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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: minimal.cpp | |
3 | // Purpose: Minimal wxWindows sample | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // Copyright: (c) Julian Smart | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // ============================================================================ | |
12 | // declarations | |
13 | // ============================================================================ | |
14 | ||
15 | // ---------------------------------------------------------------------------- | |
16 | // headers | |
17 | // ---------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx/wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | // for all others, include the necessary headers (this file is usually all you | |
27 | // need because it includes almost all "standard" wxWindows headers) | |
28 | #ifndef WX_PRECOMP | |
29 | #include "wx/wx.h" | |
30 | #endif | |
31 | ||
32 | // ---------------------------------------------------------------------------- | |
33 | // resources | |
34 | // ---------------------------------------------------------------------------- | |
35 | ||
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // private classes | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | // Define a new application type, each program should derive a class from wxApp | |
42 | class MyApp : public wxApp | |
43 | { | |
44 | public: | |
45 | // override base class virtuals | |
46 | // ---------------------------- | |
47 | ||
48 | // this one is called on application startup and is a good place for the app | |
49 | // initialization (doing it here and not in the ctor allows to have an error | |
50 | // return: if OnInit() returns false, the application terminates) | |
51 | virtual bool OnInit(); | |
52 | }; | |
53 | ||
54 | // Define a new frame type: this is going to be our main frame | |
55 | class MyFrame : public wxFrame | |
56 | { | |
57 | public: | |
58 | // ctor(s) | |
59 | MyFrame(const wxString& title); | |
60 | ||
61 | // event handlers (these functions should _not_ be virtual) | |
62 | void OnQuit(wxCommandEvent& event); | |
63 | void OnAbout(wxCommandEvent& event); | |
64 | ||
65 | private: | |
66 | // any class wishing to process wxWindows events must use this macro | |
67 | DECLARE_EVENT_TABLE() | |
68 | }; | |
69 | ||
70 | // ---------------------------------------------------------------------------- | |
71 | // constants | |
72 | // ---------------------------------------------------------------------------- | |
73 | ||
74 | // IDs for the controls and the menu commands | |
75 | enum | |
76 | { | |
77 | // menu items | |
78 | Minimal_Quit = wxID_EXIT, | |
79 | ||
80 | // it is important for the id corresponding to the "About" command to have | |
81 | // this standard value as otherwise it won't be handled properly under Mac | |
82 | // (where it is special and put into the "Apple" menu) | |
83 | Minimal_About = wxID_ABOUT | |
84 | }; | |
85 | ||
86 | // ---------------------------------------------------------------------------- | |
87 | // event tables and other macros for wxWindows | |
88 | // ---------------------------------------------------------------------------- | |
89 | ||
90 | // the event tables connect the wxWindows events with the functions (event | |
91 | // handlers) which process them. It can be also done at run-time, but for the | |
92 | // simple menu events like this the static method is much simpler. | |
93 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
94 | EVT_MENU(Minimal_Quit, MyFrame::OnQuit) | |
95 | EVT_MENU(Minimal_About, MyFrame::OnAbout) | |
96 | END_EVENT_TABLE() | |
97 | ||
98 | // Create a new application object: this macro will allow wxWindows to create | |
99 | // the application object during program execution (it's better than using a | |
100 | // static object for many reasons) and also implements the accessor function | |
101 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
102 | // not wxApp) | |
103 | IMPLEMENT_APP(MyApp) | |
104 | ||
105 | // ============================================================================ | |
106 | // implementation | |
107 | // ============================================================================ | |
108 | ||
109 | // ---------------------------------------------------------------------------- | |
110 | // the application class | |
111 | // ---------------------------------------------------------------------------- | |
112 | ||
113 | // 'Main program' equivalent: the program execution "starts" here | |
114 | bool MyApp::OnInit() | |
115 | { | |
116 | // create the main application window | |
117 | MyFrame *frame = new MyFrame(wxT("Minimal wxWindows App")); | |
118 | ||
119 | // and show it (the frames, unlike simple controls, are not shown when | |
120 | // created initially) | |
121 | frame->Show(true); | |
122 | ||
123 | // success: wxApp::OnRun() will be called which will enter the main message | |
124 | // loop and the application will run. If we returned false here, the | |
125 | // application would exit immediately. | |
126 | return true; | |
127 | } | |
128 | ||
129 | // ---------------------------------------------------------------------------- | |
130 | // main frame | |
131 | // ---------------------------------------------------------------------------- | |
132 | ||
133 | // frame constructor | |
134 | MyFrame::MyFrame(const wxString& title) | |
135 | : wxFrame(NULL, wxID_ANY, title) | |
136 | { | |
137 | // set the frame icon | |
138 | ||
139 | #if wxUSE_MENUS | |
140 | // create a menu bar | |
141 | wxMenu *menuFile = new wxMenu; | |
142 | ||
143 | // the "About" item should be in the help menu | |
144 | wxMenu *helpMenu = new wxMenu; | |
145 | helpMenu->Append(Minimal_About, wxT("&About\tF1"), wxT("Show about dialog")); | |
146 | ||
147 | menuFile->Append(Minimal_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program")); | |
148 | ||
149 | // now append the freshly created menu to the menu bar... | |
150 | wxMenuBar *menuBar = new wxMenuBar(); | |
151 | menuBar->Append(menuFile, wxT("&File")); | |
152 | menuBar->Append(helpMenu, wxT("&Help")); | |
153 | ||
154 | // ... and attach this menu bar to the frame | |
155 | SetMenuBar(menuBar); | |
156 | #endif // wxUSE_MENUS | |
157 | ||
158 | #if wxUSE_STATUSBAR | |
159 | // create a status bar just for fun (by default with 1 pane only) | |
160 | CreateStatusBar(2); | |
161 | SetStatusText(wxT("Welcome to wxWindows!")); | |
162 | #endif // wxUSE_STATUSBAR | |
163 | } | |
164 | ||
165 | ||
166 | // event handlers | |
167 | ||
168 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
169 | { | |
170 | // true is to force the frame to close | |
171 | Close(true); | |
172 | } | |
173 | ||
174 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
175 | { | |
176 | wxString msg; | |
177 | msg.Printf( wxT("This is the About dialog of the minimal sample.\n") | |
178 | wxT("Welcome to %s"), wxVERSION_STRING); | |
179 | ||
180 | wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this); | |
181 | } |