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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: devtips.h | |
3 | // Purpose: Cross-platform development page of the Doxygen manual | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | /** | |
9 | ||
10 | @page page_multiplatform General Cross-Platform Development Tips | |
11 | ||
12 | @tableofcontents | |
13 | ||
14 | This chapter describes some tips related to cross-platform development. | |
15 | ||
16 | ||
17 | ||
18 | @section page_multiplatform_includefiles Include Files | |
19 | ||
20 | The main include file is @c "wx/wx.h"; this includes the most commonly used | |
21 | modules of wxWidgets. | |
22 | ||
23 | To save on compilation time, include only those header files relevant to the | |
24 | source file. If you are using @b precompiled headers, you should include the | |
25 | following section before any other includes: | |
26 | ||
27 | @verbatim | |
28 | // For compilers that support precompilation, includes "wx.h". | |
29 | #include <wx/wxprec.h> | |
30 | ||
31 | #ifdef __BORLANDC__ | |
32 | # pragma hdrstop | |
33 | #endif | |
34 | ||
35 | #ifndef WX_PRECOMP | |
36 | // Include your minimal set of headers here, or wx.h | |
37 | # include <wx/wx.h> | |
38 | #endif | |
39 | ||
40 | ... now your other include files ... | |
41 | @endverbatim | |
42 | ||
43 | The file @c "wx/wxprec.h" includes @c "wx/wx.h". Although this incantation may | |
44 | seem quirky, it is in fact the end result of a lot of experimentation, and | |
45 | several Windows compilers to use precompilation which is largely automatic for | |
46 | compilers with necessary support. Currently it is used for Visual C++ | |
47 | (including embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++ | |
48 | and newer versions of GCC. Some compilers might need extra work from the | |
49 | application developer to set the build environment up as necessary for the | |
50 | support. | |
51 | ||
52 | ||
53 | ||
54 | @section page_multiplatform_libraries Libraries | |
55 | ||
56 | All ports of wxWidgets can create either a @b static library or a @b shared | |
57 | library. | |
58 | ||
59 | When a program is linked against a @e static library, the machine code from the | |
60 | object files for any external functions used by the program is copied from the | |
61 | library into the final executable. | |
62 | ||
63 | @e Shared libraries are handled with a more advanced form of linking, which | |
64 | makes the executable file smaller. They use the extension @c ".so" (Shared | |
65 | Object) under Linux and @c ".dll" (Dynamic Link Library) under Windows. | |
66 | ||
67 | An executable file linked against a shared library contains only a small table | |
68 | of the functions it requires, instead of the complete machine code from the | |
69 | object files for the external functions. Before the executable file starts | |
70 | running, the machine code for the external functions is copied into memory from | |
71 | the shared library file on disk by the operating system - a process referred to | |
72 | as @e dynamic linking. | |
73 | ||
74 | Dynamic linking makes executable files smaller and saves disk space, because | |
75 | one copy of a library can be shared between multiple programs. Most operating | |
76 | systems also provide a virtual memory mechanism which allows one copy of a | |
77 | shared library in physical memory to be used by all running programs, saving | |
78 | memory as well as disk space. | |
79 | ||
80 | Furthermore, shared libraries make it possible to update a library without | |
81 | recompiling the programs which use it (provided the interface to the library | |
82 | does not change). | |
83 | ||
84 | wxWidgets can also be built in @b multilib and @b monolithic variants. See the | |
85 | @ref page_libs for more information on these. | |
86 | ||
87 | ||
88 | ||
89 | @section page_multiplatform_configuration Configuration | |
90 | ||
91 | When using project files and makefiles directly to build wxWidgets, options are | |
92 | configurable in the file @c "wx/XXX/setup.h" where XXX is the required | |
93 | platform (such as @c msw, @c motif, @c gtk, @c mac). | |
94 | ||
95 | Some settings are a matter of taste, some help with platform-specific problems, | |
96 | and others can be set to minimize the size of the library. Please see the | |
97 | @c "setup.h" file and @c "install.txt" files for details on configuration. | |
98 | ||
99 | When using the @c "configure" script to configure wxWidgets (on Unix and other | |
100 | platforms where configure is available), the corresponding @c "setup.h" files | |
101 | are generated automatically along with suitable makefiles. | |
102 | ||
103 | When using the RPM packages (or DEB or other forms of @e binaries) for | |
104 | installing wxWidgets on Linux, a correct @c "setup.h" is shipped in the package | |
105 | and this must not be changed. | |
106 | ||
107 | ||
108 | ||
109 | @section page_multiplatform_makefiles Makefiles | |
110 | ||
111 | On Microsoft Windows, wxWidgets has a different set of makefiles for each | |
112 | compiler, because each compiler's @c 'make' tool is slightly different. Popular | |
113 | Windows compilers that we cater for, and the corresponding makefile extensions, | |
114 | include: Microsoft Visual C++ (.vc), Borland C++ (.bcc), OpenWatcom C++ (.wat) | |
115 | and MinGW/Cygwin (.gcc). Makefiles are provided for the wxWidgets library | |
116 | itself, samples, demos, and utilities. | |
117 | ||
118 | On Linux, Mac and OS/2, you use the @c 'configure' command to generate the | |
119 | necessary makefiles. You should also use this method when building with | |
120 | MinGW/Cygwin on Windows. | |
121 | ||
122 | We also provide project files for some compilers, such as Microsoft VC++. | |
123 | However, we recommend using makefiles to build the wxWidgets library itself, | |
124 | because makefiles can be more powerful and less manual intervention is | |
125 | required. | |
126 | ||
127 | On Windows using a compiler other than MinGW/Cygwin, you would build the | |
128 | wxWidgets library from the @c "build/msw" directory which contains the relevant | |
129 | makefiles. | |
130 | ||
131 | On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke | |
132 | 'configure' (found in the top-level of the wxWidgets source hierarchy), from | |
133 | within a suitable empty directory for containing makefiles, object files and | |
134 | libraries. | |
135 | ||
136 | For details on using makefiles, configure, and project files, please see | |
137 | @c "docs/xxx/install.txt" in your distribution, where @c "xxx" is the platform | |
138 | of interest, such as @c msw, @c gtk, @c x11, @c mac. | |
139 | ||
140 | All wxWidgets makefiles are generated using Bakefile <http://www.bakefile.org/>. | |
141 | wxWidgets also provides (in the @c "build/bakefiles/wxpresets" folder) the | |
142 | wxWidgets bakefile presets. These files allow you to create bakefiles for your | |
143 | own wxWidgets-based applications very easily. | |
144 | ||
145 | ||
146 | ||
147 | @section page_multiplatform_winresources Windows Resource Files | |
148 | ||
149 | wxWidgets application compilation under MS Windows requires at least one extra | |
150 | file: a resource file. | |
151 | ||
152 | The least that must be defined in the Windows resource file (extension RC) is | |
153 | the following statement: | |
154 | ||
155 | @verbatim | |
156 | #include "wx/msw/wx.rc" | |
157 | @endverbatim | |
158 | ||
159 | which includes essential internal wxWidgets definitions. The resource script | |
160 | may also contain references to icons, cursors, etc., for example: | |
161 | ||
162 | @verbatim | |
163 | wxicon icon wx.ico | |
164 | @endverbatim | |
165 | ||
166 | The icon can then be referenced by name when creating a frame icon. See the | |
167 | Microsoft Windows SDK documentation. | |
168 | ||
169 | @note Include "wx.rc" @e after any ICON statements so programs that search your | |
170 | executable for icons (such as the Program Manager) find your application | |
171 | icon first. | |
172 | ||
173 | ||
174 | ||
175 | @section page_multiplatform_allocatingobjects Allocating and Deleting wxWidgets Objects | |
176 | ||
177 | In general, classes derived from wxWindow must dynamically allocated with | |
178 | @e new and deleted with @e delete. If you delete a window, all of its children | |
179 | and descendants will be automatically deleted, so you don't need to delete | |
180 | these descendants explicitly. | |
181 | ||
182 | When deleting a frame or dialog, use @b Destroy rather than @b delete so that | |
183 | the wxWidgets delayed deletion can take effect. This waits until idle time | |
184 | (when all messages have been processed) to actually delete the window, to avoid | |
185 | problems associated with the GUI sending events to deleted windows. | |
186 | ||
187 | In general wxWindow-derived objects should always be allocated on the heap | |
188 | as wxWidgets will destroy them itself. The only, but important, exception to | |
189 | this rule are the modal dialogs, i.e. wxDialog objects which are shown using | |
190 | wxDialog::ShowModal() method. They may be allocated on the stack and, indeed, | |
191 | usually are local variables to ensure that they are destroyed on scope exit as | |
192 | wxWidgets does not destroy them unlike with all the other windows. So while it | |
193 | is still possible to allocate modal dialogs on the heap, you should still | |
194 | destroy or delete them explicitly in this case instead of relying on wxWidgets | |
195 | doing it. | |
196 | ||
197 | If you decide to allocate a C++ array of objects (such as wxBitmap) that may be | |
198 | cleaned up by wxWidgets, make sure you delete the array explicitly before | |
199 | wxWidgets has a chance to do so on exit, since calling @e delete on array | |
200 | members will cause memory problems. | |
201 | ||
202 | wxColour can be created statically: it is not automatically cleaned | |
203 | up and is unlikely to be shared between other objects; it is lightweight | |
204 | enough for copies to be made. | |
205 | ||
206 | Beware of deleting objects such as a wxPen or wxBitmap if they are still in | |
207 | use. Windows is particularly sensitive to this, so make sure you make calls | |
208 | like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before | |
209 | deleting a drawing object that may be in use. Code that doesn't do this will | |
210 | probably work fine on some platforms, and then fail under Windows. | |
211 | ||
212 | ||
213 | ||
214 | @section page_multiplatform_architecturedependency Architecture Dependency | |
215 | ||
216 | A problem which sometimes arises from writing multi-platform programs is that | |
217 | the basic C types are not defined the same on all platforms. This holds true | |
218 | for both the length in bits of the standard types (such as int and long) as | |
219 | well as their byte order, which might be little endian (typically on Intel | |
220 | computers) or big endian (typically on some Unix workstations). wxWidgets | |
221 | defines types and macros that make it easy to write architecture independent | |
222 | code. The types are: | |
223 | ||
224 | wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte | |
225 | ||
226 | where wxInt32 stands for a 32-bit signed integer type etc. You can also check | |
227 | which architecture the program is compiled on using the wxBYTE_ORDER define | |
228 | which is either wxBIG_ENDIAN or wxLITTLE_ENDIAN (in the future maybe | |
229 | wxPDP_ENDIAN as well). | |
230 | ||
231 | The macros handling bit-swapping with respect to the applications endianness | |
232 | are described in the @ref group_funcmacro_byteorder section. | |
233 | ||
234 | ||
235 | ||
236 | @section page_multiplatform_conditionalcompilation Conditional Compilation | |
237 | ||
238 | One of the purposes of wxWidgets is to reduce the need for conditional | |
239 | compilation in source code, which can be messy and confusing to follow. | |
240 | However, sometimes it is necessary to incorporate platform-specific features | |
241 | (such as metafile use under MS Windows). The @ref page_wxusedef symbols listed | |
242 | in the file @c setup.h may be used for this purpose, along with any | |
243 | user-supplied ones. | |
244 | ||
245 | ||
246 | ||
247 | @section page_multiplatform_cpp C++ Issues | |
248 | ||
249 | The following documents some miscellaneous C++ issues. | |
250 | ||
251 | @subsection page_multiplatform_cpp_templates Templates | |
252 | ||
253 | wxWidgets does not use templates (except for some advanced features that are | |
254 | switched off by default) since it is a notoriously unportable feature. | |
255 | ||
256 | @subsection page_multiplatform_cpp_rtti Runtime Type Information (RTTI) | |
257 | ||
258 | wxWidgets does not use C++ run-time type information since wxWidgets provides | |
259 | its own run-time type information system, implemented using macros. | |
260 | ||
261 | @subsection page_multiplatform_cpp_precompiledheaders Precompiled Headers | |
262 | ||
263 | Some compilers, such as Borland C++ and Microsoft C++, support precompiled | |
264 | headers. This can save a great deal of compiling time. The recommended approach | |
265 | is to precompile @c "wx.h", using this precompiled header for compiling both | |
266 | wxWidgets itself and any wxWidgets applications. For Windows compilers, two | |
267 | dummy source files are provided (one for normal applications and one for | |
268 | creating DLLs) to allow initial creation of the precompiled header. | |
269 | ||
270 | However, there are several downsides to using precompiled headers. One is that | |
271 | to take advantage of the facility, you often need to include more header files | |
272 | than would normally be the case. This means that changing a header file will | |
273 | cause more recompilations (in the case of wxWidgets, everything needs to be | |
274 | recompiled since everything includes @c "wx.h"). | |
275 | ||
276 | A related problem is that for compilers that don't have precompiled headers, | |
277 | including a lot of header files slows down compilation considerably. For this | |
278 | reason, you will find (in the common X and Windows parts of the library) | |
279 | conditional compilation that under Unix, includes a minimal set of headers; and | |
280 | when using Visual C++, includes @c "wx.h". This should help provide the optimal | |
281 | compilation for each compiler, although it is biased towards the precompiled | |
282 | headers facility available in Microsoft C++. | |
283 | ||
284 | ||
285 | ||
286 | @section page_multiplatform_filehandling File Handling | |
287 | ||
288 | When building an application which may be used under different environments, | |
289 | one difficulty is coping with documents which may be moved to different | |
290 | directories on other machines. Saving a file which has pointers to full | |
291 | pathnames is going to be inherently unportable. | |
292 | ||
293 | One approach is to store filenames on their own, with no directory information. | |
294 | The application then searches into a list of standard paths (platform-specific) | |
295 | through the use of wxStandardPaths. | |
296 | ||
297 | Eventually you may want to use also the wxPathList class. | |
298 | ||
299 | Nowadays the limitations of DOS 8+3 filenames doesn't apply anymore. Most | |
300 | modern operating systems allow at least 255 characters in the filename; the | |
301 | exact maximum length, as well as the characters allowed in the filenames, are | |
302 | OS-specific so you should try to avoid extremely long (> 255 chars) filenames | |
303 | and/or filenames with non-ANSI characters. | |
304 | ||
305 | Another thing you need to keep in mind is that all Windows operating systems | |
306 | are case-insensitive, while Unix operating systems (Linux, Mac, etc) are | |
307 | case-sensitive. | |
308 | ||
309 | Also, for text files, different OSes use different End Of Lines (EOL). Windows | |
310 | uses CR+LF convention, Linux uses LF only, Mac CR only. | |
311 | ||
312 | The wxTextFile, wxTextInputStream, wxTextOutputStream classes help to abstract | |
313 | from these differences. Of course, there are also 3rd party utilities such as | |
314 | @c dos2unix and @c unix2dos which do the EOL conversions. | |
315 | ||
316 | See also the @ref group_funcmacro_file section of the reference manual for the | |
317 | description of miscellaneous file handling functions. | |
318 | ||
319 | ||
320 | ||
321 | @section page_multiplatform_reducingerr Reducing Programming Errors | |
322 | ||
323 | @subsection page_multiplatform_reducingerr_useassert Use ASSERT | |
324 | ||
325 | It is good practice to use ASSERT statements liberally, that check for | |
326 | conditions that should or should not hold, and print out appropriate error | |
327 | messages. | |
328 | ||
329 | These can be compiled out of a non-debugging version of wxWidgets and your | |
330 | application. Using ASSERT is an example of `defensive programming': it can | |
331 | alert you to problems later on. | |
332 | ||
333 | See wxASSERT() for more info. | |
334 | ||
335 | @subsection page_multiplatform_reducingerr_usewxstring Use wxString in Preference to Character Arrays | |
336 | ||
337 | Using wxString can be much safer and more convenient than using @c wxChar*. | |
338 | ||
339 | You can reduce the possibility of memory leaks substantially, and it is much | |
340 | more convenient to use the overloaded operators than functions such as | |
341 | @c strcmp. wxString won't add a significant overhead to your program; the | |
342 | overhead is compensated for by easier manipulation (which means less code). | |
343 | ||
344 | The same goes for other data types: use classes wherever possible. | |
345 | ||
346 | ||
347 | ||
348 | @section page_multiplatform_gui GUI Design | |
349 | ||
350 | @li <b>Use Sizers:</b> Don't use absolute panel item positioning if you can | |
351 | avoid it. Every platform's native controls have very different sizes. | |
352 | Consider using the @ref overview_sizer instead. | |
353 | @li <b>Use wxWidgets Resource Files:</b> Use @c XRC (wxWidgets resource files) | |
354 | where possible, because they can be easily changed independently of source | |
355 | code. See the @ref overview_xrc for more info. | |
356 | ||
357 | ||
358 | ||
359 | @section page_multiplatform_debug Debugging | |
360 | ||
361 | @subsection page_multiplatform_debug_positivethinking Positive Thinking | |
362 | ||
363 | It is common to blow up the problem in one's imagination, so that it seems to | |
364 | threaten weeks, months or even years of work. The problem you face may seem | |
365 | insurmountable: but almost never is. Once you have been programming for some | |
366 | time, you will be able to remember similar incidents that threw you into the | |
367 | depths of despair. But remember, you always solved the problem, somehow! | |
368 | ||
369 | Perseverance is often the key, even though a seemingly trivial problem can take | |
370 | an apparently inordinate amount of time to solve. In the end, you will probably | |
371 | wonder why you worried so much. That's not to say it isn't painful at the time. | |
372 | Try not to worry -- there are many more important things in life. | |
373 | ||
374 | @subsection page_multiplatform_debug_simplifyproblem Simplify the Problem | |
375 | ||
376 | Reduce the code exhibiting the problem to the smallest program possible that | |
377 | exhibits the problem. If it is not possible to reduce a large and complex | |
378 | program to a very small program, then try to ensure your code doesn't hide the | |
379 | problem (you may have attempted to minimize the problem in some way: but now | |
380 | you want to expose it). | |
381 | ||
382 | With luck, you can add a small amount of code that causes the program to go | |
383 | from functioning to non-functioning state. This should give a clue to the | |
384 | problem. In some cases though, such as memory leaks or wrong deallocation, this | |
385 | can still give totally spurious results! | |
386 | ||
387 | @subsection page_multiplatform_debug_usedebugger Use a Debugger | |
388 | ||
389 | This sounds like facetious advice, but it is surprising how often people don't | |
390 | use a debugger. Often it is an overhead to install or learn how to use a | |
391 | debugger, but it really is essential for anything but the most trivial | |
392 | programs. | |
393 | ||
394 | @subsection page_multiplatform_debug_uselogging Use Logging Functions | |
395 | ||
396 | There is a variety of logging functions that you can use in your program: see | |
397 | @ref group_funcmacro_log. | |
398 | ||
399 | Using tracing statements may be more convenient than using the debugger in some | |
400 | circumstances (such as when your debugger doesn't support a lot of debugging | |
401 | code, or you wish to print a bunch of variables). | |
402 | ||
403 | @subsection page_multiplatform_debug_usedebuggingfacilities Use the wxWidgets Debugging Facilities | |
404 | ||
405 | You can use wxDebugContext to check for memory leaks and corrupt memory: in | |
406 | fact in debugging mode, wxWidgets will automatically check for memory leaks at | |
407 | the end of the program if wxWidgets is suitably configured. Depending on the | |
408 | operating system and compiler, more or less specific information about the | |
409 | problem will be logged. | |
410 | ||
411 | You should also use @ref group_funcmacro_debug as part of a "defensive | |
412 | programming" strategy, scattering wxASSERT()s liberally to test for problems in | |
413 | your code as early as possible. Forward thinking will save a surprising amount | |
414 | of time in the long run. | |
415 | ||
416 | See the @ref overview_debugging for further information. | |
417 | ||
418 | */ | |
419 |