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1/////////////////////////////////////////////////////////////////////////////
2// Name: minimal.cpp
3// Purpose: Minimal wxWindows sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// Copyright: (c) Julian Smart
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx/wx.h".
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26// for all others, include the necessary headers (this file is usually all you
27// need because it includes almost all "standard" wxWindows headers)
28#ifndef WX_PRECOMP
29 #include "wx/wx.h"
30#endif
31
32// ----------------------------------------------------------------------------
33// resources
34// ----------------------------------------------------------------------------
35
36
37// ----------------------------------------------------------------------------
38// private classes
39// ----------------------------------------------------------------------------
40
41// Define a new application type, each program should derive a class from wxApp
42class MyApp : public wxApp
43{
44public:
45 // override base class virtuals
46 // ----------------------------
47
48 // this one is called on application startup and is a good place for the app
49 // initialization (doing it here and not in the ctor allows to have an error
50 // return: if OnInit() returns false, the application terminates)
51 virtual bool OnInit();
52};
53
54// Define a new frame type: this is going to be our main frame
55class MyFrame : public wxFrame
56{
57public:
58 // ctor(s)
59 MyFrame(const wxString& title);
60
61 // event handlers (these functions should _not_ be virtual)
62 void OnQuit(wxCommandEvent& event);
63 void OnAbout(wxCommandEvent& event);
64
65private:
66 // any class wishing to process wxWindows events must use this macro
67 DECLARE_EVENT_TABLE()
68};
69
70// ----------------------------------------------------------------------------
71// constants
72// ----------------------------------------------------------------------------
73
74// IDs for the controls and the menu commands
75enum
76{
77 // menu items
78 Minimal_Quit = wxID_EXIT,
79
80 // it is important for the id corresponding to the "About" command to have
81 // this standard value as otherwise it won't be handled properly under Mac
82 // (where it is special and put into the "Apple" menu)
83 Minimal_About = wxID_ABOUT
84};
85
86// ----------------------------------------------------------------------------
87// event tables and other macros for wxWindows
88// ----------------------------------------------------------------------------
89
90// the event tables connect the wxWindows events with the functions (event
91// handlers) which process them. It can be also done at run-time, but for the
92// simple menu events like this the static method is much simpler.
93BEGIN_EVENT_TABLE(MyFrame, wxFrame)
94 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
95 EVT_MENU(Minimal_About, MyFrame::OnAbout)
96END_EVENT_TABLE()
97
98// Create a new application object: this macro will allow wxWindows to create
99// the application object during program execution (it's better than using a
100// static object for many reasons) and also implements the accessor function
101// wxGetApp() which will return the reference of the right type (i.e. MyApp and
102// not wxApp)
103IMPLEMENT_APP(MyApp)
104
105// ============================================================================
106// implementation
107// ============================================================================
108
109// ----------------------------------------------------------------------------
110// the application class
111// ----------------------------------------------------------------------------
112
113// 'Main program' equivalent: the program execution "starts" here
114bool MyApp::OnInit()
115{
116 // create the main application window
117 MyFrame *frame = new MyFrame(wxT("Minimal wxWindows App"));
118
119 // and show it (the frames, unlike simple controls, are not shown when
120 // created initially)
121 frame->Show(true);
122
123 // success: wxApp::OnRun() will be called which will enter the main message
124 // loop and the application will run. If we returned false here, the
125 // application would exit immediately.
126 return true;
127}
128
129// ----------------------------------------------------------------------------
130// main frame
131// ----------------------------------------------------------------------------
132
133// frame constructor
134MyFrame::MyFrame(const wxString& title)
135 : wxFrame(NULL, wxID_ANY, title)
136{
137 // set the frame icon
138
139#if wxUSE_MENUS
140 // create a menu bar
141 wxMenu *menuFile = new wxMenu;
142
143 // the "About" item should be in the help menu
144 wxMenu *helpMenu = new wxMenu;
145 helpMenu->Append(Minimal_About, wxT("&About\tF1"), wxT("Show about dialog"));
146
147 menuFile->Append(Minimal_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
148
149 // now append the freshly created menu to the menu bar...
150 wxMenuBar *menuBar = new wxMenuBar();
151 menuBar->Append(menuFile, wxT("&File"));
152 menuBar->Append(helpMenu, wxT("&Help"));
153
154 // ... and attach this menu bar to the frame
155 SetMenuBar(menuBar);
156#endif // wxUSE_MENUS
157
158#if wxUSE_STATUSBAR
159 // create a status bar just for fun (by default with 1 pane only)
160 CreateStatusBar(2);
161 SetStatusText(wxT("Welcome to wxWindows!"));
162#endif // wxUSE_STATUSBAR
163}
164
165
166// event handlers
167
168void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
169{
170 // true is to force the frame to close
171 Close(true);
172}
173
174void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
175{
176 wxString msg;
177 msg.Printf( wxT("This is the About dialog of the minimal sample.\n")
178 wxT("Welcome to %s"), wxVERSION_STRING);
179
180 wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this);
181}