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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Markus Holzem | |
9 | // Licence: wxWindows license | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "button.h" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #if wxUSE_BUTTON | |
32 | ||
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/button.h" | |
35 | #include "wx/brush.h" | |
36 | #include "wx/panel.h" | |
37 | #include "wx/bmpbuttn.h" | |
38 | #include "wx/settings.h" | |
39 | #include "wx/dcscreen.h" | |
40 | #endif | |
41 | ||
42 | #include "wx/msw/private.h" | |
43 | ||
44 | // ---------------------------------------------------------------------------- | |
45 | // macros | |
46 | // ---------------------------------------------------------------------------- | |
47 | ||
48 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
49 | ||
50 | // this macro tries to adjust the default button height to a reasonable value | |
51 | // using the char height as the base | |
52 | #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10) | |
53 | ||
54 | // ============================================================================ | |
55 | // implementation | |
56 | // ============================================================================ | |
57 | ||
58 | // ---------------------------------------------------------------------------- | |
59 | // creation/destruction | |
60 | // ---------------------------------------------------------------------------- | |
61 | ||
62 | bool wxButton::Create(wxWindow *parent, | |
63 | wxWindowID id, | |
64 | const wxString& label, | |
65 | const wxPoint& pos, | |
66 | const wxSize& size, | |
67 | long style, | |
68 | const wxValidator& validator, | |
69 | const wxString& name) | |
70 | { | |
71 | if ( !CreateControl(parent, id, pos, size, style, validator, name) ) | |
72 | return FALSE; | |
73 | ||
74 | WXDWORD exstyle; | |
75 | WXDWORD msStyle = MSWGetStyle(style, &exstyle); | |
76 | ||
77 | #ifdef __WIN32__ | |
78 | // if the label contains several lines we must explicitly tell the button | |
79 | // about it or it wouldn't draw it correctly ("\n"s would just appear as | |
80 | // black boxes) | |
81 | // | |
82 | // NB: we do it here and not in MSWGetStyle() because we need the label | |
83 | // value and m_label is not set yet when MSWGetStyle() is called; | |
84 | // besides changing BS_MULTILINE during run-time is pointless anyhow | |
85 | if ( label.find(_T('\n')) != wxString::npos ) | |
86 | { | |
87 | msStyle |= BS_MULTILINE; | |
88 | } | |
89 | #endif // __WIN32__ | |
90 | ||
91 | return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle); | |
92 | } | |
93 | ||
94 | wxButton::~wxButton() | |
95 | { | |
96 | } | |
97 | ||
98 | // ---------------------------------------------------------------------------- | |
99 | // flags | |
100 | // ---------------------------------------------------------------------------- | |
101 | ||
102 | WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const | |
103 | { | |
104 | // buttons never have an external border, they draw their own one | |
105 | WXDWORD msStyle = wxControl::MSWGetStyle | |
106 | ( | |
107 | (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle | |
108 | ); | |
109 | ||
110 | // we must use WS_CLIPSIBLINGS with the buttons or they would draw over | |
111 | // each other in any resizeable dialog which has more than one button in | |
112 | // the bottom | |
113 | msStyle |= WS_CLIPSIBLINGS; | |
114 | ||
115 | #ifdef __WIN32__ | |
116 | // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT | |
117 | // and wxBU_RIGHT to get BS_CENTER! | |
118 | if ( style & wxBU_LEFT ) | |
119 | msStyle |= BS_LEFT; | |
120 | if ( style & wxBU_RIGHT ) | |
121 | msStyle |= BS_RIGHT; | |
122 | if ( style & wxBU_TOP ) | |
123 | msStyle |= BS_TOP; | |
124 | if ( style & wxBU_BOTTOM ) | |
125 | msStyle |= BS_BOTTOM; | |
126 | #endif // __WIN32__ | |
127 | ||
128 | return msStyle; | |
129 | } | |
130 | ||
131 | // ---------------------------------------------------------------------------- | |
132 | // size management including autosizing | |
133 | // ---------------------------------------------------------------------------- | |
134 | ||
135 | wxSize wxButton::DoGetBestSize() const | |
136 | { | |
137 | int wBtn; | |
138 | GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL); | |
139 | ||
140 | int wChar, hChar; | |
141 | wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); | |
142 | ||
143 | // add a margin -- the button is wider than just its label | |
144 | wBtn += 3*wChar; | |
145 | ||
146 | // the button height is proportional to the height of the font used | |
147 | int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); | |
148 | ||
149 | // all buttons have at least the standard size unless the user explicitly | |
150 | // wants them to be of smaller size and used wxBU_EXACTFIT style when | |
151 | // creating the button | |
152 | if ( !HasFlag(wxBU_EXACTFIT) ) | |
153 | { | |
154 | wxSize sz = GetDefaultSize(); | |
155 | if (wBtn > sz.x) | |
156 | sz.x = wBtn; | |
157 | if (hBtn > sz.y) | |
158 | sz.y = hBtn; | |
159 | ||
160 | return sz; | |
161 | } | |
162 | ||
163 | return wxSize(wBtn, hBtn); | |
164 | } | |
165 | ||
166 | /* static */ | |
167 | wxSize wxButtonBase::GetDefaultSize() | |
168 | { | |
169 | static wxSize s_sizeBtn; | |
170 | ||
171 | if ( s_sizeBtn.x == 0 ) | |
172 | { | |
173 | wxScreenDC dc; | |
174 | dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); | |
175 | ||
176 | // the size of a standard button in the dialog units is 50x14, | |
177 | // translate this to pixels | |
178 | // NB1: the multipliers come from the Windows convention | |
179 | // NB2: the extra +1/+2 were needed to get the size be the same as the | |
180 | // size of the buttons in the standard dialog - I don't know how | |
181 | // this happens, but on my system this size is 75x23 in pixels and | |
182 | // 23*8 isn't even divisible by 14... Would be nice to understand | |
183 | // why these constants are needed though! | |
184 | s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; | |
185 | s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; | |
186 | } | |
187 | ||
188 | return s_sizeBtn; | |
189 | } | |
190 | ||
191 | // ---------------------------------------------------------------------------- | |
192 | // default button handling | |
193 | // ---------------------------------------------------------------------------- | |
194 | ||
195 | /* | |
196 | "Everything you ever wanted to know about the default buttons" or "Why do we | |
197 | have to do all this?" | |
198 | ||
199 | In MSW the default button should be activated when the user presses Enter | |
200 | and the current control doesn't process Enter itself somehow. This is | |
201 | handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID | |
202 | Another aspect of "defaultness" is that the default button has different | |
203 | appearance: this is due to BS_DEFPUSHBUTTON style which is completely | |
204 | separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should | |
205 | be unset if our parent window is not active so it should be unset whenever | |
206 | we lose activation and set back when we regain it. | |
207 | ||
208 | Final complication is that when a button is active, it should be the default | |
209 | one, i.e. pressing Enter on a button always activates it and not another | |
210 | one. | |
211 | ||
212 | We handle this by maintaining a permanent and a temporary default items in | |
213 | wxControlContainer (both may be NULL). When a button becomes the current | |
214 | control (i.e. gets focus) it sets itself as the temporary default which | |
215 | ensures that it has the right appearance and that Enter will be redirected | |
216 | to it. When the button loses focus, it unsets the temporary default and so | |
217 | the default item will be the permanent default -- that is the default button | |
218 | if any had been set or none otherwise, which is just what we want. | |
219 | ||
220 | NB: all this is quite complicated by now and the worst is that normally | |
221 | it shouldn't be necessary at all as for the normal Windows programs | |
222 | DefWindowProc() and IsDialogMessage() take care of all this | |
223 | automatically -- however in wxWindows programs this doesn't work for | |
224 | nested hierarchies (i.e. a notebook inside a notebook) for unknown | |
225 | reason and so we have to reproduce all this code ourselves. It would be | |
226 | very nice if we could avoid doing it. | |
227 | */ | |
228 | ||
229 | // set this button as the (permanently) default one in its panel | |
230 | void wxButton::SetDefault() | |
231 | { | |
232 | wxWindow *parent = GetParent(); | |
233 | ||
234 | wxCHECK_RET( parent, _T("button without parent?") ); | |
235 | ||
236 | // set this one as the default button both for wxWindows ... | |
237 | wxWindow *winOldDefault = parent->SetDefaultItem(this); | |
238 | ||
239 | // ... and Windows | |
240 | SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); | |
241 | SetDefaultStyle(this, TRUE); | |
242 | } | |
243 | ||
244 | // set this button as being currently default | |
245 | void wxButton::SetTmpDefault() | |
246 | { | |
247 | wxWindow *parent = GetParent(); | |
248 | ||
249 | wxCHECK_RET( parent, _T("button without parent?") ); | |
250 | ||
251 | wxWindow *winOldDefault = parent->GetDefaultItem(); | |
252 | parent->SetTmpDefaultItem(this); | |
253 | ||
254 | SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); | |
255 | SetDefaultStyle(this, TRUE); | |
256 | } | |
257 | ||
258 | // unset this button as currently default, it may still stay permanent default | |
259 | void wxButton::UnsetTmpDefault() | |
260 | { | |
261 | wxWindow *parent = GetParent(); | |
262 | ||
263 | wxCHECK_RET( parent, _T("button without parent?") ); | |
264 | ||
265 | parent->SetTmpDefaultItem(NULL); | |
266 | ||
267 | wxWindow *winOldDefault = parent->GetDefaultItem(); | |
268 | ||
269 | SetDefaultStyle(this, FALSE); | |
270 | SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE); | |
271 | } | |
272 | ||
273 | /* static */ | |
274 | void | |
275 | wxButton::SetDefaultStyle(wxButton *btn, bool on) | |
276 | { | |
277 | // we may be called with NULL pointer -- simpler to do the check here than | |
278 | // in the caller which does wxDynamicCast() | |
279 | if ( !btn ) | |
280 | return; | |
281 | ||
282 | // first, let DefDlgProc() know about the new default button | |
283 | if ( on ) | |
284 | { | |
285 | // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have | |
286 | // focus at all any more | |
287 | if ( !wxTheApp->IsActive() ) | |
288 | return; | |
289 | ||
290 | // look for a panel-like window | |
291 | wxWindow *win = btn->GetParent(); | |
292 | while ( win && !win->HasFlag(wxTAB_TRAVERSAL) ) | |
293 | win = win->GetParent(); | |
294 | ||
295 | if ( win ) | |
296 | { | |
297 | ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L); | |
298 | ||
299 | // sending DM_SETDEFID also changes the button style to | |
300 | // BS_DEFPUSHBUTTON so there is nothing more to do | |
301 | } | |
302 | } | |
303 | ||
304 | // then also change the style as needed | |
305 | long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE); | |
306 | if ( !(style & BS_DEFPUSHBUTTON) == on ) | |
307 | { | |
308 | // don't do it with the owner drawn buttons because it will | |
309 | // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW & | |
310 | // BS_DEFPUSHBUTTON != 0)! | |
311 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
312 | { | |
313 | ::SendMessage(GetHwndOf(btn), BM_SETSTYLE, | |
314 | on ? style | BS_DEFPUSHBUTTON | |
315 | : style & ~BS_DEFPUSHBUTTON, | |
316 | 1L /* redraw */); | |
317 | } | |
318 | else // owner drawn | |
319 | { | |
320 | // redraw the button - it will notice itself that it's | |
321 | // [not] the default one [any longer] | |
322 | btn->Refresh(); | |
323 | } | |
324 | } | |
325 | //else: already has correct style | |
326 | } | |
327 | ||
328 | // ---------------------------------------------------------------------------- | |
329 | // helpers | |
330 | // ---------------------------------------------------------------------------- | |
331 | ||
332 | bool wxButton::SendClickEvent() | |
333 | { | |
334 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
335 | event.SetEventObject(this); | |
336 | ||
337 | return ProcessCommand(event); | |
338 | } | |
339 | ||
340 | void wxButton::Command(wxCommandEvent & event) | |
341 | { | |
342 | ProcessCommand(event); | |
343 | } | |
344 | ||
345 | // ---------------------------------------------------------------------------- | |
346 | // event/message handlers | |
347 | // ---------------------------------------------------------------------------- | |
348 | ||
349 | bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) | |
350 | { | |
351 | bool processed = FALSE; | |
352 | switch ( param ) | |
353 | { | |
354 | case 1: // message came from an accelerator | |
355 | case BN_CLICKED: // normal buttons send this | |
356 | case BN_DOUBLECLICKED: // owner-drawn ones also send this | |
357 | processed = SendClickEvent(); | |
358 | break; | |
359 | } | |
360 | ||
361 | return processed; | |
362 | } | |
363 | ||
364 | long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) | |
365 | { | |
366 | // when we receive focus, we want to temporary become the default button in | |
367 | // our parent panel so that pressing "Enter" would activate us -- and when | |
368 | // losing it we should restore the previous default button as well | |
369 | if ( nMsg == WM_SETFOCUS ) | |
370 | { | |
371 | SetTmpDefault(); | |
372 | ||
373 | // let the default processing take place too | |
374 | } | |
375 | else if ( nMsg == WM_KILLFOCUS ) | |
376 | { | |
377 | UnsetTmpDefault(); | |
378 | } | |
379 | else if ( nMsg == WM_LBUTTONDBLCLK ) | |
380 | { | |
381 | // emulate a click event to force an owner-drawn button to change its | |
382 | // appearance - without this, it won't do it | |
383 | (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam); | |
384 | ||
385 | // and continue with processing the message normally as well | |
386 | } | |
387 | ||
388 | // let the base class do all real processing | |
389 | return wxControl::MSWWindowProc(nMsg, wParam, lParam); | |
390 | } | |
391 | ||
392 | // ---------------------------------------------------------------------------- | |
393 | // owner-drawn buttons support | |
394 | // ---------------------------------------------------------------------------- | |
395 | ||
396 | #ifdef __WIN32__ | |
397 | ||
398 | // drawing helpers | |
399 | ||
400 | static void DrawButtonText(HDC hdc, | |
401 | RECT *pRect, | |
402 | const wxString& text, | |
403 | COLORREF col) | |
404 | { | |
405 | COLORREF colOld = SetTextColor(hdc, col); | |
406 | int modeOld = SetBkMode(hdc, TRANSPARENT); | |
407 | ||
408 | DrawText(hdc, text, text.length(), pRect, | |
409 | DT_CENTER | DT_VCENTER | DT_SINGLELINE); | |
410 | ||
411 | SetBkMode(hdc, modeOld); | |
412 | SetTextColor(hdc, colOld); | |
413 | } | |
414 | ||
415 | static void DrawRect(HDC hdc, const RECT& r) | |
416 | { | |
417 | MoveToEx(hdc, r.left, r.top, NULL); | |
418 | LineTo(hdc, r.right, r.top); | |
419 | LineTo(hdc, r.right, r.bottom); | |
420 | LineTo(hdc, r.left, r.bottom); | |
421 | LineTo(hdc, r.left, r.top); | |
422 | } | |
423 | ||
424 | void wxButton::MakeOwnerDrawn() | |
425 | { | |
426 | long style = GetWindowLong(GetHwnd(), GWL_STYLE); | |
427 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
428 | { | |
429 | // make it so | |
430 | style |= BS_OWNERDRAW; | |
431 | SetWindowLong(GetHwnd(), GWL_STYLE, style); | |
432 | } | |
433 | } | |
434 | ||
435 | bool wxButton::SetBackgroundColour(const wxColour &colour) | |
436 | { | |
437 | if ( !wxControl::SetBackgroundColour(colour) ) | |
438 | { | |
439 | // nothing to do | |
440 | return FALSE; | |
441 | } | |
442 | ||
443 | MakeOwnerDrawn(); | |
444 | ||
445 | Refresh(); | |
446 | ||
447 | return TRUE; | |
448 | } | |
449 | ||
450 | bool wxButton::SetForegroundColour(const wxColour &colour) | |
451 | { | |
452 | if ( !wxControl::SetForegroundColour(colour) ) | |
453 | { | |
454 | // nothing to do | |
455 | return FALSE; | |
456 | } | |
457 | ||
458 | MakeOwnerDrawn(); | |
459 | ||
460 | Refresh(); | |
461 | ||
462 | return TRUE; | |
463 | } | |
464 | ||
465 | /* | |
466 | The button frame looks like this normally: | |
467 | ||
468 | WWWWWWWWWWWWWWWWWWB | |
469 | WHHHHHHHHHHHHHHHHGB W = white (HILIGHT) | |
470 | WH GB H = light grey (LIGHT) | |
471 | WH GB G = dark grey (SHADOW) | |
472 | WH GB B = black (DKSHADOW) | |
473 | WH GB | |
474 | WGGGGGGGGGGGGGGGGGB | |
475 | BBBBBBBBBBBBBBBBBBB | |
476 | ||
477 | When the button is selected, the button becomes like this (the total button | |
478 | size doesn't change): | |
479 | ||
480 | BBBBBBBBBBBBBBBBBBB | |
481 | BWWWWWWWWWWWWWWWWBB | |
482 | BWHHHHHHHHHHHHHHGBB | |
483 | BWH GBB | |
484 | BWH GBB | |
485 | BWGGGGGGGGGGGGGGGBB | |
486 | BBBBBBBBBBBBBBBBBBB | |
487 | BBBBBBBBBBBBBBBBBBB | |
488 | ||
489 | When the button is pushed (while selected) it is like: | |
490 | ||
491 | BBBBBBBBBBBBBBBBBBB | |
492 | BGGGGGGGGGGGGGGGGGB | |
493 | BG GB | |
494 | BG GB | |
495 | BG GB | |
496 | BG GB | |
497 | BGGGGGGGGGGGGGGGGGB | |
498 | BBBBBBBBBBBBBBBBBBB | |
499 | */ | |
500 | ||
501 | static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, | |
502 | bool selected, bool pushed) | |
503 | { | |
504 | RECT r; | |
505 | CopyRect(&r, &rectBtn); | |
506 | ||
507 | HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)), | |
508 | hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)), | |
509 | hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)), | |
510 | hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT)); | |
511 | ||
512 | HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack); | |
513 | ||
514 | r.right--; | |
515 | r.bottom--; | |
516 | ||
517 | if ( pushed ) | |
518 | { | |
519 | DrawRect(hdc, r); | |
520 | ||
521 | (void)SelectObject(hdc, hpenGrey); | |
522 | InflateRect(&r, -1, -1); | |
523 | ||
524 | DrawRect(hdc, r); | |
525 | } | |
526 | else // !pushed | |
527 | { | |
528 | if ( selected ) | |
529 | { | |
530 | DrawRect(hdc, r); | |
531 | ||
532 | InflateRect(&r, -1, -1); | |
533 | } | |
534 | ||
535 | MoveToEx(hdc, r.left, r.bottom, NULL); | |
536 | LineTo(hdc, r.right, r.bottom); | |
537 | LineTo(hdc, r.right, r.top - 1); | |
538 | ||
539 | (void)SelectObject(hdc, hpenWhite); | |
540 | MoveToEx(hdc, r.left, r.bottom - 1, NULL); | |
541 | LineTo(hdc, r.left, r.top); | |
542 | LineTo(hdc, r.right, r.top); | |
543 | ||
544 | (void)SelectObject(hdc, hpenLightGr); | |
545 | MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL); | |
546 | LineTo(hdc, r.left + 1, r.top + 1); | |
547 | LineTo(hdc, r.right - 1, r.top + 1); | |
548 | ||
549 | (void)SelectObject(hdc, hpenGrey); | |
550 | MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL); | |
551 | LineTo(hdc, r.right - 1, r.bottom - 1); | |
552 | LineTo(hdc, r.right - 1, r.top); | |
553 | } | |
554 | ||
555 | (void)SelectObject(hdc, hpenOld); | |
556 | DeleteObject(hpenWhite); | |
557 | DeleteObject(hpenLightGr); | |
558 | DeleteObject(hpenGrey); | |
559 | DeleteObject(hpenBlack); | |
560 | } | |
561 | ||
562 | bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis) | |
563 | { | |
564 | LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis; | |
565 | ||
566 | RECT rectBtn; | |
567 | CopyRect(&rectBtn, &lpDIS->rcItem); | |
568 | ||
569 | COLORREF colBg = wxColourToRGB(GetBackgroundColour()), | |
570 | colFg = wxColourToRGB(GetForegroundColour()); | |
571 | ||
572 | HDC hdc = lpDIS->hDC; | |
573 | UINT state = lpDIS->itemState; | |
574 | ||
575 | // first, draw the background | |
576 | HBRUSH hbrushBackground = ::CreateSolidBrush(colBg); | |
577 | ||
578 | FillRect(hdc, &rectBtn, hbrushBackground); | |
579 | ||
580 | // draw the border for the current state | |
581 | bool selected = (state & ODS_SELECTED) != 0; | |
582 | if ( !selected ) | |
583 | { | |
584 | wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); | |
585 | if ( panel ) | |
586 | { | |
587 | selected = panel->GetDefaultItem() == this; | |
588 | } | |
589 | } | |
590 | bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0; | |
591 | ||
592 | DrawButtonFrame(hdc, rectBtn, selected, pushed); | |
593 | ||
594 | // draw the focus rect if needed | |
595 | if ( state & ODS_FOCUS ) | |
596 | { | |
597 | RECT rectFocus; | |
598 | CopyRect(&rectFocus, &rectBtn); | |
599 | ||
600 | // I don't know where does this constant come from, but this is how | |
601 | // Windows draws them | |
602 | InflateRect(&rectFocus, -4, -4); | |
603 | ||
604 | DrawFocusRect(hdc, &rectFocus); | |
605 | } | |
606 | ||
607 | if ( pushed ) | |
608 | { | |
609 | // the label is shifted by 1 pixel to create "pushed" effect | |
610 | OffsetRect(&rectBtn, 1, 1); | |
611 | } | |
612 | ||
613 | DrawButtonText(hdc, &rectBtn, GetLabel(), | |
614 | state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT) | |
615 | : colFg); | |
616 | ||
617 | ::DeleteObject(hbrushBackground); | |
618 | ||
619 | return TRUE; | |
620 | } | |
621 | ||
622 | #endif // __WIN32__ | |
623 | ||
624 | #endif // wxUSE_BUTTON | |
625 |