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1/* -------------------------------------------------------------------------
2 * Project: GSocket (Generic Socket)
3 * Name: src/msw/gsockmsw.cpp
4 * Copyright: (c) Guilhem Lavaux
5 * Licence: wxWindows Licence
6 * Author: Guillermo Rodriguez Garcia <guille@iies.es>
7 * Purpose: GSocket GUI-specific MSW code
8 * CVSID: $Id$
9 * -------------------------------------------------------------------------
10 */
11
12// For compilers that support precompilation, includes "wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16 #pragma hdrstop
17#endif
18
19#if wxUSE_SOCKETS
20
21/*
22 * DONE: for WinCE we need to replace WSAAsyncSelect
23 * (Windows message-based notification of network events for a socket)
24 * with another mechanism.
25 * As WSAAsyncSelect is not present on WinCE, it now uses
26 * WSACreateEvent, WSAEventSelect, WSAWaitForMultipleEvents and WSAEnumNetworkEvents.
27 * When enabling eventhandling for a socket a new thread it created that keeps track of the events
28 * and posts a messageto the hidden window to use the standard message loop.
29 */
30
31/* including rasasync.h (included from windows.h itself included from
32 * wx/setup.h and/or winsock.h results in this warning for
33 * RPCNOTIFICATION_ROUTINE
34 */
35#ifdef _MSC_VER
36# pragma warning(disable:4115) /* named type definition in parentheses */
37#endif
38
39#include "wx/gsocket.h"
40#include "wx/apptrait.h"
41#include "wx/link.h"
42
43wxFORCE_LINK_THIS_MODULE(gsockmsw)
44
45extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance();
46#define INSTANCE wxGetInstance()
47
48#ifdef __WXWINCE__
49#include <winsock.h>
50#include "wx/msw/wince/net.h"
51#include "wx/hashmap.h"
52WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
53#endif
54
55#include <string.h>
56#include <stdio.h>
57#include <stdlib.h>
58#include <stddef.h>
59#include <ctype.h>
60
61#include <winsock.h>
62
63#ifdef _MSC_VER
64# pragma warning(default:4115) /* named type definition in parentheses */
65#endif
66
67#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
68
69/* implemented in utils.cpp */
70extern "C" WXDLLIMPEXP_BASE HWND
71wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
72
73/* Maximum number of different GSocket objects at a given time.
74 * This value can be modified at will, but it CANNOT be greater
75 * than (0x7FFF - WM_USER + 1)
76 */
77#define MAXSOCKETS 1024
78
79#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
80#error "MAXSOCKETS is too big!"
81#endif
82
83#ifndef __WXWINCE__
84typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
85#else
86/* Typedef the needed function prototypes and the WSANETWORKEVENTS structure
87*/
88typedef struct _WSANETWORKEVENTS {
89 long lNetworkEvents;
90 int iErrorCode[10];
91} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
92typedef HANDLE (PASCAL *WSACreateEventFunc)();
93typedef int (PASCAL *WSAEventSelectFunc)(SOCKET,HANDLE,long);
94typedef int (PASCAL *WSAWaitForMultipleEventsFunc)(long,HANDLE,BOOL,long,BOOL);
95typedef int (PASCAL *WSAEnumNetworkEventsFunc)(SOCKET,HANDLE,LPWSANETWORKEVENTS);
96#endif //__WXWINCE__
97
98LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
99
100/* Global variables */
101
102static HWND hWin;
103static CRITICAL_SECTION critical;
104static GSocket* socketList[MAXSOCKETS];
105static int firstAvailable;
106
107#ifndef __WXWINCE__
108static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
109#else
110static SocketHash socketHash;
111static unsigned int currSocket;
112HANDLE hThread[MAXSOCKETS];
113static WSACreateEventFunc gs_WSACreateEvent = NULL;
114static WSAEventSelectFunc gs_WSAEventSelect = NULL;
115static WSAWaitForMultipleEventsFunc gs_WSAWaitForMultipleEvents = NULL;
116static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
117/* This structure will be used to pass data on to the thread that handles socket events.
118*/
119typedef struct thread_data{
120 HWND hEvtWin;
121 unsigned long msgnumber;
122 unsigned long fd;
123 unsigned long lEvent;
124}thread_data;
125#endif
126
127static HMODULE gs_wsock32dll = 0;
128
129
130#ifdef __WXWINCE__
131/* This thread handles socket events on WinCE using WSAEventSelect() as WSAAsyncSelect is not supported.
132* When an event occures for the socket, it is checked what kind of event happend and the correct message gets posted
133* so that the hidden window can handle it as it would in other MSW builds.
134*/
135DWORD WINAPI SocketThread(LPVOID data)
136{
137 WSANETWORKEVENTS NetworkEvents;
138 thread_data* d = (thread_data *)data;
139
140 HANDLE NetworkEvent = gs_WSACreateEvent();
141 gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
142
143 while(socketHash[d->fd] == true)
144 {
145 if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
146 {
147 printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
148 return 0;
149 }
150 if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
151 {
152 printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
153 return 0;
154 }
155
156 long flags = NetworkEvents.lNetworkEvents;
157 if (flags & FD_READ)
158 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
159 if (flags & FD_WRITE)
160 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
161 if (flags & FD_OOB)
162 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
163 if (flags & FD_ACCEPT)
164 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
165 if (flags & FD_CONNECT)
166 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
167 if (flags & FD_CLOSE)
168 ::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
169
170 }
171 gs_WSAEventSelect(d->fd, NetworkEvent, 0);
172 ExitThread(0);
173 return 0;
174}
175#endif
176
177// ----------------------------------------------------------------------------
178// MSW implementation of GSocketManager
179// ----------------------------------------------------------------------------
180
181class GSocketMSWManager : public GSocketManager
182{
183public:
184 virtual bool OnInit();
185 virtual void OnExit();
186
187 virtual bool Init_Socket(GSocket *socket);
188 virtual void Destroy_Socket(GSocket *socket);
189
190 virtual void Install_Callback(GSocket *socket, GSocketEvent event);
191 virtual void Uninstall_Callback(GSocket *socket, GSocketEvent event);
192
193 virtual void Enable_Events(GSocket *socket);
194 virtual void Disable_Events(GSocket *socket);
195};
196
197/* Global initializers */
198
199bool GSocketMSWManager::OnInit()
200{
201 static LPCTSTR pclassname = NULL;
202 int i;
203
204 /* Create internal window for event notifications */
205 hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
206 if (!hWin)
207 return false;
208
209 /* Initialize socket list */
210 InitializeCriticalSection(&critical);
211
212 for (i = 0; i < MAXSOCKETS; i++)
213 {
214 socketList[i] = NULL;
215 }
216 firstAvailable = 0;
217
218 /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
219 statically to avoid dependency on wsock32.dll for apps that don't use
220 sockets): */
221#ifndef __WXWINCE__
222 gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
223 if (!gs_wsock32dll)
224 return false;
225 gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
226 "WSAAsyncSelect");
227 if (!gs_WSAAsyncSelect)
228 return false;
229#else
230/* On WinCE we load ws2.dll which will provide the needed functions.
231*/
232 gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
233 if (!gs_wsock32dll)
234 return false;
235 gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
236 wxT("WSAEventSelect"));
237 if (!gs_WSAEventSelect)
238 return false;
239
240 gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
241 wxT("WSACreateEvent"));
242 if (!gs_WSACreateEvent)
243 return false;
244
245 gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
246 wxT("WSAWaitForMultipleEvents"));
247 if (!gs_WSAWaitForMultipleEvents)
248 return false;
249
250 gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
251 wxT("WSAEnumNetworkEvents"));
252 if (!gs_WSAEnumNetworkEvents)
253 return false;
254
255 currSocket = 0;
256#endif
257
258 return true;
259}
260
261void GSocketMSWManager::OnExit()
262{
263#ifdef __WXWINCE__
264/* Delete the threads here */
265 for(unsigned int i=0; i < currSocket; i++)
266 CloseHandle(hThread[i]);
267#endif
268 /* Destroy internal window */
269 DestroyWindow(hWin);
270 UnregisterClass(CLASSNAME, INSTANCE);
271
272 /* Unlock wsock32.dll */
273 if (gs_wsock32dll)
274 {
275 FreeLibrary(gs_wsock32dll);
276 gs_wsock32dll = 0;
277 }
278
279 /* Delete critical section */
280 DeleteCriticalSection(&critical);
281}
282
283/* Per-socket GUI initialization / cleanup */
284
285bool GSocketMSWManager::Init_Socket(GSocket *socket)
286{
287 int i;
288
289 /* Allocate a new message number for this socket */
290 EnterCriticalSection(&critical);
291
292 i = firstAvailable;
293 while (socketList[i] != NULL)
294 {
295 i = (i + 1) % MAXSOCKETS;
296
297 if (i == firstAvailable) /* abort! */
298 {
299 LeaveCriticalSection(&critical);
300 return false;
301 }
302 }
303 socketList[i] = socket;
304 firstAvailable = (i + 1) % MAXSOCKETS;
305 socket->m_msgnumber = (i + WM_USER);
306
307 LeaveCriticalSection(&critical);
308
309 return true;
310}
311
312void GSocketMSWManager::Destroy_Socket(GSocket *socket)
313{
314 /* Remove the socket from the list */
315 EnterCriticalSection(&critical);
316 if ( socket->IsOk() )
317 {
318 const int msgnum = socket->m_msgnumber;
319
320 // we need to remove any pending messages for this socket to avoid having
321 // them sent to a new socket which could reuse the same message number as
322 // soon as we destroy this one
323 MSG msg;
324 while ( ::PeekMessage(&msg, hWin, msgnum, msgnum, PM_REMOVE) )
325 ;
326
327 socketList[msgnum - WM_USER] = NULL;
328 }
329
330 LeaveCriticalSection(&critical);
331}
332
333void GSocketMSWManager::Install_Callback(GSocket * WXUNUSED(socket),
334 GSocketEvent WXUNUSED(event))
335{
336 wxFAIL_MSG( _T("not used under MSW") );
337}
338
339void GSocketMSWManager::Uninstall_Callback(GSocket * WXUNUSED(socket),
340 GSocketEvent WXUNUSED(event))
341{
342 wxFAIL_MSG( _T("not used under MSW") );
343}
344
345/* Windows proc for asynchronous event handling */
346
347LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
348 UINT uMsg,
349 WPARAM wParam,
350 LPARAM lParam)
351{
352 GSocket *socket;
353 GSocketEvent event;
354 GSocketCallback cback;
355 char *data;
356
357 if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
358 {
359 EnterCriticalSection(&critical);
360 socket = socketList[(uMsg - WM_USER)];
361 event = (GSocketEvent) -1;
362 cback = NULL;
363 data = NULL;
364
365 /* Check that the socket still exists (it has not been
366 * destroyed) and for safety, check that the m_fd field
367 * is what we expect it to be.
368 */
369 if ((socket != NULL) && (socket->m_fd == wParam))
370 {
371 switch WSAGETSELECTEVENT(lParam)
372 {
373 case FD_READ: event = GSOCK_INPUT; break;
374 case FD_WRITE: event = GSOCK_OUTPUT; break;
375 case FD_ACCEPT: event = GSOCK_CONNECTION; break;
376 case FD_CONNECT:
377 {
378 if (WSAGETSELECTERROR(lParam) != 0)
379 event = GSOCK_LOST;
380 else
381 event = GSOCK_CONNECTION;
382 break;
383 }
384 case FD_CLOSE: event = GSOCK_LOST; break;
385 }
386
387 if (event != -1)
388 {
389 cback = socket->m_cbacks[event];
390 data = socket->m_data[event];
391
392 if (event == GSOCK_LOST)
393 socket->m_detected = GSOCK_LOST_FLAG;
394 else
395 socket->m_detected |= (1 << event);
396 }
397 }
398
399 /* OK, we can now leave the critical section because we have
400 * already obtained the callback address (we make no further
401 * accesses to socket->whatever). However, the app should
402 * be prepared to handle events from a socket that has just
403 * been closed!
404 */
405 LeaveCriticalSection(&critical);
406
407 if (cback != NULL)
408 (cback)(socket, event, data);
409
410 return (LRESULT) 0;
411 }
412 else
413 return DefWindowProc(hWnd, uMsg, wParam, lParam);
414}
415
416/* _GSocket_Enable_Events:
417 * Enable all event notifications; we need to be notified of all
418 * events for internal processing, but we will only notify users
419 * when an appropiate callback function has been installed.
420 */
421void GSocketMSWManager::Enable_Events(GSocket *socket)
422{
423 if (socket->m_fd != INVALID_SOCKET)
424 {
425 /* We could probably just subscribe to all events regardless
426 * of the socket type, but MS recommends to do it this way.
427 */
428 long lEvent = socket->m_server?
429 FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
430#ifndef __WXWINCE__
431 gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
432#else
433/*
434* WinCE creates a thread for socket event handling.
435* All needed parameters get passed through the thread_data structure.
436*/
437
438 thread_data* d = new thread_data;
439 d->lEvent = lEvent;
440 d->hEvtWin = hWin;
441 d->msgnumber = socket->m_msgnumber;
442 d->fd = socket->m_fd;
443 socketHash[socket->m_fd] = true;
444 hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
445#endif
446 }
447}
448
449/* _GSocket_Disable_Events:
450 * Disable event notifications (when shutdowning the socket)
451 */
452void GSocketMSWManager::Disable_Events(GSocket *socket)
453{
454 if (socket->m_fd != INVALID_SOCKET)
455 {
456#ifndef __WXWINCE__
457 gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
458#else
459 //Destroy the thread
460 socketHash[socket->m_fd] = false;
461#endif
462 }
463}
464
465// set the wxBase variable to point to our GSocketManager implementation
466//
467// see comments in wx/msw/apptbase.h for the explanation of why do we do it
468// like this
469static struct ManagerSetter
470{
471 ManagerSetter()
472 {
473 static GSocketMSWManager s_manager;
474 wxAppTraits::SetDefaultSocketManager(&s_manager);
475 }
476} gs_managerSetter;
477
478#endif // wxUSE_SOCKETS