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1/////////////////////////////////////////////////////////////////////////////
2// Name: cube.cpp
3// Purpose: wxGLCanvas demo program
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation
14#pragma interface
15#endif
16
17// For compilers that support precompilation, includes "wx.h".
18#include "wx/wxprec.h"
19
20#ifdef __BORLANDC__
21#pragma hdrstop
22#endif
23
24#ifndef WX_PRECOMP
25#include "wx/wx.h"
26#endif
27
28#include "wx/log.h"
29
30#include "cube.h"
31
32// `Main program' equivalent, creating windows and returning main app frame
33bool MyApp::OnInit(void)
34{
35 wxLog::SetTraceMask(wxTraceMessages);
36
37 // Create the main frame window
38 MyFrame *frame = new MyFrame(NULL, "Cube OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
39
40 // Give it an icon
41#ifdef wx_msw
42 frame->SetIcon(wxIcon("mondrian"));
43#endif
44
45 // Make a menubar
46 wxMenu *fileMenu = new wxMenu;
47
48 fileMenu->Append(wxID_EXIT, "E&xit");
49 wxMenuBar *menuBar = new wxMenuBar;
50 menuBar->Append(fileMenu, "&File");
51 frame->SetMenuBar(menuBar);
52
53 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
54
55 // Show the frame
56 frame->Show(TRUE);
57
58 return TRUE;
59}
60
61IMPLEMENT_APP(MyApp)
62
63BEGIN_EVENT_TABLE(MyFrame, wxFrame)
64 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
65END_EVENT_TABLE()
66
67// My frame constructor
68MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
69 const wxSize& size, long style):
70 wxFrame(frame, -1, title, pos, size, style)
71{
72 m_canvas = NULL;
73}
74
75// Intercept menu commands
76void MyFrame::OnExit(wxCommandEvent& event)
77{
78 Destroy();
79}
80
81BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
82 EVT_SIZE(TestGLCanvas::OnSize)
83 EVT_PAINT(TestGLCanvas::OnPaint)
84 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
85END_EVENT_TABLE()
86
87TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
88 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
89 wxGLCanvas(parent, id, pos, size, style, name)
90{
91 m_init = FALSE;
92}
93
94TestGLCanvas::~TestGLCanvas(void)
95{
96}
97
98void TestGLCanvas::OnPaint( wxPaintEvent& event )
99{
100 // This is a dummy, to avoid an endless succession of paint messages.
101 // OnPaint handlers must always create a wxPaintDC.
102 wxPaintDC dc(this);
103
104#ifndef __WXMOTIF__
105 if (!GetContext()) return;
106#endif
107
108 SetCurrent();
109
110 /* init OpenGL once, but after SetCurrent */
111 if (!m_init)
112 {
113 InitGL();
114 m_init = TRUE;
115 }
116
117 /* clear color and depth buffers */
118 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
119
120 /* draw six faces of a cube */
121 glBegin(GL_QUADS);
122 glNormal3f( 0.0F, 0.0F, 1.0F);
123 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
124 glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
125
126 glNormal3f( 0.0F, 0.0F,-1.0F);
127 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
128 glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
129
130 glNormal3f( 0.0F, 1.0F, 0.0F);
131 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
132 glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
133
134 glNormal3f( 0.0F,-1.0F, 0.0F);
135 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
136 glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
137
138 glNormal3f( 1.0F, 0.0F, 0.0F);
139 glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
140 glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
141
142 glNormal3f(-1.0F, 0.0F, 0.0F);
143 glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
144 glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
145 glEnd();
146
147 SwapBuffers();
148}
149
150void TestGLCanvas::OnSize(wxSizeEvent& event)
151{
152 int width, height;
153 GetClientSize(& width, & height);
154
155#ifndef __WXMOTIF__
156 if (GetContext())
157#endif
158 {
159 SetCurrent();
160 glViewport(0, 0, width, height);
161 }
162}
163
164void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
165{
166 // Do nothing, to avoid flashing.
167}
168
169void TestGLCanvas::InitGL(void)
170{
171 /* set viewing projection */
172 glMatrixMode(GL_PROJECTION);
173 glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
174
175 /* position viewer */
176 glMatrixMode(GL_MODELVIEW);
177 glTranslatef(0.0F, 0.0F, -2.0F);
178
179 /* position object */
180 glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
181 glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
182
183 glEnable(GL_DEPTH_TEST);
184 glEnable(GL_LIGHTING);
185 glEnable(GL_LIGHT0);
186}
187