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1/////////////////////////////////////////////////////////////////////////////
2// Name: msw/wrapwin.h
3// Purpose: Wrapper around <windows.h>, to be included instead of it
4// Author: Vaclav Slavik
5// Created: 2003/07/22
6// RCS-ID: $Id$
7// Copyright: (c) 2003 Vaclav Slavik
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11#ifndef _WX_WRAPWIN_H_
12#define _WX_WRAPWIN_H_
13
14#include "wx/platform.h"
15
16#ifndef STRICT
17 #define STRICT 1
18#endif
19
20#include <windows.h>
21
22#ifdef __WXWINCE__
23 // this doesn't make any sense knowing that windows.h includes all these
24 // headers anyhow, but the fact remains that when building using eVC 4 the
25 // functions and constants from these headers are not defined unless we
26 // explicitly include them ourselves -- how is it possible is beyond me...
27 #include <winbase.h>
28 #include <wingdi.h>
29 #include <winuser.h>
30
31 // this one OTOH contains many useful CE-only functions
32 #include <shellapi.h>
33#endif // __WXWINCE__
34
35#include "wx/msw/winundef.h"
36
37// types DWORD_PTR, ULONG_PTR and so on might be not defined in old headers but
38// unfortunately I don't know of any standard way to test for this (as they're
39// typedefs and not #defines), so simply overwrite them in any case in Win32
40// mode -- and if compiling for Win64 they'd better have new headers anyhow
41//
42// this is ugly but what else can we do? even testing for compiler version
43// wouldn't help as you can perfectly well be using an older compiler (VC6)
44// with newer SDK headers
45#if !defined(__WIN64__) && !defined(__WXWINCE__)
46 #define UINT_PTR unsigned int
47 #define ULONG_PTR unsigned long
48 #define DWORD_PTR unsigned long
49#endif // !__WIN64__
50
51#endif // _WX_WRAPWIN_H_
52