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1 | # ========================================================================= | |
2 | # This configuration file was generated by | |
3 | # Bakefile 0.2.3 (http://www.bakefile.org) | |
4 | # Beware that all changes made to this file will be overwritten next | |
5 | # time you run Bakefile! | |
6 | # ========================================================================= | |
7 | ||
8 | ||
9 | # ------------------------------------------------------------------------- | |
10 | # These are configurable options: | |
11 | # ------------------------------------------------------------------------- | |
12 | ||
13 | # C compiler | |
14 | CC = cl | |
15 | ||
16 | # C++ compiler | |
17 | CXX = cl | |
18 | ||
19 | # Standard flags for CC | |
20 | CFLAGS = | |
21 | ||
22 | # Standard flags for C++ | |
23 | CXXFLAGS = | |
24 | ||
25 | # Standard preprocessor flags (common for CC and CXX) | |
26 | CPPFLAGS = | |
27 | ||
28 | # Standard linker flags | |
29 | LDFLAGS = | |
30 | ||
31 | # The C preprocessor | |
32 | CPP = $(CC) /EP /nologo | |
33 | ||
34 | # What type of library to build? [0,1] | |
35 | SHARED = 0 | |
36 | ||
37 | # Build wxUniversal instead of native port? [0,1] | |
38 | WXUNIV = 0 | |
39 | ||
40 | # Compile Unicode build of wxWidgets? [0,1] | |
41 | UNICODE = 1 | |
42 | ||
43 | # Use MSLU library when building Unicode version. [0,1] | |
44 | MSLU = 0 | |
45 | ||
46 | # Type of compiled binaries [debug,release] | |
47 | BUILD = debug | |
48 | ||
49 | # The target processor architecture must be specified when it is not X86. | |
50 | # This does not affect the compiler output, so you still need to make sure | |
51 | # your environment is set up appropriately with the correct compiler in the | |
52 | # PATH. Rather it affects some options passed to some of the common build | |
53 | # utilities such as the resource compiler and the linker. | |
54 | # | |
55 | # Accepted values: AMD64, IA64. | |
56 | TARGET_CPU = $(CPU) | |
57 | ||
58 | # Should debugging info be included in the executables? The default value | |
59 | # "default" means that debug info will be included if BUILD=debug | |
60 | # and not included if BUILD=release. [0,1,default] | |
61 | DEBUG_INFO = default | |
62 | ||
63 | # Should __WXDEBUG__ be defined? The default value "default" means that it will | |
64 | # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default] | |
65 | DEBUG_FLAG = default | |
66 | ||
67 | # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)? | |
68 | # Acts according to BUILD by default. [0,1,default] | |
69 | DEBUG_RUNTIME_LIBS = default | |
70 | ||
71 | # Multiple libraries or single huge monolithic one? [0,1] | |
72 | MONOLITHIC = 0 | |
73 | ||
74 | # Build GUI libraries? [0,1] | |
75 | USE_GUI = 1 | |
76 | ||
77 | # Build wxHTML library (USE_GUI must be 1)? [0,1] | |
78 | USE_HTML = 1 | |
79 | ||
80 | # Build multimedia library (USE_GUI must be 1)? [0,1] | |
81 | USE_MEDIA = 1 | |
82 | ||
83 | # Build wxXRC library (USE_GUI must be 1)? [0,1] | |
84 | USE_XRC = 1 | |
85 | ||
86 | # Build wxAUI library (USE_GUI must be 1)? [0,1] | |
87 | USE_AUI = 1 | |
88 | ||
89 | # Build wxPropertyGrid library (USE_GUI must be 1)? [0,1] | |
90 | USE_PROPGRID = 1 | |
91 | ||
92 | # Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1] | |
93 | USE_RICHTEXT = 1 | |
94 | ||
95 | # Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1] | |
96 | USE_STC = 1 | |
97 | ||
98 | # Build OpenGL canvas library (USE_GUI must be 1)? [0,1] | |
99 | USE_OPENGL = 0 | |
100 | ||
101 | # Build quality assurance classes library (USE_GUI must be 1)? [0,1] | |
102 | USE_QA = 1 | |
103 | ||
104 | # Enable exceptions in compiled code. [0,1] | |
105 | USE_EXCEPTIONS = 1 | |
106 | ||
107 | # Enable run-time type information (RTTI) in compiled code. [0,1] | |
108 | USE_RTTI = 1 | |
109 | ||
110 | # Enable threading in compiled code. [0,1] | |
111 | USE_THREADS = 1 | |
112 | ||
113 | # Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1] | |
114 | USE_GDIPLUS = 0 | |
115 | ||
116 | # Is this official build by wxWidgets developers? [0,1] | |
117 | OFFICIAL_BUILD = 0 | |
118 | ||
119 | # Use this to name your customized DLLs differently | |
120 | VENDOR = custom | |
121 | ||
122 | # | |
123 | WX_FLAVOUR = | |
124 | ||
125 | # | |
126 | WX_LIB_FLAVOUR = | |
127 | ||
128 | # Name of your custom configuration. This affects directory | |
129 | # where object files are stored as well as the location of | |
130 | # compiled .lib files and setup.h under the lib/ toplevel directory. | |
131 | CFG = | |
132 | ||
133 | # Compiler flags needed to compile test suite in tests directory. If you want | |
134 | # to run the tests, set it so that the compiler can find CppUnit headers. | |
135 | CPPUNIT_CFLAGS = | |
136 | ||
137 | # Linker flags needed to link test suite in tests directory. If you want | |
138 | # to run the tests, include CppUnit library here. | |
139 | CPPUNIT_LIBS = | |
140 | ||
141 | # Version of C runtime library to use. You can change this to | |
142 | # static if SHARED=0, but it is highly recommended to not do | |
143 | # it if SHARED=1 unless you know what you are doing. [dynamic,static] | |
144 | RUNTIME_LIBS = dynamic | |
145 |