_TYPE_ANY | |
286 | means that the function should try to autodetect the filetype. | |
287 | ||
288 | @return @true if the operation succeeded, @false otherwise. | |
289 | */ | |
290 | virtual bool LoadFile(const wxString& name, | |
291 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
292 | ||
293 | /** | |
294 | Assignment operator, using @ref overview_refcount "reference counting". | |
295 | */ | |
296 | wxAnimation& operator =(const wxAnimation& brush); | |
297 | }; | |
298 | ||
299 | ||
300 | // ============================================================================ | |
301 | // Global functions/macros | |
302 | // ============================================================================ | |
303 | ||
304 | /** | |
305 | An empty animation object. | |
306 | */ | |
307 | wxAnimation wxNullAnimation; | |
308 |