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1 | Installing wxWidgets for Windows | |
2 | ----------------------------------------------------------- | |
3 | ||
4 | This is wxWidgets for Microsoft Windows 9x/ME, Windows NT | |
5 | and later (2000, XP, Vista, 7, etc) and Windows CE. | |
6 | ||
7 | These installation notes can be found in docs/msw/install.txt | |
8 | in your wxWidgets distribution. | |
9 | ||
10 | IMPORTANT NOTE: If you experience problems installing, please | |
11 | re-read these instructions and other related files (changes.txt, | |
12 | readme.txt, FAQ) carefully before posting to wx-users list. | |
13 | ||
14 | If you are sure that you found a bug, please report it at | |
15 | wxWidgets Trac: | |
16 | ||
17 | http://trac.wxwidgets.org/newticket | |
18 | ||
19 | Please notice that often trying to correct the bug yourself is the | |
20 | quickest way to fix it. Even if you fail to do it, you may | |
21 | discover valuable information allowing us to fix it while doing | |
22 | it. We also give much higher priority to bug reports with patches | |
23 | fixing the problems so this ensures that your report will be | |
24 | addressed sooner. | |
25 | ||
26 | ||
27 | Table of Contents: | |
28 | - Installation | |
29 | - Building wxWidgets | |
30 | - Configuring the Build | |
31 | - Building Applications Using wxWidgets | |
32 | ||
33 | ||
34 | Installation | |
35 | ============ | |
36 | ||
37 | Please simply uncompress the .zip file manually into any directory. | |
38 | However we advise avoiding using directories with spaces in their | |
39 | names (notably "C:\Program Files") as this risks creating problems | |
40 | with makefiles and other command-line tools. | |
41 | ||
42 | ||
43 | In the majority of cases, you don't need to change the default | |
44 | library build configuration. If you wish to change some of the build | |
45 | options you need to edit the include/wx/msw/setup.h file enabling or | |
46 | disabling the features you would like to compile wxWidgets with[out]. | |
47 | ||
48 | NB: If you checked your sources from version control repository and | |
49 | didn't obtain them from a release file, the file above doesn't | |
50 | exist and you will need to copy include/wx/msw/setup0.h to | |
51 | include/wx/msw/setup.h. | |
52 | ||
53 | Notice that this file is later copied into a directory under lib for | |
54 | each of the build configurations which allows to have different | |
55 | build options for different configurations too. | |
56 | ||
57 | See "Configuring the Build" section for more information. | |
58 | ||
59 | ||
60 | Building wxWidgets | |
61 | ================== | |
62 | ||
63 | The following sections explain how to compile wxWidgets with each supported | |
64 | compiler, see the "Building Applications" section about the instructions for | |
65 | building your application using wxWidgets. | |
66 | ||
67 | Search for one of Microsoft/Borland/Watcom/Symantec/Cygwin/Mingw32 keywords | |
68 | to quickly locate the instructions for your compiler. Notice that the primary | |
69 | compilers for wxWidgets under MSW are Microsoft Visual C++ and GNU g++, other | |
70 | compilers are more rarely tested and might not work so please consider using | |
71 | one of these two if possible. | |
72 | ||
73 | All makefiles and project are located in build\msw directory. | |
74 | ||
75 | Where Compiled Files are Stored | |
76 | ------------------------------- | |
77 | ||
78 | After successful compilation you'll find the libraries in a subdirectory | |
79 | of lib directory named after the compiler and DLL/static settings. | |
80 | A couple of examples: | |
81 | ||
82 | lib\vc_lib VC++ compiled static libraries | |
83 | lib\vc_dll VC++ DLLs | |
84 | lib\bcc_lib Static libraries for Borland C++ | |
85 | lib\wat_dll Watcom C++ DLLs | |
86 | ||
87 | Names of compiled wxWidgets libraries follow this scheme: libraries that don't | |
88 | depend on GUI components begin with "wxbase" followed by a version number and, | |
89 | optionally, letters indicating Unicode compilation ('u') and a debug build ('d'). | |
90 | The last component is the name of the wxWidgets component (unless you build the | |
91 | library as single monolithic library; look for "Configuring the Build" below). | |
92 | This is a typical set of release ANSI build libraries (release versions on | |
93 | left, debug on right side): | |
94 | ||
95 | wxbase29.lib wxbase29d.lib | |
96 | wxbase29_net.lib wxbase29d_net.lib | |
97 | wxbase29_xml.lib wxbase29d_xml.lib | |
98 | wxmsw29_core.lib wxmsw29d_core.lib | |
99 | wxmsw29_html.lib wxmsw29d_html.lib | |
100 | wxmsw29_adv.lib wxmsw29d_adv.lib | |
101 | ||
102 | Their Unicode debug counterparts in wxUniversal build would be | |
103 | ||
104 | wxbase29ud.lib | |
105 | wxbase29ud_net.lib | |
106 | wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW) | |
107 | wxmswuniv29ud_core.lib | |
108 | wxmswuniv29ud_html.lib | |
109 | wxmswuniv29ud_adv.lib | |
110 | ||
111 | These directories also contain a subdirectory with the wx/setup.h header. This | |
112 | subdirectory is named after the port, Unicode, wxUniv and debug settings and | |
113 | you must add it to the include paths when compiling your application. Some | |
114 | examples: | |
115 | ||
116 | lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW | |
117 | lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug | |
118 | lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug | |
119 | ||
120 | Below are compiler specific notes followed by customizing instructions that | |
121 | apply to all compilers (search for "Configuring the Build"). | |
122 | ||
123 | Microsoft Visual C++ Compilation | |
124 | ---------------------------------------------------------------- | |
125 | ||
126 | You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide | |
127 | for a more informal and detailed description of the process summarized below. | |
128 | ||
129 | Please note that currently ready to use projeect files are provided for VC++ | |
130 | versions 6 through to 9 (also known as 6, 2003, 2005 and 2008). For VC++ 10 and | |
131 | 11 (2010 and 2012, respectively), you will need to import the existing VC9 | |
132 | project files. | |
133 | ||
134 | Using project files (VC++ 6 and later): | |
135 | ||
136 | 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project | |
137 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). | |
138 | 2. Open build\msw\wx.dsw, which has configurations for static | |
139 | compilation or DLL compilation, and each of these available in | |
140 | Unicode/ANSI, Debug/Release and wxUniversal or native variations. | |
141 | Choose the Win32 Debug or Win32 Release configuration (or any other that | |
142 | suits your needs) and use Batch Build to compile _all_ projects. If you | |
143 | know you won't need some of the libraries (e.g. the HTML part), you don't have | |
144 | to compile it. It will also produce similar variations on jpeg.lib, | |
145 | png.lib, tiff.lib, zlib.lib, and regex.lib. | |
146 | ||
147 | If you want to build DLL configurations in wx.dsw project you unfortunately | |
148 | need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat, | |
149 | base, net, core, gl, html, media, qa, adv, xrc, aui, richtext, | |
150 | propgrid) manually because VC6 doesn't always respect the correct build order. | |
151 | ||
152 | Alternatively, use the special wx_dll.dsw project which adds the | |
153 | dependencies to force the correct order (but, because of this, doesn't work | |
154 | for the static libraries) or simply redo the build several times until all | |
155 | DLLs are linked correctly. | |
156 | 3. Open a sample project file, choose a configuration such as | |
157 | Win32 Debug using Build | Set Active Configuration..., and compile. | |
158 | The project files don't use precompiled headers, to save disk | |
159 | space, but you can switch PCH compiling on for greater speed. | |
160 | NOTE: you may also use samples/samples.dsw to access all | |
161 | sample projects without opening each workspace individually. | |
162 | You can use the Batch Build facility to make several samples | |
163 | at a time. | |
164 | ||
165 | Using makefiles: | |
166 | ||
167 | 1. Change directory to build\msw. Type: | |
168 | ||
169 | 'nmake -f makefile.vc' | |
170 | ||
171 | to make the wxWidgets core library as release DLL. | |
172 | See "Configuring the Build" for instruction how to build debug or static | |
173 | libraries. | |
174 | ||
175 | 2. Change directory to samples and type 'nmake -f makefile.vc' | |
176 | to make all the samples. You can also make them individually. | |
177 | ||
178 | Makefile notes: | |
179 | ||
180 | Use the 'clean' target to clean all objects, libraries and | |
181 | executables. | |
182 | ||
183 | Note (1): if you wish to use templates, please edit | |
184 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. | |
185 | Without this, the redefinition of 'new' will cause problems in | |
186 | the headers. Alternatively, #undef new before including template headers. | |
187 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be | |
188 | using templates, to avoid the non-template stream files being included | |
189 | within wxWidgets. | |
190 | ||
191 | Note (2): libraries and applications generated with makefiles and | |
192 | project files are now (hopefully) compatible where static libraries | |
193 | are concerned, but please exercise caution nevertheless and if | |
194 | possible, use one method or the other. | |
195 | ||
196 | Note (3): some crash problems can be due to inconsistent compiler | |
197 | options. If strange/weird/impossible things start to happen please | |
198 | check (dumping IDE project file as makefile and doing text comparison | |
199 | if necessary) that the project settings, especially the list of defined | |
200 | symbols, struct packing, etc. are exactly the same for all items in | |
201 | the project. After this, delete everything (including PCH) and recompile. | |
202 | ||
203 | Note (4): to create your own IDE files, copy .dsp and .dsw | |
204 | files from an existing wxWidgets sample and adapt them, or | |
205 | visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide. | |
206 | ||
207 | Microsoft Visual C++ Compilation for 64-bit Windows | |
208 | ---------------------------------------------------------------- | |
209 | ||
210 | Visual Studio 2005 includes 64-bit compilers, though they are not installed by | |
211 | default; you need to select them during the installation. Both native 64-bit | |
212 | compilers and 32-bit hosted cross compilers are included, so you do not need a | |
213 | 64-bit machine to use them (though you do to run the created executables). | |
214 | Visual C++ Express Edition does not include 64-bit compilers. | |
215 | ||
216 | 64-bit compilers are also available in various SDKs, for example | |
217 | the .NET Framework SDK: | |
218 | http://msdn.microsoft.com/netframework/programming/64bit/devtools/ | |
219 | ||
220 | Using project files: | |
221 | ||
222 | 1. Open the solution file for the version you use: build\msw\wx_vc8.sln or | |
223 | wx_vc9.sln. | |
224 | ||
225 | 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration | |
226 | Manager...'. In the 'Active solution platform' drop down choose '<new>', | |
227 | then you can choose either 'Itanium' or 'x64'. | |
228 | ||
229 | For more detailed instructions see: | |
230 | http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx | |
231 | ||
232 | Note: 64-bit targets created this way will use the build directory of the | |
233 | corresponding 32-bit target for some files. Therefore after building | |
234 | for one CPU it is necessary to clean the build before building the | |
235 | equivalent target for another CPU. We've reported the problem to MS | |
236 | but they say it is not possible to fix it. | |
237 | ||
238 | 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the | |
239 | all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'. | |
240 | ||
241 | This will build a debug version of the static libs. The section above on | |
242 | Visual C++ in general has more information about adjusting the settings to | |
243 | build other configurations. | |
244 | ||
245 | 4. To compile one of the samples open one of the sample projects, such as | |
246 | samples\minimal\minimal_vc7.vcproj. Visual Studio will convert the project as in | |
247 | step 1, then add a 64-bit target as in step 2, and build. | |
248 | ||
249 | Using makefiles: | |
250 | ||
251 | 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change | |
252 | directory to build\msw. Then for x64 type: | |
253 | ||
254 | nmake -f makefile.vc TARGET_CPU=X64 | |
255 | ||
256 | or for Itanium: | |
257 | ||
258 | nmake -f makefile.vc TARGET_CPU=IA64 | |
259 | ||
260 | This will build a debug version of wxWidgets DLLs. See "Configuring the | |
261 | build" for instruction how to build other configurations such as a release | |
262 | build or static libraries. | |
263 | ||
264 | 2. Change to the directory of one of the samples such as samples\minimal. Type | |
265 | the same command used to build the main library, for example for x64: | |
266 | ||
267 | nmake -f makefile.vc TARGET_CPU=X64 | |
268 | ||
269 | Notes: | |
270 | ||
271 | The versions of the VC++ 8 compiler included with some SDKs requires an | |
272 | additional library to be linked or the following error is received. | |
273 | ||
274 | LNK2001 unresolved external symbol __security_check_cookie | |
275 | ||
276 | If you receive this error add bufferoverflowu.lib to link, e.g.: | |
277 | ||
278 | nmake -f makefile.vc TARGET_CPU=X64 LDFLAGS=bufferoverflowu.lib | |
279 | ||
280 | See http://support.microsoft.com/?id=894573 for more information. | |
281 | ||
282 | Borland C++ Compilation | |
283 | ---------------------------------------------------------------- | |
284 | ||
285 | The minimum version required is 5.5 (last version supported by BC++ 5.0 was | |
286 | 2.4.2), which can be downloaded for free from: | |
287 | http://www.borland.com/products/downloads/download_cbuilder.html | |
288 | ||
289 | We have found that the free Turbo Explorer and commercial BDS work fine; the | |
290 | debugger is very good. To avoid linker errors you will need to add | |
291 | -DSHARED=1 to the makefile line for the library | |
292 | ||
293 | The version 5.6 included in Borland C++ Builder 2006 works as well after the | |
294 | following small change: please remove the test for __WINDOWS__ from line 88 | |
295 | of the file BCCDIR\include\stl\_threads.h. | |
296 | ||
297 | Compiling using the makefiles: | |
298 | ||
299 | 1. Change directory to build\msw. Type 'make -f makefile.bcc' to | |
300 | make the wxWidgets core library. Ignore the compiler warnings. | |
301 | This produces a couple of libraries in the lib\bcc_lib directory. | |
302 | ||
303 | 2. Change directory to a sample or demo such as samples\minimal, and type | |
304 | 'make -f makefile.bcc'. This produces a windows exe file - by default | |
305 | in the bcc_mswd subdirectory. | |
306 | ||
307 | Note (1): the wxWidgets makefiles assume dword structure alignment. Please | |
308 | make sure that your own project or makefile settings use the | |
309 | same alignment, or you could experience mysterious crashes. To | |
310 | change the alignment, change CPPFLAGS in build\msw\config.bcc. | |
311 | ||
312 | Note (2): If you wish debug messages to be sent to the console in | |
313 | debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. | |
314 | ||
315 | Using the Debugger and IDE in BDS or Turbo Explorer | |
316 | --------------------------------------------------- | |
317 | ||
318 | Doubleclick / open samples\minimal\borland.bdsproj. The current version | |
319 | is to be used with a dynamic build of wxWidgets-made by running | |
320 | make -f Makefile.bcc -DBUILD=debug -DSHARED=1 | |
321 | in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll | |
322 | directory in your PATH. The debugger tracks your source and also | |
323 | traces into the wxWidgets sources. | |
324 | ||
325 | To use this to debug other samples, copy the borland_ide.cpp | |
326 | and borland.bdsproj files, then replace all occurrences of | |
327 | "minimal" with the name of the new project files | |
328 | ||
329 | Compilation succeeds with CBuilderX personal edition and CBuilder6, but | |
330 | you may have to copy make.exe from the 5.5 download to the new bin directory. | |
331 | ||
332 | Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE | |
333 | (v1-v6): not supported | |
334 | ||
335 | ||
336 | ** REMEMBER ** | |
337 | In all of your wxWidgets applications, your source code should include | |
338 | the following preprocessor directive: | |
339 | ||
340 | #ifdef __BORLANDC__ | |
341 | #pragma hdrstop | |
342 | #endif | |
343 | ||
344 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for | |
345 | more details) | |
346 | ||
347 | Watcom C++ 10.6/11 and OpenWatcom Compilation | |
348 | ---------------------------------------------------------------- | |
349 | ||
350 | 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to | |
351 | make the wxWidgets core library. | |
352 | ||
353 | 2. Change directory to samples\minimal and type 'wmake -f makefile.wat' | |
354 | to make this sample. Repeat for other samples of interest. | |
355 | ||
356 | Note (1): if variant.cpp is compiled with date/time class options, the linker | |
357 | gives up. So the date/time option is switched off for Watcom C++. | |
358 | Also, wxAutomationObject is not compiled with Watcom C++ 10. | |
359 | ||
360 | Note (2): RawBitmaps won't work at present because they use unsupported template | |
361 | classes | |
362 | ||
363 | Note (3): if Watcom can't read the precompiled header when building a sample, | |
364 | try deleting .pch files in build\msw\wat_* and compiling | |
365 | the sample again. | |
366 | ||
367 | Note (4): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this | |
368 | compiler doesn't come with standard C++ library headers by default. | |
369 | If you install STLPort or another STL implementation, you'll need to | |
370 | edit wx/string.h and remove the check for Digital Mars in it (search | |
371 | for __WATCOM__). | |
372 | ||
373 | ||
374 | Cygwin/MinGW Compilation | |
375 | ---------------------------------------------------------------- | |
376 | ||
377 | wxWidgets supports Cygwin (formerly GnuWin32) betas and | |
378 | releases, and MinGW. Cygwin can be downloaded from: | |
379 | ||
380 | http://sources.redhat.com/cygwin/ | |
381 | ||
382 | and MinGW from: | |
383 | ||
384 | http://www.mingw.org/ | |
385 | ||
386 | Both Cygwin and MinGW can be used with configure (assuming you have MSYS | |
387 | installed in case of MinGW). You will need new enough MinGW version, preferably | |
388 | MinGW 3.4.2+ (ships with gcc3). | |
389 | ||
390 | NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this | |
391 | section (see OLD VERSIONS) | |
392 | ||
393 | There are two methods of compiling wxWidgets, by using the | |
394 | makefiles provided or by using 'configure'. | |
395 | ||
396 | Retrieve and install the latest version of Cygwin, or MinGW, as per | |
397 | the instructions with either of these packages. | |
398 | ||
399 | If using MinGW, you can download the add-on MSYS package to | |
400 | provide Unix-like tools that you'll need to build wxWidgets using configure. | |
401 | ||
402 | Using makefiles Directly | |
403 | ---------------------------------------------------------------- | |
404 | ||
405 | NOTE: The makefile.gcc makefiles are for compilation under MinGW using | |
406 | Windows command interpreter (command.com/cmd.exe), they won't work in | |
407 | other environments (such as UNIX or Unix-like, e.g. MSYS where you have | |
408 | to use configure instead, see the section below) | |
409 | ||
410 | Use the makefile.gcc files for compiling wxWidgets and samples, | |
411 | e.g. to compile a debugging version of wxWidgets: | |
412 | > cd c:\wx\build\msw | |
413 | > mingw32-make -f makefile.gcc BUILD=debug | |
414 | > cd c:\wx\samples\minimal | |
415 | > mingw32-make -f makefile.gcc BUILD=debug | |
416 | (See below for more options.) | |
417 | ||
418 | Notice that Windows command interpreter (cmd.exe) and mingw32-make must be | |
419 | used, using Bash (sh.exe) and make.exe from MSYS will only work when using | |
420 | configure-based build procedure described below! | |
421 | ||
422 | You can also use the 'strip' command to reduce executable/dll size (note that | |
423 | stripping an executable/dll will remove debug information!). | |
424 | ||
425 | All targets have 'clean' targets to allow removal of object files | |
426 | and other intermediate compiler files. | |
427 | ||
428 | Using configure | |
429 | ---------------------------------------------------------------- | |
430 | ||
431 | Instead of using the makefiles, you can use the configure | |
432 | system to generate appropriate makefiles, as used on Unix | |
433 | and Mac OS X systems. | |
434 | ||
435 | Change directory to the root of the wxWidgets distribution, | |
436 | make a build directory, and run configure and make in this directory. | |
437 | ||
438 | For example: | |
439 | ||
440 | cd $WXWIN | |
441 | mkdir build-debug | |
442 | cd build-debug | |
443 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
444 | make | |
445 | make install % This step is optional, see note (6) below. | |
446 | cd samples/minimal | |
447 | make | |
448 | ./minimal.exe | |
449 | ||
450 | Notes: | |
451 | ||
452 | 1. See also the Cygwin/MinGW on the web site or CD-ROM for | |
453 | further information about using wxWidgets with these compilers. | |
454 | ||
455 | 2. libwx.a is 100 MB or more - but much less if compiled with no | |
456 | debug info (-g0) and level 4 optimization (-O4). | |
457 | ||
458 | 3. There's a bug in MinGW headers for some early distributions. | |
459 | ||
460 | in include/windows32/defines.h, where it says: | |
461 | ||
462 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) | |
463 | ||
464 | it should say: | |
465 | ||
466 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) | |
467 | ||
468 | (a missing bracket). | |
469 | ||
470 | 4. OpenGL support should work with MinGW as-is. However, | |
471 | if you wish to generate import libraries appropriate either for | |
472 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
473 | include/wx/msw/gl and use: | |
474 | ||
475 | dlltool -k -d opengl.def -llibopengl.a | |
476 | ||
477 | for the SGI DLLs, or | |
478 | ||
479 | dlltool -k -d opengl32.def -llibopengl32.a | |
480 | ||
481 | and similarly for glu[32].def. | |
482 | ||
483 | 5. The 'make install' step is optional, and copies files | |
484 | as follows: | |
485 | ||
486 | /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll | |
487 | /usr/local/include/wx - wxWidgets header files | |
488 | /usr/local/bin - wx-config | |
489 | ||
490 | You may need to do this if using wx-config with the | |
491 | default root path. | |
492 | ||
493 | 6. With Cygwin, you can invoke gdb --nw myfile.exe to | |
494 | debug an executable. If there are memory leaks, they will be | |
495 | flagged when the program quits. You can use Cygwin gdb | |
496 | to debug MinGW executables. | |
497 | ||
498 | 7. Note that gcc's precompiled headers do not work on current versions of | |
499 | Cygwin. If your version of Cygwin is affected you will need to use the | |
500 | --disable-precomp-headers configure option. | |
501 | ||
502 | OLD VERSIONS: | |
503 | ||
504 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
505 | to set up appropriate variables, if necessary mounting drives. | |
506 | Run it before compiling. | |
507 | ||
508 | - For Cygwin, make sure there's a \tmp directory on your | |
509 | Windows drive or bison will crash (actually you don't need | |
510 | bison for ordinary wxWidgets compilation: a pre-generated .c file is | |
511 | supplied). | |
512 | ||
513 | - If using GnuWin32 b18, you will need to copy windres.exe | |
514 | from e.g. the MinGW distribution, to a directory in your path. | |
515 | ||
516 | ||
517 | DigitalMars C++ Compilation | |
518 | ---------------------------------------------------------------- | |
519 | ||
520 | Digital Mars compiler is no longer updated as the project is discontinued. | |
521 | wxWidgets 2.8 was the last version to compile with this compiler. | |
522 | ||
523 | ||
524 | Configuring the Build | |
525 | ================================================================ | |
526 | ||
527 | So far the instructions only explain how to build release DLLs of wxWidgets | |
528 | and did not cover any configuration. It is possible to change many aspects of | |
529 | the build, including debug/release and static/dynamic settings. | |
530 | ||
531 | Notice that in the previous versions of wxWidgets it was possible to build the | |
532 | library in either ANSI or Unicode mode but in wxWidgets 2.9 and later only a | |
533 | single, combined, build mode exists. It is still possible to set UNICODE=0 to | |
534 | disable Unicode support entirely but it is strongly not recommended and should | |
535 | be never necessary. | |
536 | ||
537 | ||
538 | Changing the Settings | |
539 | ---------------------------------------------------------------- | |
540 | ||
541 | There are two ways to modify the settings: either by passing the values as | |
542 | arguments when invoking make or by editing build\msw\config.$(compiler) file | |
543 | where $(compiler) is same extension as the makefile you use has (see below). | |
544 | The latter is good for setting options that never change in your development | |
545 | process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of | |
546 | wxWidgets and use them side by side, the former method is better. Settings in | |
547 | config.* files are shared by all makefiles (samples, contrib, main library), | |
548 | but if you pass the options as arguments, you must use same arguments you used | |
549 | for the library when building samples or contrib libraries! | |
550 | ||
551 | Examples of invoking make in Unicode debug build (other options described | |
552 | below are set analogically): | |
553 | ||
554 | Visual C++: | |
555 | > nmake -f makefile.vc BUILD=debug | |
556 | ||
557 | Borland C++: | |
558 | > make -f makefile.bcc -DBUILD=debug | |
559 | (Note that you have to use -D to set the variable, unlike in other make | |
560 | tools!) | |
561 | ||
562 | Watcom C/C++: | |
563 | > wmake -f makefile.wat BUILD=debug | |
564 | ||
565 | MinGW using native makefiles: | |
566 | > mingw32-make -f makefile.gcc BUILD=debug | |
567 | ||
568 | MinGW using configure: | |
569 | > ./configure --enable-debug | |
570 | (see ./configure --help on details; configure is not covered in this | |
571 | section) | |
572 | ||
573 | Cygwin using configure: | |
574 | > ./configure --disable-precomp-headers --enable-debug | |
575 | (use --disable-precomp-headers if Cygwin doesn't support precompiled | |
576 | headers) | |
577 | ||
578 | Brief explanation of options and possible values is in every | |
579 | build\msw\config.* file; more detailed description follows. | |
580 | ||
581 | Basic Options | |
582 | ---------------------------------------------------------------- | |
583 | ||
584 | BUILD=release | |
585 | Builds release version of the library. It differs from default 'debug' in | |
586 | lack of appended 'd' in name of library and uses the release CRT libraries | |
587 | instead of debug ones. Notice that even release builds do include debug | |
588 | information by default, see DEBUG_FLAG for more information about it. | |
589 | ||
590 | SHARED=1 | |
591 | Build shared libraries (DLLs). By default, DLLs are not built | |
592 | (SHARED=0). | |
593 | ||
594 | UNICODE=0 | |
595 | To completely disable Unicode support (default is UNICODE=1). It should not | |
596 | be necessary to do this unless, perhaps, you still wish to target Win9x | |
597 | systems and can't use MSLU (which requires MSLU=1) for some reason. | |
598 | ||
599 | This option affect name of the library ('u' is appended in the default | |
600 | Unicode build) and the directory where the library and setup.h are store | |
601 | (ditto). | |
602 | ||
603 | WXUNIV=1 | |
604 | Build wxUniversal instead of native wxMSW (see | |
605 | http://www.wxwidgets.org/wxuniv.htm for more information). | |
606 | ||
607 | Advanced Options | |
608 | ---------------------------------------------------------------- | |
609 | ||
610 | MONOLITHIC=1 | |
611 | Starting with version 2.5.1, wxWidgets has the ability to be built as | |
612 | several smaller libraries instead of single big one as used to be the case | |
613 | in 2.4 and older versions. This is called "multilib build" and is the | |
614 | default behaviour of makefiles. You can still build single library | |
615 | ("monolithic build") by setting MONOLITHIC variable to 1. | |
616 | ||
617 | USE_GUI=0 | |
618 | Disable building GUI parts of the library, build only wxBase components used | |
619 | by console applications. Note that if you leave USE_GUI=1 then both wxBase | |
620 | and GUI libraries are built. If you are building monolithic library, then | |
621 | you should set wxUSE_GUI to 1 in setup.h. | |
622 | ||
623 | USE_OPENGL=1 | |
624 | Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas. | |
625 | You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that | |
626 | OpenGL library is always built as additional library, even in monolithic | |
627 | build! | |
628 | ||
629 | USE_HTML=0 | |
630 | Do not build wxHTML library. If MONOLITHIC=1, then you must also | |
631 | #define wxUSE_HTML 1 in setup.h. | |
632 | ||
633 | USE_XRC=0 | |
634 | Do not build XRC resources library. If MONOLITHIC=1, then you must also | |
635 | #define wxUSE_HTML 1 in setup.h. | |
636 | ||
637 | RUNTIME_LIBS=static | |
638 | Links static version of C and C++ runtime libraries into the executable, so | |
639 | that the program does not depend on DLLs provided with the compiler (e.g. | |
640 | Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). | |
641 | Caution: Do not use static runtime libraries when building DLL (SHARED=1)! | |
642 | ||
643 | MSLU=1 | |
644 | Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if | |
645 | used together with UNICODE=1. If you want to be able to use Unicode version | |
646 | on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL | |
647 | and import lib. The former can be downloaded from Microsoft, the latter is | |
648 | part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for | |
649 | details). An alternative implementation of import library can be downloaded | |
650 | from http://libunicows.sourceforge.net - unlike the official one, this one | |
651 | works with other compilers and does not require 300+ MB Platform SDK update. | |
652 | ||
653 | DEBUG_FLAG=0 | |
654 | DEBUG_FLAG=1 | |
655 | DEBUG_FLAG=2 | |
656 | Specifies the level of debug support in wxWidgets. Notice that | |
657 | this is independent from both BUILD and DEBUG_INFO options. By default | |
658 | always set to 1 meaning that debug support is enabled: asserts are compiled | |
659 | into the code (they are inactive by default in release builds of the | |
660 | application but can be enabled), wxLogDebug() and wxLogTrace() are available | |
661 | and __WXDEBUG__ is defined. Setting it to 0 completely disables all | |
662 | debugging code in wxWidgets while setting it to 2 enables even the time | |
663 | consuming assertions and checks which are deemed to be unsuitable for | |
664 | production environment. | |
665 | ||
666 | DEBUG_INFO=0 | |
667 | DEBUG_INFO=1 | |
668 | This option affects whether debugging information is generated. If | |
669 | omitted or set to 'default' its value is determined the value of | |
670 | the BUILD option. | |
671 | ||
672 | TARGET_CPU=X64|IA64 | |
673 | (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86 | |
674 | build is performed. | |
675 | ||
676 | VENDOR=<your company name> | |
677 | Set this to a short string identifying your company if you are planning to | |
678 | distribute wxWidgets DLLs with your application. Default value is 'custom'. | |
679 | This string is included as part of DLL name. wxWidgets DLLs contain compiler | |
680 | name, version information and vendor name in them. For example | |
681 | wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with | |
682 | default settings. If you set VENDOR=mycorp, the name will change to | |
683 | wxmsw290_core_bcc_mycorp.dll. | |
684 | ||
685 | CFG=<configuration name> | |
686 | Sets configuration name so that you can have multiple wxWidgets builds with | |
687 | different setup.h settings coexisting in same tree. See "Object and library | |
688 | directories" below for more information. | |
689 | ||
690 | COMPILER_PREFIX=<string> | |
691 | If you build with multiple versions of the same compiler, you can put | |
692 | their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of | |
693 | "vc_lib" by setting this variable to e.g. "vc6". This is merely a | |
694 | convenience variable, you can achieve the same effect (but different | |
695 | directory names) with the CFG option. | |
696 | ||
697 | ||
698 | Compiler-Specific Options | |
699 | ---------------------------------------------------------------- | |
700 | ||
701 | * MinGW | |
702 | ||
703 | If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to | |
704 | 2.95. In build\msw\config.gcc, change | |
705 | > GCC_VERSION = 3 | |
706 | to | |
707 | > GCC_VERSION = 2.95 | |
708 | ||
709 | * Visual C++ | |
710 | ||
711 | DEBUG_RUNTIME_LIBS=0 | |
712 | DEBUG_RUNTIME_LIBS=1 | |
713 | If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default | |
714 | msvcrtd.dll is used only if the executable contains debug info and | |
715 | msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info | |
716 | and still link against msvcrt.dll (e.g. when you want to ship the app to | |
717 | customers and still have usable .pdb files with debug information) and this | |
718 | setting makes it possible. | |
719 | ||
720 | Fine-tuning the Compiler | |
721 | ---------------------------------------------------------------- | |
722 | ||
723 | All makefiles have variables that you can use to specify additional options | |
724 | passed to the compiler or linker. You won't need this in most cases, but if you | |
725 | do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ | |
726 | compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). | |
727 | ||
728 | Object and Library Directories | |
729 | ---------------------------------------------------------------- | |
730 | ||
731 | All object files produced during a library build are stored in a directory under | |
732 | build\msw. Its name is derived from the build settings and CFG variable and from | |
733 | the compiler name. Examples of directory names: | |
734 | ||
735 | build\msw\bcc_msw SHARED=0 | |
736 | build\msw\bcc_mswdll SHARED=1 | |
737 | build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug | |
738 | build\msw\vc_mswunivd ditto, with Visual C++ | |
739 | ||
740 | Libraries and DLLs are copied into a subdirectory of the lib directory with a | |
741 | name derived from the compiler and a static/DLL setting and setup.h into a | |
742 | directory with a name that contains other settings: | |
743 | ||
744 | lib\bcc_msw | |
745 | lib\bcc_lib\msw\wx\setup.h | |
746 | lib\bcc_dll | |
747 | lib\bcc_dll\msw\wx\setup.h | |
748 | lib\bcc_lib | |
749 | lib\bcc_lib\mswunivd\wx\setup.h | |
750 | lib\vc_lib | |
751 | lib\vc_lib\mswunivd\wx\setup.h | |
752 | ||
753 | Each lib\ subdirectory has wx subdirectory with setup.h as seen above. | |
754 | This file is copied there from include\wx\msw\setup.h (and if it doesn't exist, | |
755 | from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by | |
756 | all samples and should be used by your apps as well. If you are doing changes | |
757 | to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. | |
758 | ||
759 | If you set CFG to something, the value is appended to directory names. E.g. | |
760 | for CFG=MyBuild, you'll have object files in | |
761 | ||
762 | build\msw\bcc_mswMyBuild | |
763 | build\msw\bcc_mswdllMyBuild | |
764 | etc. | |
765 | ||
766 | and libraries in | |
767 | ||
768 | lib\bcc_libMyBuild | |
769 | lib\bcc_dllMyBuild | |
770 | etc. | |
771 | ||
772 | By now it is clear what CFG is for: builds with different CFG settings don't | |
773 | share any files and they use different setup.h files. For example, this allows | |
774 | you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets | |
775 | enabled (without CFG, both of them would be put into same directory and there | |
776 | would be conflicts between the files). | |
777 | ||
778 | ||
779 | Building Applications Using wxWidgets | |
780 | ===================================== | |
781 | ||
782 | NB: The makefiles and project files provided with wxWidgets samples show which | |
783 | flags should be used when building applications using wxWidgets so in case | |
784 | of a problem, e.g. if the instructions here are out of date, you can always | |
785 | simply copy a makefile or project file from samples\minimal or some other | |
786 | sample and adapt it to your application. | |
787 | ||
788 | Independently of the compiler and make/IDE you are using you must do the | |
789 | following to use wxWidgets: | |
790 | ||
791 | * Add $WXWIN/include to the | |
792 | - compiler | |
793 | - resource compiler | |
794 | include paths. | |
795 | * Define the following symbols for the preprocessor: | |
796 | - __WXMSW__ to ensure you use the correct wxWidgets port. | |
797 | - _UNICODE unless you want to use deprecated ANSI build of wxWidgets. | |
798 | - NDEBUG if you want to build in release mode, i.e. disable asserts. | |
799 | - WXUSINGDLL if you are using DLL build of wxWidgets. | |
800 | * If using MSVC 6 or 7 only (i.e. not for later versions), also define | |
801 | wxUSE_RC_MANIFEST=1 and WX_CPU_X86. | |
802 | * Add $WXWIN/lib/prefix_lib-or-dll to the libraries path. The prefix depends | |
803 | on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on. | |
804 | * Add the list of libraries to link with to the linker input. The exact list | |
805 | depends on which libraries you use and whether you built wxWidgets in | |
806 | monolithic or default multlib mode and basically should include all the | |
807 | relevant libraries from the directory above, e.g. "wxmsw29ud_core.lib | |
808 | wxbase29ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib | |
809 | wxexpatd.lib" for a debug build of an application using the core library only | |
810 | (all wxWidgets applications use the base library). | |
811 | ||
812 | ||
813 | Microsoft Visual C++ users can simplify the linker setup by prepending the | |
814 | directory $WXWIN/msvc to the include path (it must come before $WXWIN/include | |
815 | directory!) and omitting the last step: the required libraries will be linked | |
816 | in automatically using the "#pragma comment(lib)" feature of this compiler. |