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1/////////////////////////////////////////////////////////////////////////////
2// Name: menu.h
3// Purpose: wxMenu, wxMenuBar classes
4// Author: Julian Smart
5// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart and Markus Holzem
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_MENU_H_
13#define _WX_MENU_H_
14
15#ifdef __GNUG__
16 #pragma interface "menu.h"
17#endif
18
19#if wxUSE_ACCEL
20 #include "wx/accel.h"
21 #include "wx/dynarray.h"
22
23 WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
24#endif // wxUSE_ACCEL
25
26class WXDLLEXPORT wxFrame;
27
28// ----------------------------------------------------------------------------
29// Menu
30// ----------------------------------------------------------------------------
31
32class WXDLLEXPORT wxMenu : public wxMenuBase
33{
34public:
35 // ctors & dtor
36 wxMenu(const wxString& title, long style = 0)
37 : wxMenuBase(title, style) { Init(); }
38
39 wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
40
41 virtual ~wxMenu();
42
43 // implement base class virtuals
44 virtual bool DoAppend(wxMenuItem *item);
45 virtual bool DoInsert(size_t pos, wxMenuItem *item);
46 virtual wxMenuItem *DoRemove(wxMenuItem *item);
47
48 virtual void Break();
49
50 virtual void SetTitle(const wxString& title);
51
52 // deprecated functions
53#if wxUSE_MENU_CALLBACK
54 wxMenu(const wxString& title, const wxFunction func)
55 : wxMenuBase(title)
56 {
57 Init();
58
59 Callback(func);
60 }
61#endif // wxUSE_MENU_CALLBACK
62
63 // MSW-specific
64 bool ProcessCommand(wxCommandEvent& event);
65
66 // implementation only from now on
67 // -------------------------------
68
69 bool MSWCommand(WXUINT param, WXWORD id);
70
71 // semi-private accessors
72 // get the window which contains this menu
73 wxWindow *GetWindow() const;
74 // get the menu handle
75 WXHMENU GetHMenu() const { return m_hMenu; }
76
77 // attach/detach menu to/from wxMenuBar
78 void Attach(wxMenuBar *menubar);
79 void Detach();
80
81#if wxUSE_ACCEL
82 // called by wxMenuBar to build its accel table from the accels of all menus
83 bool HasAccels() const { return !m_accels.IsEmpty(); }
84 size_t GetAccelCount() const { return m_accels.GetCount(); }
85 size_t CopyAccels(wxAcceleratorEntry *accels) const;
86
87 // called by wxMenuItem when its accels changes
88 void UpdateAccel(wxMenuItem *item);
89
90 // helper used by wxMenu itself (returns the index in m_accels)
91 int FindAccel(int id) const;
92#endif // wxUSE_ACCEL
93
94private:
95 // common part of all ctors
96 void Init();
97
98 // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
99 bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
100
101 // if TRUE, insert a breal before appending the next item
102 bool m_doBreak;
103
104 // the menu handle of this menu
105 WXHMENU m_hMenu;
106
107#if wxUSE_ACCEL
108 // the accelerators for our menu items
109 wxAcceleratorArray m_accels;
110#endif // wxUSE_ACCEL
111
112 DECLARE_DYNAMIC_CLASS(wxMenu)
113};
114
115// ----------------------------------------------------------------------------
116// Menu Bar (a la Windows)
117// ----------------------------------------------------------------------------
118
119class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
120{
121public:
122 // ctors & dtor
123 // default constructor
124 wxMenuBar();
125 // unused under MSW
126 wxMenuBar(long style);
127 // menubar takes ownership of the menus arrays but copies the titles
128 wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
129 virtual ~wxMenuBar();
130
131 // menubar construction
132 virtual bool Append( wxMenu *menu, const wxString &title );
133 virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
134 virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
135 virtual wxMenu *Remove(size_t pos);
136
137 virtual int FindMenuItem(const wxString& menuString,
138 const wxString& itemString) const;
139 virtual wxMenuItem* FindItem( int id, wxMenu **menu = NULL ) const;
140
141 virtual void EnableTop( size_t pos, bool flag );
142 virtual void SetLabelTop( size_t pos, const wxString& label );
143 virtual wxString GetLabelTop( size_t pos ) const;
144
145 // compatibility: these functions are deprecated
146#if WXWIN_COMPATIBILITY
147 void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
148 wxEvtHandler *GetEventHandler() { return m_eventHandler; }
149
150 bool Enabled(int id) const { return IsEnabled(id); }
151 bool Checked(int id) const { return IsChecked(id); }
152#endif // WXWIN_COMPATIBILITY
153
154 // implementation from now on
155 WXHMENU Create();
156 int FindMenu(const wxString& title);
157 void Detach();
158
159 // returns TRUE if we're attached to a frame
160 bool IsAttached() const { return m_menuBarFrame != NULL; }
161 // get the frame we live in
162 wxFrame *GetFrame() const { return m_menuBarFrame; }
163 // attach to a frame
164 void Attach(wxFrame *frame);
165
166#if wxUSE_ACCEL
167 // get the accel table for all the menus
168 const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
169
170 // update the accel table (must be called after adding/deletign a menu)
171 void RebuildAccelTable();
172#endif // wxUSE_ACCEL
173
174 // get the menu handle
175 WXHMENU GetHMenu() const { return m_hMenu; }
176
177 // if the menubar is modified, the display is not updated automatically,
178 // call this function to update it (m_menuBarFrame should be !NULL)
179 void Refresh();
180
181protected:
182 // common part of all ctors
183 void Init();
184
185#if WXWIN_COMPATIBILITY
186 wxEvtHandler *m_eventHandler;
187#endif // WXWIN_COMPATIBILITY
188
189 wxArrayString m_titles;
190
191 wxFrame *m_menuBarFrame;
192 WXHMENU m_hMenu;
193
194#if wxUSE_ACCEL
195 // the accelerator table for all accelerators in all our menus
196 wxAcceleratorTable m_accelTable;
197#endif // wxUSE_ACCEL
198
199private:
200 DECLARE_DYNAMIC_CLASS(wxMenuBar)
201};
202
203#endif // _WX_MENU_H_