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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: eventhandling.h | |
3 | // Purpose: topic overview | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | ||
10 | @page overview_events Events and Event Handling | |
11 | ||
12 | @tableofcontents | |
13 | ||
14 | Like with all the other GUI frameworks, the control of flow in wxWidgets | |
15 | applications is event-based: the program normally performs most of its actions | |
16 | in response to the events generated by the user. These events can be triggered | |
17 | by using the input devices (such as keyboard, mouse, joystick) directly or, | |
18 | more commonly, by a standard control which synthesizes such input events into | |
19 | higher level events: for example, a wxButton can generate a click event when | |
20 | the user presses the left mouse button on it and then releases it without | |
21 | pressing @c Esc in the meanwhile. There are also events which don't directly | |
22 | correspond to the user actions, such as wxTimerEvent or wxSocketEvent. | |
23 | ||
24 | But in all cases wxWidgets represents these events in a uniform way and allows | |
25 | you to handle them in the same way wherever they originate from. And while the | |
26 | events are normally generated by wxWidgets itself, you can also do this, which | |
27 | is especially useful when using custom events (see @ref overview_events_custom). | |
28 | ||
29 | To be more precise, each event is described by: | |
30 | - <em>Event type</em>: this is simply a value of type wxEventType which | |
31 | uniquely identifies the type of the event. For example, clicking on a button, | |
32 | selecting an item from a list box and pressing a key on the keyboard all | |
33 | generate events with different event types. | |
34 | - <em>Event class</em> carried by the event: each event has some information | |
35 | associated with it and this data is represented by an object of a class | |
36 | derived from wxEvent. Events of different types can use the same event class, | |
37 | for example both button click and listbox selection events use wxCommandEvent | |
38 | class (as do all the other simple control events), but the key press event | |
39 | uses wxKeyEvent as the information associated with it is different. | |
40 | - <em>Event source</em>: wxEvent stores the object which generated the event | |
41 | and, for windows, its identifier (see @ref overview_events_winid). As it is | |
42 | common to have more than one object generating events of the same type (e.g. a | |
43 | typical window contains several buttons, all generating the same button click | |
44 | event), checking the event source object or its id allows to distinguish | |
45 | between them. | |
46 | ||
47 | @see wxEvtHandler, wxWindow, wxEvent | |
48 | ||
49 | ||
50 | ||
51 | @section overview_events_eventhandling Event Handling | |
52 | ||
53 | There are two principal ways to handle events in wxWidgets. One of them uses | |
54 | <em>event table</em> macros and allows you to define the binding between events | |
55 | and their handlers only statically, i.e., during program compilation. The other | |
56 | one uses wxEvtHandler::Bind<>() call and can be used to bind and | |
57 | unbind, the handlers dynamically, i.e. during run-time depending on some | |
58 | conditions. It also allows the direct binding of events to: | |
59 | @li A handler method in another object. | |
60 | @li An ordinary function like a static method or a global function. | |
61 | @li An arbitrary functor like boost::function<>. | |
62 | ||
63 | The static event tables can only handle events in the object where they are | |
64 | defined so using Bind<>() is more flexible than using the event tables. On the | |
65 | other hand, event tables are more succinct and centralize all event handler | |
66 | bindings in one place. You can either choose a single approach that you find | |
67 | preferable or freely combine both methods in your program in different classes | |
68 | or even in one and the same class, although this is probably sufficiently | |
69 | confusing to be a bad idea. | |
70 | ||
71 | Also notice that most of the existing wxWidgets tutorials and discussions use | |
72 | the event tables because they historically preceded the apparition of dynamic | |
73 | event handling in wxWidgets. But this absolutely doesn't mean that using the | |
74 | event tables is the preferred way: handling events dynamically is better in | |
75 | several aspects and you should strongly consider doing it if you are just | |
76 | starting with wxWidgets. On the other hand, you still need to know about the | |
77 | event tables if only because you are going to see them in many samples and | |
78 | examples. | |
79 | ||
80 | So before you make the choice between static event tables and dynamically | |
81 | connecting the event handlers, let us discuss these two ways in more detail. In | |
82 | the next section we provide a short introduction to handling the events using | |
83 | the event tables. Please see @ref overview_events_bind for the discussion of | |
84 | Bind<>(). | |
85 | ||
86 | @subsection overview_events_eventtables Event Handling with Event Tables | |
87 | ||
88 | To use an <em>event table</em> you must first decide in which class you wish to | |
89 | handle the events. The only requirement imposed by wxWidgets is that this class | |
90 | must derive from wxEvtHandler and so, considering that wxWindow derives from | |
91 | it, any classes representing windows can handle events. Simple events such as | |
92 | menu commands are usually processed at the level of a top-level window | |
93 | containing the menu, so let's suppose that you need to handle some events in @c | |
94 | MyFrame class deriving from wxFrame. | |
95 | ||
96 | First define one or more <em>event handlers</em>. They | |
97 | are just simple methods of the class that take as a parameter a | |
98 | reference to an object of a wxEvent-derived class and have no return value (any | |
99 | return information is passed via the argument, which is why it is non-const). | |
100 | You also need to insert a macro | |
101 | ||
102 | @code | |
103 | wxDECLARE_EVENT_TABLE() | |
104 | @endcode | |
105 | ||
106 | somewhere in the class declaration. It doesn't matter where it appears but | |
107 | it's customary to put it at the end because the macro changes the access | |
108 | type internally so it's safest if nothing follows it. The | |
109 | full class declaration might look like this: | |
110 | ||
111 | @code | |
112 | class MyFrame : public wxFrame | |
113 | { | |
114 | public: | |
115 | MyFrame(...) : wxFrame(...) { } | |
116 | ||
117 | ... | |
118 | ||
119 | protected: | |
120 | int m_whatever; | |
121 | ||
122 | private: | |
123 | // Notice that as the event handlers normally are not called from outside | |
124 | // the class, they normally are private. In particular they don't need | |
125 | // to be public. | |
126 | void OnExit(wxCommandEvent& event); | |
127 | void OnButton1(wxCommandEvent& event); | |
128 | void OnSize(wxSizeEvent& event); | |
129 | ||
130 | // it's common to call the event handlers OnSomething() but there is no | |
131 | // obligation to do that; this one is an event handler too: | |
132 | void DoTest(wxCommandEvent& event); | |
133 | ||
134 | wxDECLARE_EVENT_TABLE() | |
135 | }; | |
136 | @endcode | |
137 | ||
138 | Next the event table must be defined and, as with any definition, it must be | |
139 | placed in an implementation file. The event table tells wxWidgets how to map | |
140 | events to member functions and in our example it could look like this: | |
141 | ||
142 | @code | |
143 | wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
144 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
145 | EVT_MENU(DO_TEST, MyFrame::DoTest) | |
146 | EVT_SIZE(MyFrame::OnSize) | |
147 | EVT_BUTTON(BUTTON1, MyFrame::OnButton1) | |
148 | wxEND_EVENT_TABLE() | |
149 | @endcode | |
150 | ||
151 | Notice that you must mention a method you want to use for the event handling in | |
152 | the event table definition; just defining it in MyFrame class is @e not enough. | |
153 | ||
154 | Let us now look at the details of this definition: the first line means that we | |
155 | are defining the event table for MyFrame class and that its base class is | |
156 | wxFrame, so events not processed by MyFrame will, by default, be handled by | |
157 | wxFrame. The next four lines define bindings of individual events to their | |
158 | handlers: the first two of them map menu commands from the items with the | |
159 | identifiers specified as the first macro parameter to two different member | |
160 | functions. In the next one, @c EVT_SIZE means that any changes in the size of | |
161 | the frame will result in calling OnSize() method. Note that this macro doesn't | |
162 | need a window identifier, since normally you are only interested in the current | |
163 | window's size events. | |
164 | ||
165 | The @c EVT_BUTTON macro demonstrates that the originating event does not have to | |
166 | come from the window class implementing the event table -- if the event source | |
167 | is a button within a panel within a frame, this will still work, because event | |
168 | tables are searched up through the hierarchy of windows for the command events. | |
169 | (But only command events, so you can't catch mouse move events in a child | |
170 | control in the parent window in the same way because wxMouseEvent doesn't | |
171 | derive from wxCommandEvent. See below for how you can do it.) In this case, the | |
172 | button's event table will be searched, then the parent panel's, then the | |
173 | frame's. | |
174 | ||
175 | Finally, you need to implement the event handlers. As mentioned before, all | |
176 | event handlers take a wxEvent-derived argument whose exact class differs | |
177 | according to the type of event and the class of the originating window. For | |
178 | size events, wxSizeEvent is used. For menu commands and most control commands | |
179 | (such as button presses), wxCommandEvent is used. When controls get more | |
180 | complicated, more specific wxCommandEvent-derived event classes providing | |
181 | additional control-specific information can be used, such as wxTreeEvent for | |
182 | events from wxTreeCtrl windows. | |
183 | ||
184 | In the simplest possible case an event handler may not use the @c event | |
185 | parameter at all. For example, | |
186 | ||
187 | @code | |
188 | void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event)) | |
189 | { | |
190 | // when the user selects "Exit" from the menu we should close | |
191 | Close(true); | |
192 | } | |
193 | @endcode | |
194 | ||
195 | In other cases you may need some information carried by the @c event argument, | |
196 | as in: | |
197 | ||
198 | @code | |
199 | void MyFrame::OnSize(wxSizeEvent& event) | |
200 | { | |
201 | wxSize size = event.GetSize(); | |
202 | ||
203 | ... update the frame using the new size ... | |
204 | } | |
205 | @endcode | |
206 | ||
207 | You will find the details about the event table macros and the corresponding | |
208 | wxEvent-derived classes in the discussion of each control generating these | |
209 | events. | |
210 | ||
211 | ||
212 | @subsection overview_events_bind Dynamic Event Handling | |
213 | ||
214 | @see @ref overview_cpp_rtti_disabled | |
215 | ||
216 | The possibilities of handling events in this way are rather different. | |
217 | Let us start by looking at the syntax: the first obvious difference is that you | |
218 | need not use wxDECLARE_EVENT_TABLE() nor wxBEGIN_EVENT_TABLE() and the | |
219 | associated macros. Instead, in any place in your code, but usually in | |
220 | the code of the class defining the handler itself (and definitely not in the | |
221 | global scope as with the event tables), call its Bind<>() method like this: | |
222 | ||
223 | @code | |
224 | MyFrame::MyFrame(...) | |
225 | { | |
226 | Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnExit, this, wxID_EXIT); | |
227 | } | |
228 | @endcode | |
229 | ||
230 | Note that @c this pointer must be specified here. | |
231 | ||
232 | Now let us describe the semantic differences: | |
233 | <ul> | |
234 | <li> | |
235 | Event handlers can be bound at any moment. For example, it's possible | |
236 | to do some initialization first and only bind the handlers if and when | |
237 | it succeeds. This can avoid the need to test that the object was properly | |
238 | initialized in the event handlers themselves. With Bind<>() they | |
239 | simply won't be called if it wasn't correctly initialized. | |
240 | </li> | |
241 | ||
242 | <li> | |
243 | As a slight extension of the above, the handlers can also be unbound at | |
244 | any time with Unbind<>() (and maybe rebound later). Of course, | |
245 | it's also possible to emulate this behaviour with the classic | |
246 | static (i.e., bound via event tables) handlers by using an internal | |
247 | flag indicating whether the handler is currently enabled and returning | |
248 | from it if it isn't, but using dynamically bind handlers requires | |
249 | less code and is also usually more clear. | |
250 | </li> | |
251 | ||
252 | <li> | |
253 | Almost last but very, very far from least is the increased flexibility | |
254 | which allows to bind an event to: | |
255 | @li A method in another object. | |
256 | @li An ordinary function like a static method or a global function. | |
257 | @li An arbitrary functor like boost::function<>. | |
258 | ||
259 | This is impossible to do with the event tables because it is not | |
260 | possible to specify these handlers to dispatch the event to, so it | |
261 | necessarily needs to be sent to the same object which generated the | |
262 | event. Not so with Bind<>() which can be used to specify these handlers | |
263 | which will handle the event. To give a quick example, a common question | |
264 | is how to receive the mouse movement events happening when the mouse is | |
265 | in one of the frame children in the frame itself. Doing it in a naive | |
266 | way doesn't work: | |
267 | <ul> | |
268 | <li> | |
269 | A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame | |
270 | event table has no effect as mouse move (including entering and | |
271 | leaving) events are not propagated up to the parent window | |
272 | (at least not by default). | |
273 | </li> | |
274 | ||
275 | <li> | |
276 | Putting the same line in a child event table will crash during | |
277 | run-time because the MyFrame method will be called on a wrong | |
278 | object -- it's easy to convince oneself that the only object | |
279 | that can be used here is the pointer to the child, as | |
280 | wxWidgets has nothing else. But calling a frame method with the | |
281 | child window pointer instead of the pointer to the frame is, of | |
282 | course, disastrous. | |
283 | </li> | |
284 | </ul> | |
285 | ||
286 | However writing | |
287 | @code | |
288 | MyFrame::MyFrame(...) | |
289 | { | |
290 | m_child->Bind(wxEVT_LEAVE_WINDOW, &MyFrame::OnMouseLeave, this); | |
291 | } | |
292 | @endcode | |
293 | will work exactly as expected. Note that you can get the object that | |
294 | generated the event -- and that is not the same as the frame -- via | |
295 | wxEvent::GetEventObject() method of @c event argument passed to the | |
296 | event handler. | |
297 | </li> | |
298 | ||
299 | <li> | |
300 | Really last point is the consequence of the previous one: because of | |
301 | increased flexibility of Bind(), it is also safer as it is impossible | |
302 | to accidentally use a method of another class. Instead of run-time | |
303 | crashes you will get compilation errors in this case when using Bind(). | |
304 | </li> | |
305 | </ul> | |
306 | ||
307 | Let us now look at more examples of how to use different event handlers using | |
308 | the two overloads of Bind() function: first one for the object methods and the | |
309 | other one for arbitrary functors (callable objects, including simple functions): | |
310 | ||
311 | In addition to using a method of the object generating the event itself, you | |
312 | can use a method from a completely different object as an event handler: | |
313 | ||
314 | @code | |
315 | void MyFrameHandler::OnFrameExit( wxCommandEvent & ) | |
316 | { | |
317 | // Do something useful. | |
318 | } | |
319 | ||
320 | MyFrameHandler myFrameHandler; | |
321 | ||
322 | MyFrame::MyFrame() | |
323 | { | |
324 | Bind( wxEVT_COMMAND_MENU_SELECTED, &MyFrameHandler::OnFrameExit, | |
325 | &myFrameHandler, wxID_EXIT ); | |
326 | } | |
327 | @endcode | |
328 | ||
329 | Note that @c MyFrameHandler doesn't need to derive from wxEvtHandler. But | |
330 | keep in mind that then the lifetime of @c myFrameHandler must be greater than | |
331 | that of @c MyFrame object -- or at least it needs to be unbound before being | |
332 | destroyed. | |
333 | ||
334 | ||
335 | To use an ordinary function or a static method as an event handler you would | |
336 | write something like this: | |
337 | ||
338 | @code | |
339 | void HandleExit( wxCommandEvent & ) | |
340 | { | |
341 | // Do something useful | |
342 | } | |
343 | ||
344 | MyFrame::MyFrame() | |
345 | { | |
346 | Bind( wxEVT_COMMAND_MENU_SELECTED, &HandleExit, wxID_EXIT ); | |
347 | } | |
348 | @endcode | |
349 | ||
350 | And finally you can bind to an arbitrary functor and use it as an event | |
351 | handler: | |
352 | ||
353 | @code | |
354 | ||
355 | struct MyFunctor | |
356 | { | |
357 | void operator()( wxCommandEvent & ) | |
358 | { | |
359 | // Do something useful | |
360 | } | |
361 | }; | |
362 | ||
363 | MyFunctor myFunctor; | |
364 | ||
365 | MyFrame::MyFrame() | |
366 | { | |
367 | Bind( wxEVT_COMMAND_MENU_SELECTED, myFunctor, wxID_EXIT ); | |
368 | } | |
369 | @endcode | |
370 | ||
371 | A common example of a functor is boost::function<>: | |
372 | ||
373 | @code | |
374 | using namespace boost; | |
375 | ||
376 | void MyHandler::OnExit( wxCommandEvent & ) | |
377 | { | |
378 | // Do something useful | |
379 | } | |
380 | ||
381 | MyHandler myHandler; | |
382 | ||
383 | MyFrame::MyFrame() | |
384 | { | |
385 | function< void ( wxCommandEvent & ) > exitHandler( bind( &MyHandler::OnExit, &myHandler, _1 )); | |
386 | ||
387 | Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT ); | |
388 | } | |
389 | @endcode | |
390 | ||
391 | ||
392 | With the aid of boost::bind<>() you can even use methods or functions which | |
393 | don't quite have the correct signature: | |
394 | ||
395 | @code | |
396 | void MyHandler::OnExit( int exitCode, wxCommandEvent &, wxString goodByeMessage ) | |
397 | { | |
398 | // Do something useful | |
399 | } | |
400 | ||
401 | MyHandler myHandler; | |
402 | ||
403 | MyFrame::MyFrame() | |
404 | { | |
405 | function< void ( wxCommandEvent & ) > exitHandler( | |
406 | bind( &MyHandler::OnExit, &myHandler, EXIT_FAILURE, _1, "Bye" )); | |
407 | ||
408 | Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT ); | |
409 | } | |
410 | @endcode | |
411 | ||
412 | ||
413 | To summarize, using Bind<>() requires slightly more typing but is much more | |
414 | flexible than using static event tables so don't hesitate to use it when you | |
415 | need this extra power. On the other hand, event tables are still perfectly fine | |
416 | in simple situations where this extra flexibility is not needed. | |
417 | ||
418 | ||
419 | @section overview_events_processing How Events are Processed | |
420 | ||
421 | The previous sections explain how to define event handlers but don't address | |
422 | the question of how exactly wxWidgets finds the handler to call for the | |
423 | given event. This section describes the algorithm used in detail. Notice that | |
424 | you may want to run the @ref page_samples_event while reading this section and | |
425 | look at its code and the output when the button which can be used to test the | |
426 | event handlers execution order is clicked to understand it better. | |
427 | ||
428 | When an event is received from the windowing system, wxWidgets calls | |
429 | wxEvtHandler::ProcessEvent() on the first event handler object belonging to the | |
430 | window generating the event. The normal order of event table searching by | |
431 | ProcessEvent() is as follows, with the event processing stopping as soon as a | |
432 | handler is found (unless the handler calls wxEvent::Skip() in which case it | |
433 | doesn't count as having handled the event and the search continues): | |
434 | <ol> | |
435 | <li value="0"> | |
436 | Before anything else happens, wxApp::FilterEvent() is called. If it returns | |
437 | anything but -1 (default), the event handling stops immediately. | |
438 | </li> | |
439 | ||
440 | <li value="1"> | |
441 | If this event handler is disabled via a call to | |
442 | wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and | |
443 | the event handler resumes at step (5). | |
444 | </li> | |
445 | ||
446 | <li value="2"> | |
447 | If the object is a wxWindow and has an associated validator, wxValidator | |
448 | gets a chance to process the event. | |
449 | </li> | |
450 | ||
451 | <li value="3"> | |
452 | The list of dynamically bound event handlers, i.e., those for which | |
453 | Bind<>() was called, is consulted. Notice that this is done before | |
454 | checking the static event table entries, so if both a dynamic and a static | |
455 | event handler match the same event, the static one is never going to be | |
456 | used unless wxEvent::Skip() is called in the dynamic one. | |
457 | </li> | |
458 | ||
459 | <li value="4"> | |
460 | The event table containing all the handlers defined using the event table | |
461 | macros in this class and its base classes is examined. Notice that this | |
462 | means that any event handler defined in a base class will be executed at | |
463 | this step. | |
464 | </li> | |
465 | ||
466 | <li value="5"> | |
467 | The event is passed to the next event handler, if any, in the event handler | |
468 | chain, i.e., the steps (1) to (4) are done for it. Usually there is no next | |
469 | event handler so the control passes to the next step but see @ref | |
470 | overview_events_nexthandler for how the next handler may be defined. | |
471 | </li> | |
472 | ||
473 | <li value="6"> | |
474 | If the object is a wxWindow and the event is set to propagate (by default | |
475 | only wxCommandEvent-derived events are set to propagate), then the | |
476 | processing restarts from the step (1) (and excluding the step (7)) for the | |
477 | parent window. If this object is not a window but the next handler exists, | |
478 | the event is passed to its parent if it is a window. This ensures that in a | |
479 | common case of (possibly several) non-window event handlers pushed on top | |
480 | of a window, the event eventually reaches the window parent. | |
481 | </li> | |
482 | ||
483 | <li value="7"> | |
484 | Finally, i.e., if the event is still not processed, the wxApp object itself | |
485 | (which derives from wxEvtHandler) gets a last chance to process it. | |
486 | </li> | |
487 | </ol> | |
488 | ||
489 | <em>Please pay close attention to step 6!</em> People often overlook or get | |
490 | confused by this powerful feature of the wxWidgets event processing system. The | |
491 | details of event propagation up the window hierarchy are described in the | |
492 | next section. | |
493 | ||
494 | Also please notice that there are additional steps in the event handling for | |
495 | the windows-making part of wxWidgets document-view framework, i.e., | |
496 | wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame | |
497 | and wxDocMDIChildFrame. The parent frame classes modify step (2) above to | |
498 | send the events received by them to wxDocManager object first. This object, in | |
499 | turn, sends the event to the current view and the view itself lets its | |
500 | associated document process the event first. The child frame classes send | |
501 | the event directly to the associated view which still forwards it to its | |
502 | document object. Notice that to avoid remembering the exact order in which the | |
503 | events are processed in the document-view frame, the simplest, and recommended, | |
504 | solution is to only handle the events at the view classes level, and not in the | |
505 | document or document manager classes | |
506 | ||
507 | ||
508 | @subsection overview_events_propagation How Events Propagate Upwards | |
509 | ||
510 | As mentioned above, the events of the classes deriving from wxCommandEvent are | |
511 | propagated by default to the parent window if they are not processed in this | |
512 | window itself. But although by default only the command events are propagated | |
513 | like this, other events can be propagated as well because the event handling | |
514 | code uses wxEvent::ShouldPropagate() to check whether an event should be | |
515 | propagated. It is also possible to propagate the event only a limited number of | |
516 | times and not until it is processed (or a top level parent window is reached). | |
517 | ||
518 | Finally, there is another additional complication (which, in fact, simplifies | |
519 | life of wxWidgets programmers significantly): when propagating the command | |
520 | events up to the parent window, the event propagation stops when it | |
521 | reaches the parent dialog, if any. This means that you don't risk getting | |
522 | unexpected events from the dialog controls (which might be left unprocessed by | |
523 | the dialog itself because it doesn't care about them) when a modal dialog is | |
524 | popped up. The events do propagate beyond the frames, however. The rationale | |
525 | for this choice is that there are only a few frames in a typical application | |
526 | and their parent-child relation are well understood by the programmer while it | |
527 | may be difficult, if not impossible, to track down all the dialogs that | |
528 | may be popped up in a complex program (remember that some are created | |
529 | automatically by wxWidgets). If you need to specify a different behaviour for | |
530 | some reason, you can use <tt>wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)</tt> | |
531 | explicitly to prevent the events from being propagated beyond the given window | |
532 | or unset this flag for the dialogs that have it on by default. | |
533 | ||
534 | Typically events that deal with a window as a window (size, motion, | |
535 | paint, mouse, keyboard, etc.) are sent only to the window. Events | |
536 | that have a higher level of meaning or are generated by the window | |
537 | itself (button click, menu select, tree expand, etc.) are command | |
538 | events and are sent up to the parent to see if it is interested in the event. | |
539 | More precisely, as said above, all event classes @b not deriving from wxCommandEvent | |
540 | (see the wxEvent inheritance map) do @b not propagate upward. | |
541 | ||
542 | In some cases, it might be desired by the programmer to get a certain number | |
543 | of system events in a parent window, for example all key events sent to, but not | |
544 | used by, the native controls in a dialog. In this case, a special event handler | |
545 | will have to be written that will override ProcessEvent() in order to pass | |
546 | all events (or any selection of them) to the parent window. | |
547 | ||
548 | ||
549 | @subsection overview_events_nexthandler Event Handlers Chain | |
550 | ||
551 | The step 4 of the event propagation algorithm checks for the next handler in | |
552 | the event handler chain. This chain can be formed using | |
553 | wxEvtHandler::SetNextHandler(): | |
554 | @image html overview_events_chain.png | |
555 | (referring to the image, if @c A->ProcessEvent is called and it doesn't handle | |
556 | the event, @c B->ProcessEvent will be called and so on...). | |
557 | ||
558 | Additionally, in the case of wxWindow you can build a stack (implemented using | |
559 | wxEvtHandler double-linked list) using wxWindow::PushEventHandler(): | |
560 | @image html overview_events_winstack.png | |
561 | (referring to the image, if @c W->ProcessEvent is called, it immediately calls | |
562 | @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow | |
563 | itself is used -- i.e. the dynamically bind event handlers and static event | |
564 | table entries of wxWindow are looked as the last possibility, after all pushed | |
565 | event handlers were tested). | |
566 | ||
567 | By default the chain is empty, i.e. there is no next handler. | |
568 | ||
569 | ||
570 | @section overview_events_custom Custom Event Summary | |
571 | ||
572 | @subsection overview_events_custom_general General approach | |
573 | ||
574 | As each event is uniquely defined by its event type, defining a custom event | |
575 | starts with defining a new event type for it. This is done using | |
576 | wxDEFINE_EVENT() macro. As an event type is a variable, it can also be | |
577 | declared using wxDECLARE_EVENT() if necessary. | |
578 | ||
579 | The next thing to do is to decide whether you need to define a custom event | |
580 | class for events of this type or if you can reuse an existing class, typically | |
581 | either wxEvent (which doesn't provide any extra information) or wxCommandEvent | |
582 | (which contains several extra fields and also propagates upwards by default). | |
583 | Both strategies are described in details below. See also the @ref | |
584 | page_samples_event for a complete example of code defining and working with the | |
585 | custom event types. | |
586 | ||
587 | Finally, you will need to generate and post your custom events. | |
588 | Generation is as simple as instancing your custom event class and initializing | |
589 | its internal fields. | |
590 | For posting events to a certain event handler there are two possibilities: | |
591 | using wxEvtHandler::AddPendingEvent or using wxEvtHandler::QueueEvent. | |
592 | Basically you will need to use the latter when doing inter-thread communication; | |
593 | when you use only the main thread you can also safely use the former. | |
594 | Last, note that there are also two simple global wrapper functions associated | |
595 | to the two wxEvtHandler mentioned functions: wxPostEvent() and wxQueueEvent(). | |
596 | ||
597 | ||
598 | @subsection overview_events_custom_existing Using Existing Event Classes | |
599 | ||
600 | If you just want to use a wxCommandEvent with a new event type, use one of the | |
601 | generic event table macros listed below, without having to define a new event | |
602 | class yourself. | |
603 | ||
604 | Example: | |
605 | ||
606 | @code | |
607 | // this is typically in a header: it just declares MY_EVENT event type | |
608 | wxDECLARE_EVENT(MY_EVENT, wxCommandEvent); | |
609 | ||
610 | // this is a definition so can't be in a header | |
611 | wxDEFINE_EVENT(MY_EVENT, wxCommandEvent); | |
612 | ||
613 | // example of code handling the event with event tables | |
614 | wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
615 | EVT_MENU (wxID_EXIT, MyFrame::OnExit) | |
616 | ... | |
617 | EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent) | |
618 | wxEND_EVENT_TABLE() | |
619 | ||
620 | void MyFrame::OnMyEvent(wxCommandEvent& event) | |
621 | { | |
622 | // do something | |
623 | wxString text = event.GetString(); | |
624 | } | |
625 | ||
626 | // example of code handling the event with Bind<>(): | |
627 | MyFrame::MyFrame() | |
628 | { | |
629 | Bind(MY_EVENT, &MyFrame::OnMyEvent, this, ID_MY_WINDOW); | |
630 | } | |
631 | ||
632 | // example of code generating the event | |
633 | void MyWindow::SendEvent() | |
634 | { | |
635 | wxCommandEvent event(MY_EVENT, GetId()); | |
636 | event.SetEventObject(this); | |
637 | ||
638 | // Give it some contents | |
639 | event.SetString("Hello"); | |
640 | ||
641 | // Do send it | |
642 | ProcessWindowEvent(event); | |
643 | } | |
644 | @endcode | |
645 | ||
646 | ||
647 | @subsection overview_events_custom_ownclass Defining Your Own Event Class | |
648 | ||
649 | Under certain circumstances, you must define your own event class e.g., for | |
650 | sending more complex data from one place to another. Apart from defining your | |
651 | event class, you also need to define your own event table macro if you want to | |
652 | use event tables for handling events of this type. | |
653 | ||
654 | Here is an example: | |
655 | ||
656 | @code | |
657 | // define a new event class | |
658 | class MyPlotEvent: public wxEvent | |
659 | { | |
660 | public: | |
661 | MyPlotEvent(wxEventType eventType, int winid, const wxPoint& pos) | |
662 | : wxEvent(winid, eventType), | |
663 | m_pos(pos) | |
664 | { | |
665 | } | |
666 | ||
667 | // accessors | |
668 | wxPoint GetPoint() const { return m_pos; } | |
669 | ||
670 | // implement the base class pure virtual | |
671 | virtual wxEvent *Clone() const { return new MyPlotEvent(*this); } | |
672 | ||
673 | private: | |
674 | const wxPoint m_pos; | |
675 | }; | |
676 | ||
677 | // we define a single MY_PLOT_CLICKED event type associated with the class | |
678 | // above but typically you are going to have more than one event type, e.g. you | |
679 | // could also have MY_PLOT_ZOOMED or MY_PLOT_PANNED &c -- in which case you | |
680 | // would just add more similar lines here | |
681 | wxDEFINE_EVENT(MY_PLOT_CLICKED, MyPlotEvent); | |
682 | ||
683 | ||
684 | // if you want to support old compilers you need to use some ugly macros: | |
685 | typedef void (wxEvtHandler::*MyPlotEventFunction)(MyPlotEvent&); | |
686 | #define MyPlotEventHandler(func) wxEVENT_HANDLER_CAST(MyPlotEventFunction, func) | |
687 | ||
688 | // if your code is only built using reasonably modern compilers, you could just | |
689 | // do this instead: | |
690 | #define MyPlotEventHandler(func) (&func) | |
691 | ||
692 | // finally define a macro for creating the event table entries for the new | |
693 | // event type | |
694 | // | |
695 | // remember that you don't need this at all if you only use Bind<>() and that | |
696 | // you can replace MyPlotEventHandler(func) with just &func unless you use a | |
697 | // really old compiler | |
698 | #define MY_EVT_PLOT_CLICK(id, func) \ | |
699 | wx__DECLARE_EVT1(MY_PLOT_CLICKED, id, MyPlotEventHandler(func)) | |
700 | ||
701 | ||
702 | // example of code handling the event (you will use one of these methods, not | |
703 | // both, of course): | |
704 | wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
705 | EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot) | |
706 | wxEND_EVENT_TABLE() | |
707 | ||
708 | MyFrame::MyFrame() | |
709 | { | |
710 | Bind(MY_PLOT_CLICKED, &MyFrame::OnPlot, this, ID_MY_WINDOW); | |
711 | } | |
712 | ||
713 | void MyFrame::OnPlot(MyPlotEvent& event) | |
714 | { | |
715 | ... do something with event.GetPoint() ... | |
716 | } | |
717 | ||
718 | ||
719 | // example of code generating the event: | |
720 | void MyWindow::SendEvent() | |
721 | { | |
722 | MyPlotEvent event(MY_PLOT_CLICKED, GetId(), wxPoint(...)); | |
723 | event.SetEventObject(this); | |
724 | ProcessWindowEvent(event); | |
725 | } | |
726 | @endcode | |
727 | ||
728 | ||
729 | ||
730 | @section overview_events_misc Miscellaneous Notes | |
731 | ||
732 | @subsection overview_events_virtual Event Handlers vs Virtual Methods | |
733 | ||
734 | It may be noted that wxWidgets' event processing system implements something | |
735 | close to virtual methods in normal C++ in spirit: both of these mechanisms | |
736 | allow you to alter the behaviour of the base class by defining the event handling | |
737 | functions in the derived classes. | |
738 | ||
739 | There is however an important difference between the two mechanisms when you | |
740 | want to invoke the default behaviour, as implemented by the base class, from a | |
741 | derived class handler. With the virtual functions, you need to call the base | |
742 | class function directly and you can do it either in the beginning of the | |
743 | derived class handler function (to post-process the event) or at its end (to | |
744 | pre-process the event). With the event handlers, you only have the option of | |
745 | pre-processing the events and in order to still let the default behaviour | |
746 | happen you must call wxEvent::Skip() and @em not call the base class event | |
747 | handler directly. In fact, the event handler probably doesn't even exist in the | |
748 | base class as the default behaviour is often implemented in platform-specific | |
749 | code by the underlying toolkit or OS itself. But even if it does exist at | |
750 | wxWidgets level, it should never be called directly as the event handlers are | |
751 | not part of wxWidgets API and should never be called directly. | |
752 | ||
753 | ||
754 | ||
755 | @subsection overview_events_prog User Generated Events vs Programmatically Generated Events | |
756 | ||
757 | While generically wxEvents can be generated both by user | |
758 | actions (e.g., resize of a wxWindow) and by calls to functions | |
759 | (e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived | |
760 | events only for the user-generated events. The only @b exceptions to this rule are: | |
761 | ||
762 | @li wxNotebook::AddPage: No event-free alternatives | |
763 | @li wxNotebook::AdvanceSelection: No event-free alternatives | |
764 | @li wxNotebook::DeletePage: No event-free alternatives | |
765 | @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as | |
766 | wxNotebook::SetSelection is deprecated | |
767 | @li wxTreeCtrl::Delete: No event-free alternatives | |
768 | @li wxTreeCtrl::DeleteAllItems: No event-free alternatives | |
769 | @li wxTreeCtrl::EditLabel: No event-free alternatives | |
770 | @li All wxTextCtrl methods | |
771 | ||
772 | wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other | |
773 | functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free | |
774 | equivalents. | |
775 | ||
776 | ||
777 | ||
778 | @subsection overview_events_pluggable Pluggable Event Handlers | |
779 | ||
780 | <em>TODO: Probably deprecated, Bind() provides a better way to do this</em> | |
781 | ||
782 | In fact, you don't have to derive a new class from a window class | |
783 | if you don't want to. You can derive a new class from wxEvtHandler instead, | |
784 | defining the appropriate event table, and then call wxWindow::SetEventHandler | |
785 | (or, preferably, wxWindow::PushEventHandler) to make this | |
786 | event handler the object that responds to events. This way, you can avoid | |
787 | a lot of class derivation, and use instances of the same event handler class (but different | |
788 | objects as the same event handler object shouldn't be used more than once) to | |
789 | handle events from instances of different widget classes. | |
790 | ||
791 | If you ever have to call a window's event handler | |
792 | manually, use the GetEventHandler function to retrieve the window's event handler and use that | |
793 | to call the member function. By default, GetEventHandler returns a pointer to the window itself | |
794 | unless an application has redirected event handling using SetEventHandler or PushEventHandler. | |
795 | ||
796 | One use of PushEventHandler is to temporarily or permanently change the | |
797 | behaviour of the GUI. For example, you might want to invoke a dialog editor | |
798 | in your application that changes aspects of dialog boxes. You can | |
799 | grab all the input for an existing dialog box, and edit it 'in situ', | |
800 | before restoring its behaviour to normal. So even if the application | |
801 | has derived new classes to customize behaviour, your utility can indulge | |
802 | in a spot of body-snatching. It could be a useful technique for on-line | |
803 | tutorials, too, where you take a user through a serious of steps and | |
804 | don't want them to diverge from the lesson. Here, you can examine the events | |
805 | coming from buttons and windows, and if acceptable, pass them through to | |
806 | the original event handler. Use PushEventHandler/PopEventHandler | |
807 | to form a chain of event handlers, where each handler processes a different | |
808 | range of events independently from the other handlers. | |
809 | ||
810 | ||
811 | ||
812 | @subsection overview_events_winid Window Identifiers | |
813 | ||
814 | Window identifiers are integers, and are used to | |
815 | uniquely determine window identity in the event system (though you can use it | |
816 | for other purposes). In fact, identifiers do not need to be unique | |
817 | across your entire application as long they are unique within the | |
818 | particular context you're interested in, such as a frame and its children. You | |
819 | may use the @c wxID_OK identifier, for example, on any number of dialogs | |
820 | as long as you don't have several within the same dialog. | |
821 | ||
822 | If you pass @c wxID_ANY to a window constructor, an identifier will be | |
823 | generated for you automatically by wxWidgets. This is useful when you don't | |
824 | care about the exact identifier either because you're not going to process the | |
825 | events from the control being created or because you process the events | |
826 | from all controls in one place (in which case you should specify @c wxID_ANY | |
827 | in the event table or wxEvtHandler::Bind call | |
828 | as well). The automatically generated identifiers are always negative and so | |
829 | will never conflict with the user-specified identifiers which must be always | |
830 | positive. | |
831 | ||
832 | See @ref page_stdevtid for the list of standard identifiers available. | |
833 | You can use wxID_HIGHEST to determine the number above which it is safe to | |
834 | define your own identifiers. Or, you can use identifiers below wxID_LOWEST. | |
835 | Finally, you can allocate identifiers dynamically using wxNewId() function too. | |
836 | If you use wxNewId() consistently in your application, you can be sure that | |
837 | your identifiers don't conflict accidentally. | |
838 | ||
839 | ||
840 | @subsection overview_events_custom_generic Generic Event Table Macros | |
841 | ||
842 | @beginTable | |
843 | @row2col{EVT_CUSTOM(event\, id\, func), | |
844 | Allows you to add a custom event table | |
845 | entry by specifying the event identifier (such as wxEVT_SIZE), | |
846 | the window identifier, and a member function to call.} | |
847 | @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func), | |
848 | The same as EVT_CUSTOM, but responds to a range of window identifiers.} | |
849 | @row2col{EVT_COMMAND(id\, event\, func), | |
850 | The same as EVT_CUSTOM, but expects a member function with a | |
851 | wxCommandEvent argument.} | |
852 | @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func), | |
853 | The same as EVT_CUSTOM_RANGE, but | |
854 | expects a member function with a wxCommandEvent argument.} | |
855 | @row2col{EVT_NOTIFY(event\, id\, func), | |
856 | The same as EVT_CUSTOM, but | |
857 | expects a member function with a wxNotifyEvent argument.} | |
858 | @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func), | |
859 | The same as EVT_CUSTOM_RANGE, but | |
860 | expects a member function with a wxNotifyEvent argument.} | |
861 | @endTable | |
862 | ||
863 | ||
864 | ||
865 | @subsection overview_events_list List of wxWidgets Events | |
866 | ||
867 | For the full list of event classes, please see the | |
868 | @ref group_class_events "event classes group page". | |
869 | ||
870 | ||
871 | */ |