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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/inphand.h
3// Purpose: wxInputHandler class maps the keyboard and mouse events to the
4// actions which then are performed by the control
5// Author: Vadim Zeitlin
6// Modified by:
7// Created: 18.08.00
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_INPHAND_H_
13#define _WX_UNIV_INPHAND_H_
14
15#include "wx/univ/inpcons.h" // for wxControlAction(s)
16
17// ----------------------------------------------------------------------------
18// types of the standard input handlers which can be passed to
19// wxTheme::GetInputHandler()
20// ----------------------------------------------------------------------------
21
22#define wxINP_HANDLER_DEFAULT wxT("")
23#define wxINP_HANDLER_BUTTON wxT("button")
24#define wxINP_HANDLER_CHECKBOX wxT("checkbox")
25#define wxINP_HANDLER_CHECKLISTBOX wxT("checklistbox")
26#define wxINP_HANDLER_COMBOBOX wxT("combobox")
27#define wxINP_HANDLER_LISTBOX wxT("listbox")
28#define wxINP_HANDLER_NOTEBOOK wxT("notebook")
29#define wxINP_HANDLER_RADIOBTN wxT("radiobtn")
30#define wxINP_HANDLER_SCROLLBAR wxT("scrollbar")
31#define wxINP_HANDLER_SLIDER wxT("slider")
32#define wxINP_HANDLER_SPINBTN wxT("spinbtn")
33#define wxINP_HANDLER_STATUSBAR wxT("statusbar")
34#define wxINP_HANDLER_TEXTCTRL wxT("textctrl")
35#define wxINP_HANDLER_TOOLBAR wxT("toolbar")
36#define wxINP_HANDLER_TOPLEVEL wxT("toplevel")
37
38// ----------------------------------------------------------------------------
39// wxInputHandler: maps the events to the actions
40// ----------------------------------------------------------------------------
41
42class WXDLLIMPEXP_CORE wxInputHandler : public wxObject
43{
44public:
45 // map a keyboard event to one or more actions (pressed == true if the key
46 // was pressed, false if released), returns true if something was done
47 virtual bool HandleKey(wxInputConsumer *consumer,
48 const wxKeyEvent& event,
49 bool pressed) = 0;
50
51 // map a mouse (click) event to one or more actions
52 virtual bool HandleMouse(wxInputConsumer *consumer,
53 const wxMouseEvent& event) = 0;
54
55 // handle mouse movement (or enter/leave) event: it is separated from
56 // HandleMouse() for convenience as many controls don't care about mouse
57 // movements at all
58 virtual bool HandleMouseMove(wxInputConsumer *consumer,
59 const wxMouseEvent& event);
60
61 // do something with focus set/kill event: this is different from
62 // HandleMouseMove() as the mouse maybe over the control without it having
63 // focus
64 //
65 // return true to refresh the control, false otherwise
66 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
67
68 // react to the app getting/losing activation
69 //
70 // return true to refresh the control, false otherwise
71 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
72
73 // virtual dtor for any base class
74 virtual ~wxInputHandler();
75};
76
77// ----------------------------------------------------------------------------
78// wxStdInputHandler is just a base class for all other "standard" handlers
79// and also provides the way to chain input handlers together
80// ----------------------------------------------------------------------------
81
82class WXDLLIMPEXP_CORE wxStdInputHandler : public wxInputHandler
83{
84public:
85 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
86
87 virtual bool HandleKey(wxInputConsumer *consumer,
88 const wxKeyEvent& event,
89 bool pressed)
90 {
91 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
92 : false;
93 }
94
95 virtual bool HandleMouse(wxInputConsumer *consumer,
96 const wxMouseEvent& event)
97 {
98 return m_handler ? m_handler->HandleMouse(consumer, event) : false;
99 }
100
101 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
102 {
103 return m_handler ? m_handler->HandleMouseMove(consumer, event) : false;
104 }
105
106 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
107 {
108 return m_handler ? m_handler->HandleFocus(consumer, event) : false;
109 }
110
111private:
112 wxInputHandler *m_handler;
113};
114
115#endif // _WX_UNIV_INPHAND_H_