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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/rawbmp.h | |
3 | // Purpose: macros for fast, raw bitmap data access | |
4 | // Author: Eric Kidd, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 10.03.03 | |
7 | // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_RAWBMP_H_ | |
12 | #define _WX_RAWBMP_H_ | |
13 | ||
14 | #include "wx/defs.h" | |
15 | ||
16 | #ifdef wxHAS_RAW_BITMAP | |
17 | ||
18 | #include "wx/image.h" | |
19 | #include "wx/bitmap.h" | |
20 | ||
21 | // ---------------------------------------------------------------------------- | |
22 | // Abstract Pixel API | |
23 | // | |
24 | // We need to access our raw bitmap data (1) portably and (2) efficiently. | |
25 | // We do this using a two-dimensional "iteration" interface. Performance | |
26 | // is extremely important here: these functions will be called hundreds | |
27 | // of thousands of times in a row, and even small inefficiencies will | |
28 | // make applications seem slow. | |
29 | // | |
30 | // We can't always rely on inline functions, because not all compilers actually | |
31 | // bother to inline them unless we crank the optimization levels way up. | |
32 | // Therefore, we also provide macros to wring maximum speed out of compiler | |
33 | // unconditionally (e.g. even in debug builds). Of course, if the performance | |
34 | // isn't absolutely crucial for you you shouldn't be using them but the inline | |
35 | // functions instead. | |
36 | // ---------------------------------------------------------------------------- | |
37 | ||
38 | /* | |
39 | Usage example: | |
40 | ||
41 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData; | |
42 | ||
43 | wxBitmap bmp; | |
44 | PixelData data(bmp); | |
45 | if ( !data ) | |
46 | { | |
47 | ... raw access to bitmap data unavailable, do something else ... | |
48 | return; | |
49 | } | |
50 | ||
51 | if ( data.GetWidth() < 20 || data.GetHeight() < 20 ) | |
52 | { | |
53 | ... complain: the bitmap it too small ... | |
54 | return; | |
55 | } | |
56 | ||
57 | PixelData::Iterator p(data); | |
58 | ||
59 | // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b | |
60 | p.Offset(data, 10, 10); | |
61 | ||
62 | for ( int y = 0; y < 10; ++y ) | |
63 | { | |
64 | PixelData::Iterator rowStart = p; | |
65 | ||
66 | for ( int x = 0; x < 10; ++x, ++p ) | |
67 | { | |
68 | p.Red() = r; | |
69 | p.Green() = g; | |
70 | p.Blue() = b; | |
71 | } | |
72 | ||
73 | p = rowStart; | |
74 | p.OffsetY(data, 1); | |
75 | } | |
76 | */ | |
77 | ||
78 | /* | |
79 | Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has | |
80 | problems with exporting inner class defined inside a specialization of a | |
81 | template class from a DLL. Besides, as all the methods are inline it's not | |
82 | really necessary to put them in DLL at all. | |
83 | */ | |
84 | ||
85 | // ---------------------------------------------------------------------------- | |
86 | // wxPixelFormat | |
87 | // ---------------------------------------------------------------------------- | |
88 | ||
89 | /* | |
90 | wxPixelFormat is a template class describing the bitmap data format. It | |
91 | contains the constants describing the format of pixel data, but does not | |
92 | describe how the entire bitmap is stored (i.e. top-to-bottom, | |
93 | bottom-to-top, ...). It is also a "traits"-like class, i.e. it only | |
94 | contains some constants and maybe static methods but nothing more, so it | |
95 | can be safely used without incurring any overhead as all accesses to it are | |
96 | done at compile-time. | |
97 | ||
98 | Current limitations: we don't support RAGABA and ARAGAB formats supported | |
99 | by Mac OS X. If there is sufficient interest, these classes could be | |
100 | extended to deal with them. Neither do we support alpha channel having | |
101 | different representation from the RGB ones (happens under QNX/Photon I | |
102 | think), but again this could be achieved with some small extra effort. | |
103 | ||
104 | Template parameters are: | |
105 | - type of a single pixel component | |
106 | - size of the single pixel in bits | |
107 | - indices of red, green and blue pixel components inside the pixel | |
108 | - index of the alpha component or -1 if none | |
109 | - type which can contain the full pixel value (all channels) | |
110 | */ | |
111 | ||
112 | template <class Channel, | |
113 | size_t Bpp, int R, int G, int B, int A = -1, | |
114 | class Pixel = wxUint32> | |
115 | ||
116 | struct wxPixelFormat | |
117 | { | |
118 | // iterator over pixels is usually of type "ChannelType *" | |
119 | typedef Channel ChannelType; | |
120 | ||
121 | // the type which may hold the entire pixel value | |
122 | typedef Pixel PixelType; | |
123 | ||
124 | // NB: using static ints initialized inside the class declaration is not | |
125 | // portable as it doesn't work with VC++ 6, so we must use enums | |
126 | ||
127 | // size of one pixel in bits | |
128 | enum { BitsPerPixel = Bpp }; | |
129 | ||
130 | // size of one pixel in ChannelType units (usually bytes) | |
131 | enum { SizePixel = Bpp / (8 * sizeof(Channel)) }; | |
132 | ||
133 | // the channels indices inside the pixel | |
134 | enum | |
135 | { | |
136 | RED = R, | |
137 | GREEN = G, | |
138 | BLUE = B, | |
139 | ALPHA = A | |
140 | }; | |
141 | ||
142 | // true if we have an alpha channel (together with the other channels, this | |
143 | // doesn't cover the case of wxImage which stores alpha separately) | |
144 | enum { HasAlpha = A != -1 }; | |
145 | }; | |
146 | ||
147 | // some "predefined" pixel formats | |
148 | // ------------------------------- | |
149 | ||
150 | // wxImage format is common to all platforms | |
151 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat; | |
152 | ||
153 | // the (most common) native bitmap format without alpha support | |
154 | #if defined(__WXMSW__) | |
155 | // under MSW the RGB components are reversed, they're in BGR order | |
156 | typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat; | |
157 | ||
158 | #define wxPIXEL_FORMAT_ALPHA 3 | |
159 | #elif defined(__WXMAC__) | |
160 | // under Mac, first component is unused but still present, hence we use | |
161 | // 32bpp, not 24 | |
162 | typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat; | |
163 | ||
164 | #define wxPIXEL_FORMAT_ALPHA 0 | |
165 | #elif defined(__WXCOCOA__) | |
166 | // Cocoa is standard RGB or RGBA (normally it is RGBA) | |
167 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
168 | ||
169 | #define wxPIXEL_FORMAT_ALPHA 3 | |
170 | #elif defined(__WXGTK__) | |
171 | // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA | |
172 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
173 | ||
174 | #define wxPIXEL_FORMAT_ALPHA 3 | |
175 | #elif defined(__WXPM__) | |
176 | // Under PM, we can use standard RGB or RGBA | |
177 | typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat; | |
178 | ||
179 | #define wxPIXEL_FORMAT_ALPHA 3 | |
180 | #elif defined(__WXDFB__) | |
181 | // Under DirectFB, RGB components are reversed, they're in BGR order | |
182 | typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat; | |
183 | ||
184 | #define wxPIXEL_FORMAT_ALPHA 3 | |
185 | #endif | |
186 | ||
187 | // the (most common) native format for bitmaps with alpha channel | |
188 | #ifdef wxPIXEL_FORMAT_ALPHA | |
189 | typedef wxPixelFormat<unsigned char, 32, | |
190 | wxNativePixelFormat::RED, | |
191 | wxNativePixelFormat::GREEN, | |
192 | wxNativePixelFormat::BLUE, | |
193 | wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat; | |
194 | #endif // wxPIXEL_FORMAT_ALPHA | |
195 | ||
196 | // we also define the (default/best) pixel format for the given class: this is | |
197 | // used as default value for the pixel format in wxPixelIterator template | |
198 | template <class T> struct wxPixelFormatFor; | |
199 | ||
200 | #if wxUSE_IMAGE | |
201 | // wxPixelFormatFor is only defined for wxImage, attempt to use it with other | |
202 | // classes (wxBitmap...) will result in compile errors which is exactly what we | |
203 | // want | |
204 | template <> | |
205 | struct wxPixelFormatFor<wxImage> | |
206 | { | |
207 | typedef wxImagePixelFormat Format; | |
208 | }; | |
209 | #endif //wxUSE_IMAGE | |
210 | ||
211 | // ---------------------------------------------------------------------------- | |
212 | // wxPixelData | |
213 | // ---------------------------------------------------------------------------- | |
214 | ||
215 | /* | |
216 | wxPixelDataBase is just a helper for wxPixelData: it contains things common | |
217 | to both wxImage and wxBitmap specializations. | |
218 | */ | |
219 | class wxPixelDataBase | |
220 | { | |
221 | public: | |
222 | // origin of the rectangular region we represent | |
223 | wxPoint GetOrigin() const { return m_ptOrigin; } | |
224 | ||
225 | // width and height of the region we represent | |
226 | int GetWidth() const { return m_width; } | |
227 | int GetHeight() const { return m_height; } | |
228 | ||
229 | wxSize GetSize() const { return wxSize(m_width, m_height); } | |
230 | ||
231 | // the distance between two rows | |
232 | int GetRowStride() const { return m_stride; } | |
233 | ||
234 | // private: -- see comment in the beginning of the file | |
235 | ||
236 | // the origin of this image inside the bigger bitmap (usually (0, 0)) | |
237 | wxPoint m_ptOrigin; | |
238 | ||
239 | // the size of the image we address, in pixels | |
240 | int m_width, | |
241 | m_height; | |
242 | ||
243 | // this parameter is the offset of the start of the (N+1)st row from the | |
244 | // Nth one and can be different from m_bypp*width in some cases: | |
245 | // a) the most usual one is to force 32/64 bit alignment of rows | |
246 | // b) another one is for bottom-to-top images where it's negative | |
247 | // c) finally, it could conceivably be 0 for the images with all | |
248 | // lines being identical | |
249 | int m_stride; | |
250 | ||
251 | protected: | |
252 | // ctor is protected because this class is only meant to be used as the | |
253 | // base class by wxPixelData | |
254 | wxPixelDataBase() | |
255 | { | |
256 | m_width = | |
257 | m_height = | |
258 | m_stride = 0; | |
259 | } | |
260 | }; | |
261 | ||
262 | /* | |
263 | wxPixelData represents the entire bitmap data, i.e. unlike | |
264 | wxPixelFormat (which it uses) it also stores the global bitmap | |
265 | characteristics such as its size, inter-row separation and so on. | |
266 | ||
267 | Because of this it can be used to move the pixel iterators (which don't | |
268 | have enough information about the bitmap themselves). This may seem a bit | |
269 | unnatural but must be done in this way to keep the iterator objects as | |
270 | small as possible for maximum efficiency as otherwise they wouldn't be put | |
271 | into the CPU registers by the compiler any more. | |
272 | ||
273 | Implementation note: we use the standard workaround for lack of partial | |
274 | template specialization support in VC (both 6 and 7): instead of partly | |
275 | specializing the class Foo<T, U> for some T we introduce FooOut<T> and | |
276 | FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and | |
277 | fully specialize FooOut. | |
278 | ||
279 | Also note that this class doesn't have any default definition because we | |
280 | can't really do anything without knowing the exact image class. We do | |
281 | provide wxPixelDataBase to make it simpler to write new wxPixelData | |
282 | specializations. | |
283 | */ | |
284 | ||
285 | // we need to define this skeleton template to mollify VC++ | |
286 | template <class Image> | |
287 | struct wxPixelDataOut | |
288 | { | |
289 | template <class PixelFormat> | |
290 | class wxPixelDataIn | |
291 | { | |
292 | public: | |
293 | class Iterator { }; | |
294 | }; | |
295 | }; | |
296 | ||
297 | #if wxUSE_IMAGE | |
298 | // wxPixelData specialization for wxImage: this is the simplest case as we | |
299 | // don't have to care about different pixel formats here | |
300 | template <> | |
301 | struct wxPixelDataOut<wxImage> | |
302 | { | |
303 | // NB: this is a template class even though it doesn't use its template | |
304 | // parameter because otherwise wxPixelData couldn't compile | |
305 | template <class dummyPixelFormat> | |
306 | class wxPixelDataIn : public wxPixelDataBase | |
307 | { | |
308 | public: | |
309 | // the type of the class we're working with | |
310 | typedef wxImage ImageType; | |
311 | ||
312 | // the iterator which should be used for working with data in this | |
313 | // format | |
314 | class Iterator | |
315 | { | |
316 | public: | |
317 | // the pixel format we use | |
318 | typedef wxImagePixelFormat PixelFormat; | |
319 | ||
320 | // the pixel data we're working with | |
321 | typedef | |
322 | wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData; | |
323 | ||
324 | // go back to (0, 0) | |
325 | void Reset(const PixelData& data) | |
326 | { | |
327 | *this = data.GetPixels(); | |
328 | } | |
329 | ||
330 | // creates the iterator pointing to the beginning of data | |
331 | Iterator(PixelData& data) | |
332 | { | |
333 | Reset(data); | |
334 | } | |
335 | ||
336 | // creates the iterator initially pointing to the image origin | |
337 | Iterator(const wxImage& image) | |
338 | { | |
339 | m_pRGB = image.GetData(); | |
340 | ||
341 | if ( image.HasAlpha() ) | |
342 | { | |
343 | m_pAlpha = image.GetAlpha(); | |
344 | } | |
345 | else // alpha is not used at all | |
346 | { | |
347 | m_pAlpha = NULL; | |
348 | } | |
349 | } | |
350 | ||
351 | // true if the iterator is valid | |
352 | bool IsOk() const { return m_pRGB != NULL; } | |
353 | ||
354 | ||
355 | // navigation | |
356 | // ---------- | |
357 | ||
358 | // advance the iterator to the next pixel, prefix version | |
359 | Iterator& operator++() | |
360 | { | |
361 | m_pRGB += PixelFormat::SizePixel; | |
362 | if ( m_pAlpha ) | |
363 | ++m_pAlpha; | |
364 | ||
365 | return *this; | |
366 | } | |
367 | ||
368 | // postfix (hence less efficient -- don't use it unless you | |
369 | // absolutely must) version | |
370 | Iterator operator++(int) | |
371 | { | |
372 | Iterator p(*this); | |
373 | ++*this; | |
374 | return p; | |
375 | } | |
376 | ||
377 | // move x pixels to the right and y down | |
378 | // | |
379 | // note that the rows don't wrap! | |
380 | void Offset(const PixelData& data, int x, int y) | |
381 | { | |
382 | m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
383 | if ( m_pAlpha ) | |
384 | m_pAlpha += data.GetWidth() + x; | |
385 | } | |
386 | ||
387 | // move x pixels to the right (again, no row wrapping) | |
388 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
389 | { | |
390 | m_pRGB += PixelFormat::SizePixel*x; | |
391 | if ( m_pAlpha ) | |
392 | m_pAlpha += x; | |
393 | } | |
394 | ||
395 | // move y rows to the bottom | |
396 | void OffsetY(const PixelData& data, int y) | |
397 | { | |
398 | m_pRGB += data.GetRowStride()*y; | |
399 | if ( m_pAlpha ) | |
400 | m_pAlpha += data.GetWidth(); | |
401 | } | |
402 | ||
403 | // go to the given position | |
404 | void MoveTo(const PixelData& data, int x, int y) | |
405 | { | |
406 | Reset(data); | |
407 | Offset(data, x, y); | |
408 | } | |
409 | ||
410 | ||
411 | // data access | |
412 | // ----------- | |
413 | ||
414 | // access to individual colour components | |
415 | PixelFormat::ChannelType& Red() { return m_pRGB[PixelFormat::RED]; } | |
416 | PixelFormat::ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; } | |
417 | PixelFormat::ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; } | |
418 | PixelFormat::ChannelType& Alpha() { return *m_pAlpha; } | |
419 | ||
420 | // address the pixel contents directly (always RGB, without alpha) | |
421 | // | |
422 | // this can't be used to modify the image as assigning a 32bpp | |
423 | // value to 24bpp pixel would overwrite an extra byte in the next | |
424 | // pixel or beyond the end of image | |
425 | const typename PixelFormat::PixelType& Data() | |
426 | { return *(typename PixelFormat::PixelType *)m_pRGB; } | |
427 | ||
428 | // private: -- see comment in the beginning of the file | |
429 | ||
430 | // pointer into RGB buffer | |
431 | unsigned char *m_pRGB; | |
432 | ||
433 | // pointer into alpha buffer or NULL if alpha isn't used | |
434 | unsigned char *m_pAlpha; | |
435 | }; | |
436 | ||
437 | // initializes us with the data of the given image | |
438 | wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image) | |
439 | { | |
440 | m_width = image.GetWidth(); | |
441 | m_height = image.GetHeight(); | |
442 | m_stride = Iterator::PixelFormat::SizePixel * m_width; | |
443 | } | |
444 | ||
445 | // initializes us with the given region of the specified image | |
446 | wxPixelDataIn(ImageType& image, | |
447 | const wxPoint& pt, | |
448 | const wxSize& sz) : m_image(image), m_pixels(image) | |
449 | { | |
450 | m_stride = Iterator::PixelFormat::SizePixel * m_width; | |
451 | ||
452 | InitRect(pt, sz); | |
453 | } | |
454 | ||
455 | // initializes us with the given region of the specified image | |
456 | wxPixelDataIn(ImageType& image, | |
457 | const wxRect& rect) : m_image(image), m_pixels(image) | |
458 | { | |
459 | m_stride = Iterator::PixelFormat::SizePixel * m_width; | |
460 | ||
461 | InitRect(rect.GetPosition(), rect.GetSize()); | |
462 | } | |
463 | ||
464 | // we evaluate to true only if we could get access to bitmap data | |
465 | // successfully | |
466 | operator bool() const { return m_pixels.IsOk(); } | |
467 | ||
468 | // get the iterator pointing to the origin | |
469 | Iterator GetPixels() const { return m_pixels; } | |
470 | ||
471 | private: | |
472 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
473 | { | |
474 | m_width = sz.x; | |
475 | m_height = sz.y; | |
476 | ||
477 | m_ptOrigin = pt; | |
478 | m_pixels.Offset(*this, pt.x, pt.y); | |
479 | } | |
480 | ||
481 | // the image we're working with | |
482 | ImageType& m_image; | |
483 | ||
484 | // the iterator pointing to the image origin | |
485 | Iterator m_pixels; | |
486 | }; | |
487 | }; | |
488 | #endif //wxUSE_IMAGE | |
489 | ||
490 | #if wxUSE_GUI | |
491 | // wxPixelData specialization for wxBitmap: here things are more interesting as | |
492 | // we also have to support different pixel formats | |
493 | template <> | |
494 | struct wxPixelDataOut<wxBitmap> | |
495 | { | |
496 | template <class Format> | |
497 | class wxPixelDataIn : public wxPixelDataBase | |
498 | { | |
499 | public: | |
500 | // the type of the class we're working with | |
501 | typedef wxBitmap ImageType; | |
502 | ||
503 | class Iterator | |
504 | { | |
505 | public: | |
506 | // the pixel format we use | |
507 | typedef Format PixelFormat; | |
508 | ||
509 | // the type of the pixel components | |
510 | typedef typename PixelFormat::ChannelType ChannelType; | |
511 | ||
512 | // the pixel data we're working with | |
513 | typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData; | |
514 | ||
515 | ||
516 | // go back to (0, 0) | |
517 | void Reset(const PixelData& data) | |
518 | { | |
519 | *this = data.GetPixels(); | |
520 | } | |
521 | ||
522 | // initializes the iterator to point to the origin of the given | |
523 | // pixel data | |
524 | Iterator(PixelData& data) | |
525 | { | |
526 | Reset(data); | |
527 | } | |
528 | ||
529 | // initializes the iterator to point to the origin of the given | |
530 | // bitmap | |
531 | Iterator(wxBitmap& bmp, PixelData& data) | |
532 | { | |
533 | // using cast here is ugly but it should be safe as | |
534 | // GetRawData() real return type should be consistent with | |
535 | // BitsPerPixel (which is in turn defined by ChannelType) and | |
536 | // this is the only thing we can do without making GetRawData() | |
537 | // a template function which is undesirable | |
538 | m_ptr = (ChannelType *) | |
539 | bmp.GetRawData(data, PixelFormat::BitsPerPixel); | |
540 | } | |
541 | ||
542 | // default constructor | |
543 | Iterator() | |
544 | { | |
545 | m_ptr = NULL; | |
546 | } | |
547 | ||
548 | // return true if this iterator is valid | |
549 | bool IsOk() const { return m_ptr != NULL; } | |
550 | ||
551 | ||
552 | // navigation | |
553 | // ---------- | |
554 | ||
555 | // advance the iterator to the next pixel, prefix version | |
556 | Iterator& operator++() | |
557 | { | |
558 | m_ptr += PixelFormat::SizePixel; | |
559 | ||
560 | return *this; | |
561 | } | |
562 | ||
563 | // postfix (hence less efficient -- don't use it unless you | |
564 | // absolutely must) version | |
565 | Iterator operator++(int) | |
566 | { | |
567 | Iterator p(*this); | |
568 | ++*this; | |
569 | return p; | |
570 | } | |
571 | ||
572 | // move x pixels to the right and y down | |
573 | // | |
574 | // note that the rows don't wrap! | |
575 | void Offset(const PixelData& data, int x, int y) | |
576 | { | |
577 | m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x; | |
578 | } | |
579 | ||
580 | // move x pixels to the right (again, no row wrapping) | |
581 | void OffsetX(const PixelData& WXUNUSED(data), int x) | |
582 | { | |
583 | m_ptr += PixelFormat::SizePixel*x; | |
584 | } | |
585 | ||
586 | // move y rows to the bottom | |
587 | void OffsetY(const PixelData& data, int y) | |
588 | { | |
589 | m_ptr += data.GetRowStride()*y; | |
590 | } | |
591 | ||
592 | // go to the given position | |
593 | void MoveTo(const PixelData& data, int x, int y) | |
594 | { | |
595 | Reset(data); | |
596 | Offset(data, x, y); | |
597 | } | |
598 | ||
599 | ||
600 | // data access | |
601 | // ----------- | |
602 | ||
603 | // access to individual colour components | |
604 | ChannelType& Red() { return m_ptr[PixelFormat::RED]; } | |
605 | ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; } | |
606 | ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; } | |
607 | ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; } | |
608 | ||
609 | // address the pixel contents directly | |
610 | // | |
611 | // warning: the format is platform dependent | |
612 | // | |
613 | // warning 2: assigning to Data() only works correctly for 16bpp or | |
614 | // 32bpp formats but using it for 24bpp ones overwrites | |
615 | // one extra byte and so can't be done | |
616 | typename PixelFormat::PixelType& Data() | |
617 | { return *(typename PixelFormat::PixelType *)m_ptr; } | |
618 | ||
619 | // private: -- see comment in the beginning of the file | |
620 | ||
621 | // for efficiency reasons this class should not have any other | |
622 | // fields, otherwise it won't be put into a CPU register (as it | |
623 | // should inside the inner loops) by some compilers, notably gcc | |
624 | ChannelType *m_ptr; | |
625 | }; | |
626 | ||
627 | // ctor associates this pointer with a bitmap and locks the bitmap for | |
628 | // raw access, it will be unlocked only by our dtor and so these | |
629 | // objects should normally be only created on the stack, i.e. have | |
630 | // limited life-time | |
631 | wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this) | |
632 | { | |
633 | } | |
634 | ||
635 | wxPixelDataIn(wxBitmap& bmp, const wxRect& rect) | |
636 | : m_bmp(bmp), m_pixels(bmp, *this) | |
637 | { | |
638 | InitRect(rect.GetPosition(), rect.GetSize()); | |
639 | } | |
640 | ||
641 | wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz) | |
642 | : m_bmp(bmp), m_pixels(bmp, *this) | |
643 | { | |
644 | InitRect(pt, sz); | |
645 | } | |
646 | ||
647 | // we evaluate to true only if we could get access to bitmap data | |
648 | // successfully | |
649 | operator bool() const { return m_pixels.IsOk(); } | |
650 | ||
651 | // get the iterator pointing to the origin | |
652 | Iterator GetPixels() const { return m_pixels; } | |
653 | ||
654 | // dtor unlocks the bitmap | |
655 | ~wxPixelDataIn() | |
656 | { | |
657 | if ( m_pixels.IsOk() ) | |
658 | { | |
659 | #if defined(__WXMSW__) || defined(__WXMAC__) | |
660 | // this is a hack to mark wxBitmap as using alpha channel | |
661 | if ( Format::HasAlpha ) | |
662 | m_bmp.UseAlpha(); | |
663 | #endif | |
664 | m_bmp.UngetRawData(*this); | |
665 | } | |
666 | // else: don't call UngetRawData() if GetRawData() failed | |
667 | } | |
668 | ||
669 | #if WXWIN_COMPATIBILITY_2_8 | |
670 | // not needed anymore, calls to it should be simply removed | |
671 | wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE ) | |
672 | #endif | |
673 | ||
674 | // private: -- see comment in the beginning of the file | |
675 | ||
676 | // the bitmap we're associated with | |
677 | wxBitmap m_bmp; | |
678 | ||
679 | // the iterator pointing to the image origin | |
680 | Iterator m_pixels; | |
681 | ||
682 | private: | |
683 | void InitRect(const wxPoint& pt, const wxSize& sz) | |
684 | { | |
685 | m_pixels.Offset(*this, pt.x, pt.y); | |
686 | ||
687 | m_ptOrigin = pt; | |
688 | m_width = sz.x; | |
689 | m_height = sz.y; | |
690 | } | |
691 | }; | |
692 | }; | |
693 | ||
694 | #endif //wxUSE_GUI | |
695 | ||
696 | // FIXME-VC6: VC6 doesn't like typename in default template parameters while | |
697 | // it is necessary with standard-conforming compilers, remove this | |
698 | // #define and just use typename when we drop VC6 support | |
699 | #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7) | |
700 | #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM | |
701 | #else | |
702 | #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename | |
703 | #endif | |
704 | ||
705 | template <class Image, | |
706 | class PixelFormat = wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM | |
707 | wxPixelFormatFor<Image>::Format > | |
708 | class wxPixelData : | |
709 | public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
710 | { | |
711 | public: | |
712 | typedef | |
713 | typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> | |
714 | Base; | |
715 | ||
716 | wxPixelData(Image& image) : Base(image) { } | |
717 | ||
718 | wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { } | |
719 | ||
720 | wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz) | |
721 | : Base(i, pt, sz) | |
722 | { | |
723 | } | |
724 | }; | |
725 | ||
726 | // some "predefined" pixel data classes | |
727 | #if wxUSE_IMAGE | |
728 | typedef wxPixelData<wxImage> wxImagePixelData; | |
729 | #endif //wxUSE_IMAGE | |
730 | #if wxUSE_GUI | |
731 | typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData; | |
732 | typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData; | |
733 | ||
734 | #endif //wxUSE_GUI | |
735 | ||
736 | // ---------------------------------------------------------------------------- | |
737 | // wxPixelIterator | |
738 | // ---------------------------------------------------------------------------- | |
739 | ||
740 | /* | |
741 | wxPixel::Iterator represents something which points to the pixel data and | |
742 | allows us to iterate over it. In the simplest case of wxBitmap it is, | |
743 | indeed, just a pointer, but it can be something more complicated and, | |
744 | moreover, you are free to specialize it for other image classes and bitmap | |
745 | formats. | |
746 | ||
747 | Note that although it would have been much more intuitive to have a real | |
748 | class here instead of what we have now, this class would need two template | |
749 | parameters, and this can't be done because we'd need compiler support for | |
750 | partial template specialization then and neither VC6 nor VC7 provide it. | |
751 | */ | |
752 | template < class Image, class PixelFormat = wxPixelFormatFor<Image> > | |
753 | struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator | |
754 | { | |
755 | }; | |
756 | ||
757 | #endif // wxHAS_RAW_BITMAP | |
758 | #endif // _WX_RAWBMP_H_ |